/* * Copyright 2000-2001 TransGaming Technologies Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H /* MAY NOT CONTAIN X11 or DGA specific includes/defines/structs! */ #include #include #include "windef.h" #include "winbase.h" #include "wtypes.h" #include "wingdi.h" #include "winuser.h" #include "ddraw.h" #include "d3d.h" #include "ddcomimpl.h" #include "ddrawi.h" /* XXX Put this somewhere proper. */ #define DD_STRUCT_INIT(x) \ do { \ memset((x), 0, sizeof(*(x))); \ (x)->dwSize = sizeof(*x); \ } while (0) #define DD_STRUCT_COPY_BYSIZE(to,from) \ do { \ DWORD __size = (to)->dwSize; \ DWORD __copysize = __size; \ DWORD __resetsize = __size; \ if (__resetsize > sizeof(*to)) \ __resetsize = sizeof(*to); \ memset(to,0,__resetsize); \ if ((from)->dwSize < __size) \ __copysize = (from)->dwSize; \ memcpy(to,from,__copysize); \ (to)->dwSize = __size;/*restore size*/ \ } while (0) #define MAKE_FOURCC(a,b,c,d) ((a << 0) | (b << 8) | (c << 16) | (d << 24)) /***************************************************************************** * IDirectDraw implementation structure */ typedef struct IDirectDrawImpl IDirectDrawImpl; typedef struct IDirectDrawPaletteImpl IDirectDrawPaletteImpl; typedef struct IDirectDrawClipperImpl IDirectDrawClipperImpl; typedef struct IDirectDrawSurfaceImpl IDirectDrawSurfaceImpl; typedef struct IDirect3DDeviceImpl IDirect3DDeviceImpl; typedef void (*pixel_convert_func)(void *src, void *dst, DWORD width, DWORD height, LONG pitch, IDirectDrawPaletteImpl *palette); typedef void (*palette_convert_func)(LPPALETTEENTRY palent, void *screen_palette, DWORD start, DWORD count); struct IDirectDrawImpl { ICOM_VFIELD_MULTI(IDirectDraw7); ICOM_VFIELD_MULTI(IDirectDraw4); ICOM_VFIELD_MULTI(IDirectDraw2); ICOM_VFIELD_MULTI(IDirectDraw); ICOM_VFIELD_MULTI(IDirect3D7); ICOM_VFIELD_MULTI(IDirect3D3); ICOM_VFIELD_MULTI(IDirect3D2); ICOM_VFIELD_MULTI(IDirect3D); DWORD ref; /* TRUE if created via DirectDrawCreateEx or CoCreateInstance, * FALSE if created via DirectDrawCreate. */ BOOL ex; /* Linked list of surfaces, joined by next_ddraw in IDirectSurfaceImpl. */ IDirectDrawSurfaceImpl* surfaces; /* Linked list of palettes, joined by next_ddraw. */ IDirectDrawPaletteImpl* palettes; /* Linked list of clippers, joined by next_ddraw. */ IDirectDrawClipperImpl* clippers; IDirectDrawSurfaceImpl* primary_surface; DDRAWI_DIRECTDRAW_LCL local; DDCAPS caps; HWND window; DWORD cooperative_level; WNDPROC original_wndproc; DWORD width, height; LONG pitch; DDPIXELFORMAT pixelformat; /* Should each of these go into some structure? */ DWORD orig_width, orig_height; LONG orig_pitch; DDPIXELFORMAT orig_pixelformat; /* Called when the refcount goes to 0. */ void (*final_release)(IDirectDrawImpl *This); HRESULT (*set_exclusive_mode)(IDirectDrawImpl *This, DWORD dwExcl); HRESULT (*create_palette)(IDirectDrawImpl* This, DWORD dwFlags, LPDIRECTDRAWPALETTE* ppPalette, LPUNKNOWN pUnkOuter); /* Surface creation functions. For all of these, pOuter == NULL. */ /* Do not create any backbuffers or the flipping chain. */ HRESULT (*create_primary)(IDirectDrawImpl* This, const DDSURFACEDESC2* pDDSD, LPDIRECTDRAWSURFACE7* ppSurf, LPUNKNOWN pOuter); /* Primary may be NULL if we are creating an unattached backbuffer. */ HRESULT (*create_backbuffer)(IDirectDrawImpl* This, const DDSURFACEDESC2* pDDSD, LPDIRECTDRAWSURFACE7* ppSurf, LPUNKNOWN pOuter, IDirectDrawSurfaceImpl* primary); /* shiny happy offscreenplain surfaces */ HRESULT (*create_offscreen)(IDirectDrawImpl* This, const DDSURFACEDESC2* pDDSD, LPDIRECTDRAWSURFACE7* ppSurf, LPUNKNOWN pOuter); /* dwMipMapLevel is specified as per OpenGL. (i.e. 0 is base) */ HRESULT (*create_texture)(IDirectDrawImpl* This, const DDSURFACEDESC2* pDDSD, LPDIRECTDRAWSURFACE7* ppSurf, LPUNKNOWN pOuter, DWORD dwMipMapLevel); HRESULT (*create_zbuffer)(IDirectDrawImpl* This, const DDSURFACEDESC2* pDDSD, LPDIRECTDRAWSURFACE7* ppSurf, LPUNKNOWN pOuter); LPVOID private; /* Everything below here is still questionable. */ DDPIXELFORMAT screen_pixelformat; int pixmap_depth; pixel_convert_func pixel_convert; palette_convert_func palette_convert; /* Use to fool some too strict games */ INT32 (*allocate_memory)(IDirectDrawImpl *This, DWORD mem); void (*free_memory)(IDirectDrawImpl *This, DWORD mem); DWORD total_vidmem, available_vidmem; /* IDirect3D fields */ LPVOID d3d_private; /* Used as a callback function to create a texture */ HRESULT (*d3d_create_texture)(IDirectDrawImpl *d3d, IDirectDrawSurfaceImpl *tex, BOOLEAN at_creation, IDirectDrawSurfaceImpl *main); /* Used as a callback for Devices to tell to the D3D object it's been created */ HRESULT (*d3d_added_device)(IDirectDrawImpl *d3d, IDirect3DDeviceImpl *device); HRESULT (*d3d_removed_device)(IDirectDrawImpl *d3d, IDirect3DDeviceImpl *device); /* This is needed for delayed texture creation and Z buffer blits */ IDirect3DDeviceImpl *current_device; /* This is for the fake mainWindow */ ATOM winclass; PAINTSTRUCT ps; BOOL paintable; }; /***************************************************************************** * IDirectDrawPalette implementation structure */ struct IDirectDrawPaletteImpl { /* IUnknown fields */ ICOM_VFIELD_MULTI(IDirectDrawPalette); DWORD ref; DDRAWI_DDRAWPALETTE_LCL local; DDRAWI_DDRAWPALETTE_GBL global; /* IDirectDrawPalette fields */ HPALETTE hpal; WORD palVersion, palNumEntries; /* LOGPALETTE */ PALETTEENTRY palents[256]; /* This is to store the palette in 'screen format' */ int screen_palents[256]; VOID (*final_release)(IDirectDrawPaletteImpl* This); IDirectDrawImpl* ddraw_owner; IDirectDrawPaletteImpl* prev_ddraw; IDirectDrawPaletteImpl* next_ddraw; LPVOID private; }; /***************************************************************************** * IDirectDrawClipper implementation structure */ struct IDirectDrawClipperImpl { /* IUnknown fields */ ICOM_VFIELD_MULTI(IDirectDrawClipper); DWORD ref; /* IDirectDrawClipper fields */ HWND hWnd; IDirectDrawImpl* ddraw_owner; IDirectDrawClipperImpl* prev_ddraw; IDirectDrawClipperImpl* next_ddraw; }; /***************************************************************************** * IDirectDrawSurface implementation structure */ struct IDirectDrawSurfaceImpl { /* IUnknown fields */ ICOM_VFIELD_MULTI(IDirectDrawSurface7); ICOM_VFIELD_MULTI(IDirectDrawSurface3); ICOM_VFIELD_MULTI(IDirectDrawGammaControl); ICOM_VFIELD_MULTI(IDirect3DTexture2); ICOM_VFIELD_MULTI(IDirect3DTexture); DWORD ref; struct IDirectDrawSurfaceImpl* attached; /* attached surfaces */ struct IDirectDrawSurfaceImpl* next_ddraw; /* ddraw surface chain */ struct IDirectDrawSurfaceImpl* prev_ddraw; struct IDirectDrawSurfaceImpl* next_attached; /* attached surface chain */ struct IDirectDrawSurfaceImpl* prev_attached; IDirectDrawImpl* ddraw_owner; IDirectDrawSurfaceImpl* surface_owner; IDirectDrawPaletteImpl* palette; /* strong ref */ IDirectDrawClipperImpl* clipper; /* strong ref */ DDRAWI_DDRAWSURFACE_LCL local; DDRAWI_DDRAWSURFACE_MORE