@ stdcall BitBlt(long long long long long long long long long) gdi32.BitBlt @ stdcall CreateBitmap(long long long long ptr) gdi32.CreateBitmap @ stdcall CreateCompatibleBitmap(long long long) gdi32.CreateCompatibleBitmap @ stdcall CreateDIBSection(long ptr long ptr long long) gdi32.CreateDIBSection @ stdcall CreateSolidBrush(long) gdi32.CreateSolidBrush @ stdcall GdiFlush() gdi32.GdiFlush @ stdcall GetBitmapBits(long long ptr) gdi32.GetBitmapBits @ stdcall GetDIBits(long long long long ptr ptr long) gdi32.GetDIBits @ stdcall GetWorldTransform(long ptr) gdi32.GetWorldTransform @ stdcall LineTo(long long long) gdi32.LineTo @ stdcall MoveToEx(long long long ptr) gdi32.MoveToEx @ stdcall PolyBezierTo(long ptr long) gdi32.PolyBezierTo @ stdcall SetDIBits(long long long long ptr ptr long) gdi32.SetDIBits @ stdcall SetGraphicsMode(long long) gdi32.SetGraphicsMode @ stdcall SetLayout(long long) gdi32.SetLayout @ stdcall SetWorldTransform(long ptr) gdi32.SetWorldTransform @ stdcall StretchBlt(long long long long long long long long long long long) gdi32.StretchBlt @ stdcall StretchDIBits(long long long long long long long long long ptr ptr long long) gdi32.StretchDIBits