/* * Copyright 2018 Józef Kucia * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ import "oaidl.idl"; import "ocidl.idl"; import "d3d11.idl"; import "d3d12.idl"; typedef struct D3D11_RESOURCE_FLAGS { UINT BindFlags; UINT MiscFlags; UINT CPUAccessFlags; UINT StructureByteStride; } D3D11_RESOURCE_FLAGS; [ uuid(85611e73-70a9-490e-9614-a9e302777904), object, local, pointer_default(unique) ] interface ID3D11On12Device : IUnknown { HRESULT CreateWrappedResource(IUnknown *d3d12_resource, const D3D11_RESOURCE_FLAGS *flags, D3D12_RESOURCE_STATES input_state, D3D12_RESOURCE_STATES output_state, REFIID iid, void **d3d11_resource); void ReleaseWrappedResources(ID3D11Resource * const *resources, UINT count); void AcquireWrappedResources(ID3D11Resource * const *resources, UINT count); } [local] HRESULT __stdcall D3D11On12CreateDevice(IUnknown *device, UINT flags, const D3D_FEATURE_LEVEL *feature_levels, UINT feature_level_count, IUnknown * const *queues, UINT queue_count, UINT node_mask, ID3D11Device **d3d11_device, ID3D11DeviceContext **d3d11_immediate_context, D3D_FEATURE_LEVEL *obtained_feature_level); typedef HRESULT (__stdcall *PFN_D3D11ON12_CREATE_DEVICE)(IUnknown *device, UINT flags, const D3D_FEATURE_LEVEL *feature_levels, UINT feature_level_count, IUnknown * const *queues, UINT queue_count, UINT node_mask, ID3D11Device **d3d11_device, ID3D11DeviceContext **d3d11_immediate_context, D3D_FEATURE_LEVEL *obtained_feature_level);