/* * Copyright (C) 2009 Tony Wasserka * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #include "d3dx9_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3dx); static void la_from_rgba(const struct vec4 *rgba, struct vec4 *la) { la->x = rgba->x * 0.2125f + rgba->y * 0.7154f + rgba->z * 0.0721f; la->w = rgba->w; } static void la_to_rgba(const struct vec4 *la, struct vec4 *rgba, const PALETTEENTRY *palette) { rgba->x = la->x; rgba->y = la->x; rgba->z = la->x; rgba->w = la->w; } static void index_to_rgba(const struct vec4 *index, struct vec4 *rgba, const PALETTEENTRY *palette) { ULONG idx = (ULONG)(index->x * 255.0f + 0.5f); rgba->x = palette[idx].peRed / 255.0f; rgba->y = palette[idx].peGreen / 255.0f; rgba->z = palette[idx].peBlue / 255.0f; rgba->w = palette[idx].peFlags / 255.0f; /* peFlags is the alpha component in DX8 and higher */ } /************************************************************ * pixel format table providing info about number of bytes per pixel, * number of bits per channel and format type. * * Call get_format_info to request information about a specific format. */ static const struct pixel_format_desc formats[] = { /* format bpc shifts bpp blocks type from_rgba to_rgba */ {D3DFMT_R8G8B8, { 0, 8, 8, 8}, { 0, 16, 8, 0}, 3, 1, 1, 3, FORMAT_ARGB, NULL, NULL }, {D3DFMT_A8R8G8B8, { 8, 8, 8, 8}, {24, 16, 8, 0}, 4, 1, 1, 4, FORMAT_ARGB, NULL, NULL }, {D3DFMT_X8R8G8B8, { 0, 8, 8, 8}, { 0, 16, 8, 0}, 4, 1, 1, 4, FORMAT_ARGB, NULL, NULL }, {D3DFMT_A8B8G8R8, { 8, 8, 8, 8}, {24, 0, 8, 16}, 4, 1, 1, 4, FORMAT_ARGB, NULL, NULL }, {D3DFMT_X8B8G8R8, { 0, 8, 8, 8}, { 0, 0, 8, 16}, 4, 1, 1, 4, FORMAT_ARGB, NULL, NULL }, {D3DFMT_R5G6B5, { 0, 5, 6, 5}, { 0, 11, 5, 0}, 2, 1, 1, 2, FORMAT_ARGB, NULL, NULL }, {D3DFMT_X1R5G5B5, { 0, 5, 5, 5}, { 0, 10, 5, 0}, 2, 1, 1, 2, FORMAT_ARGB, NULL, NULL }, {D3DFMT_A1R5G5B5, { 1, 5, 5, 5}, {15, 10, 5, 0}, 2, 1, 1, 2, FORMAT_ARGB, NULL, NULL }, {D3DFMT_R3G3B2, { 0, 3, 3, 2}, { 0, 5, 2, 0}, 1, 1, 1, 1, FORMAT_ARGB, NULL, NULL }, {D3DFMT_A8R3G3B2, { 8, 3, 3, 2}, { 8, 5, 2, 0}, 2, 1, 1, 2, FORMAT_ARGB, NULL, NULL }, {D3DFMT_A4R4G4B4, { 4, 4, 4, 4}, {12, 8, 4, 0}, 2, 1, 1, 2, FORMAT_ARGB, NULL, NULL }, {D3DFMT_X4R4G4B4, { 0, 4, 4, 4}, { 0, 8, 4, 0}, 2, 1, 1, 2, FORMAT_ARGB, NULL, NULL }, {D3DFMT_A2R10G10B10, { 2, 10, 10, 10}, {30, 20, 10, 0}, 4, 1, 1, 4, FORMAT_ARGB, NULL, NULL }, {D3DFMT_A2B10G10R10, { 2, 10, 10, 10}, {30, 0, 10, 20}, 4, 1, 1, 4, FORMAT_ARGB, NULL, NULL }, {D3DFMT_A16B16G16R16, {16, 16, 16, 16}, {48, 0, 16, 32}, 8, 1, 1, 8, FORMAT_ARGB, NULL, NULL }, {D3DFMT_G16R16, { 0, 16, 16, 0}, { 0, 0, 16, 0}, 4, 1, 1, 4, FORMAT_ARGB, NULL, NULL }, {D3DFMT_A8, { 8, 0, 0, 0}, { 0, 0, 0, 0}, 1, 1, 1, 1, FORMAT_ARGB, NULL, NULL }, {D3DFMT_A8L8, { 8, 8, 0, 0}, { 8, 0, 0, 0}, 2, 1, 1, 2, FORMAT_ARGB, la_from_rgba, la_to_rgba}, {D3DFMT_A4L4, { 4, 4, 0, 0}, { 4, 0, 0, 0}, 1, 1, 1, 1, FORMAT_ARGB, la_from_rgba, la_to_rgba}, {D3DFMT_L8, { 0, 8, 0, 0}, { 0, 0, 0, 0}, 1, 1, 1, 1, FORMAT_ARGB, la_from_rgba, la_to_rgba}, {D3DFMT_L16, { 0, 16, 0, 0}, { 0, 0, 0, 0}, 2, 1, 1, 2, FORMAT_ARGB, la_from_rgba, la_to_rgba}, {D3DFMT_DXT1, { 0, 0, 0, 0}, { 0, 0, 0, 0}, 1, 4, 4, 8, FORMAT_DXT, NULL, NULL }, {D3DFMT_DXT2, { 0, 0, 0, 0}, { 0, 0, 0, 0}, 1, 4, 4, 16, FORMAT_DXT, NULL, NULL }, {D3DFMT_DXT3, { 0, 0, 0, 0}, { 0, 0, 0, 0}, 1, 4, 4, 16, FORMAT_DXT, NULL, NULL }, {D3DFMT_DXT4, { 0, 0, 0, 0}, { 0, 0, 0, 0}, 1, 4, 4, 16, FORMAT_DXT, NULL, NULL }, {D3DFMT_DXT5, { 0, 0, 0, 0}, { 0, 0, 0, 0}, 1, 4, 4, 16, FORMAT_DXT, NULL, NULL }, {D3DFMT_R16F, { 0, 16, 0, 0}, { 0, 0, 0, 0}, 2, 1, 1, 2, FORMAT_ARGBF16, NULL, NULL }, {D3DFMT_G16R16F, { 0, 16, 16, 0}, { 0, 0, 16, 0}, 4, 1, 1, 4, FORMAT_ARGBF16, NULL, NULL }, {D3DFMT_A16B16G16R16F, {16, 16, 16, 16}, {48, 0, 16, 32}, 8, 1, 1, 8, FORMAT_ARGBF16, NULL, NULL }, {D3DFMT_R32F, { 0, 32, 0, 0}, { 0, 0, 0, 0}, 4, 1, 1, 4, FORMAT_ARGBF, NULL, NULL }, {D3DFMT_G32R32F, { 0, 32, 32, 0}, { 0, 0, 32, 0}, 8, 1, 1, 8, FORMAT_ARGBF, NULL, NULL }, {D3DFMT_A32B32G32R32F, {32, 32, 32, 32}, {96, 0, 32, 64}, 16, 1, 1, 16, FORMAT_ARGBF, NULL, NULL }, {D3DFMT_P8, { 8, 8, 8, 8}, { 0, 0, 0, 0}, 1, 1, 1, 1, FORMAT_INDEX, NULL, index_to_rgba}, /* marks last element */ {D3DFMT_UNKNOWN, { 0, 0, 0, 0}, { 0, 0, 0, 0}, 0, 1, 1, 0, FORMAT_UNKNOWN, NULL, NULL }, }; /************************************************************ * map_view_of_file * * Loads a file into buffer and stores the number of read bytes in length. * * PARAMS * filename [I] name of the file to be loaded * buffer [O] pointer to destination buffer * length [O] size of the obtained data * * RETURNS * Success: D3D_OK * Failure: * see error codes for CreateFileW, GetFileSize, CreateFileMapping and MapViewOfFile * * NOTES * The caller must UnmapViewOfFile when it doesn't need the data anymore * */ HRESULT map_view_of_file(const WCHAR *filename, void **buffer, DWORD *length) { HANDLE hfile, hmapping = NULL; hfile = CreateFileW(filename, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0, 0); if(hfile == INVALID_HANDLE_VALUE) goto error; *length = GetFileSize(hfile, NULL); if(*length == INVALID_FILE_SIZE) goto error; hmapping = CreateFileMappingW(hfile, NULL, PAGE_READONLY, 0, 0, NULL); if(!hmapping) goto error; *buffer = MapViewOfFile(hmapping, FILE_MAP_READ, 0, 0, 0); if(*buffer == NULL) goto error; CloseHandle(hmapping); CloseHandle(hfile); return S_OK; error: CloseHandle(hmapping); CloseHandle(hfile); return HRESULT_FROM_WIN32(GetLastError()); } /************************************************************ * load_resource_into_memory * * Loads a resource into buffer and stores the number of * read bytes in length. * * PARAMS * module [I] handle to the module * resinfo [I] handle to the resource's information block * buffer [O] pointer to destination buffer * length [O] size of the obtained data * * RETURNS * Success: D3D_OK * Failure: * See error codes for SizeofResource, LoadResource and LockResource * * NOTES * The memory doesn't need to be freed by the caller manually * */ HRESULT load_resource_into_memory(HMODULE module, HRSRC resinfo, void **buffer, DWORD *length) { HGLOBAL resource; *length = SizeofResource(module, resinfo); if(*length == 0) return HRESULT_FROM_WIN32(GetLastError()); resource = LoadResource(module, resinfo); if( !resource ) return HRESULT_FROM_WIN32(GetLastError()); *buffer = LockResource(resource); if(*buffer == NULL) return HRESULT_FROM_WIN32(GetLastError()); return S_OK; } HRESULT write_buffer_to_file(const WCHAR *dst_filename, ID3DXBuffer *buffer) { HRESULT hr = S_OK; void *buffer_pointer; DWORD buffer_size; DWORD bytes_written; HANDLE file = CreateFileW(dst_filename, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL); if (file == INVALID_HANDLE_VALUE) return HRESULT_FROM_WIN32(GetLastError()); buffer_pointer = ID3DXBuffer_GetBufferPointer(buffer); buffer_size = ID3DXBuffer_GetBufferSize(buffer); if (!WriteFile(file, buffer_pointer, buffer_size, &bytes_written, NULL)) hr = HRESULT_FROM_WIN32(GetLastError()); CloseHandle(file); return hr; } /************************************************************ * get_format_info * * Returns information about the specified format. * If the format is unsupported, it's filled with the D3DFMT_UNKNOWN desc. * * PARAMS * format [I] format whose description is queried * */ const struct pixel_format_desc *get_format_info(D3DFORMAT format) { unsigned int i = 0; while(formats[i].format != format && formats[i].format != D3DFMT_UNKNOWN) i++; if (formats[i].format == D3DFMT_UNKNOWN) FIXME("Unknown format %#x (as FOURCC %s).\n", format, debugstr_an((const char *)&format, 4)); return &formats[i]; } const struct pixel_format_desc *get_format_info_idx(int idx) { if(idx >= ARRAY_SIZE(formats)) return NULL; if(formats[idx].format == D3DFMT_UNKNOWN) return NULL; return &formats[idx]; } #define WINE_D3DX_TO_STR(x) case x: return #x const char *debug_d3dxparameter_class(D3DXPARAMETER_CLASS c) { switch (c) { WINE_D3DX_TO_STR(D3DXPC_SCALAR); WINE_D3DX_TO_STR(D3DXPC_VECTOR); WINE_D3DX_TO_STR(D3DXPC_MATRIX_ROWS); WINE_D3DX_TO_STR(D3DXPC_MATRIX_COLUMNS); WINE_D3DX_TO_STR(D3DXPC_OBJECT); WINE_D3DX_TO_STR(D3DXPC_STRUCT); default: FIXME("Unrecognized D3DXPARAMETER_CLASS %#x.\n", c); return "unrecognized"; } } const char *debug_d3dxparameter_type(D3DXPARAMETER_TYPE t) { switch (t) { WINE_D3DX_TO_STR(D3DXPT_VOID); WINE_D3DX_TO_STR(D3DXPT_BOOL); WINE_D3DX_TO_STR(D3DXPT_INT); WINE_D3DX_TO_STR(D3DXPT_FLOAT); WINE_D3DX_TO_STR(D3DXPT_STRING); WINE_D3DX_TO_STR(D3DXPT_TEXTURE); WINE_D3DX_TO_STR(D3DXPT_TEXTURE1D); WINE_D3DX_TO_STR(D3DXPT_TEXTURE2D); WINE_D3DX_TO_STR(D3DXPT_TEXTURE3D); WINE_D3DX_TO_STR(D3DXPT_TEXTURECUBE); WINE_D3DX_TO_STR(D3DXPT_SAMPLER); WINE_D3DX_TO_STR(D3DXPT_SAMPLER1D); WINE_D3DX_TO_STR(D3DXPT_SAMPLER2D); WINE_D3DX_TO_STR(D3DXPT_SAMPLER3D); WINE_D3DX_TO_STR(D3DXPT_SAMPLERCUBE); WINE_D3DX_TO_STR(D3DXPT_PIXELSHADER); WINE_D3DX_TO_STR(D3DXPT_VERTEXSHADER); WINE_D3DX_TO_STR(D3DXPT_PIXELFRAGMENT); WINE_D3DX_TO_STR(D3DXPT_VERTEXFRAGMENT); WINE_D3DX_TO_STR(D3DXPT_UNSUPPORTED); default: FIXME("Unrecognized D3DXPARAMETER_TYP %#x.\n", t); return "unrecognized"; } } const char *debug_d3dxparameter_registerset(D3DXREGISTER_SET r) { switch (r) { WINE_D3DX_TO_STR(D3DXRS_BOOL); WINE_D3DX_TO_STR(D3DXRS_INT4); WINE_D3DX_TO_STR(D3DXRS_FLOAT4); WINE_D3DX_TO_STR(D3DXRS_SAMPLER); default: FIXME("Unrecognized D3DXREGISTER_SET %#x.\n", r); return "unrecognized"; } } #undef WINE_D3DX_TO_STR /*********************************************************************** * D3DXDebugMute * Returns always FALSE for us. */ BOOL WINAPI D3DXDebugMute(BOOL mute) { return FALSE; } /*********************************************************************** * D3DXGetDriverLevel. * Returns always 900 (DX 9) for us */ UINT WINAPI D3DXGetDriverLevel(struct IDirect3DDevice9 *device) { return 900; }