/* * Implementation of IDirect3DRMFace Interface * * Copyright 2013 André Hentschel * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "wine/debug.h" #define COBJMACROS #include "winbase.h" #include "wingdi.h" #include "d3drm_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3drm); struct d3drm_face { IDirect3DRMFace IDirect3DRMFace_iface; IDirect3DRMFace2 IDirect3DRMFace2_iface; LONG ref; }; static inline struct d3drm_face *impl_from_IDirect3DRMFace(IDirect3DRMFace *iface) { return CONTAINING_RECORD(iface, struct d3drm_face, IDirect3DRMFace_iface); } static inline struct d3drm_face *impl_from_IDirect3DRMFace2(IDirect3DRMFace2 *iface) { return CONTAINING_RECORD(iface, struct d3drm_face, IDirect3DRMFace2_iface); } static HRESULT WINAPI d3drm_face1_QueryInterface(IDirect3DRMFace *iface, REFIID riid, void **out) { struct d3drm_face *face = impl_from_IDirect3DRMFace(iface); TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); if (IsEqualGUID(riid, &IID_IDirect3DRMFace) || IsEqualGUID(riid, &IID_IUnknown)) { *out = &face->IDirect3DRMFace_iface; } else if(IsEqualGUID(riid, &IID_IDirect3DRMFace2)) { *out = &face->IDirect3DRMFace2_iface; } else { *out = NULL; WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); return E_NOINTERFACE; } IUnknown_AddRef((IUnknown *)*out); return S_OK; } static ULONG WINAPI d3drm_face1_AddRef(IDirect3DRMFace *iface) { struct d3drm_face *face = impl_from_IDirect3DRMFace(iface); ULONG refcount = InterlockedIncrement(&face->ref); TRACE("%p increasing refcount to %u.\n", iface, refcount); return refcount; } static ULONG WINAPI d3drm_face1_Release(IDirect3DRMFace *iface) { struct d3drm_face *face = impl_from_IDirect3DRMFace(iface); ULONG refcount = InterlockedDecrement(&face->ref); TRACE("%p decreasing refcount to %u.\n", iface, refcount); if (!refcount) HeapFree(GetProcessHeap(), 0, face); return refcount; } static HRESULT WINAPI d3drm_face1_Clone(IDirect3DRMFace *iface, IUnknown *outer, REFIID iid, void **out) { FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out); return E_NOTIMPL; } static HRESULT WINAPI d3drm_face1_AddDestroyCallback(IDirect3DRMFace *iface, D3DRMOBJECTCALLBACK cb, void *ctx) { FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx); return E_NOTIMPL; } static HRESULT WINAPI d3drm_face1_DeleteDestroyCallback(IDirect3DRMFace *iface, D3DRMOBJECTCALLBACK cb, void *ctx) { FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx); return E_NOTIMPL; } static HRESULT WINAPI d3drm_face1_SetAppData(IDirect3DRMFace *iface, DWORD data) { FIXME("iface %p, data %#x stub!\n", iface, data); return E_NOTIMPL; } static DWORD WINAPI d3drm_face1_GetAppData(IDirect3DRMFace *iface) { FIXME("iface %p stub!\n", iface); return 0; } static HRESULT WINAPI d3drm_face1_SetName(IDirect3DRMFace *iface, const char *name) { FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name)); return E_NOTIMPL; } static HRESULT WINAPI d3drm_face1_GetName(IDirect3DRMFace *iface, DWORD *size, char *name) { FIXME("iface %p, size %p, name %p stub!