d3d10: COM cleanup for the ID3D10EffectVariable interface.

oldstable
Henri Verbeet 2012-04-15 18:57:12 +02:00 committed by Alexandre Julliard
parent 0a9ac7e992
commit fa6a8396a0
2 changed files with 137 additions and 130 deletions

View File

@ -126,7 +126,7 @@ struct d3d10_effect_type_member
/* ID3D10EffectVariable */
struct d3d10_effect_variable
{
const struct ID3D10EffectVariableVtbl *vtbl;
ID3D10EffectVariable ID3D10EffectVariable_iface;
struct d3d10_effect_variable *buffer;
struct d3d10_effect_type *type;

View File

@ -61,33 +61,33 @@ static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl;
static struct d3d10_effect_technique null_technique = {{&d3d10_effect_technique_vtbl}};
static struct d3d10_effect_pass null_pass = {{&d3d10_effect_pass_vtbl}};
static struct d3d10_effect_type null_type = {{&d3d10_effect_type_vtbl}};
static struct d3d10_effect_variable null_local_buffer = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl,
static struct d3d10_effect_variable null_local_buffer = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl},
&null_local_buffer, &null_type};
static struct d3d10_effect_variable null_variable = {&d3d10_effect_variable_vtbl,
static struct d3d10_effect_variable null_variable = {{&d3d10_effect_variable_vtbl},
&null_local_buffer, &null_type};
static struct d3d10_effect_variable null_scalar_variable = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl,
static struct d3d10_effect_variable null_scalar_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl},
&null_local_buffer, &null_type};
static struct d3d10_effect_variable null_vector_variable = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl,
static struct d3d10_effect_variable null_vector_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl},
&null_local_buffer, &null_type};
static struct d3d10_effect_variable null_matrix_variable = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl,
static struct d3d10_effect_variable null_matrix_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl},
&null_local_buffer, &null_type};
static struct d3d10_effect_variable null_string_variable = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl,
static struct d3d10_effect_variable null_string_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl},
&null_local_buffer, &null_type};
static struct d3d10_effect_variable null_shader_resource_variable = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl,
static struct d3d10_effect_variable null_shader_resource_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl},
&null_local_buffer, &null_type};
static struct d3d10_effect_variable null_render_target_view_variable = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_render_target_view_variable_vtbl,
static struct d3d10_effect_variable null_render_target_view_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_render_target_view_variable_vtbl},
&null_local_buffer, &null_type};
static struct d3d10_effect_variable null_depth_stencil_view_variable = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_view_variable_vtbl,
static struct d3d10_effect_variable null_depth_stencil_view_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_view_variable_vtbl},
&null_local_buffer, &null_type};
static struct d3d10_effect_variable null_shader_variable = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl,
static struct d3d10_effect_variable null_shader_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl},
&null_local_buffer, &null_type};
static struct d3d10_effect_variable null_blend_variable = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl,
static struct d3d10_effect_variable null_blend_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl},
&null_local_buffer, &null_type};
static struct d3d10_effect_variable null_depth_stencil_variable = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_variable_vtbl,
static struct d3d10_effect_variable null_depth_stencil_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_variable_vtbl},
&null_local_buffer, &null_type};
static struct d3d10_effect_variable null_rasterizer_variable = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_rasterizer_variable_vtbl,
static struct d3d10_effect_variable null_rasterizer_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_rasterizer_variable_vtbl},
&null_local_buffer, &null_type};
static struct d3d10_effect_variable null_sampler_variable = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_sampler_variable_vtbl,
static struct d3d10_effect_variable null_sampler_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_sampler_variable_vtbl},
&null_local_buffer, &null_type};
/* anonymous_shader_type and anonymous_shader */
@ -101,15 +101,20 @@ static struct d3d10_effect_type anonymous_ps_type = {{&d3d10_effect_type_vtbl},
anonymous_pixelshader_name, D3D10_SVT_PIXELSHADER, D3D10_SVC_OBJECT};
static struct d3d10_effect_type anonymous_gs_type = {{&d3d10_effect_type_vtbl},
anonymous_geometryshader_name, D3D10_SVT_GEOMETRYSHADER, D3D10_SVC_OBJECT};
static struct d3d10_effect_variable anonymous_vs = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl,
static struct d3d10_effect_variable anonymous_vs = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl},
&null_local_buffer, &anonymous_vs_type, &null_shader_variable, anonymous_name};
static struct d3d10_effect_variable anonymous_ps = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl,
static struct d3d10_effect_variable anonymous_ps = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl},
&null_local_buffer, &anonymous_ps_type, &null_shader_variable, anonymous_name};
