/* * Wine server threads * * Copyright (C) 1998 Alexandre Julliard */ #ifndef __WINE_SERVER_THREAD_H #define __WINE_SERVER_THREAD_H #ifndef __WINE_SERVER__ #error This file can only be used in the Wine server #endif #include "object.h" /* thread structure */ struct process; struct thread_wait; struct thread_apc; struct mutex; struct debug_ctx; enum run_state { RUNNING, /* running normally */ TERMINATED /* terminated */ }; struct thread { struct object obj; /* object header */ struct thread *next; /* system-wide thread list */ struct thread *prev; struct thread *proc_next; /* per-process thread list */ struct thread *proc_prev; struct process *process; struct mutex *mutex; /* list of currently owned mutexes */ struct debug_ctx *debug_ctx; /* debugger context if this thread is a debugger */ struct thread_wait *wait; /* current wait condition if sleeping */ struct thread_apc *apc; /* list of async procedure calls */ int apc_count; /* number of outstanding APCs */ int error; /* current error code */ int pass_fd; /* fd to pass to the client */ enum run_state state; /* running state */ int attached; /* is thread attached with ptrace? */ int exit_code; /* thread exit code */ int unix_pid; /* Unix pid of client */ void *teb; /* TEB address (in client address space) */ int priority; /* priority level */ int affinity; /* affinity mask */ int suspend; /* suspend count */ void *buffer; /* buffer for communication with the client */ enum request last_req; /* last request received (for debugging) */ }; /* callback function for building the thread reply when sleep_on is finished */ typedef void (*sleep_reply)( struct thread *thread, struct object *obj, int signaled ); extern struct thread *current; /* thread functions */ extern void create_initial_thread( int fd ); extern struct thread *get_thread_from_id( void *id ); extern struct thread *get_thread_from_handle( int handle, unsigned int access ); extern struct thread *get_thread_from_pid( int pid ); extern int suspend_thread( struct thread *thread, int check_limit ); extern int resume_thread( struct thread *thread ); extern void suspend_all_threads( void ); extern void resume_all_threads( void ); extern int add_queue( struct object *obj, struct wait_queue_entry *entry ); extern void remove_queue( struct object *obj, struct wait_queue_entry *entry ); extern void kill_thread( struct thread *thread, int exit_code ); extern void wake_up( struct object *obj, int max ); extern int sleep_on( int count, struct object *objects[], int flags, int timeout, sleep_reply func ); /* ptrace functions */ extern void sigchld_handler(); extern void wait4_thread( struct thread *thread, int signal ); extern void stop_thread( struct thread *thread ); extern void continue_thread( struct thread *thread ); extern void detach_thread( struct thread *thread ); extern int read_thread_int( struct thread *thread, const int *addr, int *data ); extern int write_thread_int( struct thread *thread, int *addr, int data, unsigned int mask ); static inline int get_error(void) { return current->error; } static inline void set_error( int err ) { current->error = err; } static inline void clear_error(void) { set_error(0); } #endif /* __WINE_SERVER_THREAD_H */