@ stub RevertToOldImplementation @ stub D3D10CompileEffectFromMemory @ stub D3D10CompileShader @ stub D3D10CreateBlob @ stdcall D3D10CreateDevice1(ptr long ptr long long long ptr) @ stdcall D3D10CreateDeviceAndSwapChain1(ptr long ptr long long long ptr ptr ptr) @ stdcall D3D10CreateEffectFromMemory(ptr long long ptr ptr ptr) d3d10.D3D10CreateEffectFromMemory @ stdcall D3D10CreateEffectPoolFromMemory(ptr long long ptr ptr) d3d10.D3D10CreateEffectPoolFromMemory @ stdcall D3D10CreateStateBlock(ptr ptr ptr) d3d10.D3D10CreateStateBlock @ stub D3D10DisassembleEffect @ stub D3D10DisassembleShader @ stub D3D10GetGeometryShaderProfile @ stub D3D10GetInputAndOutputSignatureBlob @ stub D3D10GetInputSignatureBlob @ stub D3D10GetOutputSignatureBlob @ stub D3D10GetPixelShaderProfile @ stub D3D10GetShaderDebugInfo @ stub D3D10GetVersion @ stub D3D10GetVertexShaderProfile @ stub D3D10PreprocessShader @ stub D3D10ReflectShader @ stub D3D10RegisterLayers @ stdcall D3D10StateBlockMaskDifference(ptr ptr ptr) d3d10.D3D10StateBlockMaskDifference @ stdcall D3D10StateBlockMaskDisableAll(ptr) d3d10.D3D10StateBlockMaskDisableAll @ stdcall D3D10StateBlockMaskDisableCapture(ptr long long long) d3d10.D3D10StateBlockMaskDisableCapture @ stdcall D3D10StateBlockMaskEnableAll(ptr) d3d10.D3D10StateBlockMaskEnableAll @ stdcall D3D10StateBlockMaskEnableCapture(ptr long long long) d3d10.D3D10StateBlockMaskEnableCapture @ stdcall D3D10StateBlockMaskGetSetting(ptr long long) d3d10.D3D10StateBlockMaskGetSetting @ stdcall D3D10StateBlockMaskIntersect(ptr ptr ptr) d3d10.D3D10StateBlockMaskIntersect @ stdcall D3D10StateBlockMaskUnion(ptr ptr ptr) d3d10.D3D10StateBlockMaskUnion