static struct d3d10_effect_variable anonymous_gs = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl,
static struct d3d10_effect_variable anonymous_gs = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl},
&null_local_buffer, &anonymous_gs_type, &null_shader_variable, anonymous_name};
static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, const char *data, DWORD offset);
static inline struct d3d10_effect_variable *impl_from_ID3D10EffectVariable(ID3D10EffectVariable *iface)
{
return CONTAINING_RECORD(iface, struct d3d10_effect_variable, ID3D10EffectVariable_iface);
}
static BOOL copy_name(const char *ptr, char **name)
{
size_t name_len;
@ -615,30 +620,32 @@ static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, cons
static void set_variable_vtbl(struct d3d10_effect_variable *v)
{
const ID3D10EffectVariableVtbl **vtbl = &v->ID3D10EffectVariable_iface.lpVtbl;
switch (v->type->type_class)
{
case D3D10_SVC_SCALAR:
v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl;
*vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl;
break;
case D3D10_SVC_VECTOR:
v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl;
*vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl;
break;
case D3D10_SVC_MATRIX_ROWS:
case D3D10_SVC_MATRIX_COLUMNS:
v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl;
*vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl;
break;
case D3D10_SVC_STRUCT:
v->vtbl = &d3d10_effect_variable_vtbl;
*vtbl = &d3d10_effect_variable_vtbl;
break;
case D3D10_SVC_OBJECT:
switch(v->type->basetype)
{
case D3D10_SVT_STRING:
v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl;
*vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl;
break;
case D3D10_SVT_TEXTURE1D:
@ -650,49 +657,49 @@ static void set_variable_vtbl(struct d3d10_effect_variable *v)
case D3D10_SVT_TEXTURE3D:
case D3D10_SVT_TEXTURECUBE:
case D3D10_SVT_BUFFER: /* Either resource or constant buffer. */
v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl;
*vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl;
break;
case D3D10_SVT_RENDERTARGETVIEW:
v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_render_target_view_variable_vtbl;
*vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_render_target_view_variable_vtbl;
break;
case D3D10_SVT_DEPTHSTENCILVIEW:
v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_view_variable_vtbl;
*vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_view_variable_vtbl;
break;
case D3D10_SVT_DEPTHSTENCIL:
v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_variable_vtbl;
*vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_variable_vtbl;
break;
case D3D10_SVT_VERTEXSHADER:
case D3D10_SVT_GEOMETRYSHADER:
case D3D10_SVT_PIXELSHADER:
v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl;
*vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl;
break;
case D3D10_SVT_BLEND:
v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl;
*vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl;
break;
case D3D10_SVT_RASTERIZER:
v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_rasterizer_variable_vtbl;
*vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_rasterizer_variable_vtbl;
break;
case D3D10_SVT_SAMPLER:
v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_sampler_variable_vtbl;
*vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_sampler_variable_vtbl;
break;
default:
FIXME("Unhandled basetype %s.\n", debug_d3d10_shader_variable_type(v->type->basetype));
v->vtbl = &d3d10_effect_variable_vtbl;
*vtbl = &d3d10_effect_variable_vtbl;
break;
}
break;
default:
FIXME("Unhandled type class %s.\n", debug_d3d10_shader_variable_class(v->type->type_class));
v->vtbl = &d3d10_effect_variable_vtbl;
*vtbl = &d3d10_effect_variable_vtbl;
break;
}
}
@ -1597,7 +1604,7 @@ static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD d
for (i = 0; i < e->local_buffer_count; ++i)
{
struct d3d10_effect_variable *l = &e->local_buffers[i];
l->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl;
l->ID3D10EffectVariable_iface.lpVtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl;
l->effect = e;
l->buffer = &null_local_buffer;
@ -1610,7 +1617,7 @@ static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD d
struct d3d10_effect_variable *v = &e->local_variables[i];
v->effect = e;
v->vtbl = &d3d10_effect_variable_vtbl;
v->ID3D10EffectVariable_iface.lpVtbl = &d3d10_effect_variable_vtbl;
v->buffer = &null_local_buffer;
hr = parse_fx10_local_variable(v, &ptr, data);
@ -2076,7 +2083,7 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableB
struct d3d10_effect_variable *v = &l->members[index];
TRACE("Returning variable %p.\n", v);
return (ID3D10EffectVariable *)v;
return &v->ID3D10EffectVariable_iface;
}
index -= l->type->member_count;
}
@ -2086,12 +2093,12 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableB
struct d3d10_effect_variable *v = &This->local_variables[index];
TRACE("Returning variable %p.\n", v);
return (ID3D10EffectVariable *)v;
return &v->ID3D10EffectVariable_iface;
}
WARN("Invalid index specified\n");
return (ID3D10EffectVariable *)&null_variable;
return &null_variable.ID3D10EffectVariable_iface;
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByName(ID3D10Effect *iface, LPCSTR name)
@ -2104,7 +2111,7 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableB
if (!name)
{
WARN("Invalid name specified\n");
return (ID3D10EffectVariable *)&null_variable;
return &null_variable.ID3D10EffectVariable_iface;
}
for (i = 0; i < This->local_buffer_count; ++i)
@ -2119,7 +2126,7 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableB
