/* * Direct3D 8 * * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #include "config.h" #include "initguid.h" #include "d3d8_private.h" #include "wine/debug.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d8); void (*wine_tsx11_lock_ptr)(void) = NULL; void (*wine_tsx11_unlock_ptr)(void) = NULL; HRESULT WINAPI D3D8GetSWInfo(void) { FIXME("(void): stub\n"); return 0; } void WINAPI DebugSetMute(void) { /* nothing to do */ } IDirect3D8* WINAPI Direct3DCreate8(UINT SDKVersion) { IDirect3D8Impl* object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3D8Impl)); object->lpVtbl = &Direct3D8_Vtbl; object->ref = 1; object->WineD3D = WineDirect3DCreate(SDKVersion, 8, (IUnknown *)object); TRACE("SDKVersion = %x, Created Direct3D object @ %p, WineObj @ %p\n", SDKVersion, object, object->WineD3D); return (IDirect3D8*) object; } /* At process attach */ BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv) { TRACE("fdwReason=%ld\n", fdwReason); if (fdwReason == DLL_PROCESS_ATTACH) { HMODULE mod; DisableThreadLibraryCalls(hInstDLL); mod = GetModuleHandleA( "winex11.drv" ); if (mod) { wine_tsx11_lock_ptr = (void*) GetProcAddress(mod, "wine_tsx11_lock"); wine_tsx11_unlock_ptr = (void*) GetProcAddress(mod, "wine_tsx11_unlock"); } } return TRUE; } /*********************************************************************** * ValidateVertexShader (D3D8.@) * * PARAMS * toto result? */ BOOL WINAPI ValidateVertexShader(LPVOID pFunction, int param1, int param2, LPVOID toto) { FIXME("(%p %d %d %p): stub\n", pFunction, param1, param2, toto); return TRUE; } /*********************************************************************** * ValidatePixelShader (D3D8.@) * * PARAMS * toto result? */ BOOL WINAPI ValidatePixelShader(LPVOID pFunction, int param1, int param2, LPVOID toto) { FIXME("(%p %d %d %p): stub\n", pFunction, param1, param2, toto); return TRUE; }