/* Auto-generated file... Do not edit ! */ #include "config.h" #include "opengl_ext.h" #include "wine/debug.h" WINE_DEFAULT_DEBUG_CHANNEL(opengl); const int extension_registry_size = 1197; void *extension_funcs[1197]; /* The thunks themselves....*/ static void WINAPI wine_glActiveStencilFaceEXT( GLenum face ) { void (*func_glActiveStencilFaceEXT)( GLenum ) = extension_funcs[0]; TRACE("(%d)\n", face ); ENTER_GL(); func_glActiveStencilFaceEXT( face ); LEAVE_GL(); } static void WINAPI wine_glActiveTexture( GLenum texture ) { void (*func_glActiveTexture)( GLenum ) = extension_funcs[1]; TRACE("(%d)\n", texture ); ENTER_GL(); func_glActiveTexture( texture ); LEAVE_GL(); } static void WINAPI wine_glActiveTextureARB( GLenum texture ) { void (*func_glActiveTextureARB)( GLenum ) = extension_funcs[2]; TRACE("(%d)\n", texture ); ENTER_GL(); func_glActiveTextureARB( texture ); LEAVE_GL(); } static void WINAPI wine_glActiveVaryingNV( GLuint program, char* name ) { void (*func_glActiveVaryingNV)( GLuint, char* ) = extension_funcs[3]; TRACE("(%d, %p)\n", program, name ); ENTER_GL(); func_glActiveVaryingNV( program, name ); LEAVE_GL(); } static void WINAPI wine_glAlphaFragmentOp1ATI( GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod ) { void (*func_glAlphaFragmentOp1ATI)( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint ) = extension_funcs[4]; TRACE("(%d, %d, %d, %d, %d, %d)\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod ); ENTER_GL(); func_glAlphaFragmentOp1ATI( op, dst, dstMod, arg1, arg1Rep, arg1Mod ); LEAVE_GL(); } static void WINAPI wine_glAlphaFragmentOp2ATI( GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod ) { void (*func_glAlphaFragmentOp2ATI)( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint ) = extension_funcs[5]; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d)\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod ); ENTER_GL(); func_glAlphaFragmentOp2ATI( op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod ); LEAVE_GL(); } static void WINAPI wine_glAlphaFragmentOp3ATI( GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod ) { void (*func_glAlphaFragmentOp3ATI)( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint ) = extension_funcs[6]; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod ); ENTER_GL(); func_glAlphaFragmentOp3ATI( op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod ); LEAVE_GL(); } static void WINAPI wine_glApplyTextureEXT( GLenum mode ) { void (*func_glApplyTextureEXT)( GLenum ) = extension_funcs[7]; TRACE("(%d)\n", mode ); ENTER_GL(); func_glApplyTextureEXT( mode ); LEAVE_GL(); } static GLboolean WINAPI wine_glAreProgramsResidentNV( GLsizei n, GLuint* programs, GLboolean* residences ) { GLboolean ret_value; GLboolean (*func_glAreProgramsResidentNV)( GLsizei, GLuint*, GLboolean* ) = extension_funcs[8]; TRACE("(%d, %p, %p)\n", n, programs, residences ); ENTER_GL(); ret_value = func_glAreProgramsResidentNV( n, programs, residences ); LEAVE_GL(); return ret_value; } static GLboolean WINAPI wine_glAreTexturesResidentEXT( GLsizei n, GLuint* textures, GLboolean* residences ) { GLboolean ret_value; GLboolean (*func_glAreTexturesResidentEXT)( GLsizei, GLuint*, GLboolean* ) = extension_funcs[9]; TRACE("(%d, %p, %p)\n", n, textures, residences ); ENTER_GL(); ret_value = func_glAreTexturesResidentEXT( n, textures, residences ); LEAVE_GL(); return ret_value; } static void WINAPI wine_glArrayElementEXT( GLint i ) { void (*func_glArrayElementEXT)( GLint ) = extension_funcs[10]; TRACE("(%d)\n", i ); ENTER_GL(); func_glArrayElementEXT( i ); LEAVE_GL(); } static void WINAPI wine_glArrayObjectATI( GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset ) { void (*func_glArrayObjectATI)( GLenum, GLint, GLenum, GLsizei, GLuint, GLuint ) = extension_funcs[11]; TRACE("(%d, %d, %d, %d, %d, %d)\n", array, size, type, stride, buffer, offset ); ENTER_GL(); func_glArrayObjectATI( array, size, type, stride, buffer, offset ); LEAVE_GL(); } static void WINAPI wine_glAsyncMarkerSGIX( GLuint marker ) { void (*func_glAsyncMarkerSGIX)( GLuint ) = extension_funcs[12]; TRACE("(%d)\n", marker ); ENTER_GL(); func_glAsyncMarkerSGIX( marker ); LEAVE_GL(); } static void WINAPI wine_glAttachObjectARB( unsigned int containerObj, unsigned int obj ) { void (*func_glAttachObjectARB)( unsigned int, unsigned int ) = extension_funcs[13]; TRACE("(%d, %d)\n", containerObj, obj ); ENTER_GL(); func_glAttachObjectARB( containerObj, obj ); LEAVE_GL(); } static void WINAPI wine_glAttachShader( GLuint program, GLuint shader ) { void (*func_glAttachShader)( GLuint, GLuint ) = extension_funcs[14]; TRACE("(%d, %d)\n", program, shader ); ENTER_GL(); func_glAttachShader( program, shader ); LEAVE_GL(); } static void WINAPI wine_glBeginFragmentShaderATI( void ) { void (*func_glBeginFragmentShaderATI)( void ) = extension_funcs[15]; TRACE("()\n"); ENTER_GL(); func_glBeginFragmentShaderATI( ); LEAVE_GL(); } static void WINAPI wine_glBeginOcclusionQueryNV( GLuint id ) { void (*func_glBeginOcclusionQueryNV)( GLuint ) = extension_funcs[16]; TRACE("(%d)\n", id ); ENTER_GL(); func_glBeginOcclusionQueryNV( id ); LEAVE_GL(); } static void WINAPI wine_glBeginQuery( GLenum target, GLuint id ) { void (*func_glBeginQuery)( GLenum, GLuint ) = extension_funcs[17]; TRACE("(%d, %d)\n", target, id ); ENTER_GL(); func_glBeginQuery( target, id ); LEAVE_GL(); } static void WINAPI wine_glBeginQueryARB( GLenum target, GLuint id ) { void (*func_glBeginQueryARB)( GLenum, GLuint ) = extension_funcs[18]; TRACE("(%d, %d)\n", target, id ); ENTER_GL(); func_glBeginQueryARB( target, id ); LEAVE_GL(); } static void WINAPI wine_glBeginTransformFeedbackNV( GLenum primitiveMode ) { void (*func_glBeginTransformFeedbackNV)( GLenum ) = extension_funcs[19]; TRACE("(%d)\n", primitiveMode ); ENTER_GL(); func_glBeginTransformFeedbackNV( primitiveMode ); LEAVE_GL(); } static void WINAPI wine_glBeginVertexShaderEXT( void ) { void (*func_glBeginVertexShaderEXT)( void ) = extension_funcs[20]; TRACE("()\n"); ENTER_GL(); func_glBeginVertexShaderEXT( ); LEAVE_GL(); } static void WINAPI wine_glBindAttribLocation( GLuint program, GLuint index, char* name ) { void (*func_glBindAttribLocation)( GLuint, GLuint, char* ) = extension_funcs[21]; TRACE("(%d, %d, %p)\n", program, index, name ); ENTER_GL(); func_glBindAttribLocation( program, index, name ); LEAVE_GL(); } static void WINAPI wine_glBindAttribLocationARB( unsigned int programObj, GLuint index, char* name ) { void (*func_glBindAttribLocationARB)( unsigned int, GLuint, char* ) = extension_funcs[22]; TRACE("(%d, %d, %p)\n", programObj, index, name ); ENTER_GL(); func_glBindAttribLocationARB( programObj, index, name ); LEAVE_GL(); } static void WINAPI wine_glBindBuffer( GLenum target, GLuint buffer ) { void (*func_glBindBuffer)( GLenum, GLuint ) = extension_funcs[23]; TRACE("(%d, %d)\n", target, buffer ); ENTER_GL(); func_glBindBuffer( target, buffer ); LEAVE_GL(); } static void WINAPI wine_glBindBufferARB( GLenum target, GLuint buffer ) { void (*func_glBindBufferARB)( GLenum, GLuint ) = extension_funcs[24]; TRACE("(%d, %d)\n", target, buffer ); ENTER_GL(); func_glBindBufferARB( target, buffer ); LEAVE_GL(); } static void WINAPI wine_glBindBufferBaseNV( GLenum target, GLuint index, GLuint buffer ) { void (*func_glBindBufferBaseNV)( GLenum, GLuint, GLuint ) = extension_funcs[25]; TRACE("(%d, %d, %d)\n", target, index, buffer ); ENTER_GL(); func_glBindBufferBaseNV( target, index, buffer ); LEAVE_GL(); } static void WINAPI wine_glBindBufferOffsetNV( GLenum target, GLuint index, GLuint buffer, ptrdiff_t offset ) { void (*func_glBindBufferOffsetNV)( GLenum, GLuint, GLuint, ptrdiff_t ) = extension_funcs[26]; TRACE("(%d, %d, %d, %d)\n", target, index, buffer, offset ); ENTER_GL(); func_glBindBufferOffsetNV( target, index, buffer, offset ); LEAVE_GL(); } static void WINAPI wine_glBindBufferRangeNV( GLenum target, GLuint index, GLuint buffer, ptrdiff_t offset, ptrdiff_t size ) { void (*func_glBindBufferRangeNV)( GLenum, GLuint, GLuint, ptrdiff_t, ptrdiff_t ) = extension_funcs[27]; TRACE("(%d, %d, %d, %d, %d)\n", target, index, buffer, offset, size ); ENTER_GL(); func_glBindBufferRangeNV( target, index, buffer, offset, size ); LEAVE_GL(); } static void WINAPI wine_glBindFragDataLocationEXT( GLuint program, GLuint color, char* name ) { void (*func_glBindFragDataLocationEXT)( GLuint, GLuint, char* ) = extension_funcs[28]; TRACE("(%d, %d, %p)\n", program, color, name ); ENTER_GL(); func_glBindFragDataLocationEXT( program, color, name ); LEAVE_GL(); } static void WINAPI wine_glBindFragmentShaderATI( GLuint id ) { void (*func_glBindFragmentShaderATI)( GLuint ) = extension_funcs[29]; TRACE("(%d)\n", id ); ENTER_GL(); func_glBindFragmentShaderATI( id ); LEAVE_GL(); } static void WINAPI wine_glBindFramebufferEXT( GLenum target, GLuint framebuffer ) { void (*func_glBindFramebufferEXT)( GLenum, GLuint ) = extension_funcs[30]; TRACE("(%d, %d)\n", target, framebuffer ); ENTER_GL(); func_glBindFramebufferEXT( target, framebuffer ); LEAVE_GL(); } static GLuint WINAPI wine_glBindLightParameterEXT( GLenum light, GLenum value ) { GLuint ret_value; GLuint (*func_glBindLightParameterEXT)( GLenum, GLenum ) = extension_funcs[31]; TRACE("(%d, %d)\n", light, value ); ENTER_GL(); ret_value = func_glBindLightParameterEXT( light, value ); LEAVE_GL(); return ret_value; } static GLuint WINAPI wine_glBindMaterialParameterEXT( GLenum face, GLenum value ) { GLuint ret_value; GLuint (*func_glBindMaterialParameterEXT)( GLenum, GLenum ) = extension_funcs[32]; TRACE("(%d, %d)\n", face, value ); ENTER_GL(); ret_value = func_glBindMaterialParameterEXT( face, value ); LEAVE_GL(); return ret_value; } static GLuint WINAPI wine_glBindParameterEXT( GLenum value ) { GLuint ret_value; GLuint (*func_glBindParameterEXT)( GLenum ) = extension_funcs[33]; TRACE("(%d)\n", value ); ENTER_GL(); ret_value = func_glBindParameterEXT( value ); LEAVE_GL(); return ret_value; } static void WINAPI wine_glBindProgramARB( GLenum target, GLuint program ) { void (*func_glBindProgramARB)( GLenum, GLuint ) = extension_funcs[34]; TRACE("(%d, %d)\n", target, program ); ENTER_GL(); func_glBindProgramARB( target, program ); LEAVE_GL(); } static void WINAPI wine_glBindProgramNV( GLenum target, GLuint id ) { void (*func_glBindProgramNV)( GLenum, GLuint ) = extension_funcs[35]; TRACE("(%d, %d)\n", target, id ); ENTER_GL(); func_glBindProgramNV( target, id ); LEAVE_GL(); } static void WINAPI wine_glBindRenderbufferEXT( GLenum target, GLuint renderbuffer ) { void (*func_glBindRenderbufferEXT)( GLenum, GLuint ) = extension_funcs[36]; TRACE("(%d, %d)\n", target, renderbuffer ); ENTER_GL(); func_glBindRenderbufferEXT( target, renderbuffer ); LEAVE_GL(); } static GLuint WINAPI wine_glBindTexGenParameterEXT( GLenum unit, GLenum coord, GLenum value ) { GLuint ret_value; GLuint (*func_glBindTexGenParameterEXT)( GLenum, GLenum, GLenum ) = extension_funcs[37]; TRACE("(%d, %d, %d)\n", unit, coord, value ); ENTER_GL(); ret_value = func_glBindTexGenParameterEXT( unit, coord, value ); LEAVE_GL(); return ret_value; } static void WINAPI wine_glBindTextureEXT( GLenum target, GLuint texture ) { void (*func_glBindTextureEXT)( GLenum, GLuint ) = extension_funcs[38]; TRACE("(%d, %d)\n", target, texture ); ENTER_GL(); func_glBindTextureEXT( target, texture ); LEAVE_GL(); } static GLuint WINAPI wine_glBindTextureUnitParameterEXT( GLenum unit, GLenum value ) { GLuint ret_value; GLuint (*func_glBindTextureUnitParameterEXT)( GLenum, GLenum ) = extension_funcs[39]; TRACE("(%d, %d)\n", unit, value ); ENTER_GL(); ret_value = func_glBindTextureUnitParameterEXT( unit, value ); LEAVE_GL(); return ret_value; } static void WINAPI wine_glBindVertexArrayAPPLE( GLuint array ) { void (*func_glBindVertexArrayAPPLE)( GLuint ) = extension_funcs[40]; TRACE("(%d)\n", array ); ENTER_GL(); func_glBindVertexArrayAPPLE( array ); LEAVE_GL(); } static void WINAPI wine_glBindVertexShaderEXT( GLuint id ) { void (*func_glBindVertexShaderEXT)( GLuint ) = extension_funcs[41]; TRACE("(%d)\n", id ); ENTER_GL(); func_glBindVertexShaderEXT( id ); LEAVE_GL(); } static void WINAPI wine_glBinormal3bEXT( GLbyte bx, GLbyte by, GLbyte bz ) { void (*func_glBinormal3bEXT)( GLbyte, GLbyte, GLbyte ) = extension_funcs[42]; TRACE("(%d, %d, %d)\n", bx, by, bz ); ENTER_GL(); func_glBinormal3bEXT( bx, by, bz ); LEAVE_GL(); } static void WINAPI wine_glBinormal3bvEXT( GLbyte* v ) { void (*func_glBinormal3bvEXT)( GLbyte* ) = extension_funcs[43]; TRACE("(%p)\n", v ); ENTER_GL(); func_glBinormal3bvEXT( v ); LEAVE_GL(); } static void WINAPI wine_glBinormal3dEXT( GLdouble bx, GLdouble by, GLdouble bz ) { void (*func_glBinormal3dEXT)( GLdouble, GLdouble, GLdouble ) = extension_funcs[44]; TRACE("(%f, %f, %f)\n", bx, by, bz ); ENTER_GL(); func_glBinormal3dEXT( bx, by, bz ); LEAVE_GL(); } static void WINAPI wine_glBinormal3dvEXT( GLdouble* v ) { void (*func_glBinormal3dvEXT)( GLdouble* ) = extension_funcs[45]; TRACE("(%p)\n", v ); ENTER_GL(); func_glBinormal3dvEXT( v ); LEAVE_GL(); } static void WINAPI wine_glBinormal3fEXT( GLfloat bx, GLfloat by, GLfloat bz ) { void (*func_glBinormal3fEXT)( GLfloat, GLfloat, GLfloat ) = extension_funcs[46]; TRACE("(%f, %f, %f)\n", bx, by, bz ); ENTER_GL(); func_glBinormal3fEXT( bx, by, bz ); LEAVE_GL(); } static void WINAPI wine_glBinormal3fvEXT( GLfloat* v ) { void (*func_glBinormal3fvEXT)( GLfloat* ) = extension_funcs[47]; TRACE("(%p)\n", v ); ENTER_GL(); func_glBinormal3fvEXT( v ); LEAVE_GL(); } static void WINAPI wine_glBinormal3iEXT( GLint bx, GLint by, GLint bz ) { void (*func_glBinormal3iEXT)( GLint, GLint, GLint ) = extension_funcs[48]; TRACE("(%d, %d, %d)\n", bx, by, bz ); ENTER_GL(); func_glBinormal3iEXT( bx, by, bz ); LEAVE_GL(); } static void WINAPI wine_glBinormal3ivEXT( GLint* v ) { void (*func_glBinormal3ivEXT)( GLint* ) = extension_funcs[49]; TRACE("(%p)\n", v ); ENTER_GL(); func_glBinormal3ivEXT( v ); LEAVE_GL(); } static void WINAPI wine_glBinormal3sEXT( GLshort bx, GLshort by, GLshort bz ) { void (*func_glBinormal3sEXT)( GLshort, GLshort, GLshort ) = extension_funcs[50]; TRACE("(%d, %d, %d)\n", bx, by, bz ); ENTER_GL(); func_glBinormal3sEXT( bx, by, bz ); LEAVE_GL(); } static void WINAPI wine_glBinormal3svEXT( GLshort* v ) { void (*func_glBinormal3svEXT)( GLshort* ) = extension_funcs[51]; TRACE("(%p)\n", v ); ENTER_GL(); func_glBinormal3svEXT( v ); LEAVE_GL(); } static void WINAPI wine_glBinormalPointerEXT( GLenum type, GLsizei stride, GLvoid* pointer ) { void (*func_glBinormalPointerEXT)( GLenum, GLsizei, GLvoid* ) = extension_funcs[52]; TRACE("(%d, %d, %p)\n", type, stride, pointer ); ENTER_GL(); func_glBinormalPointerEXT( type, stride, pointer ); LEAVE_GL(); } static void WINAPI wine_glBlendColorEXT( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) { void (*func_glBlendColorEXT)( GLclampf, GLclampf, GLclampf, GLclampf ) = extension_funcs[53]; TRACE("(%f, %f, %f, %f)\n", red, green, blue, alpha ); ENTER_GL(); func_glBlendColorEXT( red, green, blue, alpha ); LEAVE_GL(); } static void WINAPI wine_glBlendEquationEXT( GLenum mode ) { void (*func_glBlendEquationEXT)( GLenum ) = extension_funcs[54]; TRACE("(%d)\n", mode ); ENTER_GL(); func_glBlendEquationEXT( mode ); LEAVE_GL(); } static void WINAPI wine_glBlendEquationSeparate( GLenum modeRGB, GLenum modeAlpha ) { void (*func_glBlendEquationSeparate)( GLenum, GLenum ) = extension_funcs[55]; TRACE("(%d, %d)\n", modeRGB, modeAlpha ); ENTER_GL(); func_glBlendEquationSeparate( modeRGB, modeAlpha ); LEAVE_GL(); } static void WINAPI wine_glBlendEquationSeparateEXT( GLenum modeRGB, GLenum modeAlpha ) { void (*func_glBlendEquationSeparateEXT)( GLenum, GLenum ) = extension_funcs[56]; TRACE("(%d, %d)\n", modeRGB, modeAlpha ); ENTER_GL(); func_glBlendEquationSeparateEXT( modeRGB, modeAlpha ); LEAVE_GL(); } static void WINAPI wine_glBlendFuncSeparate( GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha ) { void (*func_glBlendFuncSeparate)( GLenum, GLenum, GLenum, GLenum ) = extension_funcs[57]; TRACE("(%d, %d, %d, %d)\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha ); ENTER_GL(); func_glBlendFuncSeparate( sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha ); LEAVE_GL(); } static void WINAPI wine_glBlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha ) { void (*func_glBlendFuncSeparateEXT)( GLenum, GLenum, GLenum, GLenum ) = extension_funcs[58]; TRACE("(%d, %d, %d, %d)\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha ); ENTER_GL(); func_glBlendFuncSeparateEXT( sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha ); LEAVE_GL(); } static void WINAPI wine_glBlendFuncSeparateINGR( GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha ) { void (*func_glBlendFuncSeparateINGR)( GLenum, GLenum, GLenum, GLenum ) = extension_funcs[59]; TRACE("(%d, %d, %d, %d)\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha ); ENTER_GL(); func_glBlendFuncSeparateINGR( sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha ); LEAVE_GL(); } static void WINAPI wine_glBlitFramebufferEXT( GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter ) { void (*func_glBlitFramebufferEXT)( GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum ) = extension_funcs[60]; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\n", srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter ); ENTER_GL(); func_glBlitFramebufferEXT( srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter ); LEAVE_GL(); } static void WINAPI wine_glBufferData( GLenum target, ptrdiff_t size, GLvoid* data, GLenum usage ) { void (*func_glBufferData)( GLenum, ptrdiff_t, GLvoid*, GLenum ) = extension_funcs[61]; TRACE("(%d, %d, %p, %d)\n", target, size, data, usage ); ENTER_GL(); func_glBufferData( target, size, data, usage ); LEAVE_GL(); } static void WINAPI wine_glBufferDataARB( GLenum target, ptrdiff_t size, GLvoid* data, GLenum usage ) { void (*func_glBufferDataARB)( GLenum, ptrdiff_t, GLvoid*, GLenum ) = extension_funcs[62]; TRACE("(%d, %d, %p, %d)\n", target, size, data, usage ); ENTER_GL(); func_glBufferDataARB( target, size, data, usage ); LEAVE_GL(); } static void WINAPI wine_glBufferParameteriAPPLE( GLenum target, GLenum pname, GLint param ) { void (*func_glBufferParameteriAPPLE)( GLenum, GLenum, GLint ) = extension_funcs[63]; TRACE("(%d, %d, %d)\n", target, pname, param ); ENTER_GL(); func_glBufferParameteriAPPLE( target, pname, param ); LEAVE_GL(); } static GLuint WINAPI wine_glBufferRegionEnabled( void ) { GLuint ret_value; GLuint (*func_glBufferRegionEnabled)( void ) = extension_funcs[64]; TRACE("()\n"); ENTER_GL(); ret_value = func_glBufferRegionEnabled( ); LEAVE_GL(); return ret_value; } static void WINAPI wine_glBufferSubData( GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid* data ) { void (*func_glBufferSubData)( GLenum, ptrdiff_t, ptrdiff_t, GLvoid* ) = extension_funcs[65]; TRACE("(%d, %d, %d, %p)\n", target, offset, size, data ); ENTER_GL(); func_glBufferSubData( target, offset, size, data ); LEAVE_GL(); } static void WINAPI wine_glBufferSubDataARB( GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid* data ) { void (*func_glBufferSubDataARB)( GLenum, ptrdiff_t, ptrdiff_t, GLvoid* ) = extension_funcs[66]; TRACE("(%d, %d, %d, %p)\n", target, offset, size, data ); ENTER_GL(); func_glBufferSubDataARB( target, offset, size, data ); LEAVE_GL(); } static GLenum WINAPI wine_glCheckFramebufferStatusEXT( GLenum target ) { GLenum ret_value; GLenum (*func_glCheckFramebufferStatusEXT)( GLenum ) = extension_funcs[67]; TRACE("(%d)\n", target ); ENTER_GL(); ret_value = func_glCheckFramebufferStatusEXT( target ); LEAVE_GL(); return ret_value; } static void WINAPI wine_glClampColorARB( GLenum target, GLenum clamp ) { void (*func_glClampColorARB)( GLenum, GLenum ) = extension_funcs[68]; TRACE("(%d, %d)\n", target, clamp ); ENTER_GL(); func_glClampColorARB( target, clamp ); LEAVE_GL(); } static void WINAPI wine_glClearColorIiEXT( GLint red, GLint green, GLint blue, GLint alpha ) { void (*func_glClearColorIiEXT)( GLint, GLint, GLint, GLint ) = extension_funcs[69]; TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha ); ENTER_GL(); func_glClearColorIiEXT( red, green, blue, alpha ); LEAVE_GL(); } static void WINAPI wine_glClearColorIuiEXT( GLuint red, GLuint green, GLuint blue, GLuint alpha ) { void (*func_glClearColorIuiEXT)( GLuint, GLuint, GLuint, GLuint ) = extension_funcs[70]; TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha ); ENTER_GL(); func_glClearColorIuiEXT( red, green, blue, alpha ); LEAVE_GL(); } static void WINAPI wine_glClearDepthdNV( GLdouble depth ) { void (*func_glClearDepthdNV)( GLdouble ) = extension_funcs[71]; TRACE("(%f)\n", depth ); ENTER_GL(); func_glClearDepthdNV( depth ); LEAVE_GL(); } static void WINAPI wine_glClientActiveTexture( GLenum texture ) { void (*func_glClientActiveTexture)( GLenum ) = extension_funcs[72]; TRACE("(%d)\n", texture ); ENTER_GL(); func_glClientActiveTexture( texture ); LEAVE_GL(); } static void WINAPI wine_glClientActiveTextureARB( GLenum texture ) { void (*func_glClientActiveTextureARB)( GLenum ) = extension_funcs[73]; TRACE("(%d)\n", texture ); ENTER_GL(); func_glClientActiveTextureARB( texture ); LEAVE_GL(); } static void WINAPI wine_glClientActiveVertexStreamATI( GLenum stream ) { void (*func_glClientActiveVertexStreamATI)( GLenum ) = extension_funcs[74]; TRACE("(%d)\n", stream ); ENTER_GL(); func_glClientActiveVertexStreamATI( stream ); LEAVE_GL(); } static void WINAPI wine_glColor3fVertex3fSUN( GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z ) { void (*func_glColor3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[75]; TRACE("(%f, %f, %f, %f, %f, %f)\n", r, g, b, x, y, z ); ENTER_GL(); func_glColor3fVertex3fSUN( r, g, b, x, y, z ); LEAVE_GL(); } static void WINAPI wine_glColor3fVertex3fvSUN( GLfloat* c, GLfloat* v ) { void (*func_glColor3fVertex3fvSUN)( GLfloat*, GLfloat* ) = extension_funcs[76]; TRACE("(%p, %p)\n", c, v ); ENTER_GL(); func_glColor3fVertex3fvSUN( c, v ); LEAVE_GL(); } static void WINAPI wine_glColor3hNV( unsigned short red, unsigned short green, unsigned short blue ) { void (*func_glColor3hNV)( unsigned short, unsigned short, unsigned short ) = extension_funcs[77]; TRACE("(%d, %d, %d)\n", red, green, blue ); ENTER_GL(); func_glColor3hNV( red, green, blue ); LEAVE_GL(); } static void WINAPI wine_glColor3hvNV( unsigned short* v ) { void (*func_glColor3hvNV)( unsigned short* ) = extension_funcs[78]; TRACE("(%p)\n", v ); ENTER_GL(); func_glColor3hvNV( v ); LEAVE_GL(); } static void WINAPI wine_glColor4fNormal3fVertex3fSUN( GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) { void (*func_glColor4fNormal3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[79]; TRACE("(%f, %f, %f, %f, %f, %f, %f, %f, %f, %f)\n", r, g, b, a, nx, ny, nz, x, y, z ); ENTER_GL(); func_glColor4fNormal3fVertex3fSUN( r, g, b, a, nx, ny, nz, x, y, z ); LEAVE_GL(); } static void WINAPI wine_glColor4fNormal3fVertex3fvSUN( GLfloat* c, GLfloat* n, GLfloat* v ) { void (*func_glColor4fNormal3fVertex3fvSUN)( GLfloat*, GLfloat*, GLfloat* ) = extension_funcs[80]; TRACE("(%p, %p, %p)\n", c, n, v ); ENTER_GL(); func_glColor4fNormal3fVertex3fvSUN( c, n, v ); LEAVE_GL(); } static void WINAPI wine_glColor4hNV( unsigned short red, unsigned short green, unsigned short blue, unsigned short alpha ) { void (*func_glColor4hNV)( unsigned short, unsigned short, unsigned short, unsigned short ) = extension_funcs[81]; TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha ); ENTER_GL(); func_glColor4hNV( red, green, blue, alpha ); LEAVE_GL(); } static void WINAPI wine_glColor4hvNV( unsigned short* v ) { void (*func_glColor4hvNV)( unsigned short* ) = extension_funcs[82]; TRACE("(%p)\n", v ); ENTER_GL(); func_glColor4hvNV( v ); LEAVE_GL(); } static void WINAPI wine_glColor4ubVertex2fSUN( GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y ) { void (*func_glColor4ubVertex2fSUN)( GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat ) = extension_funcs[83]; TRACE("(%d, %d, %d, %d, %f, %f)\n", r, g, b, a, x, y ); ENTER_GL(); func_glColor4ubVertex2fSUN( r, g, b, a, x, y ); LEAVE_GL(); } static void WINAPI wine_glColor4ubVertex2fvSUN( GLubyte* c, GLfloat* v ) { void (*func_glColor4ubVertex2fvSUN)( GLubyte*, GLfloat* ) = extension_funcs[84]; TRACE("(%p, %p)\n", c, v ); ENTER_GL(); func_glColor4ubVertex2fvSUN( c, v ); LEAVE_GL(); } static void WINAPI wine_glColor4ubVertex3fSUN( GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z ) { void (*func_glColor4ubVertex3fSUN)( GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat ) = extension_funcs[85]; TRACE("(%d, %d, %d, %d, %f, %f, %f)\n", r, g, b, a, x, y, z ); ENTER_GL(); func_glColor4ubVertex3fSUN( r, g, b, a, x, y, z ); LEAVE_GL(); } static void WINAPI wine_glColor4ubVertex3fvSUN( GLubyte* c, GLfloat* v ) { void (*func_glColor4ubVertex3fvSUN)( GLubyte*, GLfloat* ) = extension_funcs[86]; TRACE("(%p, %p)\n", c, v ); ENTER_GL(); func_glColor4ubVertex3fvSUN( c, v ); LEAVE_GL(); } static void WINAPI wine_glColorFragmentOp1ATI( GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod ) { void (*func_glColorFragmentOp1ATI)( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint ) = extension_funcs[87]; TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod ); ENTER_GL(); func_glColorFragmentOp1ATI( op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod ); LEAVE_GL(); } static void WINAPI wine_glColorFragmentOp2ATI( GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod ) { void (*func_glColorFragmentOp2ATI)( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint ) = extension_funcs[88]; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod ); ENTER_GL(); func_glColorFragmentOp2ATI( op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod ); LEAVE_GL(); } static void WINAPI wine_glColorFragmentOp3ATI( GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod ) { void (*func_glColorFragmentOp3ATI)( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint ) = extension_funcs[89]; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod ); ENTER_GL(); func_glColorFragmentOp3ATI( op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod ); LEAVE_GL(); } static void WINAPI wine_glColorMaskIndexedEXT( GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a ) { void (*func_glColorMaskIndexedEXT)( GLuint, GLboolean, GLboolean, GLboolean, GLboolean ) = extension_funcs[90]; TRACE("(%d, %d, %d, %d, %d)\n", index, r, g, b, a ); ENTER_GL(); func_glColorMaskIndexedEXT( index, r, g, b, a ); LEAVE_GL(); } static void WINAPI wine_glColorPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, GLvoid* pointer ) { void (*func_glColorPointerEXT)( GLint, GLenum, GLsizei, GLsizei, GLvoid* ) = extension_funcs[91]; TRACE("(%d, %d, %d, %d, %p)\n", size, type, stride, count, pointer ); ENTER_GL(); func_glColorPointerEXT( size, type, stride, count, pointer ); LEAVE_GL(); } static void WINAPI wine_glColorPointerListIBM( GLint size, GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) { void (*func_glColorPointerListIBM)( GLint, GLenum, GLint, GLvoid**, GLint ) = extension_funcs[92]; TRACE("(%d, %d, %d, %p, %d)\n", size, type, stride, pointer, ptrstride ); ENTER_GL(); func_glColorPointerListIBM( size, type, stride, pointer, ptrstride ); LEAVE_GL(); } static void WINAPI wine_glColorPointervINTEL( GLint size, GLenum type, GLvoid** pointer ) { void (*func_glColorPointervINTEL)( GLint, GLenum, GLvoid** ) = extension_funcs[93]; TRACE("(%d, %d, %p)\n", size, type, pointer ); ENTER_GL(); func_glColorPointervINTEL( size, type, pointer ); LEAVE_GL(); } static void WINAPI wine_glColorSubTableEXT( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, GLvoid* data ) { void (*func_glColorSubTableEXT)( GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ) = extension_funcs[94]; TRACE("(%d, %d, %d, %d, %d, %p)\n", target, start, count, format, type, data ); ENTER_GL(); func_glColorSubTableEXT( target, start, count, format, type, data ); LEAVE_GL(); } static void WINAPI wine_glColorTableEXT( GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, GLvoid* table ) { void (*func_glColorTableEXT)( GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid* ) = extension_funcs[95]; TRACE("(%d, %d, %d, %d, %d, %p)\n", target, internalFormat, width, format, type, table ); ENTER_GL(); func_glColorTableEXT( target, internalFormat, width, format, type, table ); LEAVE_GL(); } static void WINAPI wine_glColorTableParameterfvSGI( GLenum target, GLenum pname, GLfloat* params ) { void (*func_glColorTableParameterfvSGI)( GLenum, GLenum, GLfloat* ) = extension_funcs[96]; TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glColorTableParameterfvSGI( target, pname, params ); LEAVE_GL(); } static void WINAPI wine_glColorTableParameterivSGI( GLenum target, GLenum pname, GLint* params ) { void (*func_glColorTableParameterivSGI)( GLenum, GLenum, GLint* ) = extension_funcs[97]; TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glColorTableParameterivSGI( target, pname, params ); LEAVE_GL(); } static void WINAPI wine_glColorTableSGI( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, GLvoid* table ) { void (*func_glColorTableSGI)( GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid* ) = extension_funcs[98]; TRACE("(%d, %d, %d, %d, %d, %p)\n", target, internalformat, width, format, type, table ); ENTER_GL(); func_glColorTableSGI( target, internalformat, width, format, type, table ); LEAVE_GL(); } static void WINAPI wine_glCombinerInputNV( GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage ) { void (*func_glCombinerInputNV)( GLenum, GLenum, GLenum, GLenum, GLenum, GLenum ) = extension_funcs[99]; TRACE("(%d, %d, %d, %d, %d, %d)\n", stage, portion, variable, input, mapping, componentUsage ); ENTER_GL(); func_glCombinerInputNV( stage, portion, variable, input, mapping, componentUsage ); LEAVE_GL(); } static void WINAPI wine_glCombinerOutputNV( GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum ) { void (*func_glCombinerOutputNV)( GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean ) = extension_funcs[100]; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\n", stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum ); ENTER_GL(); func_glCombinerOutputNV( stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum ); LEAVE_GL(); } static void WINAPI wine_glCombinerParameterfNV( GLenum pname, GLfloat param ) { void (*func_glCombinerParameterfNV)( GLenum, GLfloat ) = extension_funcs[101]; TRACE("(%d, %f)\n", pname, param ); ENTER_GL(); func_glCombinerParameterfNV( pname, param ); LEAVE_GL(); } static void WINAPI wine_glCombinerParameterfvNV( GLenum pname, GLfloat* params ) { void (*func_glCombinerParameterfvNV)( GLenum, GLfloat* ) = extension_funcs[102]; TRACE("(%d, %p)\n", pname, params ); ENTER_GL(); func_glCombinerParameterfvNV( pname, params ); LEAVE_GL(); } static void WINAPI wine_glCombinerParameteriNV( GLenum pname, GLint param ) { void (*func_glCombinerParameteriNV)( GLenum, GLint ) = extension_funcs[103]; TRACE("(%d, %d)\n", pname, param ); ENTER_GL(); func_glCombinerParameteriNV( pname, param ); LEAVE_GL(); } static void WINAPI wine_glCombinerParameterivNV( GLenum pname, GLint* params ) { void (*func_glCombinerParameterivNV)( GLenum, GLint* ) = extension_funcs[104]; TRACE("(%d, %p)\n", pname, params ); ENTER_GL(); func_glCombinerParameterivNV( pname, params ); LEAVE_GL(); } static void WINAPI wine_glCombinerStageParameterfvNV( GLenum stage, GLenum pname, GLfloat* params ) { void (*func_glCombinerStageParameterfvNV)( GLenum, GLenum, GLfloat* ) = extension_funcs[105]; TRACE("(%d, %d, %p)\n", stage, pname, params ); ENTER_GL(); func_glCombinerStageParameterfvNV( stage, pname, params ); LEAVE_GL(); } static void WINAPI wine_glCompileShader( GLuint shader ) { void (*func_glCompileShader)( GLuint ) = extension_funcs[106]; TRACE("(%d)\n", shader ); ENTER_GL(); func_glCompileShader( shader ); LEAVE_GL(); } static void WINAPI wine_glCompileShaderARB( unsigned int shaderObj ) { void (*func_glCompileShaderARB)( unsigned int ) = extension_funcs[107]; TRACE("(%d)\n", shaderObj ); ENTER_GL(); func_glCompileShaderARB( shaderObj ); LEAVE_GL(); } static void WINAPI wine_glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, GLvoid* data ) { void (*func_glCompressedTexImage1D)( GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, GLvoid* ) = extension_funcs[108]; TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, border, imageSize, data ); ENTER_GL(); func_glCompressedTexImage1D( target, level, internalformat, width, border, imageSize, data ); LEAVE_GL(); } static void WINAPI wine_glCompressedTexImage1DARB( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, GLvoid* data ) { void (*func_glCompressedTexImage1DARB)( GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, GLvoid* ) = extension_funcs[109]; TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, border, imageSize, data ); ENTER_GL(); func_glCompressedTexImage1DARB( target, level, internalformat, width, border, imageSize, data ); LEAVE_GL(); } static void WINAPI wine_glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLvoid* data ) { void (*func_glCompressedTexImage2D)( GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLvoid* ) = extension_funcs[110]; TRACE("(%d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, border, imageSize, data ); ENTER_GL(); func_glCompressedTexImage2D( target, level, internalformat, width, height, border, imageSize, data ); LEAVE_GL(); } static void WINAPI wine_glCompressedTexImage2DARB( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLvoid* data ) { void (*func_glCompressedTexImage2DARB)( GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLvoid* ) = extension_funcs[111]; TRACE("(%d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, border, imageSize, data ); ENTER_GL(); func_glCompressedTexImage2DARB( target, level, internalformat, width, height, border, imageSize, data ); LEAVE_GL(); } static void WINAPI wine_glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLvoid* data ) { void (*func_glCompressedTexImage3D)( GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, GLvoid* ) = extension_funcs[112]; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, depth, border, imageSize, data ); ENTER_GL(); func_glCompressedTexImage3D( target, level, internalformat, width, height, depth, border, imageSize, data ); LEAVE_GL(); } static void WINAPI wine_glCompressedTexImage3DARB( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLvoid* data ) { void (*func_glCompressedTexImage3DARB)( GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, GLvoid* ) = extension_funcs[113]; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, depth, border, imageSize, data ); ENTER_GL(); func_glCompressedTexImage3DARB( target, level, internalformat, width, height, depth, border, imageSize, data ); LEAVE_GL(); } static void WINAPI wine_glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, GLvoid* data ) { void (*func_glCompressedTexSubImage1D)( GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, GLvoid* ) = extension_funcs[114]; TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, width, format, imageSize, data ); ENTER_GL(); func_glCompressedTexSubImage1D( target, level, xoffset, width, format, imageSize, data ); LEAVE_GL(); } static void WINAPI wine_glCompressedTexSubImage1DARB( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, GLvoid* data ) { void (*func_glCompressedTexSubImage1DARB)( GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, GLvoid* ) = extension_funcs[115]; TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, width, format, imageSize, data ); ENTER_GL(); func_glCompressedTexSubImage1DARB( target, level, xoffset, width, format, imageSize, data ); LEAVE_GL(); } static void WINAPI wine_glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLvoid* data ) { void (*func_glCompressedTexSubImage2D)( GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, GLvoid* ) = extension_funcs[116]; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, width, height, format, imageSize, data ); ENTER_GL(); func_glCompressedTexSubImage2D( target, level, xoffset, yoffset, width, height, format, imageSize, data ); LEAVE_GL(); } static void WINAPI wine_glCompressedTexSubImage2DARB( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLvoid* data ) { void (*func_glCompressedTexSubImage2DARB)( GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, GLvoid* ) = extension_funcs[117]; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, width, height, format, imageSize, data ); ENTER_GL(); func_glCompressedTexSubImage2DARB( target, level, xoffset, yoffset, width, height, format, imageSize, data ); LEAVE_GL(); } static void WINAPI wine_glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLvoid* data ) { void (*func_glCompressedTexSubImage3D)( GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, GLvoid* ) = extension_funcs[118]; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data ); ENTER_GL(); func_glCompressedTexSubImage3D( target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data ); LEAVE_GL(); } static void WINAPI wine_glCompressedTexSubImage3DARB( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLvoid* data ) { void (*func_glCompressedTexSubImage3DARB)( GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, GLvoid* ) = extension_funcs[119]; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data ); ENTER_GL(); func_glCompressedTexSubImage3DARB( target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data ); LEAVE_GL(); } static void WINAPI wine_glConvolutionFilter1DEXT( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, GLvoid* image ) { void (*func_glConvolutionFilter1DEXT)( GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid* ) = extension_funcs[120]; TRACE("(%d, %d, %d, %d, %d, %p)\n", target, internalformat, width, format, type, image ); ENTER_GL(); func_glConvolutionFilter1DEXT( target, internalformat, width, format, type, image ); LEAVE_GL(); } static void WINAPI wine_glConvolutionFilter2DEXT( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* image ) { void (*func_glConvolutionFilter2DEXT)( GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ) = extension_funcs[121]; TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, internalformat, width, height, format, type, image ); ENTER_GL(); func_glConvolutionFilter2DEXT( target, internalformat, width, height, format, type, image ); LEAVE_GL(); } static void WINAPI wine_glConvolutionParameterfEXT( GLenum target, GLenum pname, GLfloat params ) { void (*func_glConvolutionParameterfEXT)( GLenum, GLenum, GLfloat ) = extension_funcs[122]; TRACE("(%d, %d, %f)\n", target, pname, params ); ENTER_GL(); func_glConvolutionParameterfEXT( target, pname, params ); LEAVE_GL(); } static void WINAPI wine_glConvolutionParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) { void (*func_glConvolutionParameterfvEXT)( GLenum, GLenum, GLfloat* ) = extension_funcs[123]; TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glConvolutionParameterfvEXT( target, pname, params ); LEAVE_GL(); } static void WINAPI wine_glConvolutionParameteriEXT( GLenum target, GLenum pname, GLint params ) { void (*func_glConvolutionParameteriEXT)( GLenum, GLenum, GLint ) = extension_funcs[124]; TRACE("(%d, %d, %d)\n", target, pname, params ); ENTER_GL(); func_glConvolutionParameteriEXT( target, pname, params ); LEAVE_GL(); } static void WINAPI wine_glConvolutionParameterivEXT( GLenum target, GLenum pname, GLint* params ) { void (*func_glConvolutionParameterivEXT)( GLenum, GLenum, GLint* ) = extension_funcs[125]; TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glConvolutionParameterivEXT( target, pname, params ); LEAVE_GL(); } static void WINAPI wine_glCopyColorSubTableEXT( GLenum target, GLsizei start, GLint x, GLint y, GLsizei width ) { void (*func_glCopyColorSubTableEXT)( GLenum, GLsizei, GLint, GLint, GLsizei ) = extension_funcs[126]; TRACE("(%d, %d, %d, %d, %d)\n", target, start, x, y, width ); ENTER_GL(); func_glCopyColorSubTableEXT( target, start, x, y, width ); LEAVE_GL(); } static void WINAPI wine_glCopyColorTableSGI( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ) { void (*func_glCopyColorTableSGI)( GLenum, GLenum, GLint, GLint, GLsizei ) = extension_funcs[127]; TRACE("(%d, %d, %d, %d, %d)\n", target, internalformat, x, y, width ); ENTER_GL(); func_glCopyColorTableSGI( target, internalformat, x, y, width ); LEAVE_GL(); } static void WINAPI wine_glCopyConvolutionFilter1DEXT( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ) { void (*func_glCopyConvolutionFilter1DEXT)( GLenum, GLenum, GLint, GLint, GLsizei ) = extension_funcs[128]; TRACE("(%d, %d, %d, %d, %d)\n", target, internalformat, x, y, width ); ENTER_GL(); func_glCopyConvolutionFilter1DEXT( target, internalformat, x, y, width ); LEAVE_GL(); } static void WINAPI wine_glCopyConvolutionFilter2DEXT( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height ) { void (*func_glCopyConvolutionFilter2DEXT)( GLenum, GLenum, GLint, GLint, GLsizei, GLsizei ) = extension_funcs[129]; TRACE("(%d, %d, %d, %d, %d, %d)\n", target, internalformat, x, y, width, height ); ENTER_GL(); func_glCopyConvolutionFilter2DEXT( target, internalformat, x, y, width, height ); LEAVE_GL(); } static void WINAPI wine_glCopyTexImage1DEXT( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ) { void (*func_glCopyTexImage1DEXT)( GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint ) = extension_funcs[130]; TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", target, level, internalformat, x, y, width, border ); ENTER_GL(); func_glCopyTexImage1DEXT( target, level, internalformat, x, y, width, border ); LEAVE_GL(); } static void WINAPI wine_glCopyTexImage2DEXT( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) { void (*func_glCopyTexImage2DEXT)( GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint ) = extension_funcs[131]; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, internalformat, x, y, width, height, border ); ENTER_GL(); func_glCopyTexImage2DEXT( target, level, internalformat, x, y, width, height, border ); LEAVE_GL(); } static void WINAPI wine_glCopyTexSubImage1DEXT( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) { void (*func_glCopyTexSubImage1DEXT)( GLenum, GLint, GLint, GLint, GLint, GLsizei ) = extension_funcs[132]; TRACE("(%d, %d, %d, %d, %d, %d)\n", target, level, xoffset, x, y, width ); ENTER_GL(); func_glCopyTexSubImage1DEXT( target, level, xoffset, x, y, width ); LEAVE_GL(); } static void WINAPI wine_glCopyTexSubImage2DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) { void (*func_glCopyTexSubImage2DEXT)( GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei ) = extension_funcs[133]; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, xoffset, yoffset, x, y, width, height ); ENTER_GL(); func_glCopyTexSubImage2DEXT( target, level, xoffset, yoffset, x, y, width, height ); LEAVE_GL(); } static void WINAPI wine_glCopyTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) { void (*func_glCopyTexSubImage3DEXT)( GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei ) = extension_funcs[134]; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, xoffset, yoffset, zoffset, x, y, width, height ); ENTER_GL(); func_glCopyTexSubImage3DEXT( target, level, xoffset, yoffset, zoffset, x, y, width, height ); LEAVE_GL(); } static GLuint WINAPI wine_glCreateProgram( void ) { GLuint ret_value; GLuint (*func_glCreateProgram)( void ) = extension_funcs[135]; TRACE("()\n"); ENTER_GL(); ret_value = func_glCreateProgram( ); LEAVE_GL(); return ret_value; } static unsigned int WINAPI wine_glCreateProgramObjectARB( void ) { unsigned int ret_value; unsigned int (*func_glCreateProgramObjectARB)( void ) = extension_funcs[136]; TRACE("()\n"); ENTER_GL(); ret_value = func_glCreateProgramObjectARB( ); LEAVE_GL(); return ret_value; } static GLuint WINAPI wine_glCreateShader( GLenum type ) { GLuint ret_value; GLuint (*func_glCreateShader)( GLenum ) = extension_funcs[137]; TRACE("(%d)\n", type ); ENTER_GL(); ret_value = func_glCreateShader( type ); LEAVE_GL(); return ret_value; } static unsigned int WINAPI wine_glCreateShaderObjectARB( GLenum shaderType ) { unsigned int ret_value; unsigned int (*func_glCreateShaderObjectARB)( GLenum ) = extension_funcs[138]; TRACE("(%d)\n", shaderType ); ENTER_GL(); ret_value = func_glCreateShaderObjectARB( shaderType ); LEAVE_GL(); return ret_value; } static void WINAPI wine_glCullParameterdvEXT( GLenum pname, GLdouble* params ) { void (*func_glCullParameterdvEXT)( GLenum, GLdouble* ) = extension_funcs[139]; TRACE("(%d, %p)\n", pname, params ); ENTER_GL(); func_glCullParameterdvEXT( pname, params ); LEAVE_GL(); } static void WINAPI wine_glCullParameterfvEXT( GLenum pname, GLfloat* params ) { void (*func_glCullParameterfvEXT)( GLenum, GLfloat* ) = extension_funcs[140]; TRACE("(%d, %p)\n", pname, params ); ENTER_GL(); func_glCullParameterfvEXT( pname, params ); LEAVE_GL(); } static void WINAPI wine_glCurrentPaletteMatrixARB( GLint index ) { void (*func_glCurrentPaletteMatrixARB)( GLint ) = extension_funcs[141]; TRACE("(%d)\n", index ); ENTER_GL(); func_glCurrentPaletteMatrixARB( index ); LEAVE_GL(); } static void WINAPI wine_glDeformSGIX( GLint mask ) { void (*func_glDeformSGIX)( GLint ) = extension_funcs[142]; TRACE("(%d)\n", mask ); ENTER_GL(); func_glDeformSGIX( mask ); LEAVE_GL(); } static void WINAPI wine_glDeformationMap3dSGIX( GLint target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, GLdouble* points ) { void (*func_glDeformationMap3dSGIX)( GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble* ) = extension_funcs[143]; TRACE("(%d, %f, %f, %d, %d, %f, %f, %d, %d, %f, %f, %d, %d, %p)\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points ); ENTER_GL(); func_glDeformationMap3dSGIX( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points ); LEAVE_GL(); } static void WINAPI wine_glDeformationMap3fSGIX( GLint target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, GLfloat* points ) { void (*func_glDeformationMap3fSGIX)( GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat* ) = extension_funcs[144]; TRACE("(%d, %f, %f, %d, %d, %f, %f, %d, %d, %f, %f, %d, %d, %p)\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points ); ENTER_GL(); func_glDeformationMap3fSGIX( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points ); LEAVE_GL(); } static void WINAPI wine_glDeleteAsyncMarkersSGIX( GLuint marker, GLsizei range ) { void (*func_glDeleteAsyncMarkersSGIX)( GLuint, GLsizei ) = extension_funcs[145]; TRACE("(%d, %d)\n", marker, range ); ENTER_GL(); func_glDeleteAsyncMarkersSGIX( marker, range ); LEAVE_GL(); } static void WINAPI wine_glDeleteBufferRegion( GLenum region ) { void (*func_glDeleteBufferRegion)( GLenum ) = extension_funcs[146]; TRACE("(%d)\n", region ); ENTER_GL(); func_glDeleteBufferRegion( region ); LEAVE_GL(); } static void WINAPI wine_glDeleteBuffers( GLsizei n, GLuint* buffers ) { void (*func_glDeleteBuffers)( GLsizei, GLuint* ) = extension_funcs[147]; TRACE("(%d, %p)\n", n, buffers ); ENTER_GL(); func_glDeleteBuffers( n, buffers ); LEAVE_GL(); } static void WINAPI wine_glDeleteBuffersARB( GLsizei n, GLuint* buffers ) { void (*func_glDeleteBuffersARB)( GLsizei, GLuint* ) = extension_funcs[148]; TRACE("(%d, %p)\n", n, buffers ); ENTER_GL(); func_glDeleteBuffersARB( n, buffers ); LEAVE_GL(); } static void WINAPI wine_glDeleteFencesAPPLE( GLsizei n, GLuint* fences ) { void (*func_glDeleteFencesAPPLE)( GLsizei, GLuint* ) = extension_funcs[149]; TRACE("(%d, %p)\n", n, fences ); ENTER_GL(); func_glDeleteFencesAPPLE( n, fences ); LEAVE_GL(); } static void WINAPI wine_glDeleteFencesNV( GLsizei n, GLuint* fences ) { void (*func_glDeleteFencesNV)( GLsizei, GLuint* ) = extension_funcs[150]; TRACE("(%d, %p)\n", n, fences ); ENTER_GL(); func_glDeleteFencesNV( n, fences ); LEAVE_GL(); } static void WINAPI wine_glDeleteFragmentShaderATI( GLuint id ) { void (*func_glDeleteFragmentShaderATI)( GLuint ) = extension_funcs[151]; TRACE("(%d)\n", id ); ENTER_GL(); func_glDeleteFragmentShaderATI( id ); LEAVE_GL(); } static void WINAPI wine_glDeleteFramebuffersEXT( GLsizei n, GLuint* framebuffers ) { void (*func_glDeleteFramebuffersEXT)( GLsizei, GLuint* ) = extension_funcs[152]; TRACE("(%d, %p)\n", n, framebuffers ); ENTER_GL(); func_glDeleteFramebuffersEXT( n, framebuffers ); LEAVE_GL(); } static void WINAPI wine_glDeleteObjectARB( unsigned int obj ) { void (*func_glDeleteObjectARB)( unsigned int ) = extension_funcs[153]; TRACE("(%d)\n", obj ); ENTER_GL(); func_glDeleteObjectARB( obj ); LEAVE_GL(); } static void WINAPI wine_glDeleteObjectBufferATI( GLuint buffer ) { void (*func_glDeleteObjectBufferATI)( GLuint ) = extension_funcs[154]; TRACE("(%d)\n", buffer ); ENTER_GL(); func_glDeleteObjectBufferATI( buffer ); LEAVE_GL(); } static void WINAPI wine_glDeleteOcclusionQueriesNV( GLsizei n, GLuint* ids ) { void (*func_glDeleteOcclusionQueriesNV)( GLsizei, GLuint* ) = extension_funcs[155]; TRACE("(%d, %p)\n", n, ids ); ENTER_GL(); func_glDeleteOcclusionQueriesNV( n, ids ); LEAVE_GL(); } static void WINAPI wine_glDeleteProgram( GLuint program ) { void (*func_glDeleteProgram)( GLuint ) = extension_funcs[156]; TRACE("(%d)\n", program ); ENTER_GL(); func_glDeleteProgram( program ); LEAVE_GL(); } static void WINAPI wine_glDeleteProgramsARB( GLsizei n, GLuint* programs ) { void (*func_glDeleteProgramsARB)( GLsizei, GLuint* ) = extension_funcs[157]; TRACE("(%d, %p)\n", n, programs ); ENTER_GL(); func_glDeleteProgramsARB( n, programs ); LEAVE_GL(); } static void WINAPI wine_glDeleteProgramsNV( GLsizei n, GLuint* programs ) { void (*func_glDeleteProgramsNV)( GLsizei, GLuint* ) = extension_funcs[158]; TRACE("(%d, %p)\n", n, programs ); ENTER_GL(); func_glDeleteProgramsNV( n, programs ); LEAVE_GL(); } static void WINAPI wine_glDeleteQueries( GLsizei n, GLuint* ids ) { void (*func_glDeleteQueries)( GLsizei, GLuint* ) = extension_funcs[159]; TRACE("(%d, %p)\n", n, ids ); ENTER_GL(); func_glDeleteQueries( n, ids ); LEAVE_GL(); } static void WINAPI wine_glDeleteQueriesARB( GLsizei n, GLuint* ids ) { void (*func_glDeleteQueriesARB)( GLsizei, GLuint* ) = extension_funcs[160]; TRACE("(%d, %p)\n", n, ids ); ENTER_GL(); func_glDeleteQueriesARB( n, ids ); LEAVE_GL(); } static void WINAPI wine_glDeleteRenderbuffersEXT( GLsizei n, GLuint* renderbuffers ) { void (*func_glDeleteRenderbuffersEXT)( GLsizei, GLuint* ) = extension_funcs[161]; TRACE("(%d, %p)\n", n, renderbuffers ); ENTER_GL(); func_glDeleteRenderbuffersEXT( n, renderbuffers ); LEAVE_GL(); } static void WINAPI wine_glDeleteShader( GLuint shader ) { void (*func_glDeleteShader)( GLuint ) = extension_funcs[162]; TRACE("(%d)\n", shader ); ENTER_GL(); func_glDeleteShader( shader ); LEAVE_GL(); } static void WINAPI wine_glDeleteTexturesEXT( GLsizei n, GLuint* textures ) { void (*func_glDeleteTexturesEXT)( GLsizei, GLuint* ) = extension_funcs[163]; TRACE("(%d, %p)\n", n, textures ); ENTER_GL(); func_glDeleteTexturesEXT( n, textures ); LEAVE_GL(); } static void WINAPI wine_glDeleteVertexArraysAPPLE( GLsizei n, GLuint* arrays ) { void (*func_glDeleteVertexArraysAPPLE)( GLsizei, GLuint* ) = extension_funcs[164]; TRACE("(%d, %p)\n", n, arrays ); ENTER_GL(); func_glDeleteVertexArraysAPPLE( n, arrays ); LEAVE_GL(); } static void WINAPI wine_glDeleteVertexShaderEXT( GLuint id ) { void (*func_glDeleteVertexShaderEXT)( GLuint ) = extension_funcs[165]; TRACE("(%d)\n", id ); ENTER_GL(); func_glDeleteVertexShaderEXT( id ); LEAVE_GL(); } static void WINAPI wine_glDepthBoundsEXT( GLclampd zmin, GLclampd zmax ) { void (*func_glDepthBoundsEXT)( GLclampd, GLclampd ) = extension_funcs[166]; TRACE("(%f, %f)\n", zmin, zmax ); ENTER_GL(); func_glDepthBoundsEXT( zmin, zmax ); LEAVE_GL(); } static void WINAPI wine_glDepthBoundsdNV( GLdouble zmin, GLdouble zmax ) { void (*func_glDepthBoundsdNV)( GLdouble, GLdouble ) = extension_funcs[167]; TRACE("(%f, %f)\n", zmin, zmax ); ENTER_GL(); func_glDepthBoundsdNV( zmin, zmax ); LEAVE_GL(); } static void WINAPI wine_glDepthRangedNV( GLdouble zNear, GLdouble zFar ) { void (*func_glDepthRangedNV)( GLdouble, GLdouble ) = extension_funcs[168]; TRACE("(%f, %f)\n", zNear, zFar ); ENTER_GL(); func_glDepthRangedNV( zNear, zFar ); LEAVE_GL(); } static void WINAPI wine_glDetachObjectARB( unsigned int containerObj, unsigned int attachedObj ) { void (*func_glDetachObjectARB)( unsigned int, unsigned int ) = extension_funcs[169]; TRACE("(%d, %d)\n", containerObj, attachedObj ); ENTER_GL(); func_glDetachObjectARB( containerObj, attachedObj ); LEAVE_GL(); } static void WINAPI wine_glDetachShader( GLuint program, GLuint shader ) { void (*func_glDetachShader)( GLuint, GLuint ) = extension_funcs[170]; TRACE("(%d, %d)\n", program, shader ); ENTER_GL(); func_glDetachShader( program, shader ); LEAVE_GL(); } static void WINAPI wine_glDetailTexFuncSGIS( GLenum target, GLsizei n, GLfloat* points ) { void (*func_glDetailTexFuncSGIS)( GLenum, GLsizei, GLfloat* ) = extension_funcs[171]; TRACE("(%d, %d, %p)\n", target, n, points ); ENTER_GL(); func_glDetailTexFuncSGIS( target, n, points ); LEAVE_GL(); } static void WINAPI wine_glDisableIndexedEXT( GLenum target, GLuint index ) { void (*func_glDisableIndexedEXT)( GLenum, GLuint ) = extension_funcs[172]; TRACE("(%d, %d)\n", target, index ); ENTER_GL(); func_glDisableIndexedEXT( target, index ); LEAVE_GL(); } static void WINAPI wine_glDisableVariantClientStateEXT( GLuint id ) { void (*func_glDisableVariantClientStateEXT)( GLuint ) = extension_funcs[173]; TRACE("(%d)\n", id ); ENTER_GL(); func_glDisableVariantClientStateEXT( id ); LEAVE_GL(); } static void WINAPI wine_glDisableVertexAttribArray( GLuint index ) { void (*func_glDisableVertexAttribArray)( GLuint ) = extension_funcs[174]; TRACE("(%d)\n", index ); ENTER_GL(); func_glDisableVertexAttribArray( index ); LEAVE_GL(); } static void WINAPI wine_glDisableVertexAttribArrayARB( GLuint index ) { void (*func_glDisableVertexAttribArrayARB)( GLuint ) = extension_funcs[175]; TRACE("(%d)\n", index ); ENTER_GL(); func_glDisableVertexAttribArrayARB( index ); LEAVE_GL(); } static void WINAPI wine_glDrawArraysEXT( GLenum mode, GLint first, GLsizei count ) { void (*func_glDrawArraysEXT)( GLenum, GLint, GLsizei ) = extension_funcs[176]; TRACE("(%d, %d, %d)\n", mode, first, count ); ENTER_GL(); func_glDrawArraysEXT( mode, first, count ); LEAVE_GL(); } static void WINAPI wine_glDrawArraysInstancedEXT( GLenum mode, GLint start, GLsizei count, GLsizei primcount ) { void (*func_glDrawArraysInstancedEXT)( GLenum, GLint, GLsizei, GLsizei ) = extension_funcs[177]; TRACE("(%d, %d, %d, %d)\n", mode, start, count, primcount ); ENTER_GL(); func_glDrawArraysInstancedEXT( mode, start, count, primcount ); LEAVE_GL(); } static void WINAPI wine_glDrawBufferRegion( GLenum region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest ) { void (*func_glDrawBufferRegion)( GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLint ) = extension_funcs[178]; TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", region, x, y, width, height, xDest, yDest ); ENTER_GL(); func_glDrawBufferRegion( region, x, y, width, height, xDest, yDest ); LEAVE_GL(); } static void WINAPI wine_glDrawBuffers( GLsizei n, GLenum* bufs ) { void (*func_glDrawBuffers)( GLsizei, GLenum* ) = extension_funcs[179]; TRACE("(%d, %p)\n", n, bufs ); ENTER_GL(); func_glDrawBuffers( n, bufs ); LEAVE_GL(); } static void WINAPI wine_glDrawBuffersARB( GLsizei n, GLenum* bufs ) { void (*func_glDrawBuffersARB)( GLsizei, GLenum* ) = extension_funcs[180]; TRACE("(%d, %p)\n", n, bufs ); ENTER_GL(); func_glDrawBuffersARB( n, bufs ); LEAVE_GL(); } static void WINAPI wine_glDrawBuffersATI( GLsizei n, GLenum* bufs ) { void (*func_glDrawBuffersATI)( GLsizei, GLenum* ) = extension_funcs[181]; TRACE("(%d, %p)\n", n, bufs ); ENTER_GL(); func_glDrawBuffersATI( n, bufs ); LEAVE_GL(); } static void WINAPI wine_glDrawElementArrayAPPLE( GLenum mode, GLint first, GLsizei count ) { void (*func_glDrawElementArrayAPPLE)( GLenum, GLint, GLsizei ) = extension_funcs[182]; TRACE("(%d, %d, %d)\n", mode, first, count ); ENTER_GL(); func_glDrawElementArrayAPPLE( mode, first, count ); LEAVE_GL(); } static void WINAPI wine_glDrawElementArrayATI( GLenum mode, GLsizei count ) { void (*func_glDrawElementArrayATI)( GLenum, GLsizei ) = extension_funcs[183]; TRACE("(%d, %d)\n", mode, count ); ENTER_GL(); func_glDrawElementArrayATI( mode, count ); LEAVE_GL(); } static void WINAPI wine_glDrawElementsInstancedEXT( GLenum mode, GLsizei count, GLenum type, GLvoid* indices, GLsizei primcount ) { void (*func_glDrawElementsInstancedEXT)( GLenum, GLsizei, GLenum, GLvoid*, GLsizei ) = extension_funcs[184]; TRACE("(%d, %d, %d, %p, %d)\n", mode, count, type, indices, primcount ); ENTER_GL(); func_glDrawElementsInstancedEXT( mode, count, type, indices, primcount ); LEAVE_GL(); } static void WINAPI wine_glDrawMeshArraysSUN( GLenum mode, GLint first, GLsizei count, GLsizei width ) { void (*func_glDrawMeshArraysSUN)( GLenum, GLint, GLsizei, GLsizei ) = extension_funcs[185]; TRACE("(%d, %d, %d, %d)\n", mode, first, count, width ); ENTER_GL(); func_glDrawMeshArraysSUN( mode, first, count, width ); LEAVE_GL(); } static void WINAPI wine_glDrawRangeElementArrayAPPLE( GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count ) { void (*func_glDrawRangeElementArrayAPPLE)( GLenum, GLuint, GLuint, GLint, GLsizei ) = extension_funcs[186]; TRACE("(%d, %d, %d, %d, %d)\n", mode, start, end, first, count ); ENTER_GL(); func_glDrawRangeElementArrayAPPLE( mode, start, end, first, count ); LEAVE_GL(); } static void WINAPI wine_glDrawRangeElementArrayATI( GLenum mode, GLuint start, GLuint end, GLsizei count ) { void (*func_glDrawRangeElementArrayATI)( GLenum, GLuint, GLuint, GLsizei ) = extension_funcs[187]; TRACE("(%d, %d, %d, %d)\n", mode, start, end, count ); ENTER_GL(); func_glDrawRangeElementArrayATI( mode, start, end, count ); LEAVE_GL(); } static void WINAPI wine_glDrawRangeElementsEXT( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid* indices ) { void (*func_glDrawRangeElementsEXT)( GLenum, GLuint, GLuint, GLsizei, GLenum, GLvoid* ) = extension_funcs[188]; TRACE("(%d, %d, %d, %d, %d, %p)\n", mode, start, end, count, type, indices ); ENTER_GL(); func_glDrawRangeElementsEXT( mode, start, end, count, type, indices ); LEAVE_GL(); } static void WINAPI wine_glEdgeFlagPointerEXT( GLsizei stride, GLsizei count, GLboolean* pointer ) { void (*func_glEdgeFlagPointerEXT)( GLsizei, GLsizei, GLboolean* ) = extension_funcs[189]; TRACE("(%d, %d, %p)\n", stride, count, pointer ); ENTER_GL(); func_glEdgeFlagPointerEXT( stride, count, pointer ); LEAVE_GL(); } static void WINAPI wine_glEdgeFlagPointerListIBM( GLint stride, GLboolean** pointer, GLint ptrstride ) { void (*func_glEdgeFlagPointerListIBM)( GLint, GLboolean**, GLint ) = extension_funcs[190]; TRACE("(%d, %p, %d)\n", stride, pointer, ptrstride ); ENTER_GL(); func_glEdgeFlagPointerListIBM( stride, pointer, ptrstride ); LEAVE_GL(); } static void WINAPI wine_glElementPointerAPPLE( GLenum type, GLvoid* pointer ) { void (*func_glElementPointerAPPLE)( GLenum, GLvoid* ) = extension_funcs[191]; TRACE("(%d, %p)\n", type, pointer ); ENTER_GL(); func_glElementPointerAPPLE( type, pointer ); LEAVE_GL(); } static void WINAPI wine_glElementPointerATI( GLenum type, GLvoid* pointer ) { void (*func_glElementPointerATI)( GLenum, GLvoid* ) = extension_funcs[192]; TRACE("(%d, %p)\n", type, pointer ); ENTER_GL(); func_glElementPointerATI( type, pointer ); LEAVE_GL(); } static void WINAPI wine_glEnableIndexedEXT( GLenum target, GLuint index ) { void (*func_glEnableIndexedEXT)( GLenum, GLuint ) = extension_funcs[193]; TRACE("(%d, %d)\n", target, index ); ENTER_GL(); func_glEnableIndexedEXT( target, index ); LEAVE_GL(); } static void WINAPI wine_glEnableVariantClientStateEXT( GLuint id ) { void (*func_glEnableVariantClientStateEXT)( GLuint ) = extension_funcs[194]; TRACE("(%d)\n", id ); ENTER_GL(); func_glEnableVariantClientStateEXT( id ); LEAVE_GL(); } static void WINAPI wine_glEnableVertexAttribArray( GLuint index ) { void (*func_glEnableVertexAttribArray)( GLuint ) = extension_funcs[195]; TRACE("(%d)\n", index ); ENTER_GL(); func_glEnableVertexAttribArray( index ); LEAVE_GL(); } static void WINAPI wine_glEnableVertexAttribArrayARB( GLuint index ) { void (*func_glEnableVertexAttribArrayARB)( GLuint ) = extension_funcs[196]; TRACE("(%d)\n", index ); ENTER_GL(); func_glEnableVertexAttribArrayARB( index ); LEAVE_GL(); } static void WINAPI wine_glEndFragmentShaderATI( void ) { void (*func_glEndFragmentShaderATI)( void ) = extension_funcs[197]; TRACE("()\n"); ENTER_GL(); func_glEndFragmentShaderATI( ); LEAVE_GL(); } static void WINAPI wine_glEndOcclusionQueryNV( void ) { void (*func_glEndOcclusionQueryNV)( void ) = extension_funcs[198]; TRACE("()\n"); ENTER_GL(); func_glEndOcclusionQueryNV( ); LEAVE_GL(); } static void WINAPI wine_glEndQuery( GLenum target ) { void (*func_glEndQuery)( GLenum ) = extension_funcs[199]; TRACE("(%d)\n", target ); ENTER_GL(); func_glEndQuery( target ); LEAVE_GL(); } static void WINAPI wine_glEndQueryARB( GLenum target ) { void (*func_glEndQueryARB)( GLenum ) = extension_funcs[200]; TRACE("(%d)\n", target ); ENTER_GL(); func_glEndQueryARB( target ); LEAVE_GL(); } static void WINAPI wine_glEndTransformFeedbackNV( void ) { void (*func_glEndTransformFeedbackNV)( void ) = extension_funcs[201]; TRACE("()\n"); ENTER_GL(); func_glEndTransformFeedbackNV( ); LEAVE_GL(); } static void WINAPI wine_glEndVertexShaderEXT( void ) { void (*func_glEndVertexShaderEXT)( void ) = extension_funcs[202]; TRACE("()\n"); ENTER_GL(); func_glEndVertexShaderEXT( ); LEAVE_GL(); } static void WINAPI wine_glEvalMapsNV( GLenum target, GLenum mode ) { void (*func_glEvalMapsNV)( GLenum, GLenum ) = extension_funcs[203]; TRACE("(%d, %d)\n", target, mode ); ENTER_GL(); func_glEvalMapsNV( target, mode ); LEAVE_GL(); } static void WINAPI wine_glExecuteProgramNV( GLenum target, GLuint id, GLfloat* params ) { void (*func_glExecuteProgramNV)( GLenum, GLuint, GLfloat* ) = extension_funcs[204]; TRACE("(%d, %d, %p)\n", target, id, params ); ENTER_GL(); func_glExecuteProgramNV( target, id, params ); LEAVE_GL(); } static void WINAPI wine_glExtractComponentEXT( GLuint res, GLuint src, GLuint num ) { void (*func_glExtractComponentEXT)( GLuint, GLuint, GLuint ) = extension_funcs[205]; TRACE("(%d, %d, %d)\n", res, src, num ); ENTER_GL(); func_glExtractComponentEXT( res, src, num ); LEAVE_GL(); } static void WINAPI wine_glFinalCombinerInputNV( GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage ) { void (*func_glFinalCombinerInputNV)( GLenum, GLenum, GLenum, GLenum ) = extension_funcs[206]; TRACE("(%d, %d, %d, %d)\n", variable, input, mapping, componentUsage ); ENTER_GL(); func_glFinalCombinerInputNV( variable, input, mapping, componentUsage ); LEAVE_GL(); } static GLint WINAPI wine_glFinishAsyncSGIX( GLuint* markerp ) { GLint ret_value; GLint (*func_glFinishAsyncSGIX)( GLuint* ) = extension_funcs[207]; TRACE("(%p)\n", markerp ); ENTER_GL(); ret_value = func_glFinishAsyncSGIX( markerp ); LEAVE_GL(); return ret_value; } static void WINAPI wine_glFinishFenceAPPLE( GLuint fence ) { void (*func_glFinishFenceAPPLE)( GLuint ) = extension_funcs[208]; TRACE("(%d)\n", fence ); ENTER_GL(); func_glFinishFenceAPPLE( fence ); LEAVE_GL(); } static void WINAPI wine_glFinishFenceNV( GLuint fence ) { void (*func_glFinishFenceNV)( GLuint ) = extension_funcs[209]; TRACE("(%d)\n", fence ); ENTER_GL(); func_glFinishFenceNV( fence ); LEAVE_GL(); } static void WINAPI wine_glFinishObjectAPPLE( GLenum object, GLint name ) { void (*func_glFinishObjectAPPLE)( GLenum, GLint ) = extension_funcs[210]; TRACE("(%d, %d)\n", object, name ); ENTER_GL(); func_glFinishObjectAPPLE( object, name ); LEAVE_GL(); } static void WINAPI wine_glFinishTextureSUNX( void ) { void (*func_glFinishTextureSUNX)( void ) = extension_funcs[211]; TRACE("()\n"); ENTER_GL(); func_glFinishTextureSUNX( ); LEAVE_GL(); } static void WINAPI wine_glFlushMappedBufferRangeAPPLE( GLenum target, ptrdiff_t offset, ptrdiff_t size ) { void (*func_glFlushMappedBufferRangeAPPLE)( GLenum, ptrdiff_t, ptrdiff_t ) = extension_funcs[212]; TRACE("(%d, %d, %d)\n", target, offset, size ); ENTER_GL(); func_glFlushMappedBufferRangeAPPLE( target, offset, size ); LEAVE_GL(); } static void WINAPI wine_glFlushPixelDataRangeNV( GLenum target ) { void (*func_glFlushPixelDataRangeNV)( GLenum ) = extension_funcs[213]; TRACE("(%d)\n", target ); ENTER_GL(); func_glFlushPixelDataRangeNV( target ); LEAVE_GL(); } static void WINAPI wine_glFlushRasterSGIX( void ) { void (*func_glFlushRasterSGIX)( void ) = extension_funcs[214]; TRACE("()\n"); ENTER_GL(); func_glFlushRasterSGIX( ); LEAVE_GL(); } static void WINAPI wine_glFlushVertexArrayRangeAPPLE( GLsizei length, GLvoid* pointer ) { void (*func_glFlushVertexArrayRangeAPPLE)( GLsizei, GLvoid* ) = extension_funcs[215]; TRACE("(%d, %p)\n", length, pointer ); ENTER_GL(); func_glFlushVertexArrayRangeAPPLE( length, pointer ); LEAVE_GL(); } static void WINAPI wine_glFlushVertexArrayRangeNV( void ) { void (*func_glFlushVertexArrayRangeNV)( void ) = extension_funcs[216]; TRACE("()\n"); ENTER_GL(); func_glFlushVertexArrayRangeNV( ); LEAVE_GL(); } static void WINAPI wine_glFogCoordPointer( GLenum type, GLsizei stride, GLvoid* pointer ) { void (*func_glFogCoordPointer)( GLenum, GLsizei, GLvoid* ) = extension_funcs[217]; TRACE("(%d, %d, %p)\n", type, stride, pointer ); ENTER_GL(); func_glFogCoordPointer( type, stride, pointer ); LEAVE_GL(); } static void WINAPI wine_glFogCoordPointerEXT( GLenum type, GLsizei stride, GLvoid* pointer ) { void (*func_glFogCoordPointerEXT)( GLenum, GLsizei, GLvoid* ) = extension_funcs[218]; TRACE("(%d, %d, %p)\n", type, stride, pointer ); ENTER_GL(); func_glFogCoordPointerEXT( type, stride, pointer ); LEAVE_GL(); } static void WINAPI wine_glFogCoordPointerListIBM( GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) { void (*func_glFogCoordPointerListIBM)( GLenum, GLint, GLvoid**, GLint ) = extension_funcs[219]; TRACE("(%d, %d, %p, %d)\n", type, stride, pointer, ptrstride ); ENTER_GL(); func_glFogCoordPointerListIBM( type, stride, pointer, ptrstride ); LEAVE_GL(); } static void WINAPI wine_glFogCoordd( GLdouble coord ) { void (*func_glFogCoordd)( GLdouble ) = extension_funcs[220]; TRACE("(%f)\n", coord ); ENTER_GL(); func_glFogCoordd( coord ); LEAVE_GL(); } static void WINAPI wine_glFogCoorddEXT( GLdouble coord ) { void (*func_glFogCoorddEXT)( GLdouble ) = extension_funcs[221]; TRACE("(%f)\n", coord ); ENTER_GL(); func_glFogCoorddEXT( coord ); LEAVE_GL(); } static void WINAPI wine_glFogCoorddv( GLdouble* coord ) { void (*func_glFogCoorddv)( GLdouble* ) = extension_funcs[222]; TRACE("(%p)\n", coord ); ENTER_GL(); func_glFogCoorddv( coord ); LEAVE_GL(); } static void WINAPI wine_glFogCoorddvEXT( GLdouble* coord ) { void (*func_glFogCoorddvEXT)( GLdouble* ) = extension_funcs[223]; TRACE("(%p)\n", coord ); ENTER_GL(); func_glFogCoorddvEXT( coord ); LEAVE_GL(); } static void WINAPI wine_glFogCoordf( GLfloat coord ) { void (*func_glFogCoordf)( GLfloat ) = extension_funcs[224]; TRACE("(%f)\n", coord ); ENTER_GL(); func_glFogCoordf( coord ); LEAVE_GL(); } static void WINAPI wine_glFogCoordfEXT( GLfloat coord ) { void (*func_glFogCoordfEXT)( GLfloat ) = extension_funcs[225]; TRACE("(%f)\n", coord ); ENTER_GL(); func_glFogCoordfEXT( coord ); LEAVE_GL(); } static void WINAPI wine_glFogCoordfv( GLfloat* coord ) { void (*func_glFogCoordfv)( GLfloat* ) = extension_funcs[226]; TRACE("(%p)\n", coord ); ENTER_GL(); func_glFogCoordfv( coord ); LEAVE_GL(); } static void WINAPI wine_glFogCoordfvEXT( GLfloat* coord ) { void (*func_glFogCoordfvEXT)( GLfloat* ) = extension_funcs[227]; TRACE("(%p)\n", coord ); ENTER_GL(); func_glFogCoordfvEXT( coord ); LEAVE_GL(); } static void WINAPI wine_glFogCoordhNV( unsigned short fog ) { void (*func_glFogCoordhNV)( unsigned short ) = extension_funcs[228]; TRACE("(%d)\n", fog ); ENTER_GL(); func_glFogCoordhNV( fog ); LEAVE_GL(); } static void WINAPI wine_glFogCoordhvNV( unsigned short* fog ) { void (*func_glFogCoordhvNV)( unsigned short* ) = extension_funcs[229]; TRACE("(%p)\n", fog ); ENTER_GL(); func_glFogCoordhvNV( fog ); LEAVE_GL(); } static void WINAPI wine_glFogFuncSGIS( GLsizei n, GLfloat* points ) { void (*func_glFogFuncSGIS)( GLsizei, GLfloat* ) = extension_funcs[230]; TRACE("(%d, %p)\n", n, points ); ENTER_GL(); func_glFogFuncSGIS( n, points ); LEAVE_GL(); } static void WINAPI wine_glFragmentColorMaterialSGIX( GLenum face, GLenum mode ) { void (*func_glFragmentColorMaterialSGIX)( GLenum, GLenum ) = extension_funcs[231]; TRACE("(%d, %d)\n", face, mode ); ENTER_GL(); func_glFragmentColorMaterialSGIX( face, mode ); LEAVE_GL(); } static void WINAPI wine_glFragmentLightModelfSGIX( GLenum pname, GLfloat param ) { void (*func_glFragmentLightModelfSGIX)( GLenum, GLfloat ) = extension_funcs[232]; TRACE("(%d, %f)\n", pname, param ); ENTER_GL(); func_glFragmentLightModelfSGIX( pname, param ); LEAVE_GL(); } static void WINAPI wine_glFragmentLightModelfvSGIX( GLenum pname, GLfloat* params ) { void (*func_glFragmentLightModelfvSGIX)( GLenum, GLfloat* ) = extension_funcs[233]; TRACE("(%d, %p)\n", pname, params ); ENTER_GL(); func_glFragmentLightModelfvSGIX( pname, params ); LEAVE_GL(); } static void WINAPI wine_glFragmentLightModeliSGIX( GLenum pname, GLint param ) { void (*func_glFragmentLightModeliSGIX)( GLenum, GLint ) = extension_funcs[234]; TRACE("(%d, %d)\n", pname, param ); ENTER_GL(); func_glFragmentLightModeliSGIX( pname, param ); LEAVE_GL(); } static void WINAPI wine_glFragmentLightModelivSGIX( GLenum pname, GLint* params ) { void (*func_glFragmentLightModelivSGIX)( GLenum, GLint* ) = extension_funcs[235]; TRACE("(%d, %p)\n", pname, params ); ENTER_GL(); func_glFragmentLightModelivSGIX( pname, params ); LEAVE_GL(); } static void WINAPI wine_glFragmentLightfSGIX( GLenum light, GLenum pname, GLfloat param ) { void (*func_glFragmentLightfSGIX)( GLenum, GLenum, GLfloat ) = extension_funcs[236]; TRACE("(%d, %d, %f)\n", light, pname, param ); ENTER_GL(); func_glFragmentLightfSGIX( light, pname, param ); LEAVE_GL(); } static void WINAPI wine_glFragmentLightfvSGIX( GLenum light, GLenum pname, GLfloat* params ) { void (*func_glFragmentLightfvSGIX)( GLenum, GLenum, GLfloat* ) = extension_funcs[237]; TRACE("(%d, %d, %p)\n", light, pname, params ); ENTER_GL(); func_glFragmentLightfvSGIX( light, pname, params ); LEAVE_GL(); } static void WINAPI wine_glFragmentLightiSGIX( GLenum light, GLenum pname, GLint param ) { void (*func_glFragmentLightiSGIX)( GLenum, GLenum, GLint ) = extension_funcs[238]; TRACE("(%d, %d, %d)\n", light, pname, param ); ENTER_GL(); func_glFragmentLightiSGIX( light, pname, param ); LEAVE_GL(); } static void WINAPI wine_glFragmentLightivSGIX( GLenum light, GLenum pname, GLint* params ) { void (*func_glFragmentLightivSGIX)( GLenum, GLenum, GLint* ) = extension_funcs[239]; TRACE("(%d, %d, %p)\n", light, pname, params ); ENTER_GL(); func_glFragmentLightivSGIX( light, pname, params ); LEAVE_GL(); } static void WINAPI wine_glFragmentMaterialfSGIX( GLenum face, GLenum pname, GLfloat param ) { void (*func_glFragmentMaterialfSGIX)( GLenum, GLenum, GLfloat ) = extension_funcs[240]; TRACE("(%d, %d, %f)\n", face, pname, param ); ENTER_GL(); func_glFragmentMaterialfSGIX( face, pname, param ); LEAVE_GL(); } static void WINAPI wine_glFragmentMaterialfvSGIX( GLenum face, GLenum pname, GLfloat* params ) { void (*func_glFragmentMaterialfvSGIX)( GLenum, GLenum, GLfloat* ) = extension_funcs[241]; TRACE("(%d, %d, %p)\n", face, pname, params ); ENTER_GL(); func_glFragmentMaterialfvSGIX( face, pname, params ); LEAVE_GL(); } static void WINAPI wine_glFragmentMaterialiSGIX( GLenum face, GLenum pname, GLint param ) { void (*func_glFragmentMaterialiSGIX)( GLenum, GLenum, GLint ) = extension_funcs[242]; TRACE("(%d, %d, %d)\n", face, pname, param ); ENTER_GL(); func_glFragmentMaterialiSGIX( face, pname, param ); LEAVE_GL(); } static void WINAPI wine_glFragmentMaterialivSGIX( GLenum face, GLenum pname, GLint* params ) { void (*func_glFragmentMaterialivSGIX)( GLenum, GLenum, GLint* ) = extension_funcs[243]; TRACE("(%d, %d, %p)\n", face, pname, params ); ENTER_GL(); func_glFragmentMaterialivSGIX( face, pname, params ); LEAVE_GL(); } static void WINAPI wine_glFrameZoomSGIX( GLint factor ) { void (*func_glFrameZoomSGIX)( GLint ) = extension_funcs[244]; TRACE("(%d)\n", factor ); ENTER_GL(); func_glFrameZoomSGIX( factor ); LEAVE_GL(); } static void WINAPI wine_glFramebufferRenderbufferEXT( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer ) { void (*func_glFramebufferRenderbufferEXT)( GLenum, GLenum, GLenum, GLuint ) = extension_funcs[245]; TRACE("(%d, %d, %d, %d)\n", target, attachment, renderbuffertarget, renderbuffer ); ENTER_GL(); func_glFramebufferRenderbufferEXT( target, attachment, renderbuffertarget, renderbuffer ); LEAVE_GL(); } static void WINAPI wine_glFramebufferTexture1DEXT( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ) { void (*func_glFramebufferTexture1DEXT)( GLenum, GLenum, GLenum, GLuint, GLint ) = extension_funcs[246]; TRACE("(%d, %d, %d, %d, %d)\n", target, attachment, textarget, texture, level ); ENTER_GL(); func_glFramebufferTexture1DEXT( target, attachment, textarget, texture, level ); LEAVE_GL(); } static void WINAPI wine_glFramebufferTexture2DEXT( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ) { void (*func_glFramebufferTexture2DEXT)( GLenum, GLenum, GLenum, GLuint, GLint ) = extension_funcs[247]; TRACE("(%d, %d, %d, %d, %d)\n", target, attachment, textarget, texture, level ); ENTER_GL(); func_glFramebufferTexture2DEXT( target, attachment, textarget, texture, level ); LEAVE_GL(); } static void WINAPI wine_glFramebufferTexture3DEXT( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset ) { void (*func_glFramebufferTexture3DEXT)( GLenum, GLenum, GLenum, GLuint, GLint, GLint ) = extension_funcs[248]; TRACE("(%d, %d, %d, %d, %d, %d)\n", target, attachment, textarget, texture, level, zoffset ); ENTER_GL(); func_glFramebufferTexture3DEXT( target, attachment, textarget, texture, level, zoffset ); LEAVE_GL(); } static void WINAPI wine_glFramebufferTextureEXT( GLenum target, GLenum attachment, GLuint texture, GLint level ) { void (*func_glFramebufferTextureEXT)( GLenum, GLenum, GLuint, GLint ) = extension_funcs[249]; TRACE("(%d, %d, %d, %d)\n", target, attachment, texture, level ); ENTER_GL(); func_glFramebufferTextureEXT( target, attachment, texture, level ); LEAVE_GL(); } static void WINAPI wine_glFramebufferTextureFaceEXT( GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face ) { void (*func_glFramebufferTextureFaceEXT)( GLenum, GLenum, GLuint, GLint, GLenum ) = extension_funcs[250]; TRACE("(%d, %d, %d, %d, %d)\n", target, attachment, texture, level, face ); ENTER_GL(); func_glFramebufferTextureFaceEXT( target, attachment, texture, level, face ); LEAVE_GL(); } static void WINAPI wine_glFramebufferTextureLayerEXT( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer ) { void (*func_glFramebufferTextureLayerEXT)( GLenum, GLenum, GLuint, GLint, GLint ) = extension_funcs[251]; TRACE("(%d, %d, %d, %d, %d)\n", target, attachment, texture, level, layer ); ENTER_GL(); func_glFramebufferTextureLayerEXT( target, attachment, texture, level, layer ); LEAVE_GL(); } static void WINAPI wine_glFreeObjectBufferATI( GLuint buffer ) { void (*func_glFreeObjectBufferATI)( GLuint ) = extension_funcs[252]; TRACE("(%d)\n", buffer ); ENTER_GL(); func_glFreeObjectBufferATI( buffer ); LEAVE_GL(); } static GLuint WINAPI wine_glGenAsyncMarkersSGIX( GLsizei range ) { GLuint ret_value; GLuint (*func_glGenAsyncMarkersSGIX)( GLsizei ) = extension_funcs[253]; TRACE("(%d)\n", range ); ENTER_GL(); ret_value = func_glGenAsyncMarkersSGIX( range ); LEAVE_GL(); return ret_value; } static void WINAPI wine_glGenBuffers( GLsizei n, GLuint* buffers ) { void (*func_glGenBuffers)( GLsizei, GLuint* ) = extension_funcs[254]; TRACE("(%d, %p)\n", n, buffers ); ENTER_GL(); func_glGenBuffers( n, buffers ); LEAVE_GL(); } static void WINAPI wine_glGenBuffersARB( GLsizei n, GLuint* buffers ) { void (*func_glGenBuffersARB)( GLsizei, GLuint* ) = extension_funcs[255]; TRACE("(%d, %p)\n", n, buffers ); ENTER_GL(); func_glGenBuffersARB( n, buffers ); LEAVE_GL(); } static void WINAPI wine_glGenFencesAPPLE( GLsizei n, GLuint* fences ) { void (*func_glGenFencesAPPLE)( GLsizei, GLuint* ) = extension_funcs[256]; TRACE("(%d, %p)\n", n, fences ); ENTER_GL(); func_glGenFencesAPPLE( n, fences ); LEAVE_GL(); } static void WINAPI wine_glGenFencesNV( GLsizei n, GLuint* fences ) { void (*func_glGenFencesNV)( GLsizei, GLuint* ) = extension_funcs[257]; TRACE("(%d, %p)\n", n, fences ); ENTER_GL(); func_glGenFencesNV( n, fences ); LEAVE_GL(); } static GLuint WINAPI wine_glGenFragmentShadersATI( GLuint range ) { GLuint ret_value; GLuint (*func_glGenFragmentShadersATI)( GLuint ) = extension_funcs[258]; TRACE("(%d)\n", range ); ENTER_GL(); ret_value = func_glGenFragmentShadersATI( range ); LEAVE_GL(); return ret_value; } static void WINAPI wine_glGenFramebuffersEXT( GLsizei n, GLuint* framebuffers ) { void (*func_glGenFramebuffersEXT)( GLsizei, GLuint* ) = extension_funcs[259]; TRACE("(%d, %p)\n", n, framebuffers ); ENTER_GL(); func_glGenFramebuffersEXT( n, framebuffers ); LEAVE_GL(); } static void WINAPI wine_glGenOcclusionQueriesNV( GLsizei n, GLuint* ids ) { void (*func_glGenOcclusionQueriesNV)( GLsizei, GLuint* ) = extension_funcs[260]; TRACE("(%d, %p)\n", n, ids ); ENTER_GL(); func_glGenOcclusionQueriesNV( n, ids ); LEAVE_GL(); } static void WINAPI wine_glGenProgramsARB( GLsizei n, GLuint* programs ) { void (*func_glGenProgramsARB)( GLsizei, GLuint* ) = extension_funcs[261]; TRACE("(%d, %p)\n", n, programs ); ENTER_GL(); func_glGenProgramsARB( n, programs ); LEAVE_GL(); } static void WINAPI wine_glGenProgramsNV( GLsizei n, GLuint* programs ) { void (*func_glGenProgramsNV)( GLsizei, GLuint* ) = extension_funcs[262]; TRACE("(%d, %p)\n", n, programs ); ENTER_GL(); func_glGenProgramsNV( n, programs ); LEAVE_GL(); } static void WINAPI wine_glGenQueries( GLsizei n, GLuint* ids ) { void (*func_glGenQueries)( GLsizei, GLuint* ) = extension_funcs[263]; TRACE("(%d, %p)\n", n, ids ); ENTER_GL(); func_glGenQueries( n, ids ); LEAVE_GL(); } static void WINAPI wine_glGenQueriesARB( GLsizei n, GLuint* ids ) { void (*func_glGenQueriesARB)( GLsizei, GLuint* ) = extension_funcs[264]; TRACE("(%d, %p)\n", n, ids ); ENTER_GL(); func_glGenQueriesARB( n, ids ); LEAVE_GL(); } static void WINAPI wine_glGenRenderbuffersEXT( GLsizei n, GLuint* renderbuffers ) { void (*func_glGenRenderbuffersEXT)( GLsizei, GLuint* ) = extension_funcs[265]; TRACE("(%d, %p)\n", n, renderbuffers ); ENTER_GL(); func_glGenRenderbuffersEXT( n, renderbuffers ); LEAVE_GL(); } static GLuint WINAPI wine_glGenSymbolsEXT( GLenum datatype, GLenum storagetype, GLenum range, GLuint components ) { GLuint ret_value; GLuint (*func_glGenSymbolsEXT)( GLenum, GLenum, GLenum, GLuint ) = extension_funcs[266]; TRACE("(%d, %d, %d, %d)\n", datatype, storagetype, range, components ); ENTER_GL(); ret_value = func_glGenSymbolsEXT( datatype, storagetype, range, components ); LEAVE_GL(); return ret_value; } static void WINAPI wine_glGenTexturesEXT( GLsizei n, GLuint* textures ) { void (*func_glGenTexturesEXT)( GLsizei, GLuint* ) = extension_funcs[267]; TRACE("(%d, %p)\n", n, textures ); ENTER_GL(); func_glGenTexturesEXT( n, textures ); LEAVE_GL(); } static void WINAPI wine_glGenVertexArraysAPPLE( GLsizei n, GLuint* arrays ) { void (*func_glGenVertexArraysAPPLE)( GLsizei, GLuint* ) = extension_funcs[268]; TRACE("(%d, %p)\n", n, arrays ); ENTER_GL(); func_glGenVertexArraysAPPLE( n, arrays ); LEAVE_GL(); } static GLuint WINAPI wine_glGenVertexShadersEXT( GLuint range ) { GLuint ret_value; GLuint (*func_glGenVertexShadersEXT)( GLuint ) = extension_funcs[269]; TRACE("(%d)\n", range ); ENTER_GL(); ret_value = func_glGenVertexShadersEXT( range ); LEAVE_GL(); return ret_value; } static void WINAPI wine_glGenerateMipmapEXT( GLenum target ) { void (*func_glGenerateMipmapEXT)( GLenum ) = extension_funcs[270]; TRACE("(%d)\n", target ); ENTER_GL(); func_glGenerateMipmapEXT( target ); LEAVE_GL(); } static void WINAPI wine_glGetActiveAttrib( GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, char* name ) { void (*func_glGetActiveAttrib)( GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, char* ) = extension_funcs[271]; TRACE("(%d, %d, %d, %p, %p, %p, %p)\n", program, index, bufSize, length, size, type, name ); ENTER_GL(); func_glGetActiveAttrib( program, index, bufSize, length, size, type, name ); LEAVE_GL(); } static void WINAPI wine_glGetActiveAttribARB( unsigned int programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, char* name ) { void (*func_glGetActiveAttribARB)( unsigned int, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, char* ) = extension_funcs[272]; TRACE("(%d, %d, %d, %p, %p, %p, %p)\n", programObj, index, maxLength, length, size, type, name ); ENTER_GL(); func_glGetActiveAttribARB( programObj, index, maxLength, length, size, type, name ); LEAVE_GL(); } static void WINAPI wine_glGetActiveUniform( GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, char* name ) { void (*func_glGetActiveUniform)( GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, char* ) = extension_funcs[273]; TRACE("(%d, %d, %d, %p, %p, %p, %p)\n", program, index, bufSize, length, size, type, name ); ENTER_GL(); func_glGetActiveUniform( program, index, bufSize, length, size, type, name ); LEAVE_GL(); } static void WINAPI wine_glGetActiveUniformARB( unsigned int programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, char* name ) { void (*func_glGetActiveUniformARB)( unsigned int, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, char* ) = extension_funcs[274]; TRACE("(%d, %d, %d, %p, %p, %p, %p)\n", programObj, index, maxLength, length, size, type, name ); ENTER_GL(); func_glGetActiveUniformARB( programObj, index, maxLength, length, size, type, name ); LEAVE_GL(); } static void WINAPI wine_glGetActiveVaryingNV( GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, char* name ) { void (*func_glGetActiveVaryingNV)( GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, char* ) = extension_funcs[275]; TRACE("(%d, %d, %d, %p, %p, %p, %p)\n", program, index, bufSize, length, size, type, name ); ENTER_GL(); func_glGetActiveVaryingNV( program, index, bufSize, length, size, type, name ); LEAVE_GL(); } static void WINAPI wine_glGetArrayObjectfvATI( GLenum array, GLenum pname, GLfloat* params ) { void (*func_glGetArrayObjectfvATI)( GLenum, GLenum, GLfloat* ) = extension_funcs[276]; TRACE("(%d, %d, %p)\n", array, pname, params ); ENTER_GL(); func_glGetArrayObjectfvATI( array, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetArrayObjectivATI( GLenum array, GLenum pname, GLint* params ) { void (*func_glGetArrayObjectivATI)( GLenum, GLenum, GLint* ) = extension_funcs[277]; TRACE("(%d, %d, %p)\n", array, pname, params ); ENTER_GL(); func_glGetArrayObjectivATI( array, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetAttachedObjectsARB( unsigned int containerObj, GLsizei maxCount, GLsizei* count, unsigned int* obj ) { void (*func_glGetAttachedObjectsARB)( unsigned int, GLsizei, GLsizei*, unsigned int* ) = extension_funcs[278]; TRACE("(%d, %d, %p, %p)\n", containerObj, maxCount, count, obj ); ENTER_GL(); func_glGetAttachedObjectsARB( containerObj, maxCount, count, obj ); LEAVE_GL(); } static void WINAPI wine_glGetAttachedShaders( GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj ) { void (*func_glGetAttachedShaders)( GLuint, GLsizei, GLsizei*, GLuint* ) = extension_funcs[279]; TRACE("(%d, %d, %p, %p)\n", program, maxCount, count, obj ); ENTER_GL(); func_glGetAttachedShaders( program, maxCount, count, obj ); LEAVE_GL(); } static GLint WINAPI wine_glGetAttribLocation( GLuint program, char* name ) { GLint ret_value; GLint (*func_glGetAttribLocation)( GLuint, char* ) = extension_funcs[280]; TRACE("(%d, %p)\n", program, name ); ENTER_GL(); ret_value = func_glGetAttribLocation( program, name ); LEAVE_GL(); return ret_value; } static GLint WINAPI wine_glGetAttribLocationARB( unsigned int programObj, char* name ) { GLint ret_value; GLint (*func_glGetAttribLocationARB)( unsigned int, char* ) = extension_funcs[281]; TRACE("(%d, %p)\n", programObj, name ); ENTER_GL(); ret_value = func_glGetAttribLocationARB( programObj, name ); LEAVE_GL(); return ret_value; } static void WINAPI wine_glGetBooleanIndexedvEXT( GLenum target, GLuint index, GLboolean* data ) { void (*func_glGetBooleanIndexedvEXT)( GLenum, GLuint, GLboolean* ) = extension_funcs[282]; TRACE("(%d, %d, %p)\n", target, index, data ); ENTER_GL(); func_glGetBooleanIndexedvEXT( target, index, data ); LEAVE_GL(); } static void WINAPI wine_glGetBufferParameteriv( GLenum target, GLenum pname, GLint* params ) { void (*func_glGetBufferParameteriv)( GLenum, GLenum, GLint* ) = extension_funcs[283]; TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glGetBufferParameteriv( target, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetBufferParameterivARB( GLenum target, GLenum pname, GLint* params ) { void (*func_glGetBufferParameterivARB)( GLenum, GLenum, GLint* ) = extension_funcs[284]; TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glGetBufferParameterivARB( target, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetBufferPointerv( GLenum target, GLenum pname, GLvoid** params ) { void (*func_glGetBufferPointerv)( GLenum, GLenum, GLvoid** ) = extension_funcs[285]; TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glGetBufferPointerv( target, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetBufferPointervARB( GLenum target, GLenum pname, GLvoid** params ) { void (*func_glGetBufferPointervARB)( GLenum, GLenum, GLvoid** ) = extension_funcs[286]; TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glGetBufferPointervARB( target, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetBufferSubData( GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid* data ) { void (*func_glGetBufferSubData)( GLenum, ptrdiff_t, ptrdiff_t, GLvoid* ) = extension_funcs[287]; TRACE("(%d, %d, %d, %p)\n", target, offset, size, data ); ENTER_GL(); func_glGetBufferSubData( target, offset, size, data ); LEAVE_GL(); } static void WINAPI wine_glGetBufferSubDataARB( GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid* data ) { void (*func_glGetBufferSubDataARB)( GLenum, ptrdiff_t, ptrdiff_t, GLvoid* ) = extension_funcs[288]; TRACE("(%d, %d, %d, %p)\n", target, offset, size, data ); ENTER_GL(); func_glGetBufferSubDataARB( target, offset, size, data ); LEAVE_GL(); } static void WINAPI wine_glGetColorTableEXT( GLenum target, GLenum format, GLenum type, GLvoid* data ) { void (*func_glGetColorTableEXT)( GLenum, GLenum, GLenum, GLvoid* ) = extension_funcs[289]; TRACE("(%d, %d, %d, %p)\n", target, format, type, data ); ENTER_GL(); func_glGetColorTableEXT( target, format, type, data ); LEAVE_GL(); } static void WINAPI wine_glGetColorTableParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) { void (*func_glGetColorTableParameterfvEXT)( GLenum, GLenum, GLfloat* ) = extension_funcs[290]; TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glGetColorTableParameterfvEXT( target, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetColorTableParameterfvSGI( GLenum target, GLenum pname, GLfloat* params ) { void (*func_glGetColorTableParameterfvSGI)( GLenum, GLenum, GLfloat* ) = extension_funcs[291]; TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glGetColorTableParameterfvSGI( target, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetColorTableParameterivEXT( GLenum target, GLenum pname, GLint* params ) { void (*func_glGetColorTableParameterivEXT)( GLenum, GLenum, GLint* ) = extension_funcs[292]; TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glGetColorTableParameterivEXT( target, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetColorTableParameterivSGI( GLenum target, GLenum pname, GLint* params ) { void (*func_glGetColorTableParameterivSGI)( GLenum, GLenum, GLint* ) = extension_funcs[293]; TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glGetColorTableParameterivSGI( target, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetColorTableSGI( GLenum target, GLenum format, GLenum type, GLvoid* table ) { void (*func_glGetColorTableSGI)( GLenum, GLenum, GLenum, GLvoid* ) = extension_funcs[294]; TRACE("(%d, %d, %d, %p)\n", target, format, type, table ); ENTER_GL(); func_glGetColorTableSGI( target, format, type, table ); LEAVE_GL(); } static void WINAPI wine_glGetCombinerInputParameterfvNV( GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params ) { void (*func_glGetCombinerInputParameterfvNV)( GLenum, GLenum, GLenum, GLenum, GLfloat* ) = extension_funcs[295]; TRACE("(%d, %d, %d, %d, %p)\n", stage, portion, variable, pname, params ); ENTER_GL(); func_glGetCombinerInputParameterfvNV( stage, portion, variable, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetCombinerInputParameterivNV( GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params ) { void (*func_glGetCombinerInputParameterivNV)( GLenum, GLenum, GLenum, GLenum, GLint* ) = extension_funcs[296]; TRACE("(%d, %d, %d, %d, %p)\n", stage, portion, variable, pname, params ); ENTER_GL(); func_glGetCombinerInputParameterivNV( stage, portion, variable, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetCombinerOutputParameterfvNV( GLenum stage, GLenum portion, GLenum pname, GLfloat* params ) { void (*func_glGetCombinerOutputParameterfvNV)( GLenum, GLenum, GLenum, GLfloat* ) = extension_funcs[297]; TRACE("(%d, %d, %d, %p)\n", stage, portion, pname, params ); ENTER_GL(); func_glGetCombinerOutputParameterfvNV( stage, portion, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetCombinerOutputParameterivNV( GLenum stage, GLenum portion, GLenum pname, GLint* params ) { void (*func_glGetCombinerOutputParameterivNV)( GLenum, GLenum, GLenum, GLint* ) = extension_funcs[298]; TRACE("(%d, %d, %d, %p)\n", stage, portion, pname, params ); ENTER_GL(); func_glGetCombinerOutputParameterivNV( stage, portion, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetCombinerStageParameterfvNV( GLenum stage, GLenum pname, GLfloat* params ) { void (*func_glGetCombinerStageParameterfvNV)( GLenum, GLenum, GLfloat* ) = extension_funcs[299]; TRACE("(%d, %d, %p)\n", stage, pname, params ); ENTER_GL(); func_glGetCombinerStageParameterfvNV( stage, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetCompressedTexImage( GLenum target, GLint level, GLvoid* img ) { void (*func_glGetCompressedTexImage)( GLenum, GLint, GLvoid* ) = extension_funcs[300]; TRACE("(%d, %d, %p)\n", target, level, img ); ENTER_GL(); func_glGetCompressedTexImage( target, level, img ); LEAVE_GL(); } static void WINAPI wine_glGetCompressedTexImageARB( GLenum target, GLint level, GLvoid* img ) { void (*func_glGetCompressedTexImageARB)( GLenum, GLint, GLvoid* ) = extension_funcs[301]; TRACE("(%d, %d, %p)\n", target, level, img ); ENTER_GL(); func_glGetCompressedTexImageARB( target, level, img ); LEAVE_GL(); } static void WINAPI wine_glGetConvolutionFilterEXT( GLenum target, GLenum format, GLenum type, GLvoid* image ) { void (*func_glGetConvolutionFilterEXT)( GLenum, GLenum, GLenum, GLvoid* ) = extension_funcs[302]; TRACE("(%d, %d, %d, %p)\n", target, format, type, image ); ENTER_GL(); func_glGetConvolutionFilterEXT( target, format, type, image ); LEAVE_GL(); } static void WINAPI wine_glGetConvolutionParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) { void (*func_glGetConvolutionParameterfvEXT)( GLenum, GLenum, GLfloat* ) = extension_funcs[303]; TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glGetConvolutionParameterfvEXT( target, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetConvolutionParameterivEXT( GLenum target, GLenum pname, GLint* params ) { void (*func_glGetConvolutionParameterivEXT)( GLenum, GLenum, GLint* ) = extension_funcs[304]; TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glGetConvolutionParameterivEXT( target, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetDetailTexFuncSGIS( GLenum target, GLfloat* points ) { void (*func_glGetDetailTexFuncSGIS)( GLenum, GLfloat* ) = extension_funcs[305]; TRACE("(%d, %p)\n", target, points ); ENTER_GL(); func_glGetDetailTexFuncSGIS( target, points ); LEAVE_GL(); } static void WINAPI wine_glGetFenceivNV( GLuint fence, GLenum pname, GLint* params ) { void (*func_glGetFenceivNV)( GLuint, GLenum, GLint* ) = extension_funcs[306]; TRACE("(%d, %d, %p)\n", fence, pname, params ); ENTER_GL(); func_glGetFenceivNV( fence, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetFinalCombinerInputParameterfvNV( GLenum variable, GLenum pname, GLfloat* params ) { void (*func_glGetFinalCombinerInputParameterfvNV)( GLenum, GLenum, GLfloat* ) = extension_funcs[307]; TRACE("(%d, %d, %p)\n", variable, pname, params ); ENTER_GL(); func_glGetFinalCombinerInputParameterfvNV( variable, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetFinalCombinerInputParameterivNV( GLenum variable, GLenum pname, GLint* params ) { void (*func_glGetFinalCombinerInputParameterivNV)( GLenum, GLenum, GLint* ) = extension_funcs[308]; TRACE("(%d, %d, %p)\n", variable, pname, params ); ENTER_GL(); func_glGetFinalCombinerInputParameterivNV( variable, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetFogFuncSGIS( GLfloat* points ) { void (*func_glGetFogFuncSGIS)( GLfloat* ) = extension_funcs[309]; TRACE("(%p)\n", points ); ENTER_GL(); func_glGetFogFuncSGIS( points ); LEAVE_GL(); } static GLint WINAPI wine_glGetFragDataLocationEXT( GLuint program, char* name ) { GLint ret_value; GLint (*func_glGetFragDataLocationEXT)( GLuint, char* ) = extension_funcs[310]; TRACE("(%d, %p)\n", program, name ); ENTER_GL(); ret_value = func_glGetFragDataLocationEXT( program, name ); LEAVE_GL(); return ret_value; } static void WINAPI wine_glGetFragmentLightfvSGIX( GLenum light, GLenum pname, GLfloat* params ) { void (*func_glGetFragmentLightfvSGIX)( GLenum, GLenum, GLfloat* ) = extension_funcs[311]; TRACE("(%d, %d, %p)\n", light, pname, params ); ENTER_GL(); func_glGetFragmentLightfvSGIX( light, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetFragmentLightivSGIX( GLenum light, GLenum pname, GLint* params ) { void (*func_glGetFragmentLightivSGIX)( GLenum, GLenum, GLint* ) = extension_funcs[312]; TRACE("(%d, %d, %p)\n", light, pname, params ); ENTER_GL(); func_glGetFragmentLightivSGIX( light, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetFragmentMaterialfvSGIX( GLenum face, GLenum pname, GLfloat* params ) { void (*func_glGetFragmentMaterialfvSGIX)( GLenum, GLenum, GLfloat* ) = extension_funcs[313]; TRACE("(%d, %d, %p)\n", face, pname, params ); ENTER_GL(); func_glGetFragmentMaterialfvSGIX( face, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetFragmentMaterialivSGIX( GLenum face, GLenum pname, GLint* params ) { void (*func_glGetFragmentMaterialivSGIX)( GLenum, GLenum, GLint* ) = extension_funcs[314]; TRACE("(%d, %d, %p)\n", face, pname, params ); ENTER_GL(); func_glGetFragmentMaterialivSGIX( face, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetFramebufferAttachmentParameterivEXT( GLenum target, GLenum attachment, GLenum pname, GLint* params ) { void (*func_glGetFramebufferAttachmentParameterivEXT)( GLenum, GLenum, GLenum, GLint* ) = extension_funcs[315]; TRACE("(%d, %d, %d, %p)\n", target, attachment, pname, params ); ENTER_GL(); func_glGetFramebufferAttachmentParameterivEXT( target, attachment, pname, params ); LEAVE_GL(); } static unsigned int WINAPI wine_glGetHandleARB( GLenum pname ) { unsigned int ret_value; unsigned int (*func_glGetHandleARB)( GLenum ) = extension_funcs[316]; TRACE("(%d)\n", pname ); ENTER_GL(); ret_value = func_glGetHandleARB( pname ); LEAVE_GL(); return ret_value; } static void WINAPI wine_glGetHistogramEXT( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values ) { void (*func_glGetHistogramEXT)( GLenum, GLboolean, GLenum, GLenum, GLvoid* ) = extension_funcs[317]; TRACE("(%d, %d, %d, %d, %p)\n", target, reset, format, type, values ); ENTER_GL(); func_glGetHistogramEXT( target, reset, format, type, values ); LEAVE_GL(); } static void WINAPI wine_glGetHistogramParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) { void (*func_glGetHistogramParameterfvEXT)( GLenum, GLenum, GLfloat* ) = extension_funcs[318]; TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glGetHistogramParameterfvEXT( target, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetHistogramParameterivEXT( GLenum target, GLenum pname, GLint* params ) { void (*func_glGetHistogramParameterivEXT)( GLenum, GLenum, GLint* ) = extension_funcs[319]; TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glGetHistogramParameterivEXT( target, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetImageTransformParameterfvHP( GLenum target, GLenum pname, GLfloat* params ) { void (*func_glGetImageTransformParameterfvHP)( GLenum, GLenum, GLfloat* ) = extension_funcs[320]; TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glGetImageTransformParameterfvHP( target, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetImageTransformParameterivHP( GLenum target, GLenum pname, GLint* params ) { void (*func_glGetImageTransformParameterivHP)( GLenum, GLenum, GLint* ) = extension_funcs[321]; TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glGetImageTransformParameterivHP( target, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetInfoLogARB( unsigned int obj, GLsizei maxLength, GLsizei* length, char* infoLog ) { void (*func_glGetInfoLogARB)( unsigned int, GLsizei, GLsizei*, char* ) = extension_funcs[322]; TRACE("(%d, %d, %p, %p)\n", obj, maxLength, length, infoLog ); ENTER_GL(); func_glGetInfoLogARB( obj, maxLength, length, infoLog ); LEAVE_GL(); } static GLint WINAPI wine_glGetInstrumentsSGIX( void ) { GLint ret_value; GLint (*func_glGetInstrumentsSGIX)( void ) = extension_funcs[323]; TRACE("()\n"); ENTER_GL(); ret_value = func_glGetInstrumentsSGIX( ); LEAVE_GL(); return ret_value; } static void WINAPI wine_glGetIntegerIndexedvEXT( GLenum target, GLuint index, GLint* data ) { void (*func_glGetIntegerIndexedvEXT)( GLenum, GLuint, GLint* ) = extension_funcs[324]; TRACE("(%d, %d, %p)\n", target, index, data ); ENTER_GL(); func_glGetIntegerIndexedvEXT( target, index, data ); LEAVE_GL(); } static void WINAPI wine_glGetInvariantBooleanvEXT( GLuint id, GLenum value, GLboolean* data ) { void (*func_glGetInvariantBooleanvEXT)( GLuint, GLenum, GLboolean* ) = extension_funcs[325]; TRACE("(%d, %d, %p)\n", id, value, data ); ENTER_GL(); func_glGetInvariantBooleanvEXT( id, value, data ); LEAVE_GL(); } static void WINAPI wine_glGetInvariantFloatvEXT( GLuint id, GLenum value, GLfloat* data ) { void (*func_glGetInvariantFloatvEXT)( GLuint, GLenum, GLfloat* ) = extension_funcs[326]; TRACE("(%d, %d, %p)\n", id, value, data ); ENTER_GL(); func_glGetInvariantFloatvEXT( id, value, data ); LEAVE_GL(); } static void WINAPI wine_glGetInvariantIntegervEXT( GLuint id, GLenum value, GLint* data ) { void (*func_glGetInvariantIntegervEXT)( GLuint, GLenum, GLint* ) = extension_funcs[327]; TRACE("(%d, %d, %p)\n", id, value, data ); ENTER_GL(); func_glGetInvariantIntegervEXT( id, value, data ); LEAVE_GL(); } static void WINAPI wine_glGetListParameterfvSGIX( GLuint list, GLenum pname, GLfloat* params ) { void (*func_glGetListParameterfvSGIX)( GLuint, GLenum, GLfloat* ) = extension_funcs[328]; TRACE("(%d, %d, %p)\n", list, pname, params ); ENTER_GL(); func_glGetListParameterfvSGIX( list, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetListParameterivSGIX( GLuint list, GLenum pname, GLint* params ) { void (*func_glGetListParameterivSGIX)( GLuint, GLenum, GLint* ) = extension_funcs[329]; TRACE("(%d, %d, %p)\n", list, pname, params ); ENTER_GL(); func_glGetListParameterivSGIX( list, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetLocalConstantBooleanvEXT( GLuint id, GLenum value, GLboolean* data ) { void (*func_glGetLocalConstantBooleanvEXT)( GLuint, GLenum, GLboolean* ) = extension_funcs[330]; TRACE("(%d, %d, %p)\n", id, value, data ); ENTER_GL(); func_glGetLocalConstantBooleanvEXT( id, value, data ); LEAVE_GL(); } static void WINAPI wine_glGetLocalConstantFloatvEXT( GLuint id, GLenum value, GLfloat* data ) { void (*func_glGetLocalConstantFloatvEXT)( GLuint, GLenum, GLfloat* ) = extension_funcs[331]; TRACE("(%d, %d, %p)\n", id, value, data ); ENTER_GL(); func_glGetLocalConstantFloatvEXT( id, value, data ); LEAVE_GL(); } static void WINAPI wine_glGetLocalConstantIntegervEXT( GLuint id, GLenum value, GLint* data ) { void (*func_glGetLocalConstantIntegervEXT)( GLuint, GLenum, GLint* ) = extension_funcs[332]; TRACE("(%d, %d, %p)\n", id, value, data ); ENTER_GL(); func_glGetLocalConstantIntegervEXT( id, value, data ); LEAVE_GL(); } static void WINAPI wine_glGetMapAttribParameterfvNV( GLenum target, GLuint index, GLenum pname, GLfloat* params ) { void (*func_glGetMapAttribParameterfvNV)( GLenum, GLuint, GLenum, GLfloat* ) = extension_funcs[333]; TRACE("(%d, %d, %d, %p)\n", target, index, pname, params ); ENTER_GL(); func_glGetMapAttribParameterfvNV( target, index, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetMapAttribParameterivNV( GLenum target, GLuint index, GLenum pname, GLint* params ) { void (*func_glGetMapAttribParameterivNV)( GLenum, GLuint, GLenum, GLint* ) = extension_funcs[334]; TRACE("(%d, %d, %d, %p)\n", target, index, pname, params ); ENTER_GL(); func_glGetMapAttribParameterivNV( target, index, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetMapControlPointsNV( GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid* points ) { void (*func_glGetMapControlPointsNV)( GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid* ) = extension_funcs[335]; TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, index, type, ustride, vstride, packed, points ); ENTER_GL(); func_glGetMapControlPointsNV( target, index, type, ustride, vstride, packed, points ); LEAVE_GL(); } static void WINAPI wine_glGetMapParameterfvNV( GLenum target, GLenum pname, GLfloat* params ) { void (*func_glGetMapParameterfvNV)( GLenum, GLenum, GLfloat* ) = extension_funcs[336]; TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glGetMapParameterfvNV( target, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetMapParameterivNV( GLenum target, GLenum pname, GLint* params ) { void (*func_glGetMapParameterivNV)( GLenum, GLenum, GLint* ) = extension_funcs[337]; TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glGetMapParameterivNV( target, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetMinmaxEXT( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values ) { void (*func_glGetMinmaxEXT)( GLenum, GLboolean, GLenum, GLenum, GLvoid* ) = extension_funcs[338]; TRACE("(%d, %d, %d, %d, %p)\n", target, reset, format, type, values ); ENTER_GL(); func_glGetMinmaxEXT( target, reset, format, type, values ); LEAVE_GL(); } static void WINAPI wine_glGetMinmaxParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) { void (*func_glGetMinmaxParameterfvEXT)( GLenum, GLenum, GLfloat* ) = extension_funcs[339]; TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glGetMinmaxParameterfvEXT( target, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetMinmaxParameterivEXT( GLenum target, GLenum pname, GLint* params ) { void (*func_glGetMinmaxParameterivEXT)( GLenum, GLenum, GLint* ) = extension_funcs[340]; TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glGetMinmaxParameterivEXT( target, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetObjectBufferfvATI( GLuint buffer, GLenum pname, GLfloat* params ) { void (*func_glGetObjectBufferfvATI)( GLuint, GLenum, GLfloat* ) = extension_funcs[341]; TRACE("(%d, %d, %p)\n", buffer, pname, params ); ENTER_GL(); func_glGetObjectBufferfvATI( buffer, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetObjectBufferivATI( GLuint buffer, GLenum pname, GLint* params ) { void (*func_glGetObjectBufferivATI)( GLuint, GLenum, GLint* ) = extension_funcs[342]; TRACE("(%d, %d, %p)\n", buffer, pname, params ); ENTER_GL(); func_glGetObjectBufferivATI( buffer, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetObjectParameterfvARB( unsigned int obj, GLenum pname, GLfloat* params ) { void (*func_glGetObjectParameterfvARB)( unsigned int, GLenum, GLfloat* ) = extension_funcs[343]; TRACE("(%d, %d, %p)\n", obj, pname, params ); ENTER_GL(); func_glGetObjectParameterfvARB( obj, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetObjectParameterivARB( unsigned int obj, GLenum pname, GLint* params ) { void (*func_glGetObjectParameterivARB)( unsigned int, GLenum, GLint* ) = extension_funcs[344]; TRACE("(%d, %d, %p)\n", obj, pname, params ); ENTER_GL(); func_glGetObjectParameterivARB( obj, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetOcclusionQueryivNV( GLuint id, GLenum pname, GLint* params ) { void (*func_glGetOcclusionQueryivNV)( GLuint, GLenum, GLint* ) = extension_funcs[345]; TRACE("(%d, %d, %p)\n", id, pname, params ); ENTER_GL(); func_glGetOcclusionQueryivNV( id, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetOcclusionQueryuivNV( GLuint id, GLenum pname, GLuint* params ) { void (*func_glGetOcclusionQueryuivNV)( GLuint, GLenum, GLuint* ) = extension_funcs[346]; TRACE("(%d, %d, %p)\n", id, pname, params ); ENTER_GL(); func_glGetOcclusionQueryuivNV( id, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetPixelTexGenParameterfvSGIS( GLenum pname, GLfloat* params ) { void (*func_glGetPixelTexGenParameterfvSGIS)( GLenum, GLfloat* ) = extension_funcs[347]; TRACE("(%d, %p)\n", pname, params ); ENTER_GL(); func_glGetPixelTexGenParameterfvSGIS( pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetPixelTexGenParameterivSGIS( GLenum pname, GLint* params ) { void (*func_glGetPixelTexGenParameterivSGIS)( GLenum, GLint* ) = extension_funcs[348]; TRACE("(%d, %p)\n", pname, params ); ENTER_GL(); func_glGetPixelTexGenParameterivSGIS( pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetPointervEXT( GLenum pname, GLvoid** params ) { void (*func_glGetPointervEXT)( GLenum, GLvoid** ) = extension_funcs[349]; TRACE("(%d, %p)\n", pname, params ); ENTER_GL(); func_glGetPointervEXT( pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetProgramEnvParameterIivNV( GLenum target, GLuint index, GLint* params ) { void (*func_glGetProgramEnvParameterIivNV)( GLenum, GLuint, GLint* ) = extension_funcs[350]; TRACE("(%d, %d, %p)\n", target, index, params ); ENTER_GL(); func_glGetProgramEnvParameterIivNV( target, index, params ); LEAVE_GL(); } static void WINAPI wine_glGetProgramEnvParameterIuivNV( GLenum target, GLuint index, GLuint* params ) { void (*func_glGetProgramEnvParameterIuivNV)( GLenum, GLuint, GLuint* ) = extension_funcs[351]; TRACE("(%d, %d, %p)\n", target, index, params ); ENTER_GL(); func_glGetProgramEnvParameterIuivNV( target, index, params ); LEAVE_GL(); } static void WINAPI wine_glGetProgramEnvParameterdvARB( GLenum target, GLuint index, GLdouble* params ) { void (*func_glGetProgramEnvParameterdvARB)( GLenum, GLuint, GLdouble* ) = extension_funcs[352]; TRACE("(%d, %d, %p)\n", target, index, params ); ENTER_GL(); func_glGetProgramEnvParameterdvARB( target, index, params ); LEAVE_GL(); } static void WINAPI wine_glGetProgramEnvParameterfvARB( GLenum target, GLuint index, GLfloat* params ) { void (*func_glGetProgramEnvParameterfvARB)( GLenum, GLuint, GLfloat* ) = extension_funcs[353]; TRACE("(%d, %d, %p)\n", target, index, params ); ENTER_GL(); func_glGetProgramEnvParameterfvARB( target, index, params ); LEAVE_GL(); } static void WINAPI wine_glGetProgramInfoLog( GLuint program, GLsizei bufSize, GLsizei* length, char* infoLog ) { void (*func_glGetProgramInfoLog)( GLuint, GLsizei, GLsizei*, char* ) = extension_funcs[354]; TRACE("(%d, %d, %p, %p)\n", program, bufSize, length, infoLog ); ENTER_GL(); func_glGetProgramInfoLog( program, bufSize, length, infoLog ); LEAVE_GL(); } static void WINAPI wine_glGetProgramLocalParameterIivNV( GLenum target, GLuint index, GLint* params ) { void (*func_glGetProgramLocalParameterIivNV)( GLenum, GLuint, GLint* ) = extension_funcs[355]; TRACE("(%d, %d, %p)\n", target, index, params ); ENTER_GL(); func_glGetProgramLocalParameterIivNV( target, index, params ); LEAVE_GL(); } static void WINAPI wine_glGetProgramLocalParameterIuivNV( GLenum target, GLuint index, GLuint* params ) { void (*func_glGetProgramLocalParameterIuivNV)( GLenum, GLuint, GLuint* ) = extension_funcs[356]; TRACE("(%d, %d, %p)\n", target, index, params ); ENTER_GL(); func_glGetProgramLocalParameterIuivNV( target, index, params ); LEAVE_GL(); } static void WINAPI wine_glGetProgramLocalParameterdvARB( GLenum target, GLuint index, GLdouble* params ) { void (*func_glGetProgramLocalParameterdvARB)( GLenum, GLuint, GLdouble* ) = extension_funcs[357]; TRACE("(%d, %d, %p)\n", target, index, params ); ENTER_GL(); func_glGetProgramLocalParameterdvARB( target, index, params ); LEAVE_GL(); } static void WINAPI wine_glGetProgramLocalParameterfvARB( GLenum target, GLuint index, GLfloat* params ) { void (*func_glGetProgramLocalParameterfvARB)( GLenum, GLuint, GLfloat* ) = extension_funcs[358]; TRACE("(%d, %d, %p)\n", target, index, params ); ENTER_GL(); func_glGetProgramLocalParameterfvARB( target, index, params ); LEAVE_GL(); } static void WINAPI wine_glGetProgramNamedParameterdvNV( GLuint id, GLsizei len, GLubyte* name, GLdouble* params ) { void (*func_glGetProgramNamedParameterdvNV)( GLuint, GLsizei, GLubyte*, GLdouble* ) = extension_funcs[359]; TRACE("(%d, %d, %p, %p)\n", id, len, name, params ); ENTER_GL(); func_glGetProgramNamedParameterdvNV( id, len, name, params ); LEAVE_GL(); } static void WINAPI wine_glGetProgramNamedParameterfvNV( GLuint id, GLsizei len, GLubyte* name, GLfloat* params ) { void (*func_glGetProgramNamedParameterfvNV)( GLuint, GLsizei, GLubyte*, GLfloat* ) = extension_funcs[360]; TRACE("(%d, %d, %p, %p)\n", id, len, name, params ); ENTER_GL(); func_glGetProgramNamedParameterfvNV( id, len, name, params ); LEAVE_GL(); } static void WINAPI wine_glGetProgramParameterdvNV( GLenum target, GLuint index, GLenum pname, GLdouble* params ) { void (*func_glGetProgramParameterdvNV)( GLenum, GLuint, GLenum, GLdouble* ) = extension_funcs[361]; TRACE("(%d, %d, %d, %p)\n", target, index, pname, params ); ENTER_GL(); func_glGetProgramParameterdvNV( target, index, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetProgramParameterfvNV( GLenum target, GLuint index, GLenum pname, GLfloat* params ) { void (*func_glGetProgramParameterfvNV)( GLenum, GLuint, GLenum, GLfloat* ) = extension_funcs[362]; TRACE("(%d, %d, %d, %p)\n", target, index, pname, params ); ENTER_GL(); func_glGetProgramParameterfvNV( target, index, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetProgramStringARB( GLenum target, GLenum pname, GLvoid* string ) { void (*func_glGetProgramStringARB)( GLenum, GLenum, GLvoid* ) = extension_funcs[363]; TRACE("(%d, %d, %p)\n", target, pname, string ); ENTER_GL(); func_glGetProgramStringARB( target, pname, string ); LEAVE_GL(); } static void WINAPI wine_glGetProgramStringNV( GLuint id, GLenum pname, GLubyte* program ) { void (*func_glGetProgramStringNV)( GLuint, GLenum, GLubyte* ) = extension_funcs[364]; TRACE("(%d, %d, %p)\n", id, pname, program ); ENTER_GL(); func_glGetProgramStringNV( id, pname, program ); LEAVE_GL(); } static void WINAPI wine_glGetProgramiv( GLuint program, GLenum pname, GLint* params ) { void (*func_glGetProgramiv)( GLuint, GLenum, GLint* ) = extension_funcs[365]; TRACE("(%d, %d, %p)\n", program, pname, params ); ENTER_GL(); func_glGetProgramiv( program, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetProgramivARB( GLenum target, GLenum pname, GLint* params ) { void (*func_glGetProgramivARB)( GLenum, GLenum, GLint* ) = extension_funcs[366]; TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glGetProgramivARB( target, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetProgramivNV( GLuint id, GLenum pname, GLint* params ) { void (*func_glGetProgramivNV)( GLuint, GLenum, GLint* ) = extension_funcs[367]; TRACE("(%d, %d, %p)\n", id, pname, params ); ENTER_GL(); func_glGetProgramivNV( id, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetQueryObjecti64vEXT( GLuint id, GLenum pname, INT64* params ) { void (*func_glGetQueryObjecti64vEXT)( GLuint, GLenum, INT64* ) = extension_funcs[368]; TRACE("(%d, %d, %p)\n", id, pname, params ); ENTER_GL(); func_glGetQueryObjecti64vEXT( id, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetQueryObjectiv( GLuint id, GLenum pname, GLint* params ) { void (*func_glGetQueryObjectiv)( GLuint, GLenum, GLint* ) = extension_funcs[369]; TRACE("(%d, %d, %p)\n", id, pname, params ); ENTER_GL(); func_glGetQueryObjectiv( id, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetQueryObjectivARB( GLuint id, GLenum pname, GLint* params ) { void (*func_glGetQueryObjectivARB)( GLuint, GLenum, GLint* ) = extension_funcs[370]; TRACE("(%d, %d, %p)\n", id, pname, params ); ENTER_GL(); func_glGetQueryObjectivARB( id, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetQueryObjectui64vEXT( GLuint id, GLenum pname, UINT64* params ) { void (*func_glGetQueryObjectui64vEXT)( GLuint, GLenum, UINT64* ) = extension_funcs[371]; TRACE("(%d, %d, %p)\n", id, pname, params ); ENTER_GL(); func_glGetQueryObjectui64vEXT( id, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetQueryObjectuiv( GLuint id, GLenum pname, GLuint* params ) { void (*func_glGetQueryObjectuiv)( GLuint, GLenum, GLuint* ) = extension_funcs[372]; TRACE("(%d, %d, %p)\n", id, pname, params ); ENTER_GL(); func_glGetQueryObjectuiv( id, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetQueryObjectuivARB( GLuint id, GLenum pname, GLuint* params ) { void (*func_glGetQueryObjectuivARB)( GLuint, GLenum, GLuint* ) = extension_funcs[373]; TRACE("(%d, %d, %p)\n", id, pname, params ); ENTER_GL(); func_glGetQueryObjectuivARB( id, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetQueryiv( GLenum target, GLenum pname, GLint* params ) { void (*func_glGetQueryiv)( GLenum, GLenum, GLint* ) = extension_funcs[374]; TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glGetQueryiv( target, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetQueryivARB( GLenum target, GLenum pname, GLint* params ) { void (*func_glGetQueryivARB)( GLenum, GLenum, GLint* ) = extension_funcs[375]; TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glGetQueryivARB( target, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetRenderbufferParameterivEXT( GLenum target, GLenum pname, GLint* params ) { void (*func_glGetRenderbufferParameterivEXT)( GLenum, GLenum, GLint* ) = extension_funcs[376]; TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glGetRenderbufferParameterivEXT( target, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetSeparableFilterEXT( GLenum target, GLenum format, GLenum type, GLvoid* row, GLvoid* column, GLvoid* span ) { void (*func_glGetSeparableFilterEXT)( GLenum, GLenum, GLenum, GLvoid*, GLvoid*, GLvoid* ) = extension_funcs[377]; TRACE("(%d, %d, %d, %p, %p, %p)\n", target, format, type, row, column, span ); ENTER_GL(); func_glGetSeparableFilterEXT( target, format, type, row, column, span ); LEAVE_GL(); } static void WINAPI wine_glGetShaderInfoLog( GLuint shader, GLsizei bufSize, GLsizei* length, char* infoLog ) { void (*func_glGetShaderInfoLog)( GLuint, GLsizei, GLsizei*, char* ) = extension_funcs[378]; TRACE("(%d, %d, %p, %p)\n", shader, bufSize, length, infoLog ); ENTER_GL(); func_glGetShaderInfoLog( shader, bufSize, length, infoLog ); LEAVE_GL(); } static void WINAPI wine_glGetShaderSource( GLuint shader, GLsizei bufSize, GLsizei* length, char* source ) { void (*func_glGetShaderSource)( GLuint, GLsizei, GLsizei*, char* ) = extension_funcs[379]; TRACE("(%d, %d, %p, %p)\n", shader, bufSize, length, source ); ENTER_GL(); func_glGetShaderSource( shader, bufSize, length, source ); LEAVE_GL(); } static void WINAPI wine_glGetShaderSourceARB( unsigned int obj, GLsizei maxLength, GLsizei* length, char* source ) { void (*func_glGetShaderSourceARB)( unsigned int, GLsizei, GLsizei*, char* ) = extension_funcs[380]; TRACE("(%d, %d, %p, %p)\n", obj, maxLength, length, source ); ENTER_GL(); func_glGetShaderSourceARB( obj, maxLength, length, source ); LEAVE_GL(); } static void WINAPI wine_glGetShaderiv( GLuint shader, GLenum pname, GLint* params ) { void (*func_glGetShaderiv)( GLuint, GLenum, GLint* ) = extension_funcs[381]; TRACE("(%d, %d, %p)\n", shader, pname, params ); ENTER_GL(); func_glGetShaderiv( shader, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetSharpenTexFuncSGIS( GLenum target, GLfloat* points ) { void (*func_glGetSharpenTexFuncSGIS)( GLenum, GLfloat* ) = extension_funcs[382]; TRACE("(%d, %p)\n", target, points ); ENTER_GL(); func_glGetSharpenTexFuncSGIS( target, points ); LEAVE_GL(); } static void WINAPI wine_glGetTexBumpParameterfvATI( GLenum pname, GLfloat* param ) { void (*func_glGetTexBumpParameterfvATI)( GLenum, GLfloat* ) = extension_funcs[383]; TRACE("(%d, %p)\n", pname, param ); ENTER_GL(); func_glGetTexBumpParameterfvATI( pname, param ); LEAVE_GL(); } static void WINAPI wine_glGetTexBumpParameterivATI( GLenum pname, GLint* param ) { void (*func_glGetTexBumpParameterivATI)( GLenum, GLint* ) = extension_funcs[384]; TRACE("(%d, %p)\n", pname, param ); ENTER_GL(); func_glGetTexBumpParameterivATI( pname, param ); LEAVE_GL(); } static void WINAPI wine_glGetTexFilterFuncSGIS( GLenum target, GLenum filter, GLfloat* weights ) { void (*func_glGetTexFilterFuncSGIS)( GLenum, GLenum, GLfloat* ) = extension_funcs[385]; TRACE("(%d, %d, %p)\n", target, filter, weights ); ENTER_GL(); func_glGetTexFilterFuncSGIS( target, filter, weights ); LEAVE_GL(); } static void WINAPI wine_glGetTexParameterIivEXT( GLenum target, GLenum pname, GLint* params ) { void (*func_glGetTexParameterIivEXT)( GLenum, GLenum, GLint* ) = extension_funcs[386]; TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glGetTexParameterIivEXT( target, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetTexParameterIuivEXT( GLenum target, GLenum pname, GLuint* params ) { void (*func_glGetTexParameterIuivEXT)( GLenum, GLenum, GLuint* ) = extension_funcs[387]; TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glGetTexParameterIuivEXT( target, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetTrackMatrixivNV( GLenum target, GLuint address, GLenum pname, GLint* params ) { void (*func_glGetTrackMatrixivNV)( GLenum, GLuint, GLenum, GLint* ) = extension_funcs[388]; TRACE("(%d, %d, %d, %p)\n", target, address, pname, params ); ENTER_GL(); func_glGetTrackMatrixivNV( target, address, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetTransformFeedbackVaryingNV( GLuint program, GLuint index, GLint* location ) { void (*func_glGetTransformFeedbackVaryingNV)( GLuint, GLuint, GLint* ) = extension_funcs[389]; TRACE("(%d, %d, %p)\n", program, index, location ); ENTER_GL(); func_glGetTransformFeedbackVaryingNV( program, index, location ); LEAVE_GL(); } static GLint WINAPI wine_glGetUniformBufferSizeEXT( GLuint program, GLint location ) { GLint ret_value; GLint (*func_glGetUniformBufferSizeEXT)( GLuint, GLint ) = extension_funcs[390]; TRACE("(%d, %d)\n", program, location ); ENTER_GL(); ret_value = func_glGetUniformBufferSizeEXT( program, location ); LEAVE_GL(); return ret_value; } static GLint WINAPI wine_glGetUniformLocation( GLuint program, char* name ) { GLint ret_value; GLint (*func_glGetUniformLocation)( GLuint, char* ) = extension_funcs[391]; TRACE("(%d, %p)\n", program, name ); ENTER_GL(); ret_value = func_glGetUniformLocation( program, name ); LEAVE_GL(); return ret_value; } static GLint WINAPI wine_glGetUniformLocationARB( unsigned int programObj, char* name ) { GLint ret_value; GLint (*func_glGetUniformLocationARB)( unsigned int, char* ) = extension_funcs[392]; TRACE("(%d, %p)\n", programObj, name ); ENTER_GL(); ret_value = func_glGetUniformLocationARB( programObj, name ); LEAVE_GL(); return ret_value; } static ptrdiff_t WINAPI wine_glGetUniformOffsetEXT( GLuint program, GLint location ) { ptrdiff_t ret_value; ptrdiff_t (*func_glGetUniformOffsetEXT)( GLuint, GLint ) = extension_funcs[393]; TRACE("(%d, %d)\n", program, location ); ENTER_GL(); ret_value = func_glGetUniformOffsetEXT( program, location ); LEAVE_GL(); return ret_value; } static void WINAPI wine_glGetUniformfv( GLuint program, GLint location, GLfloat* params ) { void (*func_glGetUniformfv)( GLuint, GLint, GLfloat* ) = extension_funcs[394]; TRACE("(%d, %d, %p)\n", program, location, params ); ENTER_GL(); func_glGetUniformfv( program, location, params ); LEAVE_GL(); } static void WINAPI wine_glGetUniformfvARB( unsigned int programObj, GLint location, GLfloat* params ) { void (*func_glGetUniformfvARB)( unsigned int, GLint, GLfloat* ) = extension_funcs[395]; TRACE("(%d, %d, %p)\n", programObj, location, params ); ENTER_GL(); func_glGetUniformfvARB( programObj, location, params ); LEAVE_GL(); } static void WINAPI wine_glGetUniformiv( GLuint program, GLint location, GLint* params ) { void (*func_glGetUniformiv)( GLuint, GLint, GLint* ) = extension_funcs[396]; TRACE("(%d, %d, %p)\n", program, location, params ); ENTER_GL(); func_glGetUniformiv( program, location, params ); LEAVE_GL(); } static void WINAPI wine_glGetUniformivARB( unsigned int programObj, GLint location, GLint* params ) { void (*func_glGetUniformivARB)( unsigned int, GLint, GLint* ) = extension_funcs[397]; TRACE("(%d, %d, %p)\n", programObj, location, params ); ENTER_GL(); func_glGetUniformivARB( programObj, location, params ); LEAVE_GL(); } static void WINAPI wine_glGetUniformuivEXT( GLuint program, GLint location, GLuint* params ) { void (*func_glGetUniformuivEXT)( GLuint, GLint, GLuint* ) = extension_funcs[398]; TRACE("(%d, %d, %p)\n", program, location, params ); ENTER_GL(); func_glGetUniformuivEXT( program, location, params ); LEAVE_GL(); } static void WINAPI wine_glGetVariantArrayObjectfvATI( GLuint id, GLenum pname, GLfloat* params ) { void (*func_glGetVariantArrayObjectfvATI)( GLuint, GLenum, GLfloat* ) = extension_funcs[399]; TRACE("(%d, %d, %p)\n", id, pname, params ); ENTER_GL(); func_glGetVariantArrayObjectfvATI( id, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetVariantArrayObjectivATI( GLuint id, GLenum pname, GLint* params ) { void (*func_glGetVariantArrayObjectivATI)( GLuint, GLenum, GLint* ) = extension_funcs[400]; TRACE("(%d, %d, %p)\n", id, pname, params ); ENTER_GL(); func_glGetVariantArrayObjectivATI( id, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetVariantBooleanvEXT( GLuint id, GLenum value, GLboolean* data ) { void (*func_glGetVariantBooleanvEXT)( GLuint, GLenum, GLboolean* ) = extension_funcs[401]; TRACE("(%d, %d, %p)\n", id, value, data ); ENTER_GL(); func_glGetVariantBooleanvEXT( id, value, data ); LEAVE_GL(); } static void WINAPI wine_glGetVariantFloatvEXT( GLuint id, GLenum value, GLfloat* data ) { void (*func_glGetVariantFloatvEXT)( GLuint, GLenum, GLfloat* ) = extension_funcs[402]; TRACE("(%d, %d, %p)\n", id, value, data ); ENTER_GL(); func_glGetVariantFloatvEXT( id, value, data ); LEAVE_GL(); } static void WINAPI wine_glGetVariantIntegervEXT( GLuint id, GLenum value, GLint* data ) { void (*func_glGetVariantIntegervEXT)( GLuint, GLenum, GLint* ) = extension_funcs[403]; TRACE("(%d, %d, %p)\n", id, value, data ); ENTER_GL(); func_glGetVariantIntegervEXT( id, value, data ); LEAVE_GL(); } static void WINAPI wine_glGetVariantPointervEXT( GLuint id, GLenum value, GLvoid** data ) { void (*func_glGetVariantPointervEXT)( GLuint, GLenum, GLvoid** ) = extension_funcs[404]; TRACE("(%d, %d, %p)\n", id, value, data ); ENTER_GL(); func_glGetVariantPointervEXT( id, value, data ); LEAVE_GL(); } static GLint WINAPI wine_glGetVaryingLocationNV( GLuint program, char* name ) { GLint ret_value; GLint (*func_glGetVaryingLocationNV)( GLuint, char* ) = extension_funcs[405]; TRACE("(%d, %p)\n", program, name ); ENTER_GL(); ret_value = func_glGetVaryingLocationNV( program, name ); LEAVE_GL(); return ret_value; } static void WINAPI wine_glGetVertexAttribArrayObjectfvATI( GLuint index, GLenum pname, GLfloat* params ) { void (*func_glGetVertexAttribArrayObjectfvATI)( GLuint, GLenum, GLfloat* ) = extension_funcs[406]; TRACE("(%d, %d, %p)\n", index, pname, params ); ENTER_GL(); func_glGetVertexAttribArrayObjectfvATI( index, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetVertexAttribArrayObjectivATI( GLuint index, GLenum pname, GLint* params ) { void (*func_glGetVertexAttribArrayObjectivATI)( GLuint, GLenum, GLint* ) = extension_funcs[407]; TRACE("(%d, %d, %p)\n", index, pname, params ); ENTER_GL(); func_glGetVertexAttribArrayObjectivATI( index, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetVertexAttribIivEXT( GLuint index, GLenum pname, GLint* params ) { void (*func_glGetVertexAttribIivEXT)( GLuint, GLenum, GLint* ) = extension_funcs[408]; TRACE("(%d, %d, %p)\n", index, pname, params ); ENTER_GL(); func_glGetVertexAttribIivEXT( index, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetVertexAttribIuivEXT( GLuint index, GLenum pname, GLuint* params ) { void (*func_glGetVertexAttribIuivEXT)( GLuint, GLenum, GLuint* ) = extension_funcs[409]; TRACE("(%d, %d, %p)\n", index, pname, params ); ENTER_GL(); func_glGetVertexAttribIuivEXT( index, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetVertexAttribPointerv( GLuint index, GLenum pname, GLvoid** pointer ) { void (*func_glGetVertexAttribPointerv)( GLuint, GLenum, GLvoid** ) = extension_funcs[410]; TRACE("(%d, %d, %p)\n", index, pname, pointer ); ENTER_GL(); func_glGetVertexAttribPointerv( index, pname, pointer ); LEAVE_GL(); } static void WINAPI wine_glGetVertexAttribPointervARB( GLuint index, GLenum pname, GLvoid** pointer ) { void (*func_glGetVertexAttribPointervARB)( GLuint, GLenum, GLvoid** ) = extension_funcs[411]; TRACE("(%d, %d, %p)\n", index, pname, pointer ); ENTER_GL(); func_glGetVertexAttribPointervARB( index, pname, pointer ); LEAVE_GL(); } static void WINAPI wine_glGetVertexAttribPointervNV( GLuint index, GLenum pname, GLvoid** pointer ) { void (*func_glGetVertexAttribPointervNV)( GLuint, GLenum, GLvoid** ) = extension_funcs[412]; TRACE("(%d, %d, %p)\n", index, pname, pointer ); ENTER_GL(); func_glGetVertexAttribPointervNV( index, pname, pointer ); LEAVE_GL(); } static void WINAPI wine_glGetVertexAttribdv( GLuint index, GLenum pname, GLdouble* params ) { void (*func_glGetVertexAttribdv)( GLuint, GLenum, GLdouble* ) = extension_funcs[413]; TRACE("(%d, %d, %p)\n", index, pname, params ); ENTER_GL(); func_glGetVertexAttribdv( index, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetVertexAttribdvARB( GLuint index, GLenum pname, GLdouble* params ) { void (*func_glGetVertexAttribdvARB)( GLuint, GLenum, GLdouble* ) = extension_funcs[414]; TRACE("(%d, %d, %p)\n", index, pname, params ); ENTER_GL(); func_glGetVertexAttribdvARB( index, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetVertexAttribdvNV( GLuint index, GLenum pname, GLdouble* params ) { void (*func_glGetVertexAttribdvNV)( GLuint, GLenum, GLdouble* ) = extension_funcs[415]; TRACE("(%d, %d, %p)\n", index, pname, params ); ENTER_GL(); func_glGetVertexAttribdvNV( index, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetVertexAttribfv( GLuint index, GLenum pname, GLfloat* params ) { void (*func_glGetVertexAttribfv)( GLuint, GLenum, GLfloat* ) = extension_funcs[416]; TRACE("(%d, %d, %p)\n", index, pname, params ); ENTER_GL(); func_glGetVertexAttribfv( index, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetVertexAttribfvARB( GLuint index, GLenum pname, GLfloat* params ) { void (*func_glGetVertexAttribfvARB)( GLuint, GLenum, GLfloat* ) = extension_funcs[417]; TRACE("(%d, %d, %p)\n", index, pname, params ); ENTER_GL(); func_glGetVertexAttribfvARB( index, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetVertexAttribfvNV( GLuint index, GLenum pname, GLfloat* params ) { void (*func_glGetVertexAttribfvNV)( GLuint, GLenum, GLfloat* ) = extension_funcs[418]; TRACE("(%d, %d, %p)\n", index, pname, params ); ENTER_GL(); func_glGetVertexAttribfvNV( index, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetVertexAttribiv( GLuint index, GLenum pname, GLint* params ) { void (*func_glGetVertexAttribiv)( GLuint, GLenum, GLint* ) = extension_funcs[419]; TRACE("(%d, %d, %p)\n", index, pname, params ); ENTER_GL(); func_glGetVertexAttribiv( index, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetVertexAttribivARB( GLuint index, GLenum pname, GLint* params ) { void (*func_glGetVertexAttribivARB)( GLuint, GLenum, GLint* ) = extension_funcs[420]; TRACE("(%d, %d, %p)\n", index, pname, params ); ENTER_GL(); func_glGetVertexAttribivARB( index, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGetVertexAttribivNV( GLuint index, GLenum pname, GLint* params ) { void (*func_glGetVertexAttribivNV)( GLuint, GLenum, GLint* ) = extension_funcs[421]; TRACE("(%d, %d, %p)\n", index, pname, params ); ENTER_GL(); func_glGetVertexAttribivNV( index, pname, params ); LEAVE_GL(); } static void WINAPI wine_glGlobalAlphaFactorbSUN( GLbyte factor ) { void (*func_glGlobalAlphaFactorbSUN)( GLbyte ) = extension_funcs[422]; TRACE("(%d)\n", factor ); ENTER_GL(); func_glGlobalAlphaFactorbSUN( factor ); LEAVE_GL(); } static void WINAPI wine_glGlobalAlphaFactordSUN( GLdouble factor ) { void (*func_glGlobalAlphaFactordSUN)( GLdouble ) = extension_funcs[423]; TRACE("(%f)\n", factor ); ENTER_GL(); func_glGlobalAlphaFactordSUN( factor ); LEAVE_GL(); } static void WINAPI wine_glGlobalAlphaFactorfSUN( GLfloat factor ) { void (*func_glGlobalAlphaFactorfSUN)( GLfloat ) = extension_funcs[424]; TRACE("(%f)\n", factor ); ENTER_GL(); func_glGlobalAlphaFactorfSUN( factor ); LEAVE_GL(); } static void WINAPI wine_glGlobalAlphaFactoriSUN( GLint factor ) { void (*func_glGlobalAlphaFactoriSUN)( GLint ) = extension_funcs[425]; TRACE("(%d)\n", factor ); ENTER_GL(); func_glGlobalAlphaFactoriSUN( factor ); LEAVE_GL(); } static void WINAPI wine_glGlobalAlphaFactorsSUN( GLshort factor ) { void (*func_glGlobalAlphaFactorsSUN)( GLshort ) = extension_funcs[426]; TRACE("(%d)\n", factor ); ENTER_GL(); func_glGlobalAlphaFactorsSUN( factor ); LEAVE_GL(); } static void WINAPI wine_glGlobalAlphaFactorubSUN( GLubyte factor ) { void (*func_glGlobalAlphaFactorubSUN)( GLubyte ) = extension_funcs[427]; TRACE("(%d)\n", factor ); ENTER_GL(); func_glGlobalAlphaFactorubSUN( factor ); LEAVE_GL(); } static void WINAPI wine_glGlobalAlphaFactoruiSUN( GLuint factor ) { void (*func_glGlobalAlphaFactoruiSUN)( GLuint ) = extension_funcs[428]; TRACE("(%d)\n", factor ); ENTER_GL(); func_glGlobalAlphaFactoruiSUN( factor ); LEAVE_GL(); } static void WINAPI wine_glGlobalAlphaFactorusSUN( GLushort factor ) { void (*func_glGlobalAlphaFactorusSUN)( GLushort ) = extension_funcs[429]; TRACE("(%d)\n", factor ); ENTER_GL(); func_glGlobalAlphaFactorusSUN( factor ); LEAVE_GL(); } static void WINAPI wine_glHintPGI( GLenum target, GLint mode ) { void (*func_glHintPGI)( GLenum, GLint ) = extension_funcs[430]; TRACE("(%d, %d)\n", target, mode ); ENTER_GL(); func_glHintPGI( target, mode ); LEAVE_GL(); } static void WINAPI wine_glHistogramEXT( GLenum target, GLsizei width, GLenum internalformat, GLboolean sink ) { void (*func_glHistogramEXT)( GLenum, GLsizei, GLenum, GLboolean ) = extension_funcs[431]; TRACE("(%d, %d, %d, %d)\n", target, width, internalformat, sink ); ENTER_GL(); func_glHistogramEXT( target, width, internalformat, sink ); LEAVE_GL(); } static void WINAPI wine_glIglooInterfaceSGIX( GLint pname, GLint* params ) { void (*func_glIglooInterfaceSGIX)( GLint, GLint* ) = extension_funcs[432]; TRACE("(%d, %p)\n", pname, params ); ENTER_GL(); func_glIglooInterfaceSGIX( pname, params ); LEAVE_GL(); } static void WINAPI wine_glImageTransformParameterfHP( GLenum target, GLenum pname, GLfloat param ) { void (*func_glImageTransformParameterfHP)( GLenum, GLenum, GLfloat ) = extension_funcs[433]; TRACE("(%d, %d, %f)\n", target, pname, param ); ENTER_GL(); func_glImageTransformParameterfHP( target, pname, param ); LEAVE_GL(); } static void WINAPI wine_glImageTransformParameterfvHP( GLenum target, GLenum pname, GLfloat* params ) { void (*func_glImageTransformParameterfvHP)( GLenum, GLenum, GLfloat* ) = extension_funcs[434]; TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glImageTransformParameterfvHP( target, pname, params ); LEAVE_GL(); } static void WINAPI wine_glImageTransformParameteriHP( GLenum target, GLenum pname, GLint param ) { void (*func_glImageTransformParameteriHP)( GLenum, GLenum, GLint ) = extension_funcs[435]; TRACE("(%d, %d, %d)\n", target, pname, param ); ENTER_GL(); func_glImageTransformParameteriHP( target, pname, param ); LEAVE_GL(); } static void WINAPI wine_glImageTransformParameterivHP( GLenum target, GLenum pname, GLint* params ) { void (*func_glImageTransformParameterivHP)( GLenum, GLenum, GLint* ) = extension_funcs[436]; TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glImageTransformParameterivHP( target, pname, params ); LEAVE_GL(); } static void WINAPI wine_glIndexFuncEXT( GLenum func, GLclampf ref ) { void (*func_glIndexFuncEXT)( GLenum, GLclampf ) = extension_funcs[437]; TRACE("(%d, %f)\n", func, ref ); ENTER_GL(); func_glIndexFuncEXT( func, ref ); LEAVE_GL(); } static void WINAPI wine_glIndexMaterialEXT( GLenum face, GLenum mode ) { void (*func_glIndexMaterialEXT)( GLenum, GLenum ) = extension_funcs[438]; TRACE("(%d, %d)\n", face, mode ); ENTER_GL(); func_glIndexMaterialEXT( face, mode ); LEAVE_GL(); } static void WINAPI wine_glIndexPointerEXT( GLenum type, GLsizei stride, GLsizei count, GLvoid* pointer ) { void (*func_glIndexPointerEXT)( GLenum, GLsizei, GLsizei, GLvoid* ) = extension_funcs[439]; TRACE("(%d, %d, %d, %p)\n", type, stride, count, pointer ); ENTER_GL(); func_glIndexPointerEXT( type, stride, count, pointer ); LEAVE_GL(); } static void WINAPI wine_glIndexPointerListIBM( GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) { void (*func_glIndexPointerListIBM)( GLenum, GLint, GLvoid**, GLint ) = extension_funcs[440]; TRACE("(%d, %d, %p, %d)\n", type, stride, pointer, ptrstride ); ENTER_GL(); func_glIndexPointerListIBM( type, stride, pointer, ptrstride ); LEAVE_GL(); } static void WINAPI wine_glInsertComponentEXT( GLuint res, GLuint src, GLuint num ) { void (*func_glInsertComponentEXT)( GLuint, GLuint, GLuint ) = extension_funcs[441]; TRACE("(%d, %d, %d)\n", res, src, num ); ENTER_GL(); func_glInsertComponentEXT( res, src, num ); LEAVE_GL(); } static void WINAPI wine_glInstrumentsBufferSGIX( GLsizei size, GLint* buffer ) { void (*func_glInstrumentsBufferSGIX)( GLsizei, GLint* ) = extension_funcs[442]; TRACE("(%d, %p)\n", size, buffer ); ENTER_GL(); func_glInstrumentsBufferSGIX( size, buffer ); LEAVE_GL(); } static GLboolean WINAPI wine_glIsAsyncMarkerSGIX( GLuint marker ) { GLboolean ret_value; GLboolean (*func_glIsAsyncMarkerSGIX)( GLuint ) = extension_funcs[443]; TRACE("(%d)\n", marker ); ENTER_GL(); ret_value = func_glIsAsyncMarkerSGIX( marker ); LEAVE_GL(); return ret_value; } static GLboolean WINAPI wine_glIsBuffer( GLuint buffer ) { GLboolean ret_value; GLboolean (*func_glIsBuffer)( GLuint ) = extension_funcs[444]; TRACE("(%d)\n", buffer ); ENTER_GL(); ret_value = func_glIsBuffer( buffer ); LEAVE_GL(); return ret_value; } static GLboolean WINAPI wine_glIsBufferARB( GLuint buffer ) { GLboolean ret_value; GLboolean (*func_glIsBufferARB)( GLuint ) = extension_funcs[445]; TRACE("(%d)\n", buffer ); ENTER_GL(); ret_value = func_glIsBufferARB( buffer ); LEAVE_GL(); return ret_value; } static GLboolean WINAPI wine_glIsEnabledIndexedEXT( GLenum target, GLuint index ) { GLboolean ret_value; GLboolean (*func_glIsEnabledIndexedEXT)( GLenum, GLuint ) = extension_funcs[446]; TRACE("(%d, %d)\n", target, index ); ENTER_GL(); ret_value = func_glIsEnabledIndexedEXT( target, index ); LEAVE_GL(); return ret_value; } static GLboolean WINAPI wine_glIsFenceAPPLE( GLuint fence ) { GLboolean ret_value; GLboolean (*func_glIsFenceAPPLE)( GLuint ) = extension_funcs[447]; TRACE("(%d)\n", fence ); ENTER_GL(); ret_value = func_glIsFenceAPPLE( fence ); LEAVE_GL(); return ret_value; } static GLboolean WINAPI wine_glIsFenceNV( GLuint fence ) { GLboolean ret_value; GLboolean (*func_glIsFenceNV)( GLuint ) = extension_funcs[448]; TRACE("(%d)\n", fence ); ENTER_GL(); ret_value = func_glIsFenceNV( fence ); LEAVE_GL(); return ret_value; } static GLboolean WINAPI wine_glIsFramebufferEXT( GLuint framebuffer ) { GLboolean ret_value; GLboolean (*func_glIsFramebufferEXT)( GLuint ) = extension_funcs[449]; TRACE("(%d)\n", framebuffer ); ENTER_GL(); ret_value = func_glIsFramebufferEXT( framebuffer ); LEAVE_GL(); return ret_value; } static GLboolean WINAPI wine_glIsObjectBufferATI( GLuint buffer ) { GLboolean ret_value; GLboolean (*func_glIsObjectBufferATI)( GLuint ) = extension_funcs[450]; TRACE("(%d)\n", buffer ); ENTER_GL(); ret_value = func_glIsObjectBufferATI( buffer ); LEAVE_GL(); return ret_value; } static GLboolean WINAPI wine_glIsOcclusionQueryNV( GLuint id ) { GLboolean ret_value; GLboolean (*func_glIsOcclusionQueryNV)( GLuint ) = extension_funcs[451]; TRACE("(%d)\n", id ); ENTER_GL(); ret_value = func_glIsOcclusionQueryNV( id ); LEAVE_GL(); return ret_value; } static GLboolean WINAPI wine_glIsProgram( GLuint program ) { GLboolean ret_value; GLboolean (*func_glIsProgram)( GLuint ) = extension_funcs[452]; TRACE("(%d)\n", program ); ENTER_GL(); ret_value = func_glIsProgram( program ); LEAVE_GL(); return ret_value; } static GLboolean WINAPI wine_glIsProgramARB( GLuint program ) { GLboolean ret_value; GLboolean (*func_glIsProgramARB)( GLuint ) = extension_funcs[453]; TRACE("(%d)\n", program ); ENTER_GL(); ret_value = func_glIsProgramARB( program ); LEAVE_GL(); return ret_value; } static GLboolean WINAPI wine_glIsProgramNV( GLuint id ) { GLboolean ret_value; GLboolean (*func_glIsProgramNV)( GLuint ) = extension_funcs[454]; TRACE("(%d)\n", id ); ENTER_GL(); ret_value = func_glIsProgramNV( id ); LEAVE_GL(); return ret_value; } static GLboolean WINAPI wine_glIsQuery( GLuint id ) { GLboolean ret_value; GLboolean (*func_glIsQuery)( GLuint ) = extension_funcs[455]; TRACE("(%d)\n", id ); ENTER_GL(); ret_value = func_glIsQuery( id ); LEAVE_GL(); return ret_value; } static GLboolean WINAPI wine_glIsQueryARB( GLuint id ) { GLboolean ret_value; GLboolean (*func_glIsQueryARB)( GLuint ) = extension_funcs[456]; TRACE("(%d)\n", id ); ENTER_GL(); ret_value = func_glIsQueryARB( id ); LEAVE_GL(); return ret_value; } static GLboolean WINAPI wine_glIsRenderbufferEXT( GLuint renderbuffer ) { GLboolean ret_value; GLboolean (*func_glIsRenderbufferEXT)( GLuint ) = extension_funcs[457]; TRACE("(%d)\n", renderbuffer ); ENTER_GL(); ret_value = func_glIsRenderbufferEXT( renderbuffer ); LEAVE_GL(); return ret_value; } static GLboolean WINAPI wine_glIsShader( GLuint shader ) { GLboolean ret_value; GLboolean (*func_glIsShader)( GLuint ) = extension_funcs[458]; TRACE("(%d)\n", shader ); ENTER_GL(); ret_value = func_glIsShader( shader ); LEAVE_GL(); return ret_value; } static GLboolean WINAPI wine_glIsTextureEXT( GLuint texture ) { GLboolean ret_value; GLboolean (*func_glIsTextureEXT)( GLuint ) = extension_funcs[459]; TRACE("(%d)\n", texture ); ENTER_GL(); ret_value = func_glIsTextureEXT( texture ); LEAVE_GL(); return ret_value; } static GLboolean WINAPI wine_glIsVariantEnabledEXT( GLuint id, GLenum cap ) { GLboolean ret_value; GLboolean (*func_glIsVariantEnabledEXT)( GLuint, GLenum ) = extension_funcs[460]; TRACE("(%d, %d)\n", id, cap ); ENTER_GL(); ret_value = func_glIsVariantEnabledEXT( id, cap ); LEAVE_GL(); return ret_value; } static GLboolean WINAPI wine_glIsVertexArrayAPPLE( GLuint array ) { GLboolean ret_value; GLboolean (*func_glIsVertexArrayAPPLE)( GLuint ) = extension_funcs[461]; TRACE("(%d)\n", array ); ENTER_GL(); ret_value = func_glIsVertexArrayAPPLE( array ); LEAVE_GL(); return ret_value; } static void WINAPI wine_glLightEnviSGIX( GLenum pname, GLint param ) { void (*func_glLightEnviSGIX)( GLenum, GLint ) = extension_funcs[462]; TRACE("(%d, %d)\n", pname, param ); ENTER_GL(); func_glLightEnviSGIX( pname, param ); LEAVE_GL(); } static void WINAPI wine_glLinkProgram( GLuint program ) { void (*func_glLinkProgram)( GLuint ) = extension_funcs[463]; TRACE("(%d)\n", program ); ENTER_GL(); func_glLinkProgram( program ); LEAVE_GL(); } static void WINAPI wine_glLinkProgramARB( unsigned int programObj ) { void (*func_glLinkProgramARB)( unsigned int ) = extension_funcs[464]; TRACE("(%d)\n", programObj ); ENTER_GL(); func_glLinkProgramARB( programObj ); LEAVE_GL(); } static void WINAPI wine_glListParameterfSGIX( GLuint list, GLenum pname, GLfloat param ) { void (*func_glListParameterfSGIX)( GLuint, GLenum, GLfloat ) = extension_funcs[465]; TRACE("(%d, %d, %f)\n", list, pname, param ); ENTER_GL(); func_glListParameterfSGIX( list, pname, param ); LEAVE_GL(); } static void WINAPI wine_glListParameterfvSGIX( GLuint list, GLenum pname, GLfloat* params ) { void (*func_glListParameterfvSGIX)( GLuint, GLenum, GLfloat* ) = extension_funcs[466]; TRACE("(%d, %d, %p)\n", list, pname, params ); ENTER_GL(); func_glListParameterfvSGIX( list, pname, params ); LEAVE_GL(); } static void WINAPI wine_glListParameteriSGIX( GLuint list, GLenum pname, GLint param ) { void (*func_glListParameteriSGIX)( GLuint, GLenum, GLint ) = extension_funcs[467]; TRACE("(%d, %d, %d)\n", list, pname, param ); ENTER_GL(); func_glListParameteriSGIX( list, pname, param ); LEAVE_GL(); } static void WINAPI wine_glListParameterivSGIX( GLuint list, GLenum pname, GLint* params ) { void (*func_glListParameterivSGIX)( GLuint, GLenum, GLint* ) = extension_funcs[468]; TRACE("(%d, %d, %p)\n", list, pname, params ); ENTER_GL(); func_glListParameterivSGIX( list, pname, params ); LEAVE_GL(); } static void WINAPI wine_glLoadIdentityDeformationMapSGIX( GLint mask ) { void (*func_glLoadIdentityDeformationMapSGIX)( GLint ) = extension_funcs[469]; TRACE("(%d)\n", mask ); ENTER_GL(); func_glLoadIdentityDeformationMapSGIX( mask ); LEAVE_GL(); } static void WINAPI wine_glLoadProgramNV( GLenum target, GLuint id, GLsizei len, GLubyte* program ) { void (*func_glLoadProgramNV)( GLenum, GLuint, GLsizei, GLubyte* ) = extension_funcs[470]; TRACE("(%d, %d, %d, %p)\n", target, id, len, program ); ENTER_GL(); func_glLoadProgramNV( target, id, len, program ); LEAVE_GL(); } static void WINAPI wine_glLoadTransposeMatrixd( GLdouble* m ) { void (*func_glLoadTransposeMatrixd)( GLdouble* ) = extension_funcs[471]; TRACE("(%p)\n", m ); ENTER_GL(); func_glLoadTransposeMatrixd( m ); LEAVE_GL(); } static void WINAPI wine_glLoadTransposeMatrixdARB( GLdouble* m ) { void (*func_glLoadTransposeMatrixdARB)( GLdouble* ) = extension_funcs[472]; TRACE("(%p)\n", m ); ENTER_GL(); func_glLoadTransposeMatrixdARB( m ); LEAVE_GL(); } static void WINAPI wine_glLoadTransposeMatrixf( GLfloat* m ) { void (*func_glLoadTransposeMatrixf)( GLfloat* ) = extension_funcs[473]; TRACE("(%p)\n", m ); ENTER_GL(); func_glLoadTransposeMatrixf( m ); LEAVE_GL(); } static void WINAPI wine_glLoadTransposeMatrixfARB( GLfloat* m ) { void (*func_glLoadTransposeMatrixfARB)( GLfloat* ) = extension_funcs[474]; TRACE("(%p)\n", m ); ENTER_GL(); func_glLoadTransposeMatrixfARB( m ); LEAVE_GL(); } static void WINAPI wine_glLockArraysEXT( GLint first, GLsizei count ) { void (*func_glLockArraysEXT)( GLint, GLsizei ) = extension_funcs[475]; TRACE("(%d, %d)\n", first, count ); ENTER_GL(); func_glLockArraysEXT( first, count ); LEAVE_GL(); } static void WINAPI wine_glMTexCoord2fSGIS( GLenum target, GLfloat s, GLfloat t ) { void (*func_glMTexCoord2fSGIS)( GLenum, GLfloat, GLfloat ) = extension_funcs[476]; TRACE("(%d, %f, %f)\n", target, s, t ); ENTER_GL(); func_glMTexCoord2fSGIS( target, s, t ); LEAVE_GL(); } static void WINAPI wine_glMTexCoord2fvSGIS( GLenum target, GLfloat * v ) { void (*func_glMTexCoord2fvSGIS)( GLenum, GLfloat * ) = extension_funcs[477]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMTexCoord2fvSGIS( target, v ); LEAVE_GL(); } static GLvoid* WINAPI wine_glMapBuffer( GLenum target, GLenum access ) { GLvoid* ret_value; GLvoid* (*func_glMapBuffer)( GLenum, GLenum ) = extension_funcs[478]; TRACE("(%d, %d)\n", target, access ); ENTER_GL(); ret_value = func_glMapBuffer( target, access ); LEAVE_GL(); return ret_value; } static GLvoid* WINAPI wine_glMapBufferARB( GLenum target, GLenum access ) { GLvoid* ret_value; GLvoid* (*func_glMapBufferARB)( GLenum, GLenum ) = extension_funcs[479]; TRACE("(%d, %d)\n", target, access ); ENTER_GL(); ret_value = func_glMapBufferARB( target, access ); LEAVE_GL(); return ret_value; } static void WINAPI wine_glMapControlPointsNV( GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, GLvoid* points ) { void (*func_glMapControlPointsNV)( GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, GLvoid* ) = extension_funcs[480]; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, index, type, ustride, vstride, uorder, vorder, packed, points ); ENTER_GL(); func_glMapControlPointsNV( target, index, type, ustride, vstride, uorder, vorder, packed, points ); LEAVE_GL(); } static GLvoid* WINAPI wine_glMapObjectBufferATI( GLuint buffer ) { GLvoid* ret_value; GLvoid* (*func_glMapObjectBufferATI)( GLuint ) = extension_funcs[481]; TRACE("(%d)\n", buffer ); ENTER_GL(); ret_value = func_glMapObjectBufferATI( buffer ); LEAVE_GL(); return ret_value; } static void WINAPI wine_glMapParameterfvNV( GLenum target, GLenum pname, GLfloat* params ) { void (*func_glMapParameterfvNV)( GLenum, GLenum, GLfloat* ) = extension_funcs[482]; TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glMapParameterfvNV( target, pname, params ); LEAVE_GL(); } static void WINAPI wine_glMapParameterivNV( GLenum target, GLenum pname, GLint* params ) { void (*func_glMapParameterivNV)( GLenum, GLenum, GLint* ) = extension_funcs[483]; TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glMapParameterivNV( target, pname, params ); LEAVE_GL(); } static void WINAPI wine_glMatrixIndexPointerARB( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) { void (*func_glMatrixIndexPointerARB)( GLint, GLenum, GLsizei, GLvoid* ) = extension_funcs[484]; TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer ); ENTER_GL(); func_glMatrixIndexPointerARB( size, type, stride, pointer ); LEAVE_GL(); } static void WINAPI wine_glMatrixIndexubvARB( GLint size, GLubyte* indices ) { void (*func_glMatrixIndexubvARB)( GLint, GLubyte* ) = extension_funcs[485]; TRACE("(%d, %p)\n", size, indices ); ENTER_GL(); func_glMatrixIndexubvARB( size, indices ); LEAVE_GL(); } static void WINAPI wine_glMatrixIndexuivARB( GLint size, GLuint* indices ) { void (*func_glMatrixIndexuivARB)( GLint, GLuint* ) = extension_funcs[486]; TRACE("(%d, %p)\n", size, indices ); ENTER_GL(); func_glMatrixIndexuivARB( size, indices ); LEAVE_GL(); } static void WINAPI wine_glMatrixIndexusvARB( GLint size, GLushort* indices ) { void (*func_glMatrixIndexusvARB)( GLint, GLushort* ) = extension_funcs[487]; TRACE("(%d, %p)\n", size, indices ); ENTER_GL(); func_glMatrixIndexusvARB( size, indices ); LEAVE_GL(); } static void WINAPI wine_glMinmaxEXT( GLenum target, GLenum internalformat, GLboolean sink ) { void (*func_glMinmaxEXT)( GLenum, GLenum, GLboolean ) = extension_funcs[488]; TRACE("(%d, %d, %d)\n", target, internalformat, sink ); ENTER_GL(); func_glMinmaxEXT( target, internalformat, sink ); LEAVE_GL(); } static void WINAPI wine_glMultTransposeMatrixd( GLdouble* m ) { void (*func_glMultTransposeMatrixd)( GLdouble* ) = extension_funcs[489]; TRACE("(%p)\n", m ); ENTER_GL(); func_glMultTransposeMatrixd( m ); LEAVE_GL(); } static void WINAPI wine_glMultTransposeMatrixdARB( GLdouble* m ) { void (*func_glMultTransposeMatrixdARB)( GLdouble* ) = extension_funcs[490]; TRACE("(%p)\n", m ); ENTER_GL(); func_glMultTransposeMatrixdARB( m ); LEAVE_GL(); } static void WINAPI wine_glMultTransposeMatrixf( GLfloat* m ) { void (*func_glMultTransposeMatrixf)( GLfloat* ) = extension_funcs[491]; TRACE("(%p)\n", m ); ENTER_GL(); func_glMultTransposeMatrixf( m ); LEAVE_GL(); } static void WINAPI wine_glMultTransposeMatrixfARB( GLfloat* m ) { void (*func_glMultTransposeMatrixfARB)( GLfloat* ) = extension_funcs[492]; TRACE("(%p)\n", m ); ENTER_GL(); func_glMultTransposeMatrixfARB( m ); LEAVE_GL(); } static void WINAPI wine_glMultiDrawArrays( GLenum mode, GLint* first, GLsizei* count, GLsizei primcount ) { void (*func_glMultiDrawArrays)( GLenum, GLint*, GLsizei*, GLsizei ) = extension_funcs[493]; TRACE("(%d, %p, %p, %d)\n", mode, first, count, primcount ); ENTER_GL(); func_glMultiDrawArrays( mode, first, count, primcount ); LEAVE_GL(); } static void WINAPI wine_glMultiDrawArraysEXT( GLenum mode, GLint* first, GLsizei* count, GLsizei primcount ) { void (*func_glMultiDrawArraysEXT)( GLenum, GLint*, GLsizei*, GLsizei ) = extension_funcs[494]; TRACE("(%d, %p, %p, %d)\n", mode, first, count, primcount ); ENTER_GL(); func_glMultiDrawArraysEXT( mode, first, count, primcount ); LEAVE_GL(); } static void WINAPI wine_glMultiDrawElementArrayAPPLE( GLenum mode, GLint* first, GLsizei* count, GLsizei primcount ) { void (*func_glMultiDrawElementArrayAPPLE)( GLenum, GLint*, GLsizei*, GLsizei ) = extension_funcs[495]; TRACE("(%d, %p, %p, %d)\n", mode, first, count, primcount ); ENTER_GL(); func_glMultiDrawElementArrayAPPLE( mode, first, count, primcount ); LEAVE_GL(); } static void WINAPI wine_glMultiDrawElements( GLenum mode, GLsizei* count, GLenum type, GLvoid** indices, GLsizei primcount ) { void (*func_glMultiDrawElements)( GLenum, GLsizei*, GLenum, GLvoid**, GLsizei ) = extension_funcs[496]; TRACE("(%d, %p, %d, %p, %d)\n", mode, count, type, indices, primcount ); ENTER_GL(); func_glMultiDrawElements( mode, count, type, indices, primcount ); LEAVE_GL(); } static void WINAPI wine_glMultiDrawElementsEXT( GLenum mode, GLsizei* count, GLenum type, GLvoid** indices, GLsizei primcount ) { void (*func_glMultiDrawElementsEXT)( GLenum, GLsizei*, GLenum, GLvoid**, GLsizei ) = extension_funcs[497]; TRACE("(%d, %p, %d, %p, %d)\n", mode, count, type, indices, primcount ); ENTER_GL(); func_glMultiDrawElementsEXT( mode, count, type, indices, primcount ); LEAVE_GL(); } static void WINAPI wine_glMultiDrawRangeElementArrayAPPLE( GLenum mode, GLuint start, GLuint end, GLint* first, GLsizei* count, GLsizei primcount ) { void (*func_glMultiDrawRangeElementArrayAPPLE)( GLenum, GLuint, GLuint, GLint*, GLsizei*, GLsizei ) = extension_funcs[498]; TRACE("(%d, %d, %d, %p, %p, %d)\n", mode, start, end, first, count, primcount ); ENTER_GL(); func_glMultiDrawRangeElementArrayAPPLE( mode, start, end, first, count, primcount ); LEAVE_GL(); } static void WINAPI wine_glMultiModeDrawArraysIBM( GLenum* mode, GLint* first, GLsizei* count, GLsizei primcount, GLint modestride ) { void (*func_glMultiModeDrawArraysIBM)( GLenum*, GLint*, GLsizei*, GLsizei, GLint ) = extension_funcs[499]; TRACE("(%p, %p, %p, %d, %d)\n", mode, first, count, primcount, modestride ); ENTER_GL(); func_glMultiModeDrawArraysIBM( mode, first, count, primcount, modestride ); LEAVE_GL(); } static void WINAPI wine_glMultiModeDrawElementsIBM( GLenum* mode, GLsizei* count, GLenum type, GLvoid* const* indices, GLsizei primcount, GLint modestride ) { void (*func_glMultiModeDrawElementsIBM)( GLenum*, GLsizei*, GLenum, GLvoid* const*, GLsizei, GLint ) = extension_funcs[500]; TRACE("(%p, %p, %d, %p, %d, %d)\n", mode, count, type, indices, primcount, modestride ); ENTER_GL(); func_glMultiModeDrawElementsIBM( mode, count, type, indices, primcount, modestride ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord1d( GLenum target, GLdouble s ) { void (*func_glMultiTexCoord1d)( GLenum, GLdouble ) = extension_funcs[501]; TRACE("(%d, %f)\n", target, s ); ENTER_GL(); func_glMultiTexCoord1d( target, s ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord1dARB( GLenum target, GLdouble s ) { void (*func_glMultiTexCoord1dARB)( GLenum, GLdouble ) = extension_funcs[502]; TRACE("(%d, %f)\n", target, s ); ENTER_GL(); func_glMultiTexCoord1dARB( target, s ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord1dSGIS( GLenum target, GLdouble s ) { void (*func_glMultiTexCoord1dSGIS)( GLenum, GLdouble ) = extension_funcs[503]; TRACE("(%d, %f)\n", target, s ); ENTER_GL(); func_glMultiTexCoord1dSGIS( target, s ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord1dv( GLenum target, GLdouble* v ) { void (*func_glMultiTexCoord1dv)( GLenum, GLdouble* ) = extension_funcs[504]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord1dv( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord1dvARB( GLenum target, GLdouble* v ) { void (*func_glMultiTexCoord1dvARB)( GLenum, GLdouble* ) = extension_funcs[505]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord1dvARB( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord1dvSGIS( GLenum target, GLdouble * v ) { void (*func_glMultiTexCoord1dvSGIS)( GLenum, GLdouble * ) = extension_funcs[506]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord1dvSGIS( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord1f( GLenum target, GLfloat s ) { void (*func_glMultiTexCoord1f)( GLenum, GLfloat ) = extension_funcs[507]; TRACE("(%d, %f)\n", target, s ); ENTER_GL(); func_glMultiTexCoord1f( target, s ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord1fARB( GLenum target, GLfloat s ) { void (*func_glMultiTexCoord1fARB)( GLenum, GLfloat ) = extension_funcs[508]; TRACE("(%d, %f)\n", target, s ); ENTER_GL(); func_glMultiTexCoord1fARB( target, s ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord1fSGIS( GLenum target, GLfloat s ) { void (*func_glMultiTexCoord1fSGIS)( GLenum, GLfloat ) = extension_funcs[509]; TRACE("(%d, %f)\n", target, s ); ENTER_GL(); func_glMultiTexCoord1fSGIS( target, s ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord1fv( GLenum target, GLfloat* v ) { void (*func_glMultiTexCoord1fv)( GLenum, GLfloat* ) = extension_funcs[510]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord1fv( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord1fvARB( GLenum target, GLfloat* v ) { void (*func_glMultiTexCoord1fvARB)( GLenum, GLfloat* ) = extension_funcs[511]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord1fvARB( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord1fvSGIS( GLenum target, const GLfloat * v ) { void (*func_glMultiTexCoord1fvSGIS)( GLenum, const GLfloat * ) = extension_funcs[512]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord1fvSGIS( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord1hNV( GLenum target, unsigned short s ) { void (*func_glMultiTexCoord1hNV)( GLenum, unsigned short ) = extension_funcs[513]; TRACE("(%d, %d)\n", target, s ); ENTER_GL(); func_glMultiTexCoord1hNV( target, s ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord1hvNV( GLenum target, unsigned short* v ) { void (*func_glMultiTexCoord1hvNV)( GLenum, unsigned short* ) = extension_funcs[514]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord1hvNV( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord1i( GLenum target, GLint s ) { void (*func_glMultiTexCoord1i)( GLenum, GLint ) = extension_funcs[515]; TRACE("(%d, %d)\n", target, s ); ENTER_GL(); func_glMultiTexCoord1i( target, s ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord1iARB( GLenum target, GLint s ) { void (*func_glMultiTexCoord1iARB)( GLenum, GLint ) = extension_funcs[516]; TRACE("(%d, %d)\n", target, s ); ENTER_GL(); func_glMultiTexCoord1iARB( target, s ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord1iSGIS( GLenum target, GLint s ) { void (*func_glMultiTexCoord1iSGIS)( GLenum, GLint ) = extension_funcs[517]; TRACE("(%d, %d)\n", target, s ); ENTER_GL(); func_glMultiTexCoord1iSGIS( target, s ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord1iv( GLenum target, GLint* v ) { void (*func_glMultiTexCoord1iv)( GLenum, GLint* ) = extension_funcs[518]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord1iv( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord1ivARB( GLenum target, GLint* v ) { void (*func_glMultiTexCoord1ivARB)( GLenum, GLint* ) = extension_funcs[519]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord1ivARB( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord1ivSGIS( GLenum target, GLint * v ) { void (*func_glMultiTexCoord1ivSGIS)( GLenum, GLint * ) = extension_funcs[520]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord1ivSGIS( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord1s( GLenum target, GLshort s ) { void (*func_glMultiTexCoord1s)( GLenum, GLshort ) = extension_funcs[521]; TRACE("(%d, %d)\n", target, s ); ENTER_GL(); func_glMultiTexCoord1s( target, s ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord1sARB( GLenum target, GLshort s ) { void (*func_glMultiTexCoord1sARB)( GLenum, GLshort ) = extension_funcs[522]; TRACE("(%d, %d)\n", target, s ); ENTER_GL(); func_glMultiTexCoord1sARB( target, s ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord1sSGIS( GLenum target, GLshort s ) { void (*func_glMultiTexCoord1sSGIS)( GLenum, GLshort ) = extension_funcs[523]; TRACE("(%d, %d)\n", target, s ); ENTER_GL(); func_glMultiTexCoord1sSGIS( target, s ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord1sv( GLenum target, GLshort* v ) { void (*func_glMultiTexCoord1sv)( GLenum, GLshort* ) = extension_funcs[524]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord1sv( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord1svARB( GLenum target, GLshort* v ) { void (*func_glMultiTexCoord1svARB)( GLenum, GLshort* ) = extension_funcs[525]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord1svARB( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord1svSGIS( GLenum target, GLshort * v ) { void (*func_glMultiTexCoord1svSGIS)( GLenum, GLshort * ) = extension_funcs[526]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord1svSGIS( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t ) { void (*func_glMultiTexCoord2d)( GLenum, GLdouble, GLdouble ) = extension_funcs[527]; TRACE("(%d, %f, %f)\n", target, s, t ); ENTER_GL(); func_glMultiTexCoord2d( target, s, t ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord2dARB( GLenum target, GLdouble s, GLdouble t ) { void (*func_glMultiTexCoord2dARB)( GLenum, GLdouble, GLdouble ) = extension_funcs[528]; TRACE("(%d, %f, %f)\n", target, s, t ); ENTER_GL(); func_glMultiTexCoord2dARB( target, s, t ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord2dSGIS( GLenum target, GLdouble s, GLdouble t ) { void (*func_glMultiTexCoord2dSGIS)( GLenum, GLdouble, GLdouble ) = extension_funcs[529]; TRACE("(%d, %f, %f)\n", target, s, t ); ENTER_GL(); func_glMultiTexCoord2dSGIS( target, s, t ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord2dv( GLenum target, GLdouble* v ) { void (*func_glMultiTexCoord2dv)( GLenum, GLdouble* ) = extension_funcs[530]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord2dv( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord2dvARB( GLenum target, GLdouble* v ) { void (*func_glMultiTexCoord2dvARB)( GLenum, GLdouble* ) = extension_funcs[531]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord2dvARB( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord2dvSGIS( GLenum target, GLdouble * v ) { void (*func_glMultiTexCoord2dvSGIS)( GLenum, GLdouble * ) = extension_funcs[532]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord2dvSGIS( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t ) { void (*func_glMultiTexCoord2f)( GLenum, GLfloat, GLfloat ) = extension_funcs[533]; TRACE("(%d, %f, %f)\n", target, s, t ); ENTER_GL(); func_glMultiTexCoord2f( target, s, t ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord2fARB( GLenum target, GLfloat s, GLfloat t ) { void (*func_glMultiTexCoord2fARB)( GLenum, GLfloat, GLfloat ) = extension_funcs[534]; TRACE("(%d, %f, %f)\n", target, s, t ); ENTER_GL(); func_glMultiTexCoord2fARB( target, s, t ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord2fSGIS( GLenum target, GLfloat s, GLfloat t ) { void (*func_glMultiTexCoord2fSGIS)( GLenum, GLfloat, GLfloat ) = extension_funcs[535]; TRACE("(%d, %f, %f)\n", target, s, t ); ENTER_GL(); func_glMultiTexCoord2fSGIS( target, s, t ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord2fv( GLenum target, GLfloat* v ) { void (*func_glMultiTexCoord2fv)( GLenum, GLfloat* ) = extension_funcs[536]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord2fv( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord2fvARB( GLenum target, GLfloat* v ) { void (*func_glMultiTexCoord2fvARB)( GLenum, GLfloat* ) = extension_funcs[537]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord2fvARB( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord2fvSGIS( GLenum target, GLfloat * v ) { void (*func_glMultiTexCoord2fvSGIS)( GLenum, GLfloat * ) = extension_funcs[538]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord2fvSGIS( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord2hNV( GLenum target, unsigned short s, unsigned short t ) { void (*func_glMultiTexCoord2hNV)( GLenum, unsigned short, unsigned short ) = extension_funcs[539]; TRACE("(%d, %d, %d)\n", target, s, t ); ENTER_GL(); func_glMultiTexCoord2hNV( target, s, t ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord2hvNV( GLenum target, unsigned short* v ) { void (*func_glMultiTexCoord2hvNV)( GLenum, unsigned short* ) = extension_funcs[540]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord2hvNV( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord2i( GLenum target, GLint s, GLint t ) { void (*func_glMultiTexCoord2i)( GLenum, GLint, GLint ) = extension_funcs[541]; TRACE("(%d, %d, %d)\n", target, s, t ); ENTER_GL(); func_glMultiTexCoord2i( target, s, t ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord2iARB( GLenum target, GLint s, GLint t ) { void (*func_glMultiTexCoord2iARB)( GLenum, GLint, GLint ) = extension_funcs[542]; TRACE("(%d, %d, %d)\n", target, s, t ); ENTER_GL(); func_glMultiTexCoord2iARB( target, s, t ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord2iSGIS( GLenum target, GLint s, GLint t ) { void (*func_glMultiTexCoord2iSGIS)( GLenum, GLint, GLint ) = extension_funcs[543]; TRACE("(%d, %d, %d)\n", target, s, t ); ENTER_GL(); func_glMultiTexCoord2iSGIS( target, s, t ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord2iv( GLenum target, GLint* v ) { void (*func_glMultiTexCoord2iv)( GLenum, GLint* ) = extension_funcs[544]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord2iv( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord2ivARB( GLenum target, GLint* v ) { void (*func_glMultiTexCoord2ivARB)( GLenum, GLint* ) = extension_funcs[545]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord2ivARB( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord2ivSGIS( GLenum target, GLint * v ) { void (*func_glMultiTexCoord2ivSGIS)( GLenum, GLint * ) = extension_funcs[546]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord2ivSGIS( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord2s( GLenum target, GLshort s, GLshort t ) { void (*func_glMultiTexCoord2s)( GLenum, GLshort, GLshort ) = extension_funcs[547]; TRACE("(%d, %d, %d)\n", target, s, t ); ENTER_GL(); func_glMultiTexCoord2s( target, s, t ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord2sARB( GLenum target, GLshort s, GLshort t ) { void (*func_glMultiTexCoord2sARB)( GLenum, GLshort, GLshort ) = extension_funcs[548]; TRACE("(%d, %d, %d)\n", target, s, t ); ENTER_GL(); func_glMultiTexCoord2sARB( target, s, t ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord2sSGIS( GLenum target, GLshort s, GLshort t ) { void (*func_glMultiTexCoord2sSGIS)( GLenum, GLshort, GLshort ) = extension_funcs[549]; TRACE("(%d, %d, %d)\n", target, s, t ); ENTER_GL(); func_glMultiTexCoord2sSGIS( target, s, t ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord2sv( GLenum target, GLshort* v ) { void (*func_glMultiTexCoord2sv)( GLenum, GLshort* ) = extension_funcs[550]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord2sv( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord2svARB( GLenum target, GLshort* v ) { void (*func_glMultiTexCoord2svARB)( GLenum, GLshort* ) = extension_funcs[551]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord2svARB( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord2svSGIS( GLenum target, GLshort * v ) { void (*func_glMultiTexCoord2svSGIS)( GLenum, GLshort * ) = extension_funcs[552]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord2svSGIS( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r ) { void (*func_glMultiTexCoord3d)( GLenum, GLdouble, GLdouble, GLdouble ) = extension_funcs[553]; TRACE("(%d, %f, %f, %f)\n", target, s, t, r ); ENTER_GL(); func_glMultiTexCoord3d( target, s, t, r ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord3dARB( GLenum target, GLdouble s, GLdouble t, GLdouble r ) { void (*func_glMultiTexCoord3dARB)( GLenum, GLdouble, GLdouble, GLdouble ) = extension_funcs[554]; TRACE("(%d, %f, %f, %f)\n", target, s, t, r ); ENTER_GL(); func_glMultiTexCoord3dARB( target, s, t, r ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord3dSGIS( GLenum target, GLdouble s, GLdouble t, GLdouble r ) { void (*func_glMultiTexCoord3dSGIS)( GLenum, GLdouble, GLdouble, GLdouble ) = extension_funcs[555]; TRACE("(%d, %f, %f, %f)\n", target, s, t, r ); ENTER_GL(); func_glMultiTexCoord3dSGIS( target, s, t, r ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord3dv( GLenum target, GLdouble* v ) { void (*func_glMultiTexCoord3dv)( GLenum, GLdouble* ) = extension_funcs[556]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord3dv( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord3dvARB( GLenum target, GLdouble* v ) { void (*func_glMultiTexCoord3dvARB)( GLenum, GLdouble* ) = extension_funcs[557]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord3dvARB( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord3dvSGIS( GLenum target, GLdouble * v ) { void (*func_glMultiTexCoord3dvSGIS)( GLenum, GLdouble * ) = extension_funcs[558]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord3dvSGIS( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r ) { void (*func_glMultiTexCoord3f)( GLenum, GLfloat, GLfloat, GLfloat ) = extension_funcs[559]; TRACE("(%d, %f, %f, %f)\n", target, s, t, r ); ENTER_GL(); func_glMultiTexCoord3f( target, s, t, r ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord3fARB( GLenum target, GLfloat s, GLfloat t, GLfloat r ) { void (*func_glMultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat ) = extension_funcs[560]; TRACE("(%d, %f, %f, %f)\n", target, s, t, r ); ENTER_GL(); func_glMultiTexCoord3fARB( target, s, t, r ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord3fSGIS( GLenum target, GLfloat s, GLfloat t, GLfloat r ) { void (*func_glMultiTexCoord3fSGIS)( GLenum, GLfloat, GLfloat, GLfloat ) = extension_funcs[561]; TRACE("(%d, %f, %f, %f)\n", target, s, t, r ); ENTER_GL(); func_glMultiTexCoord3fSGIS( target, s, t, r ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord3fv( GLenum target, GLfloat* v ) { void (*func_glMultiTexCoord3fv)( GLenum, GLfloat* ) = extension_funcs[562]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord3fv( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord3fvARB( GLenum target, GLfloat* v ) { void (*func_glMultiTexCoord3fvARB)( GLenum, GLfloat* ) = extension_funcs[563]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord3fvARB( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord3fvSGIS( GLenum target, GLfloat * v ) { void (*func_glMultiTexCoord3fvSGIS)( GLenum, GLfloat * ) = extension_funcs[564]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord3fvSGIS( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord3hNV( GLenum target, unsigned short s, unsigned short t, unsigned short r ) { void (*func_glMultiTexCoord3hNV)( GLenum, unsigned short, unsigned short, unsigned short ) = extension_funcs[565]; TRACE("(%d, %d, %d, %d)\n", target, s, t, r ); ENTER_GL(); func_glMultiTexCoord3hNV( target, s, t, r ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord3hvNV( GLenum target, unsigned short* v ) { void (*func_glMultiTexCoord3hvNV)( GLenum, unsigned short* ) = extension_funcs[566]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord3hvNV( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r ) { void (*func_glMultiTexCoord3i)( GLenum, GLint, GLint, GLint ) = extension_funcs[567]; TRACE("(%d, %d, %d, %d)\n", target, s, t, r ); ENTER_GL(); func_glMultiTexCoord3i( target, s, t, r ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord3iARB( GLenum target, GLint s, GLint t, GLint r ) { void (*func_glMultiTexCoord3iARB)( GLenum, GLint, GLint, GLint ) = extension_funcs[568]; TRACE("(%d, %d, %d, %d)\n", target, s, t, r ); ENTER_GL(); func_glMultiTexCoord3iARB( target, s, t, r ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord3iSGIS( GLenum target, GLint s, GLint t, GLint r ) { void (*func_glMultiTexCoord3iSGIS)( GLenum, GLint, GLint, GLint ) = extension_funcs[569]; TRACE("(%d, %d, %d, %d)\n", target, s, t, r ); ENTER_GL(); func_glMultiTexCoord3iSGIS( target, s, t, r ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord3iv( GLenum target, GLint* v ) { void (*func_glMultiTexCoord3iv)( GLenum, GLint* ) = extension_funcs[570]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord3iv( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord3ivARB( GLenum target, GLint* v ) { void (*func_glMultiTexCoord3ivARB)( GLenum, GLint* ) = extension_funcs[571]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord3ivARB( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord3ivSGIS( GLenum target, GLint * v ) { void (*func_glMultiTexCoord3ivSGIS)( GLenum, GLint * ) = extension_funcs[572]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord3ivSGIS( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r ) { void (*func_glMultiTexCoord3s)( GLenum, GLshort, GLshort, GLshort ) = extension_funcs[573]; TRACE("(%d, %d, %d, %d)\n", target, s, t, r ); ENTER_GL(); func_glMultiTexCoord3s( target, s, t, r ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord3sARB( GLenum target, GLshort s, GLshort t, GLshort r ) { void (*func_glMultiTexCoord3sARB)( GLenum, GLshort, GLshort, GLshort ) = extension_funcs[574]; TRACE("(%d, %d, %d, %d)\n", target, s, t, r ); ENTER_GL(); func_glMultiTexCoord3sARB( target, s, t, r ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord3sSGIS( GLenum target, GLshort s, GLshort t, GLshort r ) { void (*func_glMultiTexCoord3sSGIS)( GLenum, GLshort, GLshort, GLshort ) = extension_funcs[575]; TRACE("(%d, %d, %d, %d)\n", target, s, t, r ); ENTER_GL(); func_glMultiTexCoord3sSGIS( target, s, t, r ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord3sv( GLenum target, GLshort* v ) { void (*func_glMultiTexCoord3sv)( GLenum, GLshort* ) = extension_funcs[576]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord3sv( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord3svARB( GLenum target, GLshort* v ) { void (*func_glMultiTexCoord3svARB)( GLenum, GLshort* ) = extension_funcs[577]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord3svARB( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord3svSGIS( GLenum target, GLshort * v ) { void (*func_glMultiTexCoord3svSGIS)( GLenum, GLshort * ) = extension_funcs[578]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord3svSGIS( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ) { void (*func_glMultiTexCoord4d)( GLenum, GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[579]; TRACE("(%d, %f, %f, %f, %f)\n", target, s, t, r, q ); ENTER_GL(); func_glMultiTexCoord4d( target, s, t, r, q ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord4dARB( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ) { void (*func_glMultiTexCoord4dARB)( GLenum, GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[580]; TRACE("(%d, %f, %f, %f, %f)\n", target, s, t, r, q ); ENTER_GL(); func_glMultiTexCoord4dARB( target, s, t, r, q ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord4dSGIS( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ) { void (*func_glMultiTexCoord4dSGIS)( GLenum, GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[581]; TRACE("(%d, %f, %f, %f, %f)\n", target, s, t, r, q ); ENTER_GL(); func_glMultiTexCoord4dSGIS( target, s, t, r, q ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord4dv( GLenum target, GLdouble* v ) { void (*func_glMultiTexCoord4dv)( GLenum, GLdouble* ) = extension_funcs[582]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord4dv( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord4dvARB( GLenum target, GLdouble* v ) { void (*func_glMultiTexCoord4dvARB)( GLenum, GLdouble* ) = extension_funcs[583]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord4dvARB( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord4dvSGIS( GLenum target, GLdouble * v ) { void (*func_glMultiTexCoord4dvSGIS)( GLenum, GLdouble * ) = extension_funcs[584]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord4dvSGIS( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ) { void (*func_glMultiTexCoord4f)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[585]; TRACE("(%d, %f, %f, %f, %f)\n", target, s, t, r, q ); ENTER_GL(); func_glMultiTexCoord4f( target, s, t, r, q ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord4fARB( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ) { void (*func_glMultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[586]; TRACE("(%d, %f, %f, %f, %f)\n", target, s, t, r, q ); ENTER_GL(); func_glMultiTexCoord4fARB( target, s, t, r, q ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord4fSGIS( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ) { void (*func_glMultiTexCoord4fSGIS)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[587]; TRACE("(%d, %f, %f, %f, %f)\n", target, s, t, r, q ); ENTER_GL(); func_glMultiTexCoord4fSGIS( target, s, t, r, q ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord4fv( GLenum target, GLfloat* v ) { void (*func_glMultiTexCoord4fv)( GLenum, GLfloat* ) = extension_funcs[588]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord4fv( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord4fvARB( GLenum target, GLfloat* v ) { void (*func_glMultiTexCoord4fvARB)( GLenum, GLfloat* ) = extension_funcs[589]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord4fvARB( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord4fvSGIS( GLenum target, GLfloat * v ) { void (*func_glMultiTexCoord4fvSGIS)( GLenum, GLfloat * ) = extension_funcs[590]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord4fvSGIS( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord4hNV( GLenum target, unsigned short s, unsigned short t, unsigned short r, unsigned short q ) { void (*func_glMultiTexCoord4hNV)( GLenum, unsigned short, unsigned short, unsigned short, unsigned short ) = extension_funcs[591]; TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q ); ENTER_GL(); func_glMultiTexCoord4hNV( target, s, t, r, q ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord4hvNV( GLenum target, unsigned short* v ) { void (*func_glMultiTexCoord4hvNV)( GLenum, unsigned short* ) = extension_funcs[592]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord4hvNV( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q ) { void (*func_glMultiTexCoord4i)( GLenum, GLint, GLint, GLint, GLint ) = extension_funcs[593]; TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q ); ENTER_GL(); func_glMultiTexCoord4i( target, s, t, r, q ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord4iARB( GLenum target, GLint s, GLint t, GLint r, GLint q ) { void (*func_glMultiTexCoord4iARB)( GLenum, GLint, GLint, GLint, GLint ) = extension_funcs[594]; TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q ); ENTER_GL(); func_glMultiTexCoord4iARB( target, s, t, r, q ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord4iSGIS( GLenum target, GLint s, GLint t, GLint r, GLint q ) { void (*func_glMultiTexCoord4iSGIS)( GLenum, GLint, GLint, GLint, GLint ) = extension_funcs[595]; TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q ); ENTER_GL(); func_glMultiTexCoord4iSGIS( target, s, t, r, q ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord4iv( GLenum target, GLint* v ) { void (*func_glMultiTexCoord4iv)( GLenum, GLint* ) = extension_funcs[596]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord4iv( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord4ivARB( GLenum target, GLint* v ) { void (*func_glMultiTexCoord4ivARB)( GLenum, GLint* ) = extension_funcs[597]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord4ivARB( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord4ivSGIS( GLenum target, GLint * v ) { void (*func_glMultiTexCoord4ivSGIS)( GLenum, GLint * ) = extension_funcs[598]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord4ivSGIS( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ) { void (*func_glMultiTexCoord4s)( GLenum, GLshort, GLshort, GLshort, GLshort ) = extension_funcs[599]; TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q ); ENTER_GL(); func_glMultiTexCoord4s( target, s, t, r, q ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord4sARB( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ) { void (*func_glMultiTexCoord4sARB)( GLenum, GLshort, GLshort, GLshort, GLshort ) = extension_funcs[600]; TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q ); ENTER_GL(); func_glMultiTexCoord4sARB( target, s, t, r, q ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord4sSGIS( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ) { void (*func_glMultiTexCoord4sSGIS)( GLenum, GLshort, GLshort, GLshort, GLshort ) = extension_funcs[601]; TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q ); ENTER_GL(); func_glMultiTexCoord4sSGIS( target, s, t, r, q ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord4sv( GLenum target, GLshort* v ) { void (*func_glMultiTexCoord4sv)( GLenum, GLshort* ) = extension_funcs[602]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord4sv( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord4svARB( GLenum target, GLshort* v ) { void (*func_glMultiTexCoord4svARB)( GLenum, GLshort* ) = extension_funcs[603]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord4svARB( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoord4svSGIS( GLenum target, GLshort * v ) { void (*func_glMultiTexCoord4svSGIS)( GLenum, GLshort * ) = extension_funcs[604]; TRACE("(%d, %p)\n", target, v ); ENTER_GL(); func_glMultiTexCoord4svSGIS( target, v ); LEAVE_GL(); } static void WINAPI wine_glMultiTexCoordPointerSGIS( GLenum target, GLint size, GLenum type, GLsizei stride, GLvoid * pointer ) { void (*func_glMultiTexCoordPointerSGIS)( GLenum, GLint, GLenum, GLsizei, GLvoid * ) = extension_funcs[605]; TRACE("(%d, %d, %d, %d, %p)\n", target, size, type, stride, pointer ); ENTER_GL(); func_glMultiTexCoordPointerSGIS( target, size, type, stride, pointer ); LEAVE_GL(); } static GLuint WINAPI wine_glNewBufferRegion( GLenum type ) { GLuint ret_value; GLuint (*func_glNewBufferRegion)( GLenum ) = extension_funcs[606]; TRACE("(%d)\n", type ); ENTER_GL(); ret_value = func_glNewBufferRegion( type ); LEAVE_GL(); return ret_value; } static GLuint WINAPI wine_glNewObjectBufferATI( GLsizei size, GLvoid* pointer, GLenum usage ) { GLuint ret_value; GLuint (*func_glNewObjectBufferATI)( GLsizei, GLvoid*, GLenum ) = extension_funcs[607]; TRACE("(%d, %p, %d)\n", size, pointer, usage ); ENTER_GL(); ret_value = func_glNewObjectBufferATI( size, pointer, usage ); LEAVE_GL(); return ret_value; } static void WINAPI wine_glNormal3fVertex3fSUN( GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) { void (*func_glNormal3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[608]; TRACE("(%f, %f, %f, %f, %f, %f)\n", nx, ny, nz, x, y, z ); ENTER_GL(); func_glNormal3fVertex3fSUN( nx, ny, nz, x, y, z ); LEAVE_GL(); } static void WINAPI wine_glNormal3fVertex3fvSUN( GLfloat* n, GLfloat* v ) { void (*func_glNormal3fVertex3fvSUN)( GLfloat*, GLfloat* ) = extension_funcs[609]; TRACE("(%p, %p)\n", n, v ); ENTER_GL(); func_glNormal3fVertex3fvSUN( n, v ); LEAVE_GL(); } static void WINAPI wine_glNormal3hNV( unsigned short nx, unsigned short ny, unsigned short nz ) { void (*func_glNormal3hNV)( unsigned short, unsigned short, unsigned short ) = extension_funcs[610]; TRACE("(%d, %d, %d)\n", nx, ny, nz ); ENTER_GL(); func_glNormal3hNV( nx, ny, nz ); LEAVE_GL(); } static void WINAPI wine_glNormal3hvNV( unsigned short* v ) { void (*func_glNormal3hvNV)( unsigned short* ) = extension_funcs[611]; TRACE("(%p)\n", v ); ENTER_GL(); func_glNormal3hvNV( v ); LEAVE_GL(); } static void WINAPI wine_glNormalPointerEXT( GLenum type, GLsizei stride, GLsizei count, GLvoid* pointer ) { void (*func_glNormalPointerEXT)( GLenum, GLsizei, GLsizei, GLvoid* ) = extension_funcs[612]; TRACE("(%d, %d, %d, %p)\n", type, stride, count, pointer ); ENTER_GL(); func_glNormalPointerEXT( type, stride, count, pointer ); LEAVE_GL(); } static void WINAPI wine_glNormalPointerListIBM( GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) { void (*func_glNormalPointerListIBM)( GLenum, GLint, GLvoid**, GLint ) = extension_funcs[613]; TRACE("(%d, %d, %p, %d)\n", type, stride, pointer, ptrstride ); ENTER_GL(); func_glNormalPointerListIBM( type, stride, pointer, ptrstride ); LEAVE_GL(); } static void WINAPI wine_glNormalPointervINTEL( GLenum type, GLvoid** pointer ) { void (*func_glNormalPointervINTEL)( GLenum, GLvoid** ) = extension_funcs[614]; TRACE("(%d, %p)\n", type, pointer ); ENTER_GL(); func_glNormalPointervINTEL( type, pointer ); LEAVE_GL(); } static void WINAPI wine_glNormalStream3bATI( GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz ) { void (*func_glNormalStream3bATI)( GLenum, GLbyte, GLbyte, GLbyte ) = extension_funcs[615]; TRACE("(%d, %d, %d, %d)\n", stream, nx, ny, nz ); ENTER_GL(); func_glNormalStream3bATI( stream, nx, ny, nz ); LEAVE_GL(); } static void WINAPI wine_glNormalStream3bvATI( GLenum stream, GLbyte* coords ) { void (*func_glNormalStream3bvATI)( GLenum, GLbyte* ) = extension_funcs[616]; TRACE("(%d, %p)\n", stream, coords ); ENTER_GL(); func_glNormalStream3bvATI( stream, coords ); LEAVE_GL(); } static void WINAPI wine_glNormalStream3dATI( GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz ) { void (*func_glNormalStream3dATI)( GLenum, GLdouble, GLdouble, GLdouble ) = extension_funcs[617]; TRACE("(%d, %f, %f, %f)\n", stream, nx, ny, nz ); ENTER_GL(); func_glNormalStream3dATI( stream, nx, ny, nz ); LEAVE_GL(); } static void WINAPI wine_glNormalStream3dvATI( GLenum stream, GLdouble* coords ) { void (*func_glNormalStream3dvATI)( GLenum, GLdouble* ) = extension_funcs[618]; TRACE("(%d, %p)\n", stream, coords ); ENTER_GL(); func_glNormalStream3dvATI( stream, coords ); LEAVE_GL(); } static void WINAPI wine_glNormalStream3fATI( GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz ) { void (*func_glNormalStream3fATI)( GLenum, GLfloat, GLfloat, GLfloat ) = extension_funcs[619]; TRACE("(%d, %f, %f, %f)\n", stream, nx, ny, nz ); ENTER_GL(); func_glNormalStream3fATI( stream, nx, ny, nz ); LEAVE_GL(); } static void WINAPI wine_glNormalStream3fvATI( GLenum stream, GLfloat* coords ) { void (*func_glNormalStream3fvATI)( GLenum, GLfloat* ) = extension_funcs[620]; TRACE("(%d, %p)\n", stream, coords ); ENTER_GL(); func_glNormalStream3fvATI( stream, coords ); LEAVE_GL(); } static void WINAPI wine_glNormalStream3iATI( GLenum stream, GLint nx, GLint ny, GLint nz ) { void (*func_glNormalStream3iATI)( GLenum, GLint, GLint, GLint ) = extension_funcs[621]; TRACE("(%d, %d, %d, %d)\n", stream, nx, ny, nz ); ENTER_GL(); func_glNormalStream3iATI( stream, nx, ny, nz ); LEAVE_GL(); } static void WINAPI wine_glNormalStream3ivATI( GLenum stream, GLint* coords ) { void (*func_glNormalStream3ivATI)( GLenum, GLint* ) = extension_funcs[622]; TRACE("(%d, %p)\n", stream, coords ); ENTER_GL(); func_glNormalStream3ivATI( stream, coords ); LEAVE_GL(); } static void WINAPI wine_glNormalStream3sATI( GLenum stream, GLshort nx, GLshort ny, GLshort nz ) { void (*func_glNormalStream3sATI)( GLenum, GLshort, GLshort, GLshort ) = extension_funcs[623]; TRACE("(%d, %d, %d, %d)\n", stream, nx, ny, nz ); ENTER_GL(); func_glNormalStream3sATI( stream, nx, ny, nz ); LEAVE_GL(); } static void WINAPI wine_glNormalStream3svATI( GLenum stream, GLshort* coords ) { void (*func_glNormalStream3svATI)( GLenum, GLshort* ) = extension_funcs[624]; TRACE("(%d, %p)\n", stream, coords ); ENTER_GL(); func_glNormalStream3svATI( stream, coords ); LEAVE_GL(); } static void WINAPI wine_glPNTrianglesfATI( GLenum pname, GLfloat param ) { void (*func_glPNTrianglesfATI)( GLenum, GLfloat ) = extension_funcs[625]; TRACE("(%d, %f)\n", pname, param ); ENTER_GL(); func_glPNTrianglesfATI( pname, param ); LEAVE_GL(); } static void WINAPI wine_glPNTrianglesiATI( GLenum pname, GLint param ) { void (*func_glPNTrianglesiATI)( GLenum, GLint ) = extension_funcs[626]; TRACE("(%d, %d)\n", pname, param ); ENTER_GL(); func_glPNTrianglesiATI( pname, param ); LEAVE_GL(); } static void WINAPI wine_glPassTexCoordATI( GLuint dst, GLuint coord, GLenum swizzle ) { void (*func_glPassTexCoordATI)( GLuint, GLuint, GLenum ) = extension_funcs[627]; TRACE("(%d, %d, %d)\n", dst, coord, swizzle ); ENTER_GL(); func_glPassTexCoordATI( dst, coord, swizzle ); LEAVE_GL(); } static void WINAPI wine_glPixelDataRangeNV( GLenum target, GLsizei length, GLvoid* pointer ) { void (*func_glPixelDataRangeNV)( GLenum, GLsizei, GLvoid* ) = extension_funcs[628]; TRACE("(%d, %d, %p)\n", target, length, pointer ); ENTER_GL(); func_glPixelDataRangeNV( target, length, pointer ); LEAVE_GL(); } static void WINAPI wine_glPixelTexGenParameterfSGIS( GLenum pname, GLfloat param ) { void (*func_glPixelTexGenParameterfSGIS)( GLenum, GLfloat ) = extension_funcs[629]; TRACE("(%d, %f)\n", pname, param ); ENTER_GL(); func_glPixelTexGenParameterfSGIS( pname, param ); LEAVE_GL(); } static void WINAPI wine_glPixelTexGenParameterfvSGIS( GLenum pname, GLfloat* params ) { void (*func_glPixelTexGenParameterfvSGIS)( GLenum, GLfloat* ) = extension_funcs[630]; TRACE("(%d, %p)\n", pname, params ); ENTER_GL(); func_glPixelTexGenParameterfvSGIS( pname, params ); LEAVE_GL(); } static void WINAPI wine_glPixelTexGenParameteriSGIS( GLenum pname, GLint param ) { void (*func_glPixelTexGenParameteriSGIS)( GLenum, GLint ) = extension_funcs[631]; TRACE("(%d, %d)\n", pname, param ); ENTER_GL(); func_glPixelTexGenParameteriSGIS( pname, param ); LEAVE_GL(); } static void WINAPI wine_glPixelTexGenParameterivSGIS( GLenum pname, GLint* params ) { void (*func_glPixelTexGenParameterivSGIS)( GLenum, GLint* ) = extension_funcs[632]; TRACE("(%d, %p)\n", pname, params ); ENTER_GL(); func_glPixelTexGenParameterivSGIS( pname, params ); LEAVE_GL(); } static void WINAPI wine_glPixelTexGenSGIX( GLenum mode ) { void (*func_glPixelTexGenSGIX)( GLenum ) = extension_funcs[633]; TRACE("(%d)\n", mode ); ENTER_GL(); func_glPixelTexGenSGIX( mode ); LEAVE_GL(); } static void WINAPI wine_glPixelTransformParameterfEXT( GLenum target, GLenum pname, GLfloat param ) { void (*func_glPixelTransformParameterfEXT)( GLenum, GLenum, GLfloat ) = extension_funcs[634]; TRACE("(%d, %d, %f)\n", target, pname, param ); ENTER_GL(); func_glPixelTransformParameterfEXT( target, pname, param ); LEAVE_GL(); } static void WINAPI wine_glPixelTransformParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) { void (*func_glPixelTransformParameterfvEXT)( GLenum, GLenum, GLfloat* ) = extension_funcs[635]; TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glPixelTransformParameterfvEXT( target, pname, params ); LEAVE_GL(); } static void WINAPI wine_glPixelTransformParameteriEXT( GLenum target, GLenum pname, GLint param ) { void (*func_glPixelTransformParameteriEXT)( GLenum, GLenum, GLint ) = extension_funcs[636]; TRACE("(%d, %d, %d)\n", target, pname, param ); ENTER_GL(); func_glPixelTransformParameteriEXT( target, pname, param ); LEAVE_GL(); } static void WINAPI wine_glPixelTransformParameterivEXT( GLenum target, GLenum pname, GLint* params ) { void (*func_glPixelTransformParameterivEXT)( GLenum, GLenum, GLint* ) = extension_funcs[637]; TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glPixelTransformParameterivEXT( target, pname, params ); LEAVE_GL(); } static void WINAPI wine_glPointParameterf( GLenum pname, GLfloat param ) { void (*func_glPointParameterf)( GLenum, GLfloat ) = extension_funcs[638]; TRACE("(%d, %f)\n", pname, param ); ENTER_GL(); func_glPointParameterf( pname, param ); LEAVE_GL(); } static void WINAPI wine_glPointParameterfARB( GLenum pname, GLfloat param ) { void (*func_glPointParameterfARB)( GLenum, GLfloat ) = extension_funcs[639]; TRACE("(%d, %f)\n", pname, param ); ENTER_GL(); func_glPointParameterfARB( pname, param ); LEAVE_GL(); } static void WINAPI wine_glPointParameterfEXT( GLenum pname, GLfloat param ) { void (*func_glPointParameterfEXT)( GLenum, GLfloat ) = extension_funcs[640]; TRACE("(%d, %f)\n", pname, param ); ENTER_GL(); func_glPointParameterfEXT( pname, param ); LEAVE_GL(); } static void WINAPI wine_glPointParameterfSGIS( GLenum pname, GLfloat param ) { void (*func_glPointParameterfSGIS)( GLenum, GLfloat ) = extension_funcs[641]; TRACE("(%d, %f)\n", pname, param ); ENTER_GL(); func_glPointParameterfSGIS( pname, param ); LEAVE_GL(); } static void WINAPI wine_glPointParameterfv( GLenum pname, GLfloat* params ) { void (*func_glPointParameterfv)( GLenum, GLfloat* ) = extension_funcs[642]; TRACE("(%d, %p)\n", pname, params ); ENTER_GL(); func_glPointParameterfv( pname, params ); LEAVE_GL(); } static void WINAPI wine_glPointParameterfvARB( GLenum pname, GLfloat* params ) { void (*func_glPointParameterfvARB)( GLenum, GLfloat* ) = extension_funcs[643]; TRACE("(%d, %p)\n", pname, params ); ENTER_GL(); func_glPointParameterfvARB( pname, params ); LEAVE_GL(); } static void WINAPI wine_glPointParameterfvEXT( GLenum pname, GLfloat* params ) { void (*func_glPointParameterfvEXT)( GLenum, GLfloat* ) = extension_funcs[644]; TRACE("(%d, %p)\n", pname, params ); ENTER_GL(); func_glPointParameterfvEXT( pname, params ); LEAVE_GL(); } static void WINAPI wine_glPointParameterfvSGIS( GLenum pname, GLfloat* params ) { void (*func_glPointParameterfvSGIS)( GLenum, GLfloat* ) = extension_funcs[645]; TRACE("(%d, %p)\n", pname, params ); ENTER_GL(); func_glPointParameterfvSGIS( pname, params ); LEAVE_GL(); } static void WINAPI wine_glPointParameteri( GLenum pname, GLint param ) { void (*func_glPointParameteri)( GLenum, GLint ) = extension_funcs[646]; TRACE("(%d, %d)\n", pname, param ); ENTER_GL(); func_glPointParameteri( pname, param ); LEAVE_GL(); } static void WINAPI wine_glPointParameteriNV( GLenum pname, GLint param ) { void (*func_glPointParameteriNV)( GLenum, GLint ) = extension_funcs[647]; TRACE("(%d, %d)\n", pname, param ); ENTER_GL(); func_glPointParameteriNV( pname, param ); LEAVE_GL(); } static void WINAPI wine_glPointParameteriv( GLenum pname, GLint* params ) { void (*func_glPointParameteriv)( GLenum, GLint* ) = extension_funcs[648]; TRACE("(%d, %p)\n", pname, params ); ENTER_GL(); func_glPointParameteriv( pname, params ); LEAVE_GL(); } static void WINAPI wine_glPointParameterivNV( GLenum pname, GLint* params ) { void (*func_glPointParameterivNV)( GLenum, GLint* ) = extension_funcs[649]; TRACE("(%d, %p)\n", pname, params ); ENTER_GL(); func_glPointParameterivNV( pname, params ); LEAVE_GL(); } static GLint WINAPI wine_glPollAsyncSGIX( GLuint* markerp ) { GLint ret_value; GLint (*func_glPollAsyncSGIX)( GLuint* ) = extension_funcs[650]; TRACE("(%p)\n", markerp ); ENTER_GL(); ret_value = func_glPollAsyncSGIX( markerp ); LEAVE_GL(); return ret_value; } static GLint WINAPI wine_glPollInstrumentsSGIX( GLint* marker_p ) { GLint ret_value; GLint (*func_glPollInstrumentsSGIX)( GLint* ) = extension_funcs[651]; TRACE("(%p)\n", marker_p ); ENTER_GL(); ret_value = func_glPollInstrumentsSGIX( marker_p ); LEAVE_GL(); return ret_value; } static void WINAPI wine_glPolygonOffsetEXT( GLfloat factor, GLfloat bias ) { void (*func_glPolygonOffsetEXT)( GLfloat, GLfloat ) = extension_funcs[652]; TRACE("(%f, %f)\n", factor, bias ); ENTER_GL(); func_glPolygonOffsetEXT( factor, bias ); LEAVE_GL(); } static void WINAPI wine_glPrimitiveRestartIndexNV( GLuint index ) { void (*func_glPrimitiveRestartIndexNV)( GLuint ) = extension_funcs[653]; TRACE("(%d)\n", index ); ENTER_GL(); func_glPrimitiveRestartIndexNV( index ); LEAVE_GL(); } static void WINAPI wine_glPrimitiveRestartNV( void ) { void (*func_glPrimitiveRestartNV)( void ) = extension_funcs[654]; TRACE("()\n"); ENTER_GL(); func_glPrimitiveRestartNV( ); LEAVE_GL(); } static void WINAPI wine_glPrioritizeTexturesEXT( GLsizei n, GLuint* textures, GLclampf* priorities ) { void (*func_glPrioritizeTexturesEXT)( GLsizei, GLuint*, GLclampf* ) = extension_funcs[655]; TRACE("(%d, %p, %p)\n", n, textures, priorities ); ENTER_GL(); func_glPrioritizeTexturesEXT( n, textures, priorities ); LEAVE_GL(); } static void WINAPI wine_glProgramBufferParametersIivNV( GLenum target, GLuint buffer, GLuint index, GLsizei count, GLint* params ) { void (*func_glProgramBufferParametersIivNV)( GLenum, GLuint, GLuint, GLsizei, GLint* ) = extension_funcs[656]; TRACE("(%d, %d, %d, %d, %p)\n", target, buffer, index, count, params ); ENTER_GL(); func_glProgramBufferParametersIivNV( target, buffer, index, count, params ); LEAVE_GL(); } static void WINAPI wine_glProgramBufferParametersIuivNV( GLenum target, GLuint buffer, GLuint index, GLsizei count, GLuint* params ) { void (*func_glProgramBufferParametersIuivNV)( GLenum, GLuint, GLuint, GLsizei, GLuint* ) = extension_funcs[657]; TRACE("(%d, %d, %d, %d, %p)\n", target, buffer, index, count, params ); ENTER_GL(); func_glProgramBufferParametersIuivNV( target, buffer, index, count, params ); LEAVE_GL(); } static void WINAPI wine_glProgramBufferParametersfvNV( GLenum target, GLuint buffer, GLuint index, GLsizei count, GLfloat* params ) { void (*func_glProgramBufferParametersfvNV)( GLenum, GLuint, GLuint, GLsizei, GLfloat* ) = extension_funcs[658]; TRACE("(%d, %d, %d, %d, %p)\n", target, buffer, index, count, params ); ENTER_GL(); func_glProgramBufferParametersfvNV( target, buffer, index, count, params ); LEAVE_GL(); } static void WINAPI wine_glProgramEnvParameter4dARB( GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { void (*func_glProgramEnvParameter4dARB)( GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[659]; TRACE("(%d, %d, %f, %f, %f, %f)\n", target, index, x, y, z, w ); ENTER_GL(); func_glProgramEnvParameter4dARB( target, index, x, y, z, w ); LEAVE_GL(); } static void WINAPI wine_glProgramEnvParameter4dvARB( GLenum target, GLuint index, GLdouble* params ) { void (*func_glProgramEnvParameter4dvARB)( GLenum, GLuint, GLdouble* ) = extension_funcs[660]; TRACE("(%d, %d, %p)\n", target, index, params ); ENTER_GL(); func_glProgramEnvParameter4dvARB( target, index, params ); LEAVE_GL(); } static void WINAPI wine_glProgramEnvParameter4fARB( GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { void (*func_glProgramEnvParameter4fARB)( GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[661]; TRACE("(%d, %d, %f, %f, %f, %f)\n", target, index, x, y, z, w ); ENTER_GL(); func_glProgramEnvParameter4fARB( target, index, x, y, z, w ); LEAVE_GL(); } static void WINAPI wine_glProgramEnvParameter4fvARB( GLenum target, GLuint index, GLfloat* params ) { void (*func_glProgramEnvParameter4fvARB)( GLenum, GLuint, GLfloat* ) = extension_funcs[662]; TRACE("(%d, %d, %p)\n", target, index, params ); ENTER_GL(); func_glProgramEnvParameter4fvARB( target, index, params ); LEAVE_GL(); } static void WINAPI wine_glProgramEnvParameterI4iNV( GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w ) { void (*func_glProgramEnvParameterI4iNV)( GLenum, GLuint, GLint, GLint, GLint, GLint ) = extension_funcs[663]; TRACE("(%d, %d, %d, %d, %d, %d)\n", target, index, x, y, z, w ); ENTER_GL(); func_glProgramEnvParameterI4iNV( target, index, x, y, z, w ); LEAVE_GL(); } static void WINAPI wine_glProgramEnvParameterI4ivNV( GLenum target, GLuint index, GLint* params ) { void (*func_glProgramEnvParameterI4ivNV)( GLenum, GLuint, GLint* ) = extension_funcs[664]; TRACE("(%d, %d, %p)\n", target, index, params ); ENTER_GL(); func_glProgramEnvParameterI4ivNV( target, index, params ); LEAVE_GL(); } static void WINAPI wine_glProgramEnvParameterI4uiNV( GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w ) { void (*func_glProgramEnvParameterI4uiNV)( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint ) = extension_funcs[665]; TRACE("(%d, %d, %d, %d, %d, %d)\n", target, index, x, y, z, w ); ENTER_GL(); func_glProgramEnvParameterI4uiNV( target, index, x, y, z, w ); LEAVE_GL(); } static void WINAPI wine_glProgramEnvParameterI4uivNV( GLenum target, GLuint index, GLuint* params ) { void (*func_glProgramEnvParameterI4uivNV)( GLenum, GLuint, GLuint* ) = extension_funcs[666]; TRACE("(%d, %d, %p)\n", target, index, params ); ENTER_GL(); func_glProgramEnvParameterI4uivNV( target, index, params ); LEAVE_GL(); } static void WINAPI wine_glProgramEnvParameters4fvEXT( GLenum target, GLuint index, GLsizei count, GLfloat* params ) { void (*func_glProgramEnvParameters4fvEXT)( GLenum, GLuint, GLsizei, GLfloat* ) = extension_funcs[667]; TRACE("(%d, %d, %d, %p)\n", target, index, count, params ); ENTER_GL(); func_glProgramEnvParameters4fvEXT( target, index, count, params ); LEAVE_GL(); } static void WINAPI wine_glProgramEnvParametersI4ivNV( GLenum target, GLuint index, GLsizei count, GLint* params ) { void (*func_glProgramEnvParametersI4ivNV)( GLenum, GLuint, GLsizei, GLint* ) = extension_funcs[668]; TRACE("(%d, %d, %d, %p)\n", target, index, count, params ); ENTER_GL(); func_glProgramEnvParametersI4ivNV( target, index, count, params ); LEAVE_GL(); } static void WINAPI wine_glProgramEnvParametersI4uivNV( GLenum target, GLuint index, GLsizei count, GLuint* params ) { void (*func_glProgramEnvParametersI4uivNV)( GLenum, GLuint, GLsizei, GLuint* ) = extension_funcs[669]; TRACE("(%d, %d, %d, %p)\n", target, index, count, params ); ENTER_GL(); func_glProgramEnvParametersI4uivNV( target, index, count, params ); LEAVE_GL(); } static void WINAPI wine_glProgramLocalParameter4dARB( GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { void (*func_glProgramLocalParameter4dARB)( GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[670]; TRACE("(%d, %d, %f, %f, %f, %f)\n", target, index, x, y, z, w ); ENTER_GL(); func_glProgramLocalParameter4dARB( target, index, x, y, z, w ); LEAVE_GL(); } static void WINAPI wine_glProgramLocalParameter4dvARB( GLenum target, GLuint index, GLdouble* params ) { void (*func_glProgramLocalParameter4dvARB)( GLenum, GLuint, GLdouble* ) = extension_funcs[671]; TRACE("(%d, %d, %p)\n", target, index, params ); ENTER_GL(); func_glProgramLocalParameter4dvARB( target, index, params ); LEAVE_GL(); } static void WINAPI wine_glProgramLocalParameter4fARB( GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { void (*func_glProgramLocalParameter4fARB)( GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[672]; TRACE("(%d, %d, %f, %f, %f, %f)\n", target, index, x, y, z, w ); ENTER_GL(); func_glProgramLocalParameter4fARB( target, index, x, y, z, w ); LEAVE_GL(); } static void WINAPI wine_glProgramLocalParameter4fvARB( GLenum target, GLuint index, GLfloat* params ) { void (*func_glProgramLocalParameter4fvARB)( GLenum, GLuint, GLfloat* ) = extension_funcs[673]; TRACE("(%d, %d, %p)\n", target, index, params ); ENTER_GL(); func_glProgramLocalParameter4fvARB( target, index, params ); LEAVE_GL(); } static void WINAPI wine_glProgramLocalParameterI4iNV( GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w ) { void (*func_glProgramLocalParameterI4iNV)( GLenum, GLuint, GLint, GLint, GLint, GLint ) = extension_funcs[674]; TRACE("(%d, %d, %d, %d, %d, %d)\n", target, index, x, y, z, w ); ENTER_GL(); func_glProgramLocalParameterI4iNV( target, index, x, y, z, w ); LEAVE_GL(); } static void WINAPI wine_glProgramLocalParameterI4ivNV( GLenum target, GLuint index, GLint* params ) { void (*func_glProgramLocalParameterI4ivNV)( GLenum, GLuint, GLint* ) = extension_funcs[675]; TRACE("(%d, %d, %p)\n", target, index, params ); ENTER_GL(); func_glProgramLocalParameterI4ivNV( target, index, params ); LEAVE_GL(); } static void WINAPI wine_glProgramLocalParameterI4uiNV( GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w ) { void (*func_glProgramLocalParameterI4uiNV)( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint ) = extension_funcs[676]; TRACE("(%d, %d, %d, %d, %d, %d)\n", target, index, x, y, z, w ); ENTER_GL(); func_glProgramLocalParameterI4uiNV( target, index, x, y, z, w ); LEAVE_GL(); } static void WINAPI wine_glProgramLocalParameterI4uivNV( GLenum target, GLuint index, GLuint* params ) { void (*func_glProgramLocalParameterI4uivNV)( GLenum, GLuint, GLuint* ) = extension_funcs[677]; TRACE("(%d, %d, %p)\n", target, index, params ); ENTER_GL(); func_glProgramLocalParameterI4uivNV( target, index, params ); LEAVE_GL(); } static void WINAPI wine_glProgramLocalParameters4fvEXT( GLenum target, GLuint index, GLsizei count, GLfloat* params ) { void (*func_glProgramLocalParameters4fvEXT)( GLenum, GLuint, GLsizei, GLfloat* ) = extension_funcs[678]; TRACE("(%d, %d, %d, %p)\n", target, index, count, params ); ENTER_GL(); func_glProgramLocalParameters4fvEXT( target, index, count, params ); LEAVE_GL(); } static void WINAPI wine_glProgramLocalParametersI4ivNV( GLenum target, GLuint index, GLsizei count, GLint* params ) { void (*func_glProgramLocalParametersI4ivNV)( GLenum, GLuint, GLsizei, GLint* ) = extension_funcs[679]; TRACE("(%d, %d, %d, %p)\n", target, index, count, params ); ENTER_GL(); func_glProgramLocalParametersI4ivNV( target, index, count, params ); LEAVE_GL(); } static void WINAPI wine_glProgramLocalParametersI4uivNV( GLenum target, GLuint index, GLsizei count, GLuint* params ) { void (*func_glProgramLocalParametersI4uivNV)( GLenum, GLuint, GLsizei, GLuint* ) = extension_funcs[680]; TRACE("(%d, %d, %d, %p)\n", target, index, count, params ); ENTER_GL(); func_glProgramLocalParametersI4uivNV( target, index, count, params ); LEAVE_GL(); } static void WINAPI wine_glProgramNamedParameter4dNV( GLuint id, GLsizei len, GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { void (*func_glProgramNamedParameter4dNV)( GLuint, GLsizei, GLubyte*, GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[681]; TRACE("(%d, %d, %p, %f, %f, %f, %f)\n", id, len, name, x, y, z, w ); ENTER_GL(); func_glProgramNamedParameter4dNV( id, len, name, x, y, z, w ); LEAVE_GL(); } static void WINAPI wine_glProgramNamedParameter4dvNV( GLuint id, GLsizei len, GLubyte* name, GLdouble* v ) { void (*func_glProgramNamedParameter4dvNV)( GLuint, GLsizei, GLubyte*, GLdouble* ) = extension_funcs[682]; TRACE("(%d, %d, %p, %p)\n", id, len, name, v ); ENTER_GL(); func_glProgramNamedParameter4dvNV( id, len, name, v ); LEAVE_GL(); } static void WINAPI wine_glProgramNamedParameter4fNV( GLuint id, GLsizei len, GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { void (*func_glProgramNamedParameter4fNV)( GLuint, GLsizei, GLubyte*, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[683]; TRACE("(%d, %d, %p, %f, %f, %f, %f)\n", id, len, name, x, y, z, w ); ENTER_GL(); func_glProgramNamedParameter4fNV( id, len, name, x, y, z, w ); LEAVE_GL(); } static void WINAPI wine_glProgramNamedParameter4fvNV( GLuint id, GLsizei len, GLubyte* name, GLfloat* v ) { void (*func_glProgramNamedParameter4fvNV)( GLuint, GLsizei, GLubyte*, GLfloat* ) = extension_funcs[684]; TRACE("(%d, %d, %p, %p)\n", id, len, name, v ); ENTER_GL(); func_glProgramNamedParameter4fvNV( id, len, name, v ); LEAVE_GL(); } static void WINAPI wine_glProgramParameter4dNV( GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { void (*func_glProgramParameter4dNV)( GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[685]; TRACE("(%d, %d, %f, %f, %f, %f)\n", target, index, x, y, z, w ); ENTER_GL(); func_glProgramParameter4dNV( target, index, x, y, z, w ); LEAVE_GL(); } static void WINAPI wine_glProgramParameter4dvNV( GLenum target, GLuint index, GLdouble* v ) { void (*func_glProgramParameter4dvNV)( GLenum, GLuint, GLdouble* ) = extension_funcs[686]; TRACE("(%d, %d, %p)\n", target, index, v ); ENTER_GL(); func_glProgramParameter4dvNV( target, index, v ); LEAVE_GL(); } static void WINAPI wine_glProgramParameter4fNV( GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { void (*func_glProgramParameter4fNV)( GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[687]; TRACE("(%d, %d, %f, %f, %f, %f)\n", target, index, x, y, z, w ); ENTER_GL(); func_glProgramParameter4fNV( target, index, x, y, z, w ); LEAVE_GL(); } static void WINAPI wine_glProgramParameter4fvNV( GLenum target, GLuint index, GLfloat* v ) { void (*func_glProgramParameter4fvNV)( GLenum, GLuint, GLfloat* ) = extension_funcs[688]; TRACE("(%d, %d, %p)\n", target, index, v ); ENTER_GL(); func_glProgramParameter4fvNV( target, index, v ); LEAVE_GL(); } static void WINAPI wine_glProgramParameteriEXT( GLuint program, GLenum pname, GLint value ) { void (*func_glProgramParameteriEXT)( GLuint, GLenum, GLint ) = extension_funcs[689]; TRACE("(%d, %d, %d)\n", program, pname, value ); ENTER_GL(); func_glProgramParameteriEXT( program, pname, value ); LEAVE_GL(); } static void WINAPI wine_glProgramParameters4dvNV( GLenum target, GLuint index, GLuint count, GLdouble* v ) { void (*func_glProgramParameters4dvNV)( GLenum, GLuint, GLuint, GLdouble* ) = extension_funcs[690]; TRACE("(%d, %d, %d, %p)\n", target, index, count, v ); ENTER_GL(); func_glProgramParameters4dvNV( target, index, count, v ); LEAVE_GL(); } static void WINAPI wine_glProgramParameters4fvNV( GLenum target, GLuint index, GLuint count, GLfloat* v ) { void (*func_glProgramParameters4fvNV)( GLenum, GLuint, GLuint, GLfloat* ) = extension_funcs[691]; TRACE("(%d, %d, %d, %p)\n", target, index, count, v ); ENTER_GL(); func_glProgramParameters4fvNV( target, index, count, v ); LEAVE_GL(); } static void WINAPI wine_glProgramStringARB( GLenum target, GLenum format, GLsizei len, GLvoid* string ) { void (*func_glProgramStringARB)( GLenum, GLenum, GLsizei, GLvoid* ) = extension_funcs[692]; TRACE("(%d, %d, %d, %p)\n", target, format, len, string ); ENTER_GL(); func_glProgramStringARB( target, format, len, string ); LEAVE_GL(); } static void WINAPI wine_glProgramVertexLimitNV( GLenum target, GLint limit ) { void (*func_glProgramVertexLimitNV)( GLenum, GLint ) = extension_funcs[693]; TRACE("(%d, %d)\n", target, limit ); ENTER_GL(); func_glProgramVertexLimitNV( target, limit ); LEAVE_GL(); } static void WINAPI wine_glReadBufferRegion( GLenum region, GLint x, GLint y, GLsizei width, GLsizei height ) { void (*func_glReadBufferRegion)( GLenum, GLint, GLint, GLsizei, GLsizei ) = extension_funcs[694]; TRACE("(%d, %d, %d, %d, %d)\n", region, x, y, width, height ); ENTER_GL(); func_glReadBufferRegion( region, x, y, width, height ); LEAVE_GL(); } static void WINAPI wine_glReadInstrumentsSGIX( GLint marker ) { void (*func_glReadInstrumentsSGIX)( GLint ) = extension_funcs[695]; TRACE("(%d)\n", marker ); ENTER_GL(); func_glReadInstrumentsSGIX( marker ); LEAVE_GL(); } static void WINAPI wine_glReferencePlaneSGIX( GLdouble* equation ) { void (*func_glReferencePlaneSGIX)( GLdouble* ) = extension_funcs[696]; TRACE("(%p)\n", equation ); ENTER_GL(); func_glReferencePlaneSGIX( equation ); LEAVE_GL(); } static void WINAPI wine_glRenderbufferStorageEXT( GLenum target, GLenum internalformat, GLsizei width, GLsizei height ) { void (*func_glRenderbufferStorageEXT)( GLenum, GLenum, GLsizei, GLsizei ) = extension_funcs[697]; TRACE("(%d, %d, %d, %d)\n", target, internalformat, width, height ); ENTER_GL(); func_glRenderbufferStorageEXT( target, internalformat, width, height ); LEAVE_GL(); } static void WINAPI wine_glRenderbufferStorageMultisampleCoverageNV( GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height ) { void (*func_glRenderbufferStorageMultisampleCoverageNV)( GLenum, GLsizei, GLsizei, GLenum, GLsizei, GLsizei ) = extension_funcs[698]; TRACE("(%d, %d, %d, %d, %d, %d)\n", target, coverageSamples, colorSamples, internalformat, width, height ); ENTER_GL(); func_glRenderbufferStorageMultisampleCoverageNV( target, coverageSamples, colorSamples, internalformat, width, height ); LEAVE_GL(); } static void WINAPI wine_glRenderbufferStorageMultisampleEXT( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height ) { void (*func_glRenderbufferStorageMultisampleEXT)( GLenum, GLsizei, GLenum, GLsizei, GLsizei ) = extension_funcs[699]; TRACE("(%d, %d, %d, %d, %d)\n", target, samples, internalformat, width, height ); ENTER_GL(); func_glRenderbufferStorageMultisampleEXT( target, samples, internalformat, width, height ); LEAVE_GL(); } static void WINAPI wine_glReplacementCodePointerSUN( GLenum type, GLsizei stride, GLvoid** pointer ) { void (*func_glReplacementCodePointerSUN)( GLenum, GLsizei, GLvoid** ) = extension_funcs[700]; TRACE("(%d, %d, %p)\n", type, stride, pointer ); ENTER_GL(); func_glReplacementCodePointerSUN( type, stride, pointer ); LEAVE_GL(); } static void WINAPI wine_glReplacementCodeubSUN( GLubyte code ) { void (*func_glReplacementCodeubSUN)( GLubyte ) = extension_funcs[701]; TRACE("(%d)\n", code ); ENTER_GL(); func_glReplacementCodeubSUN( code ); LEAVE_GL(); } static void WINAPI wine_glReplacementCodeubvSUN( GLubyte* code ) { void (*func_glReplacementCodeubvSUN)( GLubyte* ) = extension_funcs[702]; TRACE("(%p)\n", code ); ENTER_GL(); func_glReplacementCodeubvSUN( code ); LEAVE_GL(); } static void WINAPI wine_glReplacementCodeuiColor3fVertex3fSUN( GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z ) { void (*func_glReplacementCodeuiColor3fVertex3fSUN)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[703]; TRACE("(%d, %f, %f, %f, %f, %f, %f)\n", rc, r, g, b, x, y, z ); ENTER_GL(); func_glReplacementCodeuiColor3fVertex3fSUN( rc, r, g, b, x, y, z ); LEAVE_GL(); } static void WINAPI wine_glReplacementCodeuiColor3fVertex3fvSUN( GLuint* rc, GLfloat* c, GLfloat* v ) { void (*func_glReplacementCodeuiColor3fVertex3fvSUN)( GLuint*, GLfloat*, GLfloat* ) = extension_funcs[704]; TRACE("(%p, %p, %p)\n", rc, c, v ); ENTER_GL(); func_glReplacementCodeuiColor3fVertex3fvSUN( rc, c, v ); LEAVE_GL(); } static void WINAPI wine_glReplacementCodeuiColor4fNormal3fVertex3fSUN( GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) { void (*func_glReplacementCodeuiColor4fNormal3fVertex3fSUN)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[705]; TRACE("(%d, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f)\n", rc, r, g, b, a, nx, ny, nz, x, y, z ); ENTER_GL(); func_glReplacementCodeuiColor4fNormal3fVertex3fSUN( rc, r, g, b, a, nx, ny, nz, x, y, z ); LEAVE_GL(); } static void WINAPI wine_glReplacementCodeuiColor4fNormal3fVertex3fvSUN( GLuint* rc, GLfloat* c, GLfloat* n, GLfloat* v ) { void (*func_glReplacementCodeuiColor4fNormal3fVertex3fvSUN)( GLuint*, GLfloat*, GLfloat*, GLfloat* ) = extension_funcs[706]; TRACE("(%p, %p, %p, %p)\n", rc, c, n, v ); ENTER_GL(); func_glReplacementCodeuiColor4fNormal3fVertex3fvSUN( rc, c, n, v ); LEAVE_GL(); } static void WINAPI wine_glReplacementCodeuiColor4ubVertex3fSUN( GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z ) { void (*func_glReplacementCodeuiColor4ubVertex3fSUN)( GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat ) = extension_funcs[707]; TRACE("(%d, %d, %d, %d, %d, %f, %f, %f)\n", rc, r, g, b, a, x, y, z ); ENTER_GL(); func_glReplacementCodeuiColor4ubVertex3fSUN( rc, r, g, b, a, x, y, z ); LEAVE_GL(); } static void WINAPI wine_glReplacementCodeuiColor4ubVertex3fvSUN( GLuint* rc, GLubyte* c, GLfloat* v ) { void (*func_glReplacementCodeuiColor4ubVertex3fvSUN)( GLuint*, GLubyte*, GLfloat* ) = extension_funcs[708]; TRACE("(%p, %p, %p)\n", rc, c, v ); ENTER_GL(); func_glReplacementCodeuiColor4ubVertex3fvSUN( rc, c, v ); LEAVE_GL(); } static void WINAPI wine_glReplacementCodeuiNormal3fVertex3fSUN( GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) { void (*func_glReplacementCodeuiNormal3fVertex3fSUN)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[709]; TRACE("(%d, %f, %f, %f, %f, %f, %f)\n", rc, nx, ny, nz, x, y, z ); ENTER_GL(); func_glReplacementCodeuiNormal3fVertex3fSUN( rc, nx, ny, nz, x, y, z ); LEAVE_GL(); } static void WINAPI wine_glReplacementCodeuiNormal3fVertex3fvSUN( GLuint* rc, GLfloat* n, GLfloat* v ) { void (*func_glReplacementCodeuiNormal3fVertex3fvSUN)( GLuint*, GLfloat*, GLfloat* ) = extension_funcs[710]; TRACE("(%p, %p, %p)\n", rc, n, v ); ENTER_GL(); func_glReplacementCodeuiNormal3fVertex3fvSUN( rc, n, v ); LEAVE_GL(); } static void WINAPI wine_glReplacementCodeuiSUN( GLuint code ) { void (*func_glReplacementCodeuiSUN)( GLuint ) = extension_funcs[711]; TRACE("(%d)\n", code ); ENTER_GL(); func_glReplacementCodeuiSUN( code ); LEAVE_GL(); } static void WINAPI wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN( GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) { void (*func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[712]; TRACE("(%d, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f)\n", rc, s, t, r, g, b, a, nx, ny, nz, x, y, z ); ENTER_GL(); func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN( rc, s, t, r, g, b, a, nx, ny, nz, x, y, z ); LEAVE_GL(); } static void WINAPI wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN( GLuint* rc, GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat* v ) { void (*func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)( GLuint*, GLfloat*, GLfloat*, GLfloat*, GLfloat* ) = extension_funcs[713]; TRACE("(%p, %p, %p, %p, %p)\n", rc, tc, c, n, v ); ENTER_GL(); func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN( rc, tc, c, n, v ); LEAVE_GL(); } static void WINAPI wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN( GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) { void (*func_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[714]; TRACE("(%d, %f, %f, %f, %f, %f, %f, %f, %f)\n", rc, s, t, nx, ny, nz, x, y, z ); ENTER_GL(); func_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN( rc, s, t, nx, ny, nz, x, y, z ); LEAVE_GL(); } static void WINAPI wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN( GLuint* rc, GLfloat* tc, GLfloat* n, GLfloat* v ) { void (*func_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)( GLuint*, GLfloat*, GLfloat*, GLfloat* ) = extension_funcs[715]; TRACE("(%p, %p, %p, %p)\n", rc, tc, n, v ); ENTER_GL(); func_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN( rc, tc, n, v ); LEAVE_GL(); } static void WINAPI wine_glReplacementCodeuiTexCoord2fVertex3fSUN( GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z ) { void (*func_glReplacementCodeuiTexCoord2fVertex3fSUN)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[716]; TRACE("(%d, %f, %f, %f, %f, %f)\n", rc, s, t, x, y, z ); ENTER_GL(); func_glReplacementCodeuiTexCoord2fVertex3fSUN( rc, s, t, x, y, z ); LEAVE_GL(); } static void WINAPI wine_glReplacementCodeuiTexCoord2fVertex3fvSUN( GLuint* rc, GLfloat* tc, GLfloat* v ) { void (*func_glReplacementCodeuiTexCoord2fVertex3fvSUN)( GLuint*, GLfloat*, GLfloat* ) = extension_funcs[717]; TRACE("(%p, %p, %p)\n", rc, tc, v ); ENTER_GL(); func_glReplacementCodeuiTexCoord2fVertex3fvSUN( rc, tc, v ); LEAVE_GL(); } static void WINAPI wine_glReplacementCodeuiVertex3fSUN( GLuint rc, GLfloat x, GLfloat y, GLfloat z ) { void (*func_glReplacementCodeuiVertex3fSUN)( GLuint, GLfloat, GLfloat, GLfloat ) = extension_funcs[718]; TRACE("(%d, %f, %f, %f)\n", rc, x, y, z ); ENTER_GL(); func_glReplacementCodeuiVertex3fSUN( rc, x, y, z ); LEAVE_GL(); } static void WINAPI wine_glReplacementCodeuiVertex3fvSUN( GLuint* rc, GLfloat* v ) { void (*func_glReplacementCodeuiVertex3fvSUN)( GLuint*, GLfloat* ) = extension_funcs[719]; TRACE("(%p, %p)\n", rc, v ); ENTER_GL(); func_glReplacementCodeuiVertex3fvSUN( rc, v ); LEAVE_GL(); } static void WINAPI wine_glReplacementCodeuivSUN( GLuint* code ) { void (*func_glReplacementCodeuivSUN)( GLuint* ) = extension_funcs[720]; TRACE("(%p)\n", code ); ENTER_GL(); func_glReplacementCodeuivSUN( code ); LEAVE_GL(); } static void WINAPI wine_glReplacementCodeusSUN( GLushort code ) { void (*func_glReplacementCodeusSUN)( GLushort ) = extension_funcs[721]; TRACE("(%d)\n", code ); ENTER_GL(); func_glReplacementCodeusSUN( code ); LEAVE_GL(); } static void WINAPI wine_glReplacementCodeusvSUN( GLushort* code ) { void (*func_glReplacementCodeusvSUN)( GLushort* ) = extension_funcs[722]; TRACE("(%p)\n", code ); ENTER_GL(); func_glReplacementCodeusvSUN( code ); LEAVE_GL(); } static void WINAPI wine_glRequestResidentProgramsNV( GLsizei n, GLuint* programs ) { void (*func_glRequestResidentProgramsNV)( GLsizei, GLuint* ) = extension_funcs[723]; TRACE("(%d, %p)\n", n, programs ); ENTER_GL(); func_glRequestResidentProgramsNV( n, programs ); LEAVE_GL(); } static void WINAPI wine_glResetHistogramEXT( GLenum target ) { void (*func_glResetHistogramEXT)( GLenum ) = extension_funcs[724]; TRACE("(%d)\n", target ); ENTER_GL(); func_glResetHistogramEXT( target ); LEAVE_GL(); } static void WINAPI wine_glResetMinmaxEXT( GLenum target ) { void (*func_glResetMinmaxEXT)( GLenum ) = extension_funcs[725]; TRACE("(%d)\n", target ); ENTER_GL(); func_glResetMinmaxEXT( target ); LEAVE_GL(); } static void WINAPI wine_glResizeBuffersMESA( void ) { void (*func_glResizeBuffersMESA)( void ) = extension_funcs[726]; TRACE("()\n"); ENTER_GL(); func_glResizeBuffersMESA( ); LEAVE_GL(); } static void WINAPI wine_glSampleCoverage( GLclampf value, GLboolean invert ) { void (*func_glSampleCoverage)( GLclampf, GLboolean ) = extension_funcs[727]; TRACE("(%f, %d)\n", value, invert ); ENTER_GL(); func_glSampleCoverage( value, invert ); LEAVE_GL(); } static void WINAPI wine_glSampleCoverageARB( GLclampf value, GLboolean invert ) { void (*func_glSampleCoverageARB)( GLclampf, GLboolean ) = extension_funcs[728]; TRACE("(%f, %d)\n", value, invert ); ENTER_GL(); func_glSampleCoverageARB( value, invert ); LEAVE_GL(); } static void WINAPI wine_glSampleMapATI( GLuint dst, GLuint interp, GLenum swizzle ) { void (*func_glSampleMapATI)( GLuint, GLuint, GLenum ) = extension_funcs[729]; TRACE("(%d, %d, %d)\n", dst, interp, swizzle ); ENTER_GL(); func_glSampleMapATI( dst, interp, swizzle ); LEAVE_GL(); } static void WINAPI wine_glSampleMaskEXT( GLclampf value, GLboolean invert ) { void (*func_glSampleMaskEXT)( GLclampf, GLboolean ) = extension_funcs[730]; TRACE("(%f, %d)\n", value, invert ); ENTER_GL(); func_glSampleMaskEXT( value, invert ); LEAVE_GL(); } static void WINAPI wine_glSampleMaskSGIS( GLclampf value, GLboolean invert ) { void (*func_glSampleMaskSGIS)( GLclampf, GLboolean ) = extension_funcs[731]; TRACE("(%f, %d)\n", value, invert ); ENTER_GL(); func_glSampleMaskSGIS( value, invert ); LEAVE_GL(); } static void WINAPI wine_glSamplePatternEXT( GLenum pattern ) { void (*func_glSamplePatternEXT)( GLenum ) = extension_funcs[732]; TRACE("(%d)\n", pattern ); ENTER_GL(); func_glSamplePatternEXT( pattern ); LEAVE_GL(); } static void WINAPI wine_glSamplePatternSGIS( GLenum pattern ) { void (*func_glSamplePatternSGIS)( GLenum ) = extension_funcs[733]; TRACE("(%d)\n", pattern ); ENTER_GL(); func_glSamplePatternSGIS( pattern ); LEAVE_GL(); } static void WINAPI wine_glSecondaryColor3b( GLbyte red, GLbyte green, GLbyte blue ) { void (*func_glSecondaryColor3b)( GLbyte, GLbyte, GLbyte ) = extension_funcs[734]; TRACE("(%d, %d, %d)\n", red, green, blue ); ENTER_GL(); func_glSecondaryColor3b( red, green, blue ); LEAVE_GL(); } static void WINAPI wine_glSecondaryColor3bEXT( GLbyte red, GLbyte green, GLbyte blue ) { void (*func_glSecondaryColor3bEXT)( GLbyte, GLbyte, GLbyte ) = extension_funcs[735]; TRACE("(%d, %d, %d)\n", red, green, blue ); ENTER_GL(); func_glSecondaryColor3bEXT( red, green, blue ); LEAVE_GL(); } static void WINAPI wine_glSecondaryColor3bv( GLbyte* v ) { void (*func_glSecondaryColor3bv)( GLbyte* ) = extension_funcs[736]; TRACE("(%p)\n", v ); ENTER_GL(); func_glSecondaryColor3bv( v ); LEAVE_GL(); } static void WINAPI wine_glSecondaryColor3bvEXT( GLbyte* v ) { void (*func_glSecondaryColor3bvEXT)( GLbyte* ) = extension_funcs[737]; TRACE("(%p)\n", v ); ENTER_GL(); func_glSecondaryColor3bvEXT( v ); LEAVE_GL(); } static void WINAPI wine_glSecondaryColor3d( GLdouble red, GLdouble green, GLdouble blue ) { void (*func_glSecondaryColor3d)( GLdouble, GLdouble, GLdouble ) = extension_funcs[738]; TRACE("(%f, %f, %f)\n", red, green, blue ); ENTER_GL(); func_glSecondaryColor3d( red, green, blue ); LEAVE_GL(); } static void WINAPI wine_glSecondaryColor3dEXT( GLdouble red, GLdouble green, GLdouble