/* * Copyright 2014 Jacek Caban for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ import "oaidl.idl"; import "ocidl.idl"; import "dxgi1_2.idl"; import "d3dcommon.idl"; import "d3d11.idl"; typedef enum D3D11_LOGIC_OP { D3D11_LOGIC_OP_CLEAR = 0, D3D11_LOGIC_OP_SET, D3D11_LOGIC_OP_COPY, D3D11_LOGIC_OP_COPY_INVERTED, D3D11_LOGIC_OP_NOOP, D3D11_LOGIC_OP_INVERT, D3D11_LOGIC_OP_AND, D3D11_LOGIC_OP_NAND, D3D11_LOGIC_OP_OR, D3D11_LOGIC_OP_NOR, D3D11_LOGIC_OP_XOR, D3D11_LOGIC_OP_EQUIV, D3D11_LOGIC_OP_AND_REVERSE, D3D11_LOGIC_OP_AND_INVERTED, D3D11_LOGIC_OP_OR_REVERSE, D3D11_LOGIC_OP_OR_INVERTED } D3D11_LOGIC_OP; typedef enum D3D11_COPY_FLAGS { D3D11_COPY_NO_OVERWRITE = 0x00000001, D3D11_COPY_DISCARD = 0x00000002, } D3D11_COPY_FLAGS; typedef enum D3D11_1_CREATE_DEVICE_CONTEXT_STATE_FLAG { D3D11_1_CREATE_DEVICE_CONTEXT_STATE_SINGLETHREADED = 0x1, } D3D11_1_CREATE_DEVICE_CONTEXT_STATE_FLAG; typedef enum D3D11_VIDEO_DECODER_CAPS { D3D11_VIDEO_DECODER_CAPS_DOWNSAMPLE = 0x01, D3D11_VIDEO_DECODER_CAPS_NON_REAL_TIME = 0x02, D3D11_VIDEO_DECODER_CAPS_DOWNSAMPLE_DYNAMIC = 0x04, D3D11_VIDEO_DECODER_CAPS_DOWNSAMPLE_REQUIRED = 0x08, D3D11_VIDEO_DECODER_CAPS_UNSUPPORTED = 0x10, } D3D11_VIDEO_DECODER_CAPS; typedef enum D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINTS { D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_MULTIPLANE_OVERLAY_ROTATION = 0x01, D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_MULTIPLANE_OVERLAY_RESIZE = 0x02, D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_MULTIPLANE_OVERLAY_COLOR_SPACE_CONVERSION = 0x04, D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_TRIPLE_BUFFER_OUTPUT = 0x08, } D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINTS; typedef enum D3D11_CRYPTO_SESSION_STATUS { D3D11_CRYPTO_SESSION_STATUS_OK = 0x0, D3D11_CRYPTO_SESSION_STATUS_KEY_LOST = 0x1, D3D11_CRYPTO_SESSION_STATUS_KEY_AND_CONTENT_LOST = 0x2, } D3D11_CRYPTO_SESSION_STATUS; typedef struct D3D11_RENDER_TARGET_BLEND_DESC1 { BOOL BlendEnable; BOOL LogicOpEnable; D3D11_BLEND SrcBlend; D3D11_BLEND DestBlend; D3D11_BLEND_OP BlendOp; D3D11_BLEND SrcBlendAlpha; D3D11_BLEND DestBlendAlpha; D3D11_BLEND_OP BlendOpAlpha; D3D11_LOGIC_OP LogicOp; UINT8 RenderTargetWriteMask; } D3D11_RENDER_TARGET_BLEND_DESC1; typedef struct D3D11_BLEND_DESC1 { BOOL AlphaToCoverageEnable; BOOL IndependentBlendEnable; D3D11_RENDER_TARGET_BLEND_DESC1 RenderTarget[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT]; } D3D11_BLEND_DESC1; typedef struct D3D11_RASTERIZER_DESC1 { D3D11_FILL_MODE FillMode; D3D11_CULL_MODE CullMode; BOOL FrontCounterClockwise; INT DepthBias; FLOAT DepthBiasClamp; FLOAT SlopeScaledDepthBias; BOOL DepthClipEnable; BOOL ScissorEnable; BOOL MultisampleEnable; BOOL AntialiasedLineEnable; UINT ForcedSampleCount; } D3D11_RASTERIZER_DESC1; typedef struct D3D11_VIDEO_DECODER_SUB_SAMPLE_MAPPING_BLOCK { UINT ClearSize; UINT EncryptedSize; } D3D11_VIDEO_DECODER_SUB_SAMPLE_MAPPING_BLOCK; typedef struct D3D11_VIDEO_DECODER_BUFFER_DESC1 { D3D11_VIDEO_DECODER_BUFFER_TYPE BufferType; UINT DataOffset; UINT