/* * Copyright 2000 Peter Hunnisett * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __WINE_DPLAY_GLOBAL_INCLUDED #define __WINE_DPLAY_GLOBAL_INCLUDED #include #include "windef.h" #include "winbase.h" #include "wine/dplaysp.h" #include "lobbysp.h" #include "dplayx_queue.h" extern HRESULT DPL_EnumAddress( LPDPENUMADDRESSCALLBACK lpEnumAddressCallback, LPCVOID lpAddress, DWORD dwAddressSize, LPVOID lpContext ) DECLSPEC_HIDDEN; typedef struct tagEnumSessionAsyncCallbackData { LPSPINITDATA lpSpData; GUID requestGuid; DWORD dwEnumSessionFlags; DWORD dwTimeout; HANDLE hSuicideRequest; } EnumSessionAsyncCallbackData; typedef struct tagDP_MSG_REPLY_STRUCT { HANDLE hReceipt; WORD wExpectedReply; LPVOID lpReplyMsg; DWORD dwMsgBodySize; /* FIXME: Is the message header required as well? */ } DP_MSG_REPLY_STRUCT, *LPDP_MSG_REPLY_STRUCT; typedef struct tagDP_MSG_REPLY_STRUCT_LIST { DPQ_ENTRY(tagDP_MSG_REPLY_STRUCT_LIST) repliesExpected; DP_MSG_REPLY_STRUCT replyExpected; } DP_MSG_REPLY_STRUCT_LIST, *LPDP_MSG_REPLY_STRUCT_LIST; struct PlayerData { /* Individual player information */ DPID dpid; DPNAME name; HANDLE hEvent; ULONG uRef; /* What is the reference count on this data? */ /* View of local data */ LPVOID lpLocalData; DWORD dwLocalDataSize; /* View of remote data */ LPVOID lpRemoteData; DWORD dwRemoteDataSize; /* SP data on a per player basis */ LPVOID lpSPPlayerData; DWORD dwFlags; /* Special remarks about the type of player */ }; typedef struct PlayerData* lpPlayerData; struct PlayerList { DPQ_ENTRY(PlayerList) players; lpPlayerData lpPData; }; typedef struct PlayerList* lpPlayerList; struct GroupData { /* Internal information */ DPID parent; /* If parent == 0 it's a top level group */ ULONG uRef; /* Reference count */ DPQ_HEAD(GroupList) groups; /* A group has [0..n] groups */ DPQ_HEAD(PlayerList) players; /* A group has [0..n] players */ DPID idGroupOwner; /* ID of player who owns the group */ DWORD dwFlags; /* Flags describing anything special about the group */ DPID dpid; DPNAME name; /* View of local data */ LPVOID lpLocalData; DWORD dwLocalDataSize; /* View of remote data */ LPVOID lpRemoteData; DWORD dwRemoteDataSize; }; typedef struct GroupData GroupData; typedef struct GroupData* lpGroupData; struct GroupList { DPQ_ENTRY(GroupList) groups; lpGroupData lpGData; }; typedef struct GroupList* lpGroupList; struct DPMSG { DPQ_ENTRY( DPMSG ) msgs; DPMSG_GENERIC* msg; }; typedef struct DPMSG* LPDPMSG; enum SPSTATE { NO_PROVIDER = 0, DP_SERVICE_PROVIDER = 1, DP_LOBBY_PROVIDER = 2 }; /* Contains all data members. FIXME: Rename me */ typedef struct tagDirectPlay2Data { BOOL bConnectionOpen; /* For async EnumSessions requests */ HANDLE hEnumSessionThread; HANDLE hKillEnumSessionThreadEvent; DWORD dwEnumSessionLock; LPVOID lpNameServerData; /* DPlay interface doesn't know contents */ BOOL bHostInterface; /* Did this interface create the session */ lpGroupData lpSysGroup; /* System group with _everything_ in it */ LPDPSESSIONDESC2 lpSessionDesc; /* I/O Msg queues */ DPQ_HEAD( DPMSG ) receiveMsgs; /* Msg receive queue */ DPQ_HEAD( DPMSG ) sendMsgs; /* Msg send pending queue */ /* Information about the service provider active on this connection */ SPINITDATA spData; BOOL bSPInitialized; /* Information about the lobby server that's attached to this DP object */ SPDATA_INIT dplspData; BOOL bDPLSPInitialized; /* Our service provider */ HMODULE hServiceProvider; /* Our DP lobby provider */ HMODULE hDPLobbyProvider; enum SPSTATE connectionInitialized; /* Expected messages queue */ DPQ_HEAD( tagDP_MSG_REPLY_STRUCT_LIST ) repliesExpected; } DirectPlay2Data; typedef struct IDirectPlayImpl { IDirectPlay IDirectPlay_iface; IDirectPlay2A IDirectPlay2A_iface; IDirectPlay2 IDirectPlay2_iface; IDirectPlay3A IDirectPlay3A_iface; IDirectPlay3 IDirectPlay3_iface; IDirectPlay4A IDirectPlay4A_iface; IDirectPlay4 IDirectPlay4_iface; LONG numIfaces; /* "in use interfaces" refcount */ LONG ref, ref2A, ref2, ref3A, ref3, ref4A, ref4; CRITICAL_SECTION lock; DirectPlay2Data *dp2; } IDirectPlayImpl; HRESULT DP_HandleMessage( IDirectPlayImpl *This, const void *lpMessageBody, DWORD dwMessageBodySize, const void *lpMessageHeader, WORD wCommandId, WORD wVersion, void **lplpReply, DWORD *lpdwMsgSize ) DECLSPEC_HIDDEN; /* DP SP external interfaces into DirectPlay */ extern HRESULT DP_GetSPPlayerData( IDirectPlayImpl *lpDP, DPID idPlayer, void **lplpData ) DECLSPEC_HIDDEN; extern HRESULT DP_SetSPPlayerData( IDirectPlayImpl *lpDP, DPID idPlayer, void *lpData ) DECLSPEC_HIDDEN; /* DP external interfaces to call into DPSP interface */ extern LPVOID DPSP_CreateSPPlayerData(void) DECLSPEC_HIDDEN; extern HRESULT dplay_create( REFIID riid, void **ppv ) DECLSPEC_HIDDEN; extern HRESULT dplobby_create( REFIID riid, void **ppv ) DECLSPEC_HIDDEN; extern HRESULT dplaysp_create( REFIID riid, void **ppv, IDirectPlayImpl *dp ) DECLSPEC_HIDDEN; extern HRESULT dplobbysp_create( REFIID riid, void **ppv, IDirectPlayImpl *dp ) DECLSPEC_HIDDEN; #endif /* __WINE_DPLAY_GLOBAL_INCLUDED */