/* * Server-side objects * These are the server equivalent of K32OBJ * * Copyright (C) 1998 Alexandre Julliard */ #include #include #include #include #include #include #include "winerror.h" #include "thread.h" #include "unicode.h" int debug_level = 0; struct object_name { struct object_name *next; struct object_name *prev; struct object *obj; size_t len; WCHAR name[1]; }; #define NAME_HASH_SIZE 37 static struct object_name *names[NAME_HASH_SIZE]; #ifdef DEBUG_OBJECTS static struct object *first; void dump_objects(void) { struct object *ptr = first; while (ptr) { fprintf( stderr, "%p:%d: ", ptr, ptr->refcount ); ptr->ops->dump( ptr, 1 ); ptr = ptr->next; } } #endif /*****************************************************************/ /* malloc replacement */ void *mem_alloc( size_t size ) { void *ptr = malloc( size ); if (ptr) memset( ptr, 0x55, size ); else if (current) set_error( ERROR_OUTOFMEMORY ); return ptr; } /* duplicate a block of memory */ void *memdup( const void *data, size_t len ) { void *ptr = mem_alloc( len ); if (ptr) memcpy( ptr, data, len ); return ptr; } /*****************************************************************/ static int get_name_hash( const WCHAR *name, size_t len ) { WCHAR hash = 0; while (len--) hash ^= *name++; return hash % NAME_HASH_SIZE; } /* allocate a name for an object */ static struct object_name *alloc_name( const WCHAR *name, size_t len ) { struct object_name *ptr; if ((ptr = mem_alloc( sizeof(*ptr) + len * sizeof(ptr->name[0]) ))) { ptr->len = len; memcpy( ptr->name, name, len * sizeof(ptr->name[0]) ); ptr->name[len] = 0; } return ptr; } /* free the name of an object */ static void free_name( struct object *obj ) { struct object_name *ptr = obj->name; if (ptr->next) ptr->next->prev = ptr->prev; if (ptr->prev) ptr->prev->next = ptr->next; else { int hash; for (hash = 0; hash < NAME_HASH_SIZE; hash++) if (names[hash] == ptr) { names[hash] = ptr->next; break; } } free( ptr ); } /* set the name of an existing object */ static void set_object_name( struct object *obj, struct object_name *ptr ) { int hash = get_name_hash( ptr->name, ptr->len ); if ((ptr->next = names[hash]) != NULL) ptr->next->prev = ptr; ptr->obj = obj; ptr->prev = NULL; names[hash] = ptr; assert( !obj->name ); obj->name = ptr; } /* allocate and initialize an object */ /* if the function fails the fd is closed */ void *alloc_object( const struct object_ops *ops, int fd ) { struct object *obj = mem_alloc( ops->size ); if (obj) { obj->refcount = 1; obj->fd = fd; obj->select = -1; obj->ops = ops; obj->head = NULL; obj->tail = NULL; obj->name = NULL; if ((fd != -1) && (add_select_user( obj ) == -1)) { close( fd ); free( obj ); return NULL; } #ifdef DEBUG_OBJECTS obj->prev = NULL; if ((obj->next = first) != NULL) obj->next->prev = obj; first = obj; #endif return obj; } if (fd != -1) close( fd ); return NULL; } void *create_named_object( const struct object_ops *ops, const WCHAR *name, size_t len ) { struct object *obj; struct object_name *name_ptr; if (!name || !len) return alloc_object( ops, -1 ); if (!(name_ptr = alloc_name( name, len ))) return NULL; if ((obj = find_object( name_ptr->name, name_ptr->len ))) { free( name_ptr ); /* we no longer need it */ if (obj->ops == ops) { set_error( ERROR_ALREADY_EXISTS ); return obj; } set_error( ERROR_INVALID_HANDLE ); return NULL; } if ((obj = alloc_object( ops, -1 ))) { set_object_name( obj, name_ptr ); clear_error(); } else free( name_ptr ); return obj; } /* dump the name of an object to stderr */ void dump_object_name( struct object *obj ) { if (!obj->name) fprintf( stderr, "name=\"\"" ); else { fprintf( stderr, "name=L\"" ); dump_strW( obj->name->name, strlenW(obj->name->name), stderr, "\"\"" ); fputc( '\"', stderr ); } } /* grab an object (i.e. increment its refcount) and return the object */ struct object *grab_object( void *ptr ) { struct object *obj = (struct object *)ptr; assert( obj->refcount < INT_MAX ); obj->refcount++; return obj; } /* release an object (i.e. decrement its refcount) */ void release_object( void *ptr ) { struct object *obj = (struct object *)ptr; assert( obj->refcount ); if (!--obj->refcount) { /* if the refcount is 0, nobody can be in the wait queue */ assert( !obj->head ); assert( !obj->tail ); obj->ops->destroy( obj ); if (obj->name) free_name( obj ); if (obj->select != -1) remove_select_user( obj ); if (obj->fd != -1) close( obj->fd ); #ifdef DEBUG_OBJECTS if (obj->next) obj->next->prev = obj->prev; if (obj->prev) obj->prev->next = obj->next; else first = obj->next; memset( obj, 0xaa, obj->ops->size ); #endif free( obj ); } } /* find an object by its name; the refcount is incremented */ struct object *find_object( const WCHAR *name, size_t len ) { struct object_name *ptr; if (!name || !len) return NULL; for (ptr = names[ get_name_hash( name, len ) ]; ptr; ptr = ptr->next) { if (ptr->len != len) continue; if (!memcmp( ptr->name, name, len*sizeof(WCHAR) )) return grab_object( ptr->obj ); } return NULL; } /* functions for unimplemented/default object operations */ int no_add_queue( struct object *obj, struct wait_queue_entry *entry ) { set_error( ERROR_INVALID_HANDLE ); return 0; } int no_satisfied( struct object *obj, struct thread *thread ) { return 0; /* not abandoned */ } int no_read_fd( struct object *obj ) { set_error( ERROR_INVALID_HANDLE ); return -1; } int no_write_fd( struct object *obj ) { set_error( ERROR_INVALID_HANDLE ); return -1; } int no_flush( struct object *obj ) { set_error( ERROR_INVALID_HANDLE ); return 0; } int no_get_file_info( struct object *obj, struct get_file_info_request *info ) { set_error( ERROR_INVALID_HANDLE ); return 0; } void no_destroy( struct object *obj ) { } /* default add_queue() routine for objects that poll() on an fd */ int default_poll_add_queue( struct object *obj, struct wait_queue_entry *entry ) { if (!obj->head) /* first on the queue */ set_select_events( obj, obj->ops->get_poll_events( obj ) ); add_queue( obj, entry ); return 1; } /* default remove_queue() routine for objects that poll() on an fd */ void default_poll_remove_queue( struct object *obj, struct wait_queue_entry *entry ) { grab_object(obj); remove_queue( obj, entry ); if (!obj->head) /* last on the queue is gone */ set_select_events( obj, 0 ); release_object( obj ); } /* default signaled() routine for objects that poll() on an fd */ int default_poll_signaled( struct object *obj, struct thread *thread ) { int events = obj->ops->get_poll_events( obj ); if (check_select_events( obj->fd, events )) { /* stop waiting on select() if we are signaled */ set_select_events( obj, 0 ); return 1; } /* restart waiting on select() if we are no longer signaled */ if (obj->head) set_select_events( obj, events ); return 0; } /* default handler for poll() events */ void default_poll_event( struct object *obj, int event ) { /* an error occurred, stop polling this fd to avoid busy-looping */ if (event & (POLLERR | POLLHUP)) set_select_events( obj, -1 ); wake_up( obj, 0 ); }