/* * Copyright 2017 Ihsan Akmal * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ import "oaidl.idl"; import "ocidl.idl"; import "dxgi1_3.idl"; import "d3dcommon.idl"; import "d3d11_2.idl"; typedef enum D3D11_CONTEXT_TYPE { D3D11_CONTEXT_TYPE_ALL = 0x0, D3D11_CONTEXT_TYPE_3D = 0x1, D3D11_CONTEXT_TYPE_COMPUTE = 0x2, D3D11_CONTEXT_TYPE_COPY = 0x3, D3D11_CONTEXT_TYPE_VIDEO = 0x4, } D3D11_CONTEXT_TYPE; typedef enum D3D11_TEXTURE_LAYOUT { D3D11_TEXTURE_LAYOUT_UNDEFINED = 0x0, D3D11_TEXTURE_LAYOUT_ROW_MAJOR = 0x1, D3D11_TEXTURE_LAYOUT_64K_STANDARD_SWIZZLE = 0x2, } D3D11_TEXTURE_LAYOUT; typedef enum D3D11_CONSERVATIVE_RASTERIZATION_MODE { D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0x0, D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON = 0x1, } D3D11_CONSERVATIVE_RASTERIZATION_MODE; typedef enum D3D11_FENCE_FLAG { D3D11_FENCE_FLAG_NONE = 0x1, D3D11_FENCE_FLAG_SHARED = 0x2, D3D11_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x4, } D3D11_FENCE_FLAG; typedef struct D3D11_TEXTURE2D_DESC1 { UINT Width; UINT Height; UINT MipLevels; UINT ArraySize; DXGI_FORMAT Format; DXGI_SAMPLE_DESC SampleDesc; D3D11_USAGE Usage; UINT BindFlags; UINT CPUAccessFlags; UINT MiscFlags; D3D11_TEXTURE_LAYOUT TextureLayout; } D3D11_TEXTURE2D_DESC1; typedef struct D3D11_TEXTURE3D_DESC1 { UINT Width; UINT Height; UINT Depth; UINT MipLevels; DXGI_FORMAT Format; D3D11_USAGE Usage; UINT BindFlags; UINT CPUAccessFlags; UINT MiscFlags; D3D11_TEXTURE_LAYOUT TextureLayout; } D3D11_TEXTURE3D_DESC1; typedef struct D3D11_RASTERIZER_DESC2 { D3D11_FILL_MODE FillMode; D3D11_CULL_MODE CullMode; BOOL FrontCounterClockwise; int DepthBias; float DepthBiasClamp; float SlopeScaledDepthBias; BOOL DepthClipEnable; BOOL ScissorEnable; BOOL MultisampleEnable; BOOL AntialiasedLineEnable; UINT ForcedSampleCount; D3D11_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster; } D3D11_RASTERIZER_DESC2; typedef struct D3D11_TEX2D_SRV1 { UINT MostDetailedMip; UINT MipLevels; UINT PlaneSlice; } D3D11_TEX2D_SRV1; typedef struct D3D11_TEX2D_ARRAY_SRV1 { UINT MostDetailedMip; UINT MipLevels; UINT FirstArraySlice; UINT ArraySize; UINT PlaneSlice; } D3D11_TEX2D_ARRAY_SRV1; typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC1 { DXGI_FORMAT Format; D3D11_SRV_DIMENSION ViewDimension; union { D3D11_BUFFER_SRV Buffer; D3D11_TEX1D_SRV Texture1D; D3D11_TEX1D_ARRAY_SRV Texture1DArray; D3D11_TEX2D_SRV1 Texture2D; D3D11_TEX2D_ARRAY_SRV1 Texture2DArray; D3D11_TEX2DMS_SRV Texture2DMS; D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray; D3D11_TEX3D_SRV Texture3D; D3D11_TEXCUBE_SRV TextureCube; D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray; D3D11_BUFFEREX_SRV BufferEx; }; } D3D11_SHADER_RESOURCE_VIEW_DESC1; typedef struct D3D11_TEX2D_RTV1 { UINT MipSlice; UINT PlaneSlice; } D3D11_TEX2D_RTV1; typedef struct D3D11_TEX2D_ARRAY_RTV1 { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; UINT PlaneSlice; } D3D11_TEX2D_ARRAY_RTV1; typedef struct D3D11_RENDER_TARGET_VIEW_DESC1 { DXGI_FORMAT Format; D3D11_RTV_DIMENSION ViewDimension; union { D3D11_BUFFER_RTV Buffer; D3D11_TEX1D_RTV Texture1D; D3D11_TEX1D_ARRAY_RTV Texture1DArray; D3D11_TEX2D_RTV1 Texture2D; D3D11_TEX2D_ARRAY_RTV1 Texture2DArray; D3D11_TEX2DMS_RTV Texture2DMS; D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray; D3D11_TEX3D_RTV Texture3D; }; } D3D11_RENDER_TARGET_VIEW_DESC1; typedef struct D3D11_TEX2D_UAV1 { UINT MipSlice; UINT PlaneSlice; } D3D11_TEX2D_UAV1; typedef struct D3D11_TEX2D_ARRAY_UAV1 { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; UINT PlaneSlice; } D3D11_TEX2D_ARRAY_UAV1; typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC1 { DXGI_FORMAT Format; D3D11_UAV_DIMENSION ViewDimension; union { D3D11_BUFFER_UAV Buffer; D3D11_TEX1D_UAV Texture1D; D3D11_TEX1D_ARRAY_UAV Texture1DArray; D3D11_TEX2D_UAV1 Texture2D; D3D11_TEX2D_ARRAY_UAV1 Texture2DArray; D3D11_TEX3D_UAV