Commit Graph

29 Commits (4a9b22b2c3c2863ced0e337328dbc021d453d9fc)

Author SHA1 Message Date
Alexandre Julliard 20b4585e3c Only link against libdxguid where necessary. 2004-01-27 00:11:16 +00:00
Dimitrie O. Paun fbdfd910c1 Remove SYMBOLFILE and LDDLLFLAGS from Makefiles. 2003-10-11 01:09:15 +00:00
John K. Hohm 718f9e98eb Implement DllRegisterServer and DllUnregisterServer for dplayx.dll,
and add OleSelfRegister version string.
2003-08-23 22:55:43 +00:00
Dimitrie O. Paun cef5961d2b Eliminate lots of __WINE__ conditionals from the headers. 2003-01-03 19:12:55 +00:00
Michael Stefaniuc 5a1ede3345 Compile the dplayx dll with STRICT defined. 2002-10-23 22:20:46 +00:00
Alexandre Julliard 23bb3715f7 Added support for building certain dlls with -DSTRICT.
Added -DWINE_NO_STRICT flag to dlls that don't support STRICT yet.
2002-10-18 23:46:28 +00:00
Alexandre Julliard 2ab7625934 Removed most imports of ntdll since we no longer import Wine internal
functions from there.
2002-05-17 03:37:12 +00:00
Alexandre Julliard 67371bcc8d Added -res option to specify resources on winebuild command-line.
Added -exe mode to generate a .spec.c for an exe without having to
provide a .spec.
Removed some no longer needed spec files.
Removed .dll extension in makefiles import specifications.
2002-05-11 23:06:32 +00:00
Alexandre Julliard 32459912dc Moved imports specification from the .spec into the Makefile so that
it can be used on platforms that don't build a .spec.c file.
2002-05-09 00:05:48 +00:00
Alexandre Julliard c1bfca04e1 Changed builtin dlls file names to make it clear they are not normal
Unix libraries, and install them in $libdir/wine instead of $libdir to
avoid name conflicts in /usr/lib.
2002-03-20 22:19:06 +00:00
Ove Kaaven 0a49df16ed Add version resource to dplayx.dll, versioned to DirectX 7.0. 2001-04-16 18:59:59 +00:00
Peter Hunnisett 3d7cd87698 - Provide lobby provider COM object header file and stub implementation
- Break out dpl and dp service provider intialization
- Add missing definition of E_PENDING
- Resolve a few fixmes
- Fix includes for dplay.h
2001-04-12 21:10:54 +00:00
Alexandre Julliard 5be8e7d8e0 Created a small static library in ole/libuuid.a that contains all the
UUID definitions (with the help of Francois Gouget).
2000-12-06 01:50:47 +00:00
Alexandre Julliard c95b1aa37f Avoid linking with ntdll where possible. 2000-11-16 04:15:08 +00:00
Alexandre Julliard 27939f00fd Start using import tables for dlls that can already support it. 2000-11-12 03:50:10 +00:00
Alexandre Julliard eb58e1d597 Declare debug channels in all dlls that need them; added imports of
ntdll where necessary.
2000-11-05 04:53:07 +00:00
Alexandre Julliard 86f4531676 Added a few missing imports. 2000-09-27 22:32:44 +00:00
Peter Hunnisett 72526ba4f5 - Remove winmm hack in dplay code
- Fix up some missing holes in the code
- More message implementation
- Status documentation update
2000-09-26 23:11:48 +00:00
Peter Hunnisett ef6dca5c37 - Implemented loading and initialization of service providers
- Created service provider COM object
- Lots of dplay/dplobby implementation/fixes
- Clean up of ole/guid.c
2000-08-25 21:58:05 +00:00
Alexandre Julliard 6c9d83aa4c Added imports of user32/gdi32/kernel32 wherever necessary. 2000-08-03 00:04:24 +00:00
Peter Hunnisett 4da59ea6dd - Make ref counting a little more efficient
- Correct suspended process resumption
- Don't use sys/queue.h anymore
- Properly initialize the global semaphore across processes
- Create a mapped file for shared data structures
- Change some trace messages
- Allocate dynamic shared data from the mapped file
- Rework setting and retrieving lobby settings from shared memory
- Add infrastructure for syncronization after app launch
- Small documentation update
- Include some stuff missing from header
- Start on dp and dpl message infrastructure
- Unicode versions of player/group commands added
- Combined Connect/ConnectEx and Open/SecureOpen
- More implementation
2000-07-10 13:19:28 +00:00
Alexandre Julliard c607532ae4 Created separate libraries for dplay, shfolder, shlwapi, wow32 and
wsock32 so that we have at most one Win32 dll in each .so library.
2000-07-09 11:19:35 +00:00
Alexandre Julliard 6953d6756c For dlls, derive SPEC_SRCS from MODULE and ALTNAMES. 2000-06-20 20:24:14 +00:00
Peter Hunnisett e4e61708d4 - Make registry usage a little more correct and modern
- Create home for all dplay name server functionality
- Add the framework for EnumSessions
- Documentation update
2000-03-12 20:18:33 +00:00
Alexandre Julliard 82a2b186e7 Added support for creating extra symlinks for .so files that contain
multiple dlls.
2000-03-05 13:08:24 +00:00
Alexandre Julliard d0edc5fecd Moved dll-specific make rules to a separate Makedll.rules file. 2000-03-04 22:31:27 +00:00
Alexandre Julliard 318f4cefd2 Build most dlls as separate shared libraries. 2000-01-31 05:02:49 +00:00
Peter Hunnisett 88d89f93ea - Added dplayx LibMain for initialization of all dplayx 'global' data
- Added start for global data manipulation
- TODO list updated
- Added some missing header file definitions
- Added the ansi versions of dplay and dplobby
- Fixed invalid macro for IDirectPlay4
- Cleaned up compiler warnings
- More implementation, bug fixes and critical region protection
1999-11-04 02:17:03 +00:00
Peter Hunnisett 22b861c1be - Moved dplay and dplayx to a proper home in the dlls directory.
- Implemented new DirectPlay4 and DirectPlayLobby3 interfaces.
- Implemented a class factory for dplay and dplobby. COM interfaces
  now work for dp and dpl.
- Added a few more entries to dplayx.spec files. How do you find the
  ordinals? I just guessed :(
- Seperated DirectPlay and DirectPlayLobby implementation into separate files.
- Included some missing header file definitions.
- Implemented the dplay dll in terms of the dplayx dll. I haven't
  tested it so it may not work...
- A few bug fixes and a little new implementatioe.n
- Updated document with a more detailed implementation plan.
1999-09-28 16:35:32 +00:00