/* * Direct3D 8 private include file * * Copyright 2002-2004 Jason Edmeades * Copyright 2003-2004 Raphael Junqueira * Copyright 2004 Christian Costa * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __WINE_D3D8_PRIVATE_H #define __WINE_D3D8_PRIVATE_H #include #include #define NONAMELESSUNION #define NONAMELESSSTRUCT #define COBJMACROS #include "windef.h" #include "winbase.h" #include "wingdi.h" #include "wine/debug.h" #include "wine/heap.h" #include "d3d8.h" #include "wine/wined3d.h" #define D3DPRESENTFLAGS_MASK 0x00000fffu #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256 #define D3D8_MAX_PIXEL_SHADER_CONSTANTF 8 #define D3D8_MAX_STREAMS 16 #define D3DFMT_RESZ MAKEFOURCC('R','E','S','Z') #define D3D8_RESZ_CODE 0x7fa05000 /* CreateVertexShader can return > 0xFFFF */ #define VS_HIGHESTFIXEDFXF 0xF0000000 extern const struct wined3d_parent_ops d3d8_null_wined3d_parent_ops DECLSPEC_HIDDEN; void d3dcaps_from_wined3dcaps(D3DCAPS8 *caps, const struct wined3d_caps *wined3d_caps, unsigned int adapter_ordinal) DECLSPEC_HIDDEN; struct d3d8 { IDirect3D8 IDirect3D8_iface; LONG refcount; struct wined3d *wined3d; struct wined3d_output **wined3d_outputs; unsigned int wined3d_output_count; }; BOOL d3d8_init(struct d3d8 *d3d8) DECLSPEC_HIDDEN; /***************************************************************************** * IDirect3DDevice8 implementation structure */ #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64 #define D3D8_INVALID_HANDLE ~0U enum d3d8_handle_type { D3D8_HANDLE_FREE, D3D8_HANDLE_VS, D3D8_HANDLE_PS, D3D8_HANDLE_SB, }; struct d3d8_handle_entry { void *object; enum d3d8_handle_type type; }; struct d3d8_handle_table { struct d3d8_handle_entry *entries; struct d3d8_handle_entry *free_entries; UINT table_size; UINT entry_count; }; struct FvfToDecl { DWORD fvf; struct d3d8_vertex_declaration *declaration; }; enum d3d8_device_state { D3D8_DEVICE_STATE_OK, D3D8_DEVICE_STATE_LOST, D3D8_DEVICE_STATE_NOT_RESET, }; struct d3d8_device { /* IUnknown fields */ IDirect3DDevice8 IDirect3DDevice8_iface; struct wined3d_device_parent device_parent; LONG ref; struct wined3d_device *wined3d_device; unsigned int adapter_ordinal; struct d3d8 *d3d_parent; struct d3d8_handle_table handle_table; /* FVF management */ struct FvfToDecl *decls; UINT numConvertedDecls, declArraySize; /* User data draws */ struct wined3d_buffer *vertex_buffer; UINT vertex_buffer_size; UINT vertex_buffer_pos; struct wined3d_buffer *index_buffer; UINT index_buffer_size; UINT index_buffer_pos; LONG device_state; DWORD sysmem_vb : 16; /* D3D8_MAX_STREAMS */ DWORD sysmem_ib : 1; DWORD in_destruction : 1; DWORD padding : 14; unsigned int max_user_clip_planes, vs_uniform_count; /* The d3d8 API supports only one implicit swapchain (no D3DCREATE_ADAPTERGROUP_DEVICE, * no GetSwapchain, GetBackBuffer doesn't accept a swapchain number). */ struct wined3d_swapchain *implicit_swapchain; struct wined3d_stateblock *recording, *state, *update_state; const struct wined3d_stateblock_state *stateblock_state; }; HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN; static inline struct d3d8_device *impl_from_IDirect3DDevice8(IDirect3DDevice8 *iface) { return CONTAINING_RECORD(iface, struct d3d8_device, IDirect3DDevice8_iface); } struct d3d8_resource { LONG refcount; struct wined3d_private_store private_store; }; void d3d8_resource_cleanup(struct d3d8_resource *resource) DECLSPEC_HIDDEN; HRESULT d3d8_resource_free_private_data(struct d3d8_resource *resource, const GUID *guid) DECLSPEC_HIDDEN; HRESULT d3d8_resource_get_private_data(struct d3d8_resource *resource, const GUID *guid, void *data, DWORD *data_size) DECLSPEC_HIDDEN; void d3d8_resource_init(struct d3d8_resource *resource) DECLSPEC_HIDDEN; HRESULT d3d8_resource_set_private_data(struct d3d8_resource *resource, const GUID *guid, const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN; struct d3d8_volume { IDirect3DVolume8 IDirect3DVolume8_iface; struct d3d8_resource resource; struct wined3d_texture *wined3d_texture; unsigned int sub_resource_idx; struct d3d8_texture *texture; }; void volume_init(struct d3d8_volume *volume, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN; struct d3d8_swapchain { IDirect3DSwapChain8 IDirect3DSwapChain8_iface; LONG refcount; struct wined3d_swapchain *wined3d_swapchain; IDirect3DDevice8 *parent_device; unsigned int swap_interval; }; HRESULT d3d8_swapchain_create(struct d3d8_device *device, struct wined3d_swapchain_desc *desc, unsigned int swap_interval, struct d3d8_swapchain **swapchain) DECLSPEC_HIDDEN; struct d3d8_surface { IDirect3DSurface8 IDirect3DSurface8_iface; struct d3d8_resource resource; struct wined3d_texture *wined3d_texture; unsigned int sub_resource_idx; struct list rtv_entry; struct wined3d_rendertarget_view *wined3d_rtv; IDirect3DDevice8 *parent_device; IUnknown *container; struct d3d8_texture *texture; }; struct wined3d_rendertarget_view *d3d8_surface_acquire_rendertarget_view(struct d3d8_surface *surface) DECLSPEC_HIDDEN; struct d3d8_device *d3d8_surface_get_device(const struct d3d8_surface *surface) DECLSPEC_HIDDEN; void d3d8_surface_release_rendertarget_view(struct d3d8_surface *surface, struct wined3d_rendertarget_view *rtv) DECLSPEC_HIDDEN; void surface_init(struct d3d8_surface *surface, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN; struct d3d8_surface *unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface) DECLSPEC_HIDDEN; struct d3d8_vertexbuffer { IDirect3DVertexBuffer8 IDirect3DVertexBuffer8_iface; struct d3d8_resource resource; struct wined3d_buffer *wined3d_buffer; IDirect3DDevice8 *parent_device; struct wined3d_buffer *draw_buffer; DWORD fvf, usage; }; HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device, UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN; struct d3d8_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface) DECLSPEC_HIDDEN; struct d3d8_indexbuffer { IDirect3DIndexBuffer8 IDirect3DIndexBuffer8_iface; struct d3d8_resource resource; struct wined3d_buffer *wined3d_buffer; IDirect3DDevice8 *parent_device; struct wined3d_buffer *draw_buffer; enum wined3d_format_id format; DWORD usage; }; HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *device, UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN; struct d3d8_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface) DECLSPEC_HIDDEN; struct d3d8_texture { IDirect3DBaseTexture8 IDirect3DBaseTexture8_iface; struct d3d8_resource resource; struct wined3d_texture *wined3d_texture; IDirect3DDevice8 *parent_device; struct list rtv_list; }; HRESULT cubetexture_init(struct d3d8_texture *texture, struct d3d8_device *device, UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN; HRESULT texture_init(struct d3d8_texture *texture, struct d3d8_device *device, UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN; HRESULT volumetexture_init(struct d3d8_texture *texture, struct d3d8_device *device, UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN; struct d3d8_texture *unsafe_impl_from_IDirect3DBaseTexture8(IDirect3DBaseTexture8 *iface) DECLSPEC_HIDDEN; struct d3d8_vertex_declaration { DWORD *elements; DWORD elements_size; /* Size of elements, in bytes */ DWORD stream_map; struct wined3d_vertex_declaration *wined3d_vertex_declaration; DWORD shader_handle; }; void d3d8_vertex_declaration_destroy(struct d3d8_vertex_declaration *declaration) DECLSPEC_HIDDEN; HRESULT d3d8_vertex_declaration_init(struct d3d8_vertex_declaration *declaration, struct d3d8_device *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN; HRESULT d3d8_vertex_declaration_init_fvf(struct d3d8_vertex_declaration *declaration, struct d3d8_device *device, DWORD fvf) DECLSPEC_HIDDEN; struct d3d8_vertex_shader { struct d3d8_vertex_declaration *vertex_declaration; struct wined3d_shader *wined3d_shader; }; void d3d8_vertex_shader_destroy(struct d3d8_vertex_shader *shader) DECLSPEC_HIDDEN; HRESULT d3d8_vertex_shader_init(struct d3d8_vertex_shader *shader, struct d3d8_device *device, const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) DECLSPEC_HIDDEN; struct d3d8_pixel_shader { DWORD handle; struct wined3d_shader *wined3d_shader; }; void d3d8_pixel_shader_destroy(struct d3d8_pixel_shader *shader) DECLSPEC_HIDDEN; HRESULT d3d8_pixel_shader_init(struct d3d8_pixel_shader *shader, struct d3d8_device *device, const DWORD *byte_code, DWORD shader_handle) DECLSPEC_HIDDEN; D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN; enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN; unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags, unsigned int usage) DECLSPEC_HIDDEN; void load_local_constants(const DWORD *d3d8_elements, struct wined3d_shader *wined3d_vertex_shader) DECLSPEC_HIDDEN; size_t parse_token(const DWORD *pToken) DECLSPEC_HIDDEN; static inline DWORD d3dusage_from_wined3dusage(unsigned int wined3d_usage, unsigned int bind_flags) { DWORD usage = wined3d_usage & WINED3DUSAGE_MASK; if (bind_flags & WINED3D_BIND_RENDER_TARGET) usage |= D3DUSAGE_RENDERTARGET; if (bind_flags & WINED3D_BIND_DEPTH_STENCIL) usage |= D3DUSAGE_DEPTHSTENCIL; return usage; } static inline D3DPOOL d3dpool_from_wined3daccess(unsigned int access, unsigned int usage) { switch (access & (WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU)) { default: case WINED3D_RESOURCE_ACCESS_GPU: return D3DPOOL_DEFAULT; case WINED3D_RESOURCE_ACCESS_CPU: if (usage & WINED3DUSAGE_SCRATCH) return D3DPOOL_SCRATCH; return D3DPOOL_SYSTEMMEM; case WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU: return D3DPOOL_MANAGED; } } static inline unsigned int map_access_from_usage(unsigned int usage) { if (usage & D3DUSAGE_WRITEONLY) return WINED3D_RESOURCE_ACCESS_MAP_W; return WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W; } static inline unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int usage) { unsigned int access; switch (pool) { case D3DPOOL_DEFAULT: access = WINED3D_RESOURCE_ACCESS_GPU; break; case D3DPOOL_MANAGED: access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU; break; case D3DPOOL_SYSTEMMEM: case D3DPOOL_SCRATCH: access = WINED3D_RESOURCE_ACCESS_CPU; break; default: access = 0; } if (pool != D3DPOOL_DEFAULT || usage & D3DUSAGE_DYNAMIC) access |= map_access_from_usage(usage); return access; } static inline unsigned int wined3d_bind_flags_from_d3d8_usage(DWORD usage) { unsigned int bind_flags = 0; if (usage & D3DUSAGE_RENDERTARGET) bind_flags |= WINED3D_BIND_RENDER_TARGET; if (usage & D3DUSAGE_DEPTHSTENCIL) bind_flags |= WINED3D_BIND_DEPTH_STENCIL; return bind_flags; } static inline D3DMULTISAMPLE_TYPE d3dmultisample_type_from_wined3d(enum wined3d_multisample_type type) { return (D3DMULTISAMPLE_TYPE)type; } static inline enum wined3d_device_type wined3d_device_type_from_d3d(D3DDEVTYPE type) { return (enum wined3d_device_type)type; } #endif /* __WINE_D3DX8_PRIVATE_H */