/* * Copyright 2008 Stefan Dösinger * Copyright 2009 Matteo Bruni * Copyright 2010 Rico Schüller * Copyright 2012 Matteo Bruni for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __WINE_D3DCOMPILER_PRIVATE_H #define __WINE_D3DCOMPILER_PRIVATE_H #include "wine/debug.h" #include "wine/list.h" #include "wine/rbtree.h" #include "wine/heap.h" #define COBJMACROS #include "windef.h" #include "winbase.h" #include "objbase.h" #include "d3dcompiler.h" #include /* * This doesn't belong here, but for some functions it is possible to return that value, * see http://msdn.microsoft.com/en-us/library/bb205278%28v=VS.85%29.aspx * The original definition is in D3DX10core.h. */ #define D3DERR_INVALIDCALL 0x8876086c /* TRACE helper functions */ const char *debug_d3dcompiler_d3d_blob_part(D3D_BLOB_PART part) DECLSPEC_HIDDEN; const char *debug_d3dcompiler_shader_variable_class(D3D_SHADER_VARIABLE_CLASS c) DECLSPEC_HIDDEN; const char *debug_d3dcompiler_shader_variable_type(D3D_SHADER_VARIABLE_TYPE t) DECLSPEC_HIDDEN; enum shader_type { ST_UNKNOWN, ST_VERTEX, ST_PIXEL }; enum bwriter_comparison_type { BWRITER_COMPARISON_NONE, BWRITER_COMPARISON_GT, BWRITER_COMPARISON_EQ, BWRITER_COMPARISON_GE, BWRITER_COMPARISON_LT, BWRITER_COMPARISON_NE, BWRITER_COMPARISON_LE }; struct constant { DWORD regnum; union { float f; INT i; BOOL b; DWORD d; } value[4]; }; struct shader_reg { DWORD type; DWORD regnum; struct shader_reg *rel_reg; DWORD srcmod; union { DWORD swizzle; DWORD writemask; } u; }; struct instruction { DWORD opcode; DWORD dstmod; DWORD shift; enum bwriter_comparison_type comptype; BOOL has_dst; struct shader_reg dst; struct shader_reg *src; unsigned int num_srcs; /* For freeing the rel_regs */ BOOL has_predicate; struct shader_reg predicate; BOOL coissue; }; struct declaration { DWORD usage, usage_idx; DWORD regnum; DWORD mod; DWORD writemask; BOOL builtin; }; struct samplerdecl { DWORD type; DWORD regnum; DWORD mod; }; struct bwriter_shader { enum shader_type type; unsigned char major_version, minor_version; /* Local constants. Every constant that is not defined below is loaded from * the global constant set at shader runtime */ struct constant **constF; struct constant **constI; struct constant **constB; unsigned int num_cf, num_ci, num_cb; /* Declared input and output varyings */ struct declaration *inputs, *outputs; unsigned int num_inputs, num_outputs; struct samplerdecl *samplers; unsigned int num_samplers; /* Are special pixel shader 3.0 registers declared? */ BOOL vPos, vFace; /* Array of shader instructions - The shader code itself */ struct instruction **instr; unsigned int num_instrs, instr_alloc_size; }; static inline void *d3dcompiler_alloc(SIZE_T size) { return HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size); } static inline void *d3dcompiler_realloc(void *ptr, SIZE_T size) { if (!ptr) return d3dcompiler_alloc(size); return HeapReAlloc(GetProcessHeap(), 0, ptr, size); } static inline BOOL d3dcompiler_free(void *ptr) { return HeapFree(GetProcessHeap(), 0, ptr); } static inline char *d3dcompiler_strdup(const char *string) { char *copy; SIZE_T len; if (!string) return NULL; len = strlen(string); copy = d3dcompiler_alloc(len + 1); if (copy) memcpy(copy, string, len + 1); return copy; } struct asm_parser; /* This structure is only used in asmshader.y, but since the .l file accesses the semantic types * too it has to know it as well */ struct rel_reg { BOOL has_rel_reg; DWORD type; DWORD additional_offset; DWORD rel_regnum; DWORD