/* * IDirect3DCubeTexture9 implementation * * Copyright 2002-2003 Jason Edmeades * Raphael Junqueira * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #include #define NONAMELESSUNION #define NONAMELESSSTRUCT #include "windef.h" #include "winbase.h" #include "winuser.h" #include "wingdi.h" #include "wine/debug.h" #include "d3d9_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d); /* IDirect3DCubeTexture9 IUnknown parts follow: */ HRESULT WINAPI IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface, REFIID riid, LPVOID* ppobj) { ICOM_THIS(IDirect3DCubeTexture9Impl,iface); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DResource9) || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9) || IsEqualGUID(riid, &IID_IDirect3DCubeTexture9)) { IDirect3DCubeTexture9Impl_AddRef(iface); *ppobj = This; return D3D_OK; } WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); return E_NOINTERFACE; } ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface) { ICOM_THIS(IDirect3DCubeTexture9Impl,iface); TRACE("(%p) : AddRef from %ld\n", This, This->ref); return ++(This->ref); } ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface) { ICOM_THIS(IDirect3DCubeTexture9Impl,iface); ULONG ref = --This->ref; int i; int j; TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref); if (ref == 0) { for (i = 0; i < This->levels; i++) { for (j = 0; j < 6; j++) { if (This->surfaces[j][i] != NULL) { TRACE("(%p) : Releasing surface %p\n", This, This->surfaces[j][i]); IDirect3DSurface9Impl_Release((LPDIRECT3DSURFACE9) This->surfaces[j][i]); } } } HeapFree(GetProcessHeap(), 0, This); } return ref; } /* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */ HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface, IDirect3DDevice9** ppDevice) { ICOM_THIS(IDirect3DCubeTexture9Impl,iface); return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice); } HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { ICOM_THIS(IDirect3DCubeTexture9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { ICOM_THIS(IDirect3DCubeTexture9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid) { ICOM_THIS(IDirect3DCubeTexture9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew) { ICOM_THIS(IDirect3DCubeTexture9Impl,iface); return IDirect3DResource9Impl_SetPriority((LPDIRECT3DRESOURCE9) This, PriorityNew); } DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface) { ICOM_THIS(IDirect3DCubeTexture9Impl,iface); return IDirect3DResource9Impl_GetPriority((LPDIRECT3DRESOURCE9) This); } void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface) { ICOM_THIS(IDirect3DCubeTexture9Impl,iface); FIXME("(%p) : stub\n", This); return ; } D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface) { ICOM_THIS(IDirect3DCubeTexture9Impl,iface); return IDirect3DResource9Impl_GetType((LPDIRECT3DRESOURCE9) This); } /* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */ DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew) { ICOM_THIS(IDirect3DCubeTexture9Impl,iface); return IDirect3DBaseTexture9Impl_SetLOD((LPDIRECT3DBASETEXTURE9) This, LODNew); } DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface) { ICOM_THIS(IDirect3DCubeTexture9Impl,iface); return IDirect3DBaseTexture9Impl_GetLOD((LPDIRECT3DBASETEXTURE9) This); } DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface) { ICOM_THIS(IDirect3DCubeTexture9Impl,iface); return IDirect3DBaseTexture9Impl_GetLevelCount((LPDIRECT3DBASETEXTURE9) This); } HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) { ICOM_THIS(IDirect3DCubeTexture9Impl,iface); return