/* * IDirect3DVolume8 implementation * * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "d3d8_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d8); static inline struct d3d8_volume *impl_from_IDirect3DVolume8(IDirect3DVolume8 *iface) { return CONTAINING_RECORD(iface, struct d3d8_volume, IDirect3DVolume8_iface); } static HRESULT WINAPI d3d8_volume_QueryInterface(IDirect3DVolume8 *iface, REFIID riid, void **out) { TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); if (IsEqualGUID(riid, &IID_IDirect3DVolume8) || IsEqualGUID(riid, &IID_IUnknown)) { IDirect3DVolume8_AddRef(iface); *out = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *out = NULL; return E_NOINTERFACE; } static ULONG WINAPI d3d8_volume_AddRef(IDirect3DVolume8 *iface) { struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface); TRACE("iface %p.\n", iface); TRACE("Forwarding to %p.\n", volume->texture); return IDirect3DBaseTexture8_AddRef(&volume->texture->IDirect3DBaseTexture8_iface); } static ULONG WINAPI d3d8_volume_Release(IDirect3DVolume8 *iface) { struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface); TRACE("iface %p.\n", iface); TRACE("Forwarding to %p.\n", volume->texture); return IDirect3DBaseTexture8_Release(&volume->texture->IDirect3DBaseTexture8_iface); } static HRESULT WINAPI d3d8_volume_GetDevice(IDirect3DVolume8 *iface, IDirect3DDevice8 **device) { struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface); TRACE("iface %p, device %p.\n", iface, device); return IDirect3DBaseTexture8_GetDevice(&volume->texture->IDirect3DBaseTexture8_iface, device); } static HRESULT WINAPI d3d8_volume_SetPrivateData(IDirect3DVolume8 *iface, REFGUID guid, const void *data, DWORD data_size, DWORD flags) { struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface); TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", iface, debugstr_guid(guid), data, data_size, flags); return d3d8_resource_set_private_data(&volume->resource, guid, data, data_size, flags); } static HRESULT WINAPI d3d8_volume_GetPrivateData(IDirect3DVolume8 *iface, REFGUID guid, void *data, DWORD *data_size) { struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface); TRACE("iface %p, guid %s, data %p, data_size %p.\n", iface, debugstr_guid(guid), data, data_size); return d3d8_resource_get_private_data(&volume->resource, guid, data, data_size); } static HRESULT WINAPI d3d8_volume_FreePrivateData(IDirect3DVolume8 *iface, REFGUID guid) { struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface); TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); return d3d8_resource_free_private_data(&volume->resource, guid); } static HRESULT WINAPI d3d8_volume_GetContainer(IDirect3DVolume8 *iface, REFIID riid, void **container) { struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface); TRACE("iface %p, riid %s, container %p.\n", iface, debugstr_guid(riid), container); return IDirect3DBaseTexture8_QueryInterface(&volume->texture->IDirect3DBaseTexture8_iface, riid, container); } static HRESULT WINAPI d3d8_volume_GetDesc(IDirect3DVolume8 *iface, D3DVOLUME_DESC *desc) { struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface); struct wined3d_sub_resource_desc wined3d_desc; TRACE("iface %p, desc %p.\n", iface, desc); wined3d_mutex_lock(); wined3d_texture_get_sub_resource_desc(volume->wined3d_texture, volume->sub_resource_idx, &wined3d_desc); wined3d_mutex_unlock(); desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format); desc->Type = D3DRTYPE_VOLUME; desc->Usage = d3dusage_from_wined3dusage(wined3d_desc.usage, wined3d_desc.bind_flags); desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage); desc->Size = wined3d_desc.size; desc->Width = wined3d_desc.width; desc->Height = wined3d_desc.height; desc->Depth = wined3d_desc.depth; return D3D_OK; } static HRESULT WINAPI d3d8_volume_LockBox(IDirect3DVolume8 *iface, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags) { struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface); struct wined3d_map_desc map_desc; HRESULT hr; TRACE("iface %p, locked_box %p, box %p, flags %#x.\n", iface, locked_box, box, flags); wined3d_mutex_lock(); if (FAILED(hr = wined3d_resource_map(wined3d_texture_get_resource(volume->wined3d_texture), volume->sub_resource_idx, &map_desc, (const struct wined3d_box *)box, wined3dmapflags_from_d3dmapflags(flags, 0)))) map_desc.data = NULL; wined3d_mutex_unlock(); locked_box->RowPitch = map_desc.row_pitch; locked_box->SlicePitch = map_desc.slice_pitch; locked_box->pBits = map_desc.data; if (hr == E_INVALIDARG) return D3DERR_INVALIDCALL; return hr; } static HRESULT WINAPI d3d8_volume_UnlockBox(IDirect3DVolume8 *iface) { struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface); HRESULT hr; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); hr = wined3d_resource_unmap(wined3d_texture_get_resource(volume->wined3d_texture), volume->sub_resource_idx); wined3d_mutex_unlock(); if (hr == WINEDDERR_NOTLOCKED) return D3DERR_INVALIDCALL; return hr; } static const IDirect3DVolume8Vtbl d3d8_volume_vtbl = { /* IUnknown */ d3d8_volume_QueryInterface, d3d8_volume_AddRef, d3d8_volume_Release, /* IDirect3DVolume8 */ d3d8_volume_GetDevice, d3d8_volume_SetPrivateData, d3d8_volume_GetPrivateData, d3d8_volume_FreePrivateData, d3d8_volume_GetContainer, d3d8_volume_GetDesc, d3d8_volume_LockBox, d3d8_volume_UnlockBox, }; static void STDMETHODCALLTYPE volume_wined3d_object_destroyed(void *parent) { struct d3d8_volume *volume = parent; d3d8_resource_cleanup(&volume->resource); heap_free(volume); } static const struct wined3d_parent_ops d3d8_volume_wined3d_parent_ops = { volume_wined3d_object_destroyed, }; void volume_init(struct d3d8_volume *volume, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) { volume->IDirect3DVolume8_iface.lpVtbl = &d3d8_volume_vtbl; d3d8_resource_init(&volume->resource); volume->resource.refcount = 0; volume->texture = wined3d_texture_get_parent(wined3d_texture); volume->wined3d_texture = wined3d_texture; volume->sub_resource_idx = sub_resource_idx; *parent_ops = &d3d8_volume_wined3d_parent_ops; }