/* * Copyright 2014 Jacek Caban for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ import "oaidl.idl"; import "ocidl.idl"; import "dxgi1_2.idl"; import "d3dcommon.idl"; import "d3d11.idl"; typedef enum D3D11_LOGIC_OP { D3D11_LOGIC_OP_CLEAR = 0, D3D11_LOGIC_OP_SET, D3D11_LOGIC_OP_COPY, D3D11_LOGIC_OP_COPY_INVERTED, D3D11_LOGIC_OP_NOOP, D3D11_LOGIC_OP_INVERT, D3D11_LOGIC_OP_AND, D3D11_LOGIC_OP_NAND, D3D11_LOGIC_OP_OR, D3D11_LOGIC_OP_NOR, D3D11_LOGIC_OP_XOR, D3D11_LOGIC_OP_EQUIV, D3D11_LOGIC_OP_AND_REVERSE, D3D11_LOGIC_OP_AND_INVERTED, D3D11_LOGIC_OP_OR_REVERSE, D3D11_LOGIC_OP_OR_INVERTED } D3D11_LOGIC_OP; typedef struct _D3D11_RENDER_TARGET_BLEND_DESC1 { BOOL BlendEnable; BOOL LogicOpEnable; D3D11_BLEND SrcBlend; D3D11_BLEND DestBlend; D3D11_BLEND_OP BlendOp; D3D11_BLEND SrcBlendAlpha; D3D11_BLEND DestBlendAlpha; D3D11_BLEND_OP BlendOpAlpha; D3D11_LOGIC_OP LogicOp; UINT8 RenderTargetWriteMask; } D3D11_RENDER_TARGET_BLEND_DESC1; typedef struct _D3D11_BLEND_DESC1 { BOOL AlphaToCoverageEnable; BOOL IndependentBlendEnable; D3D11_RENDER_TARGET_BLEND_DESC1 RenderTarget[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT]; } D3D11_BLEND_DESC1; typedef struct _D3D11_RASTERIZER_DESC1 { D3D11_FILL_MODE FillMode; D3D11_CULL_MODE CullMode; BOOL FrontCounterClockwise; INT DepthBias; FLOAT DepthBiasClamp; FLOAT SlopeScaledDepthBias; BOOL DepthClipEnable; BOOL ScissorEnable; BOOL MultisampleEnable; BOOL AntialiasedLineEnable; UINT ForcedSampleCount; } D3D11_RASTERIZER_DESC1; [ uuid(cc86fabe-da55-401d-85e7-e3c9de2877e9), object, local, pointer_default(unique) ] interface ID3D11BlendState1 : ID3D11BlendState { void GetDesc1(D3D11_BLEND_DESC1 *pDesc); } [ uuid(5c1e0d8a-7c23-48f9-8c59-a92958ceff11), object, local, pointer_default(unique) ] interface ID3DDeviceContextState : ID3D11DeviceChild { } [ uuid(bb2c6faa-b5fb-4082-8e6b-388b8cfa90e1), object, local, pointer_default(unique) ] interface ID3D11DeviceContext1 : ID3D11DeviceContext { void CopySubresourceRegion1( ID3D11Resource *pDstResource, UINT DstSubresource, UINT DstX, UINT DstY, UINT DstZ, ID3D11Resource *pSrcResource, UINT SrcSubresource, const D3D11_BOX *pSrcBox, UINT CopyFlags); void UpdateSubresource1( ID3D11Resource *pDstResource, UINT DstSubresource, const D3D11_BOX *pDstBox, const void *pSrcData, UINT SrcRowPitch, UINT SrcDepthPitch, UINT CopyFlags); void DiscardResource(ID3D11Resource *pResource); void DiscardView(ID3D11View *pResourceView); void VSSetConstantBuffers1( UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers, const UINT *pFirstConstant, const UINT *pNumConstants); void HSSetConstantBuffers1( UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers, const UINT *pFirstConstant, const UINT *pNumConstants); void DSSetConstantBuffers1( UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers, const UINT *pFirstConstant, const UINT *pNumConstants); void GSSetConstantBuffers1( UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers, const UINT *pFirstConstant, const UINT *pNumConstants); void PSSetConstantBuffers1( UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers, const UINT *pFirstConstant, const UINT *pNumConstants); void CSSetConstantBuffers1( UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers, const UINT *pFirstConstant, const UINT *pNumConstants); void VSGetConstantBuffers1( UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers, UINT *pFirstConstant, UINT *pNumConstants); void HSGetConstantBuffers1( UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers, UINT *pFirstConstant, UINT *pNumConstants); void DSGetConstantBuffers1( UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers, UINT *pFirstConstant, UINT *pNumConstants); void GSGetConstantBuffers1( UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers, UINT *pFirstConstant, UINT *pNumConstants); void PSGetConstantBuffers1( UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers, UINT *pFirstConstant, UINT *pNumConstants); void CSGetConstantBuffers1( UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers, UINT *pFirstConstant, UINT *pNumConstants); void SwapDeviceContextState( ID3DDeviceContextState *pState, ID3DDeviceContextState **ppPreviousState); void ClearView( ID3D11View *pView, const FLOAT Color[4], const D3D11_RECT *pRect, UINT NumRects); void DiscardView1( ID3D11View *pResourceView, const D3D11_RECT *pRects, UINT NumRects); } [ uuid(b2daad8b-03d4-4dbf-95eb-32ab4b63d0ab), object, local, pointer_default(unique) ] interface ID3DUserDefinedAnnotation : IUnknown { INT BeginEvent(LPCWSTR Name); INT EndEvent(); void SetMarker(LPCWSTR Name); BOOL GetStatus(); } [ uuid(1217d7a6-5039-418c-b042-9cbe256afd6e), object, local, pointer_default(unique) ] interface ID3D11RasterizerState1 : ID3D11RasterizerState { void GetDesc1(D3D11_RASTERIZER_DESC1 *pDesc); } [ uuid(a04bfb29-08ef-43d6-a49c-a9bdbdcbe686), object, local, pointer_default(unique) ] interface ID3D11Device1 : ID3D11Device { void GetImmediateContext1( ID3D11DeviceContext1 **ppImmediateContext); HRESULT CreateDeferredContext1( UINT ContextFlags, ID3D11DeviceContext1 **ppDeferredContext); HRESULT CreateBlendState1( const D3D11_BLEND_DESC1 *pBlendStateDesc, ID3D11BlendState1 **ppBlendState); HRESULT CreateRasterizerState1( const D3D11_RASTERIZER_DESC1 *pRasterizerDesc, ID3D11RasterizerState1 **ppRasterizerState); HRESULT CreateDeviceContextState( UINT Flags, const D3D_FEATURE_LEVEL *pFeatureLevels, UINT FeatureLevels, UINT SDKVersion, REFIID EmulatedInterface, D3D_FEATURE_LEVEL *pChosenFeatureLevel, ID3DDeviceContextState **ppContextState); HRESULT OpenSharedResource1( HANDLE hResource, REFIID returnedInterface, void **ppResource); HRESULT OpenSharedResourceByName( LPCWSTR lpName, DWORD dwDesiredAccess, REFIID returnedInterface, void **ppResource); }