Commit Graph

19 Commits (deafe568d235c44c24ece57e48d5b463f399694b)

Author SHA1 Message Date
Christian Costa 8e80ee6837 d3dx9: Implement D3DXCreateTextureShader with stubbed ID3DXTextureShader interface.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-26 10:52:24 +09:00
Alistair Leslie-Hughes 0933770741 d3dx9_24: Share the source with d3dx9_36.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-22 00:59:00 +09:00
Matteo Bruni 3054c0fd1b d3dx9: Fix a couple of stub signatures in the spec files.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-17 00:09:19 +09:00
Alistair Leslie-Hughes 0bd896f0f8 d3dx9_36: Add D3DXTessellateNPatches stub ( try 2). 2015-07-31 12:04:44 +02:00
Christian Costa 05390ccc65 d3dx9_36: Add stub for D3DXComputeTangentFrameEx. 2015-07-21 16:33:23 +02:00
Austin English c19876ed4e d3dx9_36: Add D3DXDisassembleShader stub. 2015-02-16 23:22:04 +09:00
Sebastian Lackner 0cde50d223 d3dx9_36: Implement D3DXCreatePolygon.
Based on a patch by David Adam.
2014-11-11 16:19:44 +09:00
Nozomi Kodama 6d6603b495 d3dx9: Implement D3DXSHEvalHemisphereLight. 2013-04-04 19:27:52 +02:00
Nozomi Kodama 6247dae2ac d3dx9: Implement D3DXSHEvalSphericalLight. 2013-04-04 19:27:23 +02:00
Nozomi Kodama 9085f1d27f d3dx9: Implement D3DXSHEvalConeLight. 2013-03-07 17:33:13 +01:00
Nozomi Kodama c69a496461 d3dx9: Implement D3DXSHEvalDirectionalLight. 2012-09-25 11:38:53 +02:00
Nozomi Kodama f5714cccbd d3dx9_36: Implementation of D3DXSHRotateZ. 2012-07-19 17:02:01 +02:00
Nozomi Kodama e3888ec87c d3dx9_36: Implementation of D3DXSHScale. 2012-06-29 20:41:47 +02:00
Alexandre Julliard c1a712afe0 d3dx9: Update the spec files. 2011-06-22 16:13:51 +02:00
Alexandre Julliard 1ac7000a88 d3dx9: Synchronize entry point declarations across spec files. 2011-05-03 19:34:25 +02:00
Alexandre Julliard f161990eef d3dx9: Use float instead of long in the spec files for 32-bit floating point values. 2010-08-31 14:23:49 +02:00
Tony Wasserka 4f148c28a1 d3dx9: Implement D3DXCheckVersion. 2008-03-04 20:50:11 +01:00
Francois Gouget 50b6e12833 d3dx9_*: Fix the D3DXMatrixDeterminant() forwards. 2008-02-27 14:52:23 +01:00
Tony Wasserka 6f834d353c d3dx9: Start implementation of d3dx9_24. 2008-02-19 14:29:37 +01:00