Texture3D; }; } D3D11_UNORDERED_ACCESS_VIEW_DESC1; typedef struct D3D11_QUERY_DESC1 { D3D11_QUERY Query; UINT MiscFlags; D3D11_CONTEXT_TYPE ContextType; } D3D11_QUERY_DESC1; [ uuid(51218251-1e33-4617-9ccb-4d3a4367e7bb), object, local, pointer_default(unique) ] interface ID3D11Texture2D1 : ID3D11Texture2D { void GetDesc1(D3D11_TEXTURE2D_DESC1 *desc); } [ uuid(0c711683-2853-4846-9bb0-f3e60639e46a), object, local, pointer_default(unique) ] interface ID3D11Texture3D1 : ID3D11Texture3D { void GetDesc1(D3D11_TEXTURE3D_DESC1 *desc); } [ uuid(6fbd02fb-209f-46c4-b059-2ed15586a6ac), object, local, pointer_default(unique) ] interface ID3D11RasterizerState2 : ID3D11RasterizerState1 { void GetDesc2(D3D11_RASTERIZER_DESC2 *desc); } [ uuid(91308b87-9040-411d-8c67-c39253ce3802), object, local, pointer_default(unique) ] interface ID3D11ShaderResourceView1 : ID3D11ShaderResourceView { void GetDesc1(D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc); } [ uuid(ffbe2e23-f011-418a-ac56-5ceed7c5b94b), object, local, pointer_default(unique) ] interface ID3D11RenderTargetView1 : ID3D11RenderTargetView { void GetDesc1(D3D11_RENDER_TARGET_VIEW_DESC1 *desc); } [ uuid(7b3b6153-a886-4544-ab37-6537c8500403), object, local, pointer_default(unique) ] interface ID3D11UnorderedAccessView1 : ID3D11UnorderedAccessView { void GetDesc1(D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc); } [ uuid(631b4766-36dc-461d-8db6-c47e13e60916), object, local, pointer_default(unique) ] interface ID3D11Query1 : ID3D11Query { void GetDesc1(D3D11_QUERY_DESC1 *desc); } [ uuid(b4e3c01d-e79e-4637-91b2-510e9f4c9b8f), object, local, pointer_default(unique) ] interface ID3D11DeviceContext3 : ID3D11DeviceContext2 { void Flush1(D3D11_CONTEXT_TYPE type, HANDLE event); void SetHardwareProtectionState(BOOL enable); void GetHardwareProtectionState(BOOL *enable); } [ uuid(affde9d1-1df7-4bb7-8a34-0f46251dab80), object, local, pointer_default(unique) ] interface ID3D11Fence : ID3D11DeviceChild { HRESULT CreateSharedHandle( const SECURITY_ATTRIBUTES *attributes, DWORD access, const WCHAR *name, HANDLE *handle ); UINT64 GetCompletedValue(); HRESULT SetEventOnCompletion( UINT64 value, HANDLE event ); } [ uuid(917600da-f58c-4c33-98d8-3e15b390fa24), object, local, pointer_default(unique) ] interface ID3D11DeviceContext4 : ID3D11DeviceContext3 { HRESULT Signal(ID3D11Fence *fence, UINT64 value); HRESULT Wait(ID3D11Fence *fence, UINT64 value); } [ uuid(a05c8c37-d2c6-4732-b3a0-9ce0b0dc9ae6), object, local, pointer_default(unique) ] interface ID3D11Device3 : ID3D11Device2 { HRESULT CreateTexture2D1( const D3D11_TEXTURE2D_DESC1 *desc, const D3D11_SUBRESOURCE_DATA *initial_data, ID3D11Texture2D1 **texture ); HRESULT CreateTexture3D1( const D3D11_TEXTURE3D_DESC1 *desc, const D3D11_SUBRESOURCE_DATA *initial_data, ID3D11Texture3D1 **texture ); HRESULT CreateRasterizerState2( const D3D11_RASTERIZER_DESC2 *desc, ID3D11RasterizerState2 **state ); HRESULT CreateShaderResourceView1( ID3D11Resource *resource, const D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc, ID3D11ShaderResourceView1 **view ); HRESULT CreateUnorderedAccessView1( ID3D11Resource *resource, const D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc, ID3D11UnorderedAccessView1 **view ); HRESULT CreateRenderTargetView1( ID3D11Resource *resource, const D3D11_RENDER_TARGET_VIEW_DESC1 *desc, ID3D11RenderTargetView1 **view ); HRESULT CreateQuery1(const D3D11_QUERY_DESC1 *desc, ID3D11Query1 **query); void GetImmediateContext3(ID3D11DeviceContext3 **context); HRESULT CreateDeferredContext3(UINT flags, ID3D11DeviceContext3 **context); void WriteToSubresource( ID3D11Resource *dst_resource, UINT dst_subresource, const D3D11_BOX *dst_box, const void *src_data, UINT src_row_pitch, UINT src_depth_pitch ); void ReadFromSubresource( void *dst_data, UINT dst_row_pitch, UINT dst_depth_pitch, ID3D11Resource *src_resource, UINT src_subresource, const D3D11_BOX *src_box ); }