/* * NTDLL bitmap functions * * Copyright 2002 Jon Griffiths * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * * NOTES * Bitmaps are an efficient type for manipulating large arrays of bits. They * are commonly used by device drivers (e.g. For holding dirty/free blocks), * but are also available to applications that need this functionality. * * Bits are set LSB to MSB in each consecutive byte, making this implementation * binary compatible with Win32. * * Note that to avoid unexpected behaviour, the size of a bitmap should be set * to a multiple of 32. */ #include #include #include #include "windef.h" #include "winternl.h" #include "wine/debug.h" WINE_DEFAULT_DEBUG_CHANNEL(ntdll); /* Bits set from LSB to MSB; used as mask for runs < 8 bits */ static const BYTE NTDLL_maskBits[8] = { 0, 1, 3, 7, 15, 31, 63, 127 }; /* Number of set bits for each value of a nibble; used for counting */ static const BYTE NTDLL_nibbleBitCount[16] = { 0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4 }; /* First set bit in a nibble; used for determining least significant bit */ static const BYTE NTDLL_leastSignificant[16] = { 0, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0 }; /* Last set bit in a nibble; used for determining most significant bit */ static const signed char NTDLL_mostSignificant[16] = { -1, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3 }; /************************************************************************* * RtlInitializeBitMap [NTDLL.@] * * Initialise a new bitmap. * * PARAMS * lpBits [I] Bitmap pointer * lpBuff [I] Memory for the bitmap * ulSize [I] Size of lpBuff in bits * * RETURNS * Nothing. * * NOTES * lpBuff must be aligned on a ULONG suitable boundary, to a multiple of 32 bytes * in size (irrespective of ulSize given). */ VOID WINAPI RtlInitializeBitMap(PRTL_BITMAP lpBits, PULONG lpBuff, ULONG ulSize) { TRACE("(%p,%p,%u)\n", lpBits,lpBuff,ulSize); lpBits->SizeOfBitMap = ulSize; lpBits->Buffer = lpBuff; } /************************************************************************* * RtlSetAllBits [NTDLL.@] * * Set all bits in a bitmap. * * PARAMS * lpBits [I] Bitmap pointer * * RETURNS * Nothing. */ VOID WINAPI RtlSetAllBits(PRTL_BITMAP lpBits) { TRACE("(%p)\n", lpBits); memset(lpBits->Buffer, 0xff, ((lpBits->SizeOfBitMap + 31) & ~31) >> 3); } /************************************************************************* * RtlClearAllBits [NTDLL.@] * * Clear all bits in a bitmap. * * PARAMS * lpBit [I] Bitmap pointer * * RETURNS * Nothing. */ VOID WINAPI RtlClearAllBits(PRTL_BITMAP lpBits) { TRACE("(%p)\n", lpBits); memset(lpBits->Buffer, 0, ((lpBits->SizeOfBitMap + 31) & ~31) >> 3); } /************************************************************************* * RtlSetBits [NTDLL.