/* * DirectX 10 GUID definitions * * Copyright 2000 Alexandre Julliard * Copyright 2000 Francois Gouget * Copyright 2003 Raphael Junqueira * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include "windef.h" #include "winbase.h" #include "wingdi.h" #include "winuser.h" #include "objbase.h" #include "olectl.h" #include "initguid.h" #include "dxgi1_6.h" #include "d3d10_1.h" #include "d3d11_4.h" #include "d3d12.h" #include "d3dx10.h" #include "d3d10_1shader.h" #include "d3d11shader.h"