/* * Copyright (C) the Wine project * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __WINE_WINCON_H #define __WINE_WINCON_H #ifdef __cplusplus extern "C" { #endif #define CONSOLE_FULLSCREEN 1 #define CONSOLE_FULLSCREEN_HARDWARE 2 #define CTRL_C_EVENT 0 #define CTRL_BREAK_EVENT 1 #define CTRL_CLOSE_EVENT 2 #define CTRL_LOGOFF_EVENT 5 #define CTRL_SHUTDOWN_EVENT 6 /* Console Mode flags */ #define ENABLE_PROCESSED_INPUT 0x01 #define ENABLE_LINE_INPUT 0x02 #define ENABLE_ECHO_INPUT 0x04 #define ENABLE_WINDOW_INPUT 0x08 #define ENABLE_MOUSE_INPUT 0x10 #define ENABLE_PROCESSED_OUTPUT 0x01 #define ENABLE_WRAP_AT_EOL_OUTPUT 0x02 typedef BOOL (WINAPI *PHANDLER_ROUTINE)(DWORD dwCtrlType); /* Attributes flags: */ #define FOREGROUND_BLUE 0x0001 /* text color contains blue. */ #define FOREGROUND_GREEN 0x0002 /* text color contains green. */ #define FOREGROUND_RED 0x0004 /* text color contains red. */ #define FOREGROUND_INTENSITY 0x0008 /* text color is intensified. */ #define BACKGROUND_BLUE 0x0010 /* background color contains blue. */ #define BACKGROUND_GREEN 0x0020 /* background color contains green. */ #define BACKGROUND_RED 0x0040 /* background color contains red. */ #define BACKGROUND_INTENSITY 0x0080 /* background color is intensified. */ typedef struct _CONSOLE_CURSOR_INFO { DWORD dwSize; /* Between 1 & 100 for percentage of cell filled */ BOOL bVisible; /* Visibility of cursor */ } CONSOLE_CURSOR_INFO, *LPCONSOLE_CURSOR_INFO; typedef struct tagCOORD { SHORT X; SHORT Y; } COORD, *LPCOORD; typedef struct tagSMALL_RECT { SHORT Left; SHORT Top; SHORT Right; SHORT Bottom; } SMALL_RECT,*LPSMALL_RECT; typedef struct tagCONSOLE_SCREEN_BUFFER_INFO { COORD dwSize; COORD dwCursorPosition; WORD wAttributes; SMALL_RECT srWindow; COORD dwMaximumWindowSize; } CONSOLE_SCREEN_BUFFER_INFO,*LPCONSOLE_SCREEN_BUFFER_INFO; typedef struct tagCHAR_INFO { union { WCHAR UnicodeChar; CHAR AsciiChar; } Char; WORD Attributes; } CHAR_INFO,*LPCHAR_INFO; typedef struct tagKEY_EVENT_RECORD { BOOL bKeyDown; /* 04 */ WORD wRepeatCount; /* 08 */ WORD wVirtualKeyCode; /* 0A */ WORD wVirtualScanCode; /* 0C */ union /* 0E */ { WCHAR UnicodeChar; /* 0E */ CHAR AsciiChar; /* 0E */ } uChar; DWORD dwControlKeyState; /* 10 */ } KEY_EVENT_RECORD,*LPKEY_EVENT_RECORD; /* dwControlKeyState bitmask */ #define RIGHT_ALT_PRESSED 0x0001 #define LEFT_ALT_PRESSED 0x0002 #define RIGHT_CTRL_PRESSED 0x0004 #define LEFT_CTRL_PRESSED 0x0008 #define SHIFT_PRESSED 0x0010 #define NUMLOCK_ON 0x0020 #define SCROLLLOCK_ON 0x0040 #define CAPSLOCK_ON 0x0080 #define ENHANCED_KEY 0x0100 typedef struct tagMOUSE_EVENT_RECORD { COORD dwMousePosition; DWORD dwButtonState; DWORD dwControlKeyState; DWORD dwEventFlags; } MOUSE_EVENT_RECORD,*LPMOUSE_EVENT_RECORD; #define FROM_LEFT_1ST_BUTTON_PRESSED 0x0001 #define RIGHTMOST_BUTTON_PRESSED 0x0002 #define FROM_LEFT_2ND_BUTTON_PRESSED 0x0004 #define FROM_LEFT_3RD_BUTTON_PRESSED 0x0008 #define FROM_LEFT_4TH_BUTTON_PRESSED 0x0010 #define MOUSE_MOVED 0x0001 #define DOUBLE_CLICK 0x0002 #define MOUSE_WHEELED 0x0004 