@] * * Set a range of bits in a bitmap. * * PARAMS * lpBits [I] Bitmap pointer * ulStart [I] First bit to set * ulCount [I] Number of consecutive bits to set * * RETURNS * Nothing. */ VOID WINAPI RtlSetBits(PRTL_BITMAP lpBits, ULONG ulStart, ULONG ulCount) { LPBYTE lpOut; TRACE("(%p,%u,%u)\n", lpBits, ulStart, ulCount); if (!lpBits || !ulCount || ulStart >= lpBits->SizeOfBitMap || ulCount > lpBits->SizeOfBitMap - ulStart) return; /* FIXME: It might be more efficient/cleaner to manipulate four bytes * at a time. But beware of the pointer arithmetics... */ lpOut = ((BYTE*)lpBits->Buffer) + (ulStart >> 3u); /* Set bits in first byte, if ulStart isn't a byte boundary */ if (ulStart & 7) { if (ulCount > 7) { /* Set from start bit to the end of the byte */ *lpOut++ |= 0xff << (ulStart & 7); ulCount -= (8 - (ulStart & 7)); } else { /* Set from the start bit, possibly into the next byte also */ USHORT initialWord = NTDLL_maskBits[ulCount] << (ulStart & 7); *lpOut |= (initialWord & 0xff); if (initialWord >> 8) lpOut[1] |= (initialWord >> 8); return; } } /* Set bits up to complete byte count */ if (ulCount >> 3) { memset(lpOut, 0xff, ulCount >> 3); lpOut = lpOut + (ulCount >> 3); } /* Set remaining bits, if any */ if (ulCount & 0x7) *lpOut |= NTDLL_maskBits[ulCount & 0x7]; } /************************************************************************* * RtlClearBits [NTDLL.@] * * Clear bits in a bitmap. * * PARAMS * lpBits [I] Bitmap pointer * ulStart [I] First bit to set * ulCount [I] Number of consecutive bits to clear * * RETURNS * Nothing. */ VOID WINAPI RtlClearBits(PRTL_BITMAP lpBits, ULONG ulStart, ULONG ulCount) { LPBYTE lpOut; TRACE("(%p,%u,%u)\n", lpBits, ulStart, ulCount); if (!lpBits || !ulCount || ulStart >= lpBits->SizeOfBitMap || ulCount > lpBits->SizeOfBitMap - ulStart) return; /* FIXME: It might be more efficient/cleaner to manipulate four bytes * at a time. But beware of the pointer arithmetics... */ lpOut = ((BYTE*)lpBits->Buffer) + (ulStart >> 3u); /* Clear bits in first byte, if ulStart isn't a byte boundary */ if (ulStart & 7) { if (ulCount > 7) { /* Clear from start bit to the end of the byte */ *lpOut++ &= ~(0xff << (ulStart & 7)); ulCount -= (8 - (ulStart & 7)); } else { /* Clear from the start bit, possibly into the next byte also */ USHORT initialWord = ~(NTDLL_maskBits[ulCount] << (ulStart & 7)); *lpOut &= (initialWord & 0xff); if ((initialWord >> 8) != 0xff) lpOut[1] &= (initialWord >> 8); return; } } /* Clear bits (in blocks of 8) on whole byte boundaries */ if (ulCount >> 3) { memset(lpOut, 0, ulCount >> 3); lpOut = lpOut + (ulCount >> 3); } /* Clear remaining bits, if any */ if (ulCount & 0x7) *lpOut &= ~NTDLL_maskBits[ulCount & 0x7]; } /************************************************************************* * RtlAreBitsSet [NTDLL.@] * * Determine if part of a bitmap is set. * * PARAMS * lpBits [I] Bitmap pointer * ulStart [I] First bit to check from * ulCount [I] Number of consecutive bits to check * * RETURNS * TRUE, If ulCount bits from ulStart are set. * FALSE, Otherwise. */ BOOLEAN WINAPI RtlAreBitsSet(PCRTL_BITMAP lpBits, ULONG ulStart, ULONG ulCount) { LPBYTE lpOut; ULONG ulRemainder; TRACE("(%p,%u,%u)\n", lpBits, ulStart, ulCount); if (!lpBits || !ulCount || ulStart >= lpBits->SizeOfBitMap || ulCount > lpBits->SizeOfBitMap - ulStart) return FALSE; /* FIXME: It might be more efficient/cleaner to manipulate four bytes * at a time. But beware of the pointer arithmetics... */ lpOut = ((BYTE*)lpBits->Buffer) + (ulStart >> 3u); /* Check bits in first byte, if