swizzle; }; #define MAX_SRC_REGS 4 struct src_regs { struct shader_reg reg[MAX_SRC_REGS]; unsigned int count; }; struct asmparser_backend { void (*constF)(struct asm_parser *This, DWORD reg, float x, float y, float z, float w); void (*constI)(struct asm_parser *This, DWORD reg, INT x, INT y, INT z, INT w); void (*constB)(struct asm_parser *This, DWORD reg, BOOL x); void (*dstreg)(struct asm_parser *This, struct instruction *instr, const struct shader_reg *dst); void (*srcreg)(struct asm_parser *This, struct instruction *instr, int num, const struct shader_reg *src); void (*predicate)(struct asm_parser *This, const struct shader_reg *predicate); void (*coissue)(struct asm_parser *This); void (*dcl_output)(struct asm_parser *This, DWORD usage, DWORD num, const struct shader_reg *reg); void (*dcl_input)(struct asm_parser *This, DWORD usage, DWORD num, DWORD mod, const struct shader_reg *reg); void (*dcl_sampler)(struct asm_parser *This, DWORD samptype, DWORD mod, DWORD regnum, unsigned int line_no); void (*end)(struct asm_parser *This); void (*instr)(struct asm_parser *parser, DWORD opcode, DWORD mod, DWORD shift, enum bwriter_comparison_type comp, const struct shader_reg *dst, const struct src_regs *srcs, int expectednsrcs); }; struct instruction *alloc_instr(unsigned int srcs) DECLSPEC_HIDDEN; BOOL add_instruction(struct bwriter_shader *shader, struct instruction *instr) DECLSPEC_HIDDEN; BOOL add_constF(struct bwriter_shader *shader, DWORD reg, float x, float y, float z, float w) DECLSPEC_HIDDEN; BOOL add_constI(struct bwriter_shader *shader, DWORD reg, INT x, INT y, INT z, INT w) DECLSPEC_HIDDEN; BOOL add_constB(struct bwriter_shader *shader, DWORD reg, BOOL x) DECLSPEC_HIDDEN; BOOL record_declaration(struct bwriter_shader *shader, DWORD usage, DWORD usage_idx, DWORD mod, BOOL output, DWORD regnum, DWORD writemask, BOOL builtin) DECLSPEC_HIDDEN; BOOL record_sampler(struct bwriter_shader *shader, DWORD samptype, DWORD mod, DWORD regnum) DECLSPEC_HIDDEN; #define MESSAGEBUFFER_INITIAL_SIZE 256 enum parse_status { PARSE_SUCCESS = 0, PARSE_WARN = 1, PARSE_ERR = 2 }; struct compilation_messages { char *string; unsigned int size; unsigned int capacity; }; struct asm_parser { /* The function table of the parser implementation */ const struct asmparser_backend *funcs; /* Private data follows */ struct bwriter_shader *shader; unsigned int m3x3pad_count; enum parse_status status; struct compilation_messages messages; unsigned int line_no; }; extern struct asm_parser asm_ctx DECLSPEC_HIDDEN; void create_vs10_parser(struct asm_parser *ret) DECLSPEC_HIDDEN; void create_vs11_parser(struct asm_parser *ret) DECLSPEC_HIDDEN; void create_vs20_parser(struct asm_parser *ret) DECLSPEC_HIDDEN; void create_vs2x_parser(struct asm_parser *ret) DECLSPEC_HIDDEN; void create_vs30_parser(struct asm_parser *ret) DECLSPEC_HIDDEN; void create_ps10_parser(struct asm_parser *ret) DECLSPEC_HIDDEN; void create_ps11_parser(struct asm_parser *ret) DECLSPEC_HIDDEN; void create_ps12_parser(struct asm_parser *ret) DECLSPEC_HIDDEN; void create_ps13_parser(struct asm_parser *ret) DECLSPEC_HIDDEN; void create_ps14_parser(struct asm_parser *ret) DECLSPEC_HIDDEN; void create_ps20_parser(struct asm_parser *ret) DECLSPEC_HIDDEN; void create_ps2x_parser(struct asm_parser *ret) DECLSPEC_HIDDEN; void create_ps30_parser(struct asm_parser *ret) DECLSPEC_HIDDEN; struct bwriter_shader *parse_asm_shader(char **messages) DECLSPEC_HIDDEN; #ifdef __GNUC__ #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args))) #else #define PRINTF_ATTR(fmt,args) #endif void compilation_message(struct compilation_messages *msg, const char *fmt, __ms_va_list args) DECLSPEC_HIDDEN; void WINAPIV asmparser_message(struct asm_parser *ctx, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN; static inline void set_parse_status(enum parse_status *current, enum parse_status update) { if (update == PARSE_ERR) *current = PARSE_ERR; else if (update == PARSE_WARN && *current == PARSE_SUCCESS) *current = PARSE_WARN; } /* Debug utility routines */ const char *debug_print_srcmod(DWORD mod) DECLSPEC_HIDDEN; const char *debug_print_dstmod(DWORD mod) DECLSPEC_HIDDEN; const char *debug_print_shift(DWORD shift) DECLSPEC_HIDDEN; const char *debug_print_dstreg(const struct shader_reg *reg) DECLSPEC_HIDDEN; const char *debug_print_srcreg(const struct shader_reg *reg) DECLSPEC_HIDDEN; const char *debug_print_comp(DWORD comp) DECLSPEC_HIDDEN; const char *debug_print_opcode(DWORD opcode) DECLSPEC_HIDDEN; /* Used to signal an incorrect swizzle/writemask */ #define SWIZZLE_ERR ~0U /* Enumerations and defines used in the bytecode writer intermediate * representation. */ enum bwritershader_instruction_opcode_type { BWRITERSIO_NOP, BWRITERSIO_MOV, BWRITERSIO_ADD, BWRITERSIO_SUB, BWRITERSIO_MAD, BWRITERSIO_MUL, BWRITERSIO_RCP, BWRITERSIO_RSQ, BWRITERSIO_DP3, BWRITERSIO_DP4, BWRITERSIO_MIN, BWRITERSIO_MAX, BWRITERSIO_SLT, BWRITERSIO_SGE, BWRITERSIO_EXP, BWRITERSIO_LOG, BWRITERSIO_LIT, BWRITERSIO_DST, BWRITERSIO_LRP, BWRITERSIO_FRC, BWRITERSIO_M4x4, BWRITERSIO_M4x3, BWRITERSIO_M3x4, BWRITERSIO_M3x3, BWRITERSIO_M3x2, BWRITERSIO_CALL, BWRITERSIO_CALLNZ, BWRITERSIO_LOOP, BWRITERSIO_RET, BWRITERSIO_ENDLOOP, BWRITERSIO_LABEL, BWRITERSIO_DCL, BWRITERSIO_POW, BWRITERSIO_CRS, BWRITERSIO_SGN, BWRITERSIO_ABS, BWRITERSIO_NRM, BWRITERSIO_SINCOS, BWRITERSIO_REP, BWRITERSIO_ENDREP, BWRITERSIO_IF, BWRITERSIO_IFC, BWRITERSIO_ELSE, BWRITERSIO_ENDIF, BWRITERSIO_BREAK, BWRITERSIO_BREAKC, BWRITERSIO_MOVA, BWRITERSIO_DEFB, BWRITERSIO_DEFI, BWRITERSIO_TEXCOORD, BWRITERSIO_TEXKILL, BWRITERSIO_TEX, BWRITERSIO_TEXBEM, BWRITERSIO_TEXBEML, BWRITERSIO_TEXREG2AR, BWRITERSIO_TEXREG2GB, BWRITERSIO_TEXM3x2PAD, BWRITERSIO_TEXM3x2TEX, BWRITERSIO_TEXM3x3PAD, BWRITERSIO_TEXM3x3TEX, BWRITERSIO_TEXM3x3SPEC, BWRITERSIO_TEXM3x3VSPEC, BWRITERSIO_EXPP, BWRITERSIO_LOGP, BWRITERSIO_CND, BWRITERSIO_DEF, BWRITERSIO_TEXREG2RGB, BWRITERSIO_TEXDP3TEX, BWRITERSIO_TEXM3x2DEPTH, BWRITERSIO_TEXDP3, BWRITERSIO_TEXM3x3, BWRITERSIO_TEXDEPTH, BWRITERSIO_CMP, BWRITERSIO_BEM, BWRITERSIO_DP2ADD, BWRITERSIO_DSX, BWRITERSIO_DSY, BWRITERSIO_TEXLDD, BWRITERSIO_SETP, BWRITERSIO_TEXLDL, BWRITERSIO_BREAKP, BWRITERSIO_TEXLDP, BWRITERSIO_TEXLDB, BWRITERSIO_PHASE, BWRITERSIO_COMMENT, BWRITERSIO_END, }; enum bwritershader_param_register_type { BWRITERSPR_TEMP, BWRITERSPR_INPUT, BWRITERSPR_CONST, BWRITERSPR_ADDR, BWRITERSPR_TEXTURE, BWRITERSPR_RASTOUT, BWRITERSPR_ATTROUT, BWRITERSPR_TEXCRDOUT, BWRITERSPR_OUTPUT, BWRITERSPR_CONSTINT, BWRITERSPR_COLOROUT, BWRITERSPR_DEPTHOUT, BWRITERSPR_SAMPLER, BWRITERSPR_CONSTBOOL, BWRITERSPR_LOOP, BWRITERSPR_MISCTYPE, BWRITERSPR_LABEL, BWRITERSPR_PREDICATE }; enum bwritervs_rastout_offsets { BWRITERSRO_POSITION, BWRITERSRO_FOG, BWRITERSRO_POINT_SIZE }; #define BWRITERSP_WRITEMASK_0 0x1 /* .x r */ #define BWRITERSP_WRITEMASK_1 0x2 /* .y g */ #define BWRITERSP_WRITEMASK_2 0x4 /* .z b */ #define BWRITERSP_WRITEMASK_3 0x8 /* .w a */ #define BWRITERSP_WRITEMASK_ALL 0xf /* all */ enum bwritershader_param_dstmod_type { BWRITERSPDM_NONE = 0, BWRITERSPDM_SATURATE = 1, BWRITERSPDM_PARTIALPRECISION = 2, BWRITERSPDM_MSAMPCENTROID = 4, }; enum bwritersampler_texture_type { BWRITERSTT_UNKNOWN = 0, BWRITERSTT_1D = 1, BWRITERSTT_2D = 2, BWRITERSTT_CUBE = 3, BWRITERSTT_VOLUME = 4, }; #define BWRITERSI_TEXLD_PROJECT 1 #define BWRITERSI_TEXLD_BIAS 2 enum bwritershader_param_srcmod_type { BWRITERSPSM_NONE = 0, BWRITERSPSM_NEG, BWRITERSPSM_BIAS, BWRITERSPSM_BIASNEG, BWRITERSPSM_SIGN, BWRITERSPSM_SIGNNEG, BWRITERSPSM_COMP, BWRITERSPSM_X2, BWRITERSPSM_X2NEG, BWRITERSPSM_DZ, BWRITERSPSM_DW, BWRITERSPSM_ABS, BWRITERSPSM_ABSNEG, BWRITERSPSM_NOT, }; #define BWRITER_SM1_VS 0xfffeu #define BWRITER_SM1_PS 0xffffu #define BWRITERPS_VERSION(major, minor) ((BWRITER_SM1_PS << 16) | ((major) << 8) | (minor)) #define BWRITERVS_VERSION(major, minor) ((BWRITER_SM1_VS << 16) | ((major) << 8) | (minor)) #define BWRITERVS_X_X (0) #define BWRITERVS_X_Y (1) #define BWRITERVS_X_Z (2) #define BWRITERVS_X_W (3) #define BWRITERVS_Y_X (0 << 2) #define BWRITERVS_Y_Y (1 << 2) #define BWRITERVS_Y_Z (2 << 2) #define BWRITERVS_Y_W (3 << 2) #define BWRITERVS_Z_X (0 << 4) #define BWRITERVS_Z_Y (1 << 4) #define BWRITERVS_Z_Z (2 << 4) #define BWRITERVS_Z_W (3 << 4) #define BWRITERVS_W_X (0 << 6) #define BWRITERVS_W_Y (1 << 6) #define BWRITERVS_W_Z (2 << 6) #define BWRITERVS_W_W (3 << 6) #define BWRITERVS_NOSWIZZLE (BWRITERVS_X_X | BWRITERVS_Y_Y | BWRITERVS_Z_Z | BWRITERVS_W_W) #define BWRITERVS_SWIZZLE_X (BWRITERVS_X_X | BWRITERVS_Y_X | BWRITERVS_Z_X | BWRITERVS_W_X) #define BWRITERVS_SWIZZLE_Y (BWRITERVS_X_Y | BWRITERVS_Y_Y | BWRITERVS_Z_Y | BWRITERVS_W_Y) #define BWRITERVS_SWIZZLE_Z (BWRITERVS_X_Z | BWRITERVS_Y_Z | BWRITERVS_Z_Z | BWRITERVS_W_Z) #define BWRITERVS_SWIZZLE_W (BWRITERVS_X_W | BWRITERVS_Y_W | BWRITERVS_Z_W | BWRITERVS_W_W) enum bwriterdeclusage { BWRITERDECLUSAGE_POSITION, BWRITERDECLUSAGE_BLENDWEIGHT, BWRITERDECLUSAGE_BLENDINDICES, BWRITERDECLUSAGE_NORMAL, BWRITERDECLUSAGE_PSIZE, BWRITERDECLUSAGE_TEXCOORD, BWRITERDECLUSAGE_TANGENT, BWRITERDECLUSAGE_BINORMAL, BWRITERDECLUSAGE_TESSFACTOR, BWRITERDECLUSAGE_POSITIONT, BWRITERDECLUSAGE_COLOR, BWRITERDECLUSAGE_FOG, BWRITERDECLUSAGE_DEPTH, BWRITERDECLUSAGE_SAMPLE }; /* ps 1.x texture registers mappings */ #define T0_REG 2 #define T1_REG 3 #define T2_REG 4 #define T3_REG 5 struct bwriter_shader *SlAssembleShader(const char *text, char **messages) DECLSPEC_HIDDEN; HRESULT shader_write_bytecode(const struct bwriter_shader *shader, DWORD **result, DWORD *size) DECLSPEC_HIDDEN; void SlDeleteShader(struct bwriter_shader *shader) DECLSPEC_HIDDEN; /* The general IR structure is inspired by Mesa GLSL hir, even though the code * ends up being quite different in practice. Anyway, here comes the relevant * licensing information. * * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ enum hlsl_type_class { HLSL_CLASS_SCALAR, HLSL_CLASS_VECTOR, HLSL_CLASS_MATRIX, HLSL_CLASS_LAST_NUMERIC = HLSL_CLASS_MATRIX, HLSL_CLASS_STRUCT, HLSL_CLASS_ARRAY, HLSL_CLASS_OBJECT, }; enum hlsl_base_type { HLSL_TYPE_FLOAT, HLSL_TYPE_HALF, HLSL_TYPE_DOUBLE, HLSL_TYPE_INT, HLSL_TYPE_UINT, HLSL_TYPE_BOOL, HLSL_TYPE_LAST_SCALAR = HLSL_TYPE_BOOL, HLSL_TYPE_SAMPLER, HLSL_TYPE_TEXTURE, HLSL_TYPE_PIXELSHADER, HLSL_TYPE_VERTEXSHADER, HLSL_TYPE_STRING, HLSL_TYPE_VOID, }; enum hlsl_sampler_dim { HLSL_SAMPLER_DIM_GENERIC, HLSL_SAMPLER_DIM_1D, HLSL_SAMPLER_DIM_2D, HLSL_SAMPLER_DIM_3D, HLSL_SAMPLER_DIM_CUBE, HLSL_SAMPLER_DIM_MAX = HLSL_SAMPLER_DIM_CUBE }; enum hlsl_matrix_majority { HLSL_COLUMN_MAJOR, HLSL_ROW_MAJOR }; struct hlsl_type { struct list entry; struct wine_rb_entry scope_entry; enum hlsl_type_class type; enum hlsl_base_type base_type; enum hlsl_sampler_dim sampler_dim; const char *name; unsigned int modifiers; unsigned int dimx; unsigned int dimy; unsigned int reg_size; union { struct list *elements; struct { struct hlsl_type *type; unsigned int elements_count; } array; } e; }; struct hlsl_struct_field { struct list entry; struct hlsl_type *type; const char *name; const char *semantic; DWORD modifiers; unsigned int reg_offset; }; struct source_location { const char *file; unsigned int line; unsigned int col; }; enum hlsl_ir_node_type { HLSL_IR_ASSIGNMENT = 0, HLSL_IR_CONSTANT, HLSL_IR_EXPR, HLSL_IR_IF, HLSL_IR_LOAD, HLSL_IR_LOOP, HLSL_IR_JUMP, HLSL_IR_SWIZZLE, }; struct hlsl_ir_node { struct list entry; enum hlsl_ir_node_type type; struct hlsl_type *data_type; struct source_location loc; /* Liveness ranges. "index" is the index of this instruction. Since this is * essentially an SSA value, the earliest live point is the index. This is * true even for loops, since currently we can't have a reference to a * value generated in an earlier iteration of the loop. */ unsigned int index, last_read; }; #define HLSL_STORAGE_EXTERN 0x00000001 #define HLSL_STORAGE_NOINTERPOLATION 0x00000002 #define HLSL_MODIFIER_PRECISE 0x00000004 #define HLSL_STORAGE_SHARED 0x00000008 #define HLSL_STORAGE_GROUPSHARED 0x00000010 #define HLSL_STORAGE_STATIC 0x00000020 #define HLSL_STORAGE_UNIFORM 0x00000040 #define HLSL_STORAGE_VOLATILE 0x00000080 #define HLSL_MODIFIER_CONST 0x00000100 #define HLSL_MODIFIER_ROW_MAJOR 0x00000200 #define HLSL_MODIFIER_COLUMN_MAJOR 0x00000400 #define HLSL_STORAGE_IN 0x00000800 #define HLSL_STORAGE_OUT 0x00001000 #define HLSL_TYPE_MODIFIERS_MASK (HLSL_MODIFIER_PRECISE | HLSL_STORAGE_VOLATILE | \ HLSL_MODIFIER_CONST | HLSL_MODIFIER_ROW_MAJOR | \ HLSL_MODIFIER_COLUMN_MAJOR) #define HLSL_MODIFIERS_MAJORITY_MASK (HLSL_MODIFIER_ROW_MAJOR | HLSL_MODIFIER_COLUMN_MAJOR) struct reg_reservation { enum bwritershader_param_register_type type; DWORD regnum; }; struct hlsl_ir_var { struct hlsl_type *data_type; struct source_location loc; const char *name; const char *semantic; unsigned int modifiers; const struct reg_reservation *reg_reservation; struct list scope_entry, param_entry; unsigned int first_write, last_read; }; struct hlsl_ir_function { struct wine_rb_entry entry; const char *name; struct wine_rb_tree overloads; BOOL intrinsic; }; struct hlsl_ir_function_decl { struct hlsl_type *return_type; struct hlsl_ir_var *return_var; struct source_location loc; struct wine_rb_entry entry; struct hlsl_ir_function *func; const char *semantic; struct list *parameters; struct list *body; }; struct hlsl_ir_if { struct hlsl_ir_node node; struct hlsl_ir_node *condition; struct list *then_instrs; struct list *else_instrs; }; struct hlsl_ir_loop { struct hlsl_ir_node node; /* loop condition is stored in the body (as "if (!condition) break;") */ struct list *body; unsigned int next_index; /* liveness index of the end of the loop */ }; enum hlsl_ir_expr_op { HLSL_IR_UNOP_BIT_NOT = 0, HLSL_IR_UNOP_LOGIC_NOT, HLSL_IR_UNOP_NEG, HLSL_IR_UNOP_ABS, HLSL_IR_UNOP_SIGN, HLSL_IR_UNOP_RCP, HLSL_IR_UNOP_RSQ, HLSL_IR_UNOP_SQRT, HLSL_IR_UNOP_NRM, HLSL_IR_UNOP_EXP2, HLSL_IR_UNOP_LOG2, HLSL_IR_UNOP_CAST, HLSL_IR_UNOP_FRACT, HLSL_IR_UNOP_SIN, HLSL_IR_UNOP_COS, HLSL_IR_UNOP_SIN_REDUCED, /* Reduced range [-pi, pi] */ HLSL_IR_UNOP_COS_REDUCED, /* Reduced range [-pi, pi] */ HLSL_IR_UNOP_DSX, HLSL_IR_UNOP_DSY, HLSL_IR_UNOP_SAT, HLSL_IR_UNOP_PREINC, HLSL_IR_UNOP_PREDEC, HLSL_IR_UNOP_POSTINC, HLSL_IR_UNOP_POSTDEC, HLSL_IR_BINOP_ADD, HLSL_IR_BINOP_SUB, HLSL_IR_BINOP_MUL, HLSL_IR_BINOP_DIV, HLSL_IR_BINOP_MOD, HLSL_IR_BINOP_LESS, HLSL_IR_BINOP_GREATER, HLSL_IR_BINOP_LEQUAL, HLSL_IR_BINOP_GEQUAL, HLSL_IR_BINOP_EQUAL, HLSL_IR_BINOP_NEQUAL, HLSL_IR_BINOP_LOGIC_AND, HLSL_IR_BINOP_LOGIC_OR, HLSL_IR_BINOP_LSHIFT, HLSL_IR_BINOP_RSHIFT, HLSL_IR_BINOP_BIT_AND, HLSL_IR_BINOP_BIT_OR, HLSL_IR_BINOP_BIT_XOR, HLSL_IR_BINOP_DOT, HLSL_IR_BINOP_CRS, HLSL_IR_BINOP_MIN, HLSL_IR_BINOP_MAX, HLSL_IR_BINOP_POW, HLSL_IR_TEROP_LERP, HLSL_IR_SEQUENCE, }; struct hlsl_ir_expr { struct hlsl_ir_node node; enum hlsl_ir_expr_op op; struct hlsl_ir_node *operands[3]; }; enum hlsl_ir_jump_type { HLSL_IR_JUMP_BREAK, HLSL_IR_JUMP_CONTINUE, HLSL_IR_JUMP_DISCARD, HLSL_IR_JUMP_RETURN, }; struct hlsl_ir_jump { struct hlsl_ir_node node; enum hlsl_ir_jump_type type; }; struct hlsl_ir_swizzle { struct hlsl_ir_node node; struct hlsl_ir_node *val; DWORD swizzle; }; struct hlsl_deref { struct hlsl_ir_var *var; struct hlsl_ir_node *offset; }; struct hlsl_ir_load { struct hlsl_ir_node node; struct hlsl_deref src; }; struct hlsl_ir_assignment { struct hlsl_ir_node node; struct hlsl_deref lhs; struct hlsl_ir_node *rhs; unsigned char writemask; }; struct hlsl_ir_constant { struct hlsl_ir_node node; union { unsigned u[16]; int i[16]; float f[16]; double d[16]; BOOL b[16]; } value; }; struct hlsl_scope { struct list entry; struct list vars; struct wine_rb_tree types; struct hlsl_scope *upper; }; /* Structures used only during parsing */ struct parse_parameter { struct hlsl_type *type; const char *name; const char *semantic; const struct reg_reservation *reg_reservation; unsigned int modifiers; }; struct parse_colon_attribute { const char *semantic; struct reg_reservation *reg_reservation; }; struct parse_initializer { struct hlsl_ir_node **args; unsigned int args_count; struct list *instrs; }; struct parse_variable_def { struct list entry; struct source_location loc; char *name; unsigned int array_size; const char *semantic; struct reg_reservation *reg_reservation; struct parse_initializer initializer; }; struct parse_function { char *name; struct hlsl_ir_function_decl *decl; }; struct parse_if_body { struct list *then_instrs; struct list *else_instrs; }; enum parse_unary_op { UNARY_OP_PLUS, UNARY_OP_MINUS, UNARY_OP_LOGICNOT, UNARY_OP_BITNOT, }; enum parse_assign_op { ASSIGN_OP_ASSIGN, ASSIGN_OP_ADD, ASSIGN_OP_SUB, ASSIGN_OP_MUL, ASSIGN_OP_DIV, ASSIGN_OP_MOD, ASSIGN_OP_LSHIFT, ASSIGN_OP_RSHIFT, ASSIGN_OP_AND, ASSIGN_OP_OR, ASSIGN_OP_XOR, }; struct hlsl_parse_ctx { const char **source_files; unsigned int source_files_count; const char *source_file; unsigned int line_no; unsigned int column; enum parse_status status; struct compilation_messages messages; struct hlsl_scope *cur_scope; struct hlsl_scope *globals; struct list scopes; struct list types; struct wine_rb_tree functions; const struct hlsl_ir_function_decl *cur_function; enum hlsl_matrix_majority matrix_majority; struct { struct hlsl_type *scalar[HLSL_TYPE_LAST_SCALAR + 1]; struct hlsl_type *vector[HLSL_TYPE_LAST_SCALAR + 1][4]; struct hlsl_type *sampler[HLSL_SAMPLER_DIM_MAX + 1]; struct hlsl_type *Void; } builtin_types; }; extern struct hlsl_parse_ctx hlsl_ctx DECLSPEC_HIDDEN; enum hlsl_error_level { HLSL_LEVEL_ERROR = 0, HLSL_LEVEL_WARNING, HLSL_LEVEL_NOTE, }; void