@ stdcall D3DAssemble(ptr long str ptr ptr long ptr ptr) @ stdcall D3DCompile(ptr long str ptr ptr str str long long ptr ptr) @ stdcall D3DCompile2(ptr long str ptr ptr str str long long long ptr long ptr ptr) @ stdcall D3DCompileFromFile(wstr ptr ptr str str long long ptr ptr) @ stub D3DCompressShaders @ stdcall D3DCreateBlob(long ptr) @ stub D3DCreateFunctionLinkingGraph @ stub D3DCreateLinker @ stub D3DDecompressShaders @ stdcall D3DDisassemble(ptr long long ptr ptr) @ stub D3DDisassemble10Effect(ptr long ptr) @ stub D3DDisassemble11Trace @ stub D3DDisassembleRegion @ stdcall D3DGetBlobPart(ptr long long long ptr) @ stdcall D3DGetDebugInfo(ptr long ptr) @ stdcall D3DGetInputAndOutputSignatureBlob(ptr long ptr) @ stdcall D3DGetInputSignatureBlob(ptr long ptr) @ stdcall D3DGetOutputSignatureBlob(ptr long ptr) @ stub D3DGetTraceInstructionOffsets @ stdcall D3DLoadModule(ptr long ptr) @ stdcall D3DPreprocess(ptr long str ptr ptr ptr ptr) @ stdcall D3DReadFileToBlob(wstr ptr) @ stdcall D3DReflect(ptr long ptr ptr) @ stub D3DReflectLibrary @ stub D3DReturnFailure1 @ stub D3DSetBlobPart @ stdcall D3DStripShader(ptr long long ptr) @ stdcall D3DWriteBlobToFile(ptr wstr long) @ stub DebugSetMute