/* * The Wine project - Xinput Joystick HID interface * Copyright 2018 Aric Stewart * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include "wine/debug.h" #include "windef.h" #include "winbase.h" #include "winuser.h" #include "winerror.h" #include "winreg.h" #include "wingdi.h" #include "winnls.h" #include "winternl.h" #include "setupapi.h" #include "devpkey.h" #include "hidusage.h" #include "ddk/hidsdi.h" #include "initguid.h" #include "devguid.h" #include "xinput.h" #include "xinput_private.h" WINE_DEFAULT_DEBUG_CHANNEL(xinput); #define XINPUT_GAMEPAD_GUIDE 0x0400 struct axis_info { LONG min; LONG range; USHORT bits; }; struct hid_platform_private { PHIDP_PREPARSED_DATA ppd; HANDLE device; WCHAR *device_path; BOOL enabled; DWORD report_length; BYTE current_report; CHAR *reports[2]; struct axis_info lx, ly, ltrigger, rx, ry, rtrigger; }; static DWORD last_check = 0; static void MarkUsage(struct hid_platform_private *private, WORD usage, LONG min, LONG max, USHORT bits) { struct axis_info info = {min, max-min, bits}; switch (usage) { case HID_USAGE_GENERIC_X: private->lx = info; break; case HID_USAGE_GENERIC_Y: private->ly = info; break; case HID_USAGE_GENERIC_Z: private->ltrigger = info; break; case HID_USAGE_GENERIC_RX: private->rx = info; break; case HID_USAGE_GENERIC_RY: private->ry = info; break; case HID_USAGE_GENERIC_RZ: private->rtrigger = info; break; } } static BOOL VerifyGamepad(PHIDP_PREPARSED_DATA ppd, XINPUT_CAPABILITIES *xinput_caps, struct hid_platform_private *private, HIDP_CAPS *caps) { HIDP_BUTTON_CAPS *button_caps; HIDP_VALUE_CAPS *value_caps; int i; int button_count = 0; USHORT button_caps_count = 0; USHORT value_caps_count = 0; /* Count buttons */ memset(xinput_caps, 0, sizeof(XINPUT_CAPABILITIES)); button_caps_count = caps->NumberInputButtonCaps; button_caps = HeapAlloc(GetProcessHeap(), 0, sizeof(*button_caps) * button_caps_count); HidP_GetButtonCaps(HidP_Input, button_caps, &button_caps_count, ppd); for (i = 0; i < button_caps_count; i++) { if (button_caps[i].UsagePage != HID_USAGE_PAGE_BUTTON) continue; if (button_caps[i].IsRange) button_count = max(button_count, button_caps[i].Range.UsageMax); else button_count = max(button_count, button_caps[i].NotRange.Usage); } HeapFree(GetProcessHeap(), 0, button_caps); if (button_count < 11) WARN("Too few buttons, continuing anyway\n"); xinput_caps->Gamepad.wButtons = 0xffff; value_caps_count = caps->NumberInputValueCaps; value_caps = HeapAlloc(GetProcessHeap(), 0, sizeof(*value_caps) * value_caps_count); HidP_GetValueCaps(HidP_Input, value_caps, &value_caps_count, ppd); for (i = 0; i < value_caps_count; i++) { if (value_caps[i].UsagePage != HID_USAGE_PAGE_GENERIC) continue; if (value_caps[i].IsRange) { int u; for (u = value_caps[i].Range.UsageMin; u <=value_caps[i].Range.UsageMax; u++) MarkUsage(private, u, value_caps[i].LogicalMin, value_caps[i].LogicalMax, value_caps[i].BitSize); } else MarkUsage(private, value_caps[i].NotRange.Usage, value_caps[i].LogicalMin, value_caps[i].LogicalMax, value_caps[i].BitSize); } HeapFree(GetProcessHeap(), 0, value_caps); if (private->ltrigger.bits) xinput_caps->Gamepad.bLeftTrigger = (1u << (sizeof(xinput_caps->Gamepad.bLeftTrigger) + 1)) - 1; else WARN("Missing axis LeftTrigger\n"); if (private->rtrigger.bits) xinput_caps->Gamepad.bRightTrigger = (1u << (sizeof(xinput_caps->Gamepad.bRightTrigger) + 1)) - 1; else WARN("Missing axis RightTrigger\n"); if (private->lx.bits) xinput_caps->Gamepad.sThumbLX = (1u << (sizeof(xinput_caps->Gamepad.sThumbLX) + 1)) - 1; else WARN("Missing axis ThumbLX\n"); if (private->ly.bits) xinput_caps->Gamepad.sThumbLY = (1u << (sizeof(xinput_caps->Gamepad.sThumbLY) + 1)) - 1; else WARN("Missing axis ThumbLY\n"); if (private->rx.bits) xinput_caps->Gamepad.sThumbRX = (1u << (sizeof(xinput_caps->Gamepad.sThumbRX) + 1)) - 1; else WARN("Missing axis ThumbRX\n"); if (private->ry.bits) xinput_caps->Gamepad.sThumbRY = (1u << (sizeof(xinput_caps->Gamepad.sThumbRY) + 1)) - 1; else WARN("Missing axis ThumbRY\n"); xinput_caps->Type = XINPUT_DEVTYPE_GAMEPAD; xinput_caps->SubType = XINPUT_DEVSUBTYPE_GAMEPAD; value_caps_count = caps->NumberOutputValueCaps; if (value_caps_count > 0) { xinput_caps->Flags |= XINPUT_CAPS_FFB_SUPPORTED; xinput_caps->Vibration.wLeftMotorSpeed = 255; xinput_caps->Vibration.wRightMotorSpeed = 255; } return TRUE; } static BOOL init_controller(xinput_controller *controller, PHIDP_PREPARSED_DATA ppd, HIDP_CAPS *caps, HANDLE device, WCHAR *device_path) { size_t size; struct hid_platform_private *private = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct hid_platform_private)); if (!VerifyGamepad(ppd, &controller->caps, private, caps)) { HeapFree(GetProcessHeap(), 0, private); return FALSE; } TRACE("Found gamepad %s\n", debugstr_w(device_path)); private->ppd = ppd; private->device = device; private->report_length = caps->InputReportByteLength + 1; private->current_report = 0; private->reports[0] = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, private->report_length); private->reports[1] = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, private->report_length); size = (lstrlenW(device_path) + 1) * sizeof(WCHAR); private->device_path = HeapAlloc(GetProcessHeap(), 0, size); memcpy(private->device_path, device_path, size); private->enabled = TRUE; memset(&controller->state, 0, sizeof(controller->state)); memset(&controller->vibration, 0, sizeof(controller->vibration)); controller->platform_private = private; return TRUE; } void HID_find_gamepads(xinput_controller *devices) { HDEVINFO device_info_set; GUID hid_guid; SP_DEVICE_INTERFACE_DATA interface_data; SP_DEVICE_INTERFACE_DETAIL_DATA_W *data; PHIDP_PREPARSED_DATA ppd; DWORD detail_size = MAX_PATH * sizeof(WCHAR); HANDLE device; HIDP_CAPS Caps; DWORD idx; int i, open_device_idx; idx = GetTickCount(); if ((idx - last_check) < 2000) return; EnterCriticalSection(&xinput_crit); if ((idx - last_check) < 2000) { LeaveCriticalSection(&xinput_crit); return; } last_check = idx; HidD_GetHidGuid(&hid_guid); device_info_set = SetupDiGetClassDevsW(&hid_guid, NULL, NULL, DIGCF_DEVICEINTERFACE | DIGCF_PRESENT); data = HeapAlloc(GetProcessHeap(), 0 , sizeof(*data) + detail_size); data->cbSize = sizeof(*data); ZeroMemory(&interface_data, sizeof(interface_data)); interface_data.cbSize = sizeof(interface_data); idx = 0; while (SetupDiEnumDeviceInterfaces(device_info_set, NULL, &hid_guid, idx++, &interface_data)) { static const WCHAR ig[] = {'I','G','_',0}; if (!SetupDiGetDeviceInterfaceDetailW(device_info_set, &interface_data, data, sizeof(*data) + detail_size, NULL, NULL)) continue; if (!wcsstr(data->DevicePath, ig)) continue; open_device_idx = -1; for (i = 0; i < XUSER_MAX_COUNT; i++) { struct hid_platform_private *private = devices[i].platform_private; if (devices[i].platform_private) { if (!wcscmp(data->DevicePath, private->device_path)) break; } else if(open_device_idx < 0) open_device_idx = i; } if (i != XUSER_MAX_COUNT) /* this device is already opened */ continue; if (open_device_idx < 0) /* no open device slots */ break; device = CreateFileW(data->DevicePath, GENERIC_READ|GENERIC_WRITE, FILE_SHARE_READ|FILE_SHARE_WRITE, NULL, OPEN_EXISTING, 