WINAPIV hlsl_message(const char *fmt, ...) PRINTF_ATTR(1,2) DECLSPEC_HIDDEN; void WINAPIV hlsl_report_message(const struct source_location loc, enum hlsl_error_level level, const char *fmt, ...) PRINTF_ATTR(3,4) DECLSPEC_HIDDEN; static inline struct hlsl_ir_expr *expr_from_node(const struct hlsl_ir_node *node) { assert(node->type == HLSL_IR_EXPR); return CONTAINING_RECORD(node, struct hlsl_ir_expr, node); } static inline struct hlsl_ir_load *load_from_node(const struct hlsl_ir_node *node) { assert(node->type == HLSL_IR_LOAD); return CONTAINING_RECORD(node, struct hlsl_ir_load, node); } static inline struct hlsl_ir_constant *constant_from_node(const struct hlsl_ir_node *node) { assert(node->type == HLSL_IR_CONSTANT); return CONTAINING_RECORD(node, struct hlsl_ir_constant, node); } static inline struct hlsl_ir_jump *jump_from_node(const struct hlsl_ir_node *node) { assert(node->type == HLSL_IR_JUMP); return CONTAINING_RECORD(node, struct hlsl_ir_jump, node); } static inline struct hlsl_ir_assignment *assignment_from_node(const struct hlsl_ir_node *node) { assert(node->type == HLSL_IR_ASSIGNMENT); return CONTAINING_RECORD(node, struct hlsl_ir_assignment, node); } static inline struct hlsl_ir_swizzle *swizzle_from_node(const struct hlsl_ir_node *node) { assert(node->type == HLSL_IR_SWIZZLE); return CONTAINING_RECORD(node, struct hlsl_ir_swizzle, node); } static inline struct hlsl_ir_if *if_from_node(const struct hlsl_ir_node *node) { assert(node->type == HLSL_IR_IF); return CONTAINING_RECORD(node, struct hlsl_ir_if, node); } static inline struct hlsl_ir_loop *loop_from_node(const struct hlsl_ir_node *node) { assert(node->type == HLSL_IR_LOOP); return CONTAINING_RECORD(node, struct hlsl_ir_loop, node); } static inline struct hlsl_ir_node *node_from_list(struct list *list) { return LIST_ENTRY(list_tail(list), struct hlsl_ir_node, entry); } static inline void init_node(struct hlsl_ir_node *node, enum hlsl_ir_node_type type, struct hlsl_type *data_type, struct source_location loc) { node->type = type; node->data_type = data_type; node->loc = loc; } BOOL add_declaration(struct hlsl_scope *scope, struct hlsl_ir_var *decl, BOOL local_var) DECLSPEC_HIDDEN; struct hlsl_ir_var *get_variable(struct hlsl_scope *scope, const char *name) DECLSPEC_HIDDEN; void free_declaration(struct hlsl_ir_var *decl) DECLSPEC_HIDDEN; struct hlsl_type *new_hlsl_type(const char *name, enum hlsl_type_class type_class, enum hlsl_base_type base_type, unsigned dimx, unsigned dimy) DECLSPEC_HIDDEN; struct hlsl_type *new_array_type(struct hlsl_type *basic_type, unsigned int array_size) DECLSPEC_HIDDEN; struct hlsl_type *clone_hlsl_type(struct hlsl_type *old, unsigned int default_majority) DECLSPEC_HIDDEN; struct hlsl_type *get_type(struct hlsl_scope *scope, const char *name, BOOL recursive) DECLSPEC_HIDDEN; BOOL is_row_major(const struct hlsl_type *type) DECLSPEC_HIDDEN; BOOL find_function(const char *name) DECLSPEC_HIDDEN; unsigned int components_count_type(struct hlsl_type *type) DECLSPEC_HIDDEN; BOOL compare_hlsl_types(const struct hlsl_type *t1, const struct hlsl_type *t2) DECLSPEC_HIDDEN; BOOL compatible_data_types(struct hlsl_type *s1, struct hlsl_type *s2) DECLSPEC_HIDDEN; struct hlsl_ir_expr *new_expr(enum hlsl_ir_expr_op op, struct hlsl_ir_node **operands, struct source_location *loc) DECLSPEC_HIDDEN; struct hlsl_ir_expr *new_cast(struct hlsl_ir_node *node, struct hlsl_type *type, struct source_location *loc) DECLSPEC_HIDDEN; struct hlsl_ir_node *implicit_conversion(struct