ulStart isn't a byte boundary */ if (ulStart & 7) { if (ulCount > 7) { /* Check from start bit to the end of the byte */ if ((*lpOut & ((0xff << (ulStart & 7))) & 0xff) != ((0xff << (ulStart & 7) & 0xff))) return FALSE; lpOut++; ulCount -= (8 - (ulStart & 7)); } else { /* Check from the start bit, possibly into the next byte also */ USHORT initialWord = NTDLL_maskBits[ulCount] << (ulStart & 7); if ((*lpOut & (initialWord & 0xff)) != (initialWord & 0xff)) return FALSE; if ((initialWord & 0xff00) && ((lpOut[1] & (initialWord >> 8)) != (initialWord >> 8))) return FALSE; return TRUE; } } /* Check bits in blocks of 8 bytes */ ulRemainder = ulCount & 7; ulCount >>= 3; while (ulCount--) { if (*lpOut++ != 0xff) return FALSE; } /* Check remaining bits, if any */ if (ulRemainder && (*lpOut & NTDLL_maskBits[ulRemainder]) != NTDLL_maskBits[ulRemainder]) return FALSE; return TRUE; } /************************************************************************* * RtlAreBitsClear [NTDLL.@] * * Determine if part of a bitmap is clear. * * PARAMS * lpBits [I] Bitmap pointer * ulStart [I] First bit to check from * ulCount [I] Number of consecutive bits to check * * RETURNS * TRUE, If ulCount bits from ulStart are clear. * FALSE, Otherwise. */ BOOLEAN WINAPI RtlAreBitsClear(PCRTL_BITMAP lpBits, ULONG ulStart, ULONG ulCount) { LPBYTE lpOut; ULONG ulRemainder; TRACE("(%p,%u,%u)\n", lpBits, ulStart, ulCount); if (!lpBits || !ulCount || ulStart >= lpBits->SizeOfBitMap || ulCount > lpBits->SizeOfBitMap - ulStart) return FALSE; /* FIXME: It might be more efficient/cleaner to manipulate four bytes * at a time. But beware of the pointer arithmetics... */ lpOut = ((BYTE*)lpBits->Buffer) + (ulStart >> 3u); /* Check bits in first byte, if ulStart isn't a byte boundary */ if (ulStart & 7) { if (ulCount > 7) { /* Check from start bit to the end of the byte */ if (*lpOut & ((0xff << (ulStart & 7)) & 0xff)) return FALSE; lpOut++; ulCount -= (8 - (ulStart & 7)); } else { /* Check from the start bit, possibly into the next byte also */ USHORT initialWord = NTDLL_maskBits[ulCount] << (ulStart & 7); if (*lpOut & (initialWord & 0xff)) return FALSE; if ((initialWord & 0xff00) && (lpOut[1] & (initialWord >> 8))) return FALSE; return TRUE; } } /* Check bits in blocks of 8 bytes */ ulRemainder = ulCount & 7; ulCount >>= 3; while (ulCount--) { if (*lpOut++) return FALSE; } /* Check remaining bits, if any */ if (ulRemainder && *lpOut & NTDLL_maskBits[ulRemainder]) return FALSE; return TRUE; } /************************************************************************* * RtlFindSetBits [NTDLL.@] * * Find a block of set bits in a bitmap. * * PARAMS * lpBits [I] Bitmap pointer * ulCount [I] Number of consecutive set bits to find * ulHint [I] Suggested starting position for set bits * * RETURNS * The bit at which the match was found, or -1 if no match was found. */ ULONG WINAPI RtlFindSetBits(PCRTL_BITMAP lpBits, ULONG ulCount, ULONG ulHint) { ULONG ulPos, ulEnd; TRACE("(%p,%u,%u)\n", lpBits, ulCount, ulHint); if (!lpBits || !ulCount || ulCount > lpBits->SizeOfBitMap) return ~0U; ulEnd = lpBits->SizeOfBitMap; if (ulHint + ulCount > lpBits->SizeOfBitMap) ulHint = 0; ulPos = ulHint; while (ulPos < ulEnd) { /* FIXME: This could be made a _lot_ more efficient */ if (RtlAreBitsSet(lpBits, ulPos, ulCount)) return ulPos; /* Start from the beginning if we hit the end and had a hint */ if (ulPos == ulEnd - 1 && ulHint) { ulEnd = ulHint; ulPos = ulHint = 0; } else ulPos++; } return ~0U; } /************************************************************************* * RtlFindClearBits [NTDLL.