/* Direct3D Material * Copyright (c) 2002 Lionel ULMER * Copyright (c) 2006 Stefan DÖSINGER * * This file contains the implementation of Direct3DMaterial. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "wine/port.h" #include "ddraw_private.h" WINE_DEFAULT_DEBUG_CHANNEL(ddraw); static void dump_material(const D3DMATERIAL *mat) { TRACE(" dwSize : %d\n", mat->dwSize); } static inline struct d3d_material *impl_from_IDirect3DMaterial(IDirect3DMaterial *iface) { return CONTAINING_RECORD(iface, struct d3d_material, IDirect3DMaterial_iface); } static inline struct d3d_material *impl_from_IDirect3DMaterial2(IDirect3DMaterial2 *iface) { return CONTAINING_RECORD(iface, struct d3d_material, IDirect3DMaterial2_iface); } static inline struct d3d_material *impl_from_IDirect3DMaterial3(IDirect3DMaterial3 *iface) { return CONTAINING_RECORD(iface, struct d3d_material, IDirect3DMaterial3_iface); } /***************************************************************************** * IUnknown Methods. *****************************************************************************/ /***************************************************************************** * IDirect3DMaterial3::QueryInterface * * QueryInterface for IDirect3DMaterial. Can query all IDirect3DMaterial * versions. * * Params: * riid: Interface id queried for * obj: Address to pass the interface pointer back * * Returns: * S_OK on success * E_NOINTERFACE if the requested interface wasn't found * *****************************************************************************/ static HRESULT WINAPI d3d_material3_QueryInterface(IDirect3DMaterial3 *iface, REFIID riid, void **obp) { struct d3d_material *material = impl_from_IDirect3DMaterial3(iface); TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obp); *obp = NULL; if (IsEqualGUID(&IID_IUnknown, riid)) { IUnknown_AddRef(iface); *obp = iface; TRACE(" Creating IUnknown interface at %p.\n", *obp); return S_OK; } if (IsEqualGUID(&IID_IDirect3DMaterial, riid)) { IDirect3DMaterial_AddRef(&material->IDirect3DMaterial_iface); *obp = &material->IDirect3DMaterial_iface; TRACE(" Creating IDirect3DMaterial interface %p\n", *obp); return S_OK; } if (IsEqualGUID(&IID_IDirect3DMaterial2, riid)) { IDirect3DMaterial2_AddRef(&material->IDirect3DMaterial2_iface); *obp = &material->IDirect3DMaterial2_iface; TRACE(" Creating IDirect3DMaterial2 interface %p\n", *obp); return S_OK; } if (IsEqualGUID(&IID_IDirect3DMaterial3, riid)) { IDirect3DMaterial3_AddRef(&material->IDirect3DMaterial3_iface); *obp = &material->IDirect3DMaterial3_iface; TRACE(" Creating IDirect3DMaterial3 interface %p\n", *obp); return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); return E_NOINTERFACE; } /***************************************************************************** * IDirect3DMaterial3::AddRef * * Increases the refcount. * * Returns: * The new refcount * *****************************************************************************/ static ULONG WINAPI d3d_material3_AddRef(IDirect3DMaterial3 *iface) { struct d3d_material *material = impl_from_IDirect3DMaterial3(iface); ULONG ref = InterlockedIncrement(&material->ref); TRACE("%p increasing refcount to %u.\n", material, ref); return ref; } /***************************************************************************** * IDirect3DMaterial3::Release * * Reduces the refcount by one. If the refcount falls to 0, the object * is destroyed * * Returns: * The new refcount * *****************************************************************************/ static ULONG WINAPI d3d_material3_Release(IDirect3DMaterial3 *iface) { struct d3d_material *material = impl_from_IDirect3DMaterial3(iface); ULONG ref = InterlockedDecrement(&material->ref); TRACE("%p decreasing refcount to %u.\n", material, ref); if (!ref) { if (material->Handle) { wined3d_mutex_lock(); ddraw_free_handle(&material->ddraw->d3ddevice->handle_table, material->Handle - 1, DDRAW_HANDLE_MATERIAL); wined3d_mutex_unlock(); } HeapFree(GetProcessHeap(), 0, material); } return ref; } /***************************************************************************** * IDirect3DMaterial Methods *****************************************************************************/ /***************************************************************************** * IDirect3DMaterial::Initialize * * A no-op initialization * * Params: * Direct3D: Pointer to a Direct3D interface * * Returns: * D3D_OK * *****************************************************************************/ static HRESULT WINAPI d3d_material1_Initialize(IDirect3DMaterial *iface, IDirect3D *d3d) { TRACE("iface %p, d3d %p.