/* * Copyright 2009 Henri Verbeet for CodeWeavers * Copyright 2010 Rico Schüller * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #include "d3d10_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d10); HRESULT WINAPI D3D10CompileShader(const char *data, SIZE_T data_size, const char *filename, const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *entrypoint, const char *profile, UINT flags, ID3D10Blob **shader, ID3D10Blob **error_messages) { /* Forward to d3dcompiler */ return D3DCompile(data, data_size, filename, defines, include, entrypoint, profile, flags, 0, shader, error_messages); } HRESULT WINAPI D3D10DisassembleShader(const void *data, SIZE_T data_size, BOOL color_code, const char *comments, ID3D10Blob **disassembly) { TRACE("data %p, data_size %#lx, color_code %#x, comments %p, disassembly %p.\n", data, data_size, color_code, comments, disassembly); return D3DDisassemble(data, data_size, color_code ? D3D_DISASM_ENABLE_COLOR_CODE : 0, comments, disassembly); }