\n", iface, size, name); return E_NOTIMPL; } static HRESULT WINAPI d3drm_face1_GetClassName(IDirect3DRMFace *iface, DWORD *size, char *name) { struct d3drm_face *face = impl_from_IDirect3DRMFace(iface); TRACE("iface %p, size %p, name %p.\n", iface, size, name); return IDirect3DRMFace2_GetClassName(&face->IDirect3DRMFace2_iface, size, name); } static HRESULT WINAPI d3drm_face1_AddVertex(IDirect3DRMFace *iface, D3DVALUE x, D3DVALUE y, D3DVALUE z) { FIXME("iface %p, x %.8e, y %.8e, z %.8e stub!\n", iface, x, y, z); return E_NOTIMPL; } static HRESULT WINAPI d3drm_face1_AddVertexAndNormalIndexed(IDirect3DRMFace *iface, DWORD vertex, DWORD normal) { FIXME("iface %p, vertex %u, normal %u stub!\n", iface, vertex, normal); return E_NOTIMPL; } static HRESULT WINAPI d3drm_face1_SetColorRGB(IDirect3DRMFace *iface, D3DVALUE r, D3DVALUE g, D3DVALUE b) { FIXME("iface %p, r %.8e, g %.8e, b %.8e stub!\n", iface, r, g, b); return E_NOTIMPL; } static HRESULT WINAPI d3drm_face1_SetColor(IDirect3DRMFace *iface, D3DCOLOR color) { FIXME("iface %p, color 0x%08x stub!\n", iface, color); return E_NOTIMPL; } static HRESULT WINAPI d3drm_face1_SetTexture(IDirect3DRMFace *iface, IDirect3DRMTexture *texture) { FIXME("iface %p, texture %p stub!\n", iface, texture); return E_NOTIMPL; } static HRESULT WINAPI d3drm_face1_SetTextureCoordinates(IDirect3DRMFace *iface, DWORD vertex, D3DVALUE u, D3DVALUE v) { FIXME("iface %p, vertex %u, u %.8e, v %.8e stub!\n", iface, vertex, u, v); return E_NOTIMPL; } static HRESULT WINAPI d3drm_face1_SetMaterial(IDirect3DRMFace *iface, IDirect3DRMMaterial *material) { FIXME("iface %p, material %p stub!\n", iface, material); return E_NOTIMPL; } static HRESULT WINAPI d3drm_face1_SetTextureTopology(IDirect3DRMFace *iface, BOOL wrap_u, BOOL wrap_v) { FIXME("iface %p, wrap_u %#x, wrap_v %#x stub!\n", iface, wrap_u, wrap_v); return E_NOTIMPL; } static HRESULT WINAPI d3drm_face1_GetVertex(IDirect3DRMFace *iface, DWORD index, D3DVECTOR *vertex, D3DVECTOR *normal) { FIXME("iface %p, index %u, vertex %p, normal %p stub!\n", iface, index, vertex, normal); return E_NOTIMPL; } static HRESULT WINAPI d3drm_face1_GetVertices(IDirect3DRMFace *iface, DWORD *vertex_count, D3DVECTOR *coords, D3DVECTOR *normals) { FIXME("iface %p, vertex_count %p, coords %p, normals %p stub!\n", iface, vertex_count, coords, normals); return E_NOTIMPL; } static HRESULT WINAPI d3drm_face1_GetTextureCoordinates(IDirect3DRMFace *iface, DWORD vertex, D3DVALUE *u, D3DVALUE *v) { FIXME("iface %p, vertex %u, u %p, v %p stub!\n", iface, vertex, u, v); return E_NOTIMPL; } static HRESULT WINAPI d3drm_face1_GetTextureTopology(IDirect3DRMFace *iface, BOOL *wrap_u, BOOL *wrap_v) { FIXME("iface %p, wrap_u %p, wrap_v %p stub!\n", iface, wrap_u, wrap_v); return E_NOTIMPL; } static HRESULT WINAPI d3drm_face1_GetNormal(IDirect3DRMFace *iface, D3DVECTOR *normal) { FIXME("iface %p, normal %p stub!