@] * * Find a block of clear bits in a bitmap. * * PARAMS * lpBits [I] Bitmap pointer * ulCount [I] Number of consecutive clear bits to find * ulHint [I] Suggested starting position for clear bits * * RETURNS * The bit at which the match was found, or -1 if no match was found. */ ULONG WINAPI RtlFindClearBits(PCRTL_BITMAP lpBits, ULONG ulCount, ULONG ulHint) { ULONG ulPos, ulEnd; TRACE("(%p,%u,%u)\n", lpBits, ulCount, ulHint); if (!lpBits || !ulCount || ulCount > lpBits->SizeOfBitMap) return ~0U; ulEnd = lpBits->SizeOfBitMap; if (ulHint + ulCount > lpBits->SizeOfBitMap) ulHint = 0; ulPos = ulHint; while (ulPos < ulEnd) { /* FIXME: This could be made a _lot_ more efficient */ if (RtlAreBitsClear(lpBits, ulPos, ulCount)) return ulPos; /* Start from the beginning if we hit the end and started from ulHint */ if (ulPos == ulEnd - 1 && ulHint) { ulEnd = ulHint; ulPos = ulHint = 0; } else ulPos++; } return ~0U; } /************************************************************************* * RtlFindSetBitsAndClear [NTDLL.@] * * Find a block of set bits in a bitmap, and clear them if found. * * PARAMS * lpBits [I] Bitmap pointer * ulCount [I] Number of consecutive set bits to find * ulHint [I] Suggested starting position for set bits * * RETURNS * The bit at which the match was found, or -1 if no match was found. */ ULONG WINAPI RtlFindSetBitsAndClear(PRTL_BITMAP lpBits, ULONG ulCount, ULONG ulHint) { ULONG ulPos; TRACE("(%p,%u,%u)\n", lpBits, ulCount, ulHint); ulPos = RtlFindSetBits(lpBits, ulCount, ulHint); if (ulPos != ~0U) RtlClearBits(lpBits, ulPos, ulCount); return ulPos; } /************************************************************************* * RtlFindClearBitsAndSet [NTDLL.@] * * Find a block of clear bits in a bitmap, and set them if found. * * PARAMS * lpBits [I] Bitmap pointer * ulCount [I] Number of consecutive clear bits to find * ulHint [I] Suggested starting position for clear bits * * RETURNS * The bit at which the match was found, or -1 if no match was found. */ ULONG WINAPI RtlFindClearBitsAndSet(PRTL_BITMAP lpBits, ULONG ulCount, ULONG ulHint) { ULONG ulPos; TRACE("(%p,%u,%u)\n", lpBits, ulCount, ulHint); ulPos = RtlFindClearBits(lpBits, ulCount, ulHint); if (ulPos != ~0U) RtlSetBits(lpBits, ulPos, ulCount); return ulPos; } /************************************************************************* * RtlNumberOfSetBits [NTDLL.