From ff14c24dd2e1fd7e697e7c3bd2a3a37088e419f0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Tue, 10 Sep 2013 12:14:03 +0200 Subject: [PATCH] d3d9/tests: Use a plain depth stencil instead of a texture. r500 does not support anything but AMD's extension depth texture formats on Windows 7. Plain surfaces work OK with the builtin formats. --- dlls/d3d9/tests/d3d9ex.c | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) diff --git a/dlls/d3d9/tests/d3d9ex.c b/dlls/d3d9/tests/d3d9ex.c index 2deef762182..470e8a4bf86 100644 --- a/dlls/d3d9/tests/d3d9ex.c +++ b/dlls/d3d9/tests/d3d9ex.c @@ -861,12 +861,9 @@ static void test_reset_resources(void) hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); - hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_DEPTHSTENCIL, - D3DFMT_D24S8, D3DPOOL_DEFAULT, &texture, NULL); - ok(SUCCEEDED(hr), "Failed to create depth/stencil texture, hr %#x.\n", hr); - hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface); - ok(SUCCEEDED(hr), "Failed to get surface, hr %#x.\n", hr); - IDirect3DTexture9_Release(texture); + hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 128, 128, D3DFMT_D24S8, + D3DMULTISAMPLE_NONE, 0, TRUE, &surface, NULL); + ok(SUCCEEDED(hr), "Failed to create depth/stencil surface, hr %#x.\n", hr); hr = IDirect3DDevice9_SetDepthStencilSurface(device, surface); ok(SUCCEEDED(hr), "Failed to set depth/stencil surface, hr %#x.\n", hr); IDirect3DSurface9_Release(surface);