\n", iface, d3d); return D3D_OK; } /***************************************************************************** * IDirect3DMaterial::Reserve * * DirectX 5 sdk: "The IDirect3DMaterial2::Reserve method is not implemented" * Odd. They seem to have mixed their interfaces. * * Returns: * DDERR_UNSUPPORTED * *****************************************************************************/ static HRESULT WINAPI d3d_material1_Reserve(IDirect3DMaterial *iface) { TRACE("iface %p.\n", iface); return DDERR_UNSUPPORTED; } /***************************************************************************** * IDirect3DMaterial::Unreserve * * Not supported too * * Returns: * DDERR_UNSUPPORTED * *****************************************************************************/ static HRESULT WINAPI d3d_material1_Unreserve(IDirect3DMaterial *iface) { TRACE("iface %p.\n", iface); return DDERR_UNSUPPORTED; } /***************************************************************************** * IDirect3DMaterial3::SetMaterial * * Sets the material description * * Params: * Mat: Material to set * * Returns: * D3D_OK on success * DDERR_INVALIDPARAMS if Mat is NULL * *****************************************************************************/ static HRESULT WINAPI d3d_material3_SetMaterial(IDirect3DMaterial3 *iface, D3DMATERIAL *mat) { struct d3d_material *material = impl_from_IDirect3DMaterial3(iface); TRACE("iface %p, mat %p.\n", iface, mat); if (TRACE_ON(ddraw)) dump_material(mat); /* Stores the material */ wined3d_mutex_lock(); memset(&material->mat, 0, sizeof(material->mat)); memcpy(&material->mat, mat, mat->dwSize); wined3d_mutex_unlock(); return DD_OK; } /***************************************************************************** * IDirect3DMaterial3::GetMaterial * * Returns the material assigned to this interface * * Params: * Mat: Pointer to a D3DMATERIAL structure to store the material description * * Returns: * D3D_OK on success * DDERR_INVALIDPARAMS if Mat is NULL * *****************************************************************************/ static HRESULT WINAPI d3d_material3_GetMaterial(IDirect3DMaterial3 *iface, D3DMATERIAL *mat) { struct d3d_material *material = impl_from_IDirect3DMaterial3(iface); DWORD dwSize; TRACE("iface %p, mat %p.\n", iface, mat); if (TRACE_ON(ddraw)) { TRACE(" Returning material : "); dump_material(&material->mat); } /* Copies the material structure */ wined3d_mutex_lock(); dwSize = mat->dwSize; memcpy(mat, &material->mat, dwSize); wined3d_mutex_unlock(); return DD_OK; } /***************************************************************************** * IDirect3DMaterial3::GetHandle * * Returns a handle for the material interface. The handle is simply a * pointer to the material implementation * * Params: * Direct3DDevice3: The device this handle is assigned to * Handle: Address to write the handle to * * Returns: * D3D_OK on success * DDERR_INVALIDPARAMS if Handle is NULL * *****************************************************************************/ static HRESULT WINAPI d3d_material3_GetHandle(IDirect3DMaterial3 *iface, IDirect3DDevice3 *device, D3DMATERIALHANDLE *handle) { struct d3d_material *material = impl_from_IDirect3DMaterial3(iface); struct d3d_device *device_impl = unsafe_impl_from_IDirect3DDevice3(device); TRACE("iface %p, device %p, handle %p.\n", iface, device, handle); wined3d_mutex_lock(); material->active_device = device_impl; if (!material->Handle) { DWORD h = ddraw_allocate_handle(&device_impl->handle_table, material, DDRAW_HANDLE_MATERIAL); if (h == DDRAW_INVALID_HANDLE) { ERR("Failed to allocate a material handle.\n"); wined3d_mutex_unlock(); return DDERR_INVALIDPARAMS; /* Unchecked */ } material->Handle = h + 1; } *handle = material->Handle; TRACE(" returning handle %08x.\n", *handle); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d_material2_GetHandle(IDirect3DMaterial2 *iface, IDirect3DDevice2 *device, D3DMATERIALHANDLE *handle) { struct d3d_material *material = impl_from_IDirect3DMaterial2(iface); struct d3d_device *device_impl = unsafe_impl_from_IDirect3DDevice2(device); TRACE("iface %p, device %p, handle %p.\n", iface, device, handle); return d3d_material3_GetHandle(&material->IDirect3DMaterial3_iface, device_impl ? &device_impl->IDirect3DDevice3_iface : NULL, handle); } static HRESULT WINAPI d3d_material1_GetHandle(IDirect3DMaterial *iface, IDirect3DDevice *device, D3DMATERIALHANDLE *handle) { struct d3d_material *material = impl_from_IDirect3DMaterial(iface); struct d3d_device *device_impl = unsafe_impl_from_IDirect3DDevice(device); TRACE("iface %p, device %p, handle %p.