typedef struct tagWINDOW_BUFFER_SIZE_RECORD { COORD dwSize; } WINDOW_BUFFER_SIZE_RECORD,*LPWINDOW_BUFFER_SIZE_RECORD; typedef struct tagMENU_EVENT_RECORD { UINT dwCommandId; /* perhaps UINT16 ??? */ } MENU_EVENT_RECORD,*LPMENU_EVENT_RECORD; typedef struct tagFOCUS_EVENT_RECORD { BOOL bSetFocus; /* perhaps BOOL16 ??? */ } FOCUS_EVENT_RECORD,*LPFOCUS_EVENT_RECORD; typedef struct tagINPUT_RECORD { WORD EventType; /* 00 */ union { KEY_EVENT_RECORD KeyEvent; MOUSE_EVENT_RECORD MouseEvent; WINDOW_BUFFER_SIZE_RECORD WindowBufferSizeEvent; MENU_EVENT_RECORD MenuEvent; FOCUS_EVENT_RECORD FocusEvent; } Event; } INPUT_RECORD,*PINPUT_RECORD; /* INPUT_RECORD.wEventType */ #define KEY_EVENT 0x01 #define MOUSE_EVENT 0x02 #define WINDOW_BUFFER_SIZE_EVENT 0x04 #define MENU_EVENT 0x08 #define FOCUS_EVENT 0x10 #define CONSOLE_TEXTMODE_BUFFER 1 #ifdef __i386__ /* Note: this should return a COORD, but calling convention for returning * structures is different between Windows and gcc on i386. */ WINBASEAPI DWORD WINAPI GetLargestConsoleWindowSize(HANDLE); static inline COORD __wine_GetLargestConsoleWindowSize_wrapper(HANDLE h) { union { COORD c; DWORD dw; } u; u.dw = GetLargestConsoleWindowSize(h); return u.c; } #define GetLargestConsoleWindowSize(h) __wine_GetLargestConsoleWindowSize_wrapper(h) #else /* __i386__ */ WINBASEAPI COORD WINAPI GetLargestConsoleWindowSize(HANDLE); #endif /* __i386__ */ WINBASEAPI BOOL WINAPI AllocConsole(VOID); WINBASEAPI HANDLE WINAPI CreateConsoleScreenBuffer( DWORD,DWORD,LPSECURITY_ATTRIBUTES,DWORD,LPVOID); WINBASEAPI BOOL WINAPI FillConsoleOutputAttribute( HANDLE,WORD,DWORD,COORD,LPDWORD); WINBASEAPI BOOL WINAPI FillConsoleOutputCharacterA(HANDLE,CHAR,DWORD,COORD,LPDWORD); WINBASEAPI BOOL WINAPI FillConsoleOutputCharacterW(HANDLE,WCHAR,DWORD,COORD,LPDWORD); #define FillConsoleOutputCharacter WINELIB_NAME_AW(FillConsoleOutputCharacter) WINBASEAPI BOOL WINAPI FlushConsoleInputBuffer( HANDLE); WINBASEAPI BOOL WINAPI FreeConsole(VOID); WINBASEAPI BOOL WINAPI GenerateConsoleCtrlEvent( DWORD,DWORD); WINBASEAPI UINT WINAPI GetConsoleCP(VOID); WINBASEAPI BOOL WINAPI GetConsoleCursorInfo( HANDLE,LPCONSOLE_CURSOR_INFO); WINBASEAPI BOOL WINAPI GetConsoleMode( HANDLE,LPDWORD); WINBASEAPI UINT WINAPI GetConsoleOutputCP(VOID); WINBASEAPI BOOL WINAPI GetConsoleScreenBufferInfo(HANDLE,LPCONSOLE_SCREEN_BUFFER_INFO); WINBASEAPI DWORD WINAPI GetConsoleTitleA(LPSTR,DWORD); WINBASEAPI DWORD WINAPI GetConsoleTitleW(LPWSTR,DWORD); #define GetConsoleTitle WINELIB_NAME_AW(GetConsoleTitle) WINBASEAPI HWND WINAPI GetConsoleWindow(void); WINBASEAPI BOOL WINAPI GetNumberOfConsoleInputEvents( HANDLE,LPDWORD); WINBASEAPI BOOL WINAPI GetNumberOfConsoleMouseButtons(LPDWORD); WINBASEAPI BOOL WINAPI PeekConsoleInputA( HANDLE,PINPUT_RECORD,DWORD,LPDWORD); WINBASEAPI BOOL WINAPI PeekConsoleInputW( HANDLE,PINPUT_RECORD,DWORD,LPDWORD); #define PeekConsoleInput WINELIB_NAME_AW(PeekConsoleInput) WINBASEAPI BOOL WINAPI ReadConsoleA(HANDLE,LPVOID,DWORD,LPDWORD,LPVOID); WINBASEAPI BOOL WINAPI