@ stdcall D3DX10CreateThreadPump(long long ptr) d3dx10_43.D3DX10CreateThreadPump @ stdcall D3DX10CheckVersion(long long) @ stdcall D3DX10CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileA @ stdcall D3DX10CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileW @ stdcall D3DX10CompileFromMemory(ptr long str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromMemory @ stdcall D3DX10CompileFromResourceA(long str str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromResourceA @ stdcall D3DX10CompileFromResourceW(long wstr wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromResourceW @ stdcall D3DX10ComputeNormalMap(ptr long long long ptr) d3dx10_43.D3DX10ComputeNormalMap @ stdcall D3DX10CreateAsyncCompilerProcessor(str ptr ptr str str long long ptr ptr ptr) d3dx10_43.D3DX10CreateAsyncCompilerProcessor @ stdcall D3DX10CreateAsyncEffectCreateProcessor(str ptr ptr str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CreateAsyncEffectCreateProcessor @ stdcall D3DX10CreateAsyncEffectPoolCreateProcessor(str ptr ptr str long long ptr ptr ptr) d3dx10_43.D3DX10CreateAsyncEffectPoolCreateProcessor @ stdcall D3DX10CreateAsyncFileLoaderA(str ptr) d3dx10_43.D3DX10CreateAsyncFileLoaderA @ stdcall D3DX10CreateAsyncFileLoaderW(wstr ptr) d3dx10_43.D3DX10CreateAsyncFileLoaderW @ stdcall D3DX10CreateAsyncMemoryLoader(ptr long ptr) d3dx10_43.D3DX10CreateAsyncMemoryLoader @ stdcall D3DX10CreateAsyncResourceLoaderA(long str ptr) d3dx10_43.D3DX10CreateAsyncResourceLoaderA @ stdcall D3DX10CreateAsyncResourceLoaderW(long wstr ptr) d3dx10_43.D3DX10CreateAsyncResourceLoaderW @ stdcall D3DX10CreateAsyncShaderPreprocessProcessor(str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateAsyncShaderPreprocessProcessor @ stdcall D3DX10CreateAsyncShaderResourceViewProcessor(ptr ptr ptr) d3dx10_43.D3DX10CreateAsyncShaderResourceViewProcessor @ stdcall D3DX10CreateAsyncTextureInfoProcessor(ptr ptr) d3dx10_43.D3DX10CreateAsyncTextureInfoProcessor @ stdcall D3DX10CreateAsyncTextureProcessor(ptr ptr ptr) d3dx10_43.D3DX10CreateAsyncTextureProcessor @ stdcall D3DX10CreateDevice(ptr long long long ptr) d3dx10_43.D3DX10CreateDevice @ stdcall D3DX10CreateDeviceAndSwapChain(ptr long long long ptr ptr ptr) d3dx10_43.D3DX10CreateDeviceAndSwapChain @ stdcall D3DX10CreateEffectFromFileA(str ptr ptr str long long ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateEffectFromFileA @ stdcall D3DX10CreateEffectFromFileW(wstr ptr ptr str long long ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateEffectFromFileW @ stdcall D3DX10CreateEffectFromMemory(ptr long str ptr ptr str long long ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateEffectFromMemory @ stdcall D3DX10CreateEffectFromResourceA(long str str ptr ptr str long long ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateEffectFromResourceA @ stdcall D3DX10CreateEffectFromResourceW(long wstr wstr ptr ptr str long long ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateEffectFromResourceW @ stdcall D3DX10CreateEffectPoolFromFileA(str ptr ptr str long long ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateEffectPoolFromFileA @ stdcall D3DX10CreateEffectPoolFromFileW(wstr ptr ptr str long long ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateEffectPoolFromFileW @ stdcall D3DX10CreateEffectPoolFromMemory(ptr long str ptr ptr str long long ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateEffectPoolFromMemory @ stdcall D3DX10CreateEffectPoolFromResourceA(long str str ptr ptr str long long ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateEffectPoolFromResourceA @ stdcall D3DX10CreateEffectPoolFromResourceW(long wstr wstr ptr ptr str long long ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateEffectPoolFromResourceW @ stdcall D3DX10CreateFontA(ptr long long long long long long long long long str ptr) d3dx10_43.D3DX10CreateFontA @ stdcall D3DX10CreateFontIndirectA(ptr ptr ptr) d3dx10_43.D3DX10CreateFontIndirectA @ stdcall D3DX10CreateFontIndirectW(ptr ptr ptr) d3dx10_43.D3DX10CreateFontIndirectW @ stdcall