@ stdcall D3DCompileFromMemory(ptr long str ptr ptr str str long long ptr ptr) D3DCompile @ stdcall D3DDisassembleCode(ptr long long ptr ptr) D3DDisassemble @ stub D3DDisassembleEffect(ptr long ptr) @ stdcall D3DGetCodeDebugInfo(ptr long ptr) D3DGetDebugInfo @ stdcall D3DGetInputAndOutputSignatureBlob(ptr long ptr) @ stdcall D3DGetInputSignatureBlob(ptr long ptr) @ stdcall D3DGetOutputSignatureBlob(ptr long ptr) @ stdcall D3DPreprocessFromMemory(ptr long str ptr ptr ptr ptr) D3DPreprocess @ stdcall D3DReflectCode(ptr long ptr ptr) D3DReflect @ stub D3DReturnFailure1 @ stub DebugSetMute