/* * Server-side snapshots * * Copyright (C) 1999 Alexandre Julliard * * FIXME: only process snapshots implemented for now */ #include #include #include #include "winerror.h" #include "winnt.h" #include "tlhelp32.h" #include "server/process.h" #include "server/thread.h" struct snapshot { struct object obj; /* object header */ struct process_snapshot *process; /* processes snapshot */ int process_count; /* count of processes */ int process_pos; /* current position in proc snapshot */ }; static void snapshot_dump( struct object *obj, int verbose ); static void snapshot_destroy( struct object *obj ); static const struct object_ops snapshot_ops = { snapshot_dump, no_add_queue, NULL, /* should never get called */ NULL, /* should never get called */ NULL, /* should never get called */ no_read_fd, no_write_fd, no_flush, no_get_file_info, snapshot_destroy }; /* create a new snapshot */ struct object *create_snapshot( int flags ) { struct snapshot *snapshot; if (!(snapshot = mem_alloc( sizeof(*snapshot) ))) return NULL; init_object( &snapshot->obj, &snapshot_ops, NULL ); if (flags & TH32CS_SNAPPROCESS) snapshot->process = process_snap( &snapshot->process_count ); else snapshot->process_count = 0; snapshot->process_pos = 0; return &snapshot->obj; } /* get the next process in the snapshot */ int snapshot_next_process( int handle, int reset, struct next_process_reply *reply ) { struct snapshot *snapshot; struct process_snapshot *ptr; if (!(snapshot = (struct snapshot *)get_handle_obj( current->process, handle, 0, &snapshot_ops ))) return 0; if (!snapshot->process_count) { SET_ERROR( ERROR_INVALID_PARAMETER ); /* FIXME */ release_object( snapshot ); return 0; } if (reset) snapshot->process_pos = 0; else if (snapshot->process_pos >= snapshot->process_count) { SET_ERROR( ERROR_NO_MORE_FILES ); release_object( snapshot ); return 0; } ptr = &snapshot->process[snapshot->process_pos++]; reply->pid = ptr->process; reply->threads = ptr->threads; reply->priority = ptr->priority; release_object( snapshot ); return 1; } static void snapshot_dump( struct object *obj, int verbose ) { struct snapshot *snapshot = (struct snapshot *)obj; assert( obj->ops == &snapshot_ops ); fprintf( stderr, "Snapshot: %d processes\n", snapshot->process_count ); } static void snapshot_destroy( struct object *obj ) { int i; struct snapshot *snapshot = (struct snapshot *)obj; assert( obj->ops == &snapshot_ops ); if (snapshot->process_count) { for (i = 0; i < snapshot->process_count; i++) release_object( snapshot->process[i].process ); free( snapshot->process ); } free( snapshot ); }