/* * Copyright (C) 2001 Nikos Mavroyanopoulos * Copyright (C) 2004 Hans Leidekker * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ /* * This code implements the MD4 message-digest algorithm. * It is based on code in the public domain written by Colin * Plumb in 1993. The algorithm is due to Ron Rivest. * * Equivalent code is available from RSA Data Security, Inc. * This code has been tested against that, and is equivalent, * except that you don't need to include two pages of legalese * with every copy. * * To compute the message digest of a chunk of bytes, declare an * MD4_CTX structure, pass it to MD4Init, call MD4Update as * needed on buffers full of bytes, and then call MD4Final, which * will fill a supplied 16-byte array with the digest. */ #include #include "ntstatus.h" #define WIN32_NO_STATUS #include "windef.h" #include "winternl.h" typedef struct { unsigned int buf[4]; unsigned int i[2]; unsigned char in[64]; unsigned char digest[16]; } MD4_CTX; static void MD4Transform( unsigned int buf[4], unsigned int const in[16] ); /* * Note: this code is harmless on little-endian machines. */ static void byteReverse( unsigned char *buf, unsigned longs ) { unsigned int t; do { t = (unsigned int)((unsigned)buf[3] << 8 | buf[2]) << 16 | ((unsigned)buf[1] << 8 | buf[0]); *(unsigned int *)buf = t; buf += 4; } while (--longs); } /* * Start MD4 accumulation. Set bit count to 0 and buffer to mysterious * initialization constants. */ VOID WINAPI MD4Init( MD4_CTX *ctx ) { ctx->buf[0] = 0x67452301; ctx->buf[1] = 0xefcdab89; ctx->buf[2] = 0x98badcfe; ctx->buf[3] = 0x10325476; ctx->i[0] = ctx->i[1] = 0; } /* * Update context to reflect the concatenation of another buffer full * of bytes. */ VOID WINAPI MD4Update( MD4_CTX *ctx, const unsigned char *buf, unsigned int len ) { register unsigned int t; /* Update bitcount */ t = ctx->i[0]; if ((ctx->i[0] = t + ((unsigned int)len << 3)) < t) ctx->i[1]++; /* Carry from low to high */ ctx->i[1] += len >> 29; t = (t >> 3) & 0x3f; /* Handle any leading odd-sized chunks */ if (t) { unsigned char *p = (unsigned char *)ctx->in + t; t = 64 - t; if (len < t) { memcpy( p, buf, len ); return; } memcpy( p, buf, t ); byteReverse( ctx->in, 16 ); MD4Transform( ctx->buf, (unsigned int *)ctx->in ); buf += t; len -= t; } /* Process data in 64-byte chunks */ while (len >= 64) { memcpy( ctx->in, buf, 64 ); byteReverse( ctx->in, 16 ); MD4Transform( ctx->buf, (unsigned int *)ctx->in ); buf += 64; len -= 64; } /* Handle any remaining bytes of data. */ memcpy( ctx->in, buf, len ); } /* * Final wrapup - pad to 64-byte boundary with the bit pattern * 1 0* (64-bit count of bits processed, MSB-first) */ VOID WINAPI MD4Final( MD4_CTX *ctx ) { unsigned int count; unsigned char *p; /* Compute number of bytes mod 64 */ count = (ctx->i[0] >> 3) & 0x3F; /* Set the first char of padding to 0x80. This is safe since there is always at least one byte free */ p = ctx->in + count; *p++ = 0x80; /* Bytes of padding needed to make 64 bytes */ count = 64 - 1 - count; /* Pad out to 56 mod 64 */ if (count < 8) { /* Two lots of padding: Pad the first block to 64 bytes */ memset( p, 0, count ); byteReverse( ctx->in, 16 ); MD4Transform( ctx->buf, (unsigned int *)ctx->in ); /* Now fill the next block with 56 bytes */ memset( ctx->in, 0, 56 ); } else { /* Pad block to 56 bytes */ memset( p, 0, count - 8 ); } byteReverse( ctx->in, 14 ); /* Append length in bits and transform */ ((unsigned int *)ctx->in)[14] = ctx->i[0]; ((unsigned int *)ctx->in)[15] = ctx->i[1]; MD4Transform( ctx->buf, (unsigned