@] * * Find the number of set bits in a bitmap. * * PARAMS * lpBits [I] Bitmap pointer * * RETURNS * The number of set bits. */ ULONG WINAPI RtlNumberOfSetBits(PCRTL_BITMAP lpBits) { ULONG ulSet = 0; TRACE("(%p)\n", lpBits); if (lpBits) { LPBYTE lpOut = (BYTE *)lpBits->Buffer; ULONG ulCount, ulRemainder; BYTE bMasked; ulCount = lpBits->SizeOfBitMap >> 3; ulRemainder = lpBits->SizeOfBitMap & 0x7; while (ulCount--) { ulSet += NTDLL_nibbleBitCount[*lpOut >> 4]; ulSet += NTDLL_nibbleBitCount[*lpOut & 0xf]; lpOut++; } if (ulRemainder) { bMasked = *lpOut & NTDLL_maskBits[ulRemainder]; ulSet += NTDLL_nibbleBitCount[bMasked >> 4]; ulSet += NTDLL_nibbleBitCount[bMasked & 0xf]; } } return ulSet; } /************************************************************************* * RtlNumberOfClearBits [NTDLL.@] * * Find the number of clear bits in a bitmap. * * PARAMS * lpBits [I] Bitmap pointer * * RETURNS * The number of clear bits. */ ULONG WINAPI RtlNumberOfClearBits(PCRTL_BITMAP lpBits) { TRACE("(%p)\n", lpBits); if (lpBits) return lpBits->SizeOfBitMap - RtlNumberOfSetBits(lpBits); return 0; } /************************************************************************* * RtlFindMostSignificantBit [NTDLL.@] * * Find the most significant bit in a 64 bit integer. * * RETURNS * The position of the most significant bit. */ CCHAR WINAPI RtlFindMostSignificantBit(ULONGLONG ulLong) { signed char ret = 32; DWORD dw; if (!(dw = (ulLong >> 32))) { ret = 0; dw = (DWORD)ulLong; } if (dw & 0xffff0000) { dw >>= 16; ret += 16; } if (dw & 0xff00) { dw >>= 8; ret += 8; } if (dw & 0xf0) { dw >>= 4; ret += 4; } return ret + NTDLL_mostSignificant[dw]; } /************************************************************************* * RtlFindLeastSignificantBit [NTDLL.@] * * Find the least significant bit in a 64 bit integer. * * RETURNS * The position of the least significant bit. */ CCHAR WINAPI RtlFindLeastSignificantBit(ULONGLONG ulLong) { signed char ret = 0; DWORD dw; if (!(dw = (DWORD)ulLong)) { ret = 32; if (!(dw = ulLong >> 32)) return -1; } if (!(dw & 0xffff)) { dw >>= 16; ret += 16; } if (!(dw & 0xff)) { dw >>= 8; ret += 8; } if (!(dw & 0x0f)) { dw >>= 4; ret += 4; } return ret + NTDLL_leastSignificant[dw & 0x0f]; } /************************************************************************* * NTDLL_RunSortFn * * Internal helper: qsort comparison function for RTL_BITMAP_RUN arrays */ static int NTDLL_RunSortFn(const void *lhs, const void *rhs) { if (((const RTL_BITMAP_RUN*)lhs)->NumberOfBits > ((const RTL_BITMAP_RUN*)rhs)->NumberOfBits) return -1; return 1; } /************************************************************************* * NTDLL_FindSetRun * * Internal helper: Find the next run of set bits in a bitmap. */ static ULONG NTDLL_FindSetRun(PCRTL_BITMAP lpBits, ULONG ulStart, PULONG lpSize) { LPBYTE lpOut; ULONG ulFoundAt = 0, ulCount = 0; /* FIXME: It might be more efficient/cleaner to manipulate four bytes * at a time. But beware of the pointer arithmetics... */ lpOut = ((BYTE*)lpBits->Buffer) + (ulStart >> 3u); while (1) { /* Check bits in first byte */ const BYTE bMask = (0xff << (ulStart & 7)) & 0xff; const BYTE bFirst = *lpOut & bMask; if (bFirst) { /* Have a set bit in first byte */ if (bFirst != bMask) { /* Not every bit is set */ ULONG ulOffset; if (bFirst & 0x0f) ulOffset = NTDLL_leastSignificant[bFirst & 0x0f]; else ulOffset = 4 + NTDLL_leastSignificant[bFirst >> 4]; ulStart += ulOffset; ulFoundAt = ulStart; for (;ulOffset < 8; ulOffset++) { if (!