\n", iface, normal); return E_NOTIMPL; } static HRESULT WINAPI d3drm_face1_GetTexture(IDirect3DRMFace *iface, IDirect3DRMTexture **texture) { FIXME("iface %p, texture %p stub!\n", iface, texture); return E_NOTIMPL; } static HRESULT WINAPI d3drm_face1_GetMaterial(IDirect3DRMFace *iface, IDirect3DRMMaterial **material) { FIXME("iface %p, material %p stub!\n", iface, material); return E_NOTIMPL; } static int WINAPI d3drm_face1_GetVertexCount(IDirect3DRMFace *iface) { FIXME("iface %p stub!\n", iface); return 0; } static int WINAPI d3drm_face1_GetVertexIndex(IDirect3DRMFace *iface, DWORD which) { FIXME("iface %p, which %u stub!\n", iface, which); return 0; } static int WINAPI d3drm_face1_GetTextureCoordinateIndex(IDirect3DRMFace *iface, DWORD which) { FIXME("iface %p, which %u stub!\n", iface, which); return 0; } static D3DCOLOR WINAPI d3drm_face1_GetColor(IDirect3DRMFace *iface) { FIXME("iface %p stub!\n", iface); return 0; } static const struct IDirect3DRMFaceVtbl d3drm_face1_vtbl = { d3drm_face1_QueryInterface, d3drm_face1_AddRef, d3drm_face1_Release, d3drm_face1_Clone, d3drm_face1_AddDestroyCallback, d3drm_face1_DeleteDestroyCallback, d3drm_face1_SetAppData, d3drm_face1_GetAppData, d3drm_face1_SetName, d3drm_face1_GetName, d3drm_face1_GetClassName, d3drm_face1_AddVertex, d3drm_face1_AddVertexAndNormalIndexed, d3drm_face1_SetColorRGB, d3drm_face1_SetColor, d3drm_face1_SetTexture, d3drm_face1_SetTextureCoordinates, d3drm_face1_SetMaterial, d3drm_face1_SetTextureTopology, d3drm_face1_GetVertex, d3drm_face1_GetVertices, d3drm_face1_GetTextureCoordinates, d3drm_face1_GetTextureTopology, d3drm_face1_GetNormal, d3drm_face1_GetTexture, d3drm_face1_GetMaterial, d3drm_face1_GetVertexCount, d3drm_face1_GetVertexIndex, d3drm_face1_GetTextureCoordinateIndex, d3drm_face1_GetColor, }; static HRESULT WINAPI d3drm_face2_QueryInterface(IDirect3DRMFace2 *iface, REFIID riid, void **out) { struct d3drm_face *face = impl_from_IDirect3DRMFace2(iface); return d3drm_face1_QueryInterface(&face->IDirect3DRMFace_iface, riid, out); } static ULONG WINAPI d3drm_face2_AddRef(IDirect3DRMFace2 *iface) { struct d3drm_face *face = impl_from_IDirect3DRMFace2(iface); return d3drm_face1_AddRef(&face->IDirect3DRMFace_iface); } static ULONG WINAPI d3drm_face2_Release(IDirect3DRMFace2 *iface) { struct d3drm_face *face = impl_from_IDirect3DRMFace2(iface); return d3drm_face1_Release(&face->IDirect3DRMFace_iface); } static HRESULT WINAPI d3drm_face2_Clone(IDirect3DRMFace2 *iface, IUnknown *outer, REFIID iid, void **out) { FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out); return E_NOTIMPL; } static HRESULT WINAPI d3drm_face2_AddDestroyCallback(IDirect3DRMFace2 *iface, D3DRMOBJECTCALLBACK cb, void *ctx) { FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx); return E_NOTIMPL; } static HRESULT WINAPI d3drm_face2_DeleteDestroyCallback(IDirect3DRMFace2 *iface, D3DRMOBJECTCALLBACK cb, void *ctx) { FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx); return E_NOTIMPL; } static HRESULT WINAPI d3drm_face2_SetAppData(IDirect3DRMFace2 *iface, DWORD data) { FIXME("iface %p, data %#x stub!