/* Automatically generated from http://www.opengl.org/registry files; DO NOT EDIT! */ #ifndef __WINE_WGL_H #define __WINE_WGL_H #ifndef GLAPIENTRY #define GLAPIENTRY __stdcall #endif typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef void GLvoid; typedef signed char GLbyte; typedef unsigned char GLubyte; typedef short GLshort; typedef unsigned short GLushort; typedef int GLint; typedef unsigned int GLuint; typedef int GLclampx; typedef int GLsizei; typedef float GLfloat; typedef float GLclampf; typedef double GLdouble; typedef double GLclampd; typedef void *GLeglClientBufferEXT; typedef void *GLeglImageOES; typedef char GLchar; typedef char GLcharARB; typedef unsigned short GLhalf; typedef unsigned short GLhalfARB; typedef int GLfixed; typedef INT_PTR GLintptr; typedef INT_PTR GLintptrARB; typedef INT_PTR GLsizeiptr; typedef INT_PTR GLsizeiptrARB; typedef INT64 GLint64; typedef INT64 GLint64EXT; typedef UINT64 GLuint64; typedef UINT64 GLuint64EXT; typedef struct __GLsync *GLsync; struct _cl_context; struct _cl_event; typedef void *GLDEBUGPROC; typedef void *GLDEBUGPROCARB; typedef void *GLDEBUGPROCKHR; typedef void *GLDEBUGPROCAMD; typedef unsigned short GLhalfNV; typedef GLintptr GLvdpauSurfaceNV; typedef void *GLVULKANPROCNV; struct _GPU_DEVICE { DWORD cb; CHAR DeviceName[32]; CHAR DeviceString[128]; DWORD Flags; RECT rcVirtualScreen; }; DECLARE_HANDLE(HPBUFFERARB); DECLARE_HANDLE(HPBUFFEREXT); DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); DECLARE_HANDLE(HPVIDEODEV); DECLARE_HANDLE(HPGPUNV); DECLARE_HANDLE(HGPUNV); DECLARE_HANDLE(HVIDEOINPUTDEVICENV); typedef struct _GPU_DEVICE GPU_DEVICE; typedef struct _GPU_DEVICE *PGPU_DEVICE; typedef unsigned int GLhandleARB; #define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 #define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 #define ERROR_INVALID_PROFILE_ARB 0x2096 #define ERROR_INVALID_VERSION_ARB 0x2095 #define GL_1PASS_EXT 0x80A1 #define GL_1PASS_SGIS 0x80A1 #define GL_2D 0x0600 #define GL_2PASS_0_EXT 0x80A2 #define GL_2PASS_0_SGIS 0x80A2 #define GL_2PASS_1_EXT 0x80A3 #define GL_2PASS_1_SGIS 0x80A3 #define GL_2X_BIT_ATI 0x00000001 #define GL_2_BYTES 0x1407 #define GL_2_BYTES_NV 0x1407 #define GL_3D 0x0601 #define GL_3D_COLOR 0x0602 #define GL_3D_COLOR_TEXTURE 0x0603 #define GL_3_BYTES 0x1408 #define GL_3_BYTES_NV 0x1408 #define GL_422_AVERAGE_EXT 0x80CE #define GL_422_EXT 0x80CC #define GL_422_REV_AVERAGE_EXT 0x80CF #define GL_422_REV_EXT 0x80CD #define GL_4D_COLOR_TEXTURE 0x0604 #define GL_4PASS_0_EXT 0x80A4 #define GL_4PASS_0_SGIS 0x80A4 #define GL_4PASS_1_EXT 0x80A5 #define GL_4PASS_1_SGIS 0x80A5 #define GL_4PASS_2_EXT 0x80A6 #define GL_4PASS_2_SGIS 0x80A6 #define GL_4PASS_3_EXT 0x80A7 #define GL_4PASS_3_SGIS 0x80A7 #define GL_4X_BIT_ATI 0x00000002 #define GL_4_BYTES 0x1409 #define GL_4_BYTES_NV 0x1409 #define GL_8X_BIT_ATI 0x00000004 #define GL_ABGR_EXT 0x8000 #define GL_ACCUM 0x0100 #define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD #define GL_ACCUM_ALPHA_BITS 0x0D5B #define GL_ACCUM_BLUE_BITS 0x0D5A #define GL_ACCUM_BUFFER_BIT 0x00000200 #define GL_ACCUM_CLEAR_VALUE 0x0B80 #define GL_ACCUM_GREEN_BITS 0x0D59 #define GL_ACCUM_RED_BITS 0x0D58 #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 #define GL_ACTIVE_ATTRIBUTES 0x8B89 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A #define GL_ACTIVE_PROGRAM 0x8259 #define GL_ACTIVE_PROGRAM_EXT 0x8B8D #define GL_ACTIVE_RESOURCES 0x92F5 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 #define GL_ACTIVE_SUBROUTINES 0x8DE5 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 #define GL_ACTIVE_TEXTURE 0x84E0 #define GL_ACTIVE_TEXTURE_ARB 0x84E0 #define GL_ACTIVE_UNIFORMS 0x8B86 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 #define GL_ACTIVE_VARIABLES 0x9305 #define GL_ACTIVE_VARYINGS_NV 0x8C81 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 #define GL_ADD 0x0104 #define GL_ADD_ATI 0x8963 #define GL_ADD_SIGNED 0x8574 #define GL_ADD_SIGNED_ARB 0x8574 #define GL_ADD_SIGNED_EXT 0x8574 #define GL_ADJACENT_PAIRS_NV 0x90AE #define GL_AFFINE_2D_NV 0x9092 #define GL_AFFINE_3D_NV 0x9094 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E #define GL_ALIASED_POINT_SIZE_RANGE 0x846D #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F #define GL_ALL_ATTRIB_BITS 0xFFFFFFFF #define GL_ALL_BARRIER_BITS 0xFFFFFFFF #define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF #define GL_ALL_COMPLETED_NV 0x84F2 #define GL_ALL_PIXELS_AMD 0xFFFFFFFF #define GL_ALL_SHADER_BITS 0xFFFFFFFF #define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF #define GL_ALL_STATIC_DATA_IBM 103060 #define GL_ALPHA 0x1906 #define GL_ALPHA12 0x803D #define GL_ALPHA12_EXT 0x803D #define GL_ALPHA16 0x803E #define GL_ALPHA16F_ARB 0x881C #define GL_ALPHA16I_EXT 0x8D8A #define GL_ALPHA16UI_EXT 0x8D78 #define GL_ALPHA16_EXT 0x803E #define GL_ALPHA16_SNORM 0x9018 #define GL_ALPHA32F_ARB 0x8816 #define GL_ALPHA32I_EXT 0x8D84 #define GL_ALPHA32UI_EXT 0x8D72 #define GL_ALPHA4 0x803B #define GL_ALPHA4_EXT 0x803B #define GL_ALPHA8 0x803C #define GL_ALPHA8I_EXT 0x8D90 #define GL_ALPHA8UI_EXT 0x8D7E #define GL_ALPHA8_EXT 0x803C #define GL_ALPHA8_SNORM 0x9014 #define GL_ALPHA_BIAS 0x0D1D #define GL_ALPHA_BITS 0x0D55 #define GL_ALPHA_FLOAT16_APPLE 0x881C #define GL_ALPHA_FLOAT16_ATI 0x881C #define GL_ALPHA_FLOAT32_APPLE 0x8816 #define GL_ALPHA_FLOAT32_ATI 0x8816 #define GL_ALPHA_INTEGER 0x8D97 #define GL_ALPHA_INTEGER_EXT 0x8D97 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567 #define GL_ALPHA_MAX_SGIX 0x8321 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563 #define GL_ALPHA_MIN_SGIX 0x8320 #define GL_ALPHA_REF_COMMAND_NV 0x000F #define GL_ALPHA_SCALE 0x0D1C #define GL_ALPHA_SNORM 0x9010 #define GL_ALPHA_TEST 0x0BC0 #define GL_ALPHA_TEST_FUNC 0x0BC1 #define GL_ALPHA_TEST_REF 0x0BC2 #define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D #define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F #define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E #define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF #define GL_ALREADY_SIGNALED 0x911A #define GL_ALWAYS 0x0207 #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D #define GL_AMBIENT 0x1200 #define GL_AMBIENT_AND_DIFFUSE 0x1602 #define GL_AND 0x1501 #define GL_AND_INVERTED 0x1504 #define GL_AND_REVERSE 0x1502 #define GL_ANY_SAMPLES_PASSED 0x8C2F #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A #define GL_ARC_TO_NV 0xFE #define GL_ARRAY_BUFFER 0x8892 #define GL_ARRAY_BUFFER_ARB 0x8892 #define GL_ARRAY_BUFFER_BINDING 0x8894 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 #define GL_ARRAY_SIZE 0x92FB #define GL_ARRAY_STRIDE 0x92FE #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D #define GL_ASYNC_HISTOGRAM_SGIX 0x832C #define GL_ASYNC_MARKER_SGIX 0x8329 #define GL_ASYNC_READ_PIXELS_SGIX 0x835E #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 #define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 #define GL_ATOMIC_COUNTER_BUFFER 0x92C0 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 #define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4 #define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5 #define GL_ATTACHED_SHADERS 0x8B85 #define GL_ATTENUATION_EXT 0x834D #define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 #define GL_ATTRIB_STACK_DEPTH 0x0BB0 #define GL_AUTO_GENERATE_MIPMAP 0x8295 #define GL_AUTO_NORMAL 0x0D80 #define GL_AUX0 0x0409 #define GL_AUX1 0x040A #define GL_AUX2 0x040B #define GL_AUX3 0x040C #define GL_AUX_BUFFERS 0x0C00 #define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 #define GL_AVERAGE_EXT 0x8335 #define GL_AVERAGE_HP 0x8160 #define GL_BACK 0x0405 #define GL_BACK_LEFT 0x0402 #define GL_BACK_NORMALS_HINT_PGI 0x1A223 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77 #define GL_BACK_RIGHT 0x0403 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78 #define GL_BEVEL_NV 0x90A6 #define GL_BGR 0x80E0 #define GL_BGRA 0x80E1 #define GL_BGRA_EXT 0x80E1 #define GL_BGRA_INTEGER 0x8D9B #define GL_BGRA_INTEGER_EXT 0x8D9B #define GL_BGR_EXT 0x80E0 #define GL_BGR_INTEGER 0x8D9A #define GL_BGR_INTEGER_EXT 0x8D9A #define GL_BIAS_BIT_ATI 0x00000008 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 #define GL_BINORMAL_ARRAY_EXT 0x843A #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 #define GL_BITMAP 0x1A00 #define GL_BITMAP_TOKEN 0x0704 #define GL_BLACKHOLE_RENDER_INTEL 0x83FC #define GL_BLEND 0x0BE2 #define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 #define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 #define GL_BLEND_COLOR 0x8005 #define GL_BLEND_COLOR_COMMAND_NV 0x000B #define GL_BLEND_COLOR_EXT 0x8005 #define GL_BLEND_DST 0x0BE0 #define GL_BLEND_DST_ALPHA 0x80CA #define GL_BLEND_DST_ALPHA_EXT 0x80CA #define GL_BLEND_DST_RGB 0x80C8 #define GL_BLEND_DST_RGB_EXT 0x80C8 #define GL_BLEND_EQUATION 0x8009 #define GL_BLEND_EQUATION_ALPHA 0x883D #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D #define GL_BLEND_EQUATION_EXT 0x8009 #define GL_BLEND_EQUATION_RGB 0x8009 #define GL_BLEND_EQUATION_RGB_EXT 0x8009 #define GL_BLEND_OVERLAP_NV 0x9281 #define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 #define GL_BLEND_SRC 0x0BE1 #define GL_BLEND_SRC_ALPHA 0x80CB #define GL_BLEND_SRC_ALPHA_EXT 0x80CB #define GL_BLEND_SRC_RGB 0x80C9 #define GL_BLEND_SRC_RGB_EXT 0x80C9 #define GL_BLOCK_INDEX 0x92FD #define GL_BLUE 0x1905 #define GL_BLUE_BIAS 0x0D1B #define GL_BLUE_BITS 0x0D54 #define GL_BLUE_BIT_ATI 0x00000004 #define GL_BLUE_INTEGER 0x8D96 #define GL_BLUE_INTEGER_EXT 0x8D96 #define GL_BLUE_MAX_CLAMP_INGR 0x8566 #define GL_BLUE_MIN_CLAMP_INGR 0x8562 #define GL_BLUE_NV 0x1905 #define GL_BLUE_SCALE 0x0D1A #define GL_BOLD_BIT_NV 0x01 #define GL_BOOL 0x8B56 #define GL_BOOL_ARB 0x8B56 #define GL_BOOL_VEC2 0x8B57 #define GL_BOOL_VEC2_ARB 0x8B57 #define GL_BOOL_VEC3 0x8B58 #define GL_BOOL_VEC3_ARB 0x8B58 #define GL_BOOL_VEC4 0x8B59 #define GL_BOOL_VEC4_ARB 0x8B59 #define GL_BOUNDING_BOX_NV 0x908D #define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C #define GL_BUFFER 0x82E0 #define GL_BUFFER_ACCESS 0x88BB #define GL_BUFFER_ACCESS_ARB 0x88BB #define GL_BUFFER_ACCESS_FLAGS 0x911F #define GL_BUFFER_BINDING 0x9302 #define GL_BUFFER_DATA_SIZE 0x9303 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 #define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D #define GL_BUFFER_IMMUTABLE_STORAGE 0x821F #define GL_BUFFER_KHR 0x82E0 #define GL_BUFFER_MAPPED 0x88BC #define GL_BUFFER_MAPPED_ARB 0x88BC #define GL_BUFFER_MAP_LENGTH 0x9120 #define GL_BUFFER_MAP_OFFSET 0x9121 #define GL_BUFFER_MAP_POINTER 0x88BD #define GL_BUFFER_MAP_POINTER_ARB 0x88BD #define GL_BUFFER_OBJECT_APPLE 0x85B3 #define GL_BUFFER_OBJECT_EXT 0x9151 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 #define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_SIZE_ARB 0x8764 #define GL_BUFFER_STORAGE_FLAGS 0x8220 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 #define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 #define GL_BUFFER_USAGE 0x8765 #define GL_BUFFER_USAGE_ARB 0x8765 #define GL_BUFFER_VARIABLE 0x92E5 #define GL_BUMP_ENVMAP_ATI 0x877B #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 #define GL_BUMP_ROT_MATRIX_ATI 0x8775 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 #define GL_BUMP_TARGET_ATI 0x877C #define GL_BUMP_TEX_UNITS_ATI 0x8778 #define GL_BYTE 0x1400 #define GL_C3F_V3F 0x2A24 #define GL_C4F_N3F_V3F 0x2A26 #define GL_C4UB_V2F 0x2A22 #define GL_C4UB_V3F 0x2A23 #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 #define GL_CAVEAT_SUPPORT 0x82B8 #define GL_CCW 0x0901 #define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 #define GL_CIRCULAR_CW_ARC_TO_NV 0xFA #define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC #define GL_CLAMP 0x2900 #define GL_CLAMP_FRAGMENT_COLOR 0x891B #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B #define GL_CLAMP_READ_COLOR 0x891C #define GL_CLAMP_READ_COLOR_ARB 0x891C #define GL_CLAMP_TO_BORDER 0x812D #define GL_CLAMP_TO_BORDER_ARB 0x812D #define GL_CLAMP_TO_BORDER_SGIS 0x812D #define GL_CLAMP_TO_EDGE 0x812F #define GL_CLAMP_TO_EDGE_SGIS 0x812F #define GL_CLAMP_VERTEX_COLOR 0x891A #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A #define GL_CLEAR 0x1500 #define GL_CLEAR_BUFFER 0x82B4 #define GL_CLEAR_TEXTURE 0x9365 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 #define GL_CLIENT_STORAGE_BIT 0x0200 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 #define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 #define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 #define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 #define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 #define GL_CLIP_DEPTH_MODE 0x935D #define GL_CLIP_DISTANCE0 0x3000 #define GL_CLIP_DISTANCE1 0x3001 #define GL_CLIP_DISTANCE2 0x3002 #define GL_CLIP_DISTANCE3 0x3003 #define GL_CLIP_DISTANCE4 0x3004 #define GL_CLIP_DISTANCE5 0x3005 #define GL_CLIP_DISTANCE6 0x3006 #define GL_CLIP_DISTANCE7 0x3007 #define GL_CLIP_DISTANCE_NV 0x8C7A #define GL_CLIP_FAR_HINT_PGI 0x1A221 #define GL_CLIP_NEAR_HINT_PGI 0x1A220 #define GL_CLIP_ORIGIN 0x935C #define GL_CLIP_PLANE0 0x3000 #define GL_CLIP_PLANE1 0x3001 #define GL_CLIP_PLANE2 0x3002 #define GL_CLIP_PLANE3 0x3003 #define GL_CLIP_PLANE4 0x3004 #define GL_CLIP_PLANE5 0x3005 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 #define GL_CLOSE_PATH_NV 0x00 #define GL_CMYKA_EXT 0x800D #define GL_CMYK_EXT 0x800C #define GL_CND0_ATI 0x896B #define GL_CND_ATI 0x896A #define GL_COEFF 0x0A00 #define GL_COLOR 0x1800 #define GL_COLOR3_BIT_PGI 0x00010000 #define GL_COLOR4_BIT_PGI 0x00020000 #define GL_COLORBURN_KHR 0x929A #define GL_COLORBURN_NV 0x929A #define GL_COLORDODGE_KHR 0x9299 #define GL_COLORDODGE_NV 0x9299 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 #define GL_COLOR_ARRAY 0x8076 #define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 #define GL_COLOR_ARRAY_EXT 0x8076 #define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D #define GL_COLOR_ARRAY_LIST_IBM 103072 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 #define GL_COLOR_ARRAY_POINTER 0x8090 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 #define GL_COLOR_ARRAY_SIZE 0x8081 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 #define GL_COLOR_ARRAY_STRIDE 0x8083 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 #define GL_COLOR_ARRAY_TYPE 0x8082 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 #define GL_COLOR_ATTACHMENT0 0x8CE0 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 #define GL_COLOR_ATTACHMENT1 0x8CE1 #define GL_COLOR_ATTACHMENT10 0x8CEA #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA #define GL_COLOR_ATTACHMENT11 0x8CEB #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB #define GL_COLOR_ATTACHMENT12 0x8CEC #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC #define GL_COLOR_ATTACHMENT13 0x8CED #define GL_COLOR_ATTACHMENT13_EXT 0x8CED #define GL_COLOR_ATTACHMENT14 0x8CEE #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE #define GL_COLOR_ATTACHMENT15 0x8CEF #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF #define GL_COLOR_ATTACHMENT16 0x8CF0 #define GL_COLOR_ATTACHMENT17 0x8CF1 #define GL_COLOR_ATTACHMENT18 0x8CF2 #define GL_COLOR_ATTACHMENT19 0x8CF3 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 #define GL_COLOR_ATTACHMENT2 0x8CE2 #define GL_COLOR_ATTACHMENT20 0x8CF4 #define GL_COLOR_ATTACHMENT21 0x8CF5 #define GL_COLOR_ATTACHMENT22 0x8CF6 #define GL_COLOR_ATTACHMENT23 0x8CF7 #define GL_COLOR_ATTACHMENT24 0x8CF8 #define GL_COLOR_ATTACHMENT25 0x8CF9 #define GL_COLOR_ATTACHMENT26 0x8CFA #define GL_COLOR_ATTACHMENT27 0x8CFB #define GL_COLOR_ATTACHMENT28 0x8CFC #define GL_COLOR_ATTACHMENT29 0x8CFD #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 #define GL_COLOR_ATTACHMENT3 0x8CE3 #define GL_COLOR_ATTACHMENT30 0x8CFE #define GL_COLOR_ATTACHMENT31 0x8CFF #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 #define GL_COLOR_ATTACHMENT4 0x8CE4 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 #define GL_COLOR_ATTACHMENT5 0x8CE5 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 #define GL_COLOR_ATTACHMENT6 0x8CE6 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 #define GL_COLOR_ATTACHMENT7 0x8CE7 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 #define GL_COLOR_ATTACHMENT8 0x8CE8 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 #define GL_COLOR_ATTACHMENT9 0x8CE9 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_COMPONENTS 0x8283 #define GL_COLOR_ENCODING 0x8296 #define GL_COLOR_FLOAT_APPLE 0x8A0F #define GL_COLOR_INDEX 0x1900 #define GL_COLOR_INDEX12_EXT 0x80E6 #define GL_COLOR_INDEX16_EXT 0x80E7 #define GL_COLOR_INDEX1_EXT 0x80E2 #define GL_COLOR_INDEX2_EXT 0x80E3 #define GL_COLOR_INDEX4_EXT 0x80E4 #define GL_COLOR_INDEX8_EXT 0x80E5 #define GL_COLOR_INDEXES 0x1603 #define GL_COLOR_LOGIC_OP 0x0BF2 #define GL_COLOR_MATERIAL 0x0B57 #define GL_COLOR_MATERIAL_FACE 0x0B55 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 #define GL_COLOR_MATRIX 0x80B1 #define GL_COLOR_MATRIX_SGI 0x80B1 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 #define GL_COLOR_RENDERABLE 0x8286 #define GL_COLOR_SAMPLES_NV 0x8E20 #define GL_COLOR_SUM 0x8458 #define GL_COLOR_SUM_ARB 0x8458 #define GL_COLOR_SUM_CLAMP_NV 0x854F #define GL_COLOR_SUM_EXT 0x8458 #define GL_COLOR_TABLE 0x80D0 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD #define GL_COLOR_TABLE_BIAS 0x80D7 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC #define GL_COLOR_TABLE_FORMAT 0x80D8 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE #define GL_COLOR_TABLE_RED_SIZE 0x80DA #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA #define GL_COLOR_TABLE_SCALE 0x80D6 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6 #define GL_COLOR_TABLE_SGI 0x80D0 #define GL_COLOR_TABLE_WIDTH 0x80D9 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_COMBINE 0x8570 #define GL_COMBINE4_NV 0x8503 #define GL_COMBINER0_NV 0x8550 #define GL_COMBINER1_NV 0x8551 #define GL_COMBINER2_NV 0x8552 #define GL_COMBINER3_NV 0x8553 #define GL_COMBINER4_NV 0x8554 #define GL_COMBINER5_NV 0x8555 #define GL_COMBINER6_NV 0x8556 #define GL_COMBINER7_NV 0x8557 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 #define GL_COMBINER_AB_OUTPUT_NV 0x854A #define GL_COMBINER_BIAS_NV 0x8549 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 #define GL_COMBINER_CD_OUTPUT_NV 0x854B #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 #define GL_COMBINER_INPUT_NV 0x8542 #define GL_COMBINER_MAPPING_NV 0x8543 #define GL_COMBINER_MUX_SUM_NV 0x8547 #define GL_COMBINER_SCALE_NV 0x8548 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C #define GL_COMBINE_ALPHA 0x8572 #define GL_COMBINE_ALPHA_ARB 0x8572 #define GL_COMBINE_ALPHA_EXT 0x8572 #define GL_COMBINE_ARB 0x8570 #define GL_COMBINE_EXT 0x8570 #define GL_COMBINE_RGB 0x8571 #define GL_COMBINE_RGB_ARB 0x8571 #define GL_COMBINE_RGB_EXT 0x8571 #define GL_COMMAND_BARRIER_BIT 0x00000040 #define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E #define GL_COMPARE_REF_TO_TEXTURE 0x884E #define GL_COMPARE_R_TO_TEXTURE 0x884E #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E #define GL_COMPATIBLE_SUBROUTINES 0x8E4B #define GL_COMPILE 0x1300 #define GL_COMPILE_AND_EXECUTE 0x1301 #define GL_COMPILE_STATUS 0x8B81 #define GL_COMPLETION_STATUS_ARB 0x91B1 #define GL_COMPLETION_STATUS_KHR 0x91B1 #define GL_COMPRESSED_ALPHA 0x84E9 #define GL_COMPRESSED_ALPHA_ARB 0x84E9 #define GL_COMPRESSED_INTENSITY 0x84EC #define GL_COMPRESSED_INTENSITY_ARB 0x84EC #define GL_COMPRESSED_LUMINANCE 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 #define GL_COMPRESSED_R11_EAC 0x9270 #define GL_COMPRESSED_RED 0x8225 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD #define GL_COMPRESSED_RED_RGTC1 0x8DBB #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB #define GL_COMPRESSED_RG 0x8226 #define GL_COMPRESSED_RG11_EAC 0x9272 #define GL_COMPRESSED_RGB 0x84ED #define GL_COMPRESSED_RGB8_ETC2 0x9274 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 #define GL_COMPRESSED_RGBA 0x84EE #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 #define GL_COMPRESSED_RGBA_ARB 0x84EE #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 #define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 #define GL_COMPRESSED_RGB_ARB 0x84ED #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define GL_COMPRESSED_RG_RGTC2 0x8DBD #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE #define GL_COMPRESSED_SLUMINANCE 0x8C4A #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A #define GL_COMPRESSED_SRGB 0x8C48 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 #define GL_COMPRESSED_SRGB8_ETC2 0x9275 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F #define GL_COMPRESSED_SRGB_EXT 0x8C48 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 #define GL_COMPUTE_PROGRAM_NV 0x90FB #define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC #define GL_COMPUTE_SHADER 0x91B9 #define GL_COMPUTE_SHADER_BIT 0x00000020 #define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 #define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 #define GL_COMPUTE_SUBROUTINE 0x92ED #define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 #define GL_COMPUTE_TEXTURE 0x82A0 #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 #define GL_COMP_BIT_ATI 0x00000002 #define GL_CONDITION_SATISFIED 0x911C #define GL_CONFORMANT_NV 0x9374 #define GL_CONIC_CURVE_TO_NV 0x1A #define GL_CONJOINT_NV 0x9284 #define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE #define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 #define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B #define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379 #define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A #define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D #define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E #define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550 #define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD #define GL_CONSTANT 0x8576 #define GL_CONSTANT_ALPHA 0x8003 #define GL_CONSTANT_ALPHA_EXT 0x8003 #define GL_CONSTANT_ARB 0x8576 #define GL_CONSTANT_ATTENUATION 0x1207 #define GL_CONSTANT_BORDER 0x8151 #define GL_CONSTANT_BORDER_HP 0x8151 #define GL_CONSTANT_COLOR 0x8001 #define GL_CONSTANT_COLOR0_NV 0x852A #define GL_CONSTANT_COLOR1_NV 0x852B #define