@ stdcall D3DX11CheckVersion(long long) @ stdcall D3DX11CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr) @ stdcall D3DX11CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr) @ stdcall D3DX11CompileFromMemory(ptr long str ptr ptr str str long long ptr ptr ptr ptr) @ stub D3DX11CompileFromResourceA @ stub D3DX11CompileFromResourceW @ stub D3DX11ComputeNormalMap @ stub D3DX11CreateAsyncCompilerProcessor @ stdcall D3DX11CreateAsyncFileLoaderA(str ptr) @ stdcall D3DX11CreateAsyncFileLoaderW(wstr ptr) @ stdcall D3DX11CreateAsyncMemoryLoader(ptr long ptr) @ stdcall D3DX11CreateAsyncResourceLoaderA(long str ptr) @ stdcall D3DX11CreateAsyncResourceLoaderW(long wstr ptr) @ stub D3DX11CreateAsyncShaderPreprocessProcessor @ stub D3DX11CreateAsyncShaderResourceViewProcessor @ stub D3DX11CreateAsyncTextureInfoProcessor @ stub D3DX11CreateAsyncTextureProcessor @ stub D3DX11CreateShaderResourceViewFromFileA @ stub D3DX11CreateShaderResourceViewFromFileW @ stdcall D3DX11CreateShaderResourceViewFromMemory(ptr ptr long ptr ptr ptr ptr) @ stub D3DX11CreateShaderResourceViewFromResourceA @ stub D3DX11CreateShaderResourceViewFromResourceW @ stdcall D3DX11CreateTextureFromFileA(ptr str ptr ptr ptr ptr) @ stdcall D3DX11CreateTextureFromFileW(ptr wstr ptr ptr ptr ptr) @ stdcall D3DX11CreateTextureFromMemory(ptr ptr long ptr ptr ptr ptr) @ stub D3DX11CreateTextureFromResourceA @ stub D3DX11CreateTextureFromResourceW @ stub D3DX11CreateThreadPump @ stdcall D3DX11FilterTexture(ptr ptr long long) @ stdcall D3DX11GetImageInfoFromFileA(str ptr ptr ptr) @ stdcall D3DX11GetImageInfoFromFileW(wstr ptr ptr ptr) @ stdcall D3DX11GetImageInfoFromMemory(ptr long ptr ptr ptr) @ stub D3DX11GetImageInfoFromResourceA @ stub D3DX11GetImageInfoFromResourceW @ stub D3DX11LoadTextureFromTexture @ stub D3DX11PreprocessShaderFromFileA @ stub D3DX11PreprocessShaderFromFileW @ stub D3DX11PreprocessShaderFromMemory @ stub D3DX11PreprocessShaderFromResourceA @ stub D3DX11PreprocessShaderFromResourceW @ stub D3DX11SHProjectCubeMap @ stdcall D3DX11SaveTextureToFileA(ptr ptr long str) @ stdcall D3DX11SaveTextureToFileW(ptr ptr long wstr) @ stdcall D3DX11SaveTextureToMemory(ptr ptr long ptr long)