/* * Server-side change notification management * * Copyright (C) 1998 Alexandre Julliard */ #include #include #include #include "winerror.h" #include "winnt.h" #include "server/thread.h" struct change { struct object obj; /* object header */ int subtree; /* watch all the subtree */ int filter; /* notification filter */ }; static void change_dump( struct object *obj, int verbose ); static int change_signaled( struct object *obj, struct thread *thread ); static void change_destroy( struct object *obj ); static const struct object_ops change_ops = { change_dump, add_queue, remove_queue, change_signaled, no_satisfied, no_read_fd, no_write_fd, no_flush, no_get_file_info, change_destroy }; struct object *create_change_notification( int subtree, int filter ) { struct change *change; if (!(change = mem_alloc( sizeof(*change) ))) return NULL; init_object( &change->obj, &change_ops, NULL ); change->subtree = subtree; change->filter = filter; return &change->obj; } static void change_dump( struct object *obj, int verbose ) { struct change *change = (struct change *)obj; assert( obj->ops == &change_ops ); fprintf( stderr, "Change notification sub=%d filter=%08x\n", change->subtree, change->filter ); } static int change_signaled( struct object *obj, struct thread *thread ) { /* struct change *change = (struct change *)obj;*/ assert( obj->ops == &change_ops ); return 0; /* never signaled for now */ } static void change_destroy( struct object *obj ) { struct change *change = (struct change *)obj; assert( obj->ops == &change_ops ); free( change ); }