wined3d: Optimize scanning changed transform states in wined3d_device_apply_stateblock().

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
feature/deterministic
Matteo Bruni 2020-02-27 13:31:12 +01:00 committed by Alexandre Julliard
parent e32b8e8137
commit fd816f263e
1 changed files with 10 additions and 4 deletions

View File

@ -3837,10 +3837,11 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
{
const struct wined3d_stateblock_state *state = &stateblock->stateblock_state;
const struct wined3d_saved_states *changed = &stateblock->changed;
const unsigned int word_bit_count = sizeof(DWORD) * CHAR_BIT;
struct wined3d_blend_state *blend_state;
unsigned int i, j, start, idx;
struct wined3d_color colour;
struct wined3d_range range;
unsigned int i, j, start;
BOOL set_blend_state;
DWORD map;
@ -3968,10 +3969,15 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
}
}
for (i = 0; i < ARRAY_SIZE(state->transforms); ++i)
for (i = 0; i < ARRAY_SIZE(changed->transform); ++i)
{
if (wined3d_bitmap_is_set(changed->transform, i))
wined3d_device_set_transform(device, i, &state->transforms[i]);
map = changed->transform[i];
while (map)
{
j = wined3d_bit_scan(&map);
idx = i * word_bit_count + j;
wined3d_device_set_transform(device, idx, &state->transforms[idx]);
}
}
if (changed->indices)