int *)ctx->in ); byteReverse( (unsigned char *)ctx->buf, 4 ); memcpy( ctx->digest, ctx->buf, 16 ); } /* The three core functions */ #define rotl32(x,n) (((x) << ((unsigned int)(n))) | ((x) >> (32 - (unsigned int)(n)))) #define F( x, y, z ) (((x) & (y)) | ((~x) & (z))) #define G( x, y, z ) (((x) & (y)) | ((x) & (z)) | ((y) & (z))) #define H( x, y, z ) ((x) ^ (y) ^ (z)) #define FF( a, b, c, d, x, s ) { \ (a) += F( (b), (c), (d) ) + (x); \ (a) = rotl32( (a), (s) ); \ } #define GG( a, b, c, d, x, s ) { \ (a) += G( (b), (c), (d) ) + (x) + (unsigned int)0x5a827999; \ (a) = rotl32( (a), (s) ); \ } #define HH( a, b, c, d, x, s ) { \ (a) += H( (b), (c), (d) ) + (x) + (unsigned int)0x6ed9eba1; \ (a) = rotl32( (a), (s) ); \ } /* * The core of the MD4 algorithm */ static void MD4Transform( unsigned int buf[4], const unsigned int in[16] ) { register unsigned int a, b, c, d; a = buf[0]; b = buf[1]; c = buf[2]; d = buf[3]; FF( a, b, c, d, in[0], 3 ); FF( d, a, b, c, in[1], 7 ); FF( c, d, a, b, in[2], 11 ); FF( b, c, d, a, in[3], 19 ); FF( a, b, c, d, in[4], 3 ); FF( d, a, b, c, in[5], 7 ); FF( c, d, a, b, in[6], 11 ); FF( b, c, d, a, in[7], 19 ); FF( a, b, c, d, in[8], 3 ); FF( d, a, b, c, in[9], 7 ); FF( c, d, a, b, in[10], 11 ); FF( b, c, d, a, in[11], 19 ); FF( a, b, c, d, in[12], 3 ); FF( d, a, b, c, in[13], 7 ); FF( c, d, a, b, in[14], 11 ); FF( b, c, d, a, in[15], 19 ); GG( a, b, c, d, in[0], 3 ); GG( d, a, b, c, in[4], 5 ); GG( c, d, a, b, in[8], 9 ); GG( b, c, d, a, in[12], 13 ); GG( a, b, c, d, in[1], 3 ); GG( d, a, b, c, in[5], 5 ); GG( c, d, a, b, in[9], 9 ); GG( b, c, d, a, in[13], 13 ); GG( a, b, c, d, in[2], 3 ); GG( d, a, b, c, in[6], 5 ); GG( c, d, a, b, in[10], 9 ); GG( b, c, d, a, in[14], 13 ); GG( a, b, c, d, in[3], 3 ); GG( d, a, b, c, in[7], 5 ); GG( c, d, a, b, in[11], 9 ); GG( b, c, d, a, in[15], 13 ); HH( a, b, c, d, in[0], 3 ); HH( d, a, b, c, in[8], 9 ); HH( c, d, a, b, in[4], 11 ); HH( b, c, d, a, in[12], 15 ); HH( a, b, c, d, in[2], 3 ); HH( d, a, b, c, in[10], 9 ); HH( c, d, a, b, in[6], 11 ); HH( b, c, d, a, in[14], 15 ); HH( a, b, c, d, in[1], 3 ); HH( d, a, b, c, in[9], 9 ); HH( c, d, a, b, in[5], 11 ); HH( b, c, d, a, in[13], 15 ); HH( a, b, c, d, in[3], 3 ); HH( d, a, b, c, in[11], 9 ); HH( c, d, a, b, in[7], 11 ); HH( b, c, d, a, in[15], 15 ); buf[0] += a; buf[1] += b; buf[2] += c; buf[3] += d; } /****************************************************************************** * SystemFunction007 [ADVAPI32.@] * * MD4 hash a unicode string * * PARAMS * string [I] the string to hash * output [O] the md4 hash of the string (16 bytes) * * RETURNS * Success: STATUS_SUCCESS * Failure: STATUS_UNSUCCESSFUL * */ NTSTATUS WINAPI SystemFunction007(PUNICODE_STRING string, LPBYTE hash) { MD4_CTX ctx; MD4Init( &ctx ); MD4Update( &ctx, (BYTE*) string->Buffer, string->Length ); MD4Final( &ctx ); memcpy( hash, ctx.digest, 0x10 ); return STATUS_SUCCESS; } /****************************************************************************** * SystemFunction010 [ADVAPI32.@] * SystemFunction011 [ADVAPI32.@] * * MD4 hashes 16 bytes of data * * PARAMS * unknown [] seems to have no effect on the output * data [I] pointer to data to hash (16 bytes) * output [O] the md4 hash of the data (16 bytes) * * RETURNS * Success: STATUS_SUCCESS * Failure: STATUS_UNSUCCESSFUL * */ NTSTATUS WINAPI SystemFunction010(LPVOID unknown, LPBYTE data, LPBYTE hash) { MD4_CTX ctx; MD4Init( &ctx ); MD4Update( &ctx, data, 0x10 ); MD4Final( &ctx ); memcpy( hash, ctx.digest, 0x10 ); return STATUS_SUCCESS; }