/* * Copyright (c) 2015 Andrew Eikum for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef _X3DAUDIO_H #define _X3DAUDIO_H typedef struct X3DAUDIO_VECTOR { float x, y, z; } X3DAUDIO_VECTOR; typedef struct X3DAUDIO_CONE { float InnerAngle; float OuterAngle; float InnerVolume; float OuterVolume; float InnerLPF; float OuterLPF; float InnerReverb; float OuterReverb; } X3DAUDIO_CONE; typedef struct X3DAUDIO_DISTANCE_CURVE_POINT { float Distance; float DSPSetting; } X3DAUDIO_DISTANCE_CURVE_POINT; typedef struct X3DAUDIO_DISTANCE_CURVE { X3DAUDIO_DISTANCE_CURVE_POINT *pPoints; UINT32 PointCount; } X3DAUDIO_DISTANCE_CURVE; typedef struct X3DAUDIO_LISTENER { X3DAUDIO_VECTOR OrientFront; X3DAUDIO_VECTOR OrientTop; X3DAUDIO_VECTOR Position; X3DAUDIO_VECTOR Velocity; X3DAUDIO_CONE *pCone; } X3DAUDIO_LISTENER; typedef struct X3DAUDIO_EMITTER { X3DAUDIO_CONE *pCone; X3DAUDIO_VECTOR OrientFront; X3DAUDIO_VECTOR OrientTop; X3DAUDIO_VECTOR Position; X3DAUDIO_VECTOR Velocity; float InnerRadius; float InnerRadiusAngle; UINT32 ChannelCount; float ChannelRadius; float *pChannelAzimuths; X3DAUDIO_DISTANCE_CURVE *pVolumeCurve; X3DAUDIO_DISTANCE_CURVE *pLFECurve; X3DAUDIO_DISTANCE_CURVE *pLPFDirectCurve; X3DAUDIO_DISTANCE_CURVE *pLPFReverbCurve; X3DAUDIO_DISTANCE_CURVE *pReverbCurve; float CurveDistanceScalar; float DopplerScalar; } X3DAUDIO_EMITTER; typedef struct X3DAUDIO_DSP_SETTINGS { float *pMatrixCoefficients; float *pDelayTimes; UINT32 SrcChannelCount; UINT32 DstChannelCount; float LPFDirectCoefficient; float LPFReverbCoefficient; float ReverbLevel; float DopplerFactor; float EmitterToListenerAngle; float EmitterToListenerDistance; float EmitterVelocityComponent; float ListenerVelocityComponent; } X3DAUDIO_DSP_SETTINGS; #define X3DAUDIO_CALCULATE_MATRIX 0x00000001 #define X3DAUDIO_CALCULATE_DELAY 0x00000002 #define X3DAUDIO_CALCULATE_LPF_DIRECT 0x00000004 #define X3DAUDIO_CALCULATE_LPF_REVERB 0x00000008 #define X3DAUDIO_CALCULATE_REVERB 0x00000010 #define X3DAUDIO_CALCULATE_DOPPLER 0x00000020 #define X3DAUDIO_CALCULATE_EMITTER_ANGLE 0x00000040 #define X3DAUDIO_CALCULATE_ZEROCENTER 0x00010000 #define X3DAUDIO_CALCULATE_REDIRECT_TO_LFE 0x00020000 #ifndef _SPEAKER_POSITIONS_ #define _SPEAKER_POSITIONS_ #define SPEAKER_FRONT_LEFT 0x00000001 #define SPEAKER_FRONT_RIGHT 0x00000002 #define SPEAKER_FRONT_CENTER 0x00000004 #define SPEAKER_LOW_FREQUENCY 0x00000008 #define SPEAKER_BACK_LEFT 0x00000010 #define SPEAKER_BACK_RIGHT 0x00000020 #define SPEAKER_FRONT_LEFT_OF_CENTER 0x00000040 #define SPEAKER_FRONT_RIGHT_OF_CENTER 0x00000080 #define SPEAKER_BACK_CENTER 0x00000100 #define SPEAKER_SIDE_LEFT 0x00000200 #define SPEAKER_SIDE_RIGHT 0x00000400 #define SPEAKER_TOP_CENTER 0x00000800 #define SPEAKER_TOP_FRONT_LEFT 0x00001000 #define SPEAKER_TOP_FRONT_CENTER 0x00002000 #define SPEAKER_TOP_FRONT_RIGHT 0x00004000 #define SPEAKER_TOP_BACK_LEFT 0x00008000 #define SPEAKER_TOP_BACK_CENTER 0x00010000 #define SPEAKER_TOP_BACK_RIGHT 0x00020000 #define SPEAKER_RESERVED 0x7ffc0000 #define SPEAKER_ALL 0x80000000 #endif #ifndef SPEAKER_MONO #define SPEAKER_MONO SPEAKER_FRONT_CENTER #define SPEAKER_STEREO (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT) #define SPEAKER_2POINT1 (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_LOW_FREQUENCY) #define SPEAKER_SURROUND (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_BACK_CENTER) #define SPEAKER_QUAD (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT) #define SPEAKER_4POINT1 (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_LOW_FREQUENCY | SPEAKER_BACK_LEFT | \ SPEAKER_BACK_RIGHT) #define SPEAKER_5POINT1 (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | \ SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT) #define SPEAKER_7POINT1 (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | \ SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_FRONT_LEFT_OF_CENTER | \ SPEAKER_FRONT_RIGHT_OF_CENTER) #define SPEAKER_5POINT1_SURROUND (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | \ SPEAKER_SIDE_LEFT | SPEAKER_SIDE_RIGHT) #define SPEAKER_7POINT1_SURROUND (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | \ SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_SIDE_LEFT | SPEAKER_SIDE_RIGHT) #endif #define X3DAUDIO_SPEED_OF_SOUND 343.5f #define X3DAUDIO_HANDLE_BYTESIZE 20 typedef BYTE X3DAUDIO_HANDLE[X3DAUDIO_HANDLE_BYTESIZE]; HRESULT CDECL X3DAudioInitialize(UINT32, float, X3DAUDIO_HANDLE); void CDECL X3DAudioCalculate(const X3DAUDIO_HANDLE, const X3DAUDIO_LISTENER *, const X3DAUDIO_EMITTER *, UINT32, X3DAUDIO_DSP_SETTINGS *); #endif