Commit Graph

7 Commits (d3f2581dcc91242898db006b7bb3b0ba8c61adc2)

Author SHA1 Message Date
Alexandre Julliard d6c0f9f784 Authors: Andrew Lewycky <andrew@transgaming.com>, Gavriel State <gav@transgaming.com>, Ove Kaaven <ovek@transgaming.com>
Major DirectDraw restructure/reimplementation, using an improved component
object model hierarchy. The implementation currently supports:
- DirectDraw over GDI/USER in a window (using DIBsections and
  asynchronous updates)
- XVidMode
- XF86DGA2
- All DirectDraw interfaces from versions 1 to 7 (at least in theory)
- Hooks for Direct3D interfaces
2001-01-04 22:44:55 +00:00
Lionel Ulmer 5e14b07961 Fixed DGA / DGA 2 palette creation. 2000-09-12 23:35:17 +00:00
Marcus Meissner bfae5c8382 IDirectDraw,IDirectDraw2,IDirectDraw4 fixed up in regard to COM usage. 2000-07-23 13:39:52 +00:00
Ove Kaaven 70b699a1a1 Call TSXFlush after setting DGA palette, so it updates immediately. 2000-06-10 04:24:41 +00:00
Lionel Ulmer 51177f96ba Added DGA2 driver to DirectDraw. 2000-05-01 14:25:49 +00:00
Marcus Meissner 8903137cd6 Make DirectDraw compile with DGA2 present. 2000-04-13 15:59:22 +00:00
Marcus Meissner 10ad97c838 Restructured DirectDraw. Split into X11 and DGA driver, and multiple
files/dirs for easier maintenance. Cleaned up structs and include
files. Reindented the code. Started the same for Direct3D.  Driver
inclusion now done by using configure/Makefile/ELF constructor tricks.
2000-04-09 14:30:50 +00:00