\n", iface, data); return E_NOTIMPL; } static DWORD WINAPI d3drm_face2_GetAppData(IDirect3DRMFace2 *iface) { FIXME("iface %p stub!\n", iface); return 0; } static HRESULT WINAPI d3drm_face2_SetName(IDirect3DRMFace2 *iface, const char *name) { FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name)); return E_NOTIMPL; } static HRESULT WINAPI d3drm_face2_GetName(IDirect3DRMFace2 *iface, DWORD *size, char *name) { FIXME("iface %p, size %p, name %p stub!\n", iface, size, name); return E_NOTIMPL; } static HRESULT WINAPI d3drm_face2_GetClassName(IDirect3DRMFace2 *iface, DWORD *size, char *name) { TRACE("iface %p, size %p, name %p.\n", iface, size, name); if (!size || *size < strlen("Face") || !name) return E_INVALIDARG; strcpy(name, "Face"); *size = sizeof("Face"); return D3DRM_OK; } static HRESULT WINAPI d3drm_face2_AddVertex(IDirect3DRMFace2 *iface, D3DVALUE x, D3DVALUE y, D3DVALUE z) { FIXME("iface %p, x %.8e, y %.8e, z %.8e stub!\n", iface, x, y, z); return E_NOTIMPL; } static HRESULT WINAPI d3drm_face2_AddVertexAndNormalIndexed(IDirect3DRMFace2 *iface, DWORD vertex, DWORD normal) { FIXME("iface %p, vertex %u, normal %u stub!\n", iface, vertex, normal); return E_NOTIMPL; } static HRESULT WINAPI d3drm_face2_SetColorRGB(IDirect3DRMFace2 *iface, D3DVALUE r, D3DVALUE g, D3DVALUE b) { FIXME("iface %p, r %.8e, g %.8e, b %.8e stub!\n", iface, r, g, b); return E_NOTIMPL; } static HRESULT WINAPI d3drm_face2_SetColor(IDirect3DRMFace2 *iface, D3DCOLOR color) { FIXME("iface %p, color 0x%08x stub!\n", iface, color); return E_NOTIMPL; } static HRESULT WINAPI d3drm_face2_SetTexture(IDirect3DRMFace2 *iface, IDirect3DRMTexture3 *texture) { FIXME("iface %p, texture %p stub!\n", iface, texture); return E_NOTIMPL; } static HRESULT WINAPI d3drm_face2_SetTextureCoordinates(IDirect3DRMFace2 *iface, DWORD vertex, D3DVALUE u, D3DVALUE v) { FIXME("iface %p, vertex %u, u %.8e, v %.8e stub!\n", iface, vertex, u, v); return E_NOTIMPL; } static HRESULT WINAPI d3drm_face2_SetMaterial(IDirect3DRMFace2 *iface, IDirect3DRMMaterial2 *material) { FIXME("iface %p, material %p stub!\n", iface, material); return E_NOTIMPL; } static HRESULT WINAPI d3drm_face2_SetTextureTopology(IDirect3DRMFace2 *iface, BOOL wrap_u, BOOL wrap_v) { FIXME("iface %p, wrap_u %#x, wrap_v %#x stub!\n", iface, wrap_u, wrap_v); return E_NOTIMPL; } static HRESULT WINAPI d3drm_face2_GetVertex(IDirect3DRMFace2 *iface, DWORD index, D3DVECTOR *vertex, D3DVECTOR *normal) { FIXME("iface %p, index %u, vertex %p, normal %p stub!\n", iface, index, vertex, normal); return E_NOTIMPL; } static HRESULT WINAPI d3drm_face2_GetVertices(IDirect3DRMFace2 *iface, DWORD *vertex_count, D3DVECTOR *coords, D3DVECTOR *normals) { FIXME("iface %p, vertex_count %p, coords %p, normals %p stub!