(bFirst & (1 << ulOffset))) { *lpSize = ulCount; return ulFoundAt; /* Set from start, but not until the end */ } ulCount++; ulStart++; } /* Set to the end - go on to count further bits */ lpOut++; break; } /* every bit from start until the end of the byte is set */ ulFoundAt = ulStart; ulCount = 8 - (ulStart & 7); ulStart = (ulStart & ~7u) + 8; lpOut++; break; } ulStart = (ulStart & ~7u) + 8; lpOut++; if (ulStart >= lpBits->SizeOfBitMap) return ~0U; } /* Check if reached the end of bitmap */ if (ulStart >= lpBits->SizeOfBitMap) { *lpSize = ulCount - (ulStart - lpBits->SizeOfBitMap); return ulFoundAt; } /* Count blocks of 8 set bits */ while (*lpOut == 0xff) { ulCount += 8; ulStart += 8; if (ulStart >= lpBits->SizeOfBitMap) { *lpSize = ulCount - (ulStart - lpBits->SizeOfBitMap); return ulFoundAt; } lpOut++; } /* Count remaining contiguous bits, if any */ if (*lpOut & 1) { ULONG ulOffset = 0; for (;ulOffset < 7u; ulOffset++) { if (!(*lpOut & (1 << ulOffset))) break; ulCount++; } } *lpSize = ulCount; return ulFoundAt; } /************************************************************************* * NTDLL_FindClearRun * * Internal helper: Find the next run of set bits in a bitmap. */ static ULONG NTDLL_FindClearRun(PCRTL_BITMAP lpBits, ULONG ulStart, PULONG lpSize) { LPBYTE lpOut; ULONG ulFoundAt = 0, ulCount = 0; /* FIXME: It might be more efficient/cleaner to manipulate four bytes * at a time. But beware of the pointer arithmetics... */ lpOut = ((BYTE*)lpBits->Buffer) + (ulStart >> 3u); while (1) { /* Check bits in first byte */ const BYTE bMask = (0xff << (ulStart & 7)) & 0xff; const BYTE bFirst = (~*lpOut) & bMask; if (bFirst) { /* Have a clear bit in first byte */ if (bFirst != bMask) { /* Not every bit is clear */ ULONG ulOffset; if (bFirst & 0x0f) ulOffset = NTDLL_leastSignificant[bFirst & 0x0f]; else ulOffset = 4 + NTDLL_leastSignificant[bFirst >> 4]; ulStart += ulOffset; ulFoundAt = ulStart; for (;ulOffset < 8; ulOffset++) { if (!(bFirst & (1 << ulOffset))) { *lpSize = ulCount; return ulFoundAt; /* Clear from start, but not until the end */ } ulCount++; ulStart++; } /* Clear to the end - go on to count further bits */ lpOut++; break; } /* Every bit from start until the end of the byte is clear */ ulFoundAt = ulStart; ulCount = 8 - (ulStart & 7); ulStart = (ulStart & ~7u) + 8; lpOut++; break; } ulStart = (ulStart & ~7u) + 8; lpOut++; if (ulStart >= lpBits->SizeOfBitMap) return ~0U; } /* Check if reached the end of bitmap */ if (ulStart >= lpBits->SizeOfBitMap) { *lpSize = ulCount - (ulStart - lpBits->SizeOfBitMap); return ulFoundAt; } /* Count blocks of 8 clear bits */ while (!*lpOut) { ulCount += 8; ulStart += 8; if (ulStart >= lpBits->SizeOfBitMap) { *lpSize = ulCount - (ulStart - lpBits->SizeOfBitMap); return ulFoundAt; } lpOut++; } /* Count remaining contiguous bits, if any */ if (!(*lpOut & 1)) { ULONG ulOffset = 0; for (;ulOffset < 7u; ulOffset++) { if (*lpOut & (1 << ulOffset)) break; ulCount++; } } *lpSize = ulCount; return ulFoundAt; } /************************************************************************* * RtlFindNextForwardRunSet [NTDLL.