more; /* FIXME: since Flip should swap the GBL structures, they should * probably not be embedded into the IDirectDrawSurfaceImpl structure... */ LPDDRAWI_DDRAWSURFACE_GBL_MORE gmore; DDRAWI_DDRAWSURFACE_GBL global; DDRAWI_DDRAWSURFACE_GBL_MORE global_more; DDSURFACEDESC2 surface_desc; HDC hDC; RECT lastlockrect; DWORD lastlocktype; BOOL dc_in_use; HRESULT (*duplicate_surface)(IDirectDrawSurfaceImpl* src, LPDIRECTDRAWSURFACE7* dst); void (*final_release)(IDirectDrawSurfaceImpl *This); HRESULT (*late_allocate)(IDirectDrawSurfaceImpl *This); BOOL (*attach)(IDirectDrawSurfaceImpl *This, IDirectDrawSurfaceImpl *to); BOOL (*detach)(IDirectDrawSurfaceImpl *This); void (*lock_update)(IDirectDrawSurfaceImpl* This, LPCRECT pRect, DWORD dwFlags); void (*unlock_update)(IDirectDrawSurfaceImpl* This, LPCRECT pRect); void (*lose_surface)(IDirectDrawSurfaceImpl* This); BOOL (*flip_data)(IDirectDrawSurfaceImpl* front, IDirectDrawSurfaceImpl* back, DWORD dwFlags); void (*flip_update)(IDirectDrawSurfaceImpl* front, DWORD dwFlags); HRESULT (*get_dc)(IDirectDrawSurfaceImpl* This, HDC* phDC); HRESULT (*release_dc)(IDirectDrawSurfaceImpl* This, HDC hDC); void (*set_palette)(IDirectDrawSurfaceImpl* This, IDirectDrawPaletteImpl* pal); void (*update_palette)(IDirectDrawSurfaceImpl* This, IDirectDrawPaletteImpl* pal, DWORD dwStart, DWORD dwCount, LPPALETTEENTRY palent); HWND (*get_display_window)(IDirectDrawSurfaceImpl *This); HRESULT (*get_gamma_ramp)(IDirectDrawSurfaceImpl *This, DWORD dwFlags, LPDDGAMMARAMP lpGammaRamp); HRESULT (*set_gamma_ramp)(IDirectDrawSurfaceImpl *This, DWORD dwFlags, LPDDGAMMARAMP lpGammaRamp); struct PrivateData* private_data; DWORD max_lod; DWORD priority; BOOL lost; DWORD uniqueness_value; LPVOID private; /* Everything below here is dodgy. */ /* For Direct3D use */ LPVOID aux_ctx, aux_data; void (*aux_release)(LPVOID ctx, LPVOID data); BOOL (*aux_flip)(LPVOID ctx, LPVOID data); void (*aux_unlock)(LPVOID ctx, LPVOID data, LPRECT lpRect); HRESULT (*aux_blt)(struct IDirectDrawSurfaceImpl *This, LPRECT rdst, LPDIRECTDRAWSURFACE7 src, LPRECT rsrc, DWORD dwFlags, LPDDBLTFX lpbltfx); HRESULT (*aux_bltfast)(struct IDirectDrawSurfaceImpl *This, DWORD dstx, DWORD dsty, LPDIRECTDRAWSURFACE7 src, LPRECT rsrc, DWORD trans); HRESULT (*aux_setcolorkey_cb)(struct IDirectDrawSurfaceImpl *texture, DWORD dwFlags, LPDDCOLORKEY ckey ); /* This is to get the D3DDevice object associated to this surface */ struct IDirect3DDeviceImpl *d3ddevice; /* This is for texture */ IDirectDrawSurfaceImpl *mip_main; int mipmap_level; LPVOID tex_private; void (*lock_update_prev)(IDirectDrawSurfaceImpl* This, LPCRECT pRect, DWORD dwFlags); void (*unlock_update_prev)(IDirectDrawSurfaceImpl* This, LPCRECT pRect); BOOLEAN (*get_dirty_status)(IDirectDrawSurfaceImpl* This, LPCRECT pRect); }; /***************************************************************************** * Driver initialisation functions. */ BOOL DDRAW_HAL_Init(HINSTANCE, DWORD, LPVOID); BOOL DDRAW_User_Init(HINSTANCE, DWORD, LPVOID); typedef struct { const DDDEVICEIDENTIFIER2* info; int preference; /* how good we are. dga might get 100, xlib 50*/ HRESULT (*create)(const GUID*, LPDIRECTDRAW7*, LPUNKNOWN, BOOL ex); /* For IDirectDraw7::Initialize. */ HRESULT (*init)(IDirectDrawImpl *, const GUID*); } ddraw_driver; void DDRAW_register_driver(const ddraw_driver*); const ddraw_driver* DDRAW_FindDriver(const GUID* guid); /****************************************************************************** * Random