D3DX10CreateFontW(ptr long long long long long long long long long wstr ptr) d3dx10_43.D3DX10CreateFontW @ stdcall D3DX10CreateMesh(ptr ptr long str long long long ptr) d3dx10_43.D3DX10CreateMesh @ stdcall D3DX10CreateShaderResourceViewFromFileA(ptr str ptr ptr ptr ptr) d3dx10_43.D3DX10CreateShaderResourceViewFromFileA @ stdcall D3DX10CreateShaderResourceViewFromFileW(ptr wstr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateShaderResourceViewFromFileW @ stdcall D3DX10CreateShaderResourceViewFromMemory(ptr ptr long ptr ptr ptr ptr) d3dx10_43.D3DX10CreateShaderResourceViewFromMemory @ stdcall D3DX10CreateShaderResourceViewFromResourceA(ptr long str ptr ptr ptr ptr) d3dx10_43.D3DX10CreateShaderResourceViewFromResourceA @ stdcall D3DX10CreateShaderResourceViewFromResourceW(ptr long wstr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateShaderResourceViewFromResourceW @ stdcall D3DX10CreateSkinInfo(ptr) d3dx10_43.D3DX10CreateSkinInfo @ stdcall D3DX10CreateSprite(ptr long ptr) d3dx10_43.D3DX10CreateSprite @ stdcall D3DX10CreateTextureFromFileA(ptr str ptr ptr ptr ptr) d3dx10_43.D3DX10CreateTextureFromFileA @ stdcall D3DX10CreateTextureFromFileW(ptr wstr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateTextureFromFileW @ stdcall D3DX10CreateTextureFromMemory(ptr ptr long ptr ptr ptr ptr) d3dx10_43.D3DX10CreateTextureFromMemory @ stdcall D3DX10CreateTextureFromResourceA(ptr long str ptr ptr ptr ptr) d3dx10_43.D3DX10CreateTextureFromResourceA @ stdcall D3DX10CreateTextureFromResourceW(ptr long wstr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateTextureFromResourceW @ stdcall D3DX10FilterTexture(ptr long long) d3dx10_43.D3DX10FilterTexture @ stdcall D3DX10GetFeatureLevel1(ptr ptr) d3dx10_43.D3DX10GetFeatureLevel1 @ stdcall D3DX10GetImageInfoFromFileA(str ptr ptr ptr) d3dx10_43.D3DX10GetImageInfoFromFileA @ stdcall D3DX10GetImageInfoFromFileW(wstr ptr ptr ptr) d3dx10_43.D3DX10GetImageInfoFromFileW @ stdcall D3DX10GetImageInfoFromMemory(ptr long ptr ptr ptr) d3dx10_43.D3DX10GetImageInfoFromMemory @ stdcall D3DX10GetImageInfoFromResourceA(long str ptr ptr ptr) d3dx10_43.D3DX10GetImageInfoFromResourceA @ stdcall D3DX10GetImageInfoFromResourceW(long wstr ptr ptr ptr) d3dx10_43.D3DX10GetImageInfoFromResourceW @ stdcall D3DX10LoadTextureFromTexture(ptr ptr ptr) d3dx10_43.D3DX10LoadTextureFromTexture @ stdcall D3DX10PreprocessShaderFromFileA(str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromFileA @ stdcall D3DX10PreprocessShaderFromFileW(wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromFileW @ stdcall D3DX10PreprocessShaderFromMemory(ptr long str ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromMemory @ stdcall D3DX10PreprocessShaderFromResourceA(long str str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceA @ stdcall D3DX10PreprocessShaderFromResourceW(long wstr wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceW @ stdcall D3DX10SHProjectCubeMap(long ptr ptr ptr ptr) d3dx10_43.D3DX10SHProjectCubeMap @ stdcall D3DX10SaveTextureToFileA(ptr ptr str) d3dx10_43.D3DX10SaveTextureToFileA @ stdcall D3DX10SaveTextureToFileW(ptr ptr wstr) d3dx10_43.D3DX10SaveTextureToFileW @ stdcall D3DX10SaveTextureToMemory(ptr ptr ptr long) d3dx10_43.D3DX10SaveTextureToMemory @ stdcall D3DX10UnsetAllDeviceObjects(ptr) d3dx10_43.D3DX10UnsetAllDeviceObjects @ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr) d3dx10_43.D3DXBoxBoundProbe @ stdcall D3DXColorAdjustContrast(ptr ptr float) d3dx10_43.D3DXColorAdjustContrast @ stdcall D3DXColorAdjustSaturation(ptr ptr float) d3dx10_43.D3DXColorAdjustSaturation @ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) d3dx10_43.D3DXComputeBoundingBox @ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) d3dx10_43.D3DXComputeBoundingSphere @ stdcall D3DXCpuOptimizations(long) d3dx10_43.D3DXCpuOptimizations @ stdcall D3DXCreateMatrixStack(long ptr) d3dx10_43.D3DXCreateMatrixStack @ stdcall D3DXFloat16To32Array(ptr ptr long) d3dx10_43.D3DXFloat16To32Array @ stdcall D3DXFloat32To16Array(ptr ptr long) d3dx10_43.D3DXFloat32To16Array @ stdcall D3DXFresnelTerm(float float) d3dx10_43.D3DXFresnelTerm @ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXIntersectTri @ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr) d3dx10_43.D3DXMatrixAffineTransformation2D @ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr) d3dx10_43.D3DXMatrixAffineTransformation @ stdcall D3DXMatrixDecompose(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixDecompose @ stdcall D3DXMatrixDeterminant(ptr) d3dx10_43.D3DXMatrixDeterminant @ stdcall D3DXMatrixInverse(ptr ptr ptr) d3dx10_43.D3DXMatrixInverse @ stdcall D3DXMatrixLookAtLH(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixLookAtLH @ stdcall D3DXMatrixLookAtRH(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixLookAtRH @ stdcall D3DXMatrixMultiply(ptr ptr ptr) d3dx10_43.D3DXMatrixMultiply @ stdcall D3DXMatrixMultiplyTranspose(ptr ptr ptr) d3dx10_43.D3DXMatrixMultiplyTranspose @ stdcall D3DXMatrixOrthoLH(ptr float float float float) d3dx10_43.D3DXMatrixOrthoLH @ stdcall D3DXMatrixOrthoOffCenterLH(ptr float float float float float float) d3dx10_43.D3DXMatrixOrthoOffCenterLH @ stdcall D3DXMatrixOrthoOffCenterRH(ptr float float float float float float) d3dx10_43.D3DXMatrixOrthoOffCenterRH @ stdcall D3DXMatrixOrthoRH(ptr float float float float) d3dx10_43.D3DXMatrixOrthoRH @ stdcall D3DXMatrixPerspectiveFovLH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveFovLH @ stdcall D3DXMatrixPerspectiveFovRH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveFovRH @ stdcall D3DXMatrixPerspectiveLH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveLH @ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr float float float float float float) d3dx10_43.D3DXMatrixPerspectiveOffCenterLH @ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr float float float float float float) d3dx10_43.D3DXMatrixPerspectiveOffCenterRH @ stdcall D3DXMatrixPerspectiveRH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveRH @ stdcall D3DXMatrixReflect(ptr ptr) d3dx10_43.D3DXMatrixReflect @ stdcall D3DXMatrixRotationAxis(ptr ptr float) d3dx10_43.D3DXMatrixRotationAxis @ stdcall D3DXMatrixRotationQuaternion(ptr ptr) d3dx10_43.D3DXMatrixRotationQuaternion @ stdcall D3DXMatrixRotationX(ptr float) d3dx10_43.D3DXMatrixRotationX @ stdcall D3DXMatrixRotationY(ptr float) d3dx10_43.D3DXMatrixRotationY @ stdcall D3DXMatrixRotationYawPitchRoll(ptr float float float) d3dx10_43.D3DXMatrixRotationYawPitchRoll @ stdcall D3DXMatrixRotationZ(ptr float) d3dx10_43.D3DXMatrixRotationZ @ stdcall D3DXMatrixScaling(ptr float float float) d3dx10_43.D3DXMatrixScaling @ stdcall D3DXMatrixShadow(ptr ptr ptr) d3dx10_43.D3DXMatrixShadow @ stdcall D3DXMatrixTransformation2D(ptr ptr float ptr ptr float ptr) d3dx10_43.D3DXMatrixTransformation2D @ stdcall D3DXMatrixTransformation(ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXMatrixTransformation @ stdcall D3DXMatrixTranslation(ptr float float float) d3dx10_43.D3DXMatrixTranslation @ stdcall D3DXMatrixTranspose(ptr ptr) d3dx10_43.D3DXMatrixTranspose @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) d3dx10_43.D3DXPlaneFromPointNormal @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) d3dx10_43.D3DXPlaneFromPoints @ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr) d3dx10_43.D3DXPlaneIntersectLine @ stdcall D3DXPlaneNormalize(ptr ptr) d3dx10_43.D3DXPlaneNormalize @ stdcall D3DXPlaneTransform(ptr ptr ptr) d3dx10_43.D3DXPlaneTransform @ stdcall D3DXPlaneTransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXPlaneTransformArray @ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXQuaternionBaryCentric @ stdcall D3DXQuaternionExp(ptr ptr) d3dx10_43.D3DXQuaternionExp @ stdcall D3DXQuaternionInverse(ptr ptr) d3dx10_43.D3DXQuaternionInverse @ stdcall D3DXQuaternionLn(ptr ptr) d3dx10_43.D3DXQuaternionLn @ stdcall D3DXQuaternionMultiply(ptr ptr ptr) d3dx10_43.D3DXQuaternionMultiply @ stdcall D3DXQuaternionNormalize(ptr ptr) d3dx10_43.D3DXQuaternionNormalize @ stdcall D3DXQuaternionRotationAxis(ptr ptr float) d3dx10_43.D3DXQuaternionRotationAxis @ stdcall