0, 0 ); if (device == INVALID_HANDLE_VALUE) continue; HidD_GetPreparsedData(device, &ppd); HidP_GetCaps(ppd, &Caps); if (Caps.UsagePage == HID_USAGE_PAGE_GENERIC && (Caps.Usage == HID_USAGE_GENERIC_GAMEPAD || Caps.Usage == HID_USAGE_GENERIC_JOYSTICK || Caps.Usage == 0x8 /* Multi-axis Controller */)) { if(!init_controller(&devices[open_device_idx], ppd, &Caps, device, data->DevicePath)) { CloseHandle(device); HidD_FreePreparsedData(ppd); } } else { CloseHandle(device); HidD_FreePreparsedData(ppd); } } HeapFree(GetProcessHeap(), 0, data); SetupDiDestroyDeviceInfoList(device_info_set); LeaveCriticalSection(&xinput_crit); } static void remove_gamepad(xinput_controller *device) { EnterCriticalSection(&device->crit); if (device->platform_private) { struct hid_platform_private *private = device->platform_private; device->platform_private = NULL; CloseHandle(private->device); HeapFree(GetProcessHeap(), 0, private->reports[0]); HeapFree(GetProcessHeap(), 0, private->reports[1]); HeapFree(GetProcessHeap(), 0, private->device_path); HidD_FreePreparsedData(private->ppd); HeapFree(GetProcessHeap(), 0, private); } LeaveCriticalSection(&device->crit); } void HID_destroy_gamepads(xinput_controller *devices) { int i; for (i = 0; i < XUSER_MAX_COUNT; i++) remove_gamepad(&devices[i]); } static SHORT scale_short(LONG value, const struct axis_info *axis) { return ((((ULONGLONG)(value - axis->min)) * 0xffff) / axis->range) - 32768; } static BYTE scale_byte(LONG value, const struct axis_info *axis) { return (((ULONGLONG)(value - axis->min)) * 0xff) / axis->range; } void HID_update_state(xinput_controller *device, XINPUT_STATE *state) { struct hid_platform_private *private = device->platform_private; int i; CHAR *report = private->reports[(private->current_report)%2]; CHAR *target_report = private->reports[(private->current_report+1)%2]; USAGE buttons[11]; ULONG button_length, hat_value; LONG value; if (!private->enabled) return; if (!HidD_GetInputReport(private->device, target_report, private->report_length)) { if (GetLastError() == ERROR_ACCESS_DENIED || GetLastError() == ERROR_INVALID_HANDLE) { EnterCriticalSection(&xinput_crit); remove_gamepad(device); LeaveCriticalSection(&xinput_crit); } else ERR("Failed to get Input Report (%x)\n", GetLastError()); return; } if (memcmp(report, target_report, private->report_length) != 0) { private->current_report = (private->current_report+1)%2; device->state.dwPacketNumber++; button_length = ARRAY_SIZE(buttons); HidP_GetUsages(HidP_Input, HID_USAGE_PAGE_BUTTON, 0, buttons, &button_length, private->ppd, target_report, private->report_length); device->state.Gamepad.wButtons = 0; for (i = 0; i < button_length; i++) { switch (buttons[i]) { case 1: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_A; break; case 2: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_B; break; case 3: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_X; break; case 4: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_Y; break; case 5: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_LEFT_SHOULDER; break; case 6: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_RIGHT_SHOULDER; break; case 7: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_BACK; break; case 8: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_START; break; case 9: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_LEFT_THUMB; break; case 10: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_RIGHT_THUMB; break; case 