DataSize; void *pIV; UINT IVSize; D3D11_VIDEO_DECODER_SUB_SAMPLE_MAPPING_BLOCK *pSubSampleMappingBlock; UINT SubSampleMappingCount; } D3D11_VIDEO_DECODER_BUFFER_DESC1; typedef struct D3D11_VIDEO_DECODER_BEGIN_FRAME_CRYPTO_SESSION { ID3D11CryptoSession *pCryptoSession; UINT BlobSize; void *pBlob; GUID *pKeyInfoId; UINT PrivateDataSize; void *pPrivateData; } D3D11_VIDEO_DECODER_BEGIN_FRAME_CRYPTO_SESSION; typedef struct D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT { BOOL Enable; UINT Width; UINT Height; DXGI_FORMAT Format; } D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT; typedef struct D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA { UINT PrivateDataSize; UINT HWProtectionDataSize; BYTE pbInput[4]; } D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA; typedef struct D3D11_KEY_EXCHANGE_HW_PROTECTION_OUTPUT_DATA { UINT PrivateDataSize; UINT MaxHWProtectionDataSize; UINT HWProtectionDataSize; UINT64 TransportTime; UINT64 ExecutionTime; BYTE pbOutput[4]; } D3D11_KEY_EXCHANGE_HW_PROTECTION_OUTPUT_DATA; typedef struct D3D11_KEY_EXCHANGE_HW_PROTECTION_DATA { UINT HWProtectionFunctionID; D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA *pInputData; D3D11_KEY_EXCHANGE_HW_PROTECTION_OUTPUT_DATA *pOutputData; HRESULT Status; } D3D11_KEY_EXCHANGE_HW_PROTECTION_DATA; typedef struct D3D11_VIDEO_SAMPLE_DESC { UINT Width; UINT Height; DXGI_FORMAT Format; DXGI_COLOR_SPACE_TYPE ColorSpace; } D3D11_VIDEO_SAMPLE_DESC; [ uuid(cc86fabe-da55-401d-85e7-e3c9de2877e9), object, local, pointer_default(unique) ] interface ID3D11BlendState1 : ID3D11BlendState { void GetDesc1(D3D11_BLEND_DESC1 *pDesc); } [ uuid(5c1e0d8a-7c23-48f9-8c59-a92958ceff11), object, local, pointer_default(unique) ] interface ID3DDeviceContextState : ID3D11DeviceChild { } [ uuid(bb2c6faa-b5fb-4082-8e6b-388b8cfa90e1), object, local, pointer_default(unique) ] interface ID3D11DeviceContext1 : ID3D11DeviceContext { void CopySubresourceRegion1( ID3D11Resource *pDstResource, UINT DstSubresource, UINT DstX, UINT DstY, UINT DstZ, ID3D11Resource *pSrcResource, UINT SrcSubresource, const D3D11_BOX *pSrcBox, UINT CopyFlags); void UpdateSubresource1( ID3D11Resource *pDstResource, UINT DstSubresource, const D3D11_BOX *pDstBox, const void *pSrcData, UINT SrcRowPitch, UINT SrcDepthPitch, UINT CopyFlags); void DiscardResource(ID3D11Resource *pResource); void DiscardView(ID3D11View *pResourceView); void VSSetConstantBuffers1( UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers, const UINT *pFirstConstant, const UINT *pNumConstants); void HSSetConstantBuffers1( UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers, const UINT *pFirstConstant, const UINT *pNumConstants); void DSSetConstantBuffers1( UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers, const UINT *pFirstConstant, const UINT *pNumConstants); void GSSetConstantBuffers1( UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers, const UINT *pFirstConstant, const UINT *pNumConstants); void PSSetConstantBuffers1( UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers, const