blue ) { void (*func_glSecondaryColor3dEXT)( GLdouble, GLdouble, GLdouble ) = extension_funcs[739]; TRACE("(%f, %f, %f)\n", red, green, blue ); ENTER_GL(); func_glSecondaryColor3dEXT( red, green, blue ); LEAVE_GL(); } static void WINAPI wine_glSecondaryColor3dv( GLdouble* v ) { void (*func_glSecondaryColor3dv)( GLdouble* ) = extension_funcs[740]; TRACE("(%p)\n", v ); ENTER_GL(); func_glSecondaryColor3dv( v ); LEAVE_GL(); } static void WINAPI wine_glSecondaryColor3dvEXT( GLdouble* v ) { void (*func_glSecondaryColor3dvEXT)( GLdouble* ) = extension_funcs[741]; TRACE("(%p)\n", v ); ENTER_GL(); func_glSecondaryColor3dvEXT( v ); LEAVE_GL(); } static void WINAPI wine_glSecondaryColor3f( GLfloat red, GLfloat green, GLfloat blue ) { void (*func_glSecondaryColor3f)( GLfloat, GLfloat, GLfloat ) = extension_funcs[742]; TRACE("(%f, %f, %f)\n", red, green, blue ); ENTER_GL(); func_glSecondaryColor3f( red, green, blue ); LEAVE_GL(); } static void WINAPI wine_glSecondaryColor3fEXT( GLfloat red, GLfloat green, GLfloat blue ) { void (*func_glSecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat ) = extension_funcs[743]; TRACE("(%f, %f, %f)\n", red, green, blue ); ENTER_GL(); func_glSecondaryColor3fEXT( red, green, blue ); LEAVE_GL(); } static void WINAPI wine_glSecondaryColor3fv( GLfloat* v ) { void (*func_glSecondaryColor3fv)( GLfloat* ) = extension_funcs[744]; TRACE("(%p)\n", v ); ENTER_GL(); func_glSecondaryColor3fv( v ); LEAVE_GL(); } static void WINAPI wine_glSecondaryColor3fvEXT( GLfloat* v ) { void (*func_glSecondaryColor3fvEXT)( GLfloat* ) = extension_funcs[745]; TRACE("(%p)\n", v ); ENTER_GL(); func_glSecondaryColor3fvEXT( v ); LEAVE_GL(); } static void WINAPI wine_glSecondaryColor3hNV( unsigned short red, unsigned short green, unsigned short blue ) { void (*func_glSecondaryColor3hNV)( unsigned short, unsigned short, unsigned short ) = extension_funcs[746]; TRACE("(%d, %d, %d)\n", red, green, blue ); ENTER_GL(); func_glSecondaryColor3hNV( red, green, blue ); LEAVE_GL(); } static void WINAPI wine_glSecondaryColor3hvNV( unsigned short* v ) { void (*func_glSecondaryColor3hvNV)( unsigned short* ) = extension_funcs[747]; TRACE("(%p)\n", v ); ENTER_GL(); func_glSecondaryColor3hvNV( v ); LEAVE_GL(); } static void WINAPI wine_glSecondaryColor3i( GLint red, GLint green, GLint blue ) { void (*func_glSecondaryColor3i)( GLint, GLint, GLint ) = extension_funcs[748]; TRACE("(%d, %d, %d)\n", red, green, blue ); ENTER_GL(); func_glSecondaryColor3i( red, green, blue ); LEAVE_GL(); } static void WINAPI wine_glSecondaryColor3iEXT( GLint red, GLint green, GLint blue ) { void (*func_glSecondaryColor3iEXT)( GLint, GLint, GLint ) = extension_funcs[749]; TRACE("(%d, %d, %d)\n", red, green, blue ); ENTER_GL(); func_glSecondaryColor3iEXT( red, green, blue ); LEAVE_GL(); } static void WINAPI wine_glSecondaryColor3iv( GLint* v ) { void (*func_glSecondaryColor3iv)( GLint* ) = extension_funcs[750]; TRACE("(%p)\n", v ); ENTER_GL(); func_glSecondaryColor3iv( v ); LEAVE_GL(); } static void WINAPI wine_glSecondaryColor3ivEXT( GLint* v ) { void (*func_glSecondaryColor3ivEXT)( GLint* ) = extension_funcs[751]; TRACE("(%p)\n", v ); ENTER_GL(); func_glSecondaryColor3ivEXT( v ); LEAVE_GL(); } static void WINAPI wine_glSecondaryColor3s( GLshort red, GLshort green, GLshort blue ) { void (*func_glSecondaryColor3s)( GLshort, GLshort, GLshort ) = extension_funcs[752]; TRACE("(%d, %d, %d)\n", red, green, blue ); ENTER_GL(); func_glSecondaryColor3s( red, green, blue ); LEAVE_GL(); } static void WINAPI wine_glSecondaryColor3sEXT( GLshort red, GLshort green, GLshort blue ) { void (*func_glSecondaryColor3sEXT)( GLshort, GLshort, GLshort ) = extension_funcs[753]; TRACE("(%d, %d, %d)\n", red, green, blue ); ENTER_GL(); func_glSecondaryColor3sEXT( red, green, blue ); LEAVE_GL(); } static void WINAPI wine_glSecondaryColor3sv( GLshort* v ) { void (*func_glSecondaryColor3sv)( GLshort* ) = extension_funcs[754]; TRACE("(%p)\n", v ); ENTER_GL(); func_glSecondaryColor3sv( v ); LEAVE_GL(); } static void WINAPI wine_glSecondaryColor3svEXT( GLshort* v ) { void (*func_glSecondaryColor3svEXT)( GLshort* ) = extension_funcs[755]; TRACE("(%p)\n", v ); ENTER_GL(); func_glSecondaryColor3svEXT( v ); LEAVE_GL(); } static void WINAPI wine_glSecondaryColor3ub( GLubyte red, GLubyte green, GLubyte blue ) { void (*func_glSecondaryColor3ub)( GLubyte, GLubyte, GLubyte ) = extension_funcs[756]; TRACE("(%d, %d, %d)\n", red, green, blue ); ENTER_GL(); func_glSecondaryColor3ub( red, green, blue ); LEAVE_GL(); } static void WINAPI wine_glSecondaryColor3ubEXT( GLubyte red, GLubyte green, GLubyte blue ) { void (*func_glSecondaryColor3ubEXT)( GLubyte, GLubyte, GLubyte ) = extension_funcs[757]; TRACE("(%d, %d, %d)\n", red, green, blue ); ENTER_GL(); func_glSecondaryColor3ubEXT( red, green, blue ); LEAVE_GL(); } static void WINAPI wine_glSecondaryColor3ubv( GLubyte* v ) { void (*func_glSecondaryColor3ubv)( GLubyte* ) = extension_funcs[758]; TRACE("(%p)\n", v ); ENTER_GL(); func_glSecondaryColor3ubv( v ); LEAVE_GL(); } static void WINAPI wine_glSecondaryColor3ubvEXT( GLubyte* v ) { void (*func_glSecondaryColor3ubvEXT)( GLubyte* ) = extension_funcs[759]; TRACE("(%p)\n", v ); ENTER_GL(); func_glSecondaryColor3ubvEXT( v ); LEAVE_GL(); } static void WINAPI wine_glSecondaryColor3ui( GLuint red, GLuint green, GLuint blue ) { void (*func_glSecondaryColor3ui)( GLuint, GLuint, GLuint ) = extension_funcs[760]; TRACE("(%d, %d, %d)\n", red, green, blue ); ENTER_GL(); func_glSecondaryColor3ui( red, green, blue ); LEAVE_GL(); } static void WINAPI wine_glSecondaryColor3uiEXT( GLuint red, GLuint green, GLuint blue ) { void (*func_glSecondaryColor3uiEXT)( GLuint, GLuint, GLuint ) = extension_funcs[761]; TRACE("(%d, %d, %d)\n", red, green, blue ); ENTER_GL(); func_glSecondaryColor3uiEXT( red, green, blue ); LEAVE_GL(); } static void WINAPI wine_glSecondaryColor3uiv( GLuint* v ) { void (*func_glSecondaryColor3uiv)( GLuint* ) = extension_funcs[762]; TRACE("(%p)\n", v ); ENTER_GL(); func_glSecondaryColor3uiv( v ); LEAVE_GL(); } static void WINAPI wine_glSecondaryColor3uivEXT( GLuint* v ) { void (*func_glSecondaryColor3uivEXT)( GLuint* ) = extension_funcs[763]; TRACE("(%p)\n", v ); ENTER_GL(); func_glSecondaryColor3uivEXT( v ); LEAVE_GL(); } static void WINAPI wine_glSecondaryColor3us( GLushort red, GLushort green, GLushort blue ) { void (*func_glSecondaryColor3us)( GLushort, GLushort, GLushort ) = extension_funcs[764]; TRACE("(%d, %d, %d)\n", red, green, blue ); ENTER_GL(); func_glSecondaryColor3us( red, green, blue ); LEAVE_GL(); } static void WINAPI wine_glSecondaryColor3usEXT( GLushort red, GLushort green, GLushort blue ) { void (*func_glSecondaryColor3usEXT)( GLushort, GLushort, GLushort ) = extension_funcs[765]; TRACE("(%d, %d, %d)\n", red, green, blue ); ENTER_GL(); func_glSecondaryColor3usEXT( red, green, blue ); LEAVE_GL(); } static void WINAPI wine_glSecondaryColor3usv( GLushort* v ) { void (*func_glSecondaryColor3usv)( GLushort* ) = extension_funcs[766]; TRACE("(%p)\n", v ); ENTER_GL(); func_glSecondaryColor3usv( v ); LEAVE_GL(); } static void WINAPI wine_glSecondaryColor3usvEXT( GLushort* v ) { void (*func_glSecondaryColor3usvEXT)( GLushort* ) = extension_funcs[767]; TRACE("(%p)\n", v ); ENTER_GL(); func_glSecondaryColor3usvEXT( v ); LEAVE_GL(); } static void WINAPI wine_glSecondaryColorPointer( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) { void (*func_glSecondaryColorPointer)( GLint, GLenum, GLsizei, GLvoid* ) = extension_funcs[768]; TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer ); ENTER_GL(); func_glSecondaryColorPointer( size, type, stride, pointer ); LEAVE_GL(); } static void WINAPI wine_glSecondaryColorPointerEXT( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) { void (*func_glSecondaryColorPointerEXT)( GLint, GLenum, GLsizei, GLvoid* ) = extension_funcs[769]; TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer ); ENTER_GL(); func_glSecondaryColorPointerEXT( size, type, stride, pointer ); LEAVE_GL(); } static void WINAPI wine_glSecondaryColorPointerListIBM( GLint size, GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) { void (*func_glSecondaryColorPointerListIBM)( GLint, GLenum, GLint, GLvoid**, GLint ) = extension_funcs[770]; TRACE("(%d, %d, %d, %p, %d)\n", size, type, stride, pointer, ptrstride ); ENTER_GL(); func_glSecondaryColorPointerListIBM( size, type, stride, pointer, ptrstride ); LEAVE_GL(); } static void WINAPI wine_glSelectTextureCoordSetSGIS( GLenum target ) { void (*func_glSelectTextureCoordSetSGIS)( GLenum ) = extension_funcs[771]; TRACE("(%d)\n", target ); ENTER_GL(); func_glSelectTextureCoordSetSGIS( target ); LEAVE_GL(); } static void WINAPI wine_glSelectTextureSGIS( GLenum target ) { void (*func_glSelectTextureSGIS)( GLenum ) = extension_funcs[772]; TRACE("(%d)\n", target ); ENTER_GL(); func_glSelectTextureSGIS( target ); LEAVE_GL(); } static void WINAPI wine_glSeparableFilter2DEXT( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* row, GLvoid* column ) { void (*func_glSeparableFilter2DEXT)( GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid*, GLvoid* ) = extension_funcs[773]; TRACE("(%d, %d, %d, %d, %d, %d, %p, %p)\n", target, internalformat, width, height, format, type, row, column ); ENTER_GL(); func_glSeparableFilter2DEXT( target, internalformat, width, height, format, type, row, column ); LEAVE_GL(); } static void WINAPI wine_glSetFenceAPPLE( GLuint fence ) { void (*func_glSetFenceAPPLE)( GLuint ) = extension_funcs[774]; TRACE("(%d)\n", fence ); ENTER_GL(); func_glSetFenceAPPLE( fence ); LEAVE_GL(); } static void WINAPI wine_glSetFenceNV( GLuint fence, GLenum condition ) { void (*func_glSetFenceNV)( GLuint, GLenum ) = extension_funcs[775]; TRACE("(%d, %d)\n", fence, condition ); ENTER_GL(); func_glSetFenceNV( fence, condition ); LEAVE_GL(); } static void WINAPI wine_glSetFragmentShaderConstantATI( GLuint dst, GLfloat* value ) { void (*func_glSetFragmentShaderConstantATI)( GLuint, GLfloat* ) = extension_funcs[776]; TRACE("(%d, %p)\n", dst, value ); ENTER_GL(); func_glSetFragmentShaderConstantATI( dst, value ); LEAVE_GL(); } static void WINAPI wine_glSetInvariantEXT( GLuint id, GLenum type, GLvoid* addr ) { void (*func_glSetInvariantEXT)( GLuint, GLenum, GLvoid* ) = extension_funcs[777]; TRACE("(%d, %d, %p)\n", id, type, addr ); ENTER_GL(); func_glSetInvariantEXT( id, type, addr ); LEAVE_GL(); } static void WINAPI wine_glSetLocalConstantEXT( GLuint id, GLenum type, GLvoid* addr ) { void (*func_glSetLocalConstantEXT)( GLuint, GLenum, GLvoid* ) = extension_funcs[778]; TRACE("(%d, %d, %p)\n", id, type, addr ); ENTER_GL(); func_glSetLocalConstantEXT( id, type, addr ); LEAVE_GL(); } static void WINAPI wine_glShaderOp1EXT( GLenum op, GLuint res, GLuint arg1 ) { void (*func_glShaderOp1EXT)( GLenum, GLuint, GLuint ) = extension_funcs[779]; TRACE("(%d, %d, %d)\n", op, res, arg1 ); ENTER_GL(); func_glShaderOp1EXT( op, res, arg1 ); LEAVE_GL(); } static void WINAPI wine_glShaderOp2EXT( GLenum op, GLuint res, GLuint arg1, GLuint arg2 ) { void (*func_glShaderOp2EXT)( GLenum, GLuint, GLuint, GLuint ) = extension_funcs[780]; TRACE("(%d, %d, %d, %d)\n", op, res, arg1, arg2 ); ENTER_GL(); func_glShaderOp2EXT( op, res, arg1, arg2 ); LEAVE_GL(); } static void WINAPI wine_glShaderOp3EXT( GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3 ) { void (*func_glShaderOp3EXT)( GLenum, GLuint, GLuint, GLuint, GLuint ) = extension_funcs[781]; TRACE("(%d, %d, %d, %d, %d)\n", op, res, arg1, arg2, arg3 ); ENTER_GL(); func_glShaderOp3EXT( op, res, arg1, arg2, arg3 ); LEAVE_GL(); } static void WINAPI wine_glShaderSource( GLuint shader, GLsizei count, char** string, GLint* length ) { void (*func_glShaderSource)( GLuint, GLsizei, char**, GLint* ) = extension_funcs[782]; TRACE("(%d, %d, %p, %p)\n", shader, count, string, length ); ENTER_GL(); func_glShaderSource( shader, count, string, length ); LEAVE_GL(); } static void WINAPI wine_glShaderSourceARB( unsigned int shaderObj, GLsizei count, char** string, GLint* length ) { void (*func_glShaderSourceARB)( unsigned int, GLsizei, char**, GLint* ) = extension_funcs[783]; TRACE("(%d, %d, %p, %p)\n", shaderObj, count, string, length ); ENTER_GL(); func_glShaderSourceARB( shaderObj, count, string, length ); LEAVE_GL(); } static void WINAPI wine_glSharpenTexFuncSGIS( GLenum target, GLsizei n, GLfloat* points ) { void (*func_glSharpenTexFuncSGIS)( GLenum, GLsizei, GLfloat* ) = extension_funcs[784]; TRACE("(%d, %d, %p)\n", target, n, points ); ENTER_GL(); func_glSharpenTexFuncSGIS( target, n, points ); LEAVE_GL(); } static void WINAPI wine_glSpriteParameterfSGIX( GLenum pname, GLfloat param ) { void (*func_glSpriteParameterfSGIX)( GLenum, GLfloat ) = extension_funcs[785]; TRACE("(%d, %f)\n", pname, param ); ENTER_GL(); func_glSpriteParameterfSGIX( pname, param ); LEAVE_GL(); } static void WINAPI wine_glSpriteParameterfvSGIX( GLenum pname, GLfloat* params ) { void (*func_glSpriteParameterfvSGIX)( GLenum, GLfloat* ) = extension_funcs[786]; TRACE("(%d, %p)\n", pname, params ); ENTER_GL(); func_glSpriteParameterfvSGIX( pname, params ); LEAVE_GL(); } static void WINAPI wine_glSpriteParameteriSGIX( GLenum pname, GLint param ) { void (*func_glSpriteParameteriSGIX)( GLenum, GLint ) = extension_funcs[787]; TRACE("(%d, %d)\n", pname, param ); ENTER_GL(); func_glSpriteParameteriSGIX( pname, param ); LEAVE_GL(); } static void WINAPI wine_glSpriteParameterivSGIX( GLenum pname, GLint* params ) { void (*func_glSpriteParameterivSGIX)( GLenum, GLint* ) = extension_funcs[788]; TRACE("(%d, %p)\n", pname, params ); ENTER_GL(); func_glSpriteParameterivSGIX( pname, params ); LEAVE_GL(); } static void WINAPI wine_glStartInstrumentsSGIX( void ) { void (*func_glStartInstrumentsSGIX)( void ) = extension_funcs[789]; TRACE("()\n"); ENTER_GL(); func_glStartInstrumentsSGIX( ); LEAVE_GL(); } static void WINAPI wine_glStencilClearTagEXT( GLsizei stencilTagBits, GLuint stencilClearTag ) { void (*func_glStencilClearTagEXT)( GLsizei, GLuint ) = extension_funcs[790]; TRACE("(%d, %d)\n", stencilTagBits, stencilClearTag ); ENTER_GL(); func_glStencilClearTagEXT( stencilTagBits, stencilClearTag ); LEAVE_GL(); } static void WINAPI wine_glStencilFuncSeparate( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask ) { void (*func_glStencilFuncSeparate)( GLenum, GLenum, GLint, GLuint ) = extension_funcs[791]; TRACE("(%d, %d, %d, %d)\n", frontfunc, backfunc, ref, mask ); ENTER_GL(); func_glStencilFuncSeparate( frontfunc, backfunc, ref, mask ); LEAVE_GL(); } static void WINAPI wine_glStencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask ) { void (*func_glStencilFuncSeparateATI)( GLenum, GLenum, GLint, GLuint ) = extension_funcs[792]; TRACE("(%d, %d, %d, %d)\n", frontfunc, backfunc, ref, mask ); ENTER_GL(); func_glStencilFuncSeparateATI( frontfunc, backfunc, ref, mask ); LEAVE_GL(); } static void WINAPI wine_glStencilMaskSeparate( GLenum face, GLuint mask ) { void (*func_glStencilMaskSeparate)( GLenum, GLuint ) = extension_funcs[793]; TRACE("(%d, %d)\n", face, mask ); ENTER_GL(); func_glStencilMaskSeparate( face, mask ); LEAVE_GL(); } static void WINAPI wine_glStencilOpSeparate( GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass ) { void (*func_glStencilOpSeparate)( GLenum, GLenum, GLenum, GLenum ) = extension_funcs[794]; TRACE("(%d, %d, %d, %d)\n", face, sfail, dpfail, dppass ); ENTER_GL(); func_glStencilOpSeparate( face, sfail, dpfail, dppass ); LEAVE_GL(); } static void WINAPI wine_glStencilOpSeparateATI( GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass ) { void (*func_glStencilOpSeparateATI)( GLenum, GLenum, GLenum, GLenum ) = extension_funcs[795]; TRACE("(%d, %d, %d, %d)\n", face, sfail, dpfail, dppass ); ENTER_GL(); func_glStencilOpSeparateATI( face, sfail, dpfail, dppass ); LEAVE_GL(); } static void WINAPI wine_glStopInstrumentsSGIX( GLint marker ) { void (*func_glStopInstrumentsSGIX)( GLint ) = extension_funcs[796]; TRACE("(%d)\n", marker ); ENTER_GL(); func_glStopInstrumentsSGIX( marker ); LEAVE_GL(); } static void WINAPI wine_glStringMarkerGREMEDY( GLsizei len, GLvoid* string ) { void (*func_glStringMarkerGREMEDY)( GLsizei, GLvoid* ) = extension_funcs[797]; TRACE("(%d, %p)\n", len, string ); ENTER_GL(); func_glStringMarkerGREMEDY( len, string ); LEAVE_GL(); } static void WINAPI wine_glSwizzleEXT( GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW ) { void (*func_glSwizzleEXT)( GLuint, GLuint, GLenum, GLenum, GLenum, GLenum ) = extension_funcs[798]; TRACE("(%d, %d, %d, %d, %d, %d)\n", res, in, outX, outY, outZ, outW ); ENTER_GL(); func_glSwizzleEXT( res, in, outX, outY, outZ, outW ); LEAVE_GL(); } static void WINAPI wine_glTagSampleBufferSGIX( void ) { void (*func_glTagSampleBufferSGIX)( void ) = extension_funcs[799]; TRACE("()\n"); ENTER_GL(); func_glTagSampleBufferSGIX( ); LEAVE_GL(); } static void WINAPI wine_glTangent3bEXT( GLbyte tx, GLbyte ty, GLbyte tz ) { void (*func_glTangent3bEXT)( GLbyte, GLbyte, GLbyte ) = extension_funcs[800]; TRACE("(%d, %d, %d)\n", tx, ty, tz ); ENTER_GL(); func_glTangent3bEXT( tx, ty, tz ); LEAVE_GL(); } static void WINAPI wine_glTangent3bvEXT( GLbyte* v ) { void (*func_glTangent3bvEXT)( GLbyte* ) = extension_funcs[801]; TRACE("(%p)\n", v ); ENTER_GL(); func_glTangent3bvEXT( v ); LEAVE_GL(); } static void WINAPI wine_glTangent3dEXT( GLdouble tx, GLdouble ty, GLdouble tz ) { void (*func_glTangent3dEXT)( GLdouble, GLdouble, GLdouble ) = extension_funcs[802]; TRACE("(%f, %f, %f)\n", tx, ty, tz ); ENTER_GL(); func_glTangent3dEXT( tx, ty, tz ); LEAVE_GL(); } static void WINAPI wine_glTangent3dvEXT( GLdouble* v ) { void (*func_glTangent3dvEXT)( GLdouble* ) = extension_funcs[803]; TRACE("(%p)\n", v ); ENTER_GL(); func_glTangent3dvEXT( v ); LEAVE_GL(); } static void WINAPI wine_glTangent3fEXT( GLfloat tx, GLfloat ty, GLfloat tz ) { void (*func_glTangent3fEXT)( GLfloat, GLfloat, GLfloat ) = extension_funcs[804]; TRACE("(%f, %f, %f)\n", tx, ty, tz ); ENTER_GL(); func_glTangent3fEXT( tx, ty, tz ); LEAVE_GL(); } static void WINAPI wine_glTangent3fvEXT( GLfloat* v ) { void (*func_glTangent3fvEXT)( GLfloat* ) = extension_funcs[805]; TRACE("(%p)\n", v ); ENTER_GL(); func_glTangent3fvEXT( v ); LEAVE_GL(); } static void WINAPI wine_glTangent3iEXT( GLint tx, GLint ty, GLint tz ) { void (*func_glTangent3iEXT)( GLint, GLint, GLint ) = extension_funcs[806]; TRACE("(%d, %d, %d)\n", tx, ty, tz ); ENTER_GL(); func_glTangent3iEXT( tx, ty, tz ); LEAVE_GL(); } static void WINAPI wine_glTangent3ivEXT( GLint* v ) { void (*func_glTangent3ivEXT)( GLint* ) = extension_funcs[807]; TRACE("(%p)\n", v ); ENTER_GL(); func_glTangent3ivEXT( v ); LEAVE_GL(); } static void WINAPI wine_glTangent3sEXT( GLshort tx, GLshort ty, GLshort tz ) { void (*func_glTangent3sEXT)( GLshort, GLshort, GLshort ) = extension_funcs[808]; TRACE("(%d, %d, %d)\n", tx, ty, tz ); ENTER_GL(); func_glTangent3sEXT( tx, ty, tz ); LEAVE_GL(); } static void WINAPI wine_glTangent3svEXT( GLshort* v ) { void (*func_glTangent3svEXT)( GLshort* ) = extension_funcs[809]; TRACE("(%p)\n", v ); ENTER_GL(); func_glTangent3svEXT( v ); LEAVE_GL(); } static void WINAPI wine_glTangentPointerEXT( GLenum type, GLsizei stride, GLvoid* pointer ) { void (*func_glTangentPointerEXT)( GLenum, GLsizei, GLvoid* ) = extension_funcs[810]; TRACE("(%d, %d, %p)\n", type, stride, pointer ); ENTER_GL(); func_glTangentPointerEXT( type, stride, pointer ); LEAVE_GL(); } static void WINAPI wine_glTbufferMask3DFX( GLuint mask ) { void (*func_glTbufferMask3DFX)( GLuint ) = extension_funcs[811]; TRACE("(%d)\n", mask ); ENTER_GL(); func_glTbufferMask3DFX( mask ); LEAVE_GL(); } static GLboolean WINAPI wine_glTestFenceAPPLE( GLuint fence ) { GLboolean ret_value; GLboolean (*func_glTestFenceAPPLE)( GLuint ) = extension_funcs[812]; TRACE("(%d)\n", fence ); ENTER_GL(); ret_value = func_glTestFenceAPPLE( fence ); LEAVE_GL(); return ret_value; } static GLboolean WINAPI wine_glTestFenceNV( GLuint fence ) { GLboolean ret_value; GLboolean (*func_glTestFenceNV)( GLuint ) = extension_funcs[813]; TRACE("(%d)\n", fence ); ENTER_GL(); ret_value = func_glTestFenceNV( fence ); LEAVE_GL(); return ret_value; } static GLboolean WINAPI wine_glTestObjectAPPLE( GLenum object, GLuint name ) { GLboolean ret_value; GLboolean (*func_glTestObjectAPPLE)( GLenum, GLuint ) = extension_funcs[814]; TRACE("(%d, %d)\n", object, name ); ENTER_GL(); ret_value = func_glTestObjectAPPLE( object, name ); LEAVE_GL(); return ret_value; } static void WINAPI wine_glTexBufferEXT( GLenum target, GLenum internalformat, GLuint buffer ) { void (*func_glTexBufferEXT)( GLenum, GLenum, GLuint ) = extension_funcs[815]; TRACE("(%d, %d, %d)\n", target, internalformat, buffer ); ENTER_GL(); func_glTexBufferEXT( target, internalformat, buffer ); LEAVE_GL(); } static void WINAPI wine_glTexBumpParameterfvATI( GLenum pname, GLfloat* param ) { void (*func_glTexBumpParameterfvATI)( GLenum, GLfloat* ) = extension_funcs[816]; TRACE("(%d, %p)\n", pname, param ); ENTER_GL(); func_glTexBumpParameterfvATI( pname, param ); LEAVE_GL(); } static void WINAPI wine_glTexBumpParameterivATI( GLenum pname, GLint* param ) { void (*func_glTexBumpParameterivATI)( GLenum, GLint* ) = extension_funcs[817]; TRACE("(%d, %p)\n", pname, param ); ENTER_GL(); func_glTexBumpParameterivATI( pname, param ); LEAVE_GL(); } static void WINAPI wine_glTexCoord1hNV( unsigned short s ) { void (*func_glTexCoord1hNV)( unsigned short ) = extension_funcs[818]; TRACE("(%d)\n", s ); ENTER_GL(); func_glTexCoord1hNV( s ); LEAVE_GL(); } static void WINAPI wine_glTexCoord1hvNV( unsigned short* v ) { void (*func_glTexCoord1hvNV)( unsigned short* ) = extension_funcs[819]; TRACE("(%p)\n", v ); ENTER_GL(); func_glTexCoord1hvNV( v ); LEAVE_GL(); } static void WINAPI wine_glTexCoord2fColor3fVertex3fSUN( GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z ) { void (*func_glTexCoord2fColor3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[820]; TRACE("(%f, %f, %f, %f, %f, %f, %f, %f)\n", s, t, r, g, b, x, y, z ); ENTER_GL(); func_glTexCoord2fColor3fVertex3fSUN( s, t, r, g, b, x, y, z ); LEAVE_GL(); } static void WINAPI wine_glTexCoord2fColor3fVertex3fvSUN( GLfloat* tc, GLfloat* c, GLfloat* v ) { void (*func_glTexCoord2fColor3fVertex3fvSUN)( GLfloat*, GLfloat*, GLfloat* ) = extension_funcs[821]; TRACE("(%p, %p, %p)\n", tc, c, v ); ENTER_GL(); func_glTexCoord2fColor3fVertex3fvSUN( tc, c, v ); LEAVE_GL(); } static void WINAPI wine_glTexCoord2fColor4fNormal3fVertex3fSUN( GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) { void (*func_glTexCoord2fColor4fNormal3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[822]; TRACE("(%f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f)\n", s, t, r, g, b, a, nx, ny, nz, x, y, z ); ENTER_GL(); func_glTexCoord2fColor4fNormal3fVertex3fSUN( s, t, r, g, b, a, nx, ny, nz, x, y, z ); LEAVE_GL(); } static void WINAPI wine_glTexCoord2fColor4fNormal3fVertex3fvSUN( GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat* v ) { void (*func_glTexCoord2fColor4fNormal3fVertex3fvSUN)( GLfloat*, GLfloat*, GLfloat*, GLfloat* ) = extension_funcs[823]; TRACE("(%p, %p, %p, %p)\n", tc, c, n, v ); ENTER_GL(); func_glTexCoord2fColor4fNormal3fVertex3fvSUN( tc, c, n, v ); LEAVE_GL(); } static void WINAPI wine_glTexCoord2fColor4ubVertex3fSUN( GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z ) { void (*func_glTexCoord2fColor4ubVertex3fSUN)( GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat ) = extension_funcs[824]; TRACE("(%f, %f, %d, %d, %d, %d, %f, %f, %f)\n", s, t, r, g, b, a, x, y, z ); ENTER_GL(); func_glTexCoord2fColor4ubVertex3fSUN( s, t, r, g, b, a, x, y, z ); LEAVE_GL(); } static void WINAPI wine_glTexCoord2fColor4ubVertex3fvSUN( GLfloat* tc, GLubyte* c, GLfloat* v ) { void (*func_glTexCoord2fColor4ubVertex3fvSUN)( GLfloat*, GLubyte*, GLfloat* ) = extension_funcs[825]; TRACE("(%p, %p, %p)\n", tc, c, v ); ENTER_GL(); func_glTexCoord2fColor4ubVertex3fvSUN( tc, c, v ); LEAVE_GL(); } static void WINAPI wine_glTexCoord2fNormal3fVertex3fSUN( GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) { void (*func_glTexCoord2fNormal3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[826]; TRACE("(%f, %f, %f, %f, %f, %f, %f, %f)\n", s, t, nx, ny, nz, x, y, z ); ENTER_GL(); func_glTexCoord2fNormal3fVertex3fSUN( s, t, nx, ny, nz, x, y, z ); LEAVE_GL(); } static void WINAPI wine_glTexCoord2fNormal3fVertex3fvSUN( GLfloat* tc, GLfloat* n, GLfloat* v ) { void (*func_glTexCoord2fNormal3fVertex3fvSUN)( GLfloat*, GLfloat*, GLfloat* ) = extension_funcs[827]; TRACE("(%p, %p, %p)\n", tc, n, v ); ENTER_GL(); func_glTexCoord2fNormal3fVertex3fvSUN( tc, n, v ); LEAVE_GL(); } static void WINAPI wine_glTexCoord2fVertex3fSUN( GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z ) { void (*func_glTexCoord2fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[828]; TRACE("(%f, %f, %f, %f, %f)\n", s, t, x, y, z ); ENTER_GL(); func_glTexCoord2fVertex3fSUN( s, t, x, y, z ); LEAVE_GL(); } static void WINAPI wine_glTexCoord2fVertex3fvSUN( GLfloat* tc, GLfloat* v ) { void (*func_glTexCoord2fVertex3fvSUN)( GLfloat*, GLfloat* ) = extension_funcs[829]; TRACE("(%p, %p)\n", tc, v ); ENTER_GL(); func_glTexCoord2fVertex3fvSUN( tc, v ); LEAVE_GL(); } static void WINAPI wine_glTexCoord2hNV( unsigned short s, unsigned short t ) { void (*func_glTexCoord2hNV)( unsigned short, unsigned short ) = extension_funcs[830]; TRACE("(%d, %d)\n", s, t ); ENTER_GL(); func_glTexCoord2hNV( s, t ); LEAVE_GL(); } static void WINAPI wine_glTexCoord2hvNV( unsigned short* v ) { void (*func_glTexCoord2hvNV)( unsigned short* ) = extension_funcs[831]; TRACE("(%p)\n", v ); ENTER_GL(); func_glTexCoord2hvNV( v ); LEAVE_GL(); } static void WINAPI wine_glTexCoord3hNV( unsigned short s, unsigned short t, unsigned short r ) { void (*func_glTexCoord3hNV)( unsigned short, unsigned short, unsigned short ) = extension_funcs[832]; TRACE("(%d, %d, %d)\n", s, t, r ); ENTER_GL(); func_glTexCoord3hNV( s, t, r ); LEAVE_GL(); } static void WINAPI wine_glTexCoord3hvNV( unsigned short* v ) { void (*func_glTexCoord3hvNV)( unsigned short* ) = extension_funcs[833]; TRACE("(%p)\n", v ); ENTER_GL(); func_glTexCoord3hvNV( v ); LEAVE_GL(); } static void WINAPI wine_glTexCoord4fColor4fNormal3fVertex4fSUN( GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { void (*func_glTexCoord4fColor4fNormal3fVertex4fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[834]; TRACE("(%f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f)\n", s, t, p, q, r, g, b, a, nx, ny, nz, x, y, z, w ); ENTER_GL(); func_glTexCoord4fColor4fNormal3fVertex4fSUN( s, t, p, q, r, g, b, a, nx, ny, nz, x, y, z, w ); LEAVE_GL(); } static void WINAPI wine_glTexCoord4fColor4fNormal3fVertex4fvSUN( GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat* v ) { void (*func_glTexCoord4fColor4fNormal3fVertex4fvSUN)( GLfloat*, GLfloat*, GLfloat*, GLfloat* ) = extension_funcs[835]; TRACE("(%p, %p, %p, %p)\n", tc, c, n, v ); ENTER_GL(); func_glTexCoord4fColor4fNormal3fVertex4fvSUN( tc, c, n, v ); LEAVE_GL(); } static void WINAPI wine_glTexCoord4fVertex4fSUN( GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { void (*func_glTexCoord4fVertex4fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[836]; TRACE("(%f, %f, %f, %f, %f, %f, %f, %f)\n", s, t, p, q, x, y, z, w ); ENTER_GL(); func_glTexCoord4fVertex4fSUN( s, t, p, q, x, y, z, w ); LEAVE_GL(); } static void WINAPI wine_glTexCoord4fVertex4fvSUN( GLfloat* tc, GLfloat* v ) { void (*func_glTexCoord4fVertex4fvSUN)( GLfloat*, GLfloat* ) = extension_funcs[837]; TRACE("(%p, %p)\n", tc, v ); ENTER_GL(); func_glTexCoord4fVertex4fvSUN( tc, v ); LEAVE_GL(); } static void WINAPI wine_glTexCoord4hNV( unsigned short s, unsigned short t, unsigned short r, unsigned short q ) { void (*func_glTexCoord4hNV)( unsigned short, unsigned short, unsigned short, unsigned short ) = extension_funcs[838]; TRACE("(%d, %d, %d, %d)\n", s, t, r, q ); ENTER_GL(); func_glTexCoord4hNV( s, t, r, q ); LEAVE_GL(); } static void WINAPI wine_glTexCoord4hvNV( unsigned short* v ) { void (*func_glTexCoord4hvNV)( unsigned short* ) = extension_funcs[839]; TRACE("(%p)\n", v ); ENTER_GL(); func_glTexCoord4hvNV( v ); LEAVE_GL(); } static void WINAPI wine_glTexCoordPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, GLvoid* pointer ) { void (*func_glTexCoordPointerEXT)( GLint, GLenum, GLsizei, GLsizei, GLvoid* ) = extension_funcs[840]; TRACE("(%d, %d, %d, %d, %p)\n", size, type, stride, count, pointer ); ENTER_GL(); func_glTexCoordPointerEXT( size, type, stride, count, pointer ); LEAVE_GL(); } static void WINAPI wine_glTexCoordPointerListIBM( GLint size, GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) { void (*func_glTexCoordPointerListIBM)( GLint, GLenum, GLint, GLvoid**, GLint ) = extension_funcs[841]; TRACE("(%d, %d, %d, %p, %d)\n", size, type, stride, pointer, ptrstride ); ENTER_GL(); func_glTexCoordPointerListIBM( size, type, stride, pointer, ptrstride ); LEAVE_GL(); } static void WINAPI wine_glTexCoordPointervINTEL( GLint size, GLenum type, GLvoid** pointer ) { void (*func_glTexCoordPointervINTEL)( GLint, GLenum, GLvoid** ) = extension_funcs[842]; TRACE("(%d, %d, %p)\n", size, type, pointer ); ENTER_GL(); func_glTexCoordPointervINTEL( size, type, pointer ); LEAVE_GL(); } static void WINAPI wine_glTexFilterFuncSGIS( GLenum target, GLenum filter, GLsizei n, GLfloat* weights ) { void (*func_glTexFilterFuncSGIS)( GLenum, GLenum, GLsizei, GLfloat* ) = extension_funcs[843]; TRACE("(%d, %d, %d, %p)\n", target, filter, n, weights ); ENTER_GL(); func_glTexFilterFuncSGIS( target, filter, n, weights ); LEAVE_GL(); } static void WINAPI wine_glTexImage3DEXT( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid* pixels ) { void (*func_glTexImage3DEXT)( GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoid* ) = extension_funcs[844]; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, depth, border, format, type, pixels ); ENTER_GL(); func_glTexImage3DEXT( target, level, internalformat, width, height, depth, border, format, type, pixels ); LEAVE_GL(); } static void WINAPI wine_glTexImage4DSGIS( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, GLvoid* pixels ) { void (*func_glTexImage4DSGIS)( GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoid* ) = extension_funcs[845]; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, depth, size4d, border, format, type, pixels ); ENTER_GL(); func_glTexImage4DSGIS( target, level, internalformat, width, height, depth, size4d, border, format, type, pixels ); LEAVE_GL(); } static void WINAPI wine_glTexParameterIivEXT( GLenum target, GLenum pname, GLint* params ) { void (*func_glTexParameterIivEXT)( GLenum, GLenum, GLint* ) = extension_funcs[846]; TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glTexParameterIivEXT( target, pname, params ); LEAVE_GL(); } static void WINAPI wine_glTexParameterIuivEXT( GLenum target, GLenum pname, GLuint* params ) { void (*func_glTexParameterIuivEXT)( GLenum, GLenum, GLuint* ) = extension_funcs[847]; TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glTexParameterIuivEXT( target, pname, params ); LEAVE_GL(); } static void WINAPI wine_glTexSubImage1DEXT( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, GLvoid* pixels ) { void (*func_glTexSubImage1DEXT)( GLenum, GLint, GLint, GLsizei, GLenum, GLenum, GLvoid* ) = extension_funcs[848]; TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, width, format, type, pixels ); ENTER_GL(); func_glTexSubImage1DEXT( target, level, xoffset, width, format, type, pixels ); LEAVE_GL(); } static void WINAPI wine_glTexSubImage2DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) { void (*func_glTexSubImage2DEXT)( GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ) = extension_funcs[849]; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, width, height, format, type, pixels ); ENTER_GL(); func_glTexSubImage2DEXT( target, level, xoffset, yoffset, width, height, format, type, pixels ); LEAVE_GL(); } static void WINAPI wine_glTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* pixels ) { void (*func_glTexSubImage3DEXT)( GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ) = extension_funcs[850]; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels ); ENTER_GL(); func_glTexSubImage3DEXT( target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels ); LEAVE_GL(); } static void WINAPI wine_glTexSubImage4DSGIS( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, GLvoid* pixels ) { void (*func_glTexSubImage4DSGIS)( GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ) = extension_funcs[851]; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels ); ENTER_GL(); func_glTexSubImage4DSGIS( target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels ); LEAVE_GL(); } static void WINAPI wine_glTextureColorMaskSGIS( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) { void (*func_glTextureColorMaskSGIS)( GLboolean, GLboolean, GLboolean, GLboolean ) = extension_funcs[852]; TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha ); ENTER_GL(); func_glTextureColorMaskSGIS( red, green, blue, alpha ); LEAVE_GL(); } static void WINAPI wine_glTextureLightEXT( GLenum pname ) { void (*func_glTextureLightEXT)( GLenum ) = extension_funcs[853]; TRACE("(%d)\n", pname ); ENTER_GL(); func_glTextureLightEXT( pname ); LEAVE_GL(); } static void WINAPI wine_glTextureMaterialEXT( GLenum face, GLenum mode ) { void (*func_glTextureMaterialEXT)( GLenum, GLenum ) = extension_funcs[854]; TRACE("(%d, %d)\n", face, mode ); ENTER_GL(); func_glTextureMaterialEXT( face, mode ); LEAVE_GL(); } static void WINAPI wine_glTextureNormalEXT( GLenum mode ) { void (*func_glTextureNormalEXT)( GLenum ) = extension_funcs[855]; TRACE("(%d)\n", mode ); ENTER_GL(); func_glTextureNormalEXT( mode ); LEAVE_GL(); } static void WINAPI wine_glTrackMatrixNV( GLenum target, GLuint address, GLenum matrix, GLenum transform ) { void (*func_glTrackMatrixNV)( GLenum, GLuint, GLenum, GLenum ) = extension_funcs[856]; TRACE("(%d, %d, %d, %d)\n", target, address, matrix, transform ); ENTER_GL(); func_glTrackMatrixNV( target, address, matrix, transform ); LEAVE_GL(); } static void WINAPI wine_glTransformFeedbackAttribsNV( GLuint count, GLint* attribs, GLenum bufferMode ) { void (*func_glTransformFeedbackAttribsNV)( GLuint, GLint*, GLenum ) = extension_funcs[857]; TRACE("(%d, %p, %d)\n", count, attribs, bufferMode ); ENTER_GL(); func_glTransformFeedbackAttribsNV( count, attribs, bufferMode ); LEAVE_GL(); } static void WINAPI wine_glTransformFeedbackVaryingsNV( GLuint program, GLsizei count, GLint* locations, GLenum bufferMode ) { void (*func_glTransformFeedbackVaryingsNV)( GLuint, GLsizei, GLint*, GLenum ) = extension_funcs[858]; TRACE("(%d, %d, %p, %d)\n", program, count, locations, bufferMode ); ENTER_GL(); func_glTransformFeedbackVaryingsNV( program, count, locations, bufferMode ); LEAVE_GL(); } static void WINAPI wine_glUniform1f( GLint location, GLfloat v0 ) { void (*func_glUniform1f)( GLint, GLfloat ) = extension_funcs[859]; TRACE("(%d, %f)\n", location, v0 ); ENTER_GL(); func_glUniform1f( location, v0 ); LEAVE_GL(); } static void WINAPI wine_glUniform1fARB( GLint location, GLfloat v0 ) { void (*func_glUniform1fARB)( GLint, GLfloat ) = extension_funcs[860]; TRACE("(%d, %f)\n", location, v0 ); ENTER_GL(); func_glUniform1fARB( location, v0 ); LEAVE_GL(); } static void WINAPI wine_glUniform1fv( GLint location, GLsizei count, GLfloat* value ) { void (*func_glUniform1fv)( GLint, GLsizei, GLfloat* ) = extension_funcs[861]; TRACE("(%d, %d, %p)\n", location, count, value ); ENTER_GL(); func_glUniform1fv( location, count, value ); LEAVE_GL(); } static void WINAPI wine_glUniform1fvARB( GLint location, GLsizei count, GLfloat* value ) { void (*func_glUniform1fvARB)( GLint, GLsizei, GLfloat* ) = extension_funcs[862]; TRACE("(%d, %d, %p)\n", location, count, value ); ENTER_GL(); func_glUniform1fvARB( location, count, value ); LEAVE_GL(); } static void WINAPI wine_glUniform1i( GLint location, GLint v0 ) { void (*func_glUniform1i)( GLint, GLint ) = extension_funcs[863]; TRACE("(%d, %d)\n", location, v0 ); ENTER_GL(); func_glUniform1i( location, v0 ); LEAVE_GL(); } static void WINAPI wine_glUniform1iARB( GLint location, GLint v0 ) { void (*func_glUniform1iARB)( GLint, GLint ) = extension_funcs[864]; TRACE("(%d, %d)\n", location, v0 ); ENTER_GL(); func_glUniform1iARB( location, v0 ); LEAVE_GL(); } static void WINAPI wine_glUniform1iv( GLint location, GLsizei count, GLint* value ) { void (*func_glUniform1iv)( GLint, GLsizei, GLint* ) = extension_funcs[865]; TRACE("(%d, %d, %p)\n", location, count, value ); ENTER_GL(); func_glUniform1iv( location, count, value ); LEAVE_GL(); } static void WINAPI wine_glUniform1ivARB( GLint location, GLsizei count, GLint* value ) { void (*func_glUniform1ivARB)( GLint, GLsizei, GLint* ) = extension_funcs[866]; TRACE("(%d, %d, %p)\n", location, count, value ); ENTER_GL(); func_glUniform1ivARB( location, count, value ); LEAVE_GL(); } static void WINAPI wine_glUniform1uiEXT( GLint location, GLuint v0 ) { void (*func_glUniform1uiEXT)( GLint, GLuint ) = extension_funcs[867]; TRACE("(%d, %d)\n", location, v0 ); ENTER_GL(); func_glUniform1uiEXT( location, v0 ); LEAVE_GL(); } static void WINAPI wine_glUniform1uivEXT( GLint location, GLsizei count, GLuint* value ) { void (*func_glUniform1uivEXT)( GLint, GLsizei, GLuint* ) = extension_funcs[868]; TRACE("(%d, %d, %p)\n", location, count, value ); ENTER_GL(); func_glUniform1uivEXT( location, count, value ); LEAVE_GL(); } static void WINAPI wine_glUniform2f( GLint location, GLfloat v0, GLfloat v1 ) { void (*func_glUniform2f)( GLint, GLfloat, GLfloat ) = extension_funcs[869]; TRACE("(%d, %f, %f)\n", location, v0, v1 ); ENTER_GL(); func_glUniform2f( location, v0, v1 ); LEAVE_GL(); } static void WINAPI wine_glUniform2fARB( GLint location, GLfloat v0, GLfloat v1 ) { void (*func_glUniform2fARB)( GLint, GLfloat, GLfloat ) = extension_funcs[870]; TRACE("(%d, %f, %f)\n", location, v0, v1 ); ENTER_GL(); func_glUniform2fARB( location, v0, v1 ); LEAVE_GL(); } static void WINAPI wine_glUniform2fv( GLint location, GLsizei count, GLfloat* value ) { void (*func_glUniform2fv)( GLint, GLsizei, GLfloat* ) = extension_funcs[871]; TRACE("(%d, %d, %p)\n", location, count, value ); ENTER_GL(); func_glUniform2fv( location, count, value ); LEAVE_GL(); } static void WINAPI wine_glUniform2fvARB( GLint location, GLsizei count, GLfloat* value ) { void (*func_glUniform2fvARB)( GLint, GLsizei, GLfloat* ) = extension_funcs[872]; TRACE("(%d, %d, %p)\n", location, count, value ); ENTER_GL(); func_glUniform2fvARB( location, count, value ); LEAVE_GL(); } static void WINAPI wine_glUniform2i( GLint location, GLint v0, GLint v1 ) { void (*func_glUniform2i)( GLint, GLint, GLint ) = extension_funcs[873]; TRACE("(%d, %d, %d)\n", location, v0, v1 ); ENTER_GL(); func_glUniform2i( location, v0, v1 ); LEAVE_GL(); } static void WINAPI wine_glUniform2iARB( GLint location, GLint v0, GLint v1 ) { void (*func_glUniform2iARB)( GLint, GLint, GLint ) = extension_funcs[874]; TRACE("(%d, %d, %d)\n", location, v0, v1 ); ENTER_GL(); func_glUniform2iARB( location, v0, v1 ); LEAVE_GL(); } static void WINAPI wine_glUniform2iv( GLint location, GLsizei count, GLint* value ) { void (*func_glUniform2iv)( GLint, GLsizei, GLint* ) = extension_funcs[875]; TRACE("(%d, %d, %p)\n", location, count, value ); ENTER_GL(); func_glUniform2iv( location, count, value ); LEAVE_GL(); } static void WINAPI wine_glUniform2ivARB( GLint location, GLsizei count, GLint* value ) { void (*func_glUniform2ivARB)( GLint, GLsizei, GLint* ) = extension_funcs[876]; TRACE("(%d, %d, %p)\n", location, count, value ); ENTER_GL(); func_glUniform2ivARB( location, count, value ); LEAVE_GL(); } static void WINAPI wine_glUniform2uiEXT( GLint location, GLuint v0, GLuint v1 ) { void (*func_glUniform2uiEXT)( GLint, GLuint, GLuint ) = extension_funcs[877]; TRACE("(%d, %d, %d)\n", location, v0, v1 ); ENTER_GL(); func_glUniform2uiEXT( location, v0, v1 ); LEAVE_GL(); } static void WINAPI wine_glUniform2uivEXT( GLint location, GLsizei count, GLuint* value ) { void (*func_glUniform2uivEXT)( GLint, GLsizei, GLuint* ) = extension_funcs[878]; TRACE("(%d, %d, %p)\n", location, count, value ); ENTER_GL(); func_glUniform2uivEXT( location, count, value ); LEAVE_GL(); } static void WINAPI wine_glUniform3f( GLint location, GLfloat v0, GLfloat v1, GLfloat v2 ) { void (*func_glUniform3f)( GLint, GLfloat, GLfloat, GLfloat ) = extension_funcs[879]; TRACE("(%d, %f, %f, %f)\n", location, v0, v1, v2 ); ENTER_GL(); func_glUniform3f( location, v0, v1, v2 ); LEAVE_GL(); } static void WINAPI wine_glUniform3fARB( GLint location, GLfloat v0, GLfloat v1, GLfloat v2 ) { void (*func_glUniform3fARB)( GLint, GLfloat, GLfloat, GLfloat ) = extension_funcs[880]; TRACE("(%d, %f, %f, %f)\n", location, v0, v1, v2 ); ENTER_GL(); func_glUniform3fARB( location, v0, v1, v2 ); LEAVE_GL(); } static void WINAPI wine_glUniform3fv( GLint location, GLsizei count, GLfloat* value ) { void (*func_glUniform3fv)( GLint, GLsizei, GLfloat* ) = extension_funcs[881]; TRACE("(%d, %d, %p)\n", location, count, value ); ENTER_GL(); func_glUniform3fv( location, count, value ); LEAVE_GL(); } static void WINAPI wine_glUniform3fvARB( GLint location, GLsizei count, GLfloat* value ) { void (*func_glUniform3fvARB)( GLint, GLsizei, GLfloat* ) = extension_funcs[882]; TRACE("(%d, %d, %p)\n", location, count, value ); ENTER_GL(); func_glUniform3fvARB( location, count, value ); LEAVE_GL(); } static void WINAPI wine_glUniform3i( GLint location, GLint v0, GLint v1, GLint v2 ) { void (*func_glUniform3i)( GLint, GLint, GLint, GLint ) = extension_funcs[883]; TRACE("(%d, %d, %d, %d)\n", location, v0, v1, v2 ); ENTER_GL(); func_glUniform3i( location, v0, v1, v2 ); LEAVE_GL(); } static void WINAPI wine_glUniform3iARB( GLint location, GLint v0, GLint v1, GLint v2 ) { void (*func_glUniform3iARB)( GLint, GLint, GLint, GLint ) = extension_funcs[884]; TRACE("(%d, %d, %d, %d)\n", location, v0, v1, v2 ); ENTER_GL(); func_glUniform3iARB( location, v0, v1, v2 ); LEAVE_GL(); } static void WINAPI wine_glUniform3iv( GLint location, GLsizei count, GLint* value ) { void (*func_glUniform3iv)( GLint, GLsizei, GLint* ) = extension_funcs[885]; TRACE("(%d, %d, %p)\n", location, count, value ); ENTER_GL(); func_glUniform3iv( location, count, value ); LEAVE_GL(); } static void WINAPI wine_glUniform3ivARB( GLint location, GLsizei count, GLint* value ) { void (*func_glUniform3ivARB)( GLint, GLsizei, GLint* ) = extension_funcs[886]; TRACE("(%d, %d, %p)\n", location, count, value ); ENTER_GL(); func_glUniform3ivARB( location, count, value ); LEAVE_GL(); } static void WINAPI wine_glUniform3uiEXT( GLint location, GLuint v0, GLuint v1, GLuint v2 ) { void (*func_glUniform3uiEXT)( GLint, GLuint, GLuint, GLuint ) = extension_funcs[887]; TRACE("(%d, %d, %d, %d)\n", location, v0, v1, v2 ); ENTER_GL(); func_glUniform3uiEXT( location, v0, v1, v2 ); LEAVE_GL(); } static void WINAPI wine_glUniform3uivEXT( GLint location, GLsizei count, GLuint* value ) { void (*func_glUniform3uivEXT)( GLint, GLsizei, GLuint* ) = extension_funcs[888]; TRACE("(%d, %d, %p)\n", location, count, value ); ENTER_GL(); func_glUniform3uivEXT( location, count, value ); LEAVE_GL(); } static void WINAPI wine_glUniform4f( GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 ) { void (*func_glUniform4f)( GLint, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[889]; TRACE("(%d, %f, %f, %f, %f)\n", location, v0, v1, v2, v3 ); ENTER_GL(); func_glUniform4f( location, v0, v1, v2, v3 ); LEAVE_GL(); } static void WINAPI wine_glUniform4fARB( GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 ) { void (*func_glUniform4fARB)( GLint, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[890]; TRACE("(%d, %f, %f, %f, %f)\n", location, v0, v1, v2, v3 ); ENTER_GL(); func_glUniform4fARB( location, v0, v1, v2, v3 ); LEAVE_GL(); } static void WINAPI wine_glUniform4fv( GLint location, GLsizei count, GLfloat* value ) { void (*func_glUniform4fv)( GLint, GLsizei, GLfloat* ) = extension_funcs[891]; TRACE("(%d, %d, %p)\n", location, count, value ); ENTER_GL(); func_glUniform4fv( location, count, value ); LEAVE_GL(); } static void WINAPI wine_glUniform4fvARB( GLint location, GLsizei count, GLfloat* value ) { void (*func_glUniform4fvARB)( GLint, GLsizei, GLfloat* ) = extension_funcs[892]; TRACE("(%d, %d, %p)\n", location, count, value ); ENTER_GL(); func_glUniform4fvARB( location, count, value ); LEAVE_GL(); } static void WINAPI wine_glUniform4i( GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ) { void (*func_glUniform4i)( GLint, GLint, GLint, GLint, GLint ) = extension_funcs[893]; TRACE("(%d, %d, %d, %d, %d)\n", location, v0, v1, v2, v3 ); ENTER_GL(); func_glUniform4i( location, v0, v1, v2, v3 ); LEAVE_GL(); } static void WINAPI wine_glUniform4iARB( GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ) { void (*func_glUniform4iARB)( GLint, GLint, GLint, GLint, GLint ) = extension_funcs[894]; TRACE("(%d, %d, %d, %d, %d)\n", location, v0, v1, v2, v3 ); ENTER_GL(); func_glUniform4iARB( location, v0, v1, v2, v3 ); LEAVE_GL(); } static void WINAPI wine_glUniform4iv( GLint location, GLsizei count, GLint* value ) { void (*func_glUniform4iv)( GLint, GLsizei, GLint* ) = extension_funcs[895]; TRACE("(%d, %d, %p)\n", location, count, value ); ENTER_GL(); func_glUniform4iv( location, count, value ); LEAVE_GL(); } static void WINAPI wine_glUniform4ivARB( GLint location, GLsizei count, GLint* value ) { void (*func_glUniform4ivARB)( GLint, GLsizei, GLint* ) = extension_funcs[896]; TRACE("(%d, %d, %p)\n", location, count, value ); ENTER_GL(); func_glUniform4ivARB( location, count, value ); LEAVE_GL(); } static void WINAPI wine_glUniform4uiEXT( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) { void (*func_glUniform4uiEXT)( GLint, GLuint, GLuint, GLuint, GLuint ) = extension_funcs[897]; TRACE("(%d, %d, %d, %d, %d)\n", location, v0, v1, v2, v3 ); ENTER_GL(); func_glUniform4uiEXT( location, v0, v1, v2, v3 ); LEAVE_GL(); } static void WINAPI wine_glUniform4uivEXT( GLint location, GLsizei count, GLuint* value ) { void (*func_glUniform4uivEXT)( GLint, GLsizei, GLuint* ) = extension_funcs[898]; TRACE("(%d, %d, %p)\n", location, count, value ); ENTER_GL(); func_glUniform4uivEXT( location, count, value ); LEAVE_GL(); } static void WINAPI wine_glUniformBufferEXT( GLuint program, GLint location, GLuint buffer ) { void (*func_glUniformBufferEXT)( GLuint, GLint, GLuint ) = extension_funcs[899]; TRACE("(%d, %d, %d)\n", program, location, buffer ); ENTER_GL(); func_glUniformBufferEXT( program, location, buffer ); LEAVE_GL(); } static void WINAPI wine_glUniformMatrix2fv( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) { void (*func_glUniformMatrix2fv)( GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[900]; TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value ); ENTER_GL(); func_glUniformMatrix2fv( location, count, transpose, value ); LEAVE_GL(); } static void WINAPI wine_glUniformMatrix2fvARB( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) { void (*func_glUniformMatrix2fvARB)( GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[901]; TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value ); ENTER_GL(); func_glUniformMatrix2fvARB( location, count, transpose, value ); LEAVE_GL(); } static void WINAPI wine_glUniformMatrix2x3fv( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) { void (*func_glUniformMatrix2x3fv)( GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[902]; TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value ); ENTER_GL(); func_glUniformMatrix2x3fv( location, count, transpose, value ); LEAVE_GL(); } static void WINAPI wine_glUniformMatrix2x4fv( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) { void (*func_glUniformMatrix2x4fv)( GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[903]; TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value ); ENTER_GL(); func_glUniformMatrix2x4fv( location, count, transpose, value ); LEAVE_GL(); } static void WINAPI wine_glUniformMatrix3fv( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) { void (*func_glUniformMatrix3fv)( GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[904]; TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value ); ENTER_GL(); func_glUniformMatrix3fv( location, count, transpose, value ); LEAVE_GL(); } static void WINAPI wine_glUniformMatrix3fvARB( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) { void (*func_glUniformMatrix3fvARB)( GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[905]; TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value ); ENTER_GL(); func_glUniformMatrix3fvARB( location, count, transpose, value ); LEAVE_GL(); } static void WINAPI wine_glUniformMatrix3x2fv( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) { void (*func_glUniformMatrix3x2fv)( GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[906]; TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value ); ENTER_GL(); func_glUniformMatrix3x2fv( location, count, transpose, value ); LEAVE_GL(); } static void WINAPI wine_glUniformMatrix3x4fv( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) { void (*func_glUniformMatrix3x4fv)( GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[907]; TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value ); ENTER_GL(); func_glUniformMatrix3x4fv( location, count, transpose, value ); LEAVE_GL(); } static void WINAPI wine_glUniformMatrix4fv( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) { void (*func_glUniformMatrix4fv)( GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[908]; TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value ); ENTER_GL(); func_glUniformMatrix4fv( location, count, transpose, value ); LEAVE_GL(); } static void WINAPI wine_glUniformMatrix4fvARB( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) { void (*func_glUniformMatrix4fvARB)( GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[909]; TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value ); ENTER_GL(); func_glUniformMatrix4fvARB( location, count, transpose, value ); LEAVE_GL(); } static void WINAPI wine_glUniformMatrix4x2fv( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) { void (*func_glUniformMatrix4x2fv)( GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[910]; TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value ); ENTER_GL(); func_glUniformMatrix4x2fv( location, count, transpose, value ); LEAVE_GL(); } static void WINAPI wine_glUniformMatrix4x3fv( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) { void (*func_glUniformMatrix4x3fv)( GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[911]; TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value ); ENTER_GL(); func_glUniformMatrix4x3fv( location, count, transpose, value ); LEAVE_GL(); } static void WINAPI wine_glUnlockArraysEXT( void ) { void (*func_glUnlockArraysEXT)( void ) = extension_funcs[912]; TRACE("()\n"); ENTER_GL(); func_glUnlockArraysEXT( ); LEAVE_GL(); } static GLboolean WINAPI wine_glUnmapBuffer( GLenum target ) { GLboolean ret_value; GLboolean (*func_glUnmapBuffer)( GLenum ) = extension_funcs[913]; TRACE("(%d)\n", target ); ENTER_GL(); ret_value = func_glUnmapBuffer( target ); LEAVE_GL(); return ret_value; } static GLboolean WINAPI wine_glUnmapBufferARB( GLenum target ) { GLboolean ret_value; GLboolean (*func_glUnmapBufferARB)( GLenum ) = extension_funcs[914]; TRACE("(%d)\n", target ); ENTER_GL(); ret_value = func_glUnmapBufferARB( target ); LEAVE_GL(); return ret_value; } static void WINAPI wine_glUnmapObjectBufferATI( GLuint buffer ) { void (*func_glUnmapObjectBufferATI)( GLuint ) = extension_funcs[915]; TRACE("(%d)\n", buffer ); ENTER_GL(); func_glUnmapObjectBufferATI( buffer ); LEAVE_GL(); } static void WINAPI wine_glUpdateObjectBufferATI( GLuint buffer, GLuint offset, GLsizei size, GLvoid* pointer, GLenum preserve ) { void (*func_glUpdateObjectBufferATI)( GLuint, GLuint, GLsizei, GLvoid*, GLenum ) = extension_funcs[916]; TRACE("(%d, %d, %d, %p, %d)\n", buffer, offset, size, pointer, preserve ); ENTER_GL(); func_glUpdateObjectBufferATI( buffer, offset, size, pointer, preserve ); LEAVE_GL(); } static void WINAPI wine_glUseProgram( GLuint program ) { void (*func_glUseProgram)( GLuint ) = extension_funcs[917]; TRACE("(%d)\n", program ); ENTER_GL(); func_glUseProgram( program ); LEAVE_GL(); } static void WINAPI wine_glUseProgramObjectARB( unsigned int programObj ) { void (*func_glUseProgramObjectARB)( unsigned int ) = extension_funcs[918]; TRACE("(%d)\n", programObj ); ENTER_GL(); func_glUseProgramObjectARB( programObj ); LEAVE_GL(); } static void WINAPI wine_glValidateProgram( GLuint program ) { void (*func_glValidateProgram)( GLuint ) = extension_funcs[919]; TRACE("(%d)\n", program ); ENTER_GL(); func_glValidateProgram( program ); LEAVE_GL(); } static void WINAPI wine_glValidateProgramARB( unsigned int programObj ) { void (*func_glValidateProgramARB)( unsigned int ) = extension_funcs[920]; TRACE("(%d)\n", programObj ); ENTER_GL(); func_glValidateProgramARB( programObj ); LEAVE_GL(); } static void WINAPI wine_glVariantArrayObjectATI( GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset ) { void (*func_glVariantArrayObjectATI)( GLuint, GLenum, GLsizei, GLuint, GLuint ) = extension_funcs[921]; TRACE("(%d, %d, %d, %d, %d)\n", id, type, stride, buffer, offset ); ENTER_GL(); func_glVariantArrayObjectATI( id, type, stride, buffer, offset ); LEAVE_GL(); } static void WINAPI wine_glVariantPointerEXT( GLuint id, GLenum type, GLuint stride, GLvoid* addr ) { void (*func_glVariantPointerEXT)( GLuint, GLenum, GLuint, GLvoid* ) = extension_funcs[922]; TRACE("(%d, %d, %d, %p)\n", id, type, stride, addr ); ENTER_GL(); func_glVariantPointerEXT( id, type, stride, addr ); LEAVE_GL(); } static void WINAPI wine_glVariantbvEXT( GLuint id, GLbyte* addr ) { void (*func_glVariantbvEXT)( GLuint, GLbyte* ) = extension_funcs[923]; TRACE("(%d, %p)\n", id, addr ); ENTER_GL(); func_glVariantbvEXT( id, addr ); LEAVE_GL(); } static void WINAPI wine_glVariantdvEXT( GLuint id, GLdouble* addr ) { void (*func_glVariantdvEXT)( GLuint, GLdouble* ) = extension_funcs[924]; TRACE("(%d, %p)\n", id, addr ); ENTER_GL(); func_glVariantdvEXT( id, addr ); LEAVE_GL(); } static void WINAPI wine_glVariantfvEXT( GLuint id, GLfloat* addr ) { void (*func_glVariantfvEXT)( GLuint, GLfloat* ) = extension_funcs[925]; TRACE("(%d, %p)\n", id, addr ); ENTER_GL(); func_glVariantfvEXT( id, addr ); LEAVE_GL(); } static void WINAPI wine_glVariantivEXT( GLuint id, GLint* addr ) { void (*func_glVariantivEXT)( GLuint, GLint* ) = extension_funcs[926]; TRACE("(%d, %p)\n", id, addr ); ENTER_GL(); func_glVariantivEXT( id, addr ); LEAVE_GL(); } static void WINAPI wine_glVariantsvEXT( GLuint id, GLshort* addr ) { void (*func_glVariantsvEXT)( GLuint, GLshort* ) = extension_funcs[927]; TRACE("(%d, %p)\n", id, addr ); ENTER_GL(); func_glVariantsvEXT( id, addr ); LEAVE_GL(); } static void WINAPI wine_glVariantubvEXT( GLuint id, GLubyte* addr ) { void (*func_glVariantubvEXT)( GLuint, GLubyte* ) = extension_funcs[928]; TRACE("(%d, %p)\n", id, addr ); ENTER_GL(); func_glVariantubvEXT( id, addr ); LEAVE_GL(); } static void WINAPI wine_glVariantuivEXT( GLuint id, GLuint* addr ) { void (*func_glVariantuivEXT)( GLuint, GLuint* ) = extension_funcs[929]; TRACE("(%d, %p)\n", id, addr ); ENTER_GL(); func_glVariantuivEXT( id, addr ); LEAVE_GL(); } static void WINAPI wine_glVariantusvEXT( GLuint id, GLushort* addr ) { void (*func_glVariantusvEXT)( GLuint, GLushort* ) = extension_funcs[930]; TRACE("(%d, %p)\n", id, addr ); ENTER_GL(); func_glVariantusvEXT( id, addr ); LEAVE_GL(); } static void WINAPI wine_glVertex2hNV( unsigned short x, unsigned short y ) { void (*func_glVertex2hNV)( unsigned short, unsigned short ) = extension_funcs[931]; TRACE("(%d, %d)\n", x, y ); ENTER_GL(); func_glVertex2hNV( x, y ); LEAVE_GL(); } static void WINAPI wine_glVertex2hvNV( unsigned short* v ) { void (*func_glVertex2hvNV)( unsigned short* ) = extension_funcs[932]; TRACE("(%p)\n", v ); ENTER_GL(); func_glVertex2hvNV( v ); LEAVE_GL(); } static void WINAPI wine_glVertex3hNV( unsigned short x, unsigned short y, unsigned short z ) { void (*func_glVertex3hNV)( unsigned short, unsigned short, unsigned short ) = extension_funcs[933]; TRACE("(%d, %d, %d)\n", x, y, z ); ENTER_GL(); func_glVertex3hNV( x, y, z ); LEAVE_GL(); } static void WINAPI wine_glVertex3hvNV( unsigned short* v ) { void (*func_glVertex3hvNV)( unsigned short* ) = extension_funcs[934]; TRACE("(%p)\n", v ); ENTER_GL(); func_glVertex3hvNV( v ); LEAVE_GL(); } static void WINAPI wine_glVertex4hNV( unsigned short x, unsigned short y, unsigned short z, unsigned short w ) { void (*func_glVertex4hNV)( unsigned short, unsigned short, unsigned short, unsigned short ) = extension_funcs[935]; TRACE("(%d, %d, %d, %d)\n", x, y, z, w ); ENTER_GL(); func_glVertex4hNV( x, y, z, w ); LEAVE_GL(); } static void WINAPI wine_glVertex4hvNV( unsigned short* v ) { void (*func_glVertex4hvNV)( unsigned short* ) = extension_funcs[936]; TRACE("(%p)\n", v ); ENTER_GL(); func_glVertex4hvNV( v ); LEAVE_GL(); } static void WINAPI wine_glVertexArrayParameteriAPPLE( GLenum pname, GLint param ) { void (*func_glVertexArrayParameteriAPPLE)( GLenum, GLint ) = extension_funcs[937]; TRACE("(%d, %d)\n", pname, param ); ENTER_GL(); func_glVertexArrayParameteriAPPLE( pname, param ); LEAVE_GL(); } static void WINAPI wine_glVertexArrayRangeAPPLE( GLsizei length, GLvoid* pointer ) { void (*func_glVertexArrayRangeAPPLE)( GLsizei, GLvoid* ) = extension_funcs[938]; TRACE("(%d, %p)\n", length, pointer ); ENTER_GL(); func_glVertexArrayRangeAPPLE( length, pointer ); LEAVE_GL(); } static void WINAPI wine_glVertexArrayRangeNV( GLsizei length, GLvoid* pointer ) { void (*func_glVertexArrayRangeNV)( GLsizei, GLvoid* ) = extension_funcs[939]; TRACE("(%d, %p)\n", length, pointer ); ENTER_GL(); func_glVertexArrayRangeNV( length, pointer ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib1d( GLuint index, GLdouble x ) { void (*func_glVertexAttrib1d)( GLuint, GLdouble ) = extension_funcs[940]; TRACE("(%d, %f)\n", index, x ); ENTER_GL(); func_glVertexAttrib1d( index, x ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib1dARB( GLuint index, GLdouble x ) { void (*func_glVertexAttrib1dARB)( GLuint, GLdouble ) = extension_funcs[941]; TRACE("(%d, %f)\n", index, x ); ENTER_GL(); func_glVertexAttrib1dARB( index, x ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib1dNV( GLuint index, GLdouble x ) { void (*func_glVertexAttrib1dNV)( GLuint, GLdouble ) = extension_funcs[942]; TRACE("(%d, %f)\n", index, x ); ENTER_GL(); func_glVertexAttrib1dNV( index, x ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib1dv( GLuint index, GLdouble* v ) { void (*func_glVertexAttrib1dv)( GLuint, GLdouble* ) = extension_funcs[943]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib1dv( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib1dvARB( GLuint index, GLdouble* v ) { void (*func_glVertexAttrib1dvARB)( GLuint, GLdouble* ) = extension_funcs[944]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib1dvARB( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib1dvNV( GLuint index, GLdouble* v ) { void (*func_glVertexAttrib1dvNV)( GLuint, GLdouble* ) = extension_funcs[945]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib1dvNV( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib1f( GLuint index, GLfloat x ) { void (*func_glVertexAttrib1f)( GLuint, GLfloat ) = extension_funcs[946]; TRACE("(%d, %f)\n", index, x ); ENTER_GL(); func_glVertexAttrib1f( index, x ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib1fARB( GLuint index, GLfloat x ) { void (*func_glVertexAttrib1fARB)( GLuint, GLfloat ) = extension_funcs[947]; TRACE("(%d, %f)\n", index, x ); ENTER_GL(); func_glVertexAttrib1fARB( index, x ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib1fNV( GLuint index, GLfloat x ) { void (*func_glVertexAttrib1fNV)( GLuint, GLfloat ) = extension_funcs[948]; TRACE("(%d, %f)\n", index, x ); ENTER_GL(); func_glVertexAttrib1fNV( index, x ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib1fv( GLuint index, GLfloat* v ) { void (*func_glVertexAttrib1fv)( GLuint, GLfloat* ) = extension_funcs[949]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib1fv( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib1fvARB( GLuint index, GLfloat* v ) { void (*func_glVertexAttrib1fvARB)( GLuint, GLfloat* ) = extension_funcs[950]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib1fvARB( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib1fvNV( GLuint index, GLfloat* v ) { void (*func_glVertexAttrib1fvNV)( GLuint, GLfloat* ) = extension_funcs[951]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib1fvNV( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib1hNV( GLuint index, unsigned short x ) { void (*func_glVertexAttrib1hNV)( GLuint, unsigned short ) = extension_funcs[952]; TRACE("(%d, %d)\n", index, x ); ENTER_GL(); func_glVertexAttrib1hNV( index, x ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib1hvNV( GLuint index, unsigned short* v ) { void (*func_glVertexAttrib1hvNV)( GLuint, unsigned short* ) = extension_funcs[953]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib1hvNV( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib1s( GLuint index, GLshort x ) { void (*func_glVertexAttrib1s)( GLuint, GLshort ) = extension_funcs[954]; TRACE("(%d, %d)\n", index, x ); ENTER_GL(); func_glVertexAttrib1s( index, x ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib1sARB( GLuint index, GLshort x ) { void (*func_glVertexAttrib1sARB)( GLuint, GLshort ) = extension_funcs[955]; TRACE("(%d, %d)\n", index, x ); ENTER_GL(); func_glVertexAttrib1sARB( index, x ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib1sNV( GLuint index, GLshort x ) { void (*func_glVertexAttrib1sNV)( GLuint, GLshort ) = extension_funcs[956]; TRACE("(%d, %d)\n", index, x ); ENTER_GL(); func_glVertexAttrib1sNV( index, x ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib1sv( GLuint index, GLshort* v ) { void (*func_glVertexAttrib1sv)( GLuint, GLshort* ) = extension_funcs[957]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib1sv( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib1svARB( GLuint index, GLshort* v ) { void (*func_glVertexAttrib1svARB)( GLuint, GLshort* ) = extension_funcs[958]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib1svARB( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib1svNV( GLuint index, GLshort* v ) { void (*func_glVertexAttrib1svNV)( GLuint, GLshort* ) = extension_funcs[959]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib1svNV( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib2d( GLuint index, GLdouble x, GLdouble y ) { void (*func_glVertexAttrib2d)( GLuint, GLdouble, GLdouble ) = extension_funcs[960]; TRACE("(%d, %f, %f)\n", index, x, y ); ENTER_GL(); func_glVertexAttrib2d( index, x, y ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib2dARB( GLuint index, GLdouble x, GLdouble y ) { void (*func_glVertexAttrib2dARB)( GLuint, GLdouble, GLdouble ) = extension_funcs[961]; TRACE("(%d, %f, %f)\n", index, x, y ); ENTER_GL(); func_glVertexAttrib2dARB( index, x, y ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib2dNV( GLuint index, GLdouble x, GLdouble y ) { void (*func_glVertexAttrib2dNV)( GLuint, GLdouble, GLdouble ) = extension_funcs[962]; TRACE("(%d, %f, %f)\n", index, x, y ); ENTER_GL(); func_glVertexAttrib2dNV( index, x, y ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib2dv( GLuint index, GLdouble* v ) { void (*func_glVertexAttrib2dv)( GLuint, GLdouble* ) = extension_funcs[963]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib2dv( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib2dvARB( GLuint index, GLdouble* v ) { void (*func_glVertexAttrib2dvARB)( GLuint, GLdouble* ) = extension_funcs[964]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib2dvARB( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib2dvNV( GLuint index, GLdouble* v ) { void (*func_glVertexAttrib2dvNV)( GLuint, GLdouble* ) = extension_funcs[965]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib2dvNV( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib2f( GLuint index, GLfloat x, GLfloat y ) { void (*func_glVertexAttrib2f)( GLuint, GLfloat, GLfloat ) = extension_funcs[966]; TRACE("(%d, %f, %f)\n", index, x, y ); ENTER_GL(); func_glVertexAttrib2f( index, x, y ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib2fARB( GLuint index, GLfloat x, GLfloat y ) { void (*func_glVertexAttrib2fARB)( GLuint, GLfloat, GLfloat ) = extension_funcs[967]; TRACE("(%d, %f, %f)\n", index, x, y ); ENTER_GL(); func_glVertexAttrib2fARB( index, x, y ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y ) { void (*func_glVertexAttrib2fNV)( GLuint, GLfloat, GLfloat ) = extension_funcs[968]; TRACE("(%d, %f, %f)\n", index, x, y ); ENTER_GL(); func_glVertexAttrib2fNV( index, x, y ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib2fv( GLuint index, GLfloat* v ) { void (*func_glVertexAttrib2fv)( GLuint, GLfloat* ) = extension_funcs[969]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib2fv( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib2fvARB( GLuint index, GLfloat* v ) { void (*func_glVertexAttrib2fvARB)( GLuint, GLfloat* ) = extension_funcs[970]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib2fvARB( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib2fvNV( GLuint index, GLfloat* v ) { void (*func_glVertexAttrib2fvNV)( GLuint, GLfloat* ) = extension_funcs[971]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib2fvNV( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib2hNV( GLuint index, unsigned short x, unsigned short y ) { void (*func_glVertexAttrib2hNV)( GLuint, unsigned short, unsigned short ) = extension_funcs[972]; TRACE("(%d, %d, %d)\n", index, x, y ); ENTER_GL(); func_glVertexAttrib2hNV( index, x, y ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib2hvNV( GLuint index, unsigned short* v ) { void (*func_glVertexAttrib2hvNV)( GLuint, unsigned short* ) = extension_funcs[973]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib2hvNV( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib2s( GLuint index, GLshort x, GLshort y ) { void (*func_glVertexAttrib2s)( GLuint, GLshort, GLshort ) = extension_funcs[974]; TRACE("(%d, %d, %d)\n", index, x, y ); ENTER_GL(); func_glVertexAttrib2s( index, x, y ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib2sARB( GLuint index, GLshort x, GLshort y ) { void (*func_glVertexAttrib2sARB)( GLuint, GLshort, GLshort ) = extension_funcs[975]; TRACE("(%d, %d, %d)\n", index, x, y ); ENTER_GL(); func_glVertexAttrib2sARB( index, x, y ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib2sNV( GLuint index, GLshort x, GLshort y ) { void (*func_glVertexAttrib2sNV)( GLuint, GLshort, GLshort ) = extension_funcs[976]; TRACE("(%d, %d, %d)\n", index, x, y ); ENTER_GL(); func_glVertexAttrib2sNV( index, x, y ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib2sv( GLuint index, GLshort* v ) { void (*func_glVertexAttrib2sv)( GLuint, GLshort* ) = extension_funcs[977]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib2sv( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib2svARB( GLuint index, GLshort* v ) { void (*func_glVertexAttrib2svARB)( GLuint, GLshort* ) = extension_funcs[978]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib2svARB( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib2svNV( GLuint index, GLshort* v ) { void (*func_glVertexAttrib2svNV)( GLuint, GLshort* ) = extension_funcs[979]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib2svNV( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib3d( GLuint index, GLdouble x, GLdouble y, GLdouble z ) { void (*func_glVertexAttrib3d)( GLuint, GLdouble, GLdouble, GLdouble ) = extension_funcs[980]; TRACE("(%d, %f, %f, %f)\n", index, x, y, z ); ENTER_GL(); func_glVertexAttrib3d( index, x, y, z ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib3dARB( GLuint index, GLdouble x, GLdouble y, GLdouble z ) { void (*func_glVertexAttrib3dARB)( GLuint, GLdouble, GLdouble, GLdouble ) = extension_funcs[981]; TRACE("(%d, %f, %f, %f)\n", index, x, y, z ); ENTER_GL(); func_glVertexAttrib3dARB( index, x, y, z ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib3dNV( GLuint index, GLdouble x, GLdouble y, GLdouble z ) { void (*func_glVertexAttrib3dNV)( GLuint, GLdouble, GLdouble, GLdouble ) = extension_funcs[982]; TRACE("(%d, %f, %f, %f)\n", index, x, y, z ); ENTER_GL(); func_glVertexAttrib3dNV( index, x, y, z ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib3dv( GLuint index, GLdouble* v ) { void (*func_glVertexAttrib3dv)( GLuint, GLdouble* ) = extension_funcs[983]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib3dv( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib3dvARB( GLuint index, GLdouble* v ) { void (*func_glVertexAttrib3dvARB)( GLuint, GLdouble* ) = extension_funcs[984]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib3dvARB( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib3dvNV( GLuint index, GLdouble* v ) { void (*func_glVertexAttrib3dvNV)( GLuint, GLdouble* ) = extension_funcs[985]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib3dvNV( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib3f( GLuint index, GLfloat x, GLfloat y, GLfloat z ) { void (*func_glVertexAttrib3f)( GLuint, GLfloat, GLfloat, GLfloat ) = extension_funcs[986]; TRACE("(%d, %f, %f, %f)\n", index, x, y, z ); ENTER_GL(); func_glVertexAttrib3f( index, x, y, z ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib3fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z ) { void (*func_glVertexAttrib3fARB)( GLuint, GLfloat, GLfloat, GLfloat ) = extension_funcs[987]; TRACE("(%d, %f, %f, %f)\n", index, x, y, z ); ENTER_GL(); func_glVertexAttrib3fARB( index, x, y, z ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib3fNV( GLuint index, GLfloat x, GLfloat y, GLfloat z ) { void (*func_glVertexAttrib3fNV)( GLuint, GLfloat, GLfloat, GLfloat ) = extension_funcs[988]; TRACE("(%d, %f, %f, %f)\n", index, x, y, z ); ENTER_GL(); func_glVertexAttrib3fNV( index, x, y, z ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib3fv( GLuint index, GLfloat* v ) { void (*func_glVertexAttrib3fv)( GLuint, GLfloat* ) = extension_funcs[989]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib3fv( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib3fvARB( GLuint index, GLfloat* v ) { void (*func_glVertexAttrib3fvARB)( GLuint, GLfloat* ) = extension_funcs[990]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib3fvARB( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib3fvNV( GLuint index, GLfloat* v ) { void (*func_glVertexAttrib3fvNV)( GLuint, GLfloat* ) = extension_funcs[991]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib3fvNV( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib3hNV( GLuint index, unsigned short x, unsigned short y, unsigned short z ) { void (*func_glVertexAttrib3hNV)( GLuint, unsigned short, unsigned short, unsigned short ) = extension_funcs[992]; TRACE("(%d, %d, %d, %d)\n", index, x, y, z ); ENTER_GL(); func_glVertexAttrib3hNV( index, x, y, z ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib3hvNV( GLuint index, unsigned short* v ) { void (*func_glVertexAttrib3hvNV)( GLuint, unsigned short* ) = extension_funcs[993]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib3hvNV( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib3s( GLuint index, GLshort x, GLshort y, GLshort z ) { void (*func_glVertexAttrib3s)( GLuint, GLshort, GLshort, GLshort ) = extension_funcs[994]; TRACE("(%d, %d, %d, %d)\n", index, x, y, z ); ENTER_GL(); func_glVertexAttrib3s( index, x, y, z ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib3sARB( GLuint index, GLshort x, GLshort y, GLshort z ) { void (*func_glVertexAttrib3sARB)( GLuint, GLshort, GLshort, GLshort ) = extension_funcs[995]; TRACE("(%d, %d, %d, %d)\n", index, x, y, z ); ENTER_GL(); func_glVertexAttrib3sARB( index, x, y, z ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib3sNV( GLuint index, GLshort x, GLshort y, GLshort z ) { void (*func_glVertexAttrib3sNV)( GLuint, GLshort, GLshort, GLshort ) = extension_funcs[996]; TRACE("(%d, %d, %d, %d)\n", index, x, y, z ); ENTER_GL(); func_glVertexAttrib3sNV( index, x, y, z ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib3sv( GLuint index, GLshort* v ) { void (*func_glVertexAttrib3sv)( GLuint, GLshort* ) = extension_funcs[997]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib3sv( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib3svARB( GLuint index, GLshort* v ) { void (*func_glVertexAttrib3svARB)( GLuint, GLshort* ) = extension_funcs[998]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib3svARB( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib3svNV( GLuint index, GLshort* v ) { void (*func_glVertexAttrib3svNV)( GLuint, GLshort* ) = extension_funcs[999]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib3svNV( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib4Nbv( GLuint index, GLbyte* v ) { void (*func_glVertexAttrib4Nbv)( GLuint, GLbyte* ) = extension_funcs[1000]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib4Nbv( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib4NbvARB( GLuint index, GLbyte* v ) { void (*func_glVertexAttrib4NbvARB)( GLuint, GLbyte* ) = extension_funcs[1001]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib4NbvARB( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib4Niv( GLuint index, GLint* v ) { void (*func_glVertexAttrib4Niv)( GLuint, GLint* ) = extension_funcs[1002]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib4Niv( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib4NivARB( GLuint index, GLint* v ) { void (*func_glVertexAttrib4NivARB)( GLuint, GLint* ) = extension_funcs[1003]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib4NivARB( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib4Nsv( GLuint index, GLshort* v ) { void (*func_glVertexAttrib4Nsv)( GLuint, GLshort* ) = extension_funcs[1004]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib4Nsv( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib4NsvARB( GLuint index, GLshort* v ) { void (*func_glVertexAttrib4NsvARB)( GLuint, GLshort* ) = extension_funcs[1005]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib4NsvARB( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib4Nub( GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w ) { void (*func_glVertexAttrib4Nub)( GLuint, GLubyte, GLubyte, GLubyte, GLubyte ) = extension_funcs[1006]; TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w ); ENTER_GL(); func_glVertexAttrib4Nub( index, x, y, z, w ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib4NubARB( GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w ) { void (*func_glVertexAttrib4NubARB)( GLuint, GLubyte, GLubyte, GLubyte, GLubyte ) = extension_funcs[1007]; TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w ); ENTER_GL(); func_glVertexAttrib4NubARB( index, x, y, z, w ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib4Nubv( GLuint index, GLubyte* v ) { void (*func_glVertexAttrib4Nubv)( GLuint, GLubyte* ) = extension_funcs[1008]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib4Nubv( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib4NubvARB( GLuint index, GLubyte* v ) { void (*func_glVertexAttrib4NubvARB)( GLuint, GLubyte* ) = extension_funcs[1009]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib4NubvARB( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib4Nuiv( GLuint index, GLuint* v ) { void (*func_glVertexAttrib4Nuiv)( GLuint, GLuint* ) = extension_funcs[1010]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib4Nuiv( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib4NuivARB( GLuint index, GLuint* v ) { void (*func_glVertexAttrib4NuivARB)( GLuint, GLuint* ) = extension_funcs[1011]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib4NuivARB( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib4Nusv( GLuint index, GLushort* v ) { void (*func_glVertexAttrib4Nusv)( GLuint, GLushort* ) = extension_funcs[1012]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib4Nusv( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib4NusvARB( GLuint index, GLushort* v ) { void (*func_glVertexAttrib4NusvARB)( GLuint, GLushort* ) = extension_funcs[1013]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib4NusvARB( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib4bv( GLuint index, GLbyte* v ) { void (*func_glVertexAttrib4bv)( GLuint, GLbyte* ) = extension_funcs[1014]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib4bv( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib4bvARB( GLuint index, GLbyte* v ) { void (*func_glVertexAttrib4bvARB)( GLuint, GLbyte* ) = extension_funcs[1015]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib4bvARB( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib4d( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { void (*func_glVertexAttrib4d)( GLuint, GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[1016]; TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, z, w ); ENTER_GL(); func_glVertexAttrib4d( index, x, y, z, w ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib4dARB( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { void (*func_glVertexAttrib4dARB)( GLuint, GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[1017]; TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, z, w ); ENTER_GL(); func_glVertexAttrib4dARB( index, x, y, z, w ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib4dNV( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { void (*func_glVertexAttrib4dNV)( GLuint, GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[1018]; TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, z, w ); ENTER_GL(); func_glVertexAttrib4dNV( index, x, y, z, w ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib4dv( GLuint index, GLdouble* v ) { void (*func_glVertexAttrib4dv)( GLuint, GLdouble* ) = extension_funcs[1019]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib4dv( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib4dvARB( GLuint index, GLdouble* v ) { void (*func_glVertexAttrib4dvARB)( GLuint, GLdouble* ) = extension_funcs[1020]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib4dvARB( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib4dvNV( GLuint index, GLdouble* v ) { void (*func_glVertexAttrib4dvNV)( GLuint, GLdouble* ) = extension_funcs[1021]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib4dvNV( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib4f( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { void (*func_glVertexAttrib4f)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[1022]; TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, z, w ); ENTER_GL(); func_glVertexAttrib4f( index, x, y, z, w ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib4fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { void (*func_glVertexAttrib4fARB)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[1023]; TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, z, w ); ENTER_GL(); func_glVertexAttrib4fARB( index, x, y, z, w ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib4fNV( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { void (*func_glVertexAttrib4fNV)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[1024]; TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, z, w ); ENTER_GL(); func_glVertexAttrib4fNV( index, x, y, z, w ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib4fv( GLuint index, GLfloat* v ) { void (*func_glVertexAttrib4fv)( GLuint, GLfloat* ) = extension_funcs[1025]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib4fv( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib4fvARB( GLuint index, GLfloat* v ) { void (*func_glVertexAttrib4fvARB)( GLuint, GLfloat* ) = extension_funcs[1026]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib4fvARB( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib4fvNV( GLuint index, GLfloat* v ) { void (*func_glVertexAttrib4fvNV)( GLuint, GLfloat* ) = extension_funcs[1027]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib4fvNV( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib4hNV( GLuint index, unsigned short x, unsigned short y, unsigned short z, unsigned short w ) { void (*func_glVertexAttrib4hNV)( GLuint, unsigned short, unsigned short, unsigned short, unsigned short ) = extension_funcs[1028]; TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w ); ENTER_GL(); func_glVertexAttrib4hNV( index, x, y, z, w ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib4hvNV( GLuint index, unsigned short* v ) { void (*func_glVertexAttrib4hvNV)( GLuint, unsigned short* ) = extension_funcs[1029]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib4hvNV( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib4iv( GLuint index, GLint* v ) { void (*func_glVertexAttrib4iv)( GLuint, GLint* ) = extension_funcs[1030]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib4iv( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib4ivARB( GLuint index, GLint* v ) { void (*func_glVertexAttrib4ivARB)( GLuint, GLint* ) = extension_funcs[1031]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib4ivARB( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib4s( GLuint index, GLshort x, GLshort y, GLshort z, GLshort w ) { void (*func_glVertexAttrib4s)( GLuint, GLshort, GLshort, GLshort, GLshort ) = extension_funcs[1032]; TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w ); ENTER_GL(); func_glVertexAttrib4s( index, x, y, z, w ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib4sARB( GLuint index, GLshort x, GLshort y, GLshort z, GLshort w ) { void (*func_glVertexAttrib4sARB)( GLuint, GLshort, GLshort, GLshort, GLshort ) = extension_funcs[1033]; TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w ); ENTER_GL(); func_glVertexAttrib4sARB( index, x, y, z, w ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib4sNV( GLuint index, GLshort x, GLshort y, GLshort z, GLshort w ) { void (*func_glVertexAttrib4sNV)( GLuint, GLshort, GLshort, GLshort, GLshort ) = extension_funcs[1034]; TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w ); ENTER_GL(); func_glVertexAttrib4sNV( index, x, y, z, w ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib4sv( GLuint index, GLshort* v ) { void (*func_glVertexAttrib4sv)( GLuint, GLshort* ) = extension_funcs[1035]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib4sv( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib4svARB( GLuint index, GLshort* v ) { void (*func_glVertexAttrib4svARB)( GLuint, GLshort* ) = extension_funcs[1036]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib4svARB( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib4svNV( GLuint index, GLshort* v ) { void (*func_glVertexAttrib4svNV)( GLuint, GLshort* ) = extension_funcs[1037]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib4svNV( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib4ubNV( GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w ) { void (*func_glVertexAttrib4ubNV)( GLuint, GLubyte, GLubyte, GLubyte, GLubyte ) = extension_funcs[1038]; TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w ); ENTER_GL(); func_glVertexAttrib4ubNV( index, x, y, z, w ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib4ubv( GLuint index, GLubyte* v ) { void (*func_glVertexAttrib4ubv)( GLuint, GLubyte* ) = extension_funcs[1039]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib4ubv( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib4ubvARB( GLuint index, GLubyte* v ) { void (*func_glVertexAttrib4ubvARB)( GLuint, GLubyte* ) = extension_funcs[1040]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib4ubvARB( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib4ubvNV( GLuint index, GLubyte* v ) { void (*func_glVertexAttrib4ubvNV)( GLuint, GLubyte* ) = extension_funcs[1041]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib4ubvNV( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib4uiv( GLuint index, GLuint* v ) { void (*func_glVertexAttrib4uiv)( GLuint, GLuint* ) = extension_funcs[1042]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib4uiv( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib4uivARB( GLuint index, GLuint* v ) { void (*func_glVertexAttrib4uivARB)( GLuint, GLuint* ) = extension_funcs[1043]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib4uivARB( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib4usv( GLuint index, GLushort* v ) { void (*func_glVertexAttrib4usv)( GLuint, GLushort* ) = extension_funcs[1044]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib4usv( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttrib4usvARB( GLuint index, GLushort* v ) { void (*func_glVertexAttrib4usvARB)( GLuint, GLushort* ) = extension_funcs[1045]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttrib4usvARB( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttribArrayObjectATI( GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset ) { void (*func_glVertexAttribArrayObjectATI)( GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint ) = extension_funcs[1046]; TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", index, size, type, normalized, stride, buffer, offset ); ENTER_GL(); func_glVertexAttribArrayObjectATI( index, size, type, normalized, stride, buffer, offset ); LEAVE_GL(); } static void WINAPI wine_glVertexAttribI1iEXT( GLuint index, GLint x ) { void (*func_glVertexAttribI1iEXT)( GLuint, GLint ) = extension_funcs[1047]; TRACE("(%d, %d)\n", index, x ); ENTER_GL(); func_glVertexAttribI1iEXT( index, x ); LEAVE_GL(); } static void WINAPI wine_glVertexAttribI1ivEXT( GLuint index, GLint* v ) { void (*func_glVertexAttribI1ivEXT)( GLuint, GLint* ) = extension_funcs[1048]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttribI1ivEXT( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttribI1uiEXT( GLuint index, GLuint x ) { void (*func_glVertexAttribI1uiEXT)( GLuint, GLuint ) = extension_funcs[1049]; TRACE("(%d, %d)\n", index, x ); ENTER_GL(); func_glVertexAttribI1uiEXT( index, x ); LEAVE_GL(); } static void WINAPI wine_glVertexAttribI1uivEXT( GLuint index, GLuint* v ) { void (*func_glVertexAttribI1uivEXT)( GLuint, GLuint* ) = extension_funcs[1050]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttribI1uivEXT( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttribI2iEXT( GLuint index, GLint x, GLint y ) { void (*func_glVertexAttribI2iEXT)( GLuint, GLint, GLint ) = extension_funcs[1051]; TRACE("(%d, %d, %d)\n", index, x, y ); ENTER_GL(); func_glVertexAttribI2iEXT( index, x, y ); LEAVE_GL(); } static void WINAPI wine_glVertexAttribI2ivEXT( GLuint index, GLint* v ) { void (*func_glVertexAttribI2ivEXT)( GLuint, GLint* ) = extension_funcs[1052]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttribI2ivEXT( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttribI2uiEXT( GLuint index, GLuint x, GLuint y ) { void (*func_glVertexAttribI2uiEXT)( GLuint, GLuint, GLuint ) = extension_funcs[1053]; TRACE("(%d, %d, %d)\n", index, x, y ); ENTER_GL(); func_glVertexAttribI2uiEXT( index, x, y ); LEAVE_GL(); } static void WINAPI wine_glVertexAttribI2uivEXT( GLuint index, GLuint* v ) { void (*func_glVertexAttribI2uivEXT)( GLuint, GLuint* ) = extension_funcs[1054]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttribI2uivEXT( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttribI3iEXT( GLuint index, GLint x, GLint y, GLint z ) { void (*func_glVertexAttribI3iEXT)( GLuint, GLint, GLint, GLint ) = extension_funcs[1055]; TRACE("(%d, %d, %d, %d)\n", index, x, y, z ); ENTER_GL(); func_glVertexAttribI3iEXT( index, x, y, z ); LEAVE_GL(); } static void WINAPI wine_glVertexAttribI3ivEXT( GLuint index, GLint* v ) { void (*func_glVertexAttribI3ivEXT)( GLuint, GLint* ) = extension_funcs[1056]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttribI3ivEXT( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttribI3uiEXT( GLuint index, GLuint x, GLuint y, GLuint z ) { void (*func_glVertexAttribI3uiEXT)( GLuint, GLuint, GLuint, GLuint ) = extension_funcs[1057]; TRACE("(%d, %d, %d, %d)\n", index, x, y, z ); ENTER_GL(); func_glVertexAttribI3uiEXT( index, x, y, z ); LEAVE_GL(); } static void WINAPI wine_glVertexAttribI3uivEXT( GLuint index, GLuint* v ) { void (*func_glVertexAttribI3uivEXT)( GLuint, GLuint* ) = extension_funcs[1058]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttribI3uivEXT( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttribI4bvEXT( GLuint index, GLbyte* v ) { void (*func_glVertexAttribI4bvEXT)( GLuint, GLbyte* ) = extension_funcs[1059]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttribI4bvEXT( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttribI4iEXT( GLuint index, GLint x, GLint y, GLint z, GLint w ) { void (*func_glVertexAttribI4iEXT)( GLuint, GLint, GLint, GLint, GLint ) = extension_funcs[1060]; TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w ); ENTER_GL(); func_glVertexAttribI4iEXT( index, x, y, z, w ); LEAVE_GL(); } static void WINAPI wine_glVertexAttribI4ivEXT( GLuint index, GLint* v ) { void (*func_glVertexAttribI4ivEXT)( GLuint, GLint* ) = extension_funcs[1061]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttribI4ivEXT( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttribI4svEXT( GLuint index, GLshort* v ) { void (*func_glVertexAttribI4svEXT)( GLuint, GLshort* ) = extension_funcs[1062]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttribI4svEXT( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttribI4ubvEXT( GLuint index, GLubyte* v ) { void (*func_glVertexAttribI4ubvEXT)( GLuint, GLubyte* ) = extension_funcs[1063]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttribI4ubvEXT( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttribI4uiEXT( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w ) { void (*func_glVertexAttribI4uiEXT)( GLuint, GLuint, GLuint, GLuint, GLuint ) = extension_funcs[1064]; TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w ); ENTER_GL(); func_glVertexAttribI4uiEXT( index, x, y, z, w ); LEAVE_GL(); } static void WINAPI wine_glVertexAttribI4uivEXT( GLuint index, GLuint* v ) { void (*func_glVertexAttribI4uivEXT)( GLuint, GLuint* ) = extension_funcs[1065]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttribI4uivEXT( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttribI4usvEXT( GLuint index, GLushort* v ) { void (*func_glVertexAttribI4usvEXT)( GLuint, GLushort* ) = extension_funcs[1066]; TRACE("(%d, %p)\n", index, v ); ENTER_GL(); func_glVertexAttribI4usvEXT( index, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttribIPointerEXT( GLuint index, GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) { void (*func_glVertexAttribIPointerEXT)( GLuint, GLint, GLenum, GLsizei, GLvoid* ) = extension_funcs[1067]; TRACE("(%d, %d, %d, %d, %p)\n", index, size, type, stride, pointer ); ENTER_GL(); func_glVertexAttribIPointerEXT( index, size, type, stride, pointer ); LEAVE_GL(); } static void WINAPI wine_glVertexAttribPointer( GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLvoid* pointer ) { void (*func_glVertexAttribPointer)( GLuint, GLint, GLenum, GLboolean, GLsizei, GLvoid* ) = extension_funcs[1068]; TRACE("(%d, %d, %d, %d, %d, %p)\n", index, size, type, normalized, stride, pointer ); ENTER_GL(); func_glVertexAttribPointer( index, size, type, normalized, stride, pointer ); LEAVE_GL(); } static void WINAPI wine_glVertexAttribPointerARB( GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLvoid* pointer ) { void (*func_glVertexAttribPointerARB)( GLuint, GLint, GLenum, GLboolean, GLsizei, GLvoid* ) = extension_funcs[1069]; TRACE("(%d, %d, %d, %d, %d, %p)\n", index, size, type, normalized, stride, pointer ); ENTER_GL(); func_glVertexAttribPointerARB( index, size, type, normalized, stride, pointer ); LEAVE_GL(); } static void WINAPI wine_glVertexAttribPointerNV( GLuint index, GLint fsize, GLenum type, GLsizei stride, GLvoid* pointer ) { void (*func_glVertexAttribPointerNV)( GLuint, GLint, GLenum, GLsizei, GLvoid* ) = extension_funcs[1070]; TRACE("(%d, %d, %d, %d, %p)\n", index, fsize, type, stride, pointer ); ENTER_GL(); func_glVertexAttribPointerNV( index, fsize, type, stride, pointer ); LEAVE_GL(); } static void WINAPI wine_glVertexAttribs1dvNV( GLuint index, GLsizei count, GLdouble* v ) { void (*func_glVertexAttribs1dvNV)( GLuint, GLsizei, GLdouble* ) = extension_funcs[1071]; TRACE("(%d, %d, %p)\n", index, count, v ); ENTER_GL(); func_glVertexAttribs1dvNV( index, count, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttribs1fvNV( GLuint index, GLsizei count, GLfloat* v ) { void (*func_glVertexAttribs1fvNV)( GLuint, GLsizei, GLfloat* ) = extension_funcs[1072]; TRACE("(%d, %d, %p)\n", index, count, v ); ENTER_GL(); func_glVertexAttribs1fvNV( index, count, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttribs1hvNV( GLuint index, GLsizei n, unsigned short* v ) { void (*func_glVertexAttribs1hvNV)( GLuint, GLsizei, unsigned short* ) = extension_funcs[1073]; TRACE("(%d, %d, %p)\n", index, n, v ); ENTER_GL(); func_glVertexAttribs1hvNV( index, n, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttribs1svNV( GLuint index, GLsizei count, GLshort* v ) { void (*func_glVertexAttribs1svNV)( GLuint, GLsizei, GLshort* ) = extension_funcs[1074]; TRACE("(%d, %d, %p)\n", index, count, v ); ENTER_GL(); func_glVertexAttribs1svNV( index, count, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttribs2dvNV( GLuint index, GLsizei count, GLdouble* v ) { void (*func_glVertexAttribs2dvNV)( GLuint, GLsizei, GLdouble* ) = extension_funcs[1075]; TRACE("(%d, %d, %p)\n", index, count, v ); ENTER_GL(); func_glVertexAttribs2dvNV( index, count, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttribs2fvNV( GLuint index, GLsizei count, GLfloat* v ) { void (*func_glVertexAttribs2fvNV)( GLuint, GLsizei, GLfloat* ) = extension_funcs[1076]; TRACE("(%d, %d, %p)\n", index, count, v ); ENTER_GL(); func_glVertexAttribs2fvNV( index, count, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttribs2hvNV( GLuint index, GLsizei n, unsigned short* v ) { void (*func_glVertexAttribs2hvNV)( GLuint, GLsizei, unsigned short* ) = extension_funcs[1077]; TRACE("(%d, %d, %p)\n", index, n, v ); ENTER_GL(); func_glVertexAttribs2hvNV( index, n, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttribs2svNV( GLuint index, GLsizei count, GLshort* v ) { void (*func_glVertexAttribs2svNV)( GLuint, GLsizei, GLshort* ) = extension_funcs[1078]; TRACE("(%d, %d, %p)\n", index, count, v ); ENTER_GL(); func_glVertexAttribs2svNV( index, count, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttribs3dvNV( GLuint index, GLsizei count, GLdouble* v ) { void (*func_glVertexAttribs3dvNV)( GLuint, GLsizei, GLdouble* ) = extension_funcs[1079]; TRACE("(%d, %d, %p)\n", index, count, v ); ENTER_GL(); func_glVertexAttribs3dvNV( index, count, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttribs3fvNV( GLuint index, GLsizei count, GLfloat* v ) { void (*func_glVertexAttribs3fvNV)( GLuint, GLsizei, GLfloat* ) = extension_funcs[1080]; TRACE("(%d, %d, %p)\n", index, count, v ); ENTER_GL(); func_glVertexAttribs3fvNV( index, count, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttribs3hvNV( GLuint index, GLsizei n, unsigned short* v ) { void (*func_glVertexAttribs3hvNV)( GLuint, GLsizei, unsigned short* ) = extension_funcs[1081]; TRACE("(%d, %d, %p)\n", index, n, v ); ENTER_GL(); func_glVertexAttribs3hvNV( index, n, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttribs3svNV( GLuint index, GLsizei count, GLshort* v ) { void (*func_glVertexAttribs3svNV)( GLuint, GLsizei, GLshort* ) = extension_funcs[1082]; TRACE("(%d, %d, %p)\n", index, count, v ); ENTER_GL(); func_glVertexAttribs3svNV( index, count, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttribs4dvNV( GLuint index, GLsizei count, GLdouble* v ) { void (*func_glVertexAttribs4dvNV)( GLuint, GLsizei, GLdouble* ) = extension_funcs[1083]; TRACE("(%d, %d, %p)\n", index, count, v ); ENTER_GL(); func_glVertexAttribs4dvNV( index, count, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttribs4fvNV( GLuint index, GLsizei count, GLfloat* v ) { void (*func_glVertexAttribs4fvNV)( GLuint, GLsizei, GLfloat* ) = extension_funcs[1084]; TRACE("(%d, %d, %p)\n", index, count, v ); ENTER_GL(); func_glVertexAttribs4fvNV( index, count, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttribs4hvNV( GLuint index, GLsizei n, unsigned short* v ) { void (*func_glVertexAttribs4hvNV)( GLuint, GLsizei, unsigned short* ) = extension_funcs[1085]; TRACE("(%d, %d, %p)\n", index, n, v ); ENTER_GL(); func_glVertexAttribs4hvNV( index, n, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttribs4svNV( GLuint index, GLsizei count, GLshort* v ) { void (*func_glVertexAttribs4svNV)( GLuint, GLsizei, GLshort* ) = extension_funcs[1086]; TRACE("(%d, %d, %p)\n", index, count, v ); ENTER_GL(); func_glVertexAttribs4svNV( index, count, v ); LEAVE_GL(); } static void WINAPI wine_glVertexAttribs4ubvNV( GLuint index, GLsizei count, GLubyte* v ) { void (*func_glVertexAttribs4ubvNV)( GLuint, GLsizei, GLubyte* ) = extension_funcs[1087]; TRACE("(%d, %d, %p)\n", index, count, v ); ENTER_GL(); func_glVertexAttribs4ubvNV( index, count, v ); LEAVE_GL(); } static void WINAPI wine_glVertexBlendARB( GLint count ) { void (*func_glVertexBlendARB)( GLint ) = extension_funcs[1088]; TRACE("(%d)\n", count ); ENTER_GL(); func_glVertexBlendARB( count ); LEAVE_GL(); } static void WINAPI wine_glVertexBlendEnvfATI( GLenum pname, GLfloat param ) { void (*func_glVertexBlendEnvfATI)( GLenum, GLfloat ) = extension_funcs[1089]; TRACE("(%d, %f)\n", pname, param ); ENTER_GL(); func_glVertexBlendEnvfATI( pname, param ); LEAVE_GL(); } static void WINAPI wine_glVertexBlendEnviATI( GLenum pname, GLint param ) { void (*func_glVertexBlendEnviATI)( GLenum, GLint ) = extension_funcs[1090]; TRACE("(%d, %d)\n", pname, param ); ENTER_GL(); func_glVertexBlendEnviATI( pname, param ); LEAVE_GL(); } static void WINAPI wine_glVertexPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, GLvoid* pointer ) { void (*func_glVertexPointerEXT)( GLint, GLenum, GLsizei, GLsizei, GLvoid* ) = extension_funcs[1091]; TRACE("(%d, %d, %d, %d, %p)\n", size, type, stride, count, pointer ); ENTER_GL(); func_glVertexPointerEXT( size, type, stride, count, pointer ); LEAVE_GL(); } static void WINAPI wine_glVertexPointerListIBM( GLint size, GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) { void (*func_glVertexPointerListIBM)( GLint, GLenum, GLint, GLvoid**, GLint ) = extension_funcs[1092]; TRACE("(%d, %d, %d, %p, %d)\n", size, type, stride, pointer, ptrstride ); ENTER_GL(); func_glVertexPointerListIBM( size, type, stride, pointer, ptrstride ); LEAVE_GL(); } static void WINAPI wine_glVertexPointervINTEL( GLint size, GLenum type, GLvoid** pointer ) { void (*func_glVertexPointervINTEL)( GLint, GLenum, GLvoid** ) = extension_funcs[1093]; TRACE("(%d, %d, %p)\n", size, type, pointer ); ENTER_GL(); func_glVertexPointervINTEL( size, type, pointer ); LEAVE_GL(); } static void WINAPI wine_glVertexStream1dATI( GLenum stream, GLdouble x ) { void (*func_glVertexStream1dATI)( GLenum, GLdouble ) = extension_funcs[1094]; TRACE("(%d, %f)\n", stream, x ); ENTER_GL(); func_glVertexStream1dATI( stream, x ); LEAVE_GL(); } static void WINAPI wine_glVertexStream1dvATI( GLenum stream, GLdouble* coords ) { void (*func_glVertexStream1dvATI)( GLenum, GLdouble* ) = extension_funcs[1095]; TRACE("(%d, %p)\n", stream, coords ); ENTER_GL(); func_glVertexStream1dvATI( stream, coords ); LEAVE_GL(); } static void WINAPI wine_glVertexStream1fATI( GLenum stream, GLfloat x ) { void (*func_glVertexStream1fATI)( GLenum, GLfloat ) = extension_funcs[1096]; TRACE("(%d, %f)\n", stream, x ); ENTER_GL(); func_glVertexStream1fATI( stream, x ); LEAVE_GL(); } static void WINAPI wine_glVertexStream1fvATI( GLenum stream, GLfloat* coords ) { void (*func_glVertexStream1fvATI)( GLenum, GLfloat* ) = extension_funcs[1097]; TRACE("(%d, %p)\n", stream, coords ); ENTER_GL(); func_glVertexStream1fvATI( stream, coords ); LEAVE_GL(); } static void WINAPI wine_glVertexStream1iATI( GLenum stream, GLint x ) { void (*func_glVertexStream1iATI)( GLenum, GLint ) = extension_funcs[1098]; TRACE("(%d, %d)\n", stream, x ); ENTER_GL(); func_glVertexStream1iATI( stream, x ); LEAVE_GL(); } static void WINAPI wine_glVertexStream1ivATI( GLenum stream, GLint* coords ) { void (*func_glVertexStream1ivATI)( GLenum, GLint* ) = extension_funcs[1099]; TRACE("(%d, %p)\n", stream, coords ); ENTER_GL(); func_glVertexStream1ivATI( stream, coords ); LEAVE_GL(); } static void WINAPI wine_glVertexStream1sATI( GLenum stream, GLshort x ) { void (*func_glVertexStream1sATI)( GLenum, GLshort ) = extension_funcs[1100]; TRACE("(%d, %d)\n", stream, x ); ENTER_GL(); func_glVertexStream1sATI( stream, x ); LEAVE_GL(); } static void WINAPI wine_glVertexStream1svATI( GLenum stream, GLshort* coords ) { void (*func_glVertexStream1svATI)( GLenum, GLshort* ) = extension_funcs[1101]; TRACE("(%d, %p)\n", stream, coords ); ENTER_GL(); func_glVertexStream1svATI( stream, coords ); LEAVE_GL(); } static void WINAPI wine_glVertexStream2dATI( GLenum stream, GLdouble x, GLdouble y ) { void (*func_glVertexStream2dATI)( GLenum, GLdouble, GLdouble ) = extension_funcs[1102]; TRACE("(%d, %f, %f)\n", stream, x, y ); ENTER_GL(); func_glVertexStream2dATI( stream, x, y ); LEAVE_GL(); } static void WINAPI wine_glVertexStream2dvATI( GLenum stream, GLdouble* coords ) { void (*func_glVertexStream2dvATI)( GLenum, GLdouble* ) = extension_funcs[1103]; TRACE("(%d, %p)\n", stream, coords ); ENTER_GL(); func_glVertexStream2dvATI( stream, coords ); LEAVE_GL(); } static void WINAPI wine_glVertexStream2fATI( GLenum stream, GLfloat x, GLfloat y ) { void (*func_glVertexStream2fATI)( GLenum, GLfloat, GLfloat ) = extension_funcs[1104]; TRACE("(%d, %f, %f)\n", stream, x, y ); ENTER_GL(); func_glVertexStream2fATI( stream, x, y ); LEAVE_GL(); } static void WINAPI wine_glVertexStream2fvATI( GLenum stream, GLfloat* coords ) { void (*func_glVertexStream2fvATI)( GLenum, GLfloat* ) = extension_funcs[1105]; TRACE("(%d, %p)\n", stream, coords ); ENTER_GL(); func_glVertexStream2fvATI( stream, coords ); LEAVE_GL(); } static void WINAPI wine_glVertexStream2iATI( GLenum stream, GLint x, GLint y ) { void (*func_glVertexStream2iATI)( GLenum, GLint, GLint ) = extension_funcs[1106]; TRACE("(%d, %d, %d)\n", stream, x, y ); ENTER_GL(); func_glVertexStream2iATI( stream, x, y ); LEAVE_GL(); } static void WINAPI wine_glVertexStream2ivATI( GLenum stream, GLint* coords ) { void (*func_glVertexStream2ivATI)( GLenum, GLint* ) = extension_funcs[1107]; TRACE("(%d, %p)\n", stream, coords ); ENTER_GL(); func_glVertexStream2ivATI( stream, coords ); LEAVE_GL(); } static void WINAPI wine_glVertexStream2sATI( GLenum stream, GLshort x, GLshort y ) { void (*func_glVertexStream2sATI)( GLenum, GLshort, GLshort ) = extension_funcs[1108]; TRACE("(%d, %d, %d)\n", stream, x, y ); ENTER_GL(); func_glVertexStream2sATI( stream, x, y ); LEAVE_GL(); } static void WINAPI wine_glVertexStream2svATI( GLenum stream, GLshort* coords ) { void (*func_glVertexStream2svATI)( GLenum, GLshort* ) = extension_funcs[1109]; TRACE("(%d, %p)\n", stream, coords ); ENTER_GL(); func_glVertexStream2svATI( stream, coords ); LEAVE_GL(); } static void WINAPI wine_glVertexStream3dATI( GLenum stream, GLdouble x, GLdouble y, GLdouble z ) { void (*func_glVertexStream3dATI)( GLenum, GLdouble, GLdouble, GLdouble ) = extension_funcs[1110]; TRACE("(%d, %f, %f, %f)\n", stream, x, y, z ); ENTER_GL(); func_glVertexStream3dATI( stream, x, y, z ); LEAVE_GL(); } static void WINAPI wine_glVertexStream3dvATI( GLenum stream, GLdouble* coords ) { void (*func_glVertexStream3dvATI)( GLenum, GLdouble* ) = extension_funcs[1111]; TRACE("(%d, %p)\n", stream, coords ); ENTER_GL(); func_glVertexStream3dvATI( stream, coords ); LEAVE_GL(); } static void WINAPI wine_glVertexStream3fATI( GLenum stream, GLfloat x, GLfloat y, GLfloat z ) { void (*func_glVertexStream3fATI)( GLenum, GLfloat, GLfloat, GLfloat ) = extension_funcs[1112]; TRACE("(%d, %f, %f, %f)\n", stream, x, y, z ); ENTER_GL(); func_glVertexStream3fATI( stream, x, y, z ); LEAVE_GL(); } static void WINAPI wine_glVertexStream3fvATI( GLenum stream, GLfloat* coords ) { void (*func_glVertexStream3fvATI)( GLenum, GLfloat* ) = extension_funcs[1113]; TRACE("(%d, %p)\n", stream, coords ); ENTER_GL(); func_glVertexStream3fvATI( stream, coords ); LEAVE_GL(); } static void WINAPI wine_glVertexStream3iATI( GLenum stream, GLint x, GLint y, GLint z ) { void (*func_glVertexStream3iATI)( GLenum, GLint, GLint, GLint ) = extension_funcs[1114]; TRACE("(%d, %d, %d, %d)\n", stream, x, y, z ); ENTER_GL(); func_glVertexStream3iATI( stream, x, y, z ); LEAVE_GL(); } static void WINAPI wine_glVertexStream3ivATI( GLenum stream, GLint* coords ) { void (*func_glVertexStream3ivATI)( GLenum, GLint* ) = extension_funcs[1115]; TRACE("(%d, %p)\n", stream, coords ); ENTER_GL(); func_glVertexStream3ivATI( stream, coords ); LEAVE_GL(); } static void WINAPI wine_glVertexStream3sATI( GLenum stream, GLshort x, GLshort y, GLshort z ) { void (*func_glVertexStream3sATI)( GLenum, GLshort, GLshort, GLshort ) = extension_funcs[1116]; TRACE("(%d, %d, %d, %d)\n", stream, x, y, z ); ENTER_GL(); func_glVertexStream3sATI( stream, x, y, z ); LEAVE_GL(); } static void WINAPI wine_glVertexStream3svATI( GLenum stream, GLshort* coords ) { void (*func_glVertexStream3svATI)( GLenum, GLshort* ) = extension_funcs[1117]; TRACE("(%d, %p)\n", stream, coords ); ENTER_GL(); func_glVertexStream3svATI( stream, coords ); LEAVE_GL(); } static void WINAPI wine_glVertexStream4dATI( GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { void (*func_glVertexStream4dATI)( GLenum, GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[1118]; TRACE("(%d, %f, %f, %f, %f)\n", stream, x, y, z, w ); ENTER_GL(); func_glVertexStream4dATI( stream, x, y, z, w ); LEAVE_GL(); } static void WINAPI wine_glVertexStream4dvATI( GLenum stream, GLdouble* coords ) { void (*func_glVertexStream4dvATI)( GLenum, GLdouble* ) = extension_funcs[1119]; TRACE("(%d, %p)\n", stream, coords ); ENTER_GL(); func_glVertexStream4dvATI( stream, coords ); LEAVE_GL(); } static void WINAPI wine_glVertexStream4fATI( GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { void (*func_glVertexStream4fATI)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[1120]; TRACE("(%d, %f, %f, %f, %f)\n", stream, x, y, z, w ); ENTER_GL(); func_glVertexStream4fATI( stream, x, y, z, w ); LEAVE_GL(); } static void WINAPI wine_glVertexStream4fvATI( GLenum stream, GLfloat* coords ) { void (*func_glVertexStream4fvATI)( GLenum, GLfloat* ) = extension_funcs[1121]; TRACE("(%d, %p)\n", stream, coords ); ENTER_GL(); func_glVertexStream4fvATI( stream, coords ); LEAVE_GL(); } static void WINAPI wine_glVertexStream4iATI( GLenum stream, GLint x, GLint y, GLint z, GLint w ) { void (*func_glVertexStream4iATI)( GLenum, GLint, GLint, GLint, GLint ) = extension_funcs[1122]; TRACE("(%d, %d, %d, %d, %d)\n", stream, x, y, z, w ); ENTER_GL(); func_glVertexStream4iATI( stream, x, y, z, w ); LEAVE_GL(); } static void WINAPI wine_glVertexStream4ivATI( GLenum stream, GLint* coords ) { void (*func_glVertexStream4ivATI)( GLenum, GLint* ) = extension_funcs[1123]; TRACE("(%d, %p)\n", stream, coords ); ENTER_GL(); func_glVertexStream4ivATI( stream, coords ); LEAVE_GL(); } static void WINAPI wine_glVertexStream4sATI( GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w ) { void (*func_glVertexStream4sATI)( GLenum, GLshort, GLshort, GLshort, GLshort ) = extension_funcs[1124]; TRACE("(%d, %d, %d, %d, %d)\n", stream, x, y, z, w ); ENTER_GL(); func_glVertexStream4sATI( stream, x, y, z, w ); LEAVE_GL(); } static void WINAPI wine_glVertexStream4svATI( GLenum stream, GLshort* coords ) { void (*func_glVertexStream4svATI)( GLenum, GLshort* ) = extension_funcs[1125]; TRACE("(%d, %p)\n", stream, coords ); ENTER_GL(); func_glVertexStream4svATI( stream, coords ); LEAVE_GL(); } static void WINAPI wine_glVertexWeightPointerEXT( GLsizei size, GLenum type, GLsizei stride, GLvoid* pointer ) { void (*func_glVertexWeightPointerEXT)( GLsizei, GLenum, GLsizei, GLvoid* ) = extension_funcs[1126]; TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer ); ENTER_GL(); func_glVertexWeightPointerEXT( size, type, stride, pointer ); LEAVE_GL(); } static void WINAPI wine_glVertexWeightfEXT( GLfloat weight ) { void (*func_glVertexWeightfEXT)( GLfloat ) = extension_funcs[1127]; TRACE("(%f)\n", weight ); ENTER_GL(); func_glVertexWeightfEXT( weight ); LEAVE_GL(); } static void WINAPI wine_glVertexWeightfvEXT( GLfloat* weight ) { void (*func_glVertexWeightfvEXT)( GLfloat* ) = extension_funcs[1128]; TRACE("(%p)\n", weight ); ENTER_GL(); func_glVertexWeightfvEXT( weight ); LEAVE_GL(); } static void WINAPI wine_glVertexWeighthNV( unsigned short weight ) { void (*func_glVertexWeighthNV)( unsigned short ) = extension_funcs[1129]; TRACE("(%d)\n", weight ); ENTER_GL(); func_glVertexWeighthNV( weight ); LEAVE_GL(); } static void WINAPI wine_glVertexWeighthvNV( unsigned short* weight ) { void (*func_glVertexWeighthvNV)( unsigned short* ) = extension_funcs[1130]; TRACE("(%p)\n", weight ); ENTER_GL(); func_glVertexWeighthvNV( weight ); LEAVE_GL(); } static void WINAPI wine_glWeightPointerARB( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) { void (*func_glWeightPointerARB)( GLint, GLenum, GLsizei, GLvoid* ) = extension_funcs[1131]; TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer ); ENTER_GL(); func_glWeightPointerARB( size, type, stride, pointer ); LEAVE_GL(); } static void WINAPI wine_glWeightbvARB( GLint size, GLbyte* weights ) { void (*func_glWeightbvARB)( GLint, GLbyte* ) = extension_funcs[1132]; TRACE("(%d, %p)\n", size, weights ); ENTER_GL(); func_glWeightbvARB( size, weights ); LEAVE_GL(); } static void WINAPI wine_glWeightdvARB( GLint size, GLdouble* weights ) { void (*func_glWeightdvARB)( GLint, GLdouble* ) = extension_funcs[1133]; TRACE("(%d, %p)\n", size, weights ); ENTER_GL(); func_glWeightdvARB( size, weights ); LEAVE_GL(); } static void WINAPI wine_glWeightfvARB( GLint size, GLfloat* weights ) { void (*func_glWeightfvARB)( GLint, GLfloat* ) = extension_funcs[1134]; TRACE("(%d, %p)\n", size, weights ); ENTER_GL(); func_glWeightfvARB( size, weights ); LEAVE_GL(); } static void WINAPI wine_glWeightivARB( GLint size, GLint* weights ) { void (*func_glWeightivARB)( GLint, GLint* ) = extension_funcs[1135]; TRACE("(%d, %p)\n", size, weights ); ENTER_GL(); func_glWeightivARB( size, weights ); LEAVE_GL(); } static void WINAPI wine_glWeightsvARB( GLint size, GLshort* weights ) { void (*func_glWeightsvARB)( GLint, GLshort* ) = extension_funcs[1136]; TRACE("(%d, %p)\n", size, weights ); ENTER_GL(); func_glWeightsvARB( size, weights ); LEAVE_GL(); } static void WINAPI wine_glWeightubvARB( GLint size, GLubyte* weights ) { void (*func_glWeightubvARB)( GLint, GLubyte* ) = extension_funcs[1137]; TRACE("(%d, %p)\n", size, weights ); ENTER_GL(); func_glWeightubvARB( size, weights ); LEAVE_GL(); } static void WINAPI wine_glWeightuivARB( GLint size, GLuint* weights ) { void (*func_glWeightuivARB)( GLint, GLuint* ) = extension_funcs[1138]; TRACE("(%d, %p)\n", size, weights ); ENTER_GL(); func_glWeightuivARB( size, weights ); LEAVE_GL(); } static void WINAPI wine_glWeightusvARB( GLint size, GLushort* weights ) { void (*func_glWeightusvARB)( GLint, GLushort* ) = extension_funcs[1139]; TRACE("(%d, %p)\n", size, weights ); ENTER_GL(); func_glWeightusvARB( size, weights ); LEAVE_GL(); } static void WINAPI wine_glWindowPos2d( GLdouble x, GLdouble y ) { void (*func_glWindowPos2d)( GLdouble, GLdouble ) = extension_funcs[1140]; TRACE("(%f, %f)\n", x, y ); ENTER_GL(); func_glWindowPos2d( x, y ); LEAVE_GL(); } static void WINAPI wine_glWindowPos2dARB( GLdouble x, GLdouble y ) { void (*func_glWindowPos2dARB)( GLdouble, GLdouble ) = extension_funcs[1141]; TRACE("(%f, %f)\n", x, y ); ENTER_GL(); func_glWindowPos2dARB( x, y ); LEAVE_GL(); } static void WINAPI wine_glWindowPos2dMESA( GLdouble x, GLdouble y ) { void (*func_glWindowPos2dMESA)( GLdouble, GLdouble ) = extension_funcs[1142]; TRACE("(%f, %f)\n", x, y ); ENTER_GL(); func_glWindowPos2dMESA( x, y ); LEAVE_GL(); } static void WINAPI wine_glWindowPos2dv( GLdouble* v ) { void (*func_glWindowPos2dv)( GLdouble* ) = extension_funcs[1143]; TRACE("(%p)\n", v ); ENTER_GL(); func_glWindowPos2dv( v ); LEAVE_GL(); } static void WINAPI wine_glWindowPos2dvARB( GLdouble* v ) { void (*func_glWindowPos2dvARB)( GLdouble* ) = extension_funcs[1144]; TRACE("(%p)\n", v ); ENTER_GL(); func_glWindowPos2dvARB( v ); LEAVE_GL(); } static void WINAPI wine_glWindowPos2dvMESA( GLdouble* v ) { void (*func_glWindowPos2dvMESA)( GLdouble* ) = extension_funcs[1145]; TRACE("(%p)\n", v ); ENTER_GL(); func_glWindowPos2dvMESA( v ); LEAVE_GL(); } static void WINAPI wine_glWindowPos2f( GLfloat x, GLfloat y ) { void (*func_glWindowPos2f)( GLfloat, GLfloat ) = extension_funcs[1146]; TRACE("(%f, %f)\n", x, y ); ENTER_GL(); func_glWindowPos2f( x, y ); LEAVE_GL(); } static void WINAPI wine_glWindowPos2fARB( GLfloat x, GLfloat y ) { void (*func_glWindowPos2fARB)( GLfloat, GLfloat ) = extension_funcs[1147]; TRACE("(%f, %f)\n", x, y ); ENTER_GL(); func_glWindowPos2fARB( x, y ); LEAVE_GL(); } static void WINAPI wine_glWindowPos2fMESA( GLfloat x, GLfloat y ) { void (*func_glWindowPos2fMESA)( GLfloat, GLfloat ) = extension_funcs[1148]; TRACE("(%f, %f)\n", x, y ); ENTER_GL(); func_glWindowPos2fMESA( x, y ); LEAVE_GL(); } static void WINAPI wine_glWindowPos2fv( GLfloat* v ) { void (*func_glWindowPos2fv)( GLfloat* ) = extension_funcs[1149]; TRACE("(%p)\n", v ); ENTER_GL(); func_glWindowPos2fv( v ); LEAVE_GL(); } static void WINAPI wine_glWindowPos2fvARB( GLfloat* v ) { void (*func_glWindowPos2fvARB)( GLfloat* ) = extension_funcs[1150]; TRACE("(%p)\n", v ); ENTER_GL(); func_glWindowPos2fvARB( v ); LEAVE_GL(); } static void WINAPI wine_glWindowPos2fvMESA( GLfloat* v ) { void (*func_glWindowPos2fvMESA)( GLfloat* ) = extension_funcs[1151]; TRACE("(%p)\n", v ); ENTER_GL(); func_glWindowPos2fvMESA( v ); LEAVE_GL(); } static void WINAPI wine_glWindowPos2i( GLint x, GLint y ) { void (*func_glWindowPos2i)( GLint, GLint ) = extension_funcs[1152]; TRACE("(%d, %d)\n", x, y ); ENTER_GL(); func_glWindowPos2i( x, y ); LEAVE_GL(); } static void WINAPI wine_glWindowPos2iARB( GLint x, GLint y ) { void (*func_glWindowPos2iARB)( GLint, GLint ) = extension_funcs[1153]; TRACE("(%d, %d)\n", x, y ); ENTER_GL(); func_glWindowPos2iARB( x, y ); LEAVE_GL(); } static void WINAPI wine_glWindowPos2iMESA( GLint x, GLint y ) { void (*func_glWindowPos2iMESA)( GLint, GLint ) = extension_funcs[1154]; TRACE("(%d, %d)\n", x, y ); ENTER_GL(); func_glWindowPos2iMESA( x, y ); LEAVE_GL(); } static void WINAPI wine_glWindowPos2iv( GLint* v ) { void (*func_glWindowPos2iv)( GLint* ) = extension_funcs[1155]; TRACE("(%p)\n", v ); ENTER_GL(); func_glWindowPos2iv( v ); LEAVE_GL(); } static void WINAPI wine_glWindowPos2ivARB( GLint* v ) { void (*func_glWindowPos2ivARB)( GLint* ) = extension_funcs[1156]; TRACE("(%p)\n", v ); ENTER_GL(); func_glWindowPos2ivARB( v ); LEAVE_GL(); } static void WINAPI wine_glWindowPos2ivMESA( GLint* v ) { void (*func_glWindowPos2ivMESA)( GLint* ) = extension_funcs[1157]; TRACE("(%p)\n", v ); ENTER_GL(); func_glWindowPos2ivMESA( v ); LEAVE_GL(); } static void WINAPI wine_glWindowPos2s( GLshort x, GLshort y ) { void (*func_glWindowPos2s)( GLshort, GLshort ) = extension_funcs[1158]; TRACE("(%d, %d)\n", x, y ); ENTER_GL(); func_glWindowPos2s( x, y ); LEAVE_GL(); } static void WINAPI wine_glWindowPos2sARB( GLshort x, GLshort y ) { void (*func_glWindowPos2sARB)( GLshort, GLshort ) = extension_funcs[1159]; TRACE("(%d, %d)\n", x, y ); ENTER_GL(); func_glWindowPos2sARB( x, y ); LEAVE_GL(); } static void WINAPI wine_glWindowPos2sMESA( GLshort x, GLshort y ) { void (*func_glWindowPos2sMESA)( GLshort, GLshort ) = extension_funcs[1160]; TRACE("(%d, %d)\n", x, y ); ENTER_GL(); func_glWindowPos2sMESA( x, y ); LEAVE_GL(); } static void WINAPI wine_glWindowPos2sv( GLshort* v ) { void (*func_glWindowPos2sv)( GLshort* ) = extension_funcs[1161]; TRACE("(%p)\n", v ); ENTER_GL(); func_glWindowPos2sv( v ); LEAVE_GL(); } static void WINAPI wine_glWindowPos2svARB( GLshort* v ) { void (*func_glWindowPos2svARB)( GLshort* ) = extension_funcs[1162]; TRACE("(%p)\n", v ); ENTER_GL(); func_glWindowPos2svARB( v ); LEAVE_GL(); } static void WINAPI wine_glWindowPos2svMESA( GLshort* v ) { void (*func_glWindowPos2svMESA)( GLshort* ) = extension_funcs[1163]; TRACE("(%p)\n", v ); ENTER_GL(); func_glWindowPos2svMESA( v ); LEAVE_GL(); } static void WINAPI wine_glWindowPos3d( GLdouble x, GLdouble y, GLdouble z ) { void (*func_glWindowPos3d)( GLdouble, GLdouble, GLdouble ) = extension_funcs[1164]; TRACE("(%f, %f, %f)\n", x, y, z ); ENTER_GL(); func_glWindowPos3d( x, y, z ); LEAVE_GL(); } static void WINAPI wine_glWindowPos3dARB( GLdouble x, GLdouble y, GLdouble z ) { void (*func_glWindowPos3dARB)( GLdouble, GLdouble, GLdouble ) = extension_funcs[1165]; TRACE("(%f, %f, %f)\n", x, y, z ); ENTER_GL(); func_glWindowPos3dARB( x, y, z ); LEAVE_GL(); } static void WINAPI wine_glWindowPos3dMESA( GLdouble x, GLdouble y, GLdouble z ) { void (*func_glWindowPos3dMESA)( GLdouble, GLdouble, GLdouble ) = extension_funcs[1166]; TRACE("(%f, %f, %f)\n", x, y, z ); ENTER_GL(); func_glWindowPos3dMESA( x, y, z ); LEAVE_GL(); } static void WINAPI wine_glWindowPos3dv( GLdouble* v ) { void (*func_glWindowPos3dv)( GLdouble* ) = extension_funcs[1167]; TRACE("(%p)\n", v ); ENTER_GL(); func_glWindowPos3dv( v ); LEAVE_GL(); } static void WINAPI wine_glWindowPos3dvARB( GLdouble* v ) { void (*func_glWindowPos3dvARB)( GLdouble* ) = extension_funcs[1168]; TRACE("(%p)\n", v ); ENTER_GL(); func_glWindowPos3dvARB( v ); LEAVE_GL(); } static void WINAPI wine_glWindowPos3dvMESA( GLdouble* v ) { void (*func_glWindowPos3dvMESA)( GLdouble* ) = extension_funcs[1169]; TRACE("(%p)\n", v ); ENTER_GL(); func_glWindowPos3dvMESA( v ); LEAVE_GL(); } static void WINAPI wine_glWindowPos3f( GLfloat x, GLfloat y, GLfloat z ) { void (*func_glWindowPos3f)( GLfloat, GLfloat, GLfloat ) = extension_funcs[1170]; TRACE("(%f, %f, %f)\n", x, y, z ); ENTER_GL(); func_glWindowPos3f( x, y, z ); LEAVE_GL(); } static void WINAPI wine_glWindowPos3fARB( GLfloat x, GLfloat y, GLfloat z ) { void (*func_glWindowPos3fARB)( GLfloat, GLfloat, GLfloat ) = extension_funcs[1171]; TRACE("(%f, %f, %f)\n", x, y, z ); ENTER_GL(); func_glWindowPos3fARB( x, y, z ); LEAVE_GL(); } static void WINAPI wine_glWindowPos3fMESA( GLfloat x, GLfloat y, GLfloat z ) { void (*func_glWindowPos3fMESA)( GLfloat, GLfloat, GLfloat ) = extension_funcs[1172]; TRACE("(%f, %f, %f)\n", x, y, z ); ENTER_GL(); func_glWindowPos3fMESA( x, y, z ); LEAVE_GL(); } static void WINAPI wine_glWindowPos3fv( GLfloat* v ) { void (*func_glWindowPos3fv)( GLfloat* ) = extension_funcs[1173]; TRACE("(%p)\n", v ); ENTER_GL(); func_glWindowPos3fv( v ); LEAVE_GL(); } static void WINAPI wine_glWindowPos3fvARB( GLfloat* v ) { void (*func_glWindowPos3fvARB)( GLfloat* ) = extension_funcs[1174]; TRACE("(%p)\n", v ); ENTER_GL(); func_glWindowPos3fvARB( v ); LEAVE_GL(); } static void WINAPI wine_glWindowPos3fvMESA( GLfloat* v ) { void (*func_glWindowPos3fvMESA)( GLfloat* ) = extension_funcs[1175]; TRACE("(%p)\n", v ); ENTER_GL(); func_glWindowPos3fvMESA( v ); LEAVE_GL(); } static void WINAPI wine_glWindowPos3i( GLint x, GLint y, GLint z ) { void (*func_glWindowPos3i)( GLint, GLint, GLint ) = extension_funcs[1176]; TRACE("(%d, %d, %d)\n", x, y, z ); ENTER_GL(); func_glWindowPos3i( x, y, z ); LEAVE_GL(); } static void WINAPI wine_glWindowPos3iARB( GLint x, GLint y, GLint z ) { void (*func_glWindowPos3iARB)( GLint, GLint, GLint ) = extension_funcs[1177]; TRACE("(%d, %d, %d)\n", x, y, z ); ENTER_GL(); func_glWindowPos3iARB( x, y, z ); LEAVE_GL(); } static void WINAPI wine_glWindowPos3iMESA( GLint x, GLint y, GLint z ) { void (*func_glWindowPos3iMESA)( GLint, GLint, GLint ) = extension_funcs[1178]; TRACE("(%d, %d, %d)\n", x, y, z ); ENTER_GL(); func_glWindowPos3iMESA( x, y, z ); LEAVE_GL(); } static void WINAPI wine_glWindowPos3iv( GLint* v ) { void (*func_glWindowPos3iv)( GLint* ) = extension_funcs[1179]; TRACE("(%p)\n", v ); ENTER_GL(); func_glWindowPos3iv( v ); LEAVE_GL(); } static void WINAPI wine_glWindowPos3ivARB( GLint* v ) { void (*func_glWindowPos3ivARB)( GLint* ) = extension_funcs[1180]; TRACE("(%p)\n", v ); ENTER_GL(); func_glWindowPos3ivARB( v ); LEAVE_GL(); } static void WINAPI wine_glWindowPos3ivMESA( GLint* v ) { void (*func_glWindowPos3ivMESA)( GLint* ) = extension_funcs[1181]; TRACE("(%p)\n", v ); ENTER_GL(); func_glWindowPos3ivMESA( v ); LEAVE_GL(); } static void WINAPI wine_glWindowPos3s( GLshort x, GLshort y, GLshort z ) { void (*func_glWindowPos3s)( GLshort, GLshort, GLshort ) = extension_funcs[1182]; TRACE("(%d, %d, %d)\n", x, y, z ); ENTER_GL(); func_glWindowPos3s( x, y, z ); LEAVE_GL(); } static void WINAPI wine_glWindowPos3sARB( GLshort x, GLshort y, GLshort z ) { void (*func_glWindowPos3sARB)( GLshort, GLshort, GLshort ) = extension_funcs[1183]; TRACE("(%d, %d, %d)\n", x, y, z ); ENTER_GL(); func_glWindowPos3sARB( x, y, z ); LEAVE_GL(); } static void WINAPI wine_glWindowPos3sMESA( GLshort x, GLshort y, GLshort z ) { void (*func_glWindowPos3sMESA)( GLshort, GLshort, GLshort ) = extension_funcs[1184]; TRACE("(%d, %d, %d)\n", x, y, z ); ENTER_GL(); func_glWindowPos3sMESA( x, y, z ); LEAVE_GL(); } static void WINAPI wine_glWindowPos3sv( GLshort* v ) { void (*func_glWindowPos3sv)( GLshort* ) = extension_funcs[1185]; TRACE("(%p)\n", v ); ENTER_GL(); func_glWindowPos3sv( v ); LEAVE_GL(); } static void WINAPI wine_glWindowPos3svARB( GLshort* v ) { void (*func_glWindowPos3svARB)( GLshort* ) = extension_funcs[1186]; TRACE("(%p)\n", v ); ENTER_GL(); func_glWindowPos3svARB( v ); LEAVE_GL(); } static void WINAPI wine_glWindowPos3svMESA( GLshort* v ) { void (*func_glWindowPos3svMESA)( GLshort* ) = extension_funcs[1187]; TRACE("(%p)\n", v ); ENTER_GL(); func_glWindowPos3svMESA( v ); LEAVE_GL(); } static void WINAPI wine_glWindowPos4dMESA( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { void (*func_glWindowPos4dMESA)( GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[1188]; TRACE("(%f, %f, %f, %f)\n", x, y, z, w ); ENTER_GL(); func_glWindowPos4dMESA( x, y, z, w ); LEAVE_GL(); } static void WINAPI wine_glWindowPos4dvMESA( GLdouble* v ) { void (*func_glWindowPos4dvMESA)( GLdouble* ) = extension_funcs[1189]; TRACE("(%p)\n", v ); ENTER_GL(); func_glWindowPos4dvMESA( v ); LEAVE_GL(); } static void WINAPI wine_glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { void (*func_glWindowPos4fMESA)( GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[1190]; TRACE("(%f, %f, %f, %f)\n", x, y, z, w ); ENTER_GL(); func_glWindowPos4fMESA( x, y, z, w ); LEAVE_GL(); } static void WINAPI wine_glWindowPos4fvMESA( GLfloat* v ) { void (*func_glWindowPos4fvMESA)( GLfloat* ) = extension_funcs[1191]; TRACE("(%p)\n", v ); ENTER_GL(); func_glWindowPos4fvMESA( v ); LEAVE_GL(); } static void WINAPI wine_glWindowPos4iMESA( GLint x, GLint y, GLint z, GLint w ) { void (*func_glWindowPos4iMESA)( GLint, GLint, GLint, GLint ) = extension_funcs[1192]; TRACE("(%d, %d, %d, %d)\n", x, y, z, w ); ENTER_GL(); func_glWindowPos4iMESA( x, y, z, w ); LEAVE_GL(); } static void WINAPI wine_glWindowPos4ivMESA( GLint* v ) { void (*func_glWindowPos4ivMESA)( GLint* ) = extension_funcs[1193]; TRACE("(%p)\n", v ); ENTER_GL(); func_glWindowPos4ivMESA( v ); LEAVE_GL(); } static void WINAPI wine_glWindowPos4sMESA( GLshort x, GLshort y, GLshort z, GLshort w ) { void (*func_glWindowPos4sMESA)( GLshort, GLshort, GLshort, GLshort ) = extension_funcs[1194]; TRACE("(%d, %d, %d, %d)\n", x, y, z, w ); ENTER_GL(); func_glWindowPos4sMESA( x, y, z, w ); LEAVE_GL(); } static void WINAPI wine_glWindowPos4svMESA( GLshort* v ) { void (*func_glWindowPos4svMESA)( GLshort* ) = extension_funcs[1195]; TRACE("(%p)\n", v ); ENTER_GL(); func_glWindowPos4svMESA( v ); LEAVE_GL(); } static void WINAPI wine_glWriteMaskEXT( GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW ) { void (*func_glWriteMaskEXT)( GLuint, GLuint, GLenum, GLenum, GLenum, GLenum ) = extension_funcs[1196]; TRACE("(%d, %d, %d, %d, %d, %d)\n", res, in, outX, outY, outZ, outW ); ENTER_GL(); func_glWriteMaskEXT( res, in, outX, outY, outZ, outW ); LEAVE_GL(); } /* The table giving the correspondance between names and functions */ const OpenGL_extension extension_registry[1197] = { { "glActiveStencilFaceEXT", "GL_EXT_stencil_two_side", (void *) wine_glActiveStencilFaceEXT }, { "glActiveTexture", "GL_VERSION_1_3", (void *) wine_glActiveTexture }, { "glActiveTextureARB", "GL_ARB_multitexture", (void *) wine_glActiveTextureARB }, { "glActiveVaryingNV", "GL_NV_transform_feedback", (void *) wine_glActiveVaryingNV }, { "glAlphaFragmentOp1ATI", "GL_ATI_fragment_shader", (void *) wine_glAlphaFragmentOp1ATI }, { "glAlphaFragmentOp2ATI", "GL_ATI_fragment_shader", (void *) wine_glAlphaFragmentOp2ATI }, { "glAlphaFragmentOp3ATI", "GL_ATI_fragment_shader", (void *) wine_glAlphaFragmentOp3ATI }, { "glApplyTextureEXT", "GL_EXT_light_texture", (void *) wine_glApplyTextureEXT }, { "glAreProgramsResidentNV", "GL_NV_vertex_program", (void *) wine_glAreProgramsResidentNV }, { "glAreTexturesResidentEXT", "GL_EXT_texture_object", (void *) wine_glAreTexturesResidentEXT }, { "glArrayElementEXT", "GL_EXT_vertex_array", (void *) wine_glArrayElementEXT }, { "glArrayObjectATI", "GL_ATI_vertex_array_object", (void *) wine_glArrayObjectATI }, { "glAsyncMarkerSGIX", "GL_SGIX_async", (void *) wine_glAsyncMarkerSGIX }, { "glAttachObjectARB", "GL_ARB_shader_objects", (void *) wine_glAttachObjectARB }, { "glAttachShader", "GL_VERSION_2_0", (void *) wine_glAttachShader }, { "glBeginFragmentShaderATI", "GL_ATI_fragment_shader", (void *) wine_glBeginFragmentShaderATI }, { "glBeginOcclusionQueryNV", "GL_NV_occlusion_query", (void *) wine_glBeginOcclusionQueryNV }, { "glBeginQuery", "GL_VERSION_1_5", (void *) wine_glBeginQuery }, { "glBeginQueryARB", "GL_ARB_occlusion_query", (void *) wine_glBeginQueryARB }, { "glBeginTransformFeedbackNV", "GL_NV_transform_feedback", (void *) wine_glBeginTransformFeedbackNV }, { "glBeginVertexShaderEXT", "GL_EXT_vertex_shader", (void *) wine_glBeginVertexShaderEXT }, { "glBindAttribLocation", "GL_VERSION_2_0", (void *) wine_glBindAttribLocation }, { "glBindAttribLocationARB", "GL_ARB_vertex_shader", (void *) wine_glBindAttribLocationARB }, { "glBindBuffer", "GL_VERSION_1_5", (void *) wine_glBindBuffer }, { "glBindBufferARB", "GL_ARB_vertex_buffer_object", (void *) wine_glBindBufferARB }, { "glBindBufferBaseNV", "GL_NV_transform_feedback", (void *) wine_glBindBufferBaseNV }, { "glBindBufferOffsetNV", "GL_NV_transform_feedback", (void *) wine_glBindBufferOffsetNV }, { "glBindBufferRangeNV", "GL_NV_transform_feedback", (void *) wine_glBindBufferRangeNV }, { "glBindFragDataLocationEXT", "GL_EXT_gpu_shader4", (void *) wine_glBindFragDataLocationEXT }, { "glBindFragmentShaderATI", "GL_ATI_fragment_shader", (void *) wine_glBindFragmentShaderATI }, { "glBindFramebufferEXT", "GL_EXT_framebuffer_object", (void *) wine_glBindFramebufferEXT }, { "glBindLightParameterEXT", "GL_EXT_vertex_shader", (void *) wine_glBindLightParameterEXT }, { "glBindMaterialParameterEXT", "GL_EXT_vertex_shader", (void *) wine_glBindMaterialParameterEXT }, { "glBindParameterEXT", "GL_EXT_vertex_shader", (void *) wine_glBindParameterEXT }, { "glBindProgramARB", "GL_ARB_vertex_program", (void *) wine_glBindProgramARB }, { "glBindProgramNV", "GL_NV_vertex_program", (void *) wine_glBindProgramNV }, { "glBindRenderbufferEXT", "GL_EXT_framebuffer_object", (void *) wine_glBindRenderbufferEXT }, { "glBindTexGenParameterEXT", "GL_EXT_vertex_shader", (void *) wine_glBindTexGenParameterEXT }, { "glBindTextureEXT", "GL_EXT_texture_object", (void *) wine_glBindTextureEXT }, { "glBindTextureUnitParameterEXT", "GL_EXT_vertex_shader", (void *) wine_glBindTextureUnitParameterEXT }, { "glBindVertexArrayAPPLE", "GL_APPLE_vertex_array_object", (void *) wine_glBindVertexArrayAPPLE }, { "glBindVertexShaderEXT", "GL_EXT_vertex_shader", (void *) wine_glBindVertexShaderEXT }, { "glBinormal3bEXT", "GL_EXT_coordinate_frame", (void *) wine_glBinormal3bEXT }, { "glBinormal3bvEXT", "GL_EXT_coordinate_frame", (void *) wine_glBinormal3bvEXT }, { "glBinormal3dEXT", "GL_EXT_coordinate_frame", (void *) wine_glBinormal3dEXT }, { "glBinormal3dvEXT", "GL_EXT_coordinate_frame", (void *) wine_glBinormal3dvEXT }, { "glBinormal3fEXT", "GL_EXT_coordinate_frame", (void *) wine_glBinormal3fEXT }, { "glBinormal3fvEXT", "GL_EXT_coordinate_frame", (void *) wine_glBinormal3fvEXT }, { "glBinormal3iEXT", "GL_EXT_coordinate_frame", (void *) wine_glBinormal3iEXT }, { "glBinormal3ivEXT", "GL_EXT_coordinate_frame", (void *) wine_glBinormal3ivEXT }, { "glBinormal3sEXT", "GL_EXT_coordinate_frame", (void *) wine_glBinormal3sEXT }, { "glBinormal3svEXT", "GL_EXT_coordinate_frame", (void *) wine_glBinormal3svEXT }, { "glBinormalPointerEXT", "GL_EXT_coordinate_frame", (void *) wine_glBinormalPointerEXT }, { "glBlendColorEXT", "GL_EXT_blend_color", (void *) wine_glBlendColorEXT }, { "glBlendEquationEXT", "GL_EXT_blend_minmax", (void *) wine_glBlendEquationEXT }, { "glBlendEquationSeparate", "GL_VERSION_2_0", (void *) wine_glBlendEquationSeparate }, { "glBlendEquationSeparateEXT", "GL_EXT_blend_equation_separate", (void *) wine_glBlendEquationSeparateEXT }, { "glBlendFuncSeparate", "GL_VERSION_1_4", (void *) wine_glBlendFuncSeparate }, { "glBlendFuncSeparateEXT", "GL_EXT_blend_func_separate", (void *) wine_glBlendFuncSeparateEXT }, { "glBlendFuncSeparateINGR", "GL_INGR_blend_func_separate", (void *) wine_glBlendFuncSeparateINGR }, { "glBlitFramebufferEXT", "GL_EXT_framebuffer_blit", (void *) wine_glBlitFramebufferEXT }, { "glBufferData", "GL_VERSION_1_5", (void *) wine_glBufferData }, { "glBufferDataARB", "GL_ARB_vertex_buffer_object", (void *) wine_glBufferDataARB }, { "glBufferParameteriAPPLE", "GL_APPLE_flush_buffer_range", (void *) wine_glBufferParameteriAPPLE }, { "glBufferRegionEnabled", "GL_KTX_buffer_region", (void *) wine_glBufferRegionEnabled }, { "glBufferSubData", "GL_VERSION_1_5", (void *) wine_glBufferSubData }, { "glBufferSubDataARB", "GL_ARB_vertex_buffer_object", (void *) wine_glBufferSubDataARB }, { "glCheckFramebufferStatusEXT", "GL_EXT_framebuffer_object", (void *) wine_glCheckFramebufferStatusEXT }, { "glClampColorARB", "GL_ARB_color_buffer_float", (void *) wine_glClampColorARB }, { "glClearColorIiEXT", "GL_EXT_texture_integer", (void *) wine_glClearColorIiEXT }, { "glClearColorIuiEXT", "GL_EXT_texture_integer", (void *) wine_glClearColorIuiEXT }, { "glClearDepthdNV", "GL_NV_depth_buffer_float", (void *) wine_glClearDepthdNV }, { "glClientActiveTexture", "GL_VERSION_1_3", (void *) wine_glClientActiveTexture }, { "glClientActiveTextureARB", "GL_ARB_multitexture", (void *) wine_glClientActiveTextureARB }, { "glClientActiveVertexStreamATI", "GL_ATI_vertex_streams", (void *) wine_glClientActiveVertexStreamATI }, { "glColor3fVertex3fSUN", "GL_SUN_vertex", (void *) wine_glColor3fVertex3fSUN }, { "glColor3fVertex3fvSUN", "GL_SUN_vertex", (void *) wine_glColor3fVertex3fvSUN }, { "glColor3hNV", "GL_NV_half_float", (void *) wine_glColor3hNV }, { "glColor3hvNV", "GL_NV_half_float", (void *) wine_glColor3hvNV }, { "glColor4fNormal3fVertex3fSUN", "GL_SUN_vertex", (void *) wine_glColor4fNormal3fVertex3fSUN }, { "glColor4fNormal3fVertex3fvSUN", "GL_SUN_vertex", (void *) wine_glColor4fNormal3fVertex3fvSUN }, { "glColor4hNV", "GL_NV_half_float", (void *) wine_glColor4hNV }, { "glColor4hvNV", "GL_NV_half_float", (void *) wine_glColor4hvNV }, { "glColor4ubVertex2fSUN", "GL_SUN_vertex", (void *) wine_glColor4ubVertex2fSUN }, { "glColor4ubVertex2fvSUN", "GL_SUN_vertex", (void *) wine_glColor4ubVertex2fvSUN }, { "glColor4ubVertex3fSUN", "GL_SUN_vertex", (void *) wine_glColor4ubVertex3fSUN }, { "glColor4ubVertex3fvSUN", "GL_SUN_vertex", (void *) wine_glColor4ubVertex3fvSUN }, { "glColorFragmentOp1ATI", "GL_ATI_fragment_shader", (void *) wine_glColorFragmentOp1ATI }, { "glColorFragmentOp2ATI", "GL_ATI_fragment_shader", (void *) wine_glColorFragmentOp2ATI }, { "glColorFragmentOp3ATI", "GL_ATI_fragment_shader", (void *) wine_glColorFragmentOp3ATI }, { "glColorMaskIndexedEXT", "GL_EXT_draw_buffers2", (void *) wine_glColorMaskIndexedEXT }, { "glColorPointerEXT", "GL_EXT_vertex_array", (void *) wine_glColorPointerEXT }, { "glColorPointerListIBM", "GL_IBM_vertex_array_lists", (void *) wine_glColorPointerListIBM }, { "glColorPointervINTEL", "GL_INTEL_parallel_arrays", (void *) wine_glColorPointervINTEL }, { "glColorSubTableEXT", "GL_EXT_color_subtable", (void *) wine_glColorSubTableEXT }, { "glColorTableEXT", "GL_EXT_paletted_texture", (void *) wine_glColorTableEXT }, { "glColorTableParameterfvSGI", "GL_SGI_color_table", (void *) wine_glColorTableParameterfvSGI }, { "glColorTableParameterivSGI", "GL_SGI_color_table", (void *) wine_glColorTableParameterivSGI }, { "glColorTableSGI", "GL_SGI_color_table", (void *) wine_glColorTableSGI }, { "glCombinerInputNV", "GL_NV_register_combiners", (void *) wine_glCombinerInputNV }, { "glCombinerOutputNV", "GL_NV_register_combiners", (void *) wine_glCombinerOutputNV }, { "glCombinerParameterfNV", "GL_NV_register_combiners", (void *) wine_glCombinerParameterfNV }, { "glCombinerParameterfvNV", "GL_NV_register_combiners", (void *) wine_glCombinerParameterfvNV }, { "glCombinerParameteriNV", "GL_NV_register_combiners", (void *) wine_glCombinerParameteriNV }, { "glCombinerParameterivNV", "GL_NV_register_combiners", (void *) wine_glCombinerParameterivNV }, { "glCombinerStageParameterfvNV", "GL_NV_register_combiners2", (void *) wine_glCombinerStageParameterfvNV }, { "glCompileShader", "GL_VERSION_2_0", (void *) wine_glCompileShader }, { "glCompileShaderARB", "GL_ARB_shader_objects", (void *) wine_glCompileShaderARB }, { "glCompressedTexImage1D", "GL_VERSION_1_3", (void *) wine_glCompressedTexImage1D }, { "glCompressedTexImage1DARB", "GL_ARB_texture_compression", (void *) wine_glCompressedTexImage1DARB }, { "glCompressedTexImage2D", "GL_VERSION_1_3", (void *) wine_glCompressedTexImage2D }, { "glCompressedTexImage2DARB", "GL_ARB_texture_compression", (void *) wine_glCompressedTexImage2DARB }, { "glCompressedTexImage3D", "GL_VERSION_1_3", (void *) wine_glCompressedTexImage3D }, { "glCompressedTexImage3DARB", "GL_ARB_texture_compression", (void *) wine_glCompressedTexImage3DARB }, { "glCompressedTexSubImage1D", "GL_VERSION_1_3", (void *) wine_glCompressedTexSubImage1D }, { "glCompressedTexSubImage1DARB", "GL_ARB_texture_compression", (void *) wine_glCompressedTexSubImage1DARB }, { "glCompressedTexSubImage2D", "GL_VERSION_1_3", (void *) wine_glCompressedTexSubImage2D }, { "glCompressedTexSubImage2DARB", "GL_ARB_texture_compression", (void *) wine_glCompressedTexSubImage2DARB }, { "glCompressedTexSubImage3D", "GL_VERSION_1_3", (void *) wine_glCompressedTexSubImage3D }, { "glCompressedTexSubImage3DARB", "GL_ARB_texture_compression", (void *) wine_glCompressedTexSubImage3DARB }, { "glConvolutionFilter1DEXT", "GL_EXT_convolution", (void *) wine_glConvolutionFilter1DEXT }, { "glConvolutionFilter2DEXT", "GL_EXT_convolution", (void *) wine_glConvolutionFilter2DEXT }, { "glConvolutionParameterfEXT", "GL_EXT_convolution", (void *) wine_glConvolutionParameterfEXT }, { "glConvolutionParameterfvEXT", "GL_EXT_convolution", (void *) wine_glConvolutionParameterfvEXT }, { "glConvolutionParameteriEXT", "GL_EXT_convolution", (void *) wine_glConvolutionParameteriEXT }, { "glConvolutionParameterivEXT", "GL_EXT_convolution", (void *) wine_glConvolutionParameterivEXT }, { "glCopyColorSubTableEXT", "GL_EXT_color_subtable", (void *) wine_glCopyColorSubTableEXT }, { "glCopyColorTableSGI", "GL_SGI_color_table", (void *) wine_glCopyColorTableSGI }, { "glCopyConvolutionFilter1DEXT", "GL_EXT_convolution", (void *) wine_glCopyConvolutionFilter1DEXT }, { "glCopyConvolutionFilter2DEXT", "GL_EXT_convolution", (void *) wine_glCopyConvolutionFilter2DEXT }, { "glCopyTexImage1DEXT", "GL_EXT_copy_texture", (void *) wine_glCopyTexImage1DEXT }, { "glCopyTexImage2DEXT", "GL_EXT_copy_texture", (void *) wine_glCopyTexImage2DEXT }, { "glCopyTexSubImage1DEXT", "GL_EXT_copy_texture", (void *) wine_glCopyTexSubImage1DEXT }, { "glCopyTexSubImage2DEXT", "GL_EXT_copy_texture", (void *) wine_glCopyTexSubImage2DEXT }, { "glCopyTexSubImage3DEXT", "GL_EXT_copy_texture", (void *) wine_glCopyTexSubImage3DEXT }, { "glCreateProgram", "GL_VERSION_2_0", (void *) wine_glCreateProgram }, { "glCreateProgramObjectARB", "GL_ARB_shader_objects", (void *) wine_glCreateProgramObjectARB }, { "glCreateShader", "GL_VERSION_2_0", (void *) wine_glCreateShader }, { "glCreateShaderObjectARB", "GL_ARB_shader_objects", (void *) wine_glCreateShaderObjectARB }, { "glCullParameterdvEXT", "GL_EXT_cull_vertex", (void *) wine_glCullParameterdvEXT }, { "glCullParameterfvEXT", "GL_EXT_cull_vertex", (void *) wine_glCullParameterfvEXT }, { "glCurrentPaletteMatrixARB", "GL_ARB_matrix_palette", (void *) wine_glCurrentPaletteMatrixARB }, { "glDeformSGIX", "GL_SGIX_polynomial_ffd", (void *) wine_glDeformSGIX }, { "glDeformationMap3dSGIX", "GL_SGIX_polynomial_ffd", (void *) wine_glDeformationMap3dSGIX }, { "glDeformationMap3fSGIX", "GL_SGIX_polynomial_ffd", (void *) wine_glDeformationMap3fSGIX }, { "glDeleteAsyncMarkersSGIX", "GL_SGIX_async", (void *) wine_glDeleteAsyncMarkersSGIX }, { "glDeleteBufferRegion", "GL_KTX_buffer_region", (void *) wine_glDeleteBufferRegion }, { "glDeleteBuffers", "GL_VERSION_1_5", (void *) wine_glDeleteBuffers }, { "glDeleteBuffersARB", "GL_ARB_vertex_buffer_object", (void *) wine_glDeleteBuffersARB }, { "glDeleteFencesAPPLE", "GL_APPLE_fence", (void *) wine_glDeleteFencesAPPLE }, { "glDeleteFencesNV", "GL_NV_fence", (void *) wine_glDeleteFencesNV }, { "glDeleteFragmentShaderATI", "GL_ATI_fragment_shader", (void *) wine_glDeleteFragmentShaderATI }, { "glDeleteFramebuffersEXT", "GL_EXT_framebuffer_object", (void *) wine_glDeleteFramebuffersEXT }, { "glDeleteObjectARB", "GL_ARB_shader_objects", (void *) wine_glDeleteObjectARB }, { "glDeleteObjectBufferATI", "GL_ATI_vertex_array_object", (void *) wine_glDeleteObjectBufferATI }, { "glDeleteOcclusionQueriesNV", "GL_NV_occlusion_query", (void *) wine_glDeleteOcclusionQueriesNV }, { "glDeleteProgram", "GL_VERSION_2_0", (void *) wine_glDeleteProgram }, { "glDeleteProgramsARB", "GL_ARB_vertex_program", (void *) wine_glDeleteProgramsARB }, { "glDeleteProgramsNV", "GL_NV_vertex_program", (void *) wine_glDeleteProgramsNV }, { "glDeleteQueries", "GL_VERSION_1_5", (void *) wine_glDeleteQueries }, { "glDeleteQueriesARB", "GL_ARB_occlusion_query", (void *) wine_glDeleteQueriesARB }, { "glDeleteRenderbuffersEXT", "GL_EXT_framebuffer_object", (void *) wine_glDeleteRenderbuffersEXT }, { "glDeleteShader", "GL_VERSION_2_0", (void *) wine_glDeleteShader }, { "glDeleteTexturesEXT", "GL_EXT_texture_object", (void *) wine_glDeleteTexturesEXT }, { "glDeleteVertexArraysAPPLE", "GL_APPLE_vertex_array_object", (void *) wine_glDeleteVertexArraysAPPLE }, { "glDeleteVertexShaderEXT", "GL_EXT_vertex_shader", (void *) wine_glDeleteVertexShaderEXT }, { "glDepthBoundsEXT", "GL_EXT_depth_bounds_test", (void *) wine_glDepthBoundsEXT }, { "glDepthBoundsdNV", "GL_NV_depth_buffer_float", (void *) wine_glDepthBoundsdNV }, { "glDepthRangedNV", "GL_NV_depth_buffer_float", (void *) wine_glDepthRangedNV }, { "glDetachObjectARB", "GL_ARB_shader_objects", (void *) wine_glDetachObjectARB }, { "glDetachShader", "GL_VERSION_2_0", (void *) wine_glDetachShader }, { "glDetailTexFuncSGIS", "GL_SGIS_detail_texture", (void *) wine_glDetailTexFuncSGIS }, { "glDisableIndexedEXT", "GL_EXT_draw_buffers2", (void *) wine_glDisableIndexedEXT }, { "glDisableVariantClientStateEXT", "GL_EXT_vertex_shader", (void *) wine_glDisableVariantClientStateEXT }, { "glDisableVertexAttribArray", "GL_VERSION_2_0", (void *) wine_glDisableVertexAttribArray }, { "glDisableVertexAttribArrayARB", "GL_ARB_vertex_program", (void *) wine_glDisableVertexAttribArrayARB }, { "glDrawArraysEXT", "GL_EXT_vertex_array", (void *) wine_glDrawArraysEXT }, { "glDrawArraysInstancedEXT", "GL_EXT_draw_instanced", (void *) wine_glDrawArraysInstancedEXT }, { "glDrawBufferRegion", "GL_KTX_buffer_region", (void *) wine_glDrawBufferRegion }, { "glDrawBuffers", "GL_VERSION_2_0", (void *) wine_glDrawBuffers }, { "glDrawBuffersARB", "GL_ARB_draw_buffers", (void *) wine_glDrawBuffersARB }, { "glDrawBuffersATI", "GL_ATI_draw_buffers", (void *) wine_glDrawBuffersATI }, { "glDrawElementArrayAPPLE", "GL_APPLE_element_array", (void *) wine_glDrawElementArrayAPPLE }, { "glDrawElementArrayATI", "GL_ATI_element_array", (void *) wine_glDrawElementArrayATI }, { "glDrawElementsInstancedEXT", "GL_EXT_draw_instanced", (void *) wine_glDrawElementsInstancedEXT }, { "glDrawMeshArraysSUN", "GL_SUN_mesh_array", (void *) wine_glDrawMeshArraysSUN }, { "glDrawRangeElementArrayAPPLE", "GL_APPLE_element_array", (void *) wine_glDrawRangeElementArrayAPPLE }, { "glDrawRangeElementArrayATI", "GL_ATI_element_array", (void *) wine_glDrawRangeElementArrayATI }, { "glDrawRangeElementsEXT", "GL_EXT_draw_range_elements", (void *) wine_glDrawRangeElementsEXT }, { "glEdgeFlagPointerEXT", "GL_EXT_vertex_array", (void *) wine_glEdgeFlagPointerEXT }, { "glEdgeFlagPointerListIBM", "GL_IBM_vertex_array_lists", (void *) wine_glEdgeFlagPointerListIBM }, { "glElementPointerAPPLE", "GL_APPLE_element_array", (void *) wine_glElementPointerAPPLE }, { "glElementPointerATI", "GL_ATI_element_array", (void *) wine_glElementPointerATI }, { "glEnableIndexedEXT", "GL_EXT_draw_buffers2", (void *) wine_glEnableIndexedEXT }, { "glEnableVariantClientStateEXT", "GL_EXT_vertex_shader", (void *) wine_glEnableVariantClientStateEXT }, { "glEnableVertexAttribArray", "GL_VERSION_2_0", (void *) wine_glEnableVertexAttribArray }, { "glEnableVertexAttribArrayARB", "GL_ARB_vertex_program", (void *) wine_glEnableVertexAttribArrayARB }, { "glEndFragmentShaderATI", "GL_ATI_fragment_shader", (void *) wine_glEndFragmentShaderATI }, { "glEndOcclusionQueryNV", "GL_NV_occlusion_query", (void *) wine_glEndOcclusionQueryNV }, { "glEndQuery", "GL_VERSION_1_5", (void *) wine_glEndQuery }, { "glEndQueryARB", "GL_ARB_occlusion_query", (void *) wine_glEndQueryARB }, { "glEndTransformFeedbackNV", "GL_NV_transform_feedback", (void *) wine_glEndTransformFeedbackNV }, { "glEndVertexShaderEXT", "GL_EXT_vertex_shader", (void *) wine_glEndVertexShaderEXT }, { "glEvalMapsNV", "GL_NV_evaluators", (void *) wine_glEvalMapsNV }, { "glExecuteProgramNV", "GL_NV_vertex_program", (void *) wine_glExecuteProgramNV }, { "glExtractComponentEXT", "GL_EXT_vertex_shader", (void *) wine_glExtractComponentEXT }, { "glFinalCombinerInputNV", "GL_NV_register_combiners", (void *) wine_glFinalCombinerInputNV }, { "glFinishAsyncSGIX", "GL_SGIX_async", (void *) wine_glFinishAsyncSGIX }, { "glFinishFenceAPPLE", "GL_APPLE_fence", (void *) wine_glFinishFenceAPPLE }, { "glFinishFenceNV", "GL_NV_fence", (void *) wine_glFinishFenceNV }, { "glFinishObjectAPPLE", "GL_APPLE_fence", (void *) wine_glFinishObjectAPPLE }, { "glFinishTextureSUNX", "GL_SUNX_constant_data", (void *) wine_glFinishTextureSUNX }, { "glFlushMappedBufferRangeAPPLE", "GL_APPLE_flush_buffer_range", (void *) wine_glFlushMappedBufferRangeAPPLE }, { "glFlushPixelDataRangeNV", "GL_NV_pixel_data_range", (void *) wine_glFlushPixelDataRangeNV }, { "glFlushRasterSGIX", "GL_SGIX_flush_raster", (void *) wine_glFlushRasterSGIX }, { "glFlushVertexArrayRangeAPPLE", "GL_APPLE_vertex_array_range", (void *) wine_glFlushVertexArrayRangeAPPLE }, { "glFlushVertexArrayRangeNV", "GL_NV_vertex_array_range", (void *) wine_glFlushVertexArrayRangeNV }, { "glFogCoordPointer", "GL_VERSION_1_4", (void *) wine_glFogCoordPointer }, { "glFogCoordPointerEXT", "GL_EXT_fog_coord", (void *) wine_glFogCoordPointerEXT }, { "glFogCoordPointerListIBM", "GL_IBM_vertex_array_lists", (void *) wine_glFogCoordPointerListIBM }, { "glFogCoordd", "GL_VERSION_1_4", (void *) wine_glFogCoordd }, { "glFogCoorddEXT", "GL_EXT_fog_coord", (void *) wine_glFogCoorddEXT }, { "glFogCoorddv", "GL_VERSION_1_4", (void *) wine_glFogCoorddv }, { "glFogCoorddvEXT", "GL_EXT_fog_coord", (void *) wine_glFogCoorddvEXT }, { "glFogCoordf", "GL_VERSION_1_4", (void *) wine_glFogCoordf }, { "glFogCoordfEXT", "GL_EXT_fog_coord", (void *) wine_glFogCoordfEXT }, { "glFogCoordfv", "GL_VERSION_1_4", (void *) wine_glFogCoordfv }, { "glFogCoordfvEXT", "GL_EXT_fog_coord", (void *) wine_glFogCoordfvEXT }, { "glFogCoordhNV", "GL_NV_half_float", (void *) wine_glFogCoordhNV }, { "glFogCoordhvNV", "GL_NV_half_float", (void 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"glFragmentMaterialfSGIX", "GL_SGIX_fragment_lighting", (void *) wine_glFragmentMaterialfSGIX }, { "glFragmentMaterialfvSGIX", "GL_SGIX_fragment_lighting", (void *) wine_glFragmentMaterialfvSGIX }, { "glFragmentMaterialiSGIX", "GL_SGIX_fragment_lighting", (void *) wine_glFragmentMaterialiSGIX }, { "glFragmentMaterialivSGIX", "GL_SGIX_fragment_lighting", (void *) wine_glFragmentMaterialivSGIX }, { "glFrameZoomSGIX", "GL_SGIX_framezoom", (void *) wine_glFrameZoomSGIX }, { "glFramebufferRenderbufferEXT", "GL_EXT_framebuffer_object", (void *) wine_glFramebufferRenderbufferEXT }, { "glFramebufferTexture1DEXT", "GL_EXT_framebuffer_object", (void *) wine_glFramebufferTexture1DEXT }, { "glFramebufferTexture2DEXT", "GL_EXT_framebuffer_object", (void *) wine_glFramebufferTexture2DEXT }, { "glFramebufferTexture3DEXT", "GL_EXT_framebuffer_object", (void *) wine_glFramebufferTexture3DEXT }, { "glFramebufferTextureEXT", "GL_NV_geometry_program4", (void *) wine_glFramebufferTextureEXT }, { "glFramebufferTextureFaceEXT", "GL_NV_geometry_program4", (void *) wine_glFramebufferTextureFaceEXT }, { "glFramebufferTextureLayerEXT", "GL_NV_geometry_program4", (void *) wine_glFramebufferTextureLayerEXT }, { "glFreeObjectBufferATI", "GL_ATI_vertex_array_object", (void *) wine_glFreeObjectBufferATI }, { "glGenAsyncMarkersSGIX", "GL_SGIX_async", (void *) wine_glGenAsyncMarkersSGIX }, { "glGenBuffers", "GL_VERSION_1_5", (void *) wine_glGenBuffers }, { "glGenBuffersARB", "GL_ARB_vertex_buffer_object", (void *) wine_glGenBuffersARB }, { "glGenFencesAPPLE", "GL_APPLE_fence", (void *) wine_glGenFencesAPPLE }, { "glGenFencesNV", "GL_NV_fence", (void *) wine_glGenFencesNV }, { "glGenFragmentShadersATI", "GL_ATI_fragment_shader", (void *) wine_glGenFragmentShadersATI }, { "glGenFramebuffersEXT", "GL_EXT_framebuffer_object", (void *) wine_glGenFramebuffersEXT }, { "glGenOcclusionQueriesNV", "GL_NV_occlusion_query", (void *) wine_glGenOcclusionQueriesNV }, { "glGenProgramsARB", "GL_ARB_vertex_program", (void *) wine_glGenProgramsARB }, { "glGenProgramsNV", "GL_NV_vertex_program", (void *) wine_glGenProgramsNV }, { "glGenQueries", "GL_VERSION_1_5", (void *) wine_glGenQueries }, { "glGenQueriesARB", "GL_ARB_occlusion_query", (void *) wine_glGenQueriesARB }, { "glGenRenderbuffersEXT", "GL_EXT_framebuffer_object", (void *) wine_glGenRenderbuffersEXT }, { "glGenSymbolsEXT", "GL_EXT_vertex_shader", (void *) wine_glGenSymbolsEXT }, { "glGenTexturesEXT", "GL_EXT_texture_object", (void *) wine_glGenTexturesEXT }, { "glGenVertexArraysAPPLE", "GL_APPLE_vertex_array_object", (void *) wine_glGenVertexArraysAPPLE }, { "glGenVertexShadersEXT", "GL_EXT_vertex_shader", (void *) wine_glGenVertexShadersEXT }, { "glGenerateMipmapEXT", "GL_EXT_framebuffer_object", (void *) wine_glGenerateMipmapEXT }, { "glGetActiveAttrib", "GL_VERSION_2_0", (void *) wine_glGetActiveAttrib }, { "glGetActiveAttribARB", "GL_ARB_vertex_shader", (void *) wine_glGetActiveAttribARB }, { "glGetActiveUniform", "GL_VERSION_2_0", (void *) wine_glGetActiveUniform }, { "glGetActiveUniformARB", "GL_ARB_shader_objects", (void *) wine_glGetActiveUniformARB }, { "glGetActiveVaryingNV", "GL_NV_transform_feedback", (void *) wine_glGetActiveVaryingNV }, { "glGetArrayObjectfvATI", "GL_ATI_vertex_array_object", (void *) wine_glGetArrayObjectfvATI }, { "glGetArrayObjectivATI", "GL_ATI_vertex_array_object", (void *) wine_glGetArrayObjectivATI }, { "glGetAttachedObjectsARB", "GL_ARB_shader_objects", (void *) wine_glGetAttachedObjectsARB }, { "glGetAttachedShaders", "GL_VERSION_2_0", (void *) wine_glGetAttachedShaders }, { "glGetAttribLocation", "GL_VERSION_2_0", (void *) wine_glGetAttribLocation }, { "glGetAttribLocationARB", "GL_ARB_vertex_shader", (void *) wine_glGetAttribLocationARB }, { "glGetBooleanIndexedvEXT", "GL_EXT_draw_buffers2", (void *) wine_glGetBooleanIndexedvEXT }, { "glGetBufferParameteriv", "GL_VERSION_1_5", (void *) wine_glGetBufferParameteriv }, { "glGetBufferParameterivARB", "GL_ARB_vertex_buffer_object", (void *) wine_glGetBufferParameterivARB }, { "glGetBufferPointerv", "GL_VERSION_1_5", (void *) wine_glGetBufferPointerv }, { "glGetBufferPointervARB", "GL_ARB_vertex_buffer_object", (void *) wine_glGetBufferPointervARB }, { "glGetBufferSubData", "GL_VERSION_1_5", (void *) wine_glGetBufferSubData }, { "glGetBufferSubDataARB", "GL_ARB_vertex_buffer_object", (void *) wine_glGetBufferSubDataARB }, { "glGetColorTableEXT", "GL_EXT_paletted_texture", (void *) wine_glGetColorTableEXT }, { "glGetColorTableParameterfvEXT", "GL_EXT_paletted_texture", (void *) wine_glGetColorTableParameterfvEXT }, { "glGetColorTableParameterfvSGI", "GL_SGI_color_table", (void *) wine_glGetColorTableParameterfvSGI }, { "glGetColorTableParameterivEXT", "GL_EXT_paletted_texture", (void *) wine_glGetColorTableParameterivEXT }, { "glGetColorTableParameterivSGI", "GL_SGI_color_table", (void *) wine_glGetColorTableParameterivSGI }, { "glGetColorTableSGI", "GL_SGI_color_table", (void *) wine_glGetColorTableSGI }, { "glGetCombinerInputParameterfvNV", "GL_NV_register_combiners", (void *) wine_glGetCombinerInputParameterfvNV }, { "glGetCombinerInputParameterivNV", "GL_NV_register_combiners", (void *) wine_glGetCombinerInputParameterivNV }, { "glGetCombinerOutputParameterfvNV", "GL_NV_register_combiners", (void *) wine_glGetCombinerOutputParameterfvNV }, { "glGetCombinerOutputParameterivNV", "GL_NV_register_combiners", (void *) wine_glGetCombinerOutputParameterivNV }, { "glGetCombinerStageParameterfvNV", "GL_NV_register_combiners2", (void *) wine_glGetCombinerStageParameterfvNV }, { "glGetCompressedTexImage", "GL_VERSION_1_3", (void *) wine_glGetCompressedTexImage }, { "glGetCompressedTexImageARB", "GL_ARB_texture_compression", (void *) wine_glGetCompressedTexImageARB }, { "glGetConvolutionFilterEXT", "GL_EXT_convolution", (void *) wine_glGetConvolutionFilterEXT }, { "glGetConvolutionParameterfvEXT", "GL_EXT_convolution", (void *) wine_glGetConvolutionParameterfvEXT }, { "glGetConvolutionParameterivEXT", "GL_EXT_convolution", (void *) wine_glGetConvolutionParameterivEXT }, { "glGetDetailTexFuncSGIS", "GL_SGIS_detail_texture", (void *) wine_glGetDetailTexFuncSGIS }, { "glGetFenceivNV", "GL_NV_fence", (void *) wine_glGetFenceivNV }, { "glGetFinalCombinerInputParameterfvNV", "GL_NV_register_combiners", (void *) wine_glGetFinalCombinerInputParameterfvNV }, { "glGetFinalCombinerInputParameterivNV", "GL_NV_register_combiners", (void *) wine_glGetFinalCombinerInputParameterivNV }, { "glGetFogFuncSGIS", "GL_SGIS_fog_function", (void *) wine_glGetFogFuncSGIS }, { "glGetFragDataLocationEXT", "GL_EXT_gpu_shader4", (void *) wine_glGetFragDataLocationEXT }, { "glGetFragmentLightfvSGIX", "GL_SGIX_fragment_lighting", (void *) wine_glGetFragmentLightfvSGIX }, { "glGetFragmentLightivSGIX", "GL_SGIX_fragment_lighting", (void *) wine_glGetFragmentLightivSGIX }, { "glGetFragmentMaterialfvSGIX", "GL_SGIX_fragment_lighting", (void *) wine_glGetFragmentMaterialfvSGIX }, { "glGetFragmentMaterialivSGIX", "GL_SGIX_fragment_lighting", (void *) wine_glGetFragmentMaterialivSGIX }, { "glGetFramebufferAttachmentParameterivEXT", "GL_EXT_framebuffer_object", (void *) wine_glGetFramebufferAttachmentParameterivEXT }, { "glGetHandleARB", "GL_ARB_shader_objects", (void *) wine_glGetHandleARB }, { "glGetHistogramEXT", "GL_EXT_histogram", (void *) wine_glGetHistogramEXT }, { "glGetHistogramParameterfvEXT", "GL_EXT_histogram", (void *) wine_glGetHistogramParameterfvEXT }, { "glGetHistogramParameterivEXT", "GL_EXT_histogram", (void *) wine_glGetHistogramParameterivEXT }, { "glGetImageTransformParameterfvHP", "GL_HP_image_transform", (void *) wine_glGetImageTransformParameterfvHP }, { "glGetImageTransformParameterivHP", "GL_HP_image_transform", (void *) wine_glGetImageTransformParameterivHP }, { "glGetInfoLogARB", "GL_ARB_shader_objects", (void *) wine_glGetInfoLogARB }, { "glGetInstrumentsSGIX", "GL_SGIX_instruments", (void *) wine_glGetInstrumentsSGIX }, { "glGetIntegerIndexedvEXT", "GL_EXT_draw_buffers2", (void *) wine_glGetIntegerIndexedvEXT }, { "glGetInvariantBooleanvEXT", "GL_EXT_vertex_shader", (void *) wine_glGetInvariantBooleanvEXT }, { "glGetInvariantFloatvEXT", "GL_EXT_vertex_shader", (void *) wine_glGetInvariantFloatvEXT }, { "glGetInvariantIntegervEXT", "GL_EXT_vertex_shader", (void *) wine_glGetInvariantIntegervEXT }, { "glGetListParameterfvSGIX", "GL_SGIX_list_priority", (void *) wine_glGetListParameterfvSGIX }, { "glGetListParameterivSGIX", "GL_SGIX_list_priority", (void *) wine_glGetListParameterivSGIX }, { "glGetLocalConstantBooleanvEXT", "GL_EXT_vertex_shader", (void *) wine_glGetLocalConstantBooleanvEXT }, { "glGetLocalConstantFloatvEXT", "GL_EXT_vertex_shader", (void *) wine_glGetLocalConstantFloatvEXT }, { "glGetLocalConstantIntegervEXT", "GL_EXT_vertex_shader", (void *) wine_glGetLocalConstantIntegervEXT }, { "glGetMapAttribParameterfvNV", "GL_NV_evaluators", (void *) wine_glGetMapAttribParameterfvNV }, { "glGetMapAttribParameterivNV", "GL_NV_evaluators", (void *) wine_glGetMapAttribParameterivNV }, { "glGetMapControlPointsNV", "GL_NV_evaluators", (void *) wine_glGetMapControlPointsNV }, { "glGetMapParameterfvNV", "GL_NV_evaluators", (void *) wine_glGetMapParameterfvNV }, { "glGetMapParameterivNV", "GL_NV_evaluators", (void *) wine_glGetMapParameterivNV }, { "glGetMinmaxEXT", "GL_EXT_histogram", (void *) wine_glGetMinmaxEXT }, { "glGetMinmaxParameterfvEXT", "GL_EXT_histogram", (void *) wine_glGetMinmaxParameterfvEXT }, { "glGetMinmaxParameterivEXT", "GL_EXT_histogram", (void *) wine_glGetMinmaxParameterivEXT }, { "glGetObjectBufferfvATI", "GL_ATI_vertex_array_object", (void *) wine_glGetObjectBufferfvATI }, { "glGetObjectBufferivATI", "GL_ATI_vertex_array_object", (void *) wine_glGetObjectBufferivATI }, { "glGetObjectParameterfvARB", "GL_ARB_shader_objects", (void *) wine_glGetObjectParameterfvARB }, { "glGetObjectParameterivARB", "GL_ARB_shader_objects", (void *) wine_glGetObjectParameterivARB }, { "glGetOcclusionQueryivNV", "GL_NV_occlusion_query", (void *) wine_glGetOcclusionQueryivNV }, { "glGetOcclusionQueryuivNV", "GL_NV_occlusion_query", (void *) wine_glGetOcclusionQueryuivNV }, { "glGetPixelTexGenParameterfvSGIS", "GL_SGIS_pixel_texture", (void *) wine_glGetPixelTexGenParameterfvSGIS }, { "glGetPixelTexGenParameterivSGIS", "GL_SGIS_pixel_texture", (void *) wine_glGetPixelTexGenParameterivSGIS }, { "glGetPointervEXT", "GL_EXT_vertex_array", (void *) wine_glGetPointervEXT }, { "glGetProgramEnvParameterIivNV", "GL_NV_gpu_program4", (void *) wine_glGetProgramEnvParameterIivNV }, { "glGetProgramEnvParameterIuivNV", "GL_NV_gpu_program4", (void *) wine_glGetProgramEnvParameterIuivNV }, { "glGetProgramEnvParameterdvARB", "GL_ARB_vertex_program", (void *) wine_glGetProgramEnvParameterdvARB }, { "glGetProgramEnvParameterfvARB", "GL_ARB_vertex_program", (void *) wine_glGetProgramEnvParameterfvARB }, { "glGetProgramInfoLog", "GL_VERSION_2_0", (void *) wine_glGetProgramInfoLog }, { "glGetProgramLocalParameterIivNV", "GL_NV_gpu_program4", (void *) wine_glGetProgramLocalParameterIivNV }, { "glGetProgramLocalParameterIuivNV", "GL_NV_gpu_program4", (void *) wine_glGetProgramLocalParameterIuivNV }, { "glGetProgramLocalParameterdvARB", "GL_ARB_vertex_program", (void *) wine_glGetProgramLocalParameterdvARB }, { "glGetProgramLocalParameterfvARB", "GL_ARB_vertex_program", (void *) wine_glGetProgramLocalParameterfvARB }, { "glGetProgramNamedParameterdvNV", "GL_NV_fragment_program", (void *) wine_glGetProgramNamedParameterdvNV }, { "glGetProgramNamedParameterfvNV", "GL_NV_fragment_program", (void *) wine_glGetProgramNamedParameterfvNV }, { "glGetProgramParameterdvNV", "GL_NV_vertex_program", (void *) wine_glGetProgramParameterdvNV }, { "glGetProgramParameterfvNV", "GL_NV_vertex_program", (void *) wine_glGetProgramParameterfvNV }, { "glGetProgramStringARB", "GL_ARB_vertex_program", (void *) wine_glGetProgramStringARB }, { "glGetProgramStringNV", "GL_NV_vertex_program", (void *) wine_glGetProgramStringNV }, { "glGetProgramiv", "GL_VERSION_2_0", (void *) wine_glGetProgramiv }, { "glGetProgramivARB", "GL_ARB_vertex_program", (void *) wine_glGetProgramivARB }, { "glGetProgramivNV", "GL_NV_vertex_program", (void *) wine_glGetProgramivNV }, { "glGetQueryObjecti64vEXT", "GL_EXT_timer_query", (void *) wine_glGetQueryObjecti64vEXT }, { "glGetQueryObjectiv", "GL_VERSION_1_5", (void *) wine_glGetQueryObjectiv }, { "glGetQueryObjectivARB", "GL_ARB_occlusion_query", (void *) wine_glGetQueryObjectivARB }, { "glGetQueryObjectui64vEXT", "GL_EXT_timer_query", (void *) wine_glGetQueryObjectui64vEXT }, { "glGetQueryObjectuiv", "GL_VERSION_1_5", (void *) wine_glGetQueryObjectuiv }, { "glGetQueryObjectuivARB", "GL_ARB_occlusion_query", (void *) wine_glGetQueryObjectuivARB }, { "glGetQueryiv", "GL_VERSION_1_5", (void *) wine_glGetQueryiv }, { "glGetQueryivARB", "GL_ARB_occlusion_query", (void *) wine_glGetQueryivARB }, { "glGetRenderbufferParameterivEXT", "GL_EXT_framebuffer_object", (void *) wine_glGetRenderbufferParameterivEXT }, { "glGetSeparableFilterEXT", "GL_EXT_convolution", (void *) wine_glGetSeparableFilterEXT }, { "glGetShaderInfoLog", "GL_VERSION_2_0", (void *) wine_glGetShaderInfoLog }, { "glGetShaderSource", "GL_VERSION_2_0", (void *) wine_glGetShaderSource }, { "glGetShaderSourceARB", "GL_ARB_shader_objects", (void *) wine_glGetShaderSourceARB }, { "glGetShaderiv", "GL_VERSION_2_0", (void *) wine_glGetShaderiv }, { "glGetSharpenTexFuncSGIS", "GL_SGIS_sharpen_texture", (void *) wine_glGetSharpenTexFuncSGIS }, { "glGetTexBumpParameterfvATI", "GL_ATI_envmap_bumpmap", (void *) wine_glGetTexBumpParameterfvATI }, { "glGetTexBumpParameterivATI", "GL_ATI_envmap_bumpmap", (void *) wine_glGetTexBumpParameterivATI }, { "glGetTexFilterFuncSGIS", "GL_SGIS_texture_filter4", (void *) wine_glGetTexFilterFuncSGIS }, { "glGetTexParameterIivEXT", "GL_EXT_texture_integer", (void *) wine_glGetTexParameterIivEXT }, { "glGetTexParameterIuivEXT", "GL_EXT_texture_integer", (void *) wine_glGetTexParameterIuivEXT }, { "glGetTrackMatrixivNV", "GL_NV_vertex_program", (void *) wine_glGetTrackMatrixivNV }, { "glGetTransformFeedbackVaryingNV", "GL_NV_transform_feedback", (void *) wine_glGetTransformFeedbackVaryingNV }, { "glGetUniformBufferSizeEXT", "GL_EXT_bindable_uniform", (void *) wine_glGetUniformBufferSizeEXT }, { "glGetUniformLocation", "GL_VERSION_2_0", (void *) wine_glGetUniformLocation }, { "glGetUniformLocationARB", "GL_ARB_shader_objects", (void *) wine_glGetUniformLocationARB }, { "glGetUniformOffsetEXT", "GL_EXT_bindable_uniform", (void *) wine_glGetUniformOffsetEXT }, { "glGetUniformfv", "GL_VERSION_2_0", (void *) wine_glGetUniformfv }, { "glGetUniformfvARB", "GL_ARB_shader_objects", (void *) wine_glGetUniformfvARB }, { "glGetUniformiv", "GL_VERSION_2_0", (void *) wine_glGetUniformiv }, { "glGetUniformivARB", "GL_ARB_shader_objects", (void *) wine_glGetUniformivARB }, { "glGetUniformuivEXT", "GL_EXT_gpu_shader4", (void *) wine_glGetUniformuivEXT }, { "glGetVariantArrayObjectfvATI", "GL_ATI_vertex_array_object", (void *) wine_glGetVariantArrayObjectfvATI }, { "glGetVariantArrayObjectivATI", "GL_ATI_vertex_array_object", (void *) wine_glGetVariantArrayObjectivATI }, { "glGetVariantBooleanvEXT", "GL_EXT_vertex_shader", (void *) wine_glGetVariantBooleanvEXT }, { "glGetVariantFloatvEXT", "GL_EXT_vertex_shader", (void *) wine_glGetVariantFloatvEXT }, { "glGetVariantIntegervEXT", "GL_EXT_vertex_shader", (void *) wine_glGetVariantIntegervEXT }, { "glGetVariantPointervEXT", "GL_EXT_vertex_shader", (void *) wine_glGetVariantPointervEXT }, { "glGetVaryingLocationNV", "GL_NV_transform_feedback", (void *) wine_glGetVaryingLocationNV }, { "glGetVertexAttribArrayObjectfvATI", "GL_ATI_vertex_attrib_array_object", (void *) wine_glGetVertexAttribArrayObjectfvATI }, { "glGetVertexAttribArrayObjectivATI", "GL_ATI_vertex_attrib_array_object", (void *) wine_glGetVertexAttribArrayObjectivATI }, { "glGetVertexAttribIivEXT", "GL_NV_vertex_program4", (void *) wine_glGetVertexAttribIivEXT }, { "glGetVertexAttribIuivEXT", "GL_NV_vertex_program4", (void *) wine_glGetVertexAttribIuivEXT }, { "glGetVertexAttribPointerv", "GL_VERSION_2_0", (void *) wine_glGetVertexAttribPointerv }, { "glGetVertexAttribPointervARB", "GL_ARB_vertex_program", (void *) wine_glGetVertexAttribPointervARB }, { "glGetVertexAttribPointervNV", "GL_NV_vertex_program", (void *) wine_glGetVertexAttribPointervNV }, { "glGetVertexAttribdv", "GL_VERSION_2_0", (void *) wine_glGetVertexAttribdv }, { "glGetVertexAttribdvARB", "GL_ARB_vertex_program", (void *) wine_glGetVertexAttribdvARB }, { "glGetVertexAttribdvNV", "GL_NV_vertex_program", (void *) wine_glGetVertexAttribdvNV }, { "glGetVertexAttribfv", "GL_VERSION_2_0", (void *) wine_glGetVertexAttribfv }, { "glGetVertexAttribfvARB", "GL_ARB_vertex_program", (void *) wine_glGetVertexAttribfvARB }, { "glGetVertexAttribfvNV", "GL_NV_vertex_program", (void *) wine_glGetVertexAttribfvNV }, { "glGetVertexAttribiv", "GL_VERSION_2_0", (void *) wine_glGetVertexAttribiv }, { "glGetVertexAttribivARB", "GL_ARB_vertex_program", (void *) wine_glGetVertexAttribivARB }, { "glGetVertexAttribivNV", "GL_NV_vertex_program", (void *) wine_glGetVertexAttribivNV }, { "glGlobalAlphaFactorbSUN", "GL_SUN_global_alpha", (void *) wine_glGlobalAlphaFactorbSUN }, { "glGlobalAlphaFactordSUN", "GL_SUN_global_alpha", (void *) wine_glGlobalAlphaFactordSUN }, { "glGlobalAlphaFactorfSUN", "GL_SUN_global_alpha", (void *) wine_glGlobalAlphaFactorfSUN }, { "glGlobalAlphaFactoriSUN", "GL_SUN_global_alpha", (void *) wine_glGlobalAlphaFactoriSUN }, { "glGlobalAlphaFactorsSUN", "GL_SUN_global_alpha", (void *) wine_glGlobalAlphaFactorsSUN }, { "glGlobalAlphaFactorubSUN", "GL_SUN_global_alpha", (void *) wine_glGlobalAlphaFactorubSUN }, { "glGlobalAlphaFactoruiSUN", "GL_SUN_global_alpha", (void *) wine_glGlobalAlphaFactoruiSUN }, { "glGlobalAlphaFactorusSUN", "GL_SUN_global_alpha", (void *) wine_glGlobalAlphaFactorusSUN }, { "glHintPGI", "GL_PGI_misc_hints", (void *) wine_glHintPGI }, { "glHistogramEXT", "GL_EXT_histogram", (void *) wine_glHistogramEXT }, { "glIglooInterfaceSGIX", "GL_SGIX_igloo_interface", (void *) wine_glIglooInterfaceSGIX }, { "glImageTransformParameterfHP", "GL_HP_image_transform", (void *) wine_glImageTransformParameterfHP }, { "glImageTransformParameterfvHP", "GL_HP_image_transform", (void *) wine_glImageTransformParameterfvHP }, { "glImageTransformParameteriHP", "GL_HP_image_transform", (void *) wine_glImageTransformParameteriHP }, { "glImageTransformParameterivHP", "GL_HP_image_transform", (void *) wine_glImageTransformParameterivHP }, { "glIndexFuncEXT", "GL_EXT_index_func", (void *) wine_glIndexFuncEXT }, { "glIndexMaterialEXT", "GL_EXT_index_material", (void *) wine_glIndexMaterialEXT }, { "glIndexPointerEXT", "GL_EXT_vertex_array", (void *) wine_glIndexPointerEXT }, { "glIndexPointerListIBM", "GL_IBM_vertex_array_lists", (void *) wine_glIndexPointerListIBM }, { "glInsertComponentEXT", "GL_EXT_vertex_shader", (void *) wine_glInsertComponentEXT }, { "glInstrumentsBufferSGIX", "GL_SGIX_instruments", (void *) wine_glInstrumentsBufferSGIX }, { "glIsAsyncMarkerSGIX", "GL_SGIX_async", (void *) wine_glIsAsyncMarkerSGIX }, { "glIsBuffer", "GL_VERSION_1_5", (void *) wine_glIsBuffer }, { "glIsBufferARB", "GL_ARB_vertex_buffer_object", (void *) wine_glIsBufferARB }, { "glIsEnabledIndexedEXT", "GL_EXT_draw_buffers2", (void *) wine_glIsEnabledIndexedEXT }, { "glIsFenceAPPLE", "GL_APPLE_fence", (void *) wine_glIsFenceAPPLE }, { "glIsFenceNV", "GL_NV_fence", (void *) wine_glIsFenceNV }, { "glIsFramebufferEXT", "GL_EXT_framebuffer_object", (void *) wine_glIsFramebufferEXT }, { "glIsObjectBufferATI", "GL_ATI_vertex_array_object", (void *) wine_glIsObjectBufferATI }, { "glIsOcclusionQueryNV", "GL_NV_occlusion_query", (void *) wine_glIsOcclusionQueryNV }, { "glIsProgram", "GL_VERSION_2_0", (void *) wine_glIsProgram }, { "glIsProgramARB", "GL_ARB_vertex_program", (void *) wine_glIsProgramARB }, { "glIsProgramNV", "GL_NV_vertex_program", (void *) wine_glIsProgramNV }, { "glIsQuery", "GL_VERSION_1_5", (void *) wine_glIsQuery }, { "glIsQueryARB", "GL_ARB_occlusion_query", (void *) wine_glIsQueryARB }, { "glIsRenderbufferEXT", "GL_EXT_framebuffer_object", (void *) wine_glIsRenderbufferEXT }, { "glIsShader", "GL_VERSION_2_0", (void *) wine_glIsShader }, { "glIsTextureEXT", "GL_EXT_texture_object", (void *) wine_glIsTextureEXT }, { "glIsVariantEnabledEXT", "GL_EXT_vertex_shader", (void *) wine_glIsVariantEnabledEXT }, { "glIsVertexArrayAPPLE", "GL_APPLE_vertex_array_object", (void *) wine_glIsVertexArrayAPPLE }, { "glLightEnviSGIX", "GL_SGIX_fragment_lighting", (void *) wine_glLightEnviSGIX }, { "glLinkProgram", "GL_VERSION_2_0", (void *) wine_glLinkProgram }, { "glLinkProgramARB", "GL_ARB_shader_objects", (void *) wine_glLinkProgramARB }, { "glListParameterfSGIX", "GL_SGIX_list_priority", (void *) wine_glListParameterfSGIX }, { "glListParameterfvSGIX", "GL_SGIX_list_priority", (void *) wine_glListParameterfvSGIX }, { "glListParameteriSGIX", "GL_SGIX_list_priority", (void *) wine_glListParameteriSGIX }, { "glListParameterivSGIX", "GL_SGIX_list_priority", (void *) wine_glListParameterivSGIX }, { "glLoadIdentityDeformationMapSGIX", "GL_SGIX_polynomial_ffd", (void *) wine_glLoadIdentityDeformationMapSGIX }, { "glLoadProgramNV", "GL_NV_vertex_program", (void *) wine_glLoadProgramNV }, { "glLoadTransposeMatrixd", "GL_VERSION_1_3", (void *) wine_glLoadTransposeMatrixd }, { "glLoadTransposeMatrixdARB", "GL_ARB_transpose_matrix", (void *) wine_glLoadTransposeMatrixdARB }, { "glLoadTransposeMatrixf", "GL_VERSION_1_3", (void *) wine_glLoadTransposeMatrixf }, { "glLoadTransposeMatrixfARB", "GL_ARB_transpose_matrix", (void *) wine_glLoadTransposeMatrixfARB }, { "glLockArraysEXT", "GL_EXT_compiled_vertex_array", (void *) wine_glLockArraysEXT }, { "glMTexCoord2fSGIS", "GL_SGIS_multitexture", (void *) wine_glMTexCoord2fSGIS }, { "glMTexCoord2fvSGIS", "GL_SGIS_multitexture", (void *) wine_glMTexCoord2fvSGIS }, { "glMapBuffer", "GL_VERSION_1_5", (void *) wine_glMapBuffer }, { "glMapBufferARB", "GL_ARB_vertex_buffer_object", (void *) wine_glMapBufferARB }, { "glMapControlPointsNV", "GL_NV_evaluators", (void *) wine_glMapControlPointsNV }, { "glMapObjectBufferATI", "GL_ATI_map_object_buffer", (void *) wine_glMapObjectBufferATI }, { "glMapParameterfvNV", "GL_NV_evaluators", (void *) wine_glMapParameterfvNV }, { "glMapParameterivNV", "GL_NV_evaluators", (void *) wine_glMapParameterivNV }, { "glMatrixIndexPointerARB", "GL_ARB_matrix_palette", (void *) wine_glMatrixIndexPointerARB }, { "glMatrixIndexubvARB", "GL_ARB_matrix_palette", (void *) wine_glMatrixIndexubvARB }, { "glMatrixIndexuivARB", "GL_ARB_matrix_palette", (void *) wine_glMatrixIndexuivARB }, { "glMatrixIndexusvARB", "GL_ARB_matrix_palette", (void *) wine_glMatrixIndexusvARB }, { "glMinmaxEXT", "GL_EXT_histogram", (void *) wine_glMinmaxEXT }, { "glMultTransposeMatrixd", "GL_VERSION_1_3", (void *) wine_glMultTransposeMatrixd }, { "glMultTransposeMatrixdARB", "GL_ARB_transpose_matrix", (void *) wine_glMultTransposeMatrixdARB }, { "glMultTransposeMatrixf", "GL_VERSION_1_3", (void *) wine_glMultTransposeMatrixf }, { "glMultTransposeMatrixfARB", "GL_ARB_transpose_matrix", (void *) wine_glMultTransposeMatrixfARB }, { "glMultiDrawArrays", "GL_VERSION_1_4", (void *) wine_glMultiDrawArrays }, { "glMultiDrawArraysEXT", "GL_EXT_multi_draw_arrays", (void *) wine_glMultiDrawArraysEXT }, { "glMultiDrawElementArrayAPPLE", "GL_APPLE_element_array", (void *) wine_glMultiDrawElementArrayAPPLE }, { "glMultiDrawElements", "GL_VERSION_1_4", (void *) wine_glMultiDrawElements }, { "glMultiDrawElementsEXT", "GL_EXT_multi_draw_arrays", (void *) wine_glMultiDrawElementsEXT }, { "glMultiDrawRangeElementArrayAPPLE", "GL_APPLE_element_array", (void *) wine_glMultiDrawRangeElementArrayAPPLE }, { "glMultiModeDrawArraysIBM", "GL_IBM_multimode_draw_arrays", (void *) wine_glMultiModeDrawArraysIBM }, { "glMultiModeDrawElementsIBM", "GL_IBM_multimode_draw_arrays", (void *) wine_glMultiModeDrawElementsIBM }, { "glMultiTexCoord1d", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord1d }, { "glMultiTexCoord1dARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord1dARB }, { "glMultiTexCoord1dSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord1dSGIS }, { "glMultiTexCoord1dv", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord1dv }, { "glMultiTexCoord1dvARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord1dvARB }, { "glMultiTexCoord1dvSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord1dvSGIS }, { "glMultiTexCoord1f", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord1f }, { "glMultiTexCoord1fARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord1fARB }, { "glMultiTexCoord1fSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord1fSGIS }, { "glMultiTexCoord1fv", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord1fv }, { "glMultiTexCoord1fvARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord1fvARB }, { "glMultiTexCoord1fvSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord1fvSGIS }, { "glMultiTexCoord1hNV", "GL_NV_half_float", (void *) wine_glMultiTexCoord1hNV }, { "glMultiTexCoord1hvNV", "GL_NV_half_float", (void *) wine_glMultiTexCoord1hvNV }, { "glMultiTexCoord1i", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord1i }, { "glMultiTexCoord1iARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord1iARB }, { "glMultiTexCoord1iSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord1iSGIS }, { "glMultiTexCoord1iv", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord1iv }, { "glMultiTexCoord1ivARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord1ivARB }, { "glMultiTexCoord1ivSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord1ivSGIS }, { "glMultiTexCoord1s", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord1s }, { "glMultiTexCoord1sARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord1sARB }, { "glMultiTexCoord1sSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord1sSGIS }, { "glMultiTexCoord1sv", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord1sv }, { "glMultiTexCoord1svARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord1svARB }, { "glMultiTexCoord1svSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord1svSGIS }, { "glMultiTexCoord2d", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord2d }, { "glMultiTexCoord2dARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord2dARB }, { "glMultiTexCoord2dSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord2dSGIS }, { "glMultiTexCoord2dv", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord2dv }, { "glMultiTexCoord2dvARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord2dvARB }, { "glMultiTexCoord2dvSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord2dvSGIS }, { "glMultiTexCoord2f", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord2f }, { "glMultiTexCoord2fARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord2fARB }, { "glMultiTexCoord2fSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord2fSGIS }, { "glMultiTexCoord2fv", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord2fv }, { "glMultiTexCoord2fvARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord2fvARB }, { "glMultiTexCoord2fvSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord2fvSGIS }, { "glMultiTexCoord2hNV", "GL_NV_half_float", (void *) wine_glMultiTexCoord2hNV }, { "glMultiTexCoord2hvNV", "GL_NV_half_float", (void *) wine_glMultiTexCoord2hvNV }, { "glMultiTexCoord2i", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord2i }, { "glMultiTexCoord2iARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord2iARB }, { "glMultiTexCoord2iSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord2iSGIS }, { "glMultiTexCoord2iv", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord2iv }, { "glMultiTexCoord2ivARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord2ivARB }, { "glMultiTexCoord2ivSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord2ivSGIS }, { "glMultiTexCoord2s", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord2s }, { "glMultiTexCoord2sARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord2sARB }, { "glMultiTexCoord2sSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord2sSGIS }, { "glMultiTexCoord2sv", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord2sv }, { "glMultiTexCoord2svARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord2svARB }, { "glMultiTexCoord2svSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord2svSGIS }, { "glMultiTexCoord3d", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord3d }, { "glMultiTexCoord3dARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord3dARB }, { "glMultiTexCoord3dSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord3dSGIS }, { "glMultiTexCoord3dv", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord3dv }, { "glMultiTexCoord3dvARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord3dvARB }, { "glMultiTexCoord3dvSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord3dvSGIS }, { "glMultiTexCoord3f", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord3f }, { "glMultiTexCoord3fARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord3fARB }, { "glMultiTexCoord3fSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord3fSGIS }, { "glMultiTexCoord3fv", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord3fv }, { "glMultiTexCoord3fvARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord3fvARB }, { "glMultiTexCoord3fvSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord3fvSGIS }, { "glMultiTexCoord3hNV", "GL_NV_half_float", (void *) wine_glMultiTexCoord3hNV }, { "glMultiTexCoord3hvNV", "GL_NV_half_float", (void *) wine_glMultiTexCoord3hvNV }, { "glMultiTexCoord3i", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord3i }, { "glMultiTexCoord3iARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord3iARB }, { "glMultiTexCoord3iSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord3iSGIS }, { "glMultiTexCoord3iv", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord3iv }, { "glMultiTexCoord3ivARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord3ivARB }, { "glMultiTexCoord3ivSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord3ivSGIS }, { "glMultiTexCoord3s", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord3s }, { "glMultiTexCoord3sARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord3sARB }, { "glMultiTexCoord3sSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord3sSGIS }, { "glMultiTexCoord3sv", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord3sv }, { "glMultiTexCoord3svARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord3svARB }, { "glMultiTexCoord3svSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord3svSGIS }, { "glMultiTexCoord4d", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord4d }, { "glMultiTexCoord4dARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord4dARB }, { "glMultiTexCoord4dSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord4dSGIS }, { "glMultiTexCoord4dv", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord4dv }, { "glMultiTexCoord4dvARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord4dvARB }, { "glMultiTexCoord4dvSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord4dvSGIS }, { "glMultiTexCoord4f", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord4f }, { "glMultiTexCoord4fARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord4fARB }, { "glMultiTexCoord4fSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord4fSGIS }, { "glMultiTexCoord4fv", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord4fv }, { "glMultiTexCoord4fvARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord4fvARB }, { "glMultiTexCoord4fvSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord4fvSGIS }, { "glMultiTexCoord4hNV", "GL_NV_half_float", (void *) wine_glMultiTexCoord4hNV }, { "glMultiTexCoord4hvNV", "GL_NV_half_float", (void *) wine_glMultiTexCoord4hvNV }, { "glMultiTexCoord4i", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord4i }, { "glMultiTexCoord4iARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord4iARB }, { "glMultiTexCoord4iSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord4iSGIS }, { "glMultiTexCoord4iv", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord4iv }, { "glMultiTexCoord4ivARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord4ivARB }, { "glMultiTexCoord4ivSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord4ivSGIS }, { "glMultiTexCoord4s", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord4s }, { "glMultiTexCoord4sARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord4sARB }, { "glMultiTexCoord4sSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord4sSGIS }, { "glMultiTexCoord4sv", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord4sv }, { "glMultiTexCoord4svARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord4svARB }, { "glMultiTexCoord4svSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord4svSGIS }, { "glMultiTexCoordPointerSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoordPointerSGIS }, { "glNewBufferRegion", "GL_KTX_buffer_region", (void *) wine_glNewBufferRegion }, { "glNewObjectBufferATI", "GL_ATI_vertex_array_object", (void *) wine_glNewObjectBufferATI }, { "glNormal3fVertex3fSUN", "GL_SUN_vertex", (void *) wine_glNormal3fVertex3fSUN }, { "glNormal3fVertex3fvSUN", "GL_SUN_vertex", (void *) wine_glNormal3fVertex3fvSUN }, { "glNormal3hNV", "GL_NV_half_float", (void *) wine_glNormal3hNV }, { "glNormal3hvNV", "GL_NV_half_float", (void *) wine_glNormal3hvNV }, { "glNormalPointerEXT", "GL_EXT_vertex_array", (void *) wine_glNormalPointerEXT }, { "glNormalPointerListIBM", "GL_IBM_vertex_array_lists", (void *) wine_glNormalPointerListIBM }, { "glNormalPointervINTEL", "GL_INTEL_parallel_arrays", (void *) wine_glNormalPointervINTEL }, { "glNormalStream3bATI", "GL_ATI_vertex_streams", (void *) wine_glNormalStream3bATI }, { "glNormalStream3bvATI", "GL_ATI_vertex_streams", (void *) wine_glNormalStream3bvATI }, { "glNormalStream3dATI", "GL_ATI_vertex_streams", (void *) wine_glNormalStream3dATI }, { "glNormalStream3dvATI", "GL_ATI_vertex_streams", (void *) wine_glNormalStream3dvATI }, { "glNormalStream3fATI", "GL_ATI_vertex_streams", (void *) wine_glNormalStream3fATI }, { "glNormalStream3fvATI", "GL_ATI_vertex_streams", (void *) wine_glNormalStream3fvATI }, { "glNormalStream3iATI", "GL_ATI_vertex_streams", (void *) wine_glNormalStream3iATI }, { "glNormalStream3ivATI", "GL_ATI_vertex_streams", (void *) wine_glNormalStream3ivATI }, { "glNormalStream3sATI", "GL_ATI_vertex_streams", (void *) wine_glNormalStream3sATI }, { "glNormalStream3svATI", "GL_ATI_vertex_streams", (void *) wine_glNormalStream3svATI }, { "glPNTrianglesfATI", "GL_ATI_pn_triangles", (void *) wine_glPNTrianglesfATI }, { "glPNTrianglesiATI", "GL_ATI_pn_triangles", (void *) wine_glPNTrianglesiATI }, { "glPassTexCoordATI", "GL_ATI_fragment_shader", (void *) wine_glPassTexCoordATI }, { "glPixelDataRangeNV", "GL_NV_pixel_data_range", (void *) wine_glPixelDataRangeNV }, { "glPixelTexGenParameterfSGIS", "GL_SGIS_pixel_texture", (void *) wine_glPixelTexGenParameterfSGIS }, { "glPixelTexGenParameterfvSGIS", "GL_SGIS_pixel_texture", (void *) wine_glPixelTexGenParameterfvSGIS }, { "glPixelTexGenParameteriSGIS", "GL_SGIS_pixel_texture", (void *) wine_glPixelTexGenParameteriSGIS }, { "glPixelTexGenParameterivSGIS", "GL_SGIS_pixel_texture", (void *) wine_glPixelTexGenParameterivSGIS }, { "glPixelTexGenSGIX", "GL_SGIX_pixel_texture", (void *) wine_glPixelTexGenSGIX }, { "glPixelTransformParameterfEXT", "GL_EXT_pixel_transform", (void *) wine_glPixelTransformParameterfEXT }, { "glPixelTransformParameterfvEXT", "GL_EXT_pixel_transform", (void *) wine_glPixelTransformParameterfvEXT }, { "glPixelTransformParameteriEXT", "GL_EXT_pixel_transform", (void *) wine_glPixelTransformParameteriEXT }, { "glPixelTransformParameterivEXT", "GL_EXT_pixel_transform", (void *) wine_glPixelTransformParameterivEXT }, { "glPointParameterf", "GL_VERSION_1_4", (void *) wine_glPointParameterf }, { "glPointParameterfARB", "GL_ARB_point_parameters", (void *) wine_glPointParameterfARB }, { "glPointParameterfEXT", "GL_EXT_point_parameters", (void *) wine_glPointParameterfEXT }, { "glPointParameterfSGIS", "GL_SGIS_point_parameters", (void *) wine_glPointParameterfSGIS }, { "glPointParameterfv", "GL_VERSION_1_4", (void *) wine_glPointParameterfv }, { "glPointParameterfvARB", "GL_ARB_point_parameters", (void *) wine_glPointParameterfvARB }, { "glPointParameterfvEXT", "GL_EXT_point_parameters", (void *) wine_glPointParameterfvEXT }, { "glPointParameterfvSGIS", "GL_SGIS_point_parameters", (void *) wine_glPointParameterfvSGIS }, { "glPointParameteri", "GL_VERSION_1_4", (void *) wine_glPointParameteri }, { "glPointParameteriNV", "GL_NV_point_sprite", (void *) wine_glPointParameteriNV }, { "glPointParameteriv", "GL_VERSION_1_4", (void *) wine_glPointParameteriv }, { "glPointParameterivNV", "GL_NV_point_sprite", (void *) wine_glPointParameterivNV }, { "glPollAsyncSGIX", "GL_SGIX_async", (void *) wine_glPollAsyncSGIX }, { "glPollInstrumentsSGIX", "GL_SGIX_instruments", (void *) wine_glPollInstrumentsSGIX }, { "glPolygonOffsetEXT", "GL_EXT_polygon_offset", (void *) wine_glPolygonOffsetEXT }, { "glPrimitiveRestartIndexNV", "GL_NV_primitive_restart", (void *) wine_glPrimitiveRestartIndexNV }, { "glPrimitiveRestartNV", "GL_NV_primitive_restart", (void *) wine_glPrimitiveRestartNV }, { "glPrioritizeTexturesEXT", "GL_EXT_texture_object", (void *) wine_glPrioritizeTexturesEXT }, { "glProgramBufferParametersIivNV", "GL_NV_parameter_buffer_object", (void *) wine_glProgramBufferParametersIivNV }, { "glProgramBufferParametersIuivNV", "GL_NV_parameter_buffer_object", (void *) wine_glProgramBufferParametersIuivNV }, { "glProgramBufferParametersfvNV", "GL_NV_parameter_buffer_object", (void *) wine_glProgramBufferParametersfvNV }, { "glProgramEnvParameter4dARB", "GL_ARB_vertex_program", (void *) wine_glProgramEnvParameter4dARB }, { "glProgramEnvParameter4dvARB", "GL_ARB_vertex_program", (void *) wine_glProgramEnvParameter4dvARB }, { "glProgramEnvParameter4fARB", "GL_ARB_vertex_program", (void *) wine_glProgramEnvParameter4fARB }, { "glProgramEnvParameter4fvARB", "GL_ARB_vertex_program", (void *) wine_glProgramEnvParameter4fvARB }, { "glProgramEnvParameterI4iNV", "GL_NV_gpu_program4", (void *) wine_glProgramEnvParameterI4iNV }, { "glProgramEnvParameterI4ivNV", "GL_NV_gpu_program4", (void *) wine_glProgramEnvParameterI4ivNV }, { "glProgramEnvParameterI4uiNV", "GL_NV_gpu_program4", (void *) wine_glProgramEnvParameterI4uiNV }, { "glProgramEnvParameterI4uivNV", "GL_NV_gpu_program4", (void *) wine_glProgramEnvParameterI4uivNV }, { "glProgramEnvParameters4fvEXT", "GL_EXT_gpu_program_parameters", (void *) wine_glProgramEnvParameters4fvEXT }, { "glProgramEnvParametersI4ivNV", "GL_NV_gpu_program4", (void *) wine_glProgramEnvParametersI4ivNV }, { "glProgramEnvParametersI4uivNV", "GL_NV_gpu_program4", (void *) wine_glProgramEnvParametersI4uivNV }, { "glProgramLocalParameter4dARB", "GL_ARB_vertex_program", (void *) wine_glProgramLocalParameter4dARB }, { "glProgramLocalParameter4dvARB", "GL_ARB_vertex_program", (void *) wine_glProgramLocalParameter4dvARB }, { "glProgramLocalParameter4fARB", "GL_ARB_vertex_program", (void *) wine_glProgramLocalParameter4fARB }, { "glProgramLocalParameter4fvARB", "GL_ARB_vertex_program", (void *) wine_glProgramLocalParameter4fvARB }, { "glProgramLocalParameterI4iNV", "GL_NV_gpu_program4", (void *) wine_glProgramLocalParameterI4iNV }, { "glProgramLocalParameterI4ivNV", "GL_NV_gpu_program4", (void *) wine_glProgramLocalParameterI4ivNV }, { "glProgramLocalParameterI4uiNV", "GL_NV_gpu_program4", (void *) wine_glProgramLocalParameterI4uiNV }, { "glProgramLocalParameterI4uivNV", "GL_NV_gpu_program4", (void *) wine_glProgramLocalParameterI4uivNV }, { "glProgramLocalParameters4fvEXT", "GL_EXT_gpu_program_parameters", (void *) wine_glProgramLocalParameters4fvEXT }, { "glProgramLocalParametersI4ivNV", "GL_NV_gpu_program4", (void *) wine_glProgramLocalParametersI4ivNV }, { "glProgramLocalParametersI4uivNV", "GL_NV_gpu_program4", (void *) wine_glProgramLocalParametersI4uivNV }, { "glProgramNamedParameter4dNV", "GL_NV_fragment_program", (void *) wine_glProgramNamedParameter4dNV }, { "glProgramNamedParameter4dvNV", "GL_NV_fragment_program", (void *) wine_glProgramNamedParameter4dvNV }, { "glProgramNamedParameter4fNV", "GL_NV_fragment_program", (void *) wine_glProgramNamedParameter4fNV }, { "glProgramNamedParameter4fvNV", "GL_NV_fragment_program", (void *) wine_glProgramNamedParameter4fvNV }, { "glProgramParameter4dNV", "GL_NV_vertex_program", (void *) wine_glProgramParameter4dNV }, { "glProgramParameter4dvNV", "GL_NV_vertex_program", (void *) wine_glProgramParameter4dvNV }, { "glProgramParameter4fNV", "GL_NV_vertex_program", (void *) wine_glProgramParameter4fNV }, { "glProgramParameter4fvNV", "GL_NV_vertex_program", (void *) wine_glProgramParameter4fvNV }, { "glProgramParameteriEXT", "GL_EXT_geometry_shader4", (void *) wine_glProgramParameteriEXT }, { "glProgramParameters4dvNV", "GL_NV_vertex_program", (void *) wine_glProgramParameters4dvNV }, { "glProgramParameters4fvNV", "GL_NV_vertex_program", (void *) wine_glProgramParameters4fvNV }, { "glProgramStringARB", "GL_ARB_vertex_program", (void *) wine_glProgramStringARB }, { "glProgramVertexLimitNV", "GL_NV_geometry_program4", (void *) wine_glProgramVertexLimitNV }, { "glReadBufferRegion", "GL_KTX_buffer_region", (void *) wine_glReadBufferRegion }, { "glReadInstrumentsSGIX", "GL_SGIX_instruments", (void *) wine_glReadInstrumentsSGIX }, { "glReferencePlaneSGIX", "GL_SGIX_reference_plane", (void *) wine_glReferencePlaneSGIX }, { "glRenderbufferStorageEXT", "GL_EXT_framebuffer_object", (void *) wine_glRenderbufferStorageEXT }, { "glRenderbufferStorageMultisampleCoverageNV", "GL_NV_framebuffer_multisample_coverage", (void *) wine_glRenderbufferStorageMultisampleCoverageNV }, { "glRenderbufferStorageMultisampleEXT", "GL_EXT_framebuffer_multisample", (void *) wine_glRenderbufferStorageMultisampleEXT }, { "glReplacementCodePointerSUN", "GL_SUN_triangle_list", (void *) wine_glReplacementCodePointerSUN }, { "glReplacementCodeubSUN", "GL_SUN_triangle_list", (void *) wine_glReplacementCodeubSUN }, { "glReplacementCodeubvSUN", "GL_SUN_triangle_list", (void *) wine_glReplacementCodeubvSUN }, { "glReplacementCodeuiColor3fVertex3fSUN", "GL_SUN_vertex", (void *) wine_glReplacementCodeuiColor3fVertex3fSUN }, { "glReplacementCodeuiColor3fVertex3fvSUN", "GL_SUN_vertex", (void *) wine_glReplacementCodeuiColor3fVertex3fvSUN }, { "glReplacementCodeuiColor4fNormal3fVertex3fSUN", "GL_SUN_vertex", (void *) wine_glReplacementCodeuiColor4fNormal3fVertex3fSUN }, { "glReplacementCodeuiColor4fNormal3fVertex3fvSUN", "GL_SUN_vertex", (void *) wine_glReplacementCodeuiColor4fNormal3fVertex3fvSUN }, { "glReplacementCodeuiColor4ubVertex3fSUN", "GL_SUN_vertex", (void *) wine_glReplacementCodeuiColor4ubVertex3fSUN }, { "glReplacementCodeuiColor4ubVertex3fvSUN", "GL_SUN_vertex", (void *) wine_glReplacementCodeuiColor4ubVertex3fvSUN }, { "glReplacementCodeuiNormal3fVertex3fSUN", "GL_SUN_vertex", (void *) wine_glReplacementCodeuiNormal3fVertex3fSUN }, { "glReplacementCodeuiNormal3fVertex3fvSUN", "GL_SUN_vertex", (void *) wine_glReplacementCodeuiNormal3fVertex3fvSUN }, { "glReplacementCodeuiSUN", "GL_SUN_triangle_list", (void *) wine_glReplacementCodeuiSUN }, { "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN", "GL_SUN_vertex", (void *) wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN }, { "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN", "GL_SUN_vertex", (void *) wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN }, { "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN", "GL_SUN_vertex", (void *) wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN }, { "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN", "GL_SUN_vertex", (void *) wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN }, { "glReplacementCodeuiTexCoord2fVertex3fSUN", "GL_SUN_vertex", (void *) wine_glReplacementCodeuiTexCoord2fVertex3fSUN }, { "glReplacementCodeuiTexCoord2fVertex3fvSUN", "GL_SUN_vertex", (void *) wine_glReplacementCodeuiTexCoord2fVertex3fvSUN }, { "glReplacementCodeuiVertex3fSUN", "GL_SUN_vertex", (void *) wine_glReplacementCodeuiVertex3fSUN }, { "glReplacementCodeuiVertex3fvSUN", "GL_SUN_vertex", (void *) wine_glReplacementCodeuiVertex3fvSUN }, { "glReplacementCodeuivSUN", "GL_SUN_triangle_list", (void *) wine_glReplacementCodeuivSUN }, { "glReplacementCodeusSUN", "GL_SUN_triangle_list", (void *) wine_glReplacementCodeusSUN }, { "glReplacementCodeusvSUN", "GL_SUN_triangle_list", (void *) wine_glReplacementCodeusvSUN }, { "glRequestResidentProgramsNV", "GL_NV_vertex_program", (void *) wine_glRequestResidentProgramsNV }, { "glResetHistogramEXT", "GL_EXT_histogram", (void *) wine_glResetHistogramEXT }, { "glResetMinmaxEXT", "GL_EXT_histogram", (void *) wine_glResetMinmaxEXT }, { "glResizeBuffersMESA", "GL_MESA_resize_buffers", (void *) wine_glResizeBuffersMESA }, { "glSampleCoverage", "GL_VERSION_1_3", (void *) wine_glSampleCoverage }, { "glSampleCoverageARB", "GL_ARB_multisample", (void *) wine_glSampleCoverageARB }, { "glSampleMapATI", "GL_ATI_fragment_shader", (void *) wine_glSampleMapATI }, { "glSampleMaskEXT", "GL_EXT_multisample", (void *) wine_glSampleMaskEXT }, { "glSampleMaskSGIS", "GL_SGIS_multisample", (void *) wine_glSampleMaskSGIS }, { "glSamplePatternEXT", "GL_EXT_multisample", (void *) wine_glSamplePatternEXT }, { "glSamplePatternSGIS", "GL_SGIS_multisample", (void *) wine_glSamplePatternSGIS }, { "glSecondaryColor3b", "GL_VERSION_1_4", (void *) wine_glSecondaryColor3b }, { "glSecondaryColor3bEXT", "GL_EXT_secondary_color", (void *) wine_glSecondaryColor3bEXT }, { "glSecondaryColor3bv", "GL_VERSION_1_4", (void *) wine_glSecondaryColor3bv }, { "glSecondaryColor3bvEXT", "GL_EXT_secondary_color", (void *) wine_glSecondaryColor3bvEXT }, { "glSecondaryColor3d", "GL_VERSION_1_4", (void *) wine_glSecondaryColor3d }, { "glSecondaryColor3dEXT", "GL_EXT_secondary_color", (void *) wine_glSecondaryColor3dEXT }, { "glSecondaryColor3dv", "GL_VERSION_1_4", (void *) wine_glSecondaryColor3dv }, { "glSecondaryColor3dvEXT", "GL_EXT_secondary_color", (void *) wine_glSecondaryColor3dvEXT }, { "glSecondaryColor3f", "GL_VERSION_1_4", (void *) wine_glSecondaryColor3f }, { "glSecondaryColor3fEXT", "GL_EXT_secondary_color", (void *) wine_glSecondaryColor3fEXT }, { "glSecondaryColor3fv", "GL_VERSION_1_4", (void *) wine_glSecondaryColor3fv }, { "glSecondaryColor3fvEXT", "GL_EXT_secondary_color", (void *) wine_glSecondaryColor3fvEXT }, { "glSecondaryColor3hNV", "GL_NV_half_float", (void *) wine_glSecondaryColor3hNV }, { "glSecondaryColor3hvNV", "GL_NV_half_float", (void *) wine_glSecondaryColor3hvNV }, { "glSecondaryColor3i", "GL_VERSION_1_4", (void *) wine_glSecondaryColor3i }, { "glSecondaryColor3iEXT", "GL_EXT_secondary_color", (void *) wine_glSecondaryColor3iEXT }, { "glSecondaryColor3iv", "GL_VERSION_1_4", (void *) wine_glSecondaryColor3iv }, { "glSecondaryColor3ivEXT", "GL_EXT_secondary_color", (void *) wine_glSecondaryColor3ivEXT }, { "glSecondaryColor3s", "GL_VERSION_1_4", (void *) wine_glSecondaryColor3s }, { "glSecondaryColor3sEXT", "GL_EXT_secondary_color", (void *) wine_glSecondaryColor3sEXT }, { "glSecondaryColor3sv", "GL_VERSION_1_4", (void *) wine_glSecondaryColor3sv }, { "glSecondaryColor3svEXT", "GL_EXT_secondary_color", (void *) wine_glSecondaryColor3svEXT }, { "glSecondaryColor3ub", "GL_VERSION_1_4", (void *) wine_glSecondaryColor3ub }, { "glSecondaryColor3ubEXT", "GL_EXT_secondary_color", (void *) wine_glSecondaryColor3ubEXT }, { "glSecondaryColor3ubv", "GL_VERSION_1_4", (void *) wine_glSecondaryColor3ubv }, { "glSecondaryColor3ubvEXT", "GL_EXT_secondary_color", (void *) wine_glSecondaryColor3ubvEXT }, { "glSecondaryColor3ui", "GL_VERSION_1_4", (void *) wine_glSecondaryColor3ui }, { "glSecondaryColor3uiEXT", "GL_EXT_secondary_color", (void *) wine_glSecondaryColor3uiEXT }, { "glSecondaryColor3uiv", "GL_VERSION_1_4", (void *) wine_glSecondaryColor3uiv }, { "glSecondaryColor3uivEXT", "GL_EXT_secondary_color", (void *) wine_glSecondaryColor3uivEXT }, { "glSecondaryColor3us", "GL_VERSION_1_4", (void *) wine_glSecondaryColor3us }, { "glSecondaryColor3usEXT", "GL_EXT_secondary_color", (void *) wine_glSecondaryColor3usEXT }, { "glSecondaryColor3usv", "GL_VERSION_1_4", (void *) wine_glSecondaryColor3usv }, { "glSecondaryColor3usvEXT", "GL_EXT_secondary_color", (void *) wine_glSecondaryColor3usvEXT }, { "glSecondaryColorPointer", "GL_VERSION_1_4", (void *) wine_glSecondaryColorPointer }, { "glSecondaryColorPointerEXT", "GL_EXT_secondary_color", (void *) wine_glSecondaryColorPointerEXT }, { "glSecondaryColorPointerListIBM", "GL_IBM_vertex_array_lists", (void *) wine_glSecondaryColorPointerListIBM }, { "glSelectTextureCoordSetSGIS", "GL_SGIS_multitexture", (void *) wine_glSelectTextureCoordSetSGIS }, { "glSelectTextureSGIS", "GL_SGIS_multitexture", (void *) wine_glSelectTextureSGIS }, { "glSeparableFilter2DEXT", "GL_EXT_convolution", (void *) wine_glSeparableFilter2DEXT }, { "glSetFenceAPPLE", "GL_APPLE_fence", (void *) wine_glSetFenceAPPLE }, { "glSetFenceNV", "GL_NV_fence", (void *) wine_glSetFenceNV }, { "glSetFragmentShaderConstantATI", "GL_ATI_fragment_shader", (void *) wine_glSetFragmentShaderConstantATI }, { "glSetInvariantEXT", "GL_EXT_vertex_shader", (void *) wine_glSetInvariantEXT }, { "glSetLocalConstantEXT", "GL_EXT_vertex_shader", (void *) wine_glSetLocalConstantEXT }, { "glShaderOp1EXT", "GL_EXT_vertex_shader", (void *) wine_glShaderOp1EXT }, { "glShaderOp2EXT", "GL_EXT_vertex_shader", (void *) wine_glShaderOp2EXT }, { "glShaderOp3EXT", "GL_EXT_vertex_shader", (void *) wine_glShaderOp3EXT }, { "glShaderSource", "GL_VERSION_2_0", (void *) wine_glShaderSource }, { "glShaderSourceARB", "GL_ARB_shader_objects", (void *) wine_glShaderSourceARB }, { "glSharpenTexFuncSGIS", "GL_SGIS_sharpen_texture", (void *) wine_glSharpenTexFuncSGIS }, { "glSpriteParameterfSGIX", "GL_SGIX_sprite", (void *) wine_glSpriteParameterfSGIX }, { "glSpriteParameterfvSGIX", "GL_SGIX_sprite", (void *) wine_glSpriteParameterfvSGIX }, { "glSpriteParameteriSGIX", "GL_SGIX_sprite", (void *) wine_glSpriteParameteriSGIX }, { "glSpriteParameterivSGIX", "GL_SGIX_sprite", (void *) wine_glSpriteParameterivSGIX }, { "glStartInstrumentsSGIX", "GL_SGIX_instruments", (void *) wine_glStartInstrumentsSGIX }, { "glStencilClearTagEXT", "GL_EXT_stencil_clear_tag", (void *) wine_glStencilClearTagEXT }, { "glStencilFuncSeparate", "GL_VERSION_2_0", (void *) wine_glStencilFuncSeparate }, { "glStencilFuncSeparateATI", "GL_ATI_separate_stencil", (void *) wine_glStencilFuncSeparateATI }, { "glStencilMaskSeparate", "GL_VERSION_2_0", (void *) wine_glStencilMaskSeparate }, { "glStencilOpSeparate", "GL_VERSION_2_0", (void *) wine_glStencilOpSeparate }, { "glStencilOpSeparateATI", "GL_ATI_separate_stencil", (void *) wine_glStencilOpSeparateATI }, { "glStopInstrumentsSGIX", "GL_SGIX_instruments", (void *) wine_glStopInstrumentsSGIX }, { "glStringMarkerGREMEDY", "GL_GREMEDY_string_marker", (void *) wine_glStringMarkerGREMEDY }, { "glSwizzleEXT", "GL_EXT_vertex_shader", (void *) wine_glSwizzleEXT }, { "glTagSampleBufferSGIX", "GL_SGIX_tag_sample_buffer", (void *) wine_glTagSampleBufferSGIX }, { "glTangent3bEXT", "GL_EXT_coordinate_frame", (void *) wine_glTangent3bEXT }, { "glTangent3bvEXT", "GL_EXT_coordinate_frame", (void *) wine_glTangent3bvEXT }, { "glTangent3dEXT", "GL_EXT_coordinate_frame", (void *) wine_glTangent3dEXT }, { "glTangent3dvEXT", "GL_EXT_coordinate_frame", (void *) wine_glTangent3dvEXT }, { "glTangent3fEXT", "GL_EXT_coordinate_frame", (void *) wine_glTangent3fEXT }, { "glTangent3fvEXT", "GL_EXT_coordinate_frame", (void *) wine_glTangent3fvEXT }, { "glTangent3iEXT", "GL_EXT_coordinate_frame", (void *) wine_glTangent3iEXT }, { "glTangent3ivEXT", "GL_EXT_coordinate_frame", (void *) wine_glTangent3ivEXT }, { "glTangent3sEXT", "GL_EXT_coordinate_frame", (void *) wine_glTangent3sEXT }, { "glTangent3svEXT", "GL_EXT_coordinate_frame", (void *) wine_glTangent3svEXT }, { "glTangentPointerEXT", "GL_EXT_coordinate_frame", (void *) wine_glTangentPointerEXT }, { "glTbufferMask3DFX", "GL_3DFX_tbuffer", (void *) wine_glTbufferMask3DFX }, { "glTestFenceAPPLE", "GL_APPLE_fence", (void *) wine_glTestFenceAPPLE }, { "glTestFenceNV", "GL_NV_fence", (void *) wine_glTestFenceNV }, { "glTestObjectAPPLE", "GL_APPLE_fence", (void *) wine_glTestObjectAPPLE }, { "glTexBufferEXT", "GL_EXT_texture_buffer_object", (void *) wine_glTexBufferEXT }, { "glTexBumpParameterfvATI", "GL_ATI_envmap_bumpmap", (void *) wine_glTexBumpParameterfvATI }, { "glTexBumpParameterivATI", "GL_ATI_envmap_bumpmap", (void *) wine_glTexBumpParameterivATI }, { "glTexCoord1hNV", "GL_NV_half_float", (void *) wine_glTexCoord1hNV }, { "glTexCoord1hvNV", "GL_NV_half_float", (void *) wine_glTexCoord1hvNV }, { "glTexCoord2fColor3fVertex3fSUN", "GL_SUN_vertex", (void *) wine_glTexCoord2fColor3fVertex3fSUN }, { "glTexCoord2fColor3fVertex3fvSUN", "GL_SUN_vertex", (void *) wine_glTexCoord2fColor3fVertex3fvSUN }, { "glTexCoord2fColor4fNormal3fVertex3fSUN", "GL_SUN_vertex", (void *) wine_glTexCoord2fColor4fNormal3fVertex3fSUN }, { "glTexCoord2fColor4fNormal3fVertex3fvSUN", "GL_SUN_vertex", (void *) wine_glTexCoord2fColor4fNormal3fVertex3fvSUN }, { "glTexCoord2fColor4ubVertex3fSUN", "GL_SUN_vertex", (void *) wine_glTexCoord2fColor4ubVertex3fSUN }, { "glTexCoord2fColor4ubVertex3fvSUN", "GL_SUN_vertex", (void *) wine_glTexCoord2fColor4ubVertex3fvSUN }, { "glTexCoord2fNormal3fVertex3fSUN", "GL_SUN_vertex", (void *) wine_glTexCoord2fNormal3fVertex3fSUN }, { "glTexCoord2fNormal3fVertex3fvSUN", "GL_SUN_vertex", (void *) wine_glTexCoord2fNormal3fVertex3fvSUN }, { "glTexCoord2fVertex3fSUN", "GL_SUN_vertex", (void *) wine_glTexCoord2fVertex3fSUN }, { "glTexCoord2fVertex3fvSUN", "GL_SUN_vertex", (void *) wine_glTexCoord2fVertex3fvSUN }, { "glTexCoord2hNV", "GL_NV_half_float", (void *) wine_glTexCoord2hNV }, { "glTexCoord2hvNV", "GL_NV_half_float", (void *) wine_glTexCoord2hvNV }, { "glTexCoord3hNV", "GL_NV_half_float", (void *) wine_glTexCoord3hNV }, { "glTexCoord3hvNV", "GL_NV_half_float", (void *) wine_glTexCoord3hvNV }, { "glTexCoord4fColor4fNormal3fVertex4fSUN", "GL_SUN_vertex", (void *) wine_glTexCoord4fColor4fNormal3fVertex4fSUN }, { "glTexCoord4fColor4fNormal3fVertex4fvSUN", "GL_SUN_vertex", (void *) wine_glTexCoord4fColor4fNormal3fVertex4fvSUN }, { "glTexCoord4fVertex4fSUN", "GL_SUN_vertex", (void *) wine_glTexCoord4fVertex4fSUN }, { "glTexCoord4fVertex4fvSUN", "GL_SUN_vertex", (void *) wine_glTexCoord4fVertex4fvSUN }, { "glTexCoord4hNV", "GL_NV_half_float", (void *) wine_glTexCoord4hNV }, { "glTexCoord4hvNV", "GL_NV_half_float", (void *) wine_glTexCoord4hvNV }, { "glTexCoordPointerEXT", "GL_EXT_vertex_array", (void *) wine_glTexCoordPointerEXT }, { "glTexCoordPointerListIBM", "GL_IBM_vertex_array_lists", (void *) wine_glTexCoordPointerListIBM }, { "glTexCoordPointervINTEL", "GL_INTEL_parallel_arrays", (void *) wine_glTexCoordPointervINTEL }, { "glTexFilterFuncSGIS", "GL_SGIS_texture_filter4", (void *) wine_glTexFilterFuncSGIS }, { "glTexImage3DEXT", "GL_EXT_texture3D", (void *) wine_glTexImage3DEXT }, { "glTexImage4DSGIS", "GL_SGIS_texture4D", (void *) wine_glTexImage4DSGIS }, { "glTexParameterIivEXT", "GL_EXT_texture_integer", (void *) wine_glTexParameterIivEXT }, { "glTexParameterIuivEXT", "GL_EXT_texture_integer", (void *) wine_glTexParameterIuivEXT }, { "glTexSubImage1DEXT", "GL_EXT_subtexture", (void *) wine_glTexSubImage1DEXT }, { "glTexSubImage2DEXT", "GL_EXT_subtexture", (void *) wine_glTexSubImage2DEXT }, { "glTexSubImage3DEXT", "GL_EXT_texture3D", (void *) wine_glTexSubImage3DEXT }, { "glTexSubImage4DSGIS", "GL_SGIS_texture4D", (void *) wine_glTexSubImage4DSGIS }, { "glTextureColorMaskSGIS", "GL_SGIS_texture_color_mask", (void *) wine_glTextureColorMaskSGIS }, { "glTextureLightEXT", "GL_EXT_light_texture", (void *) wine_glTextureLightEXT }, { "glTextureMaterialEXT", "GL_EXT_light_texture", (void *) wine_glTextureMaterialEXT }, { "glTextureNormalEXT", "GL_EXT_texture_perturb_normal", (void *) wine_glTextureNormalEXT }, { "glTrackMatrixNV", "GL_NV_vertex_program", (void *) wine_glTrackMatrixNV }, { "glTransformFeedbackAttribsNV", "GL_NV_transform_feedback", (void *) wine_glTransformFeedbackAttribsNV }, { "glTransformFeedbackVaryingsNV", "GL_NV_transform_feedback", (void *) wine_glTransformFeedbackVaryingsNV }, { "glUniform1f", "GL_VERSION_2_0", (void *) wine_glUniform1f }, { "glUniform1fARB", "GL_ARB_shader_objects", (void *) wine_glUniform1fARB }, { "glUniform1fv", "GL_VERSION_2_0", (void *) wine_glUniform1fv }, { "glUniform1fvARB", "GL_ARB_shader_objects", (void *) wine_glUniform1fvARB }, { "glUniform1i", "GL_VERSION_2_0", (void *) wine_glUniform1i }, { "glUniform1iARB", "GL_ARB_shader_objects", (void *) wine_glUniform1iARB }, { "glUniform1iv", "GL_VERSION_2_0", (void *) wine_glUniform1iv }, { "glUniform1ivARB", "GL_ARB_shader_objects", (void *) wine_glUniform1ivARB }, { "glUniform1uiEXT", "GL_EXT_gpu_shader4", (void *) wine_glUniform1uiEXT }, { "glUniform1uivEXT", "GL_EXT_gpu_shader4", (void *) wine_glUniform1uivEXT }, { "glUniform2f", "GL_VERSION_2_0", (void *) wine_glUniform2f }, { "glUniform2fARB", "GL_ARB_shader_objects", (void *) wine_glUniform2fARB }, { "glUniform2fv", "GL_VERSION_2_0", (void *) wine_glUniform2fv }, { "glUniform2fvARB", "GL_ARB_shader_objects", (void *) wine_glUniform2fvARB }, { "glUniform2i", "GL_VERSION_2_0", (void *) wine_glUniform2i }, { "glUniform2iARB", "GL_ARB_shader_objects", (void *) wine_glUniform2iARB }, { "glUniform2iv", "GL_VERSION_2_0", (void *) wine_glUniform2iv }, { "glUniform2ivARB", "GL_ARB_shader_objects", (void *) wine_glUniform2ivARB }, { "glUniform2uiEXT", "GL_EXT_gpu_shader4", (void *) wine_glUniform2uiEXT }, { "glUniform2uivEXT", "GL_EXT_gpu_shader4", (void *) wine_glUniform2uivEXT }, { "glUniform3f", "GL_VERSION_2_0", (void *) wine_glUniform3f }, { "glUniform3fARB", "GL_ARB_shader_objects", (void *) wine_glUniform3fARB }, { "glUniform3fv", "GL_VERSION_2_0", (void *) wine_glUniform3fv }, { "glUniform3fvARB", "GL_ARB_shader_objects", (void *) wine_glUniform3fvARB }, { "glUniform3i", "GL_VERSION_2_0", (void *) wine_glUniform3i }, { "glUniform3iARB", "GL_ARB_shader_objects", (void *) wine_glUniform3iARB }, { "glUniform3iv", "GL_VERSION_2_0", (void *) wine_glUniform3iv }, { "glUniform3ivARB", "GL_ARB_shader_objects", (void *) wine_glUniform3ivARB }, { "glUniform3uiEXT", "GL_EXT_gpu_shader4", (void *) wine_glUniform3uiEXT }, { "glUniform3uivEXT", "GL_EXT_gpu_shader4", (void *) wine_glUniform3uivEXT }, { "glUniform4f", "GL_VERSION_2_0", (void *) wine_glUniform4f }, { "glUniform4fARB", "GL_ARB_shader_objects", (void *) wine_glUniform4fARB }, { "glUniform4fv", "GL_VERSION_2_0", (void *) wine_glUniform4fv }, { "glUniform4fvARB", "GL_ARB_shader_objects", (void *) wine_glUniform4fvARB }, { "glUniform4i", "GL_VERSION_2_0", (void *) wine_glUniform4i }, { "glUniform4iARB", "GL_ARB_shader_objects", (void *) wine_glUniform4iARB }, { "glUniform4iv", "GL_VERSION_2_0", (void *) wine_glUniform4iv }, { "glUniform4ivARB", "GL_ARB_shader_objects", (void *) wine_glUniform4ivARB }, { "glUniform4uiEXT", "GL_EXT_gpu_shader4", (void *) wine_glUniform4uiEXT }, { "glUniform4uivEXT", "GL_EXT_gpu_shader4", (void *) wine_glUniform4uivEXT }, { "glUniformBufferEXT", "GL_EXT_bindable_uniform", (void *) wine_glUniformBufferEXT }, { "glUniformMatrix2fv", "GL_VERSION_2_0", (void *) wine_glUniformMatrix2fv }, { "glUniformMatrix2fvARB", "GL_ARB_shader_objects", (void *) wine_glUniformMatrix2fvARB }, { "glUniformMatrix2x3fv", "GL_VERSION_2_1", (void *) wine_glUniformMatrix2x3fv }, { "glUniformMatrix2x4fv", "GL_VERSION_2_1", (void *) wine_glUniformMatrix2x4fv }, { "glUniformMatrix3fv", "GL_VERSION_2_0", (void *) wine_glUniformMatrix3fv }, { "glUniformMatrix3fvARB", "GL_ARB_shader_objects", (void *) wine_glUniformMatrix3fvARB }, { "glUniformMatrix3x2fv", "GL_VERSION_2_1", (void *) wine_glUniformMatrix3x2fv }, { "glUniformMatrix3x4fv", "GL_VERSION_2_1", (void *) wine_glUniformMatrix3x4fv }, { "glUniformMatrix4fv", "GL_VERSION_2_0", (void *) wine_glUniformMatrix4fv }, { "glUniformMatrix4fvARB", "GL_ARB_shader_objects", (void *) wine_glUniformMatrix4fvARB }, { "glUniformMatrix4x2fv", "GL_VERSION_2_1", (void *) wine_glUniformMatrix4x2fv }, { "glUniformMatrix4x3fv", "GL_VERSION_2_1", (void *) wine_glUniformMatrix4x3fv }, { "glUnlockArraysEXT", "GL_EXT_compiled_vertex_array", (void *) wine_glUnlockArraysEXT }, { "glUnmapBuffer", "GL_VERSION_1_5", (void *) wine_glUnmapBuffer }, { "glUnmapBufferARB", "GL_ARB_vertex_buffer_object", (void *) wine_glUnmapBufferARB }, { "glUnmapObjectBufferATI", "GL_ATI_map_object_buffer", (void *) wine_glUnmapObjectBufferATI }, { "glUpdateObjectBufferATI", "GL_ATI_vertex_array_object", (void *) wine_glUpdateObjectBufferATI }, { "glUseProgram", "GL_VERSION_2_0", (void *) wine_glUseProgram }, { "glUseProgramObjectARB", "GL_ARB_shader_objects", (void *) wine_glUseProgramObjectARB }, { "glValidateProgram", "GL_VERSION_2_0", (void *) wine_glValidateProgram }, { "glValidateProgramARB", "GL_ARB_shader_objects", (void *) wine_glValidateProgramARB }, { "glVariantArrayObjectATI", "GL_ATI_vertex_array_object", (void *) wine_glVariantArrayObjectATI }, { "glVariantPointerEXT", "GL_EXT_vertex_shader", (void *) wine_glVariantPointerEXT }, { "glVariantbvEXT", "GL_EXT_vertex_shader", (void *) wine_glVariantbvEXT }, { "glVariantdvEXT", "GL_EXT_vertex_shader", (void *) wine_glVariantdvEXT }, { "glVariantfvEXT", "GL_EXT_vertex_shader", (void *) wine_glVariantfvEXT }, { "glVariantivEXT", "GL_EXT_vertex_shader", (void *) wine_glVariantivEXT }, { "glVariantsvEXT", "GL_EXT_vertex_shader", (void *) wine_glVariantsvEXT }, { "glVariantubvEXT", "GL_EXT_vertex_shader", (void *) wine_glVariantubvEXT }, { "glVariantuivEXT", "GL_EXT_vertex_shader", (void *) wine_glVariantuivEXT }, { "glVariantusvEXT", "GL_EXT_vertex_shader", (void *) wine_glVariantusvEXT }, { "glVertex2hNV", "GL_NV_half_float", (void *) wine_glVertex2hNV }, { "glVertex2hvNV", "GL_NV_half_float", (void *) wine_glVertex2hvNV }, { "glVertex3hNV", "GL_NV_half_float", (void *) wine_glVertex3hNV }, { "glVertex3hvNV", "GL_NV_half_float", (void *) wine_glVertex3hvNV }, { "glVertex4hNV", "GL_NV_half_float", (void *) wine_glVertex4hNV }, { "glVertex4hvNV", "GL_NV_half_float", (void *) wine_glVertex4hvNV }, { "glVertexArrayParameteriAPPLE", "GL_APPLE_vertex_array_range", (void *) wine_glVertexArrayParameteriAPPLE }, { "glVertexArrayRangeAPPLE", "GL_APPLE_vertex_array_range", (void *) wine_glVertexArrayRangeAPPLE }, { "glVertexArrayRangeNV", "GL_NV_vertex_array_range", (void *) wine_glVertexArrayRangeNV }, { "glVertexAttrib1d", "GL_VERSION_2_0", (void *) wine_glVertexAttrib1d }, { "glVertexAttrib1dARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib1dARB }, { "glVertexAttrib1dNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib1dNV }, { "glVertexAttrib1dv", "GL_VERSION_2_0", (void *) wine_glVertexAttrib1dv }, { "glVertexAttrib1dvARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib1dvARB }, { "glVertexAttrib1dvNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib1dvNV }, { "glVertexAttrib1f", "GL_VERSION_2_0", (void *) wine_glVertexAttrib1f }, { "glVertexAttrib1fARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib1fARB }, { "glVertexAttrib1fNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib1fNV }, { "glVertexAttrib1fv", "GL_VERSION_2_0", (void *) wine_glVertexAttrib1fv }, { "glVertexAttrib1fvARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib1fvARB }, { "glVertexAttrib1fvNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib1fvNV }, { "glVertexAttrib1hNV", "GL_NV_half_float", (void *) wine_glVertexAttrib1hNV }, { "glVertexAttrib1hvNV", "GL_NV_half_float", (void *) wine_glVertexAttrib1hvNV }, { "glVertexAttrib1s", "GL_VERSION_2_0", (void *) wine_glVertexAttrib1s }, { "glVertexAttrib1sARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib1sARB }, { "glVertexAttrib1sNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib1sNV }, { "glVertexAttrib1sv", "GL_VERSION_2_0", (void *) wine_glVertexAttrib1sv }, { "glVertexAttrib1svARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib1svARB }, { "glVertexAttrib1svNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib1svNV }, { "glVertexAttrib2d", "GL_VERSION_2_0", (void *) wine_glVertexAttrib2d }, { "glVertexAttrib2dARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib2dARB }, { "glVertexAttrib2dNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib2dNV }, { "glVertexAttrib2dv", "GL_VERSION_2_0", (void *) wine_glVertexAttrib2dv }, { "glVertexAttrib2dvARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib2dvARB }, { "glVertexAttrib2dvNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib2dvNV }, { "glVertexAttrib2f", "GL_VERSION_2_0", (void *) wine_glVertexAttrib2f }, { "glVertexAttrib2fARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib2fARB }, { "glVertexAttrib2fNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib2fNV }, { "glVertexAttrib2fv", "GL_VERSION_2_0", (void *) wine_glVertexAttrib2fv }, { "glVertexAttrib2fvARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib2fvARB }, { "glVertexAttrib2fvNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib2fvNV }, { "glVertexAttrib2hNV", "GL_NV_half_float", (void *) wine_glVertexAttrib2hNV }, { "glVertexAttrib2hvNV", "GL_NV_half_float", (void *) wine_glVertexAttrib2hvNV }, { "glVertexAttrib2s", "GL_VERSION_2_0", (void *) wine_glVertexAttrib2s }, { "glVertexAttrib2sARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib2sARB }, { "glVertexAttrib2sNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib2sNV }, { "glVertexAttrib2sv", "GL_VERSION_2_0", (void *) wine_glVertexAttrib2sv }, { "glVertexAttrib2svARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib2svARB }, { "glVertexAttrib2svNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib2svNV }, { "glVertexAttrib3d", "GL_VERSION_2_0", (void *) wine_glVertexAttrib3d }, { "glVertexAttrib3dARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib3dARB }, { "glVertexAttrib3dNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib3dNV }, { "glVertexAttrib3dv", "GL_VERSION_2_0", (void *) wine_glVertexAttrib3dv }, { "glVertexAttrib3dvARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib3dvARB }, { "glVertexAttrib3dvNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib3dvNV }, { "glVertexAttrib3f", "GL_VERSION_2_0", (void *) wine_glVertexAttrib3f }, { "glVertexAttrib3fARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib3fARB }, { "glVertexAttrib3fNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib3fNV }, { "glVertexAttrib3fv", "GL_VERSION_2_0", (void *) wine_glVertexAttrib3fv }, { "glVertexAttrib3fvARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib3fvARB }, { "glVertexAttrib3fvNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib3fvNV }, { "glVertexAttrib3hNV", "GL_NV_half_float", (void *) wine_glVertexAttrib3hNV }, { "glVertexAttrib3hvNV", "GL_NV_half_float", (void *) wine_glVertexAttrib3hvNV }, { "glVertexAttrib3s", "GL_VERSION_2_0", (void *) wine_glVertexAttrib3s }, { "glVertexAttrib3sARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib3sARB }, { "glVertexAttrib3sNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib3sNV }, { "glVertexAttrib3sv", "GL_VERSION_2_0", (void *) wine_glVertexAttrib3sv }, { "glVertexAttrib3svARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib3svARB }, { "glVertexAttrib3svNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib3svNV }, { "glVertexAttrib4Nbv", "GL_VERSION_2_0", (void *) wine_glVertexAttrib4Nbv }, { "glVertexAttrib4NbvARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib4NbvARB }, { "glVertexAttrib4Niv", "GL_VERSION_2_0", (void *) wine_glVertexAttrib4Niv }, { "glVertexAttrib4NivARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib4NivARB }, { "glVertexAttrib4Nsv", "GL_VERSION_2_0", (void *) wine_glVertexAttrib4Nsv }, { "glVertexAttrib4NsvARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib4NsvARB }, { "glVertexAttrib4Nub", "GL_VERSION_2_0", (void *) wine_glVertexAttrib4Nub }, { "glVertexAttrib4NubARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib4NubARB }, { "glVertexAttrib4Nubv", "GL_VERSION_2_0", (void *) wine_glVertexAttrib4Nubv }, { "glVertexAttrib4NubvARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib4NubvARB }, { "glVertexAttrib4Nuiv", "GL_VERSION_2_0", (void *) wine_glVertexAttrib4Nuiv }, { "glVertexAttrib4NuivARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib4NuivARB }, { "glVertexAttrib4Nusv", "GL_VERSION_2_0", (void *) wine_glVertexAttrib4Nusv }, { "glVertexAttrib4NusvARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib4NusvARB }, { "glVertexAttrib4bv", "GL_VERSION_2_0", (void *) wine_glVertexAttrib4bv }, { "glVertexAttrib4bvARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib4bvARB }, { "glVertexAttrib4d", "GL_VERSION_2_0", (void *) wine_glVertexAttrib4d }, { "glVertexAttrib4dARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib4dARB }, { "glVertexAttrib4dNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib4dNV }, { "glVertexAttrib4dv", "GL_VERSION_2_0", (void *) wine_glVertexAttrib4dv }, { "glVertexAttrib4dvARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib4dvARB }, { "glVertexAttrib4dvNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib4dvNV }, { "glVertexAttrib4f", "GL_VERSION_2_0", (void *) wine_glVertexAttrib4f }, { "glVertexAttrib4fARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib4fARB }, { "glVertexAttrib4fNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib4fNV }, { "glVertexAttrib4fv", "GL_VERSION_2_0", (void *) wine_glVertexAttrib4fv }, { "glVertexAttrib4fvARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib4fvARB }, { "glVertexAttrib4fvNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib4fvNV }, { "glVertexAttrib4hNV", "GL_NV_half_float", (void *) wine_glVertexAttrib4hNV }, { "glVertexAttrib4hvNV", "GL_NV_half_float", (void *) wine_glVertexAttrib4hvNV }, { "glVertexAttrib4iv", "GL_VERSION_2_0", (void *) wine_glVertexAttrib4iv }, { "glVertexAttrib4ivARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib4ivARB }, { "glVertexAttrib4s", "GL_VERSION_2_0", (void *) wine_glVertexAttrib4s }, { "glVertexAttrib4sARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib4sARB }, { "glVertexAttrib4sNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib4sNV }, { "glVertexAttrib4sv", "GL_VERSION_2_0", (void *) wine_glVertexAttrib4sv }, { "glVertexAttrib4svARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib4svARB }, { "glVertexAttrib4svNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib4svNV }, { "glVertexAttrib4ubNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib4ubNV }, { "glVertexAttrib4ubv", "GL_VERSION_2_0", (void *) wine_glVertexAttrib4ubv }, { "glVertexAttrib4ubvARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib4ubvARB }, { "glVertexAttrib4ubvNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib4ubvNV }, { "glVertexAttrib4uiv", "GL_VERSION_2_0", (void *) wine_glVertexAttrib4uiv }, { "glVertexAttrib4uivARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib4uivARB }, { "glVertexAttrib4usv", "GL_VERSION_2_0", (void *) wine_glVertexAttrib4usv }, { "glVertexAttrib4usvARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib4usvARB }, { "glVertexAttribArrayObjectATI", "GL_ATI_vertex_attrib_array_object", (void *) wine_glVertexAttribArrayObjectATI }, { "glVertexAttribI1iEXT", "GL_NV_vertex_program4", (void *) wine_glVertexAttribI1iEXT }, { "glVertexAttribI1ivEXT", "GL_NV_vertex_program4", (void *) wine_glVertexAttribI1ivEXT }, { "glVertexAttribI1uiEXT", "GL_NV_vertex_program4", (void *) wine_glVertexAttribI1uiEXT }, { "glVertexAttribI1uivEXT", "GL_NV_vertex_program4", (void *) wine_glVertexAttribI1uivEXT }, { "glVertexAttribI2iEXT", "GL_NV_vertex_program4", (void *) wine_glVertexAttribI2iEXT }, { "glVertexAttribI2ivEXT", "GL_NV_vertex_program4", (void *) wine_glVertexAttribI2ivEXT }, { 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{ "glVertexAttribI4uiEXT", "GL_NV_vertex_program4", (void *) wine_glVertexAttribI4uiEXT }, { "glVertexAttribI4uivEXT", "GL_NV_vertex_program4", (void *) wine_glVertexAttribI4uivEXT }, { "glVertexAttribI4usvEXT", "GL_NV_vertex_program4", (void *) wine_glVertexAttribI4usvEXT }, { "glVertexAttribIPointerEXT", "GL_NV_vertex_program4", (void *) wine_glVertexAttribIPointerEXT }, { "glVertexAttribPointer", "GL_VERSION_2_0", (void *) wine_glVertexAttribPointer }, { "glVertexAttribPointerARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttribPointerARB }, { "glVertexAttribPointerNV", "GL_NV_vertex_program", (void *) wine_glVertexAttribPointerNV }, { "glVertexAttribs1dvNV", "GL_NV_vertex_program", (void *) wine_glVertexAttribs1dvNV }, { "glVertexAttribs1fvNV", "GL_NV_vertex_program", (void *) wine_glVertexAttribs1fvNV }, { "glVertexAttribs1hvNV", "GL_NV_half_float", (void *) wine_glVertexAttribs1hvNV }, { "glVertexAttribs1svNV", "GL_NV_vertex_program", (void *) wine_glVertexAttribs1svNV }, { 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wine_glVertexStream2sATI }, { "glVertexStream2svATI", "GL_ATI_vertex_streams", (void *) wine_glVertexStream2svATI }, { "glVertexStream3dATI", "GL_ATI_vertex_streams", (void *) wine_glVertexStream3dATI }, { "glVertexStream3dvATI", "GL_ATI_vertex_streams", (void *) wine_glVertexStream3dvATI }, { "glVertexStream3fATI", "GL_ATI_vertex_streams", (void *) wine_glVertexStream3fATI }, { "glVertexStream3fvATI", "GL_ATI_vertex_streams", (void *) wine_glVertexStream3fvATI }, { "glVertexStream3iATI", "GL_ATI_vertex_streams", (void *) wine_glVertexStream3iATI }, { "glVertexStream3ivATI", "GL_ATI_vertex_streams", (void *) wine_glVertexStream3ivATI }, { "glVertexStream3sATI", "GL_ATI_vertex_streams", (void *) wine_glVertexStream3sATI }, { "glVertexStream3svATI", "GL_ATI_vertex_streams", (void *) wine_glVertexStream3svATI }, { "glVertexStream4dATI", "GL_ATI_vertex_streams", (void *) wine_glVertexStream4dATI }, { "glVertexStream4dvATI", "GL_ATI_vertex_streams", (void *) wine_glVertexStream4dvATI }, { 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wine_glWindowPos3sARB }, { "glWindowPos3sMESA", "GL_MESA_window_pos", (void *) wine_glWindowPos3sMESA }, { "glWindowPos3sv", "GL_VERSION_1_4", (void *) wine_glWindowPos3sv }, { "glWindowPos3svARB", "GL_ARB_window_pos", (void *) wine_glWindowPos3svARB }, { "glWindowPos3svMESA", "GL_MESA_window_pos", (void *) wine_glWindowPos3svMESA }, { "glWindowPos4dMESA", "GL_MESA_window_pos", (void *) wine_glWindowPos4dMESA }, { "glWindowPos4dvMESA", "GL_MESA_window_pos", (void *) wine_glWindowPos4dvMESA }, { "glWindowPos4fMESA", "GL_MESA_window_pos", (void *) wine_glWindowPos4fMESA }, { "glWindowPos4fvMESA", "GL_MESA_window_pos", (void *) wine_glWindowPos4fvMESA }, { "glWindowPos4iMESA", "GL_MESA_window_pos", (void *) wine_glWindowPos4iMESA }, { "glWindowPos4ivMESA", "GL_MESA_window_pos", (void *) wine_glWindowPos4ivMESA }, { "glWindowPos4sMESA", "GL_MESA_window_pos", (void *) wine_glWindowPos4sMESA }, { "glWindowPos4svMESA", "GL_MESA_window_pos", (void *) wine_glWindowPos4svMESA }, { 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