utilities */ /* Get DDSCAPS of surface (shortcutmacro) */ #define SDDSCAPS(iface) ((iface)->s.surface_desc.ddsCaps.dwCaps) /* Get the number of bytes per pixel for a given surface */ #define PFGET_BPP(pf) (pf.dwFlags&DDPF_PALETTEINDEXED8?1:((pf.u1.dwRGBBitCount+7)/8)) #define GET_BPP(desc) PFGET_BPP(desc.u4.ddpfPixelFormat) LONG DDRAW_width_bpp_to_pitch(DWORD width, DWORD bpp); typedef struct { unsigned short bpp,depth; unsigned int rmask,gmask,bmask; } ConvertMode; typedef struct { void (*pixel_convert)(void *src, void *dst, DWORD width, DWORD height, LONG pitch, IDirectDrawPaletteImpl* palette); void (*palette_convert)(LPPALETTEENTRY palent, void *screen_palette, DWORD start, DWORD count); } ConvertFuncs; typedef struct { ConvertMode screen, dest; ConvertFuncs funcs; } Convert; extern Convert ModeEmulations[8]; extern int _common_depth_to_pixelformat(DWORD depth,LPDIRECTDRAW ddraw); extern BOOL opengl_initialized; extern BOOL s3tc_initialized; typedef void (*FUNC_FETCH_2D_TEXEL_RGBA_DXT1)(int srcRowStride, const BYTE *pixdata, int i, int j, void *texel); typedef void (*FUNC_FETCH_2D_TEXEL_RGBA_DXT3)(int srcRowStride, const BYTE *pixdata, int i, int j, void *texel); typedef void (*FUNC_FETCH_2D_TEXEL_RGBA_DXT5)(int srcRowStride, const BYTE *pixdata, int i, int j, void *texel); extern FUNC_FETCH_2D_TEXEL_RGBA_DXT1 fetch_2d_texel_rgba_dxt1; extern FUNC_FETCH_2D_TEXEL_RGBA_DXT3 fetch_2d_texel_rgba_dxt3; extern FUNC_FETCH_2D_TEXEL_RGBA_DXT5 fetch_2d_texel_rgba_dxt5; /****************************************************************************** * Structure conversion (for thunks) */ void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS* pIn, DDSCAPS2* pOut); void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2* pIn, DDDEVICEIDENTIFIER* pOut); /****************************************************************************** * Debugging / Flags output functions */ extern void DDRAW_dump_DDBLTFX(DWORD flagmask); extern void DDRAW_dump_DDBLTFAST(DWORD flagmask); extern void DDRAW_dump_DDBLT(DWORD flagmask); extern void DDRAW_dump_DDSCAPS(const DDSCAPS *in); extern void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in); extern void DDRAW_dump_pixelformat_flag(DWORD flagmask); extern void DDRAW_dump_paletteformat(DWORD dwFlags); extern void DDRAW_dump_pixelformat(const DDPIXELFORMAT *in); extern void DDRAW_dump_colorkeyflag(DWORD ck); extern void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd); extern void DDRAW_dump_cooperativelevel(DWORD cooplevel); extern void DDRAW_dump_lockflag(DWORD lockflag); extern void DDRAW_dump_DDCOLORKEY(const DDCOLORKEY *in); extern void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps); extern void DDRAW_dump_surface_to_disk(IDirectDrawSurfaceImpl *surface, FILE *f, int scale) ; /* Used for generic dumping */ typedef struct { DWORD val; const char* name; } flag_info; #define FE(x) { x, #x } typedef struct { DWORD val; const char* name; void (*func)(const void *); ptrdiff_t offset; } member_info; #define DDRAW_dump_flags(flags,names,num_names) DDRAW_dump_flags_(flags, names, num_names, 1) #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) } extern void DDRAW_dump_flags_(DWORD flags, const flag_info* names, size_t num_names, int newline); extern void DDRAW_dump_members(DWORD flags, const void* data, const member_info* mems, size_t num_mems); #endif /* __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H */