UINT *pFirstConstant, const UINT *pNumConstants); void CSSetConstantBuffers1( UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers, const UINT *pFirstConstant, const UINT *pNumConstants); void VSGetConstantBuffers1( UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers, UINT *pFirstConstant, UINT *pNumConstants); void HSGetConstantBuffers1( UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers, UINT *pFirstConstant, UINT *pNumConstants); void DSGetConstantBuffers1( UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers, UINT *pFirstConstant, UINT *pNumConstants); void GSGetConstantBuffers1( UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers, UINT *pFirstConstant, UINT *pNumConstants); void PSGetConstantBuffers1( UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers, UINT *pFirstConstant, UINT *pNumConstants); void CSGetConstantBuffers1( UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers, UINT *pFirstConstant, UINT *pNumConstants); void SwapDeviceContextState( ID3DDeviceContextState *pState, ID3DDeviceContextState **ppPreviousState); void ClearView( ID3D11View *pView, const FLOAT Color[4], const D3D11_RECT *pRect, UINT NumRects); void DiscardView1( ID3D11View *pResourceView, const D3D11_RECT *pRects, UINT NumRects); } [ uuid(a7f026da-a5f8-4487-a564-15e34357651e), object, local, pointer_default(unique) ] interface ID3D11VideoContext1 : ID3D11VideoContext { HRESULT SubmitDecoderBuffers1( ID3D11VideoDecoder *decoder, UINT buffer_count, const D3D11_VIDEO_DECODER_BUFFER_DESC1 *buffer_desc ); HRESULT GetDataForNewHardwareKey( ID3D11CryptoSession *session, UINT input_size, const void *input_data, UINT64 *output_data ); HRESULT CheckCryptoSessionStatus( ID3D11CryptoSession *session, D3D11_CRYPTO_SESSION_STATUS *status ); HRESULT DecoderEnableDownsampling( ID3D11VideoDecoder *decoder, DXGI_COLOR_SPACE_TYPE colour_space, const D3D11_VIDEO_SAMPLE_DESC *output_desc, UINT reference_frame_count ); HRESULT DecoderUpdateDownsampling( ID3D11VideoDecoder *decoder, const D3D11_VIDEO_SAMPLE_DESC *output_desc ); void VideoProcessorSetOutputColorSpace1( ID3D11VideoProcessor *processor, DXGI_COLOR_SPACE_TYPE colour_space ); void VideoProcessorSetOutputShaderUsage( ID3D11VideoProcessor *processor, BOOL shader_usage ); void VideoProcessorGetOutputColorSpace1( ID3D11VideoProcessor *processor, DXGI_COLOR_SPACE_TYPE *colour_space ); void VideoProcessorGetOutputShaderUsage( ID3D11VideoProcessor *processor, BOOL *shader_usage ); void VideoProcessorSetStreamColorSpace1( ID3D11VideoProcessor *processor, UINT stream_index, DXGI_COLOR_SPACE_TYPE colour_space ); void VideoProcessorSetStreamMirror( ID3D11VideoProcessor *processor, UINT stream_index, BOOL enable, BOOL flip_horizontal, BOOL flip_vertical ); void VideoProcessorGetStreamColorSpace1( ID3D11VideoProcessor *processor, UINT stream_index, DXGI_COLOR_SPACE_TYPE *colour_space ); void VideoProcessorGetStreamMirror( ID3D11VideoProcessor *processor, UINT stream_index, BOOL *enable, BOOL *flip_horizontal, BOOL *flip_vertical ); HRESULT