hlsl_ir_node *node, struct hlsl_type *type, struct source_location *loc) DECLSPEC_HIDDEN; struct hlsl_ir_node *make_assignment(struct hlsl_ir_node *left, enum parse_assign_op assign_op, struct hlsl_ir_node *right) DECLSPEC_HIDDEN; void push_scope(struct hlsl_parse_ctx *ctx) DECLSPEC_HIDDEN; BOOL pop_scope(struct hlsl_parse_ctx *ctx) DECLSPEC_HIDDEN; void init_functions_tree(struct wine_rb_tree *funcs) DECLSPEC_HIDDEN; void add_function_decl(struct wine_rb_tree *funcs, char *name, struct hlsl_ir_function_decl *decl, BOOL intrinsic) DECLSPEC_HIDDEN; HRESULT parse_hlsl_shader(const char *text, enum shader_type type, DWORD major, DWORD minor, const char *entrypoint, ID3D10Blob **shader, char **messages) DECLSPEC_HIDDEN; const char *debug_base_type(const struct hlsl_type *type) DECLSPEC_HIDDEN; const char *debug_hlsl_type(const struct hlsl_type *type) DECLSPEC_HIDDEN; const char *debug_modifiers(DWORD modifiers) DECLSPEC_HIDDEN; const char *debug_node_type(enum hlsl_ir_node_type type) DECLSPEC_HIDDEN; void debug_dump_ir_function_decl(const struct hlsl_ir_function_decl *func) DECLSPEC_HIDDEN; void free_hlsl_type(struct hlsl_type *type) DECLSPEC_HIDDEN; void free_instr(struct hlsl_ir_node *node) DECLSPEC_HIDDEN; void free_instr_list(struct list *list) DECLSPEC_HIDDEN; void free_function_rb(struct wine_rb_entry *entry, void *context) DECLSPEC_HIDDEN; static inline struct hlsl_ir_node *new_unary_expr(enum hlsl_ir_expr_op op, struct hlsl_ir_node *op1, struct source_location loc) { struct hlsl_ir_node *operands[3] = {op1}; return &new_expr(op, operands, &loc)->node; } static inline struct hlsl_ir_node *new_binary_expr(enum hlsl_ir_expr_op op, struct hlsl_ir_node *op1, struct hlsl_ir_node *op2, struct source_location loc) { struct hlsl_ir_node *operands[3] = {op1, op2}; return &new_expr(op, operands, &loc)->node; } #define MAKE_TAG(ch0, ch1, ch2, ch3) \ ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \ ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 )) #define TAG_Aon9 MAKE_TAG('A', 'o', 'n', '9') #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C') #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N') #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N') #define TAG_OSG5 MAKE_TAG('O', 'S', 'G', '5') #define TAG_PCSG MAKE_TAG('P', 'C', 'S', 'G') #define TAG_RDEF MAKE_TAG('R', 'D', 'E', 'F') #define TAG_SDBG MAKE_TAG('S', 'D', 'B', 'G') #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R') #define TAG_SHEX MAKE_TAG('S', 'H', 'E', 'X') #define TAG_STAT MAKE_TAG('S', 'T', 'A', 'T') #define TAG_XNAP MAKE_TAG('X', 'N', 'A', 'P') #define TAG_XNAS MAKE_TAG('X', 'N', 'A', 'S') struct dxbc_section { DWORD tag; const char *data; DWORD data_size; }; struct dxbc { UINT size; UINT count; struct dxbc_section *sections; }; HRESULT dxbc_write_blob(struct dxbc *dxbc, ID3DBlob **blob) DECLSPEC_HIDDEN; void dxbc_destroy(struct dxbc *dxbc) DECLSPEC_HIDDEN; HRESULT dxbc_parse(const char *data, SIZE_T data_size, struct dxbc *dxbc) DECLSPEC_HIDDEN; HRESULT dxbc_add_section(struct dxbc *dxbc, DWORD tag, const char *data, DWORD data_size) DECLSPEC_HIDDEN; HRESULT dxbc_init(struct dxbc *dxbc, unsigned int size) DECLSPEC_HIDDEN; static inline void read_dword(const char **ptr, DWORD *d) { memcpy(d, *ptr, sizeof(*d)); *ptr += sizeof(*d); } static inline void write_dword(char **ptr, DWORD d) { memcpy(*ptr, &d, sizeof(d)); *ptr += sizeof(d); } void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN; #endif /* __WINE_D3DCOMPILER_PRIVATE_H */