@] * * Find the next run of set bits in a bitmap. * * PARAMS * lpBits [I] Bitmap pointer * ulStart [I] Bit position to start searching from * lpPos [O] Start of run * * RETURNS * Success: The length of the next set run in the bitmap. lpPos is set to * the start of the run. * Failure: 0, if no run is found or any parameters are invalid. */ ULONG WINAPI RtlFindNextForwardRunSet(PCRTL_BITMAP lpBits, ULONG ulStart, PULONG lpPos) { ULONG ulSize = 0; TRACE("(%p,%u,%p)\n", lpBits, ulStart, lpPos); if (lpBits && ulStart < lpBits->SizeOfBitMap && lpPos) *lpPos = NTDLL_FindSetRun(lpBits, ulStart, &ulSize); return ulSize; } /************************************************************************* * RtlFindNextForwardRunClear [NTDLL.@] * * Find the next run of clear bits in a bitmap. * * PARAMS * lpBits [I] Bitmap pointer * ulStart [I] Bit position to start searching from * lpPos [O] Start of run * * RETURNS * Success: The length of the next clear run in the bitmap. lpPos is set to * the start of the run. * Failure: 0, if no run is found or any parameters are invalid. */ ULONG WINAPI RtlFindNextForwardRunClear(PCRTL_BITMAP lpBits, ULONG ulStart, PULONG lpPos) { ULONG ulSize = 0; TRACE("(%p,%u,%p)\n", lpBits, ulStart, lpPos); if (lpBits && ulStart < lpBits->SizeOfBitMap && lpPos) *lpPos = NTDLL_FindClearRun(lpBits, ulStart, &ulSize); return ulSize; } /************************************************************************* * RtlFindLastBackwardRunSet [NTDLL.@] * * Find a previous run of set bits in a bitmap. * * PARAMS * lpBits [I] Bitmap pointer * ulStart [I] Bit position to start searching from * lpPos [O] Start of run * * RETURNS * Success: The length of the previous set run in the bitmap. lpPos is set to * the start of the run. * Failure: 0, if no run is found or any parameters are invalid. */ ULONG WINAPI RtlFindLastBackwardRunSet(PCRTL_BITMAP lpBits, ULONG ulStart, PULONG lpPos) { FIXME("(%p,%u,%p)-stub!\n", lpBits, ulStart, lpPos); return 0; } /************************************************************************* * RtlFindLastBackwardRunClear [NTDLL.@] * * Find a previous run of clear bits in a bitmap. * * PARAMS * lpBits [I] Bitmap pointer * ulStart [I] Bit position to start searching from * lpPos [O] Start of run * * RETURNS * Success: The length of the previous clear run in the bitmap. lpPos is set * to the start of the run. * Failure: 0, if no run is found or any parameters are invalid. */ ULONG WINAPI RtlFindLastBackwardRunClear(PCRTL_BITMAP lpBits, ULONG ulStart, PULONG lpPos) { FIXME("(%p,%u,%p)-stub!\n", lpBits, ulStart, lpPos); return 0; } /************************************************************************* * NTDLL_FindRuns * * Internal implementation of RtlFindSetRuns/RtlFindClearRuns. */ static ULONG NTDLL_FindRuns(PCRTL_BITMAP lpBits, PRTL_BITMAP_RUN lpSeries, ULONG ulCount, BOOLEAN bLongest, ULONG (*fn)(PCRTL_BITMAP,ULONG,PULONG)) { BOOL bNeedSort = ulCount > 1; ULONG ulPos = 0, ulRuns = 0; TRACE("(%p,%p,%d,%d)\n", lpBits, lpSeries, ulCount, bLongest); if (!ulCount) return ~0U; while (ulPos < lpBits->SizeOfBitMap) { /* Find next set/clear run */ ULONG ulSize, ulNextPos = fn(lpBits, ulPos, &ulSize); if (ulNextPos == ~0U) break; if (bLongest && ulRuns == ulCount) { /* Sort runs with shortest at end, if they are out of order */ if (bNeedSort) qsort(lpSeries, ulRuns, sizeof(RTL_BITMAP_RUN), NTDLL_RunSortFn); /* Replace last run if this one is bigger */ if (ulSize > lpSeries[ulRuns - 1].NumberOfBits) { lpSeries[ulRuns - 1].StartingIndex = ulNextPos; lpSeries[ulRuns - 1].NumberOfBits = ulSize; /* We need to re-sort the array, _if_ we didn't leave it sorted */ if (ulRuns > 1 && ulSize > lpSeries[ulRuns - 2].NumberOfBits) bNeedSort = TRUE; } } else { /* Append to found runs */ lpSeries[ulRuns].StartingIndex = ulNextPos; lpSeries[ulRuns].NumberOfBits = ulSize; ulRuns++; if (!bLongest && ulRuns == ulCount) break; } ulPos = ulNextPos + ulSize; } return ulRuns; } /************************************************************************* * RtlFindSetRuns [NTDLL.@] * * Find a series of set runs in a bitmap. * * PARAMS * lpBits [I] Bitmap pointer * lpSeries [O] Array for each run found * ulCount [I] Number of runs to find * bLongest [I] Whether to find the very longest runs or not * * RETURNS * The number of set runs found. */ ULONG WINAPI RtlFindSetRuns(PCRTL_BITMAP lpBits, PRTL_BITMAP_RUN lpSeries, ULONG ulCount, BOOLEAN bLongest) { TRACE("(%p,%p,%u,%d)\n", lpBits, lpSeries, ulCount, bLongest); return NTDLL_FindRuns(lpBits, lpSeries, ulCount, bLongest, NTDLL_FindSetRun); } /************************************************************************* * RtlFindClearRuns [NTDLL.@] * * Find a series of clear runs in a bitmap. * * PARAMS * lpBits [I] Bitmap pointer * ulSeries [O] Array for each run found * ulCount [I] Number of runs to find * bLongest [I] Whether to find the very longest runs or not * * RETURNS * The number of clear runs found. */ ULONG WINAPI RtlFindClearRuns(PCRTL_BITMAP lpBits, PRTL_BITMAP_RUN lpSeries, ULONG ulCount, BOOLEAN bLongest) { TRACE("(%p,%p,%u,%d)\n", lpBits, lpSeries, ulCount, bLongest); return NTDLL_FindRuns(lpBits, lpSeries, ulCount, bLongest, NTDLL_FindClearRun); } /************************************************************************* * RtlFindLongestRunSet [NTDLL.@] * * Find the longest set run in a bitmap. * * PARAMS * lpBits [I] Bitmap pointer * pulStart [O] Destination for start of run * * RETURNS * The length of the run found, or 0 if no run is found. */ ULONG WINAPI RtlFindLongestRunSet(PCRTL_BITMAP lpBits, PULONG pulStart) { RTL_BITMAP_RUN br; TRACE("(%p,%p)\n", lpBits, pulStart); if (RtlFindSetRuns(lpBits, &br, 1, TRUE) == 1) { if (pulStart) *pulStart = br.StartingIndex; return br.NumberOfBits; } return 0; } /************************************************************************* * RtlFindLongestRunClear [NTDLL.@] * * Find the longest clear run in a bitmap. * * PARAMS * lpBits [I] Bitmap pointer * pulStart [O] Destination for start of run * * RETURNS * The length of the run found, or 0 if no run is found. */ ULONG WINAPI RtlFindLongestRunClear(PCRTL_BITMAP lpBits, PULONG pulStart) { RTL_BITMAP_RUN br; TRACE("(%p,%p)\n", lpBits, pulStart); if (RtlFindClearRuns(lpBits, &br, 1, TRUE) == 1) { if (pulStart) *pulStart = br.StartingIndex; return br.NumberOfBits; } return 0; }