VideoProcessorGetBehaviorHints( ID3D11VideoProcessor *processor, UINT output_width, UINT output_height, DXGI_FORMAT output_format, UINT stream_count, const D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT *streams, UINT *behaviour_hints ); } [ uuid(29da1d51-1321-4454-804b-f5fc9f861f0f), object, local, pointer_default(unique) ] interface ID3D11VideoDevice1 : ID3D11VideoDevice { HRESULT GetCryptoSessionPrivateDataSize( const GUID *crypto_type, const GUID *decoder_profile, const GUID *key_exchange_type, UINT *input_size, UINT *output_size ); HRESULT GetVideoDecoderCaps( const GUID *decoder_profile, UINT sample_width, UINT sample_height, const DXGI_RATIONAL *framerate, UINT bitrate, const GUID *crypto_type, UINT *decoder_caps ); HRESULT CheckVideoDecoderDownsampling( const D3D11_VIDEO_DECODER_DESC *input_desc, DXGI_COLOR_SPACE_TYPE input_colour_space, const D3D11_VIDEO_DECODER_CONFIG *input_config, const DXGI_RATIONAL *framerate, const D3D11_VIDEO_SAMPLE_DESC *output_desc, BOOL *supported, BOOL *real_time_hint ); HRESULT RecommendVideoDecoderDownsampleParameters( const D3D11_VIDEO_DECODER_DESC *input_desc, DXGI_COLOR_SPACE_TYPE input_colour_space, const D3D11_VIDEO_DECODER_CONFIG *input_config, const DXGI_RATIONAL *framerate, D3D11_VIDEO_SAMPLE_DESC *recommended_output_desc ); } [ uuid(465217f2-5568-43cf-b5b9-f61d54531ca1), object, local, pointer_default(unique) ] interface ID3D11VideoProcessorEnumerator1 : ID3D11VideoProcessorEnumerator { HRESULT CheckVideoProcessorFormatConversion( DXGI_FORMAT input_format, DXGI_COLOR_SPACE_TYPE input_colour_space, DXGI_FORMAT output_format, DXGI_COLOR_SPACE_TYPE output_colour_space, BOOL *supported ); } [ uuid(b2daad8b-03d4-4dbf-95eb-32ab4b63d0ab), object, local, pointer_default(unique) ] interface ID3DUserDefinedAnnotation : IUnknown { INT BeginEvent(LPCWSTR Name); INT EndEvent(); void SetMarker(LPCWSTR Name); BOOL GetStatus(); } [ uuid(1217d7a6-5039-418c-b042-9cbe256afd6e), object, local, pointer_default(unique) ] interface ID3D11RasterizerState1 : ID3D11RasterizerState { void GetDesc1(D3D11_RASTERIZER_DESC1 *pDesc); } [ uuid(a04bfb29-08ef-43d6-a49c-a9bdbdcbe686), object, local, pointer_default(unique) ] interface ID3D11Device1 : ID3D11Device { void GetImmediateContext1( ID3D11DeviceContext1 **ppImmediateContext); HRESULT CreateDeferredContext1( UINT ContextFlags, ID3D11DeviceContext1 **ppDeferredContext); HRESULT CreateBlendState1( const D3D11_BLEND_DESC1 *pBlendStateDesc, ID3D11BlendState1 **ppBlendState); HRESULT CreateRasterizerState1( const D3D11_RASTERIZER_DESC1 *pRasterizerDesc, ID3D11RasterizerState1 **ppRasterizerState); HRESULT CreateDeviceContextState( UINT Flags, const D3D_FEATURE_LEVEL *pFeatureLevels, UINT FeatureLevels, UINT SDKVersion, REFIID EmulatedInterface, D3D_FEATURE_LEVEL *pChosenFeatureLevel, ID3DDeviceContextState **ppContextState); HRESULT OpenSharedResource1( HANDLE hResource, REFIID returnedInterface, void **ppResource); HRESULT OpenSharedResourceByName( LPCWSTR lpName, DWORD dwDesiredAccess, REFIID returnedInterface, void **ppResource); }