/* * Gameux library main file * * Copyright (C) 2010 Mariusz PluciƄski * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #define COBJMACROS #include #include "windef.h" #include "winbase.h" #include "ole2.h" #include "rpcproxy.h" #include "shobjidl.h" #include "initguid.h" #include "gameux.h" #include "wine/debug.h" WINE_DEFAULT_DEBUG_CHANNEL(gameux); static HINSTANCE instance; HRESULT WINAPI DllCanUnloadNow(void) { return S_FALSE; } BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv) { TRACE("(%p, %d, %p)\n", hInstDLL, fdwReason, lpv); switch(fdwReason) { case DLL_PROCESS_ATTACH: instance = hInstDLL; DisableThreadLibraryCalls(hInstDLL); break; } return TRUE; } /*********************************************************************** * DllRegisterServer (GAMEUX.@) */ HRESULT WINAPI DllRegisterServer(void) { return __wine_register_resources( instance ); } /*********************************************************************** * DllUnregisterServer (GAMEUX.@) */ HRESULT WINAPI DllUnregisterServer(void) { return __wine_unregister_resources( instance ); }