IDirect3DBaseTexture9Impl_SetAutoGenFilterType((LPDIRECT3DBASETEXTURE9) This, FilterType); } D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface) { ICOM_THIS(IDirect3DCubeTexture9Impl,iface); return IDirect3DBaseTexture9Impl_GetAutoGenFilterType((LPDIRECT3DBASETEXTURE9) This); } void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface) { ICOM_THIS(IDirect3DCubeTexture9Impl,iface); FIXME("(%p) : stub\n", This); return ; } /* IDirect3DCubeTexture9 Interface follow: */ HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) { ICOM_THIS(IDirect3DCubeTexture9Impl,iface); if (Level < This->levels) { TRACE("(%p) level (%d)\n", This, Level); return IDirect3DSurface9Impl_GetDesc((LPDIRECT3DSURFACE9) This->surfaces[0][Level], pDesc); } else { FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels); return D3DERR_INVALIDCALL; } return D3D_OK; } HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface) { ICOM_THIS(IDirect3DCubeTexture9Impl,iface); if (Level < This->levels) { *ppCubeMapSurface = (LPDIRECT3DSURFACE9) This->surfaces[FaceType][Level]; IDirect3DSurface9Impl_AddRef((LPDIRECT3DSURFACE9) *ppCubeMapSurface); TRACE("(%p) -> faceType(%d) level(%d) returning surface@%p \n", This, FaceType, Level, This->surfaces[FaceType][Level]); } else { FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels); return D3DERR_INVALIDCALL; } return D3D_OK; } HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) { HRESULT hr; ICOM_THIS(IDirect3DCubeTexture9Impl,iface); if (Level < This->levels) { /** * Not dirtified while Surfaces don't notify dirtification * This->Dirty = TRUE; */ hr = IDirect3DSurface9Impl_LockRect((LPDIRECT3DSURFACE9) This->surfaces[FaceType][Level], pLockedRect, pRect, Flags); TRACE("(%p) -> faceType(%d) level(%d) returning memory@%p success(%lu)\n", This, FaceType, Level, pLockedRect->pBits, hr); } else { FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels); return D3DERR_INVALIDCALL; } return hr; } HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level) { HRESULT hr; ICOM_THIS(IDirect3DCubeTexture9Impl,iface); if (Level < This->levels) { hr = IDirect3DSurface9Impl_UnlockRect((LPDIRECT3DSURFACE9) This->surfaces[FaceType][Level]); TRACE("(%p) -> faceType(%d) level(%d) success(%lu)\n", This, FaceType, Level, hr); } else { FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels); return D3DERR_INVALIDCALL; } return hr; } HRESULT WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) { ICOM_THIS(IDirect3DCubeTexture9Impl,iface); FIXME("(%p) : stub\n", This); This->Dirty = TRUE; return D3D_OK; } ICOM_VTABLE(IDirect3DCubeTexture9) Direct3DCubeTexture9_Vtbl = { ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE IDirect3DCubeTexture9Impl_QueryInterface, IDirect3DCubeTexture9Impl_AddRef, IDirect3DCubeTexture9Impl_Release, IDirect3DCubeTexture9Impl_GetDevice, IDirect3DCubeTexture9Impl_SetPrivateData, IDirect3DCubeTexture9Impl_GetPrivateData, IDirect3DCubeTexture9Impl_FreePrivateData, IDirect3DCubeTexture9Impl_SetPriority, IDirect3DCubeTexture9Impl_GetPriority, IDirect3DCubeTexture9Impl_PreLoad, IDirect3DCubeTexture9Impl_GetType, IDirect3DCubeTexture9Impl_SetLOD, IDirect3DCubeTexture9Impl_GetLOD, IDirect3DCubeTexture9Impl_GetLevelCount, IDirect3DCubeTexture9Impl_SetAutoGenFilterType, IDirect3DCubeTexture9Impl_GetAutoGenFilterType, IDirect3DCubeTexture9Impl_GenerateMipSubLevels, IDirect3DCubeTexture9Impl_GetLevelDesc, IDirect3DCubeTexture9Impl_GetCubeMapSurface, IDirect3DCubeTexture9Impl_LockRect, IDirect3DCubeTexture9Impl_UnlockRect, IDirect3DCubeTexture9Impl_AddDirtyRect }; /* IDirect3DDevice9 IDirect3DCubeTexture9 Methods follow: */ HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; }