D3DXQuaternionRotationMatrix(ptr ptr) d3dx10_43.D3DXQuaternionRotationMatrix @ stdcall D3DXQuaternionRotationYawPitchRoll(ptr float float float) d3dx10_43.D3DXQuaternionRotationYawPitchRoll @ stdcall D3DXQuaternionSlerp(ptr ptr ptr float) d3dx10_43.D3DXQuaternionSlerp @ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXQuaternionSquad @ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXQuaternionSquadSetup @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle @ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd @ stdcall D3DXSHDot(long ptr ptr) d3dx10_43.D3DXSHDot @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) d3dx10_43.D3DXSHEvalConeLight @ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx10_43.D3DXSHEvalDirection @ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx10_43.D3DXSHEvalDirectionalLight @ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx10_43.D3DXSHEvalHemisphereLight @ stdcall D3DXSHEvalSphericalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalSphericalLight @ stdcall D3DXSHMultiply2(ptr ptr ptr) d3dx10_43.D3DXSHMultiply2 @ stdcall D3DXSHMultiply3(ptr ptr ptr) d3dx10_43.D3DXSHMultiply3 @ stdcall D3DXSHMultiply4(ptr ptr ptr) d3dx10_43.D3DXSHMultiply4 @ stdcall D3DXSHMultiply5(ptr ptr ptr) d3dx10_43.D3DXSHMultiply5 @ stdcall D3DXSHMultiply6(ptr ptr ptr) d3dx10_43.D3DXSHMultiply6 @ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate @ stdcall D3DXSHRotateZ(ptr long float ptr) d3dx10_43.D3DXSHRotateZ @ stdcall D3DXSHScale(ptr long ptr float) d3dx10_43.D3DXSHScale @ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe @ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric @ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom @ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2Hermite @ stdcall D3DXVec2Normalize(ptr ptr) d3dx10_43.D3DXVec2Normalize @ stdcall D3DXVec2Transform(ptr ptr ptr) d3dx10_43.D3DXVec2Transform @ stdcall D3DXVec2TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformArray @ stdcall D3DXVec2TransformCoord(ptr ptr ptr) d3dx10_43.D3DXVec2TransformCoord @ stdcall D3DXVec2TransformCoordArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformCoordArray @ stdcall D3DXVec2TransformNormal(ptr ptr ptr) d3dx10_43.D3DXVec2TransformNormal @ stdcall D3DXVec2TransformNormalArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformNormalArray @ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec3BaryCentric @ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec3CatmullRom @ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec3Hermite @ stdcall D3DXVec3Normalize(ptr ptr) d3dx10_43.D3DXVec3Normalize @ stdcall D3DXVec3Project(ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXVec3Project @ stdcall D3DXVec3ProjectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx10_43.D3DXVec3ProjectArray @ stdcall D3DXVec3Transform(ptr ptr ptr) d3dx10_43.D3DXVec3Transform @ stdcall D3DXVec3TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec3TransformArray @ stdcall D3DXVec3TransformCoord(ptr ptr ptr) d3dx10_43.D3DXVec3TransformCoord @ stdcall D3DXVec3TransformCoordArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec3TransformCoordArray @ stdcall D3DXVec3TransformNormal(ptr ptr ptr) d3dx10_43.D3DXVec3TransformNormal @ stdcall D3DXVec3TransformNormalArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec3TransformNormalArray @ stdcall D3DXVec3Unproject(ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXVec3Unproject @ stdcall D3DXVec3UnprojectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx10_43.D3DXVec3UnprojectArray @ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec4BaryCentric @ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec4CatmullRom @ stdcall D3DXVec4Cross(ptr ptr ptr ptr) d3dx10_43.D3DXVec4Cross @ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec4Hermite @ stdcall D3DXVec4Normalize(ptr ptr) d3dx10_43.D3DXVec4Normalize @ stdcall D3DXVec4Transform(ptr ptr ptr) d3dx10_43.D3DXVec4Transform @ stdcall D3DXVec4TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec4TransformArray