ReadConsoleW(HANDLE,LPVOID,DWORD,LPDWORD,LPVOID); #define ReadConsole WINELIB_NAME_AW(ReadConsole) WINBASEAPI BOOL WINAPI ReadConsoleInputA(HANDLE,PINPUT_RECORD,DWORD,LPDWORD); WINBASEAPI BOOL WINAPI ReadConsoleInputW(HANDLE,PINPUT_RECORD,DWORD,LPDWORD); #define ReadConsoleInput WINELIB_NAME_AW(ReadConsoleInput) WINBASEAPI BOOL WINAPI ReadConsoleOutputA( HANDLE,LPCHAR_INFO,COORD,COORD,LPSMALL_RECT); WINBASEAPI BOOL WINAPI ReadConsoleOutputW( HANDLE,LPCHAR_INFO,COORD,COORD,LPSMALL_RECT); #define ReadConsoleOutput WINELIB_NAME_AW(ReadConsoleOutput) WINBASEAPI BOOL WINAPI ReadConsoleOutputAttribute( HANDLE,LPWORD,DWORD,COORD,LPDWORD); WINBASEAPI BOOL WINAPI ReadConsoleOutputCharacterA(HANDLE,LPSTR,DWORD,COORD,LPDWORD); WINBASEAPI BOOL WINAPI ReadConsoleOutputCharacterW(HANDLE,LPWSTR,DWORD,COORD,LPDWORD); #define ReadConsoleOutputCharacter WINELIB_NAME_AW(ReadConsoleOutputCharacter) WINBASEAPI BOOL WINAPI ScrollConsoleScreenBufferA( HANDLE,LPSMALL_RECT,LPSMALL_RECT,COORD,LPCHAR_INFO); WINBASEAPI BOOL WINAPI ScrollConsoleScreenBufferW( HANDLE,LPSMALL_RECT,LPSMALL_RECT,COORD,LPCHAR_INFO); #define ScrollConsoleScreenBuffer WINELIB_NAME_AW(ScrollConsoleScreenBuffer) WINBASEAPI BOOL WINAPI SetConsoleActiveScreenBuffer( HANDLE); WINBASEAPI BOOL WINAPI SetConsoleCP(UINT); WINBASEAPI BOOL WINAPI SetConsoleCtrlHandler( PHANDLER_ROUTINE,BOOL); WINBASEAPI BOOL WINAPI SetConsoleCursorInfo( HANDLE,LPCONSOLE_CURSOR_INFO); WINBASEAPI BOOL WINAPI SetConsoleCursorPosition(HANDLE,COORD); WINBASEAPI BOOL WINAPI SetConsoleMode( HANDLE,DWORD); WINBASEAPI BOOL WINAPI SetConsoleOutputCP(UINT); WINBASEAPI BOOL WINAPI SetConsoleScreenBufferSize(HANDLE,COORD); WINBASEAPI BOOL WINAPI SetConsoleTextAttribute( HANDLE,WORD); WINBASEAPI BOOL WINAPI SetConsoleTitleA(LPCSTR); WINBASEAPI BOOL WINAPI SetConsoleTitleW(LPCWSTR); #define SetConsoleTitle WINELIB_NAME_AW(SetConsoleTitle) WINBASEAPI BOOL WINAPI SetConsoleWindowInfo( HANDLE,BOOL,LPSMALL_RECT); WINBASEAPI BOOL WINAPI WriteConsoleA(HANDLE,CONST VOID *,DWORD,LPDWORD,LPVOID); WINBASEAPI BOOL WINAPI WriteConsoleW(HANDLE,CONST VOID *,DWORD,LPDWORD,LPVOID); #define WriteConsole WINELIB_NAME_AW(WriteConsole) WINBASEAPI BOOL WINAPI WriteConsoleInputA(HANDLE,const INPUT_RECORD *,DWORD,LPDWORD); WINBASEAPI BOOL WINAPI WriteConsoleInputW(HANDLE,const INPUT_RECORD *,DWORD,LPDWORD); #define WriteConsoleInput WINELIB_NAME_AW(WriteConsoleInput) WINBASEAPI BOOL WINAPI WriteConsoleOutputA(HANDLE,const CHAR_INFO*,COORD,COORD,LPSMALL_RECT); WINBASEAPI BOOL WINAPI WriteConsoleOutputW(HANDLE,const CHAR_INFO*,COORD,COORD,LPSMALL_RECT); #define WriteConsoleOutput WINELIB_NAME_AW(WriteConsoleOutput) WINBASEAPI BOOL WINAPI WriteConsoleOutputAttribute(HANDLE,CONST WORD *,DWORD,COORD,LPDWORD); WINBASEAPI BOOL WINAPI WriteConsoleOutputCharacterA(HANDLE,LPCSTR,DWORD,COORD,LPDWORD); WINBASEAPI BOOL WINAPI WriteConsoleOutputCharacterW(HANDLE,LPCWSTR,DWORD,COORD,LPDWORD); #define WriteConsoleOutputCharacter WINELIB_NAME_AW(WriteConsoleOutputCharacter) #ifdef __cplusplus } #endif #endif /* __WINE_WINCON_H */