GL_CONSTANT_COLOR_EXT 0x8001 #define GL_CONSTANT_EXT 0x8576 #define GL_CONSTANT_NV 0x8576 #define GL_CONST_EYE_NV 0x86E5 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 #define GL_CONTEXT_FLAGS 0x821E #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 #define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 #define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 #define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 #define GL_CONTEXT_LOST 0x0507 #define GL_CONTEXT_LOST_KHR 0x0507 #define GL_CONTEXT_PROFILE_MASK 0x9126 #define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC #define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB #define GL_CONTEXT_ROBUST_ACCESS 0x90F3 #define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3 #define GL_CONTINUOUS_AMD 0x9007 #define GL_CONTRAST_NV 0x92A1 #define GL_CONVEX_HULL_NV 0x908B #define GL_CONVOLUTION_1D 0x8010 #define GL_CONVOLUTION_1D_EXT 0x8010 #define GL_CONVOLUTION_2D 0x8011 #define GL_CONVOLUTION_2D_EXT 0x8011 #define GL_CONVOLUTION_BORDER_COLOR 0x8154 #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 #define GL_CONVOLUTION_BORDER_MODE 0x8013 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 #define GL_CONVOLUTION_FILTER_BIAS 0x8015 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 #define GL_CONVOLUTION_FILTER_SCALE 0x8014 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 #define GL_CONVOLUTION_FORMAT 0x8017 #define GL_CONVOLUTION_FORMAT_EXT 0x8017 #define GL_CONVOLUTION_HEIGHT 0x8019 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019 #define GL_CONVOLUTION_HINT_SGIX 0x8316 #define GL_CONVOLUTION_WIDTH 0x8018 #define GL_CONVOLUTION_WIDTH_EXT 0x8018 #define GL_CON_0_ATI 0x8941 #define GL_CON_10_ATI 0x894B #define GL_CON_11_ATI 0x894C #define GL_CON_12_ATI 0x894D #define GL_CON_13_ATI 0x894E #define GL_CON_14_ATI 0x894F #define GL_CON_15_ATI 0x8950 #define GL_CON_16_ATI 0x8951 #define GL_CON_17_ATI 0x8952 #define GL_CON_18_ATI 0x8953 #define GL_CON_19_ATI 0x8954 #define GL_CON_1_ATI 0x8942 #define GL_CON_20_ATI 0x8955 #define GL_CON_21_ATI 0x8956 #define GL_CON_22_ATI 0x8957 #define GL_CON_23_ATI 0x8958 #define GL_CON_24_ATI 0x8959 #define GL_CON_25_ATI 0x895A #define GL_CON_26_ATI 0x895B #define GL_CON_27_ATI 0x895C #define GL_CON_28_ATI 0x895D #define GL_CON_29_ATI 0x895E #define GL_CON_2_ATI 0x8943 #define GL_CON_30_ATI 0x895F #define GL_CON_31_ATI 0x8960 #define GL_CON_3_ATI 0x8944 #define GL_CON_4_ATI 0x8945 #define GL_CON_5_ATI 0x8946 #define GL_CON_6_ATI 0x8947 #define GL_CON_7_ATI 0x8948 #define GL_CON_8_ATI 0x8949 #define GL_CON_9_ATI 0x894A #define GL_COORD_REPLACE 0x8862 #define GL_COORD_REPLACE_ARB 0x8862 #define GL_COORD_REPLACE_NV 0x8862 #define GL_COPY 0x1503 #define GL_COPY_INVERTED 0x150C #define GL_COPY_PIXEL_TOKEN 0x0706 #define GL_COPY_READ_BUFFER 0x8F36 #define GL_COPY_READ_BUFFER_BINDING 0x8F36 #define GL_COPY_WRITE_BUFFER 0x8F37 #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 #define GL_COUNTER_RANGE_AMD 0x8BC1 #define GL_COUNTER_TYPE_AMD 0x8BC0 #define GL_COUNT_DOWN_NV 0x9089 #define GL_COUNT_UP_NV 0x9088 #define GL_COVERAGE_MODULATION_NV 0x9332 #define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 #define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 #define GL_CUBIC_CURVE_TO_NV 0x0C #define GL_CUBIC_EXT 0x8334 #define GL_CUBIC_HP 0x815F #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 #define GL_CULL_FRAGMENT_NV 0x86E7 #define GL_CULL_MODES_NV 0x86E0 #define GL_CULL_VERTEX_EXT 0x81AA #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB #define GL_CULL_VERTEX_IBM 103050 #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC #define GL_CURRENT_ATTRIB_NV 0x8626 #define GL_CURRENT_BINORMAL_EXT 0x843C #define GL_CURRENT_BIT 0x00000001 #define GL_CURRENT_COLOR 0x0B00 #define GL_CURRENT_FOG_COORD 0x8453 #define GL_CURRENT_FOG_COORDINATE 0x8453 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 #define GL_CURRENT_INDEX 0x0B01 #define GL_CURRENT_MATRIX_ARB 0x8641 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 #define GL_CURRENT_MATRIX_NV 0x8641 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 #define GL_CURRENT_NORMAL 0x0B02 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 #define GL_CURRENT_PROGRAM 0x8B8D #define GL_CURRENT_QUERY 0x8865 #define GL_CURRENT_QUERY_ARB 0x8865 #define GL_CURRENT_RASTER_COLOR 0x0B04 #define GL_CURRENT_RASTER_DISTANCE 0x0B09 #define GL_CURRENT_RASTER_INDEX 0x0B05 #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 #define GL_CURRENT_RASTER_POSITION 0x0B07 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 #define GL_CURRENT_SECONDARY_COLOR 0x8459 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 #define GL_CURRENT_TANGENT_EXT 0x843B #define GL_CURRENT_TEXTURE_COORDS 0x0B03 #define GL_CURRENT_TIME_NV 0x8E28 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 #define GL_CURRENT_VERTEX_EXT 0x87E2 #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B #define GL_CURRENT_WEIGHT_ARB 0x86A8 #define GL_CW 0x0900 #define GL_D3D12_FENCE_VALUE_EXT 0x9595 #define GL_DARKEN_KHR 0x9297 #define GL_DARKEN_NV 0x9297 #define GL_DATA_BUFFER_AMD 0x9151 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 #define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 #define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 #define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 #define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F #define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B #define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 #define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D #define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E #define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C #define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D #define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D #define GL_DEBUG_LOGGED_MESSAGES 0x9145 #define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 #define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 #define GL_DEBUG_OUTPUT 0x92E0 #define GL_DEBUG_OUTPUT_KHR 0x92E0 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 #define GL_DEBUG_SEVERITY_HIGH 0x9146 #define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 #define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 #define GL_DEBUG_SEVERITY_LOW 0x9148 #define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 #define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 #define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 #define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B #define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B #define GL_DEBUG_SOURCE_API 0x8246 #define GL_DEBUG_SOURCE_API_ARB 0x8246 #define GL_DEBUG_SOURCE_API_KHR 0x8246 #define GL_DEBUG_SOURCE_APPLICATION 0x824A #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A #define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A #define GL_DEBUG_SOURCE_OTHER 0x824B #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B #define GL_DEBUG_SOURCE_OTHER_KHR 0x824B #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 #define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 #define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D #define GL_DEBUG_TYPE_ERROR 0x824C #define GL_DEBUG_TYPE_ERROR_ARB 0x824C #define GL_DEBUG_TYPE_ERROR_KHR 0x824C #define GL_DEBUG_TYPE_MARKER 0x8268 #define GL_DEBUG_TYPE_MARKER_KHR 0x8268 #define GL_DEBUG_TYPE_OTHER 0x8251 #define GL_DEBUG_TYPE_OTHER_ARB 0x8251 #define GL_DEBUG_TYPE_OTHER_KHR 0x8251 #define GL_DEBUG_TYPE_PERFORMANCE 0x8250 #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 #define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 #define GL_DEBUG_TYPE_POP_GROUP 0x826A #define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A #define GL_DEBUG_TYPE_PORTABILITY 0x824F #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F #define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 #define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E #define GL_DECAL 0x2101 #define GL_DECODE_EXT 0x8A49 #define GL_DECR 0x1E03 #define GL_DECR_WRAP 0x8508 #define GL_DECR_WRAP_EXT 0x8508 #define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 #define GL_DEFORMATIONS_MASK_SGIX 0x8196 #define GL_DELETE_STATUS 0x8B80 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A #define GL_DEPTH 0x1801 #define GL_DEPTH24_STENCIL8 0x88F0 #define GL_DEPTH24_STENCIL8_EXT 0x88F0 #define GL_DEPTH32F_STENCIL8 0x8CAD #define GL_DEPTH32F_STENCIL8_NV 0x8DAC #define GL_DEPTH_ATTACHMENT 0x8D00 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00 #define GL_DEPTH_BIAS 0x0D1F #define GL_DEPTH_BITS 0x0D56 #define GL_DEPTH_BOUNDS_EXT 0x8891 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF #define GL_DEPTH_CLAMP 0x864F #define GL_DEPTH_CLAMP_FAR_AMD 0x901F #define GL_DEPTH_CLAMP_NEAR_AMD 0x901E #define GL_DEPTH_CLAMP_NV 0x864F #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_COMPONENT 0x1902 #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_DEPTH_COMPONENT16_ARB 0x81A5 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5 #define GL_DEPTH_COMPONENT24 0x81A6 #define GL_DEPTH_COMPONENT24_ARB 0x81A6 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6 #define GL_DEPTH_COMPONENT32 0x81A7 #define GL_DEPTH_COMPONENT32F 0x8CAC #define GL_DEPTH_COMPONENT32F_NV 0x8DAB #define GL_DEPTH_COMPONENT32_ARB 0x81A7 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7 #define GL_DEPTH_COMPONENTS 0x8284 #define GL_DEPTH_FUNC 0x0B74 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_RENDERABLE 0x8287 #define GL_DEPTH_SAMPLES_NV 0x932D #define GL_DEPTH_SCALE 0x0D1E #define GL_DEPTH_STENCIL 0x84F9 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A #define GL_DEPTH_STENCIL_EXT 0x84F9 #define GL_DEPTH_STENCIL_NV 0x84F9 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E #define GL_DEPTH_TEST 0x0B71 #define GL_DEPTH_TEXTURE_MODE 0x884B #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DETACHED_BUFFERS_NV 0x95AB #define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9 #define GL_DETACHED_TEXTURES_NV 0x95AA #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B #define GL_DEVICE_LUID_EXT 0x9599 #define GL_DEVICE_NODE_MASK_EXT 0x959A #define GL_DEVICE_UUID_EXT 0x9597 #define GL_DIFFERENCE_KHR 0x929E #define GL_DIFFERENCE_NV 0x929E #define GL_DIFFUSE 0x1201 #define GL_DISCARD_ATI 0x8763 #define GL_DISCARD_NV 0x8530 #define GL_DISCRETE_AMD 0x9006 #define GL_DISJOINT_NV 0x9283 #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF #define GL_DISPLAY_LIST 0x82E7 #define GL_DISTANCE_ATTENUATION_EXT 0x8129 #define GL_DISTANCE_ATTENUATION_SGIS 0x8129 #define GL_DITHER 0x0BD0 #define GL_DOMAIN 0x0A02 #define GL_DONT_CARE 0x1100 #define GL_DOT2_ADD_ATI 0x896C #define GL_DOT3_ATI 0x8966 #define GL_DOT3_RGB 0x86AE #define GL_DOT3_RGBA 0x86AF #define GL_DOT3_RGBA_ARB 0x86AF #define GL_DOT3_RGBA_EXT 0x8741 #define GL_DOT3_RGB_ARB 0x86AE #define GL_DOT3_RGB_EXT 0x8740 #define GL_DOT4_ATI 0x8967 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 #define GL_DOT_PRODUCT_NV 0x86EC #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E #define GL_DOUBLE 0x140A #define GL_DOUBLEBUFFER 0x0C32 #define GL_DOUBLE_MAT2 0x8F46 #define GL_DOUBLE_MAT2_EXT 0x8F46 #define GL_DOUBLE_MAT2x3 0x8F49 #define GL_DOUBLE_MAT2x3_EXT 0x8F49 #define GL_DOUBLE_MAT2x4 0x8F4A #define GL_DOUBLE_MAT2x4_EXT 0x8F4A #define GL_DOUBLE_MAT3 0x8F47 #define GL_DOUBLE_MAT3_EXT 0x8F47 #define GL_DOUBLE_MAT3x2 0x8F4B #define GL_DOUBLE_MAT3x2_EXT 0x8F4B #define GL_DOUBLE_MAT3x4 0x8F4C #define GL_DOUBLE_MAT3x4_EXT 0x8F4C #define GL_DOUBLE_MAT4 0x8F48 #define GL_DOUBLE_MAT4_EXT 0x8F48 #define GL_DOUBLE_MAT4x2 0x8F4D #define GL_DOUBLE_MAT4x2_EXT 0x8F4D #define GL_DOUBLE_MAT4x3 0x8F4E #define GL_DOUBLE_MAT4x3_EXT 0x8F4E #define GL_DOUBLE_VEC2 0x8FFC #define GL_DOUBLE_VEC2_EXT 0x8FFC #define GL_DOUBLE_VEC3 0x8FFD #define GL_DOUBLE_VEC3_EXT 0x8FFD #define GL_DOUBLE_VEC4 0x8FFE #define GL_DOUBLE_VEC4_EXT 0x8FFE #define GL_DRAW_ARRAYS_COMMAND_NV 0x0003 #define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007 #define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005 #define GL_DRAW_BUFFER 0x0C01 #define GL_DRAW_BUFFER0 0x8825 #define GL_DRAW_BUFFER0_ARB 0x8825 #define GL_DRAW_BUFFER0_ATI 0x8825 #define GL_DRAW_BUFFER1 0x8826 #define GL_DRAW_BUFFER10 0x882F #define GL_DRAW_BUFFER10_ARB 0x882F #define GL_DRAW_BUFFER10_ATI 0x882F #define GL_DRAW_BUFFER11 0x8830 #define GL_DRAW_BUFFER11_ARB 0x8830 #define GL_DRAW_BUFFER11_ATI 0x8830 #define GL_DRAW_BUFFER12 0x8831 #define GL_DRAW_BUFFER12_ARB 0x8831 #define GL_DRAW_BUFFER12_ATI 0x8831 #define GL_DRAW_BUFFER13 0x8832 #define GL_DRAW_BUFFER13_ARB 0x8832 #define GL_DRAW_BUFFER13_ATI 0x8832 #define GL_DRAW_BUFFER14 0x8833 #define GL_DRAW_BUFFER14_ARB 0x8833 #define GL_DRAW_BUFFER14_ATI 0x8833 #define GL_DRAW_BUFFER15 0x8834 #define GL_DRAW_BUFFER15_ARB 0x8834 #define GL_DRAW_BUFFER15_ATI 0x8834 #define GL_DRAW_BUFFER1_ARB 0x8826 #define GL_DRAW_BUFFER1_ATI 0x8826 #define GL_DRAW_BUFFER2 0x8827 #define GL_DRAW_BUFFER2_ARB 0x8827 #define GL_DRAW_BUFFER2_ATI 0x8827 #define GL_DRAW_BUFFER3 0x8828 #define GL_DRAW_BUFFER3_ARB 0x8828 #define GL_DRAW_BUFFER3_ATI 0x8828 #define GL_DRAW_BUFFER4 0x8829 #define GL_DRAW_BUFFER4_ARB 0x8829 #define GL_DRAW_BUFFER4_ATI 0x8829 #define GL_DRAW_BUFFER5 0x882A #define GL_DRAW_BUFFER5_ARB 0x882A #define GL_DRAW_BUFFER5_ATI 0x882A #define GL_DRAW_BUFFER6 0x882B #define GL_DRAW_BUFFER6_ARB 0x882B #define GL_DRAW_BUFFER6_ATI 0x882B #define GL_DRAW_BUFFER7 0x882C #define GL_DRAW_BUFFER7_ARB 0x882C #define GL_DRAW_BUFFER7_ATI 0x882C #define GL_DRAW_BUFFER8 0x882D #define GL_DRAW_BUFFER8_ARB 0x882D #define GL_DRAW_BUFFER8_ATI 0x882D #define GL_DRAW_BUFFER9 0x882E #define GL_DRAW_BUFFER9_ARB 0x882E #define GL_DRAW_BUFFER9_ATI 0x882E #define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002 #define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006 #define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004 #define GL_DRAW_FRAMEBUFFER 0x8CA9 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 #define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 #define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 #define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 #define GL_DRAW_PIXELS_APPLE 0x8A0A #define GL_DRAW_PIXEL_TOKEN 0x0705 #define GL_DRIVER_UUID_EXT 0x9598 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B #define GL_DSDT8_MAG8_NV 0x870A #define GL_DSDT8_NV 0x8709 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC #define GL_DSDT_MAG_NV 0x86F6 #define GL_DSDT_MAG_VIB_NV 0x86F7 #define GL_DSDT_NV 0x86F5 #define GL_DST_ALPHA 0x0304 #define GL_DST_ATOP_NV 0x928F #define GL_DST_COLOR 0x0306 #define GL_DST_IN_NV 0x928B #define GL_DST_NV 0x9287 #define GL_DST_OUT_NV 0x928D #define GL_DST_OVER_NV 0x9289 #define GL_DS_BIAS_NV 0x8716 #define GL_DS_SCALE_NV 0x8710 #define GL_DT_BIAS_NV 0x8717 #define GL_DT_SCALE_NV 0x8711 #define GL_DU8DV8_ATI 0x877A #define GL_DUAL_ALPHA12_SGIS 0x8112 #define GL_DUAL_ALPHA16_SGIS 0x8113 #define GL_DUAL_ALPHA4_SGIS 0x8110 #define GL_DUAL_ALPHA8_SGIS 0x8111 #define GL_DUAL_INTENSITY12_SGIS 0x811A #define GL_DUAL_INTENSITY16_SGIS 0x811B #define GL_DUAL_INTENSITY4_SGIS 0x8118 #define GL_DUAL_INTENSITY8_SGIS 0x8119 #define GL_DUAL_LUMINANCE12_SGIS 0x8116 #define GL_DUAL_LUMINANCE16_SGIS 0x8117 #define GL_DUAL_LUMINANCE4_SGIS 0x8114 #define GL_DUAL_LUMINANCE8_SGIS 0x8115 #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 #define GL_DUDV_ATI 0x8779 #define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 #define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 #define GL_DYNAMIC_ATI 0x8761 #define GL_DYNAMIC_COPY 0x88EA #define GL_DYNAMIC_COPY_ARB 0x88EA #define GL_DYNAMIC_DRAW 0x88E8 #define GL_DYNAMIC_DRAW_ARB 0x88E8 #define GL_DYNAMIC_READ 0x88E9 #define GL_DYNAMIC_READ_ARB 0x88E9 #define GL_DYNAMIC_STORAGE_BIT 0x0100 #define GL_EDGEFLAG_BIT_PGI 0x00040000 #define GL_EDGE_FLAG 0x0B43 #define GL_EDGE_FLAG_ARRAY 0x8079 #define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 #define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C #define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C #define GL_EIGHTH_BIT_ATI 0x00000020 #define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008 #define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 #define GL_ELEMENT_ARRAY_APPLE 0x8A0C #define GL_ELEMENT_ARRAY_ATI 0x8768 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 #define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 #define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 #define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F #define GL_EMBOSS_CONSTANT_NV 0x855E #define GL_EMBOSS_LIGHT_NV 0x855D #define GL_EMBOSS_MAP_NV 0x855F #define GL_EMISSION 0x1600 #define GL_ENABLE_BIT 0x00002000 #define GL_EQUAL 0x0202 #define GL_EQUIV 0x1509 #define GL_EVAL_2D_NV 0x86C0 #define GL_EVAL_BIT 0x00010000 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF #define GL_EXCLUSION_KHR 0x92A0 #define GL_EXCLUSION_NV 0x92A0 #define GL_EXCLUSIVE_EXT 0x8F11 #define GL_EXP 0x0800 #define GL_EXP2 0x0801 #define GL_EXPAND_NEGATE_NV 0x8539 #define GL_EXPAND_NORMAL_NV 0x8538 #define GL_EXTENSIONS 0x1F03 #define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 #define GL_EYE_LINEAR 0x2400 #define GL_EYE_LINEAR_NV 0x2400 #define GL_EYE_LINE_SGIS 0x81F6 #define GL_EYE_PLANE 0x2502 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C #define GL_EYE_POINT_SGIS 0x81F4 #define GL_EYE_RADIAL_NV 0x855B #define GL_E_TIMES_F_NV 0x8531 #define GL_FACTOR_MAX_AMD 0x901D #define GL_FACTOR_MIN_AMD 0x901C #define GL_FAILURE_NV 0x9030 #define GL_FALSE 0 #define GL_FASTEST 0x1101 #define GL_FEEDBACK 0x1C01 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 #define GL_FENCE_APPLE 0x8A0B #define GL_FENCE_CONDITION_NV 0x84F4 #define GL_FENCE_STATUS_NV 0x84F3 #define GL_FIELDS_NV 0x8E27 #define GL_FIELD_LOWER_NV 0x9023 #define GL_FIELD_UPPER_NV 0x9022 #define GL_FILE_NAME_NV 0x9074 #define GL_FILL 0x1B02 #define GL_FILL_RECTANGLE_NV 0x933C #define GL_FILTER 0x829A #define GL_FILTER4_SGIS 0x8146 #define GL_FIRST_TO_REST_NV 0x90AF #define GL_FIRST_VERTEX_CONVENTION 0x8E4D #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D #define GL_FIXED 0x140C #define GL_FIXED_OES 0x140C #define GL_FIXED_ONLY 0x891D #define GL_FIXED_ONLY_ARB 0x891D #define GL_FLAT 0x1D00 #define GL_FLOAT 0x1406 #define GL_FLOAT16_MAT2_AMD 0x91C5 #define GL_FLOAT16_MAT2x3_AMD 0x91C8 #define GL_FLOAT16_MAT2x4_AMD 0x91C9 #define GL_FLOAT16_MAT3_AMD 0x91C6 #define GL_FLOAT16_MAT3x2_AMD 0x91CA #define GL_FLOAT16_MAT3x4_AMD 0x91CB #define GL_FLOAT16_MAT4_AMD 0x91C7 #define GL_FLOAT16_MAT4x2_AMD 0x91CC #define GL_FLOAT16_MAT4x3_AMD 0x91CD #define GL_FLOAT16_NV 0x8FF8 #define GL_FLOAT16_VEC2_NV 0x8FF9 #define GL_FLOAT16_VEC3_NV 0x8FFA #define GL_FLOAT16_VEC4_NV 0x8FFB #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D #define GL_FLOAT_MAT2 0x8B5A #define GL_FLOAT_MAT2_ARB 0x8B5A #define GL_FLOAT_MAT2x3 0x8B65 #define GL_FLOAT_MAT2x4 0x8B66 #define GL_FLOAT_MAT3 0x8B5B #define GL_FLOAT_MAT3_ARB 0x8B5B #define GL_FLOAT_MAT3x2 0x8B67 #define GL_FLOAT_MAT3x4 0x8B68 #define GL_FLOAT_MAT4 0x8B5C #define GL_FLOAT_MAT4_ARB 0x8B5C #define GL_FLOAT_MAT4x2 0x8B69 #define GL_FLOAT_MAT4x3 0x8B6A #define GL_FLOAT_R16_NV 0x8884 #define GL_FLOAT_R32_NV 0x8885 #define GL_FLOAT_RG16_NV 0x8886 #define GL_FLOAT_RG32_NV 0x8887 #define GL_FLOAT_RGB16_NV 0x8888 #define GL_FLOAT_RGB32_NV 0x8889 #define GL_FLOAT_RGBA16_NV 0x888A #define GL_FLOAT_RGBA32_NV 0x888B #define GL_FLOAT_RGBA_MODE_NV 0x888E #define GL_FLOAT_RGBA_NV 0x8883 #define GL_FLOAT_RGB_NV 0x8882 #define GL_FLOAT_RG_NV 0x8881 #define GL_FLOAT_R_NV 0x8880 #define GL_FLOAT_VEC2 0x8B50 #define GL_FLOAT_VEC2_ARB 0x8B50 #define GL_FLOAT_VEC3 0x8B51 #define GL_FLOAT_VEC3_ARB 0x8B51 #define GL_FLOAT_VEC4 0x8B52 #define GL_FLOAT_VEC4_ARB 0x8B52 #define GL_FOG 0x0B60 #define GL_FOG_BIT 0x00000080 #define GL_FOG_COLOR 0x0B66 #define GL_FOG_COORD 0x8451 #define GL_FOG_COORDINATE 0x8451 #define GL_FOG_COORDINATE_ARRAY 0x8457 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 #define GL_FOG_COORDINATE_EXT 0x8451 #define GL_FOG_COORDINATE_SOURCE 0x8450 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 #define GL_FOG_COORD_ARRAY 0x8457 #define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D #define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 #define GL_FOG_COORD_ARRAY_POINTER 0x8456 #define GL_FOG_COORD_ARRAY_STRIDE 0x8455 #define GL_FOG_COORD_ARRAY_TYPE 0x8454 #define GL_FOG_COORD_SRC 0x8450 #define GL_FOG_DENSITY 0x0B62 #define GL_FOG_DISTANCE_MODE_NV 0x855A #define GL_FOG_END 0x0B64 #define GL_FOG_FUNC_POINTS_SGIS 0x812B #define GL_FOG_FUNC_SGIS 0x812A #define GL_FOG_HINT 0x0C54 #define GL_FOG_INDEX 0x0B61 #define GL_FOG_MODE 0x0B65 #define GL_FOG_OFFSET_SGIX 0x8198 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC #define GL_FOG_START 0x0B63 #define GL_FONT_ASCENDER_BIT_NV 0x00200000 #define GL_FONT_DESCENDER_BIT_NV 0x00400000 #define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 #define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 #define GL_FONT_HEIGHT_BIT_NV 0x00800000 #define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 #define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 #define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 #define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 #define GL_FONT_UNAVAILABLE_NV 0x936A #define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 #define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 #define GL_FONT_UNINTELLIGIBLE_NV 0x936B #define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 #define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 #define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 #define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 #define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 #define GL_FRACTIONAL_EVEN 0x8E7C #define GL_FRACTIONAL_ODD 0x8E7B #define GL_FRAGMENT_COLOR_EXT 0x834C #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 #define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE #define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD #define GL_FRAGMENT_DEPTH 0x8452 #define GL_FRAGMENT_DEPTH_EXT 0x8452 #define GL_FRAGMENT_INPUT_NV 0x936D #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D #define GL_FRAGMENT_LIGHT0_SGIX 0x840C #define GL_FRAGMENT_LIGHT1_SGIX 0x840D #define GL_FRAGMENT_LIGHT2_SGIX 0x840E #define GL_FRAGMENT_LIGHT3_SGIX 0x840F #define GL_FRAGMENT_LIGHT4_SGIX 0x8410 #define GL_FRAGMENT_LIGHT5_SGIX 0x8411 #define GL_FRAGMENT_LIGHT6_SGIX 0x8412 #define GL_FRAGMENT_LIGHT7_SGIX 0x8413 #define GL_FRAGMENT_LIGHTING_SGIX 0x8400 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 #define GL_FRAGMENT_MATERIAL_EXT 0x8349 #define GL_FRAGMENT_NORMAL_EXT 0x834A #define GL_FRAGMENT_PROGRAM_ARB 0x8804 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 #define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D #define GL_FRAGMENT_PROGRAM_NV 0x8870 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 #define GL_FRAGMENT_SHADER 0x8B30 #define GL_FRAGMENT_SHADER_ARB 0x8B30 #define GL_FRAGMENT_SHADER_ATI 0x8920 #define GL_FRAGMENT_SHADER_BIT 0x00000002 #define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B #define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 #define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 #define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 #define GL_FRAGMENT_SUBROUTINE 0x92EC #define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 #define GL_FRAGMENT_TEXTURE 0x829F #define GL_FRAMEBUFFER 0x8D40 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 #define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 #define GL_FRAMEBUFFER_BINDING 0x8CA6 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 #define GL_FRAMEBUFFER_BLEND 0x828B #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 #define GL_FRAMEBUFFER_DEFAULT 0x8218 #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 #define GL_FRAMEBUFFER_EXT 0x8D40 #define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC #define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 #define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342 #define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 #define GL_FRAMEBUFFER_RENDERABLE 0x8289 #define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A #define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343 #define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 #define GL_FRAMEBUFFER_SRGB 0x8DB9 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C #define GL_FRAMEZOOM_SGIX 0x818B #define GL_FRAME_NV 0x8E26 #define GL_FRONT 0x0404 #define GL_FRONT_AND_BACK 0x0408 #define GL_FRONT_FACE 0x0B46 #define GL_FRONT_FACE_COMMAND_NV 0x0012 #define GL_FRONT_LEFT 0x0400 #define GL_FRONT_RIGHT 0x0401 #define GL_FULL_RANGE_EXT 0x87E1 #define GL_FULL_STIPPLE_HINT_PGI 0x1A219 #define GL_FULL_SUPPORT 0x82B7 #define GL_FUNC_ADD 0x8006 #define GL_FUNC_ADD_EXT 0x8006 #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B #define GL_FUNC_SUBTRACT 0x800A #define GL_FUNC_SUBTRACT_EXT 0x800A #define GL_GENERATE_MIPMAP 0x8191 #define GL_GENERATE_MIPMAP_HINT 0x8192 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 #define GL_GENERATE_MIPMAP_SGIS 0x8191 #define GL_GENERIC_ATTRIB_NV 0x8C7D #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 #define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 #define GL_GEOMETRY_INPUT_TYPE 0x8917 #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB #define GL_GEOMETRY_OUTPUT_TYPE 0x8918 #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC #define GL_GEOMETRY_PROGRAM_NV 0x8C26 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 #define GL_GEOMETRY_SHADER 0x8DD9 #define GL_GEOMETRY_SHADER_ARB 0x8DD9 #define GL_GEOMETRY_SHADER_BIT 0x00000004 #define GL_GEOMETRY_SHADER_EXT 0x8DD9 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F #define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 #define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 #define GL_GEOMETRY_SUBROUTINE 0x92EB #define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 #define GL_GEOMETRY_TEXTURE 0x829E #define GL_GEOMETRY_VERTICES_OUT 0x8916 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA #define GL_GEQUAL 0x0206 #define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 #define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA #define GL_GLOBAL_ALPHA_SUN 0x81D9 #define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 #define GL_GLYPH_HEIGHT_BIT_NV 0x02 #define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 #define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 #define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 #define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 #define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 #define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 #define GL_GLYPH_WIDTH_BIT_NV 0x01 #define GL_GPU_ADDRESS_NV 0x8F34 #define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 #define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 #define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B #define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A #define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 #define GL_GREATER 0x0204 #define GL_GREEN 0x1904 #define GL_GREEN_BIAS 0x0D19 #define GL_GREEN_BITS 0x0D53 #define GL_GREEN_BIT_ATI 0x00000002 #define GL_GREEN_INTEGER 0x8D95 #define GL_GREEN_INTEGER_EXT 0x8D95 #define GL_GREEN_MAX_CLAMP_INGR 0x8565 #define GL_GREEN_MIN_CLAMP_INGR 0x8561 #define GL_GREEN_NV 0x1904 #define GL_GREEN_SCALE 0x0D18 #define GL_GUILTY_CONTEXT_RESET 0x8253 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 #define GL_GUILTY_CONTEXT_RESET_KHR 0x8253 #define GL_HALF_APPLE 0x140B #define GL_HALF_BIAS_NEGATE_NV 0x853B #define GL_HALF_BIAS_NORMAL_NV 0x853A #define GL_HALF_BIT_ATI 0x00000008 #define GL_HALF_FLOAT 0x140B #define GL_HALF_FLOAT_ARB 0x140B #define GL_HALF_FLOAT_NV 0x140B #define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B #define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C #define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 #define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A #define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 #define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 #define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 #define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 #define GL_HARDLIGHT_KHR 0x929B #define GL_HARDLIGHT_NV 0x929B #define GL_HARDMIX_NV 0x92A9 #define GL_HIGH_FLOAT 0x8DF2 #define GL_HIGH_INT 0x8DF5 #define GL_HILO16_NV 0x86F8 #define GL_HILO8_NV 0x885E #define GL_HILO_NV 0x86F4 #define GL_HINT_BIT 0x00008000 #define GL_HISTOGRAM 0x8024 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B #define GL_HISTOGRAM_BLUE_SIZE 0x802A #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A #define GL_HISTOGRAM_EXT 0x8024 #define GL_HISTOGRAM_FORMAT 0x8027 #define GL_HISTOGRAM_FORMAT_EXT 0x8027 #define GL_HISTOGRAM_GREEN_SIZE 0x8029 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C #define GL_HISTOGRAM_RED_SIZE 0x8028 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 #define GL_HISTOGRAM_SINK 0x802D #define GL_HISTOGRAM_SINK_EXT 0x802D #define GL_HISTOGRAM_WIDTH 0x8026 #define GL_HISTOGRAM_WIDTH_EXT 0x8026 #define GL_HI_BIAS_NV 0x8714 #define GL_HI_SCALE_NV 0x870E #define GL_HORIZONTAL_LINE_TO_NV 0x06 #define GL_HSL_COLOR_KHR 0x92AF #define GL_HSL_COLOR_NV 0x92AF #define GL_HSL_HUE_KHR 0x92AD #define GL_HSL_HUE_NV 0x92AD #define GL_HSL_LUMINOSITY_KHR 0x92B0 #define GL_HSL_LUMINOSITY_NV 0x92B0 #define GL_HSL_SATURATION_KHR 0x92AE #define GL_HSL_SATURATION_NV 0x92AE #define GL_IDENTITY_NV 0x862A #define GL_IGNORE_BORDER_HP 0x8150 #define GL_IMAGE_1D 0x904C #define GL_IMAGE_1D_ARRAY 0x9052 #define GL_IMAGE_1D_ARRAY_EXT 0x9052 #define GL_IMAGE_1D_EXT 0x904C #define GL_IMAGE_2D 0x904D #define GL_IMAGE_2D_ARRAY 0x9053 #define GL_IMAGE_2D_ARRAY_EXT 0x9053 #define GL_IMAGE_2D_EXT 0x904D #define GL_IMAGE_2D_MULTISAMPLE 0x9055 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 #define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 #define GL_IMAGE_2D_RECT 0x904F #define GL_IMAGE_2D_RECT_EXT 0x904F #define GL_IMAGE_3D 0x904E #define GL_IMAGE_3D_EXT 0x904E #define GL_IMAGE_BINDING_ACCESS 0x8F3E #define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E #define GL_IMAGE_BINDING_FORMAT 0x906E #define GL_IMAGE_BINDING_FORMAT_EXT 0x906E #define GL_IMAGE_BINDING_LAYER 0x8F3D #define GL_IMAGE_BINDING_LAYERED 0x8F3C #define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C #define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D #define GL_IMAGE_BINDING_LEVEL 0x8F3B #define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B #define GL_IMAGE_BINDING_NAME 0x8F3A #define GL_IMAGE_BINDING_NAME_EXT 0x8F3A #define GL_IMAGE_BUFFER 0x9051 #define GL_IMAGE_BUFFER_EXT 0x9051 #define GL_IMAGE_CLASS_10_10_10_2 0x82C3 #define GL_IMAGE_CLASS_11_11_10 0x82C2 #define GL_IMAGE_CLASS_1_X_16 0x82BE #define GL_IMAGE_CLASS_1_X_32 0x82BB #define GL_IMAGE_CLASS_1_X_8 0x82C1 #define GL_IMAGE_CLASS_2_X_16 0x82BD #define GL_IMAGE_CLASS_2_X_32 0x82BA #define GL_IMAGE_CLASS_2_X_8 0x82C0 #define GL_IMAGE_CLASS_4_X_16 0x82BC #define GL_IMAGE_CLASS_4_X_32 0x82B9 #define GL_IMAGE_CLASS_4_X_8 0x82BF #define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 #define GL_IMAGE_CUBE 0x9050 #define GL_IMAGE_CUBE_EXT 0x9050 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 #define GL_IMAGE_MAG_FILTER_HP 0x815C #define GL_IMAGE_MIN_FILTER_HP 0x815D #define GL_IMAGE_PIXEL_FORMAT 0x82A9 #define GL_IMAGE_PIXEL_TYPE 0x82AA #define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 #define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A #define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B #define GL_IMAGE_SCALE_X_HP 0x8155 #define GL_IMAGE_SCALE_Y_HP 0x8156 #define GL_IMAGE_TEXEL_SIZE 0x82A7 #define GL_IMAGE_TRANSFORM_2D_HP 0x8161 #define GL_IMAGE_TRANSLATE_X_HP 0x8157 #define GL_IMAGE_TRANSLATE_Y_HP 0x8158 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A #define GL_INCLUSIVE_EXT 0x8F10 #define GL_INCR 0x1E02 #define GL_INCR_WRAP 0x8507 #define GL_INCR_WRAP_EXT 0x8507 #define GL_INDEX 0x8222 #define GL_INDEX_ARRAY 0x8077 #define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 #define GL_INDEX_ARRAY_EXT 0x8077 #define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E #define GL_INDEX_ARRAY_LIST_IBM 103073 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 #define GL_INDEX_ARRAY_POINTER 0x8091 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 #define GL_INDEX_ARRAY_STRIDE 0x8086 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 #define GL_INDEX_ARRAY_TYPE 0x8085 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 #define GL_INDEX_BITS 0x0D51 #define GL_INDEX_BIT_PGI 0x00080000 #define GL_INDEX_CLEAR_VALUE 0x0C20 #define GL_INDEX_LOGIC_OP 0x0BF1 #define GL_INDEX_MATERIAL_EXT 0x81B8 #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 #define GL_INDEX_MODE 0x0C30 #define GL_INDEX_OFFSET 0x0D13 #define GL_INDEX_SHIFT 0x0D12 #define GL_INDEX_TEST_EXT 0x81B5 #define GL_INDEX_TEST_FUNC_EXT 0x81B6 #define GL_INDEX_TEST_REF_EXT 0x81B7 #define GL_INDEX_WRITEMASK 0x0C21 #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_INNOCENT_CONTEXT_RESET 0x8254 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 #define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254 #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 #define GL_INT 0x1404 #define GL_INT16_NV 0x8FE4 #define GL_INT16_VEC2_NV 0x8FE5 #define GL_INT16_VEC3_NV 0x8FE6 #define GL_INT16_VEC4_NV 0x8FE7 #define GL_INT64_ARB 0x140E #define GL_INT64_NV 0x140E #define GL_INT64_VEC2_ARB 0x8FE9 #define GL_INT64_VEC2_NV 0x8FE9 #define GL_INT64_VEC3_ARB 0x8FEA #define GL_INT64_VEC3_NV 0x8FEA #define GL_INT64_VEC4_ARB 0x8FEB #define GL_INT64_VEC4_NV 0x8FEB #define GL_INT8_NV 0x8FE0 #define GL_INT8_VEC2_NV 0x8FE1 #define GL_INT8_VEC3_NV 0x8FE2 #define GL_INT8_VEC4_NV 0x8FE3 #define GL_INTENSITY 0x8049 #define GL_INTENSITY12 0x804C #define GL_INTENSITY12_EXT 0x804C #define GL_INTENSITY16 0x804D #define GL_INTENSITY16F_ARB 0x881D #define GL_INTENSITY16I_EXT 0x8D8B #define GL_INTENSITY16UI_EXT 0x8D79 #define GL_INTENSITY16_EXT 0x804D #define GL_INTENSITY16_SNORM 0x901B #define GL_INTENSITY32F_ARB 0x8817 #define GL_INTENSITY32I_EXT 0x8D85 #define GL_INTENSITY32UI_EXT 0x8D73 #define GL_INTENSITY4 0x804A #define GL_INTENSITY4_EXT 0x804A #define GL_INTENSITY8 0x804B #define GL_INTENSITY8I_EXT 0x8D91 #define GL_INTENSITY8UI_EXT 0x8D7F #define GL_INTENSITY8_EXT 0x804B #define GL_INTENSITY8_SNORM 0x9017 #define GL_INTENSITY_EXT 0x8049 #define GL_INTENSITY_FLOAT16_APPLE 0x881D #define GL_INTENSITY_FLOAT16_ATI 0x881D #define GL_INTENSITY_FLOAT32_APPLE 0x8817 #define GL_INTENSITY_FLOAT32_ATI 0x8817 #define GL_INTENSITY_SNORM 0x9013 #define GL_INTERLACE_OML 0x8980 #define GL_INTERLACE_READ_INGR 0x8568 #define GL_INTERLACE_READ_OML 0x8981 #define GL_INTERLACE_SGIX 0x8094 #define GL_INTERLEAVED_ATTRIBS 0x8C8C #define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C #define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 #define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B #define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 #define GL_INTERNALFORMAT_BLUE_TYPE 0x827A #define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 #define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C #define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 #define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 #define GL_INTERNALFORMAT_PREFERRED 0x8270 #define GL_INTERNALFORMAT_RED_SIZE 0x8271 #define GL_INTERNALFORMAT_RED_TYPE 0x8278 #define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 #define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 #define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D #define GL_INTERNALFORMAT_SUPPORTED 0x826F #define GL_INTERPOLATE 0x8575 #define GL_INTERPOLATE_ARB 0x8575 #define GL_INTERPOLATE_EXT 0x8575 #define GL_INT_2_10_10_10_REV 0x8D9F #define GL_INT_IMAGE_1D 0x9057 #define GL_INT_IMAGE_1D_ARRAY 0x905D #define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D #define GL_INT_IMAGE_1D_EXT 0x9057 #define GL_INT_IMAGE_2D 0x9058 #define GL_INT_IMAGE_2D_ARRAY 0x905E #define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E #define GL_INT_IMAGE_2D_EXT 0x9058 #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 #define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 #define GL_INT_IMAGE_2D_RECT 0x905A #define GL_INT_IMAGE_2D_RECT_EXT 0x905A #define GL_INT_IMAGE_3D 0x9059 #define GL_INT_IMAGE_3D_EXT 0x9059 #define GL_INT_IMAGE_BUFFER 0x905C #define GL_INT_IMAGE_BUFFER_EXT 0x905C #define GL_INT_IMAGE_CUBE 0x905B #define GL_INT_IMAGE_CUBE_EXT 0x905B #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F #define GL_INT_SAMPLER_1D 0x8DC9 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE #define GL_INT_SAMPLER_1D_EXT 0x8DC9 #define GL_INT_SAMPLER_2D 0x8DCA #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF #define GL_INT_SAMPLER_2D_EXT 0x8DCA #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C #define GL_INT_SAMPLER_2D_RECT 0x8DCD #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD #define GL_INT_SAMPLER_3D 0x8DCB #define GL_INT_SAMPLER_3D_EXT 0x8DCB #define GL_INT_SAMPLER_BUFFER 0x8DD0 #define GL_INT_SAMPLER_BUFFER_AMD 0x9002 #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 #define GL_INT_SAMPLER_CUBE 0x8DCC #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E #define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 #define GL_INT_VEC2 0x8B53 #define GL_INT_VEC2_ARB 0x8B53 #define GL_INT_VEC3 0x8B54 #define GL_INT_VEC3_ARB 0x8B54 #define GL_INT_VEC4 0x8B55 #define GL_INT_VEC4_ARB 0x8B55 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 #define GL_INVALID_INDEX 0xFFFFFFFF #define GL_INVALID_OPERATION 0x0502 #define GL_INVALID_VALUE 0x0501 #define GL_INVARIANT_DATATYPE_EXT 0x87EB #define GL_INVARIANT_EXT 0x87C2 #define GL_INVARIANT_VALUE_EXT 0x87EA #define GL_INVERSE_NV 0x862B #define GL_INVERSE_TRANSPOSE_NV 0x862D #define GL_INVERT 0x150A #define GL_INVERTED_SCREEN_W_REND 0x8491 #define GL_INVERT_OVG_NV 0x92B4 #define GL_INVERT_RGB_NV 0x92A3 #define GL_IR_INSTRUMENT1_SGIX 0x817F #define GL_ISOLINES 0x8E7A #define GL_IS_PER_PATCH 0x92E7 #define GL_IS_ROW_MAJOR 0x9300 #define GL_ITALIC_BIT_NV 0x02 #define GL_IUI_N3F_V2F_EXT 0x81AF #define GL_IUI_N3F_V3F_EXT 0x81B0 #define GL_IUI_V2F_EXT 0x81AD #define GL_IUI_V3F_EXT 0x81AE #define GL_KEEP 0x1E00 #define GL_LARGE_CCW_ARC_TO_NV 0x16 #define GL_LARGE_CW_ARC_TO_NV 0x18 #define GL_LAST_VERTEX_CONVENTION 0x8E4E #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E #define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 #define GL_LAYER_NV 0x8DAA #define GL_LAYER_PROVOKING_VERTEX 0x825E #define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E #define GL_LAYOUT_DEFAULT_INTEL 0 #define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531 #define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530 #define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F #define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 #define GL_LAYOUT_GENERAL_EXT 0x958D #define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 #define GL_LAYOUT_LINEAR_INTEL 1 #define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 #define GL_LAYOUT_TRANSFER_DST_EXT 0x9593 #define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 #define GL_LEFT 0x0406 #define GL_LEQUAL 0x0203 #define GL_LERP_ATI 0x8969 #define GL_LESS 0x0201 #define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800 #define GL_LIGHT0 0x4000 #define GL_LIGHT1 0x4001 #define GL_LIGHT2 0x4002 #define GL_LIGHT3 0x4003 #define GL_LIGHT4 0x4004 #define GL_LIGHT5 0x4005 #define GL_LIGHT6 0x4006 #define GL_LIGHT7 0x4007 #define GL_LIGHTEN_KHR 0x9298 #define GL_LIGHTEN_NV 0x9298 #define GL_LIGHTING 0x0B50 #define GL_LIGHTING_BIT 0x00000040 #define GL_LIGHT_ENV_MODE_SGIX 0x8407 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 #define GL_LINE 0x1B01 #define GL_LINEAR 0x2601 #define GL_LINEARBURN_NV 0x92A5 #define GL_LINEARDODGE_NV 0x92A4 #define GL_LINEARLIGHT_NV 0x92A7 #define GL_LINEAR_ATTENUATION 0x1208 #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 #define GL_LINEAR_DETAIL_SGIS 0x8097 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF #define GL_LINEAR_SHARPEN_SGIS 0x80AD #define GL_LINEAR_TILING_EXT 0x9585 #define GL_LINES 0x0001 #define GL_LINES_ADJACENCY 0x000A #define GL_LINES_ADJACENCY_ARB 0x000A #define GL_LINES_ADJACENCY_EXT 0x000A #define GL_LINE_BIT 0x00000004 #define GL_LINE_LOOP 0x0002 #define GL_LINE_RESET_TOKEN 0x0707 #define GL_LINE_SMOOTH 0x0B20 #define GL_LINE_SMOOTH_HINT 0x0C52 #define GL_LINE_STIPPLE 0x0B24 #define GL_LINE_STIPPLE_PATTERN 0x0B25 #define GL_LINE_STIPPLE_REPEAT 0x0B26 #define GL_LINE_STRIP 0x0003 #define GL_LINE_STRIP_ADJACENCY 0x000B #define GL_LINE_STRIP_ADJACENCY_ARB 0x000B #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B #define GL_LINE_TOKEN 0x0702 #define GL_LINE_TO_NV 0x04 #define GL_LINE_WIDTH 0x0B21 #define GL_LINE_WIDTH_COMMAND_NV 0x000D #define GL_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_LINE_WIDTH_RANGE 0x0B22 #define GL_LINK_STATUS 0x8B82 #define GL_LIST_BASE 0x0B32 #define GL_LIST_BIT 0x00020000 #define GL_LIST_INDEX 0x0B33 #define GL_LIST_MODE 0x0B30 #define GL_LIST_PRIORITY_SGIX 0x8182 #define GL_LOAD 0x0101 #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED #define GL_LOCAL_CONSTANT_EXT 0x87C3 #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC #define GL_LOCAL_EXT 0x87C4 #define GL_LOCATION 0x930E #define GL_LOCATION_COMPONENT 0x934A #define GL_LOCATION_INDEX 0x930F #define GL_LOGIC_OP 0x0BF1 #define GL_LOGIC_OP_MODE 0x0BF0 #define GL_LOSE_CONTEXT_ON_RESET 0x8252 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 #define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252 #define GL_LOWER_LEFT 0x8CA1 #define GL_LOW_FLOAT 0x8DF0 #define GL_LOW_INT 0x8DF3 #define GL_LO_BIAS_NV 0x8715 #define GL_LO_SCALE_NV 0x870F #define GL_LUID_SIZE_EXT 8 #define GL_LUMINANCE 0x1909 #define GL_LUMINANCE12 0x8041 #define GL_LUMINANCE12_ALPHA12 0x8047 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047 #define GL_LUMINANCE12_ALPHA4 0x8046 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046 #define GL_LUMINANCE12_EXT 0x8041 #define GL_LUMINANCE16 0x8042 #define GL_LUMINANCE16F_ARB 0x881E #define GL_LUMINANCE16I_EXT 0x8D8C #define GL_LUMINANCE16UI_EXT 0x8D7A #define GL_LUMINANCE16_ALPHA16 0x8048 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048 #define GL_LUMINANCE16_ALPHA16_SNORM 0x901A #define GL_LUMINANCE16_EXT 0x8042 #define GL_LUMINANCE16_SNORM 0x9019 #define GL_LUMINANCE32F_ARB 0x8818 #define GL_LUMINANCE32I_EXT 0x8D86 #define GL_LUMINANCE32UI_EXT 0x8D74 #define GL_LUMINANCE4 0x803F #define GL_LUMINANCE4_ALPHA4 0x8043 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043 #define GL_LUMINANCE4_EXT 0x803F #define GL_LUMINANCE6_ALPHA2 0x8044 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044 #define GL_LUMINANCE8 0x8040 #define GL_LUMINANCE8I_EXT 0x8D92 #define GL_LUMINANCE8UI_EXT 0x8D80 #define GL_LUMINANCE8_ALPHA8 0x8045 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 #define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 #define GL_LUMINANCE8_EXT 0x8040 #define GL_LUMINANCE8_SNORM 0x9015 #define GL_LUMINANCE_ALPHA 0x190A #define GL_LUMINANCE_ALPHA16F_ARB 0x881F #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B #define GL_LUMINANCE_ALPHA32F_ARB 0x8819 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D #define GL_LUMINANCE_ALPHA_SNORM 0x9012 #define GL_LUMINANCE_FLOAT16_APPLE 0x881E #define GL_LUMINANCE_FLOAT16_ATI 0x881E #define GL_LUMINANCE_FLOAT32_APPLE 0x8818 #define GL_LUMINANCE_FLOAT32_ATI 0x8818 #define GL_LUMINANCE_INTEGER_EXT 0x8D9C #define GL_LUMINANCE_SNORM 0x9011 #define GL_MAD_ATI 0x8968 #define GL_MAGNITUDE_BIAS_NV 0x8718 #define GL_MAGNITUDE_SCALE_NV 0x8712 #define GL_MAJOR_VERSION 0x821B #define GL_MANUAL_GENERATE_MIPMAP 0x8294 #define GL_MAP1_BINORMAL_EXT 0x8446 #define GL_MAP1_COLOR_4 0x0D90 #define GL_MAP1_GRID_DOMAIN 0x0DD0 #define GL_MAP1_GRID_SEGMENTS 0x0DD1 #define GL_MAP1_INDEX 0x0D91 #define GL_MAP1_NORMAL 0x0D92 #define GL_MAP1_TANGENT_EXT 0x8444 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 #define GL_MAP1_VERTEX_3 0x0D97 #define GL_MAP1_VERTEX_4 0x0D98 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 #define GL_MAP2_BINORMAL_EXT 0x8447 #define GL_MAP2_COLOR_4 0x0DB0 #define GL_MAP2_GRID_DOMAIN 0x0DD2 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 #define GL_MAP2_INDEX 0x0DB1 #define GL_MAP2_NORMAL 0x0DB2 #define GL_MAP2_TANGENT_EXT 0x8445 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 #define GL_MAP2_VERTEX_3 0x0DB7 #define GL_MAP2_VERTEX_4 0x0DB8 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 #define GL_MAP_COHERENT_BIT 0x0080 #define GL_MAP_COLOR 0x0D10 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 #define GL_MAP_PERSISTENT_BIT 0x0040 #define GL_MAP_READ_BIT 0x0001 #define GL_MAP_STENCIL 0x0D11 #define GL_MAP_TESSELLATION_NV 0x86C2 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 #define GL_MAP_WRITE_BIT 0x0002 #define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C #define GL_MATRIX0_ARB 0x88C0 #define GL_MATRIX0_NV 0x8630 #define GL_MATRIX10_ARB 0x88CA #define GL_MATRIX11_ARB 0x88CB #define GL_MATRIX12_ARB 0x88CC #define GL_MATRIX13_ARB 0x88CD #define GL_MATRIX14_ARB 0x88CE #define GL_MATRIX15_ARB 0x88CF #define GL_MATRIX16_ARB 0x88D0 #define GL_MATRIX17_ARB 0x88D1 #define GL_MATRIX18_ARB 0x88D2 #define GL_MATRIX19_ARB 0x88D3 #define GL_MATRIX1_ARB 0x88C1 #define GL_MATRIX1_NV 0x8631 #define GL_MATRIX20_ARB 0x88D4 #define GL_MATRIX21_ARB 0x88D5 #define GL_MATRIX22_ARB 0x88D6 #define GL_MATRIX23_ARB 0x88D7 #define GL_MATRIX24_ARB 0x88D8 #define GL_MATRIX25_ARB 0x88D9 #define GL_MATRIX26_ARB 0x88DA #define GL_MATRIX27_ARB 0x88DB #define GL_MATRIX28_ARB 0x88DC #define GL_MATRIX29_ARB 0x88DD #define GL_MATRIX2_ARB 0x88C2 #define GL_MATRIX2_NV 0x8632 #define GL_MATRIX30_ARB 0x88DE #define GL_MATRIX31_ARB 0x88DF #define GL_MATRIX3_ARB 0x88C3 #define GL_MATRIX3_NV 0x8633 #define GL_MATRIX4_ARB 0x88C4 #define GL_MATRIX4_NV 0x8634 #define GL_MATRIX5_ARB 0x88C5 #define GL_MATRIX5_NV 0x8635 #define GL_MATRIX6_ARB 0x88C6 #define GL_MATRIX6_NV 0x8636 #define GL_MATRIX7_ARB 0x88C7 #define GL_MATRIX7_NV 0x8637 #define GL_MATRIX8_ARB 0x88C8 #define GL_MATRIX9_ARB 0x88C9 #define GL_MATRIX_EXT 0x87C0 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 #define GL_MATRIX_MODE 0x0BA0 #define GL_MATRIX_PALETTE_ARB 0x8840 #define GL_MATRIX_STRIDE 0x92FF #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 #define GL_MAT_EMISSION_BIT_PGI 0x00800000 #define GL_MAT_SHININESS_BIT_PGI 0x02000000 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000 #define GL_MAX 0x8008 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 #define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 #define GL_MAX_CLIP_DISTANCES 0x0D32 #define GL_MAX_CLIP_PLANES 0x0D32 #define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF #define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3 #define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 #define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 #define GL_MAX_COMBINED_DIMENSIONS 0x8282 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 #define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC #define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 #define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB #define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 #define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 #define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF #define GL_MAX_CONVOLUTION_HEIGHT 0x801B #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B #define GL_MAX_CONVOLUTION_WIDTH 0x801A #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C #define GL_MAX_CULL_DISTANCES 0x82F9 #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C #define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 #define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 #define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 #define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 #define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 #define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 #define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 #define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 #define GL_MAX_DEPTH 0x8280 #define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F #define GL_MAX_DETACHED_BUFFERS_NV 0x95AD #define GL_MAX_DETACHED_TEXTURES_NV 0x95AC #define GL_MAX_DRAW_BUFFERS 0x8824 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824 #define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC #define GL_MAX_ELEMENTS_INDICES 0x80E9 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 #define GL_MAX_ELEMENT_INDEX 0x8D6B #define GL_MAX_EVAL_ORDER 0x0D30 #define GL_MAX_EXT 0x8008 #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D #define GL_MAX_GENERAL_COMBINERS_NV 0x854D #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 #define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD #define GL_MAX_HEIGHT 0x827F #define GL_MAX_IMAGE_SAMPLES 0x906D #define GL_MAX_IMAGE_SAMPLES_EXT 0x906D #define GL_MAX_IMAGE_UNITS 0x8F38 #define GL_MAX_IMAGE_UNITS_EXT 0x8F38 #define GL_MAX_INTEGER_SAMPLES 0x9110 #define GL_MAX_LABEL_LENGTH 0x82E8 #define GL_MAX_LABEL_LENGTH_KHR 0x82E8 #define GL_MAX_LAYERS 0x8281 #define GL_MAX_LGPU_GPUS_NVX 0x92BA #define GL_MAX_LIGHTS 0x0D31 #define GL_MAX_LIST_NESTING 0x0B31 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 #define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65 #define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64 #define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62 #define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539 #define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538 #define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66 #define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61 #define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536 #define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60 #define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63 #define GL_MAX_MESH_VIEWS_NV 0x9557 #define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2 #define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 #define GL_MAX_NAME_LENGTH 0x92F6 #define GL_MAX_NAME_STACK_DEPTH 0x0D37 #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 #define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB #define GL_MAX_PALETTE_MATRICES_ARB 0x8842 #define GL_MAX_PATCH_VERTICES 0x8E7D #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 #define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 #define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 #define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 #define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 #define GL_MAX_RASTER_SAMPLES_EXT 0x9329 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 #define GL_MAX_SAMPLES 0x8D57 #define GL_MAX_SAMPLES_EXT 0x8D57 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 #define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 #define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0 #define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD #define GL_MAX_SHININESS_NV 0x8504 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A #define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 #define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 #define GL_MAX_SPOT_EXPONENT_NV 0x8505 #define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 #define GL_MAX_SUBROUTINES 0x8DE7 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 #define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D #define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C #define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A #define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A #define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E #define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69 #define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537 #define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68 #define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B #define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3 #define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B #define GL_MAX_TEXTURE_COORDS 0x8871 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 #define GL_MAX_TEXTURE_COORDS_NV 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD #define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 #define GL_MAX_TEXTURE_UNITS 0x84E2 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 #define GL_MAX_TRACK_MATRICES_NV 0x862F #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F #define GL_MAX_UNIFORM_LOCATIONS 0x826E #define GL_MAX_VARYING_COMPONENTS 0x8B4B #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B #define GL_MAX_VARYING_FLOATS 0x8B4B #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B #define GL_MAX_VARYING_VECTORS 0x8DFC #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC #define GL_MAX_VERTEX_ATTRIBS 0x8869 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 #define GL_MAX_VERTEX_HINT_PGI 0x1A22D #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 #define GL_MAX_VERTEX_STREAMS 0x8E71 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB #define GL_MAX_VERTEX_UNITS_ARB 0x86A4 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE #define GL_MAX_VIEWPORTS 0x825B #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_MAX_VIEWS_OVR 0x9631 #define GL_MAX_WIDTH 0x827E #define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 #define GL_MEDIUM_FLOAT 0x8DF1 #define GL_MEDIUM_INT 0x8DF4 #define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6 #define GL_MEMORY_ATTACHABLE_NV 0x95A8 #define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7 #define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543 #define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF #define GL_MESH_OUTPUT_TYPE_NV 0x957B #define GL_MESH_PRIMITIVES_OUT_NV 0x957A #define GL_MESH_SHADER_BIT_NV 0x00000040 #define GL_MESH_SHADER_NV 0x9559 #define GL_MESH_SUBROUTINE_NV 0x957C #define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E #define GL_MESH_VERTICES_OUT_NV 0x9579 #define GL_MESH_WORK_GROUP_SIZE_NV 0x953E #define GL_MIN 0x8007 #define GL_MINMAX 0x802E #define GL_MINMAX_EXT 0x802E #define GL_MINMAX_FORMAT 0x802F #define GL_MINMAX_FORMAT_EXT 0x802F #define GL_MINMAX_SINK 0x8030 #define GL_MINMAX_SINK_EXT 0x8030 #define GL_MINOR_VERSION 0x821C #define GL_MINUS_CLAMPED_NV 0x92B3 #define GL_MINUS_NV 0x929F #define GL_MIN_EXT 0x8007 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B #define GL_MIN_LOD_WARNING_AMD 0x919C #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 #define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 #define GL_MIN_SPARSE_LEVEL_AMD 0x919B #define GL_MIPMAP 0x8293 #define GL_MIRRORED_REPEAT 0x8370 #define GL_MIRRORED_REPEAT_ARB 0x8370 #define GL_MIRRORED_REPEAT_IBM 0x8370 #define GL_MIRROR_CLAMP_ATI 0x8742 #define GL_MIRROR_CLAMP_EXT 0x8742 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 #define GL_MIRROR_CLAMP_TO_EDGE 0x8743 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 #define GL_MITER_REVERT_NV 0x90A7 #define GL_MITER_TRUNCATE_NV 0x90A8 #define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F #define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 #define GL_MODELVIEW 0x1700 #define GL_MODELVIEW0_ARB 0x1700 #define GL_MODELVIEW0_EXT 0x1700 #define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 #define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 #define GL_MODELVIEW10_ARB 0x872A #define GL_MODELVIEW11_ARB 0x872B #define GL_MODELVIEW12_ARB 0x872C #define GL_MODELVIEW13_ARB 0x872D #define GL_MODELVIEW14_ARB 0x872E #define GL_MODELVIEW15_ARB 0x872F #define GL_MODELVIEW16_ARB 0x8730 #define GL_MODELVIEW17_ARB 0x8731 #define GL_MODELVIEW18_ARB 0x8732 #define GL_MODELVIEW19_ARB 0x8733 #define GL_MODELVIEW1_ARB 0x850A #define GL_MODELVIEW1_EXT 0x850A #define GL_MODELVIEW1_MATRIX_EXT 0x8506 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 #define GL_MODELVIEW20_ARB 0x8734 #define GL_MODELVIEW21_ARB 0x8735 #define GL_MODELVIEW22_ARB 0x8736 #define GL_MODELVIEW23_ARB 0x8737 #define GL_MODELVIEW24_ARB 0x8738 #define GL_MODELVIEW25_ARB 0x8739 #define GL_MODELVIEW26_ARB 0x873A #define GL_MODELVIEW27_ARB 0x873B #define GL_MODELVIEW28_ARB 0x873C #define GL_MODELVIEW29_ARB 0x873D #define GL_MODELVIEW2_ARB 0x8722 #define GL_MODELVIEW30_ARB 0x873E #define GL_MODELVIEW31_ARB 0x873F #define GL_MODELVIEW3_ARB 0x8723 #define GL_MODELVIEW4_ARB 0x8724 #define GL_MODELVIEW5_ARB 0x8725 #define GL_MODELVIEW6_ARB 0x8726 #define GL_MODELVIEW7_ARB 0x8727 #define GL_MODELVIEW8_ARB 0x8728 #define GL_MODELVIEW9_ARB 0x8729 #define GL_MODELVIEW_MATRIX 0x0BA6 #define GL_MODELVIEW_PROJECTION_NV 0x8629 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 #define GL_MODULATE 0x2100 #define GL_MODULATE_ADD_ATI 0x8744 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 #define GL_MODULATE_SUBTRACT_ATI 0x8746 #define GL_MOVE_TO_CONTINUES_NV 0x90B6 #define GL_MOVE_TO_NV 0x02 #define GL_MOVE_TO_RESETS_NV 0x90B5 #define GL_MOV_ATI 0x8961 #define GL_MULT 0x0103 #define GL_MULTICAST_GPUS_NV 0x92BA #define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549 #define GL_MULTIPLY_KHR 0x9294 #define GL_MULTIPLY_NV 0x9294 #define GL_MULTISAMPLE 0x809D #define GL_MULTISAMPLES_NV 0x9371 #define GL_MULTISAMPLE_3DFX 0x86B2 #define GL_MULTISAMPLE_ARB 0x809D #define GL_MULTISAMPLE_BIT 0x20000000 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000 #define GL_MULTISAMPLE_BIT_ARB 0x20000000 #define GL_MULTISAMPLE_BIT_EXT 0x20000000 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 #define GL_MULTISAMPLE_EXT 0x809D #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 #define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382 #define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381 #define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B #define GL_MULTISAMPLE_SGIS 0x809D #define GL_MUL_ATI 0x8964 #define GL_MVP_MATRIX_EXT 0x87E3 #define GL_N3F_V3F 0x2A25 #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 #define GL_NAMED_STRING_TYPE_ARB 0x8DEA #define GL_NAME_LENGTH 0x92F9 #define GL_NAME_STACK_DEPTH 0x0D70 #define GL_NAND 0x150E #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 #define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 #define GL_NEAREST 0x2600 #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_NEGATE_BIT_ATI 0x00000004 #define GL_NEGATIVE_ONE_EXT 0x87DF #define GL_NEGATIVE_ONE_TO_ONE 0x935E #define GL_NEGATIVE_W_EXT 0x87DC #define GL_NEGATIVE_X_EXT 0x87D9 #define GL_NEGATIVE_Y_EXT 0x87DA #define GL_NEGATIVE_Z_EXT 0x87DB #define GL_NEVER 0x0200 #define GL_NEXT_BUFFER_NV -2 #define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 #define GL_NICEST 0x1102 #define GL_NONE 0 #define GL_NOOP 0x1505 #define GL_NOP_COMMAND_NV 0x0001 #define GL_NOR 0x1508 #define GL_NORMALIZE 0x0BA1 #define GL_NORMALIZED_RANGE_EXT 0x87E0 #define GL_NORMAL_ARRAY 0x8075 #define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 #define GL_NORMAL_ARRAY_EXT 0x8075 #define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C #define GL_NORMAL_ARRAY_LIST_IBM 103071 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 #define GL_NORMAL_ARRAY_POINTER 0x808F #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F #define GL_NORMAL_ARRAY_STRIDE 0x807F #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F #define GL_NORMAL_ARRAY_TYPE 0x807E #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E #define GL_NORMAL_BIT_PGI 0x08000000 #define GL_NORMAL_MAP 0x8511 #define GL_NORMAL_MAP_ARB 0x8511 #define GL_NORMAL_MAP_EXT 0x8511 #define GL_NORMAL_MAP_NV 0x8511 #define GL_NOTEQUAL 0x0205 #define GL_NO_ERROR 0 #define GL_NO_RESET_NOTIFICATION 0x8261 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261 #define GL_NO_RESET_NOTIFICATION_KHR 0x8261 #define GL_NUM_ACTIVE_VARIABLES 0x9304 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 #define GL_NUM_DEVICE_UUIDS_EXT 0x9596 #define GL_NUM_EXTENSIONS 0x821D #define GL_NUM_FILL_STREAMS_NV 0x8E29 #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E #define GL_NUM_GENERAL_COMBINERS_NV 0x854E #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 #define GL_NUM_PASSES_ATI 0x8970 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE #define GL_NUM_SAMPLE_COUNTS 0x9380 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 #define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 #define GL_NUM_SPARSE_LEVELS_ARB 0x91AA #define GL_NUM_SPIR_V_EXTENSIONS 0x9554 #define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6 #define GL_NUM_TILING_TYPES_EXT 0x9582 #define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 #define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 #define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 #define GL_OBJECT_LINEAR 0x2401 #define GL_OBJECT_LINEAR_NV 0x2401 #define GL_OBJECT_LINE_SGIS 0x81F7 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82 #define GL_OBJECT_PLANE 0x2501 #define GL_OBJECT_POINT_SGIS 0x81F5 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F #define GL_OBJECT_TYPE 0x9112 #define GL_OBJECT_TYPE_ARB 0x8B4E #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 #define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F #define GL_OCCLUSION_TEST_HP 0x8165 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166 #define GL_OFFSET 0x92FC #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 #define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8 #define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 #define GL_ONE 1 #define GL_ONE_EXT 0x87DE #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB #define GL_ONE_MINUS_SRC1_COLOR 0x88FA #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_OPERAND0_ALPHA 0x8598 #define GL_OPERAND0_ALPHA_ARB 0x8598 #define GL_OPERAND0_ALPHA_EXT 0x8598 #define GL_OPERAND0_RGB 0x8590 #define GL_OPERAND0_RGB_ARB 0x8590 #define GL_OPERAND0_RGB_EXT 0x8590 #define GL_OPERAND1_ALPHA 0x8599 #define GL_OPERAND1_ALPHA_ARB 0x8599 #define GL_OPERAND1_ALPHA_EXT 0x8599 #define GL_OPERAND1_RGB 0x8591 #define GL_OPERAND1_RGB_ARB 0x8591 #define GL_OPERAND1_RGB_EXT 0x8591 #define GL_OPERAND2_ALPHA 0x859A #define GL_OPERAND2_ALPHA_ARB 0x859A #define GL_OPERAND2_ALPHA_EXT 0x859A #define GL_OPERAND2_RGB 0x8592 #define GL_OPERAND2_RGB_ARB 0x8592 #define GL_OPERAND2_RGB_EXT 0x8592 #define GL_OPERAND3_ALPHA_NV 0x859B #define GL_OPERAND3_RGB_NV 0x8593 #define GL_OPTIMAL_TILING_EXT 0x9584 #define GL_OP_ADD_EXT 0x8787 #define GL_OP_CLAMP_EXT 0x878E #define GL_OP_CROSS_PRODUCT_EXT 0x8797 #define GL_OP_DOT3_EXT 0x8784 #define GL_OP_DOT4_EXT 0x8785 #define GL_OP_EXP_BASE_2_EXT 0x8791 #define GL_OP_FLOOR_EXT 0x878F #define GL_OP_FRAC_EXT 0x8789 #define GL_OP_INDEX_EXT 0x8782 #define GL_OP_LOG_BASE_2_EXT 0x8792 #define GL_OP_MADD_EXT 0x8788 #define GL_OP_MAX_EXT 0x878A #define GL_OP_MIN_EXT 0x878B #define GL_OP_MOV_EXT 0x8799 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 #define GL_OP_MUL_EXT 0x8786 #define GL_OP_NEGATE_EXT 0x8783 #define GL_OP_POWER_EXT 0x8793 #define GL_OP_RECIP_EXT 0x8794 #define GL_OP_RECIP_SQRT_EXT 0x8795 #define GL_OP_ROUND_EXT 0x8790 #define GL_OP_SET_GE_EXT 0x878C #define GL_OP_SET_LT_EXT 0x878D #define GL_OP_SUB_EXT 0x8796 #define GL_OR 0x1507 #define GL_ORDER 0x0A01 #define GL_OR_INVERTED 0x150D #define GL_OR_REVERSE 0x150B #define GL_OUTPUT_COLOR0_EXT 0x879B #define GL_OUTPUT_COLOR1_EXT 0x879C #define GL_OUTPUT_FOG_EXT 0x87BD #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 #define GL_OUTPUT_VERTEX_EXT 0x879A #define GL_OUT_OF_MEMORY 0x0505 #define GL_OVERLAY_KHR 0x9296 #define GL_OVERLAY_NV 0x9296 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_PACK_CMYK_HINT_EXT 0x800E #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 #define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C #define GL_PACK_INVERT_MESA 0x8758 #define GL_PACK_LSB_FIRST 0x0D01 #define GL_PACK_RESAMPLE_OML 0x8984 #define GL_PACK_RESAMPLE_SGIX 0x842E #define GL_PACK_ROW_BYTES_APPLE 0x8A15 #define GL_PACK_ROW_LENGTH 0x0D02 #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PACK_SKIP_IMAGES_EXT 0x806B #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 #define GL_PACK_SWAP_BYTES 0x0D00 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 #define GL_PALETTE4_RGB5_A1_OES 0x8B94 #define GL_PALETTE4_RGB8_OES 0x8B90 #define GL_PALETTE4_RGBA4_OES 0x8B93 #define GL_PALETTE4_RGBA8_OES 0x8B91 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 #define GL_PALETTE8_RGB5_A1_OES 0x8B99 #define GL_PALETTE8_RGB8_OES 0x8B95 #define GL_PALETTE8_RGBA4_OES 0x8B98 #define GL_PALETTE8_RGBA8_OES 0x8B96 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4 #define GL_PARAMETER_BUFFER 0x80EE #define GL_PARAMETER_BUFFER_ARB 0x80EE #define GL_PARAMETER_BUFFER_BINDING 0x80EF #define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF #define GL_PARTIAL_SUCCESS_NV 0x902E #define GL_PASS_THROUGH_NV 0x86E6 #define GL_PASS_THROUGH_TOKEN 0x0700 #define GL_PATCHES 0x000E #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 #define GL_PATCH_VERTICES 0x8E72 #define GL_PATH_CLIENT_LENGTH_NV 0x907F #define GL_PATH_COMMAND_COUNT_NV 0x909D #define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 #define GL_PATH_COORD_COUNT_NV 0x909E #define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF #define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F #define GL_PATH_DASH_CAPS_NV 0x907B #define GL_PATH_DASH_OFFSET_NV 0x907E #define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 #define GL_PATH_END_CAPS_NV 0x9076 #define GL_PATH_ERROR_POSITION_NV 0x90AB #define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 #define GL_PATH_FILL_COVER_MODE_NV 0x9082 #define GL_PATH_FILL_MASK_NV 0x9081 #define GL_PATH_FILL_MODE_NV 0x9080 #define GL_PATH_FOG_GEN_MODE_NV 0x90AC #define GL_PATH_FORMAT_PS_NV 0x9071 #define GL_PATH_FORMAT_SVG_NV 0x9070 #define GL_PATH_GEN_COEFF_NV 0x90B1 #define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 #define GL_PATH_GEN_COMPONENTS_NV 0x90B3 #define GL_PATH_GEN_MODE_NV 0x90B0 #define GL_PATH_INITIAL_DASH_CAP_NV 0x907C #define GL_PATH_INITIAL_END_CAP_NV 0x9077 #define GL_PATH_JOIN_STYLE_NV 0x9079 #define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36 #define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38 #define GL_PATH_MITER_LIMIT_NV 0x907A #define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6 #define GL_PATH_MODELVIEW_NV 0x1700 #define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3 #define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A #define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7 #define GL_PATH_PROJECTION_NV 0x1701 #define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4 #define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD #define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE #define GL_PATH_STENCIL_FUNC_NV 0x90B7 #define GL_PATH_STENCIL_REF_NV 0x90B8 #define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 #define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 #define GL_PATH_STROKE_COVER_MODE_NV 0x9083 #define GL_PATH_STROKE_MASK_NV 0x9084 #define GL_PATH_STROKE_WIDTH_NV 0x9075 #define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D #define GL_PATH_TERMINAL_END_CAP_NV 0x9078 #define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3 #define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4 #define GL_PERCENTAGE_AMD 0x8BC3 #define GL_PERFMON_RESULT_AMD 0x8BC6 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 #define GL_PERFORMANCE_MONITOR_AMD 0x9152 #define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC #define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB #define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA #define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 #define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 #define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF #define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 #define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 #define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 #define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE #define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 #define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 #define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 #define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 #define GL_PERFQUERY_FLUSH_INTEL 0x83FA #define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 #define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 #define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD #define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 #define GL_PERFQUERY_WAIT_INTEL 0x83FB #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 #define GL_PERTURB_EXT 0x85AE #define GL_PER_GPU_STORAGE_BIT_NV 0x0800 #define GL_PER_GPU_STORAGE_NV 0x9548 #define GL_PER_STAGE_CONSTANTS_NV 0x8535 #define GL_PHONG_HINT_WIN 0x80EB #define GL_PHONG_WIN 0x80EA #define GL_PINLIGHT_NV 0x92A8 #define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE #define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 #define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 #define GL_PIXEL_COUNTER_BITS_NV 0x8864 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 #define GL_PIXEL_COUNT_NV 0x8866 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 #define GL_PIXEL_MAG_FILTER_EXT 0x8331 #define GL_PIXEL_MAP_A_TO_A 0x0C79 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 #define GL_PIXEL_MAP_B_TO_B 0x0C78 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 #define GL_PIXEL_MAP_G_TO_G 0x0C77 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 #define GL_PIXEL_MAP_I_TO_A 0x0C75 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 #define GL_PIXEL_MAP_I_TO_B 0x0C74 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 #define GL_PIXEL_MAP_I_TO_G 0x0C73 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 #define GL_PIXEL_MAP_I_TO_I 0x0C70 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 #define GL_PIXEL_MAP_I_TO_R 0x0C72 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 #define GL_PIXEL_MAP_R_TO_R 0x0C76 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 #define GL_PIXEL_MAP_S_TO_S 0x0C71 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 #define GL_PIXEL_MIN_FILTER_EXT 0x8332 #define GL_PIXEL_MODE_BIT 0x00000020 #define GL_PIXEL_PACK_BUFFER 0x88EB #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 #define GL_PIXEL_TEXTURE_SGIS 0x8353 #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B #define GL_PIXEL_TEX_GEN_SGIX 0x8139 #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F #define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 #define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 #define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 #define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 #define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 #define GL_PIXEL_UNPACK_BUFFER 0x88EC #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC #define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 #define GL_PLUS_CLAMPED_NV 0x92B1 #define GL_PLUS_DARKER_NV 0x9292 #define GL_PLUS_NV 0x9291 #define GL_PN_TRIANGLES_ATI 0x87F0 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 #define GL_POINT 0x1B00 #define GL_POINTS 0x0000 #define GL_POINT_BIT 0x00000002 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 #define GL_POINT_SIZE 0x0B11 #define GL_POINT_SIZE_GRANULARITY 0x0B13 #define GL_POINT_SIZE_MAX 0x8127 #define GL_POINT_SIZE_MAX_ARB 0x8127 #define GL_POINT_SIZE_MAX_EXT 0x8127 #define GL_POINT_SIZE_MAX_SGIS 0x8127 #define GL_POINT_SIZE_MIN 0x8126 #define GL_POINT_SIZE_MIN_ARB 0x8126 #define GL_POINT_SIZE_MIN_EXT 0x8126 #define GL_POINT_SIZE_MIN_SGIS 0x8126 #define GL_POINT_SIZE_RANGE 0x0B12 #define GL_POINT_SMOOTH 0x0B10 #define GL_POINT_SMOOTH_HINT 0x0C51 #define GL_POINT_SPRITE 0x8861 #define GL_POINT_SPRITE_ARB 0x8861 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 #define GL_POINT_SPRITE_NV 0x8861 #define GL_POINT_SPRITE_R_MODE_NV 0x8863 #define GL_POINT_TOKEN 0x0701 #define GL_POLYGON 0x0009 #define GL_POLYGON_BIT 0x00000008 #define GL_POLYGON_MODE 0x0B40 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 #define GL_POLYGON_OFFSET_CLAMP 0x8E1B #define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B #define GL_POLYGON_OFFSET_COMMAND_NV 0x000E #define GL_POLYGON_OFFSET_EXT 0x8037 #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 #define GL_POLYGON_OFFSET_FILL 0x8037 #define GL_POLYGON_OFFSET_LINE 0x2A02 #define GL_POLYGON_OFFSET_POINT 0x2A01 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_SMOOTH 0x0B41 #define GL_POLYGON_SMOOTH_HINT 0x0C53 #define GL_POLYGON_STIPPLE 0x0B42 #define GL_POLYGON_STIPPLE_BIT 0x00000010 #define GL_POLYGON_TOKEN 0x0703 #define GL_POSITION 0x1203 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 #define GL_PRESENT_DURATION_NV 0x8E2B #define GL_PRESENT_TIME_NV 0x8E2A #define GL_PRESERVE_ATI 0x8762 #define GL_PREVIOUS 0x8578 #define GL_PREVIOUS_ARB 0x8578 #define GL_PREVIOUS_EXT 0x8578 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 #define GL_PRIMARY_COLOR 0x8577 #define GL_PRIMARY_COLOR_ARB 0x8577 #define GL_PRIMARY_COLOR_EXT 0x8577 #define GL_PRIMARY_COLOR_NV 0x852C #define GL_PRIMITIVES_GENERATED 0x8C87 #define GL_PRIMITIVES_GENERATED_EXT 0x8C87 #define GL_PRIMITIVES_GENERATED_NV 0x8C87 #define GL_PRIMITIVES_SUBMITTED 0x82EF #define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF #define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE #define GL_PRIMITIVE_ID_NV 0x8C7C #define GL_PRIMITIVE_RESTART 0x8F9D #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 #define GL_PRIMITIVE_RESTART_NV 0x8558 #define GL_PROGRAM 0x82E2 #define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341 #define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 #define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340 #define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 #define GL_PROGRAM_BINARY_FORMATS 0x87FF #define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F #define GL_PROGRAM_BINARY_LENGTH 0x8741 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 #define GL_PROGRAM_BINDING_ARB 0x8677 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B #define GL_PROGRAM_ERROR_POSITION_NV 0x864B #define GL_PROGRAM_ERROR_STRING_ARB 0x8874 #define GL_PROGRAM_ERROR_STRING_NV 0x8874 #define GL_PROGRAM_FORMAT_ARB 0x8876 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 #define GL_PROGRAM_INPUT 0x92E3 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 #define GL_PROGRAM_KHR 0x82E2 #define GL_PROGRAM_LENGTH_ARB 0x8627 #define GL_PROGRAM_LENGTH_NV 0x8627 #define GL_PROGRAM_MATRIX_EXT 0x8E2D #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 #define GL_PROGRAM_OBJECT_ARB 0x8B40 #define GL_PROGRAM_OBJECT_EXT 0x8B40 #define GL_PROGRAM_OUTPUT 0x92E4 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8 #define GL_PROGRAM_PARAMETER_NV 0x8644 #define GL_PROGRAM_PIPELINE 0x82E4 #define GL_PROGRAM_PIPELINE_BINDING 0x825A #define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A #define GL_PROGRAM_PIPELINE_KHR 0x82E4 #define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F #define GL_PROGRAM_POINT_SIZE 0x8642 #define GL_PROGRAM_POINT_SIZE_ARB 0x8642 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642 #define GL_PROGRAM_RESIDENT_NV 0x8647 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 #define GL_PROGRAM_SEPARABLE 0x8258 #define GL_PROGRAM_SEPARABLE_EXT 0x8258 #define GL_PROGRAM_STRING_ARB 0x8628 #define GL_PROGRAM_STRING_NV 0x8628 #define GL_PROGRAM_TARGET_NV 0x8646 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 #define GL_PROJECTION 0x1701 #define GL_PROJECTION_MATRIX 0x0BA7 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 #define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B #define GL_PROVOKING_VERTEX 0x8E4F #define GL_PROVOKING_VERTEX_EXT 0x8E4F #define GL_PROXY_COLOR_TABLE 0x80D3 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3 #define GL_PROXY_HISTOGRAM 0x8025 #define GL_PROXY_HISTOGRAM_EXT 0x8025 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 #define GL_PROXY_TEXTURE_1D_EXT 0x8063 #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B #define GL_PROXY_TEXTURE_2D 0x8064 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B #define GL_PROXY_TEXTURE_2D_EXT 0x8064 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_PROXY_TEXTURE_3D_EXT 0x8070 #define GL_PROXY_TEXTURE_4D_SGIS 0x8135 #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 #define GL_PURGEABLE_APPLE 0x8A1D #define GL_PURGED_CONTEXT_RESET_NV 0x92BB #define GL_Q 0x2003 #define GL_QUADRATIC_ATTENUATION 0x1209 #define GL_QUADRATIC_CURVE_TO_NV 0x0A #define GL_QUADS 0x0007 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C #define GL_QUAD_ALPHA4_SGIS 0x811E #define GL_QUAD_ALPHA8_SGIS 0x811F #define GL_QUAD_INTENSITY4_SGIS 0x8122 #define GL_QUAD_INTENSITY8_SGIS 0x8123 #define GL_QUAD_LUMINANCE4_SGIS 0x8120 #define GL_QUAD_LUMINANCE8_SGIS 0x8121 #define GL_QUAD_MESH_SUN 0x8614 #define GL_QUAD_STRIP 0x0008 #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 #define GL_QUARTER_BIT_ATI 0x00000010 #define GL_QUERY 0x82E3 #define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF #define GL_QUERY_BUFFER 0x9192 #define GL_QUERY_BUFFER_AMD 0x9192 #define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 #define GL_QUERY_BUFFER_BINDING 0x9193 #define GL_QUERY_BUFFER_BINDING_AMD 0x9193 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 #define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 #define GL_QUERY_BY_REGION_WAIT 0x8E15 #define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 #define GL_QUERY_COUNTER_BITS 0x8864 #define GL_QUERY_COUNTER_BITS_ARB 0x8864 #define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 #define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 #define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 #define GL_QUERY_KHR 0x82E3 #define GL_QUERY_NO_WAIT 0x8E14 #define GL_QUERY_NO_WAIT_INVERTED 0x8E18 #define GL_QUERY_NO_WAIT_NV 0x8E14 #define GL_QUERY_OBJECT_AMD 0x9153 #define GL_QUERY_OBJECT_EXT 0x9153 #define GL_QUERY_RESOURCE_BUFFEROBJECT_NV 0x9547 #define GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV 0x9542 #define GL_QUERY_RESOURCE_RENDERBUFFER_NV 0x9546 #define GL_QUERY_RESOURCE_SYS_RESERVED_NV 0x9544 #define GL_QUERY_RESOURCE_TEXTURE_NV 0x9545 #define GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV 0x9540 #define GL_QUERY_RESULT 0x8866 #define GL_QUERY_RESULT_ARB 0x8866 #define GL_QUERY_RESULT_AVAILABLE 0x8867 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 #define GL_QUERY_RESULT_NO_WAIT 0x9194 #define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 #define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 #define GL_QUERY_TARGET 0x82EA #define GL_QUERY_WAIT 0x8E13 #define GL_QUERY_WAIT_INVERTED 0x8E17 #define GL_QUERY_WAIT_NV 0x8E13 #define GL_R 0x2002 #define GL_R11F_G11F_B10F 0x8C3A #define GL_R11F_G11F_B10F_EXT 0x8C3A #define GL_R16 0x822A #define GL_R16F 0x822D #define GL_R16I 0x8233 #define GL_R16UI 0x8234 #define GL_R16_SNORM 0x8F98 #define GL_R1UI_C3F_V3F_SUN 0x85C6 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 #define GL_R1UI_C4UB_V3F_SUN 0x85C5 #define GL_R1UI_N3F_V3F_SUN 0x85C7 #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA #define GL_R1UI_T2F_V3F_SUN 0x85C9 #define GL_R1UI_V3F_SUN 0x85C4 #define GL_R32F 0x822E #define GL_R32I 0x8235 #define GL_R32UI 0x8236 #define GL_R3_G3_B2 0x2A10 #define GL_R8 0x8229 #define GL_R8I 0x8231 #define GL_R8UI 0x8232 #define GL_R8_SNORM 0x8F94 #define GL_RASTERIZER_DISCARD 0x8C89 #define GL_RASTERIZER_DISCARD_EXT 0x8C89 #define GL_RASTERIZER_DISCARD_NV 0x8C89 #define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A #define GL_RASTER_MULTISAMPLE_EXT 0x9327 #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 #define GL_RASTER_SAMPLES_EXT 0x9328 #define GL_READ_BUFFER 0x0C02 #define GL_READ_FRAMEBUFFER 0x8CA8 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA #define GL_READ_FRAMEBUFFER_EXT 0x8CA8 #define GL_READ_ONLY 0x88B8 #define GL_READ_ONLY_ARB 0x88B8 #define GL_READ_PIXELS 0x828C #define GL_READ_PIXELS_FORMAT 0x828D #define GL_READ_PIXELS_TYPE 0x828E #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D #define GL_READ_WRITE 0x88BA #define GL_READ_WRITE_ARB 0x88BA #define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE #define GL_RECT_NV 0xF6 #define GL_RED 0x1903 #define GL_REDUCE 0x8016 #define GL_REDUCE_EXT 0x8016 #define GL_RED_BIAS 0x0D15 #define GL_RED_BITS 0x0D52 #define GL_RED_BIT_ATI 0x00000001 #define GL_RED_INTEGER 0x8D94 #define GL_RED_INTEGER_EXT 0x8D94 #define GL_RED_MAX_CLAMP_INGR 0x8564 #define GL_RED_MIN_CLAMP_INGR 0x8560 #define GL_RED_NV 0x1903 #define GL_RED_SCALE 0x0D14 #define GL_RED_SNORM 0x8F90 #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 #define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0 #define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E #define GL_REFERENCE_PLANE_SGIX 0x817D #define GL_REFLECTION_MAP 0x8512 #define GL_REFLECTION_MAP_ARB 0x8512 #define GL_REFLECTION_MAP_EXT 0x8512 #define GL_REFLECTION_MAP_NV 0x8512 #define GL_REGISTER_COMBINERS_NV 0x8522 #define GL_REG_0_ATI 0x8921 #define GL_REG_10_ATI 0x892B #define GL_REG_11_ATI 0x892C #define GL_REG_12_ATI 0x892D #define GL_REG_13_ATI 0x892E #define GL_REG_14_ATI 0x892F #define GL_REG_15_ATI 0x8930 #define GL_REG_16_ATI 0x8931 #define GL_REG_17_ATI 0x8932 #define GL_REG_18_ATI 0x8933 #define GL_REG_19_ATI 0x8934 #define GL_REG_1_ATI 0x8922 #define GL_REG_20_ATI 0x8935 #define GL_REG_21_ATI 0x8936 #define GL_REG_22_ATI 0x8937 #define GL_REG_23_ATI 0x8938 #define GL_REG_24_ATI 0x8939 #define GL_REG_25_ATI 0x893A #define GL_REG_26_ATI 0x893B #define GL_REG_27_ATI 0x893C #define GL_REG_28_ATI 0x893D #define GL_REG_29_ATI 0x893E #define GL_REG_2_ATI 0x8923 #define GL_REG_30_ATI 0x893F #define GL_REG_31_ATI 0x8940 #define GL_REG_3_ATI 0x8924 #define GL_REG_4_ATI 0x8925 #define GL_REG_5_ATI 0x8926 #define GL_REG_6_ATI 0x8927 #define GL_REG_7_ATI 0x8928 #define GL_REG_8_ATI 0x8929 #define GL_REG_9_ATI 0x892A #define GL_RELATIVE_ARC_TO_NV 0xFF #define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B #define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 #define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 #define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 #define GL_RELATIVE_LINE_TO_NV 0x05 #define GL_RELATIVE_MOVE_TO_NV 0x03 #define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B #define GL_RELATIVE_RECT_NV 0xF7 #define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB #define GL_RELATIVE_ROUNDED_RECT4_NV 0xED #define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF #define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 #define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 #define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 #define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 #define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F #define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 #define GL_RELEASED_APPLE 0x8A19 #define GL_RENDER 0x1C00 #define GL_RENDERBUFFER 0x8D41 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 #define GL_RENDERBUFFER_BINDING 0x8CA7 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 #define GL_RENDERBUFFER_EXT 0x8D41 #define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 #define GL_RENDERBUFFER_HEIGHT 0x8D43 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 #define GL_RENDERBUFFER_SAMPLES 0x8CAB #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 #define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2 #define GL_RENDERBUFFER_WIDTH 0x8D42 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 #define GL_RENDERER 0x1F01 #define GL_RENDER_GPU_MASK_NV 0x9558 #define GL_RENDER_MODE 0x0C40 #define GL_REPEAT 0x2901 #define GL_REPLACE 0x1E01 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 #define GL_REPLACEMENT_CODE_SUN 0x81D8 #define GL_REPLACE_EXT 0x8062 #define GL_REPLACE_MIDDLE_SUN 0x0002 #define GL_REPLACE_OLDEST_SUN 0x0003 #define GL_REPLACE_VALUE_AMD 0x874B #define GL_REPLICATE_BORDER 0x8153 #define GL_REPLICATE_BORDER_HP 0x8153 #define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F #define GL_RESAMPLE_AVERAGE_OML 0x8988 #define GL_RESAMPLE_DECIMATE_OML 0x8989 #define GL_RESAMPLE_DECIMATE_SGIX 0x8430 #define GL_RESAMPLE_REPLICATE_OML 0x8986 #define GL_RESAMPLE_REPLICATE_SGIX 0x8433 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 #define GL_RESCALE_NORMAL 0x803A #define GL_RESCALE_NORMAL_EXT 0x803A #define GL_RESET_NOTIFICATION_STRATEGY 0x8256 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 #define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256 #define GL_RESTART_PATH_NV 0xF0 #define GL_RESTART_SUN 0x0001 #define GL_RETAINED_APPLE 0x8A1B #define GL_RETURN 0x0102 #define GL_RG 0x8227 #define GL_RG16 0x822C #define GL_RG16F 0x822F #define GL_RG16I 0x8239 #define GL_RG16UI 0x823A #define GL_RG16_SNORM 0x8F99 #define GL_RG32F 0x8230 #define GL_RG32I 0x823B #define GL_RG32UI 0x823C #define GL_RG8 0x822B #define GL_RG8I 0x8237 #define GL_RG8UI 0x8238 #define GL_RG8_SNORM 0x8F95 #define GL_RGB 0x1907 #define GL_RGB10 0x8052 #define GL_RGB10_A2 0x8059 #define GL_RGB10_A2UI 0x906F #define GL_RGB10_A2_EXT 0x8059 #define GL_RGB10_EXT 0x8052 #define GL_RGB12 0x8053 #define GL_RGB12_EXT 0x8053 #define GL_RGB16 0x8054 #define GL_RGB16F 0x881B #define GL_RGB16F_ARB 0x881B #define GL_RGB16I 0x8D89 #define GL_RGB16I_EXT 0x8D89 #define GL_RGB16UI 0x8D77 #define GL_RGB16UI_EXT 0x8D77 #define GL_RGB16_EXT 0x8054 #define GL_RGB16_SNORM 0x8F9A #define GL_RGB2_EXT 0x804E #define GL_RGB32F 0x8815 #define GL_RGB32F_ARB 0x8815 #define GL_RGB32I 0x8D83 #define GL_RGB32I_EXT 0x8D83 #define GL_RGB32UI 0x8D71 #define GL_RGB32UI_EXT 0x8D71 #define GL_RGB4 0x804F #define GL_RGB4_EXT 0x804F #define GL_RGB4_S3TC 0x83A1 #define GL_RGB5 0x8050 #define GL_RGB565 0x8D62 #define GL_RGB5_A1 0x8057 #define GL_RGB5_A1_EXT 0x8057 #define GL_RGB5_EXT 0x8050 #define GL_RGB8 0x8051 #define GL_RGB8I 0x8D8F #define GL_RGB8I_EXT 0x8D8F #define GL_RGB8UI 0x8D7D #define GL_RGB8UI_EXT 0x8D7D #define GL_RGB8_EXT 0x8051 #define GL_RGB8_SNORM 0x8F96 #define GL_RGB9_E5 0x8C3D #define GL_RGB9_E5_EXT 0x8C3D #define GL_RGBA 0x1908 #define GL_RGBA12 0x805A #define GL_RGBA12_EXT 0x805A #define GL_RGBA16 0x805B #define GL_RGBA16F 0x881A #define GL_RGBA16F_ARB 0x881A #define GL_RGBA16I 0x8D88 #define GL_RGBA16I_EXT 0x8D88 #define GL_RGBA16UI 0x8D76 #define GL_RGBA16UI_EXT 0x8D76 #define GL_RGBA16_EXT 0x805B #define GL_RGBA16_SNORM 0x8F9B #define GL_RGBA2 0x8055 #define GL_RGBA2_EXT 0x8055 #define GL_RGBA32F 0x8814 #define GL_RGBA32F_ARB 0x8814 #define GL_RGBA32I 0x8D82 #define GL_RGBA32I_EXT 0x8D82 #define GL_RGBA32UI 0x8D70 #define GL_RGBA32UI_EXT 0x8D70 #define GL_RGBA4 0x8056 #define GL_RGBA4_DXT5_S3TC 0x83A5 #define GL_RGBA4_EXT 0x8056 #define GL_RGBA4_S3TC 0x83A3 #define GL_RGBA8 0x8058 #define GL_RGBA8I 0x8D8E #define GL_RGBA8I_EXT 0x8D8E #define GL_RGBA8UI 0x8D7C #define GL_RGBA8UI_EXT 0x8D7C #define GL_RGBA8_EXT 0x8058 #define GL_RGBA8_SNORM 0x8F97 #define GL_RGBA_DXT5_S3TC 0x83A4 #define GL_RGBA_FLOAT16_APPLE 0x881A #define GL_RGBA_FLOAT16_ATI 0x881A #define GL_RGBA_FLOAT32_APPLE 0x8814 #define GL_RGBA_FLOAT32_ATI 0x8814 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 #define GL_RGBA_FLOAT_MODE_ATI 0x8820 #define GL_RGBA_INTEGER 0x8D99 #define GL_RGBA_INTEGER_EXT 0x8D99 #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E #define GL_RGBA_MODE 0x0C31 #define GL_RGBA_S3TC 0x83A2 #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C #define GL_RGBA_SNORM 0x8F93 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 #define GL_RGB_422_APPLE 0x8A1F #define GL_RGB_FLOAT16_APPLE 0x881B #define GL_RGB_FLOAT16_ATI 0x881B #define GL_RGB_FLOAT32_APPLE 0x8815 #define GL_RGB_FLOAT32_ATI 0x8815 #define GL_RGB_INTEGER 0x8D98 #define GL_RGB_INTEGER_EXT 0x8D98 #define GL_RGB_RAW_422_APPLE 0x8A51 #define GL_RGB_S3TC 0x83A0 #define GL_RGB_SCALE 0x8573 #define GL_RGB_SCALE_ARB 0x8573 #define GL_RGB_SCALE_EXT 0x8573 #define GL_RGB_SNORM 0x8F92 #define GL_RG_INTEGER 0x8228 #define GL_RG_SNORM 0x8F91 #define GL_RIGHT 0x0407 #define GL_ROUNDED_RECT2_NV 0xEA #define GL_ROUNDED_RECT4_NV 0xEC #define GL_ROUNDED_RECT8_NV 0xEE #define GL_ROUNDED_RECT_NV 0xE8 #define GL_ROUND_NV 0x90A4 #define GL_S 0x2000 #define GL_SAMPLER 0x82E6 #define GL_SAMPLER_1D 0x8B5D #define GL_SAMPLER_1D_ARB 0x8B5D #define GL_SAMPLER_1D_ARRAY 0x8DC0 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 #define GL_SAMPLER_1D_SHADOW 0x8B61 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 #define GL_SAMPLER_2D 0x8B5E #define GL_SAMPLER_2D_ARB 0x8B5E #define GL_SAMPLER_2D_ARRAY 0x8DC1 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B #define GL_SAMPLER_2D_RECT 0x8B63 #define GL_SAMPLER_2D_RECT_ARB 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 #define GL_SAMPLER_2D_SHADOW 0x8B62 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 #define GL_SAMPLER_3D 0x8B5F #define GL_SAMPLER_3D_ARB 0x8B5F #define GL_SAMPLER_BINDING 0x8919 #define GL_SAMPLER_BUFFER 0x8DC2 #define GL_SAMPLER_BUFFER_AMD 0x9001 #define GL_SAMPLER_BUFFER_EXT 0x8DC2 #define GL_SAMPLER_CUBE 0x8B60 #define GL_SAMPLER_CUBE_ARB 0x8B60 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 #define GL_SAMPLER_KHR 0x82E6 #define GL_SAMPLER_OBJECT_AMD 0x9155 #define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 #define GL_SAMPLES 0x80A9 #define GL_SAMPLES_3DFX 0x86B4 #define GL_SAMPLES_ARB 0x80A9 #define GL_SAMPLES_EXT 0x80A9 #define GL_SAMPLES_PASSED 0x8914 #define GL_SAMPLES_PASSED_ARB 0x8914 #define GL_SAMPLES_SGIS 0x80A9 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E #define GL_SAMPLE_ALPHA_TO_ONE 0x809F #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F #define GL_SAMPLE_BUFFERS 0x80A8 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 #define GL_SAMPLE_BUFFERS_EXT 0x80A8 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8 #define GL_SAMPLE_COVERAGE 0x80A0 #define GL_SAMPLE_COVERAGE_ARB 0x80A0 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA #define GL_SAMPLE_LOCATION_ARB 0x8E50 #define GL_SAMPLE_LOCATION_NV 0x8E50 #define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F #define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F #define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E #define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E #define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D #define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D #define GL_SAMPLE_MASK 0x8E51 #define GL_SAMPLE_MASK_EXT 0x80A0 #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB #define GL_SAMPLE_MASK_NV 0x8E51 #define GL_SAMPLE_MASK_SGIS 0x80A0 #define GL_SAMPLE_MASK_VALUE 0x8E52 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA #define GL_SAMPLE_MASK_VALUE_NV 0x8E52 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA #define GL_SAMPLE_PATTERN_EXT 0x80AC #define GL_SAMPLE_PATTERN_SGIS 0x80AC #define GL_SAMPLE_POSITION 0x8E50 #define GL_SAMPLE_POSITION_NV 0x8E50 #define GL_SAMPLE_SHADING 0x8C36 #define GL_SAMPLE_SHADING_ARB 0x8C36 #define GL_SATURATE_BIT_ATI 0x00000040 #define GL_SCALAR_EXT 0x87BE #define GL_SCALEBIAS_HINT_SGIX 0x8322 #define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA #define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB #define GL_SCALE_BY_FOUR_NV 0x853F #define GL_SCALE_BY_ONE_HALF_NV 0x8540 #define GL_SCALE_BY_TWO_NV 0x853E #define GL_SCISSOR_BIT 0x00080000 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556 #define GL_SCISSOR_COMMAND_NV 0x0011 #define GL_SCISSOR_TEST 0x0C11 #define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555 #define GL_SCREEN_COORDINATES_REND 0x8490 #define GL_SCREEN_KHR 0x9295 #define GL_SCREEN_NV 0x9295 #define GL_SECONDARY_COLOR_ARRAY 0x845E #define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E #define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B #define GL_SECONDARY_COLOR_NV 0x852D #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D #define GL_SELECT 0x1C02 #define GL_SELECTION_BUFFER_POINTER 0x0DF3 #define GL_SELECTION_BUFFER_SIZE 0x0DF4 #define GL_SEPARABLE_2D 0x8012 #define GL_SEPARABLE_2D_EXT 0x8012 #define GL_SEPARATE_ATTRIBS 0x8C8D #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D #define GL_SEPARATE_ATTRIBS_NV 0x8C8D #define GL_SEPARATE_SPECULAR_COLOR 0x81FA #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA #define GL_SET 0x150F #define GL_SET_AMD 0x874A #define GL_SHADER 0x82E1 #define GL_SHADER_BINARY_FORMATS 0x8DF8 #define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 #define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551 #define GL_SHADER_COMPILER 0x8DFA #define GL_SHADER_CONSISTENT_NV 0x86DD #define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 #define GL_SHADER_IMAGE_ATOMIC 0x82A6 #define GL_SHADER_IMAGE_LOAD 0x82A4 #define GL_SHADER_IMAGE_STORE 0x82A5 #define GL_SHADER_INCLUDE_ARB 0x8DAE #define GL_SHADER_KHR 0x82E1 #define GL_SHADER_OBJECT_ARB 0x8B48 #define GL_SHADER_OBJECT_EXT 0x8B48 #define GL_SHADER_OPERATION_NV 0x86DF #define GL_SHADER_SOURCE_LENGTH 0x8B88 #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 #define GL_SHADER_STORAGE_BLOCK 0x92E6 #define GL_SHADER_STORAGE_BUFFER 0x90D2 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4 #define GL_SHADER_TYPE 0x8B4F #define GL_SHADE_MODEL 0x0B54 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C #define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F #define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566 #define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567 #define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568 #define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569 #define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A #define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B #define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565 #define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C #define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D #define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E #define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B #define GL_SHADING_RATE_IMAGE_NV 0x9563 #define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E #define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D #define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C #define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564 #define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE #define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF #define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0 #define GL_SHADOW_AMBIENT_SGIX 0x80BF #define GL_SHADOW_ATTENUATION_EXT 0x834E #define GL_SHARED_EDGE_NV 0xC0 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 #define GL_SHININESS 0x1601 #define GL_SHORT 0x1402 #define GL_SIGNALED 0x9119 #define GL_SIGNED_ALPHA8_NV 0x8706 #define GL_SIGNED_ALPHA_NV 0x8705 #define GL_SIGNED_HILO16_NV 0x86FA #define GL_SIGNED_HILO8_NV 0x885F #define GL_SIGNED_HILO_NV 0x86F9 #define GL_SIGNED_IDENTITY_NV 0x853C #define GL_SIGNED_INTENSITY8_NV 0x8708 #define GL_SIGNED_INTENSITY_NV 0x8707 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 #define GL_SIGNED_LUMINANCE8_NV 0x8702 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 #define GL_SIGNED_LUMINANCE_NV 0x8701 #define GL_SIGNED_NEGATE_NV 0x853D #define GL_SIGNED_NORMALIZED 0x8F9C #define GL_SIGNED_RGB8_NV 0x86FF #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D #define GL_SIGNED_RGBA8_NV 0x86FC #define GL_SIGNED_RGBA_NV 0x86FB #define GL_SIGNED_RGB_NV 0x86FE #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF #define GL_SINGLE_COLOR 0x81F9 #define GL_SINGLE_COLOR_EXT 0x81F9 #define GL_SKIP_COMPONENTS1_NV -6 #define GL_SKIP_COMPONENTS2_NV -5 #define GL_SKIP_COMPONENTS3_NV -4 #define GL_SKIP_COMPONENTS4_NV -3 #define GL_SKIP_DECODE_EXT 0x8A4A #define GL_SKIP_MISSING_GLYPH_NV 0x90A9 #define GL_SLICE_ACCUM_SUN 0x85CC #define GL_SLUMINANCE 0x8C46 #define GL_SLUMINANCE8 0x8C47 #define GL_SLUMINANCE8_ALPHA8 0x8C45 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 #define GL_SLUMINANCE8_EXT 0x8C47 #define GL_SLUMINANCE_ALPHA 0x8C44 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44 #define GL_SLUMINANCE_EXT 0x8C46 #define GL_SMALL_CCW_ARC_TO_NV 0x12 #define GL_SMALL_CW_ARC_TO_NV 0x14 #define GL_SMOOTH 0x1D01 #define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 #define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E #define GL_SM_COUNT_NV 0x933B #define GL_SOFTLIGHT_KHR 0x929C #define GL_SOFTLIGHT_NV 0x929C #define GL_SOURCE0_ALPHA 0x8588 #define GL_SOURCE0_ALPHA_ARB 0x8588 #define GL_SOURCE0_ALPHA_EXT 0x8588 #define GL_SOURCE0_RGB 0x8580 #define GL_SOURCE0_RGB_ARB 0x8580 #define GL_SOURCE0_RGB_EXT 0x8580 #define GL_SOURCE1_ALPHA 0x8589 #define GL_SOURCE1_ALPHA_ARB 0x8589 #define GL_SOURCE1_ALPHA_EXT 0x8589 #define GL_SOURCE1_RGB 0x8581 #define GL_SOURCE1_RGB_ARB 0x8581 #define GL_SOURCE1_RGB_EXT 0x8581 #define GL_SOURCE2_ALPHA 0x858A #define GL_SOURCE2_ALPHA_ARB 0x858A #define GL_SOURCE2_ALPHA_EXT 0x858A #define GL_SOURCE2_RGB 0x8582 #define GL_SOURCE2_RGB_ARB 0x8582 #define GL_SOURCE2_RGB_EXT 0x8582 #define GL_SOURCE3_ALPHA_NV 0x858B #define GL_SOURCE3_RGB_NV 0x8583 #define GL_SPARE0_NV 0x852E #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 #define GL_SPARE1_NV 0x852F #define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 #define GL_SPARSE_STORAGE_BIT_ARB 0x0400 #define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 #define GL_SPECULAR 0x1202 #define GL_SPHERE_MAP 0x2402 #define GL_SPIR_V_BINARY 0x9552 #define GL_SPIR_V_BINARY_ARB 0x9552 #define GL_SPIR_V_EXTENSIONS 0x9553 #define GL_SPOT_CUTOFF 0x1206 #define GL_SPOT_DIRECTION 0x1204 #define GL_SPOT_EXPONENT 0x1205 #define GL_SPRITE_AXIAL_SGIX 0x814C #define GL_SPRITE_AXIS_SGIX 0x814A #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E #define GL_SPRITE_MODE_SGIX 0x8149 #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D #define GL_SPRITE_SGIX 0x8148 #define GL_SPRITE_TRANSLATION_SGIX 0x814B #define GL_SQUARE_NV 0x90A3 #define GL_SR8_EXT 0x8FBD #define GL_SRC0_ALPHA 0x8588 #define GL_SRC0_RGB 0x8580 #define GL_SRC1_ALPHA 0x8589 #define GL_SRC1_COLOR 0x88F9 #define GL_SRC1_RGB 0x8581 #define GL_SRC2_ALPHA 0x858A #define GL_SRC2_RGB 0x8582 #define GL_SRC_ALPHA 0x0302 #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_SRC_ATOP_NV 0x928E #define GL_SRC_COLOR 0x0300 #define GL_SRC_IN_NV 0x928A #define GL_SRC_NV 0x9286 #define GL_SRC_OUT_NV 0x928C #define GL_SRC_OVER_NV 0x9288 #define GL_SRGB 0x8C40 #define GL_SRGB8 0x8C41 #define GL_SRGB8_ALPHA8 0x8C43 #define GL_SRGB8_ALPHA8_EXT 0x8C43 #define GL_SRGB8_EXT 0x8C41 #define GL_SRGB_ALPHA 0x8C42 #define GL_SRGB_ALPHA_EXT 0x8C42 #define GL_SRGB_DECODE_ARB 0x8299 #define GL_SRGB_EXT 0x8C40 #define GL_SRGB_READ 0x8297 #define GL_SRGB_WRITE 0x8298 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_OVERFLOW_KHR 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_STACK_UNDERFLOW_KHR 0x0504 #define GL_STANDARD_FONT_FORMAT_NV 0x936C #define GL_STANDARD_FONT_NAME_NV 0x9072 #define GL_STATIC_ATI 0x8760 #define GL_STATIC_COPY 0x88E6 #define GL_STATIC_COPY_ARB 0x88E6 #define GL_STATIC_DRAW 0x88E4 #define GL_STATIC_DRAW_ARB 0x88E4 #define GL_STATIC_READ 0x88E5 #define GL_STATIC_READ_ARB 0x88E5 #define GL_STATIC_VERTEX_ARRAY_IBM 103061 #define GL_STENCIL 0x1802 #define GL_STENCIL_ATTACHMENT 0x8D20 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20 #define GL_STENCIL_BACK_FAIL 0x8801 #define GL_STENCIL_BACK_FAIL_ATI 0x8801 #define GL_STENCIL_BACK_FUNC 0x8800 #define GL_STENCIL_BACK_FUNC_ATI 0x8800 #define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 #define GL_STENCIL_BACK_REF 0x8CA3 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 #define GL_STENCIL_BITS 0x0D57 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_COMPONENTS 0x8285 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_INDEX 0x1901 #define GL_STENCIL_INDEX1 0x8D46 #define GL_STENCIL_INDEX16 0x8D49 #define GL_STENCIL_INDEX16_EXT 0x8D49 #define GL_STENCIL_INDEX1_EXT 0x8D46 #define GL_STENCIL_INDEX4 0x8D47 #define GL_STENCIL_INDEX4_EXT 0x8D47 #define GL_STENCIL_INDEX8 0x8D48 #define GL_STENCIL_INDEX8_EXT 0x8D48 #define GL_STENCIL_OP_VALUE_AMD 0x874C #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_REF_COMMAND_NV 0x000C #define GL_STENCIL_RENDERABLE 0x8288 #define GL_STENCIL_SAMPLES_NV 0x932E #define GL_STENCIL_TAG_BITS_EXT 0x88F2 #define GL_STENCIL_TEST 0x0B90 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_STEREO 0x0C33 #define GL_STORAGE_CACHED_APPLE 0x85BE #define GL_STORAGE_CLIENT_APPLE 0x85B4 #define GL_STORAGE_PRIVATE_APPLE 0x85BD #define GL_STORAGE_SHARED_APPLE 0x85BF #define GL_STREAM_COPY 0x88E2 #define GL_STREAM_COPY_ARB 0x88E2 #define GL_STREAM_DRAW 0x88E0 #define GL_STREAM_DRAW_ARB 0x88E0 #define GL_STREAM_RASTERIZATION_AMD 0x91A0 #define GL_STREAM_READ 0x88E1 #define GL_STREAM_READ_ARB 0x88E1 #define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 #define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 #define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 #define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004 #define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008 #define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001 #define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040 #define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100 #define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080 #define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010 #define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020 #define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002 #define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535 #define GL_SUBGROUP_SIZE_KHR 0x9532 #define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534 #define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533 #define GL_SUBPIXEL_BITS 0x0D50 #define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 #define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 #define GL_SUBSAMPLE_DISTANCE_AMD 0x883F #define GL_SUBTRACT 0x84E7 #define GL_SUBTRACT_ARB 0x84E7 #define GL_SUB_ATI 0x8965 #define GL_SUCCESS_NV 0x902F #define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 #define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 #define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7 #define GL_SURFACE_MAPPED_NV 0x8700 #define GL_SURFACE_REGISTERED_NV 0x86FD #define GL_SURFACE_STATE_NV 0x86EB #define GL_SWIZZLE_STQ_ATI 0x8977 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979 #define GL_SWIZZLE_STRQ_ATI 0x897A #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B #define GL_SWIZZLE_STR_ATI 0x8976 #define GL_SWIZZLE_STR_DR_ATI 0x8978 #define GL_SYNC_CL_EVENT_ARB 0x8240 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 #define GL_SYNC_CONDITION 0x9113 #define GL_SYNC_FENCE 0x9116 #define GL_SYNC_FLAGS 0x9115 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 #define GL_SYNC_STATUS 0x9114 #define GL_SYNC_X11_FENCE_EXT 0x90E1 #define GL_SYSTEM_FONT_NAME_NV 0x9073 #define GL_T 0x2001 #define GL_T2F_C3F_V3F 0x2A2A #define GL_T2F_C4F_N3F_V3F 0x2A2C #define GL_T2F_C4UB_V3F 0x2A29 #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 #define GL_T2F_IUI_V2F_EXT 0x81B1 #define GL_T2F_IUI_V3F_EXT 0x81B2 #define GL_T2F_N3F_V3F 0x2A2B #define GL_T2F_V3F 0x2A27 #define GL_T4F_C4F_N3F_V4F 0x2A2D #define GL_T4F_V4F 0x2A28 #define GL_TABLE_TOO_LARGE 0x8031 #define GL_TABLE_TOO_LARGE_EXT 0x8031 #define GL_TANGENT_ARRAY_EXT 0x8439 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E #define GL_TASK_SHADER_BIT_NV 0x00000080 #define GL_TASK_SHADER_NV 0x955A #define GL_TASK_SUBROUTINE_NV 0x957D #define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F #define GL_TASK_WORK_GROUP_SIZE_NV 0x953F #define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000 #define GL_TESSELLATION_FACTOR_AMD 0x9005 #define GL_TESSELLATION_MODE_AMD 0x9004 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 #define GL_TESS_CONTROL_PROGRAM_NV 0x891E #define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 #define GL_TESS_CONTROL_SHADER 0x8E88 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 #define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 #define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 #define GL_TESS_CONTROL_SUBROUTINE 0x92E9 #define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF #define GL_TESS_CONTROL_TEXTURE 0x829C #define GL_TESS_EVALUATION_PROGRAM_NV 0x891F #define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 #define GL_TESS_EVALUATION_SHADER 0x8E87 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 #define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 #define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 #define GL_TESS_EVALUATION_SUBROUTINE 0x92EA #define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 #define GL_TESS_EVALUATION_TEXTURE 0x829D #define GL_TESS_GEN_MODE 0x8E76 #define GL_TESS_GEN_POINT_MODE 0x8E79 #define GL_TESS_GEN_SPACING 0x8E77 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78 #define GL_TEXCOORD1_BIT_PGI 0x10000000 #define GL_TEXCOORD2_BIT_PGI 0x20000000 #define GL_TEXCOORD3_BIT_PGI 0x40000000 #define GL_TEXCOORD4_BIT_PGI 0x80000000 #define GL_TEXTURE 0x1702 #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE0_ARB 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE10 0x84CA #define GL_TEXTURE10_ARB 0x84CA #define GL_TEXTURE11 0x84CB #define GL_TEXTURE11_ARB 0x84CB #define GL_TEXTURE12 0x84CC #define GL_TEXTURE12_ARB 0x84CC #define GL_TEXTURE13 0x84CD #define GL_TEXTURE13_ARB 0x84CD #define GL_TEXTURE14 0x84CE #define GL_TEXTURE14_ARB 0x84CE #define GL_TEXTURE15 0x84CF #define GL_TEXTURE15_ARB 0x84CF #define GL_TEXTURE16 0x84D0 #define GL_TEXTURE16_ARB 0x84D0 #define GL_TEXTURE17 0x84D1 #define GL_TEXTURE17_ARB 0x84D1 #define GL_TEXTURE18 0x84D2 #define GL_TEXTURE18_ARB 0x84D2 #define GL_TEXTURE19 0x84D3 #define GL_TEXTURE19_ARB 0x84D3 #define GL_TEXTURE1_ARB 0x84C1 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE20 0x84D4 #define GL_TEXTURE20_ARB 0x84D4 #define GL_TEXTURE21 0x84D5 #define GL_TEXTURE21_ARB 0x84D5 #define GL_TEXTURE22 0x84D6 #define GL_TEXTURE22_ARB 0x84D6 #define GL_TEXTURE23 0x84D7 #define GL_TEXTURE23_ARB 0x84D7 #define GL_TEXTURE24 0x84D8 #define GL_TEXTURE24_ARB 0x84D8 #define GL_TEXTURE25 0x84D9 #define GL_TEXTURE25_ARB 0x84D9 #define GL_TEXTURE26 0x84DA #define GL_TEXTURE26_ARB 0x84DA #define GL_TEXTURE27 0x84DB #define GL_TEXTURE27_ARB 0x84DB #define GL_TEXTURE28 0x84DC #define GL_TEXTURE28_ARB 0x84DC #define GL_TEXTURE29 0x84DD #define GL_TEXTURE29_ARB 0x84DD #define GL_TEXTURE2_ARB 0x84C2 #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE30 0x84DE #define GL_TEXTURE30_ARB 0x84DE #define GL_TEXTURE31 0x84DF #define GL_TEXTURE31_ARB 0x84DF #define GL_TEXTURE3_ARB 0x84C3 #define GL_TEXTURE4 0x84C4 #define GL_TEXTURE4_ARB 0x84C4 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE5_ARB 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_TEXTURE6_ARB 0x84C6 #define GL_TEXTURE7 0x84C7 #define GL_TEXTURE7_ARB 0x84C7 #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE8_ARB 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE9_ARB 0x84C9 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_1D_ARRAY 0x8C18 #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 #define GL_TEXTURE_1D_BINDING_EXT 0x8068 #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D #define GL_TEXTURE_1D_STACK_MESAX 0x8759 #define GL_TEXTURE_2D 0x0DE1 #define GL_TEXTURE_2D_ARRAY 0x8C1A #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A #define GL_TEXTURE_2D_BINDING_EXT 0x8069 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E #define GL_TEXTURE_2D_STACK_MESAX 0x875A #define GL_TEXTURE_3D 0x806F #define GL_TEXTURE_3D_BINDING_EXT 0x806A #define GL_TEXTURE_3D_EXT 0x806F #define GL_TEXTURE_4DSIZE_SGIS 0x8136 #define GL_TEXTURE_4D_BINDING_SGIS 0x814F #define GL_TEXTURE_4D_SGIS 0x8134 #define GL_TEXTURE_ALPHA_SIZE 0x805F #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F #define GL_TEXTURE_ALPHA_TYPE 0x8C13 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F #define GL_TEXTURE_BASE_LEVEL 0x813C #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 #define GL_TEXTURE_BINDING_3D 0x806A #define GL_TEXTURE_BINDING_BUFFER 0x8C2C #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 #define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 #define GL_TEXTURE_BIT 0x00040000 #define GL_TEXTURE_BLUE_SIZE 0x805E #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E #define GL_TEXTURE_BLUE_TYPE 0x8C12 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 #define GL_TEXTURE_BORDER 0x1005 #define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A #define GL_TEXTURE_BUFFER 0x8C2A #define GL_TEXTURE_BUFFER_ARB 0x8C2A #define GL_TEXTURE_BUFFER_BINDING 0x8C2A #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D #define GL_TEXTURE_BUFFER_EXT 0x8C2A #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E #define GL_TEXTURE_BUFFER_OFFSET 0x919D #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F #define GL_TEXTURE_BUFFER_SIZE 0x919E #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 #define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF #define GL_TEXTURE_COMPARE_FUNC 0x884D #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D #define GL_TEXTURE_COMPARE_MODE 0x884C #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B #define GL_TEXTURE_COMPARE_SGIX 0x819A #define GL_TEXTURE_COMPONENTS 0x1003 #define GL_TEXTURE_COMPRESSED 0x86A1 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 #define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 #define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 #define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 #define GL_TEXTURE_COORD_ARRAY 0x8078 #define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 #define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 #define GL_TEXTURE_COORD_NV 0x8C79 #define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F #define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 #define GL_TEXTURE_DEFORMATION_SGIX 0x8195 #define GL_TEXTURE_DEPTH 0x8071 #define GL_TEXTURE_DEPTH_EXT 0x8071 #define GL_TEXTURE_DEPTH_SIZE 0x884A #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A #define GL_TEXTURE_DEPTH_TYPE 0x8C16 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 #define GL_TEXTURE_DS_SIZE_NV 0x871D #define GL_TEXTURE_DT_SIZE_NV 0x871E #define GL_TEXTURE_ENV 0x2300 #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE #define GL_TEXTURE_ENV_COLOR 0x2201 #define GL_TEXTURE_ENV_MODE 0x2200 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 #define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 #define GL_TEXTURE_FILTER_CONTROL 0x8500 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C #define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC #define GL_TEXTURE_GATHER 0x82A2 #define GL_TEXTURE_GATHER_SHADOW 0x82A3 #define GL_TEXTURE_GEN_MODE 