11: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_GUIDE; break; } } if(HidP_GetUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_HATSWITCH, &hat_value, private->ppd, target_report, private->report_length) == HIDP_STATUS_SUCCESS) { switch(hat_value){ /* 8 1 2 * 7 0 3 * 6 5 4 */ case 0: break; case 1: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_UP; break; case 2: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_UP | XINPUT_GAMEPAD_DPAD_RIGHT; break; case 3: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_RIGHT; break; case 4: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_RIGHT | XINPUT_GAMEPAD_DPAD_DOWN; break; case 5: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_DOWN; break; case 6: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_DOWN | XINPUT_GAMEPAD_DPAD_LEFT; break; case 7: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_LEFT; break; case 8: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_LEFT | XINPUT_GAMEPAD_DPAD_UP; break; } } if(HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_X, &value, private->ppd, target_report, private->report_length) == HIDP_STATUS_SUCCESS) device->state.Gamepad.sThumbLX = scale_short(value, &private->lx); if(HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_Y, &value, private->ppd, target_report, private->report_length) == HIDP_STATUS_SUCCESS) device->state.Gamepad.sThumbLY = -scale_short(value, &private->ly) - 1; if(HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_RX, &value, private->ppd, target_report, private->report_length) == HIDP_STATUS_SUCCESS) device->state.Gamepad.sThumbRX = scale_short(value, &private->rx); if(HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_RY, &value, private->ppd, target_report, private->report_length) == HIDP_STATUS_SUCCESS) device->state.Gamepad.sThumbRY = -scale_short(value, &private->ry) - 1; if(HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_RZ, &value, private->ppd, target_report, private->report_length) == HIDP_STATUS_SUCCESS) device->state.Gamepad.bRightTrigger = scale_byte(value, &private->rtrigger); if(HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_Z, &value, private->ppd, target_report, private->report_length) == HIDP_STATUS_SUCCESS) device->state.Gamepad.bLeftTrigger = scale_byte(value, &private->ltrigger); } memcpy(state, &device->state, sizeof(*state)); } DWORD HID_set_state(xinput_controller* device, XINPUT_VIBRATION* state) { struct hid_platform_private *private = device->platform_private; struct { BYTE report; BYTE pad1[2]; BYTE left; BYTE right; BYTE pad2[3]; } report; if (device->caps.Flags & XINPUT_CAPS_FFB_SUPPORTED) { device->vibration.wLeftMotorSpeed = state->wLeftMotorSpeed; device->vibration.wRightMotorSpeed = state->wRightMotorSpeed; if (private->enabled) { BOOLEAN rc; report.report = 0; report.pad1[0] = 0x8; report.pad1[1] = 0x0; report.left = (BYTE)(state->wLeftMotorSpeed / 256); report.right = (BYTE)(state->wRightMotorSpeed / 256); memset(&report.pad2, 0, sizeof(report.pad2)); rc = HidD_SetOutputReport(private->device, &report, sizeof(report)); if (rc) return ERROR_SUCCESS; return GetLastError(); } } return ERROR_SUCCESS; } void HID_enable(xinput_controller* device, BOOL enable) { struct hid_platform_private *private = device->platform_private; if (device->caps.Flags & XINPUT_CAPS_FFB_SUPPORTED) { if (private->enabled && !enable) { XINPUT_VIBRATION state; state.wLeftMotorSpeed = 0; state.wRightMotorSpeed = 0; HID_set_state(device, &state); } else if (!private->enabled && enable) { HID_set_state(device, &device->vibration); } } private->enabled = enable; }