\n", iface, device, handle); return d3d_material3_GetHandle(&material->IDirect3DMaterial3_iface, device_impl ? &device_impl->IDirect3DDevice3_iface : NULL, handle); } static HRESULT WINAPI d3d_material2_QueryInterface(IDirect3DMaterial2 *iface, REFIID riid, void **object) { struct d3d_material *material = impl_from_IDirect3DMaterial2(iface); TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); return d3d_material3_QueryInterface(&material->IDirect3DMaterial3_iface, riid, object); } static HRESULT WINAPI d3d_material1_QueryInterface(IDirect3DMaterial *iface, REFIID riid, void **object) { struct d3d_material *material = impl_from_IDirect3DMaterial(iface); TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); return d3d_material3_QueryInterface(&material->IDirect3DMaterial3_iface, riid, object); } static ULONG WINAPI d3d_material2_AddRef(IDirect3DMaterial2 *iface) { struct d3d_material *material = impl_from_IDirect3DMaterial2(iface); TRACE("iface %p.\n", iface); return d3d_material3_AddRef(&material->IDirect3DMaterial3_iface); } static ULONG WINAPI d3d_material1_AddRef(IDirect3DMaterial *iface) { struct d3d_material *material = impl_from_IDirect3DMaterial(iface); TRACE("iface %p.\n", iface); return d3d_material3_AddRef(&material->IDirect3DMaterial3_iface); } static ULONG WINAPI d3d_material2_Release(IDirect3DMaterial2 *iface) { struct d3d_material *material = impl_from_IDirect3DMaterial2(iface); TRACE("iface %p.\n", iface); return d3d_material3_Release(&material->IDirect3DMaterial3_iface); } static ULONG WINAPI d3d_material1_Release(IDirect3DMaterial *iface) { struct d3d_material *material = impl_from_IDirect3DMaterial(iface); TRACE("iface %p.\n", iface); return d3d_material3_Release(&material->IDirect3DMaterial3_iface); } static HRESULT WINAPI d3d_material2_SetMaterial(IDirect3DMaterial2 *iface, D3DMATERIAL *mat) { struct d3d_material *material = impl_from_IDirect3DMaterial2(iface); TRACE("iface %p, material %p.\n", iface, mat); return d3d_material3_SetMaterial(&material->IDirect3DMaterial3_iface, mat); } static HRESULT WINAPI d3d_material1_SetMaterial(IDirect3DMaterial *iface, D3DMATERIAL *mat) { struct d3d_material *material = impl_from_IDirect3DMaterial(iface); TRACE("iface %p, material %p.\n", iface, mat); return d3d_material3_SetMaterial(&material->IDirect3DMaterial3_iface, mat); } static HRESULT WINAPI d3d_material2_GetMaterial(IDirect3DMaterial2 *iface, D3DMATERIAL *mat) { struct d3d_material *material = impl_from_IDirect3DMaterial2(iface); TRACE("iface %p, material %p.\n", iface, mat); return d3d_material3_GetMaterial(&material->IDirect3DMaterial3_iface, mat); } static HRESULT WINAPI d3d_material1_GetMaterial(IDirect3DMaterial *iface, D3DMATERIAL *mat) { struct d3d_material *material = impl_from_IDirect3DMaterial(iface); TRACE("iface %p, material %p.\n", iface, mat); return d3d_material3_GetMaterial(&material->IDirect3DMaterial3_iface, mat); } /***************************************************************************** * material_activate * * Uses IDirect3DDevice7::SetMaterial to activate the material * * Params: * This: Pointer to the material implementation to activate * *****************************************************************************/ void material_activate(struct d3d_material *material) { D3DMATERIAL7 d3d7mat; TRACE("Activating material %p.\n", material); d3d7mat.u.diffuse = material->mat.u.diffuse; d3d7mat.u1.ambient = material->mat.u1.ambient; d3d7mat.u2.specular = material->mat.u2.specular; d3d7mat.u3.emissive = material->mat.u3.emissive; d3d7mat.u4.power = material->mat.u4.power; IDirect3DDevice7_SetMaterial(&material->active_device->IDirect3DDevice7_iface, &d3d7mat); } static const struct IDirect3DMaterial3Vtbl d3d_material3_vtbl = { /*** IUnknown Methods ***/ d3d_material3_QueryInterface, d3d_material3_AddRef, d3d_material3_Release, /*** IDirect3DMaterial3 Methods ***/ d3d_material3_SetMaterial, d3d_material3_GetMaterial, d3d_material3_GetHandle, }; static const struct IDirect3DMaterial2Vtbl d3d_material2_vtbl = { /*** IUnknown Methods ***/ d3d_material2_QueryInterface, d3d_material2_AddRef, d3d_material2_Release, /*** IDirect3DMaterial2 Methods ***/ d3d_material2_SetMaterial, d3d_material2_GetMaterial, d3d_material2_GetHandle, }; static const struct IDirect3DMaterialVtbl d3d_material1_vtbl = { /*** IUnknown Methods ***/ d3d_material1_QueryInterface, d3d_material1_AddRef, d3d_material1_Release, /*** IDirect3DMaterial1 Methods ***/ d3d_material1_Initialize, d3d_material1_SetMaterial, d3d_material1_GetMaterial, d3d_material1_GetHandle, d3d_material1_Reserve, d3d_material1_Unreserve, }; struct d3d_material *d3d_material_create(struct ddraw *ddraw) { struct d3d_material *material; material = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*material)); if (!material) return NULL; material->IDirect3DMaterial3_iface.lpVtbl = &d3d_material3_vtbl; material->IDirect3DMaterial2_iface.lpVtbl = &d3d_material2_vtbl; material->IDirect3DMaterial_iface.lpVtbl = &d3d_material1_vtbl; material->ref = 1; material->ddraw = ddraw; return material; }