0x2500 #define GL_TEXTURE_GEN_Q 0x0C63 #define GL_TEXTURE_GEN_R 0x0C62 #define GL_TEXTURE_GEN_S 0x0C60 #define GL_TEXTURE_GEN_T 0x0C61 #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D #define GL_TEXTURE_GREEN_SIZE 0x805D #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D #define GL_TEXTURE_GREEN_TYPE 0x8C11 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 #define GL_TEXTURE_HEIGHT 0x1001 #define GL_TEXTURE_HI_SIZE_NV 0x871B #define GL_TEXTURE_IMAGE_FORMAT 0x828F #define GL_TEXTURE_IMAGE_TYPE 0x8290 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED #define GL_TEXTURE_INTENSITY_SIZE 0x8061 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 #define GL_TEXTURE_LIGHT_EXT 0x8350 #define GL_TEXTURE_LOD_BIAS 0x8501 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F #define GL_TEXTURE_LO_SIZE_NV 0x871C #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MAG_SIZE_NV 0x871F #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 #define GL_TEXTURE_MATRIX 0x0BA8 #define GL_TEXTURE_MAX_ANISOTROPY 0x84FE #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A #define GL_TEXTURE_MAX_LEVEL 0x813D #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D #define GL_TEXTURE_MAX_LOD 0x813B #define GL_TEXTURE_MAX_LOD_SGIS 0x813B #define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_MIN_LOD 0x813A #define GL_TEXTURE_MIN_LOD_SGIS 0x813A #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E #define GL_TEXTURE_NORMAL_EXT 0x85AF #define GL_TEXTURE_POST_SPECULAR_HP 0x8168 #define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 #define GL_TEXTURE_PRIORITY 0x8066 #define GL_TEXTURE_PRIORITY_EXT 0x8066 #define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 #define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 #define GL_TEXTURE_RECTANGLE 0x84F5 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5 #define GL_TEXTURE_RECTANGLE_NV 0x84F5 #define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 #define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 #define GL_TEXTURE_RED_SIZE 0x805C #define GL_TEXTURE_RED_SIZE_EXT 0x805C #define GL_TEXTURE_RED_TYPE 0x8C10 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10 #define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 #define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 #define GL_TEXTURE_RESIDENT 0x8067 #define GL_TEXTURE_RESIDENT_EXT 0x8067 #define GL_TEXTURE_SAMPLES 0x9106 #define GL_TEXTURE_SHADER_NV 0x86DE #define GL_TEXTURE_SHADOW 0x82A1 #define GL_TEXTURE_SHARED_SIZE 0x8C3F #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F #define GL_TEXTURE_SPARSE_ARB 0x91A6 #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 #define GL_TEXTURE_STACK_DEPTH 0x0BA5 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC #define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 #define GL_TEXTURE_SWIZZLE_A 0x8E45 #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 #define GL_TEXTURE_SWIZZLE_B 0x8E44 #define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 #define GL_TEXTURE_SWIZZLE_G 0x8E43 #define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 #define GL_TEXTURE_SWIZZLE_R 0x8E42 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 #define GL_TEXTURE_TARGET 0x1006 #define GL_TEXTURE_TILING_EXT 0x9580 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 #define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 #define GL_TEXTURE_VIEW 0x82B5 #define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD #define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB #define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE #define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC #define GL_TEXTURE_WIDTH 0x1000 #define GL_TEXTURE_WRAP_Q_SGIS 0x8137 #define GL_TEXTURE_WRAP_R 0x8072 #define GL_TEXTURE_WRAP_R_EXT 0x8072 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 #define GL_TILE_RASTER_ORDER_FIXED_MESA 0x8BB8 #define GL_TILE_RASTER_ORDER_INCREASING_X_MESA 0x8BB9 #define GL_TILE_RASTER_ORDER_INCREASING_Y_MESA 0x8BBA #define GL_TILING_TYPES_EXT 0x9583 #define GL_TIMEOUT_EXPIRED 0x911B #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF #define GL_TIMESTAMP 0x8E28 #define GL_TIME_ELAPSED 0x88BF #define GL_TIME_ELAPSED_EXT 0x88BF #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D #define GL_TRACK_MATRIX_NV 0x8648 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 #define GL_TRANSFORM_BIT 0x00001000 #define GL_TRANSFORM_FEEDBACK 0x8E22 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 #define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F #define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 #define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C #define GL_TRANSFORM_FEEDBACK_NV 0x8E22 #define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC #define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 #define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED #define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 #define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 #define GL_TRANSFORM_HINT_APPLE 0x85B1 #define GL_TRANSLATE_2D_NV 0x9090 #define GL_TRANSLATE_3D_NV 0x9091 #define GL_TRANSLATE_X_NV 0x908E #define GL_TRANSLATE_Y_NV 0x908F #define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 #define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 #define GL_TRANSPOSE_NV 0x862C #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLES_ADJACENCY 0x000C #define GL_TRIANGLES_ADJACENCY_ARB 0x000C #define GL_TRIANGLES_ADJACENCY_EXT 0x000C #define GL_TRIANGLE_FAN 0x0006 #define GL_TRIANGLE_LIST_SUN 0x81D7 #define GL_TRIANGLE_MESH_SUN 0x8615 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D #define GL_TRIANGULAR_NV 0x90A5 #define GL_TRUE 1 #define GL_TYPE 0x92FA #define GL_UNCORRELATED_NV 0x9282 #define GL_UNDEFINED_APPLE 0x8A1C #define GL_UNDEFINED_VERTEX 0x8260 #define GL_UNIFORM 0x92E1 #define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA #define GL_UNIFORM_BARRIER_BIT 0x00000004 #define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 #define GL_UNIFORM_BLOCK 0x92E2 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 #define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C #define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 #define GL_UNIFORM_BUFFER 0x8A11 #define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F #define GL_UNIFORM_BUFFER_BINDING 0x8A28 #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF #define GL_UNIFORM_BUFFER_EXT 0x8DEE #define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A #define GL_UNIFORM_BUFFER_START 0x8A29 #define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D #define GL_UNIFORM_NAME_LENGTH 0x8A39 #define GL_UNIFORM_OFFSET 0x8A3B #define GL_UNIFORM_SIZE 0x8A38 #define GL_UNIFORM_TYPE 0x8A37 #define GL_UNKNOWN_CONTEXT_RESET 0x8255 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 #define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 #define GL_UNPACK_CMYK_HINT_EXT 0x800F #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E #define GL_UNPACK_LSB_FIRST 0x0CF1 #define GL_UNPACK_RESAMPLE_OML 0x8985 #define GL_UNPACK_RESAMPLE_SGIX 0x842F #define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 #define GL_UNPACK_SWAP_BYTES 0x0CF0 #define GL_UNSIGNALED 0x9118 #define GL_UNSIGNED_BYTE 0x1401 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 #define GL_UNSIGNED_IDENTITY_NV 0x8536 #define GL_UNSIGNED_INT 0x1405 #define GL_UNSIGNED_INT16_NV 0x8FF0 #define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 #define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 #define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 #define GL_UNSIGNED_INT64_AMD 0x8BC2 #define GL_UNSIGNED_INT64_ARB 0x140F #define GL_UNSIGNED_INT64_NV 0x140F #define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5 #define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 #define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6 #define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 #define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7 #define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 #define GL_UNSIGNED_INT8_NV 0x8FEC #define GL_UNSIGNED_INT8_VEC2_NV 0x8FED #define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE #define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B #define GL_UNSIGNED_INT_10_10_10_2 0x8036 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 #define GL_UNSIGNED_INT_24_8 0x84FA #define GL_UNSIGNED_INT_24_8_EXT 0x84FA #define GL_UNSIGNED_INT_24_8_NV 0x84FA #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB #define GL_UNSIGNED_INT_IMAGE_1D 0x9062 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 #define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 #define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 #define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064 #define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 #define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F #define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 #define GL_UNSIGNED_INT_VEC2 0x8DC6 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 #define GL_UNSIGNED_INT_VEC3 0x8DC7 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 #define GL_UNSIGNED_INT_VEC4 0x8DC8 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 #define GL_UNSIGNED_INVERT_NV 0x8537 #define GL_UNSIGNED_NORMALIZED 0x8C17 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 #define GL_UNSIGNED_SHORT 0x1403 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB #define GL_UPLOAD_GPU_MASK_NVX 0x954A #define GL_UPPER_LEFT 0x8CA2 #define GL_USE_MISSING_GLYPH_NV 0x90AA #define GL_UTF16_NV 0x909B #define GL_UTF8_NV 0x909A #define GL_UUID_SIZE_EXT 16 #define GL_V2F 0x2A20 #define GL_V3F 0x2A21 #define GL_VALIDATE_STATUS 0x8B83 #define GL_VARIABLE_A_NV 0x8523 #define GL_VARIABLE_B_NV 0x8524 #define GL_VARIABLE_C_NV 0x8525 #define GL_VARIABLE_D_NV 0x8526 #define GL_VARIABLE_E_NV 0x8527 #define GL_VARIABLE_F_NV 0x8528 #define GL_VARIABLE_G_NV 0x8529 #define GL_VARIANT_ARRAY_EXT 0x87E8 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 #define GL_VARIANT_DATATYPE_EXT 0x87E5 #define GL_VARIANT_EXT 0x87C1 #define GL_VARIANT_VALUE_EXT 0x87E4 #define GL_VBO_FREE_MEMORY_ATI 0x87FB #define GL_VECTOR_EXT 0x87BF #define GL_VENDOR 0x1F00 #define GL_VERSION 0x1F02 #define GL_VERTEX23_BIT_PGI 0x00000004 #define GL_VERTEX4_BIT_PGI 0x00000008 #define GL_VERTEX_ARRAY 0x8074 #define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 #define GL_VERTEX_ARRAY_BINDING 0x85B5 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D #define GL_VERTEX_ARRAY_EXT 0x8074 #define GL_VERTEX_ARRAY_KHR 0x8074 #define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B #define GL_VERTEX_ARRAY_LIST_IBM 103070 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 #define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 #define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 #define GL_VERTEX_ARRAY_POINTER 0x808E #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E #define GL_VERTEX_ARRAY_RANGE_NV 0x851D #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 #define GL_VERTEX_ARRAY_SIZE 0x807A #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F #define GL_VERTEX_ARRAY_STRIDE 0x807C #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C #define GL_VERTEX_ARRAY_TYPE 0x807B #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 #define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD #define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A #define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 #define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E #define GL_VERTEX_ATTRIB_BINDING 0x82D4 #define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 #define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 #define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 #define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 #define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 #define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 #define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 #define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 #define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 #define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 #define GL_VERTEX_BINDING_BUFFER 0x8F4F #define GL_VERTEX_BINDING_DIVISOR 0x82D6 #define GL_VERTEX_BINDING_OFFSET 0x82D7 #define GL_VERTEX_BINDING_STRIDE 0x82D8 #define GL_VERTEX_BLEND_ARB 0x86A7 #define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B #define GL_VERTEX_DATA_HINT_PGI 0x1A22A #define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 #define GL_VERTEX_ID_NV 0x8C7B #define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF #define GL_VERTEX_PRECLIP_SGIX 0x83EE #define GL_VERTEX_PROGRAM_ARB 0x8620 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A #define GL_VERTEX_PROGRAM_NV 0x8620 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 #define GL_VERTEX_SHADER 0x8B31 #define GL_VERTEX_SHADER_ARB 0x8B31 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781 #define GL_VERTEX_SHADER_BIT 0x00000001 #define GL_VERTEX_SHADER_BIT_EXT 0x00000001 #define GL_VERTEX_SHADER_EXT 0x8780 #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 #define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 #define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 #define GL_VERTEX_SOURCE_ATI 0x8774 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621 #define GL_VERTEX_STREAM0_ATI 0x876C #define GL_VERTEX_STREAM1_ATI 0x876D #define GL_VERTEX_STREAM2_ATI 0x876E #define GL_VERTEX_STREAM3_ATI 0x876F #define GL_VERTEX_STREAM4_ATI 0x8770 #define GL_VERTEX_STREAM5_ATI 0x8771 #define GL_VERTEX_STREAM6_ATI 0x8772 #define GL_VERTEX_STREAM7_ATI 0x8773 #define GL_VERTEX_SUBROUTINE 0x92E8 #define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE #define GL_VERTEX_TEXTURE 0x829B #define GL_VERTEX_WEIGHTING_EXT 0x8509 #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E #define GL_VERTICAL_LINE_TO_NV 0x08 #define GL_VERTICES_SUBMITTED 0x82EE #define GL_VERTICES_SUBMITTED_ARB 0x82EE #define GL_VIBRANCE_BIAS_NV 0x8719 #define GL_VIBRANCE_SCALE_NV 0x8713 #define GL_VIDEO_BUFFER_BINDING_NV 0x9021 #define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D #define GL_VIDEO_BUFFER_NV 0x9020 #define GL_VIDEO_BUFFER_PITCH_NV 0x9028 #define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B #define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A #define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 #define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 #define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C #define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 #define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 #define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A #define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B #define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C #define GL_VIEWPORT 0x0BA2 #define GL_VIEWPORT_BIT 0x00000800 #define GL_VIEWPORT_BOUNDS_RANGE 0x825D #define GL_VIEWPORT_COMMAND_NV 0x0010 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F #define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C #define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D #define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C #define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 #define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 #define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 #define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 #define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 #define GL_VIEWPORT_SWIZZLE_W_NV 0x935B #define GL_VIEWPORT_SWIZZLE_X_NV 0x9358 #define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 #define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A #define GL_VIEW_CLASS_128_BITS 0x82C4 #define GL_VIEW_CLASS_16_BITS 0x82CA #define GL_VIEW_CLASS_24_BITS 0x82C9 #define GL_VIEW_CLASS_32_BITS 0x82C8 #define GL_VIEW_CLASS_48_BITS 0x82C7 #define GL_VIEW_CLASS_64_BITS 0x82C6 #define GL_VIEW_CLASS_8_BITS 0x82CB #define GL_VIEW_CLASS_96_BITS 0x82C5 #define GL_VIEW_CLASS_ASTC_10x10_RGBA 0x9393 #define GL_VIEW_CLASS_ASTC_10x5_RGBA 0x9390 #define GL_VIEW_CLASS_ASTC_10x6_RGBA 0x9391 #define GL_VIEW_CLASS_ASTC_10x8_RGBA 0x9392 #define GL_VIEW_CLASS_ASTC_12x10_RGBA 0x9394 #define GL_VIEW_CLASS_ASTC_12x12_RGBA 0x9395 #define GL_VIEW_CLASS_ASTC_4x4_RGBA 0x9388 #define GL_VIEW_CLASS_ASTC_5x4_RGBA 0x9389 #define GL_VIEW_CLASS_ASTC_5x5_RGBA 0x938A #define GL_VIEW_CLASS_ASTC_6x5_RGBA 0x938B #define GL_VIEW_CLASS_ASTC_6x6_RGBA 0x938C #define GL_VIEW_CLASS_ASTC_8x5_RGBA 0x938D #define GL_VIEW_CLASS_ASTC_8x6_RGBA 0x938E #define GL_VIEW_CLASS_ASTC_8x8_RGBA 0x938F #define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 #define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 #define GL_VIEW_CLASS_EAC_R11 0x9383 #define GL_VIEW_CLASS_EAC_RG11 0x9384 #define GL_VIEW_CLASS_ETC2_EAC_RGBA 0x9387 #define GL_VIEW_CLASS_ETC2_RGB 0x9385 #define GL_VIEW_CLASS_ETC2_RGBA 0x9386 #define GL_VIEW_CLASS_RGTC1_RED 0x82D0 #define GL_VIEW_CLASS_RGTC2_RG 0x82D1 #define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC #define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD #define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE #define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF #define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 #define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 #define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 #define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 #define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 #define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 #define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 #define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 #define GL_VIVIDLIGHT_NV 0x92A6 #define GL_VOLATILE_APPLE 0x8A1A #define GL_WAIT_FAILED 0x911D #define GL_WARPS_PER_SM_NV 0x933A #define GL_WARP_SIZE_NV 0x9339 #define GL_WEIGHTED_AVERAGE_ARB 0x9367 #define GL_WEIGHTED_AVERAGE_EXT 0x9367 #define GL_WEIGHT_ARRAY_ARB 0x86AD #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 #define GL_WIDE_LINE_HINT_PGI 0x1A222 #define GL_WINDOW_RECTANGLE_EXT 0x8F12 #define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 #define GL_WRAP_BORDER_SUN 0x81D4 #define GL_WRITE_DISCARD_NV 0x88BE #define GL_WRITE_ONLY 0x88B9 #define GL_WRITE_ONLY_ARB 0x88B9 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C #define GL_W_EXT 0x87D8 #define GL_XOR 0x1506 #define GL_XOR_NV 0x1506 #define GL_X_EXT 0x87D5 #define GL_YCBAYCR8A_4224_NV 0x9032 #define GL_YCBCR_422_APPLE 0x85B9 #define GL_YCBCR_MESA 0x8757 #define GL_YCBYCR8_422_NV 0x9031 #define GL_YCRCBA_SGIX 0x8319 #define GL_YCRCB_422_SGIX 0x81BB #define GL_YCRCB_444_SGIX 0x81BC #define GL_YCRCB_SGIX 0x8318 #define GL_Y_EXT 0x87D6 #define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 #define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 #define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 #define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 #define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 #define GL_ZERO 0 #define GL_ZERO_EXT 0x87DD #define GL_ZERO_TO_ONE 0x935F #define GL_ZOOM_X 0x0D16 #define GL_ZOOM_Y 0x0D17 #define GL_Z_EXT 0x87D7 #define WGL_ACCELERATION_ARB 0x2003 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 #define WGL_ACCUM_BITS_ARB 0x201D #define WGL_ACCUM_BLUE_BITS_ARB 0x2020 #define WGL_ACCUM_GREEN_BITS_ARB 0x201F #define WGL_ACCUM_RED_BITS_ARB 0x201E #define WGL_ALPHA_BITS_ARB 0x201B #define WGL_ALPHA_SHIFT_ARB 0x201C #define WGL_AUX0_ARB 0x2087 #define WGL_AUX1_ARB 0x2088 #define WGL_AUX2_ARB 0x2089 #define WGL_AUX3_ARB 0x208A #define WGL_AUX4_ARB 0x208B #define WGL_AUX5_ARB 0x208C #define WGL_AUX6_ARB 0x208D #define WGL_AUX7_ARB 0x208E #define WGL_AUX8_ARB 0x208F #define WGL_AUX9_ARB 0x2090 #define WGL_AUX_BUFFERS_ARB 0x2024 #define WGL_BACK_LEFT_ARB 0x2085 #define WGL_BACK_RIGHT_ARB 0x2086 #define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 #define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 #define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 #define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 #define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 #define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 #define WGL_BLUE_BITS_ARB 0x2019 #define WGL_BLUE_SHIFT_ARB 0x201A #define WGL_COLOR_BITS_ARB 0x2014 #define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 #define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 #define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001 #define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 #define WGL_CONTEXT_FLAGS_ARB 0x2094 #define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 #define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 #define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 #define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 #define WGL_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3 #define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 #define WGL_CUBE_MAP_FACE_ARB 0x207C #define WGL_DEPTH_BITS_ARB 0x2022 #define WGL_DEPTH_COMPONENT_NV 0x20A7 #define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 #define WGL_DOUBLE_BUFFER_ARB 0x2011 #define WGL_DRAW_TO_BITMAP_ARB 0x2002 #define WGL_DRAW_TO_PBUFFER_ARB 0x202D #define WGL_DRAW_TO_WINDOW_ARB 0x2001 #define WGL_FLOAT_COMPONENTS_NV 0x20B0 #define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 #define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 #define WGL_FRONT_LEFT_ARB 0x2083 #define WGL_FRONT_RIGHT_ARB 0x2084 #define WGL_FULL_ACCELERATION_ARB 0x2027 #define WGL_GENERIC_ACCELERATION_ARB 0x2026 #define WGL_GREEN_BITS_ARB 0x2017 #define WGL_GREEN_SHIFT_ARB 0x2018 #define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 #define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E #define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F #define WGL_MIPMAP_LEVEL_ARB 0x207B #define WGL_MIPMAP_TEXTURE_ARB 0x2074 #define WGL_NEED_PALETTE_ARB 0x2004 #define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 #define WGL_NO_ACCELERATION_ARB 0x2025 #define WGL_NO_TEXTURE_ARB 0x2077 #define WGL_NUMBER_OVERLAYS_ARB 0x2008 #define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 #define WGL_NUMBER_UNDERLAYS_ARB 0x2009 #define WGL_PBUFFER_HEIGHT_ARB 0x2035 #define WGL_PBUFFER_LARGEST_ARB 0x2033 #define WGL_PBUFFER_LOST_ARB 0x2036 #define WGL_PBUFFER_WIDTH_ARB 0x2034 #define WGL_PIXEL_TYPE_ARB 0x2013 #define WGL_RED_BITS_ARB 0x2015 #define WGL_RED_SHIFT_ARB 0x2016 #define WGL_RENDERER_ACCELERATED_WINE 0x8186 #define WGL_RENDERER_DEVICE_ID_WINE 0x8184 #define WGL_RENDERER_ID_WINE 0x818E #define WGL_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_WINE 0x818B #define WGL_RENDERER_OPENGL_CORE_PROFILE_VERSION_WINE 0x818A #define WGL_RENDERER_OPENGL_ES2_PROFILE_VERSION_WINE 0x818D #define WGL_RENDERER_OPENGL_ES_PROFILE_VERSION_WINE 0x818C #define WGL_RENDERER_PREFERRED_PROFILE_WINE 0x8189 #define WGL_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_WINE 0x8188 #define WGL_RENDERER_VENDOR_ID_WINE 0x8183 #define WGL_RENDERER_VERSION_WINE 0x8185 #define WGL_RENDERER_VIDEO_MEMORY_WINE 0x8187 #define WGL_SAMPLES_ARB 0x2042 #define WGL_SAMPLE_BUFFERS_ARB 0x2041 #define WGL_SHARE_ACCUM_ARB 0x200E #define WGL_SHARE_DEPTH_ARB 0x200C #define WGL_SHARE_STENCIL_ARB 0x200D #define WGL_STENCIL_BITS_ARB 0x2023 #define WGL_STEREO_ARB 0x2012 #define WGL_SUPPORT_GDI_ARB 0x200F #define WGL_SUPPORT_OPENGL_ARB 0x2010 #define WGL_SWAP_COPY_ARB 0x2029 #define WGL_SWAP_EXCHANGE_ARB 0x2028 #define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 #define WGL_SWAP_METHOD_ARB 0x2007 #define WGL_SWAP_UNDEFINED_ARB 0x202A #define WGL_TEXTURE_1D_ARB 0x2079 #define WGL_TEXTURE_2D_ARB 0x207A #define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 #define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D #define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F #define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 #define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 #define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 #define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 #define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 #define WGL_TEXTURE_FLOAT_R_NV 0x20B5 #define WGL_TEXTURE_FORMAT_ARB 0x2072 #define WGL_TEXTURE_RECTANGLE_NV 0x20A2 #define WGL_TEXTURE_RGBA_ARB 0x2076 #define WGL_TEXTURE_RGB_ARB 0x2075 #define WGL_TEXTURE_TARGET_ARB 0x2073 #define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A #define WGL_TRANSPARENT_ARB 0x200A #define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 #define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 #define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B #define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 #define WGL_TYPE_COLORINDEX_ARB 0x202C #define WGL_TYPE_RGBA_ARB 0x202B #define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 #define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 #define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 void GLAPIENTRY glAccum( GLenum op, GLfloat value ); void GLAPIENTRY glAlphaFunc( GLenum func, GLfloat ref ); GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n, const GLuint *textures, GLboolean *residences ); void GLAPIENTRY glArrayElement( GLint i ); void GLAPIENTRY glBegin( GLenum mode ); void GLAPIENTRY glBindTexture( GLenum target, GLuint texture ); void GLAPIENTRY glBitmap( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap ); void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor ); void GLAPIENTRY glCallList( GLuint list ); void GLAPIENTRY glCallLists( GLsizei n, GLenum type, const void *lists ); void GLAPIENTRY glClear( GLbitfield mask ); void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); void GLAPIENTRY glClearColor( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); void GLAPIENTRY glClearDepth( GLdouble depth ); void GLAPIENTRY glClearIndex( GLfloat c ); void GLAPIENTRY glClearStencil( GLint s ); void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation ); void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue ); void GLAPIENTRY glColor3bv( const GLbyte *v ); void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue ); void GLAPIENTRY glColor3dv( const GLdouble *v ); void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue ); void GLAPIENTRY glColor3fv( const GLfloat *v ); void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue ); void GLAPIENTRY glColor3iv( const GLint *v ); void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue ); void GLAPIENTRY glColor3sv( const GLshort *v ); void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue ); void GLAPIENTRY glColor3ubv( const GLubyte *v ); void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue ); void GLAPIENTRY glColor3uiv( const GLuint *v ); void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue ); void GLAPIENTRY glColor3usv( const GLushort *v ); void GLAPIENTRY glColor4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ); void GLAPIENTRY glColor4bv( const GLbyte *v ); void GLAPIENTRY glColor4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ); void GLAPIENTRY glColor4dv( const GLdouble *v ); void GLAPIENTRY glColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); void GLAPIENTRY glColor4fv( const GLfloat *v ); void GLAPIENTRY glColor4i( GLint red, GLint green, GLint blue, GLint alpha ); void GLAPIENTRY glColor4iv( const GLint *v ); void GLAPIENTRY glColor4s( GLshort red, GLshort green, GLshort blue, GLshort alpha ); void GLAPIENTRY glColor4sv( const GLshort *v ); void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ); void GLAPIENTRY glColor4ubv( const GLubyte *v ); void GLAPIENTRY glColor4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha ); void GLAPIENTRY glColor4uiv( const GLuint *v ); void GLAPIENTRY glColor4us( GLushort red, GLushort green, GLushort blue, GLushort alpha ); void GLAPIENTRY glColor4usv( const GLushort *v ); void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode ); void GLAPIENTRY glColorPointer( GLint size, GLenum type, GLsizei stride, const void *pointer ); void GLAPIENTRY glCopyPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ); void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ); void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ); void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ); void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ); void GLAPIENTRY glCullFace( GLenum mode ); GLint GLAPIENTRY glDebugEntry( GLint unknown1, GLint unknown2 ); void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range ); void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures ); void GLAPIENTRY glDepthFunc( GLenum func ); void GLAPIENTRY glDepthMask( GLboolean flag ); void GLAPIENTRY glDepthRange( GLdouble n, GLdouble f ); void GLAPIENTRY glDisable( GLenum cap ); void GLAPIENTRY glDisableClientState( GLenum array ); void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count ); void GLAPIENTRY glDrawBuffer( GLenum buf ); void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count, GLenum type, const void *indices ); void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels ); void GLAPIENTRY glEdgeFlag( GLboolean flag ); void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const void *pointer ); void GLAPIENTRY glEdgeFlagv( const GLboolean *flag ); void GLAPIENTRY glEnable( GLenum cap ); void GLAPIENTRY glEnableClientState( GLenum array ); void GLAPIENTRY glEnd(void); void GLAPIENTRY glEndList(void); void GLAPIENTRY glEvalCoord1d( GLdouble u ); void GLAPIENTRY glEvalCoord1dv( const GLdouble *u ); void GLAPIENTRY glEvalCoord1f( GLfloat u ); void GLAPIENTRY glEvalCoord1fv( const GLfloat *u ); void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v ); void GLAPIENTRY glEvalCoord2dv( const GLdouble *u ); void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v ); void GLAPIENTRY glEvalCoord2fv( const GLfloat *u ); void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 ); void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); void GLAPIENTRY glEvalPoint1( GLint i ); void GLAPIENTRY glEvalPoint2( GLint i, GLint j ); void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ); void GLAPIENTRY glFinish(void); void GLAPIENTRY glFlush(void); void GLAPIENTRY glFogf( GLenum pname, GLfloat param ); void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params ); void GLAPIENTRY glFogi( GLenum pname, GLint param ); void GLAPIENTRY glFogiv( GLenum pname, const GLint *params ); void GLAPIENTRY glFrontFace( GLenum mode ); void GLAPIENTRY glFrustum( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ); GLuint GLAPIENTRY glGenLists( GLsizei range ); void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures ); void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *data ); void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation ); void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *data ); GLenum GLAPIENTRY glGetError(void); void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *data ); void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *data ); void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname, GLfloat *params ); void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname, GLint *params ); void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v ); void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v ); void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v ); void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params ); void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values ); void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values ); void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values ); void GLAPIENTRY glGetPointerv( GLenum pname, void **params ); void GLAPIENTRY glGetPolygonStipple( GLubyte *mask ); const GLubyte * GLAPIENTRY glGetString( GLenum name ); void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ); void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params ); void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params ); void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params ); void GLAPIENTRY glGetTexImage( GLenum target, GLint level, GLenum format, GLenum type, void *pixels ); void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level, GLenum pname, GLfloat *params ); void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level, GLenum pname, GLint *params ); void GLAPIENTRY glGetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ); void GLAPIENTRY glGetTexParameteriv( GLenum target, GLenum pname, GLint *params ); void GLAPIENTRY glHint( GLenum target, GLenum mode ); void GLAPIENTRY glIndexMask( GLuint mask ); void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride, const void *pointer ); void GLAPIENTRY glIndexd( GLdouble c ); void GLAPIENTRY glIndexdv( const GLdouble *c ); void GLAPIENTRY glIndexf( GLfloat c ); void GLAPIENTRY glIndexfv( const GLfloat *c ); void GLAPIENTRY glIndexi( GLint c ); void GLAPIENTRY glIndexiv( const GLint *c ); void GLAPIENTRY glIndexs( GLshort c ); void GLAPIENTRY glIndexsv( const GLshort *c ); void GLAPIENTRY glIndexub( GLubyte c ); void GLAPIENTRY glIndexubv( const GLubyte *c ); void GLAPIENTRY glInitNames(void); void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride, const void *pointer ); GLboolean GLAPIENTRY glIsEnabled( GLenum cap ); GLboolean GLAPIENTRY glIsList( GLuint list ); GLboolean GLAPIENTRY glIsTexture( GLuint texture ); void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param ); void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params ); void GLAPIENTRY glLightModeli( GLenum pname, GLint param ); void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params ); void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param ); void GLAPIENTRY glLightfv( GLenum light, GLenum pname, const GLfloat *params ); void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param ); void GLAPIENTRY glLightiv( GLenum light, GLenum pname, const GLint *params ); void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern ); void GLAPIENTRY glLineWidth( GLfloat width ); void GLAPIENTRY glListBase( GLuint base ); void GLAPIENTRY glLoadIdentity(void); void GLAPIENTRY glLoadMatrixd( const GLdouble *m ); void GLAPIENTRY glLoadMatrixf( const GLfloat *m ); void GLAPIENTRY glLoadName( GLuint name ); void GLAPIENTRY glLogicOp( GLenum opcode ); void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points ); void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points ); void GLAPIENTRY glMap2d( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points ); void GLAPIENTRY glMap2f( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points ); void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ); void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ); void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ); void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ); void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param ); void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params ); void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param ); void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params ); void GLAPIENTRY glMatrixMode( GLenum mode ); void GLAPIENTRY glMultMatrixd( const GLdouble *m ); void GLAPIENTRY glMultMatrixf( const GLfloat *m ); void GLAPIENTRY glNewList( GLuint list, GLenum mode ); void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ); void GLAPIENTRY glNormal3bv( const GLbyte *v ); void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ); void GLAPIENTRY glNormal3dv( const GLdouble *v ); void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ); void GLAPIENTRY glNormal3fv( const GLfloat *v ); void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz ); void GLAPIENTRY glNormal3iv( const GLint *v ); void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz ); void GLAPIENTRY glNormal3sv( const GLshort *v ); void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride, const void *pointer ); void GLAPIENTRY glOrtho( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ); void GLAPIENTRY glPassThrough( GLfloat token ); void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values ); void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize, const GLuint *values ); void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize, const GLushort *values ); void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param ); void GLAPIENTRY glPixelStorei( GLenum pname, GLint param ); void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param ); void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param ); void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor ); void GLAPIENTRY glPointSize( GLfloat size ); void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode ); void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units ); void GLAPIENTRY glPolygonStipple( const GLubyte *mask ); void GLAPIENTRY glPopAttrib(void); void GLAPIENTRY glPopClientAttrib(void); void GLAPIENTRY glPopMatrix(void); void GLAPIENTRY glPopName(void); void GLAPIENTRY glPrioritizeTextures( GLsizei n, const GLuint *textures, const GLfloat *priorities ); void GLAPIENTRY glPushAttrib( GLbitfield mask ); void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); void GLAPIENTRY glPushMatrix(void); void GLAPIENTRY glPushName( GLuint name ); void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y ); void GLAPIENTRY glRasterPos2dv( const GLdouble *v ); void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y ); void GLAPIENTRY glRasterPos2fv( const GLfloat *v ); void GLAPIENTRY glRasterPos2i( GLint x, GLint y ); void GLAPIENTRY glRasterPos2iv( const GLint *v ); void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y ); void GLAPIENTRY glRasterPos2sv( const GLshort *v ); void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ); void GLAPIENTRY glRasterPos3dv( const GLdouble *v ); void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ); void GLAPIENTRY glRasterPos3fv( const GLfloat *v ); void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z ); void GLAPIENTRY glRasterPos3iv( const GLint *v ); void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z ); void GLAPIENTRY glRasterPos3sv( const GLshort *v ); void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); void GLAPIENTRY glRasterPos4dv( const GLdouble *v ); void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); void GLAPIENTRY glRasterPos4fv( const GLfloat *v ); void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w ); void GLAPIENTRY glRasterPos4iv( const GLint *v ); void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ); void GLAPIENTRY glRasterPos4sv( const GLshort *v ); void GLAPIENTRY glReadBuffer( GLenum src ); void GLAPIENTRY glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels ); void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 ); void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 ); void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ); void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 ); void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 ); GLint GLAPIENTRY glRenderMode( GLenum mode ); void GLAPIENTRY glRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ); void GLAPIENTRY glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ); void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z ); void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z ); void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height ); void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer ); void GLAPIENTRY glShadeModel( GLenum mode ); void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask ); void GLAPIENTRY glStencilMask( GLuint mask ); void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ); void GLAPIENTRY glTexCoord1d( GLdouble s ); void GLAPIENTRY glTexCoord1dv( const GLdouble *v ); void GLAPIENTRY glTexCoord1f( GLfloat s ); void GLAPIENTRY glTexCoord1fv( const GLfloat *v ); void GLAPIENTRY glTexCoord1i( GLint s ); void GLAPIENTRY glTexCoord1iv( const GLint *v ); void GLAPIENTRY glTexCoord1s( GLshort s ); void GLAPIENTRY glTexCoord1sv( const GLshort *v ); void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t ); void GLAPIENTRY glTexCoord2dv( const GLdouble *v ); void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t ); void GLAPIENTRY glTexCoord2fv( const GLfloat *v ); void GLAPIENTRY glTexCoord2i( GLint s, GLint t ); void GLAPIENTRY glTexCoord2iv( const GLint *v ); void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t ); void GLAPIENTRY glTexCoord2sv( const GLshort *v ); void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ); void GLAPIENTRY glTexCoord3dv( const GLdouble *v ); void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ); void GLAPIENTRY glTexCoord3fv( const GLfloat *v ); void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r ); void GLAPIENTRY glTexCoord3iv( const GLint *v ); void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r ); void GLAPIENTRY glTexCoord3sv( const GLshort *v ); void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); void GLAPIENTRY glTexCoord4dv( const GLdouble *v ); void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); void GLAPIENTRY glTexCoord4fv( const GLfloat *v ); void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q ); void GLAPIENTRY glTexCoord4iv( const GLint *v ); void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); void GLAPIENTRY glTexCoord4sv( const GLshort *v ); void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type, GLsizei stride, const void *pointer ); void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param ); void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params ); void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param ); void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params ); void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param ); void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params ); void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param ); void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params ); void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param ); void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params ); void GLAPIENTRY glTexImage1D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels ); void GLAPIENTRY glTexImage2D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels ); void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param ); void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname, const GLfloat *params ); void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param ); void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname, const GLint *params ); void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels ); void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels ); void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z ); void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z ); void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y ); void GLAPIENTRY glVertex2dv( const GLdouble *v ); void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y ); void GLAPIENTRY glVertex2fv( const GLfloat *v ); void GLAPIENTRY glVertex2i( GLint x, GLint y ); void GLAPIENTRY glVertex2iv( const GLint *v ); void GLAPIENTRY glVertex2s( GLshort x, GLshort y ); void GLAPIENTRY glVertex2sv( const GLshort *v ); void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z ); void GLAPIENTRY glVertex3dv( const GLdouble *v ); void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z ); void GLAPIENTRY glVertex3fv( const GLfloat *v ); void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z ); void GLAPIENTRY glVertex3iv( const GLint *v ); void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z ); void GLAPIENTRY glVertex3sv( const GLshort *v ); void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); void GLAPIENTRY glVertex4dv( const GLdouble *v ); void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); void GLAPIENTRY glVertex4fv( const GLfloat *v ); void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w ); void GLAPIENTRY glVertex4iv( const GLint *v ); void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); void GLAPIENTRY glVertex4sv( const GLshort *v ); void GLAPIENTRY glVertexPointer( GLint size, GLenum type, GLsizei stride, const void *pointer ); void GLAPIENTRY glViewport( GLint x, GLint y, GLsizei width, GLsizei height ); #endif /* __WINE_WGL_H */