/* * Clock (winclock.c) * * Copyright 1998 by Marcel Baur * * This file is based on rolex.c by Jim Peterson. * * I just managed to move the relevant parts into the Clock application * and made it look like the original Windows one. You can find the original * rolex.c in the wine /libtest directory. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include "windows.h" #include "winclock.h" #define FaceColor (GetSysColor(COLOR_3DFACE)) #define HandColor (GetSysColor(COLOR_3DHIGHLIGHT)) #define TickColor (GetSysColor(COLOR_3DHIGHLIGHT)) #define ShadowColor (GetSysColor(COLOR_3DDKSHADOW)) #define BackgroundColor (GetSysColor(COLOR_3DFACE)) static const int SHADOW_DEPTH = 2; typedef struct { POINT Start; POINT End; } HandData; static HandData HourHand, MinuteHand, SecondHand; static void DrawTicks(HDC dc, const POINT* centre, int radius) { int t; /* Minute divisions */ if (radius>64) for(t=0; t<60; t++) { MoveToEx(dc, centre->x + sin(t*M_PI/30)*0.9*radius, centre->y - cos(t*M_PI/30)*0.9*radius, NULL); LineTo(dc, centre->x + sin(t*M_PI/30)*0.89*radius, centre->y - cos(t*M_PI/30)*0.89*radius); } /* Hour divisions */ for(t=0; t<12; t++) { MoveToEx(dc, centre->x + sin(t*M_PI/6)*0.9*radius, centre->y - cos(t*M_PI/6)*0.9*radius, NULL); LineTo(dc, centre->x + sin(t*M_PI/6)*0.8*radius, centre->y - cos(t*M_PI/6)*0.8*radius); } } static void DrawFace(HDC dc, const POINT* centre, int radius, int border) { /* Ticks */ SelectObject(dc, CreatePen(PS_SOLID, 2, ShadowColor)); OffsetWindowOrgEx(dc, -SHADOW_DEPTH, -SHADOW_DEPTH, NULL); DrawTicks(dc, centre, radius); DeleteObject(SelectObject(dc, CreatePen(PS_SOLID, 2, TickColor))); OffsetWindowOrgEx(dc, SHADOW_DEPTH, SHADOW_DEPTH, NULL); DrawTicks(dc, centre, radius); if (border) { SelectObject(dc, GetStockObject(NULL_BRUSH)); DeleteObject(SelectObject(dc, CreatePen(PS_SOLID, 5, ShadowColor))); Ellipse(dc, centre->x - radius, centre->y - radius, centre->x + radius, centre->y + radius); } DeleteObject(SelectObject(dc, GetStockObject(NULL_PEN))); } static void DrawHand(HDC dc,HandData* hand) { MoveToEx(dc, hand->Start.x, hand->Start.y, NULL); LineTo(dc, hand->End.x, hand->End.y); } static void DrawHands(HDC dc, BOOL bSeconds) { if (bSeconds) { #if 0 SelectObject(dc, CreatePen(PS_SOLID, 1, ShadowColor)); OffsetWindowOrgEx(dc, -SHADOW_DEPTH, -SHADOW_DEPTH, NULL); DrawHand(dc, &SecondHand); DeleteObject(SelectObject(dc, CreatePen(PS_SOLID, 1, HandColor))); OffsetWindowOrgEx(dc, SHADOW_DEPTH, SHADOW_DEPTH, NULL); #else SelectObject(dc, CreatePen(PS_SOLID, 1, HandColor)); #endif DrawHand(dc, &SecondHand); DeleteObject(SelectObject(dc, GetStockObject(NULL_PEN))); } SelectObject(dc, CreatePen(PS_SOLID, 4, ShadowColor)); OffsetWindowOrgEx(dc, -SHADOW_DEPTH, -SHADOW_DEPTH, NULL); DrawHand(dc, &MinuteHand); DrawHand(dc, &HourHand); DeleteObject(SelectObject(dc, CreatePen(PS_SOLID, 4, HandColor))); OffsetWindowOrgEx(dc, SHADOW_DEPTH, SHADOW_DEPTH, NULL); DrawHand(dc, &MinuteHand); DrawHand(dc, &HourHand); DeleteObject(SelectObject(dc, GetStockObject(NULL_PEN))); } static void PositionHand(const POINT* centre, double length, double angle, HandData* hand) { hand->Start = *centre; hand->End.x = centre->x + sin(angle)*length; hand->End.y = centre->y - cos(angle)*length; } static void PositionHands(const POINT* centre, int radius, BOOL bSeconds) { SYSTEMTIME st; double hour, minute, second; /* 0 <= hour,minute,second < 2pi */ /* Adding the millisecond count makes the second hand move more smoothly */ GetLocalTime(&st); second = st.wSecond + st.wMilliseconds/1000.0; minute = st.wMinute + second/60.0; hour = st.wHour % 12 + minute/60.0; PositionHand(centre, radius * 0.5, hour/12 * 2*M_PI, &HourHand); PositionHand(centre, radius * 0.65, minute/60 * 2*M_PI, &MinuteHand); if (bSeconds) PositionHand(centre, radius * 0.79, second/60 * 2*M_PI, &SecondHand); } void AnalogClock(HDC dc, int x, int y, BOOL bSeconds, BOOL border) { POINT centre; int radius; radius = min(x, y)/2 - SHADOW_DEPTH; if (radius < 0) return; centre.x = x/2; centre.y = y/2; DrawFace(dc, ¢re, radius, border); PositionHands(¢re, radius, bSeconds); DrawHands(dc, bSeconds); } HFONT SizeFont(HDC dc, int x, int y, BOOL bSeconds, const LOGFONTW* font) { SIZE extent; LOGFONTW lf; double xscale, yscale; HFONT oldFont, newFont; WCHAR szTime[255]; int chars; chars = GetTimeFormatW(LOCALE_USER_DEFAULT, bSeconds ? 0 : TIME_NOSECONDS, NULL, NULL, szTime, ARRAY_SIZE(szTime)); if (!chars) return 0; --chars; lf = *font; lf.lfHeight = -20; x -= 2 * SHADOW_DEPTH; y -= 2 * SHADOW_DEPTH; oldFont = SelectObject(dc, CreateFontIndirectW(&lf)); GetTextExtentPointW(dc, szTime, chars, &extent); DeleteObject(SelectObject(dc, oldFont)); xscale = (double)x/extent.cx; yscale = (double)y/extent.cy; lf.lfHeight *= min(xscale, yscale); newFont = CreateFontIndirectW(&lf); return newFont; } void DigitalClock(HDC dc, int x, int y, BOOL bSeconds, HFONT font) { SIZE extent; HFONT oldFont; WCHAR szTime[255]; int chars; chars = GetTimeFormatW(LOCALE_USER_DEFAULT, bSeconds ? 0 : TIME_NOSECONDS, NULL, NULL, szTime, ARRAY_SIZE(szTime)); if (!chars) return; --chars; oldFont = SelectObject(dc, font); GetTextExtentPointW(dc, szTime, chars, &extent); SetBkColor(dc, BackgroundColor); SetTextColor(dc, ShadowColor); TextOutW(dc, (x - extent.cx)/2 + SHADOW_DEPTH, (y - extent.cy)/2 + SHADOW_DEPTH, szTime, chars); SetBkMode(dc, TRANSPARENT); SetTextColor(dc, HandColor); TextOutW(dc, (x - extent.cx)/2, (y - extent.cy)/2, szTime, chars); SelectObject(dc, oldFont); }