/* * Server-side support for async i/o operations * * Copyright (C) 1998 Alexandre Julliard * Copyright (C) 2000 Mike McCormack * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #include #include #include #include #include #include "handle.h" #include "thread.h" #include "request.h" #include "async.h" void destroy_async( struct async *async ) { struct async_queue *aq = async->q; /*fprintf(stderr,"destroyed async %p\n",async->overlapped); */ if(async->timeout) remove_timeout_user(async->timeout); async->timeout = NULL; if(async->prev) async->prev->next = async->next; else aq->head = async->next; if(async->next) async->next->prev = async->prev; else aq->tail = async->prev; async->q = NULL; async->next = NULL; async->prev = NULL; release_object( async->thread ); free(async); } void async_notify(struct async *async, int status) { /* fprintf(stderr,"notifying %p!\n",async->overlapped); */ async->status = status; thread_queue_apc(async->thread, NULL, NULL, APC_ASYNC_IO, 1, 2, async->overlapped, status); } void destroy_async_queue( struct async_queue *q ) { while(q->head) { async_notify(q->head, STATUS_CANCELLED); destroy_async(q->head); } } struct async *find_async(struct async_queue *q, struct thread *thread, void *overlapped) { struct async *async; /* fprintf(stderr,"find_async: %p\n",overlapped); */ if(!q) return NULL; for(async = q->head; async; async = async->next) if((async->overlapped==overlapped) && (async->thread == thread)) return async; return NULL; } void async_insert(struct async_queue *q, struct async *async) { async->q = q; async->prev = q->tail; async->next = NULL; if(q->tail) q->tail->next = async; else q->head = async; q->tail = async; } static void async_callback(void *private) { struct async *async = (struct async *)private; /* fprintf(stderr,"%p timeout out\n",async->overlapped); */ async->timeout = NULL; async_notify(async, STATUS_TIMEOUT); destroy_async(async); } struct async *create_async(struct object *obj, struct thread *thread, void *overlapped) { struct async *async = (struct async *) malloc(sizeof(struct async)); if(!async) { set_error(STATUS_NO_MEMORY); return NULL; } async->obj = obj; async->thread = (struct thread *)grab_object(thread); async->overlapped = overlapped; async->next = NULL; async->prev = NULL; async->q = NULL; async->status = STATUS_PENDING; async->timeout = NULL; return async; } void async_add_timeout(struct async *async, int timeout) { if(timeout) { gettimeofday( &async->when, 0 ); add_timeout( &async->when, timeout ); async->timeout = add_timeout_user( &async->when, async_callback, async ); } } DECL_HANDLER(register_async) { struct object *obj = get_handle_obj( current->process, req->handle, 0, NULL); if ( !(obj) || !obj->ops->queue_async ) { set_error(STATUS_INVALID_HANDLE); return; } /* * The queue_async method must do the following: * * 1. Get the async_queue for the request of given type. * 2. Call find_async() to look for the specific client request in the queue (=> NULL if not found). * 3. If status is STATUS_PENDING: * a) If no async request found in step 2 (new request): call create_async() to initialize one. * b) Set request's status to STATUS_PENDING. * c) If the "queue" field of the async request is NULL: call async_insert() to put it into the queue. * Otherwise: * If the async request was found in step 2, destroy it by calling destroy_async(). * 4. Carry out any operations necessary to adjust the object's poll events * Usually: set_elect_events (obj, obj->ops->get_poll_events()). * * See also the implementations in file.c, serial.c, and sock.c. */ obj->ops->queue_async (obj, req->overlapped, req->status, req->type, req->count); release_object(obj); }