/* * Server-side window handling * * Copyright (C) 2001 Alexandre Julliard */ #include #include "object.h" #include "request.h" #include "thread.h" #include "process.h" #include "user.h" struct window { struct window *parent; /* parent window */ struct window *owner; /* owner of this window */ struct window *first_child; /* first child window */ struct window *last_child; /* last child window */ struct window *next; /* next window in Z-order */ struct window *prev; /* prev window in Z-order */ user_handle_t handle; /* full handle for this window */ struct thread *thread; /* thread owning the window */ }; static struct window *top_window; /* top-level (desktop) window */ /* retrieve a pointer to a window from its handle */ inline static struct window *get_window( user_handle_t handle ) { struct window *ret = get_user_object( handle, USER_WINDOW ); if (!ret) set_error( STATUS_INVALID_HANDLE ); return ret; } /* link a window into the tree (or unlink it if the new parent is NULL) */ static void link_window( struct window *win, struct window *parent, struct window *previous ) { if (win->parent) /* unlink it from the previous location */ { if (win->next) win->next->prev = win->prev; else if (win->parent->last_child == win) win->parent->last_child = win->prev; if (win->prev) win->prev->next = win->next; else if (win->parent->first_child == win) win->parent->first_child = win->next; } if (parent) { win->parent = parent; if ((win->prev = previous)) { if ((win->next = previous->next)) win->next->prev = win; else if (win->parent->last_child == previous) win->parent->last_child = win; win->prev->next = win; } else { if ((win->next = parent->first_child)) win->next->prev = win; else win->parent->last_child = win; parent->first_child = win; } } else { /* don't touch parent; an unlinked window still has a valid parent pointer */ win->next = win->prev = NULL; } } /* destroy a window */ static void destroy_window( struct window *win ) { assert( win != top_window ); /* destroy all children */ while (win->first_child) destroy_window( win->first_child ); /* reset siblings owner */ if (win->parent) { struct window *ptr; for (ptr = win->parent->first_child; ptr; ptr = ptr->next) if (ptr->owner == win) ptr->owner = NULL; } if (win->thread->queue) queue_cleanup_window( win->thread, win->handle ); free_user_handle( win->handle ); link_window( win, NULL, NULL ); memset( win, 0x55, sizeof(*win) ); free( win ); } /* create a new window structure (note: the window is not linked in the window tree) */ static struct window *create_window( struct window *parent, struct window *owner ) { struct window *win = mem_alloc( sizeof(*win) ); if (!win) return NULL; if (!(win->handle = alloc_user_handle( win, USER_WINDOW ))) { free( win ); return NULL; } win->parent = parent; win->owner = owner; win->first_child = NULL; win->last_child = NULL; win->next = NULL; win->prev = NULL; win->thread = current; return win; } /* destroy all windows belonging to a given thread */ void destroy_thread_windows( struct thread *thread ) { user_handle_t handle = 0; struct window *win; while ((win = next_user_handle( &handle, USER_WINDOW ))) { if (win->thread != thread) continue; destroy_window( win ); } } /* check whether child is a descendant of parent */ int is_child_window( user_handle_t parent, user_handle_t child ) { struct window *child_ptr = get_user_object( child, USER_WINDOW ); struct window *parent_ptr = get_user_object( parent, USER_WINDOW ); if (!child_ptr || !parent_ptr) return 0; while (child_ptr->parent) { if (child_ptr->parent == parent_ptr) return 1; child_ptr = child_ptr->parent; } return 0; } /* create a window */ DECL_HANDLER(create_window) { req->handle = 0; if (!req->parent) /* return desktop window */ { if (!top_window) { if (!(top_window = create_window( NULL, NULL ))) return; top_window->thread = NULL; /* no thread owns the desktop */ } req->handle = top_window->handle; } else { struct window *win, *parent, *owner = NULL; if (!(parent = get_window( req->parent ))) return; if (req->owner && !(owner = get_window( req->owner ))) return; if (!(win = create_window( parent, owner ))) return; req->handle = win->handle; } } /* link a window into the tree */ DECL_HANDLER(link_window) { struct window *win, *parent = NULL, *previous = NULL; if (!(win = get_window( req->handle ))) return; if (req->parent && !(parent = get_window( req->parent ))) return; if (parent && req->previous) { if (req->previous == (user_handle_t)1) /* special case: HWND_BOTTOM */ { previous = parent->last_child; if (previous == win) return; /* nothing to do */ } else { if (!(previous = get_window( req->previous ))) return; /* previous must be a child of parent, and not win itself */ if (previous->parent != parent || previous == win) { set_error( STATUS_INVALID_PARAMETER ); return; } } } link_window( win, parent, previous ); } /* destroy a window */ DECL_HANDLER(destroy_window) { struct window *win = get_window( req->handle ); if (win) { if (win != top_window) destroy_window( win ); else set_error( STATUS_ACCESS_DENIED ); } } /* get information from a window handle */ DECL_HANDLER(get_window_info) { struct window *win = get_window( req->handle ); req->full_handle = 0; req->tid = req->pid = 0; if (win) { req->full_handle = win->handle; if (win->thread) { req->tid = get_thread_id( win->thread ); req->pid = get_process_id( win->thread->process ); } } } /* get a list of the window parents, up to the root of the tree */ DECL_HANDLER(get_window_parents) { struct window *ptr, *win = get_window( req->handle ); int total = 0; size_t len; if (win) for (ptr = win->parent; ptr; ptr = ptr->parent) total++; req->count = total; len = min( get_req_data_size(req), total * sizeof(user_handle_t) ); set_req_data_size( req, len ); if (len) { user_handle_t *data = get_req_data(req); for (ptr = win->parent; ptr && len; ptr = ptr->parent, len -= sizeof(*data)) *data++ = ptr->handle; } } /* get a list of the window children */ DECL_HANDLER(get_window_children) { struct window *ptr, *parent = get_window( req->parent ); int total = 0; size_t len; if (parent) for (ptr = parent->first_child, total = 0; ptr; ptr = ptr->next) total++; req->count = total; len = min( get_req_data_size(req), total * sizeof(user_handle_t) ); set_req_data_size( req, len ); if (len) { user_handle_t *data = get_req_data(req); for (ptr = parent->first_child; ptr && len; ptr = ptr->next, len -= sizeof(*data)) *data++ = ptr->handle; } } /* get window tree information from a window handle */ DECL_HANDLER(get_window_tree) { struct window *win = get_window( req->handle ); if (!win) return; if (win->parent) { struct window *parent = win->parent; req->parent = parent->handle; req->owner = win->owner ? win->owner->handle : 0; req->next_sibling = win->next ? win->next->handle : 0; req->prev_sibling = win->prev ? win->prev->handle : 0; req->first_sibling = parent->first_child ? parent->first_child->handle : 0; req->last_sibling = parent->last_child ? parent->last_child->handle : 0; } else { req->parent = 0; req->owner = 0; req->next_sibling = 0; req->prev_sibling = 0; req->first_sibling = 0; req->last_sibling = 0; } req->first_child = win->first_child ? win->first_child->handle : 0; req->last_child = win->last_child ? win->last_child->handle : 0; }