\n", iface, vertex_count, coords, normals); return E_NOTIMPL; } static HRESULT WINAPI d3drm_face2_GetTextureCoordinates(IDirect3DRMFace2 *iface, DWORD vertex, D3DVALUE *u, D3DVALUE *v) { FIXME("iface %p, vertex %u, u %p, v %p stub!\n", iface, vertex, u, v); return E_NOTIMPL; } static HRESULT WINAPI d3drm_face2_GetTextureTopology(IDirect3DRMFace2 *iface, BOOL *wrap_u, BOOL *wrap_v) { FIXME("iface %p, wrap_u %p, wrap_v %p stub!\n", iface, wrap_u, wrap_v); return E_NOTIMPL; } static HRESULT WINAPI d3drm_face2_GetNormal(IDirect3DRMFace2 *iface, D3DVECTOR *normal) { FIXME("iface %p, normal %p stub!\n", iface, normal); return E_NOTIMPL; } static HRESULT WINAPI d3drm_face2_GetTexture(IDirect3DRMFace2 *iface, IDirect3DRMTexture3 **texture) { FIXME("iface %p, texture %p stub!\n", iface, texture); return E_NOTIMPL; } static HRESULT WINAPI d3drm_face2_GetMaterial(IDirect3DRMFace2 *iface, IDirect3DRMMaterial2 **material) { FIXME("iface %p, material %p stub!\n", iface, material); return E_NOTIMPL; } static int WINAPI d3drm_face2_GetVertexCount(IDirect3DRMFace2 *iface) { FIXME("iface %p stub!\n", iface); return 0; } static int WINAPI d3drm_face2_GetVertexIndex(IDirect3DRMFace2 *iface, DWORD which) { FIXME("iface %p, which %u stub!\n", iface, which); return 0; } static int WINAPI d3drm_face2_GetTextureCoordinateIndex(IDirect3DRMFace2 *iface, DWORD which) { FIXME("iface %p, which %u stub!\n", iface, which); return 0; } static D3DCOLOR WINAPI d3drm_face2_GetColor(IDirect3DRMFace2 *iface) { FIXME("iface %p stub!\n", iface); return 0; } static const struct IDirect3DRMFace2Vtbl d3drm_face2_vtbl = { d3drm_face2_QueryInterface, d3drm_face2_AddRef, d3drm_face2_Release, d3drm_face2_Clone, d3drm_face2_AddDestroyCallback, d3drm_face2_DeleteDestroyCallback, d3drm_face2_SetAppData, d3drm_face2_GetAppData, d3drm_face2_SetName, d3drm_face2_GetName, d3drm_face2_GetClassName, d3drm_face2_AddVertex, d3drm_face2_AddVertexAndNormalIndexed, d3drm_face2_SetColorRGB, d3drm_face2_SetColor, d3drm_face2_SetTexture, d3drm_face2_SetTextureCoordinates, d3drm_face2_SetMaterial, d3drm_face2_SetTextureTopology, d3drm_face2_GetVertex, d3drm_face2_GetVertices, d3drm_face2_GetTextureCoordinates, d3drm_face2_GetTextureTopology, d3drm_face2_GetNormal, d3drm_face2_GetTexture, d3drm_face2_GetMaterial, d3drm_face2_GetVertexCount, d3drm_face2_GetVertexIndex, d3drm_face2_GetTextureCoordinateIndex, d3drm_face2_GetColor, }; HRESULT Direct3DRMFace_create(REFIID riid, IUnknown **out) { struct d3drm_face *object; TRACE("riid %s, out %p.\n", debugstr_guid(riid), out); if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; object->IDirect3DRMFace_iface.lpVtbl = &d3drm_face1_vtbl; object->IDirect3DRMFace2_iface.lpVtbl = &d3drm_face2_vtbl; object->ref = 1; if (IsEqualGUID(riid, &IID_IDirect3DRMFace2)) *out = (IUnknown*)&object->IDirect3DRMFace2_iface; else *out = (IUnknown*)&object->IDirect3DRMFace_iface; return S_OK; }