/* * Direct3D 9 * * Copyright 2002-2003 Jason Edmeades * Copyright 2002-2003 Raphael Junqueira * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #include "config.h" #include "wine/port.h" #include "initguid.h" #include "d3d9_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d9); static int D3DPERF_event_level = 0; void WINAPI DebugSetMute(void) { /* nothing to do */ } IDirect3D9 * WINAPI DECLSPEC_HOTPATCH Direct3DCreate9(UINT sdk_version) { struct d3d9 *object; TRACE("sdk_version %#x.\n", sdk_version); if (!(object = heap_alloc_zero(sizeof(*object)))) return NULL; if (!d3d9_init(object, FALSE)) { WARN("Failed to initialize d3d9.\n"); heap_free(object); return NULL; } TRACE("Created d3d9 object %p.\n", object); return (IDirect3D9 *)&object->IDirect3D9Ex_iface; } HRESULT WINAPI DECLSPEC_HOTPATCH Direct3DCreate9Ex(UINT sdk_version, IDirect3D9Ex **d3d9ex) { struct d3d9 *object; TRACE("sdk_version %#x, d3d9ex %p.\n", sdk_version, d3d9ex); if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY; if (!d3d9_init(object, TRUE)) { WARN("Failed to initialize d3d9.\n"); heap_free(object); return D3DERR_NOTAVAILABLE; } TRACE("Created d3d9 object %p.\n", object); *d3d9ex = &object->IDirect3D9Ex_iface; return D3D_OK; } /******************************************************************* * Direct3DShaderValidatorCreate9 (D3D9.@) * * No documentation available for this function. * SDK only says it is internal and shouldn't be used. */ void* WINAPI Direct3DShaderValidatorCreate9(void) { static int once; if (!once++) FIXME("stub\n"); return NULL; } /*********************************************************************** * D3DPERF_BeginEvent (D3D9.@) */ int WINAPI D3DPERF_BeginEvent(D3DCOLOR color, const WCHAR *name) { TRACE("color 0x%08x, name %s.\n", color, debugstr_w(name)); return D3DPERF_event_level++; } /*********************************************************************** * D3DPERF_EndEvent (D3D9.@) */ int WINAPI D3DPERF_EndEvent(void) { TRACE("(void) : stub\n"); return --D3DPERF_event_level; } /*********************************************************************** * D3DPERF_GetStatus (D3D9.@) */ DWORD WINAPI D3DPERF_GetStatus(void) { FIXME("(void) : stub\n"); return 0; } /*********************************************************************** * D3DPERF_SetOptions (D3D9.@) * */ void WINAPI D3DPERF_SetOptions(DWORD options) { FIXME("(%#x) : stub\n", options); } /*********************************************************************** * D3DPERF_QueryRepeatFrame (D3D9.@) */ BOOL WINAPI D3DPERF_QueryRepeatFrame(void) { FIXME("(void) : stub\n"); return FALSE; } /*********************************************************************** * D3DPERF_SetMarker (D3D9.@) */ void WINAPI D3DPERF_SetMarker(D3DCOLOR color, const WCHAR *name) { FIXME("color 0x%08x, name %s stub!\n", color, debugstr_w(name)); } /*********************************************************************** * D3DPERF_SetRegion (D3D9.@) */ void WINAPI D3DPERF_SetRegion(D3DCOLOR color, const WCHAR *name) { FIXME("color 0x%08x, name %s stub!\n", color, debugstr_w(name)); } void d3d9_resource_cleanup(struct d3d9_resource *resource) { wined3d_private_store_cleanup(&resource->private_store); } HRESULT d3d9_resource_free_private_data(struct d3d9_resource *resource, const GUID *guid) { struct wined3d_private_data *entry; wined3d_mutex_lock(); entry = wined3d_private_store_get_private_data(&resource->private_store, guid); if (!entry) { wined3d_mutex_unlock(); return D3DERR_NOTFOUND; } wined3d_private_store_free_private_data(&resource->private_store, entry); wined3d_mutex_unlock(); return D3D_OK; } HRESULT d3d9_resource_get_private_data(struct d3d9_resource *resource, const GUID *guid, void *data, DWORD *data_size) { const struct wined3d_private_data *stored_data; DWORD size_in; HRESULT hr; wined3d_mutex_lock(); stored_data = wined3d_private_store_get_private_data(&resource->private_store, guid); if (!stored_data) { hr = D3DERR_NOTFOUND; goto done; } size_in = *data_size; *data_size = stored_data->size; if (!data) { hr = D3D_OK; goto done; } if (size_in < stored_data->size) { hr = D3DERR_MOREDATA; goto done; } if (stored_data->flags & WINED3DSPD_IUNKNOWN) IUnknown_AddRef(stored_data->content.object); memcpy(data, stored_data->content.data, stored_data->size); hr = D3D_OK; done: wined3d_mutex_unlock(); return hr; } void d3d9_resource_init(struct d3d9_resource *resource) { resource->refcount = 1; wined3d_private_store_init(&resource->private_store); } HRESULT d3d9_resource_set_private_data(struct d3d9_resource *resource, const GUID *guid, const void *data, DWORD data_size, DWORD flags) { HRESULT hr; wined3d_mutex_lock(); hr = wined3d_private_store_set_private_data(&resource->private_store, guid, data, data_size, flags); wined3d_mutex_unlock(); return hr; }