dsound: Don't set very low limits on HW buffers.

oldstable
Andrew Eikum 2015-05-08 11:18:12 -05:00 committed by Alexandre Julliard
parent b3fb5992b6
commit ff25b25a49
1 changed files with 4 additions and 10 deletions

View File

@ -375,8 +375,8 @@ static HRESULT DirectSoundDevice_Initialize(DirectSoundDevice ** ppDevice, LPCGU
device->drvcaps.dwMinSecondarySampleRate = DSBFREQUENCY_MIN;
device->drvcaps.dwMaxSecondarySampleRate = DSBFREQUENCY_MAX;
device->drvcaps.dwMaxHwMixingAllBuffers = 16;
device->drvcaps.dwMaxHwMixingStaticBuffers = 1;
device->drvcaps.dwMaxHwMixingStreamingBuffers = 1;
device->drvcaps.dwMaxHwMixingStaticBuffers = device->drvcaps.dwMaxHwMixingAllBuffers;
device->drvcaps.dwMaxHwMixingStreamingBuffers = device->drvcaps.dwMaxHwMixingAllBuffers;
device->drvcaps.dwFreeHwMixingAllBuffers = device->drvcaps.dwMaxHwMixingAllBuffers;
device->drvcaps.dwFreeHwMixingStaticBuffers = device->drvcaps.dwMaxHwMixingStaticBuffers;
device->drvcaps.dwFreeHwMixingStreamingBuffers = device->drvcaps.dwMaxHwMixingStreamingBuffers;
@ -814,14 +814,8 @@ static HRESULT WINAPI IDirectSound8Impl_GetCaps(IDirectSound8 *iface, DSCAPS *ds
dscaps->dwMaxHwMixingStaticBuffers = This->device->drvcaps.dwMaxHwMixingStaticBuffers;
dscaps->dwMaxHwMixingStreamingBuffers = This->device->drvcaps.dwMaxHwMixingStreamingBuffers;
dscaps->dwFreeHwMixingAllBuffers = This->device->drvcaps.dwFreeHwMixingAllBuffers;
if (This->device->drvcaps.dwFreeHwMixingAllBuffers > 0) {
dscaps->dwFreeHwMixingStaticBuffers = This->device->drvcaps.dwFreeHwMixingStaticBuffers;
dscaps->dwFreeHwMixingStreamingBuffers = This->device->drvcaps.dwFreeHwMixingStreamingBuffers;
} else {
dscaps->dwFreeHwMixingStaticBuffers = 0;
dscaps->dwFreeHwMixingStreamingBuffers = 0;
}
dscaps->dwFreeHwMixingStaticBuffers = This->device->drvcaps.dwFreeHwMixingAllBuffers;
dscaps->dwFreeHwMixingStreamingBuffers = This->device->drvcaps.dwFreeHwMixingAllBuffers;
dscaps->dwMaxHw3DAllBuffers = This->device->drvcaps.dwMaxHw3DAllBuffers;
dscaps->dwMaxHw3DStaticBuffers = This->device->drvcaps.dwMaxHw3DStaticBuffers;