if (!strcmp(v->name, name))
{
TRACE("Returning variable %p.\n", v);
return (ID3D10EffectVariable *)v;
return &v->ID3D10EffectVariable_iface;
}
}
}
@ -2131,13 +2138,13 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableB
if (!strcmp(v->name, name))
{
TRACE("Returning variable %p.\n", v);
return (ID3D10EffectVariable *)v;
return &v->ID3D10EffectVariable_iface;
}
}
WARN("Invalid name specified\n");
return (ID3D10EffectVariable *)&null_variable;
return &null_variable.ID3D10EffectVariable_iface;
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableBySemantic(ID3D10Effect *iface,
@ -2151,7 +2158,7 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableB
if (!semantic)
{
WARN("Invalid semantic specified\n");
return (ID3D10EffectVariable *)&null_variable;
return &null_variable.ID3D10EffectVariable_iface;
}
for (i = 0; i < This->local_buffer_count; ++i)
@ -2166,7 +2173,7 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableB
if (!strcmp(v->semantic, semantic))
{
TRACE("Returning variable %p.\n", v);
return (ID3D10EffectVariable *)v;
return &v->ID3D10EffectVariable_iface;
}
}
}
@ -2178,13 +2185,13 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableB
if (!strcmp(v->semantic, semantic))
{
TRACE("Returning variable %p.\n", v);
return (ID3D10EffectVariable *)v;
return &v->ID3D10EffectVariable_iface;
}
}
WARN("Invalid semantic specified\n");
return (ID3D10EffectVariable *)&null_variable;
return &null_variable.ID3D10EffectVariable_iface;
}
static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByIndex(ID3D10Effect *iface,
@ -2326,14 +2333,14 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_Ge
if (index >= This->annotation_count)
{
WARN("Invalid index specified\n");
return (ID3D10EffectVariable *)&null_variable;
return &null_variable.ID3D10EffectVariable_iface;
}
a = &This->annotations[index];
TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name));
return (ID3D10EffectVariable *)a;
return &a->ID3D10EffectVariable_iface;
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByName(
@ -2350,13 +2357,13 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_Ge
if (!strcmp(a->name, name))
{
TRACE("Returning annotation %p\n", a);
return (ID3D10EffectVariable *)a;
return &a->ID3D10EffectVariable_iface;
}
}
WARN("Invalid name specified\n");
return (ID3D10EffectVariable *)&null_variable;
return &null_variable.ID3D10EffectVariable_iface;
}
static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByIndex(ID3D10EffectTechnique *iface,
@ -2607,14 +2614,14 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnno
if (index >= This->annotation_count)
{
WARN("Invalid index specified\n");
return (ID3D10EffectVariable *)&null_variable;
return &null_variable.ID3D10EffectVariable_iface;
}
a = &This->annotations[index];
TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name));
return (ID3D10EffectVariable *)a;
return &a->ID3D10EffectVariable_iface;
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByName(ID3D10EffectPass *iface,
@ -2631,13 +2638,13 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnno
if (!strcmp(a->name, name))
{
TRACE("Returning annotation %p\n", a);
return (ID3D10EffectVariable *)a;
return &a->ID3D10EffectVariable_iface;
}
}
WARN("Invalid name specified\n");
return (ID3D10EffectVariable *)&null_variable;
return &null_variable.ID3D10EffectVariable_iface;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_Apply(ID3D10EffectPass *iface, UINT flags)
@ -2687,12 +2694,12 @@ static BOOL STDMETHODCALLTYPE d3d10_effect_variable_IsValid(ID3D10EffectVariable
{
TRACE("iface %p\n", iface);
return (struct d3d10_effect_variable *)iface != &null_variable;
return impl_from_ID3D10EffectVariable(iface) != &null_variable;
}
static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_variable_GetType(ID3D10EffectVariable *iface)
{
struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
TRACE("iface %p\n", iface);
@ -2702,7 +2709,7 @@ static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_variable_GetType
static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetDesc(ID3D10EffectVariable *iface,
D3D10_EFFECT_VARIABLE_DESC *desc)
{
struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
TRACE("iface %p, desc %p\n", iface, desc);
@ -2737,7 +2744,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetDesc(ID3D10EffectVaria
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetAnnotationByIndex(
ID3D10EffectVariable *iface, UINT index)
{
struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
struct d3d10_effect_variable *a;
TRACE("iface %p, index %u\n", iface, index);
@ -2745,20 +2752,20 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_Get
if (index >= This->annotation_count)
{
WARN("Invalid index specified\n");
return (ID3D10EffectVariable *)&null_variable;
return &null_variable.ID3D10EffectVariable_iface;
}
a = &This->annotations[index];
TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name));
return (ID3D10EffectVariable *)a;
return &a->ID3D10EffectVariable_iface;
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetAnnotationByName(
ID3D10EffectVariable *iface, LPCSTR name)
{
struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
unsigned int i;
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
@ -2769,19 +2776,19 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_Get
if (!strcmp(a->name, name))
{
TRACE("Returning annotation %p\n", a);
return (ID3D10EffectVariable *)a;
return &a->ID3D10EffectVariable_iface;
}
}
WARN("Invalid name specified\n");
return (ID3D10EffectVariable *)&null_variable;
return &null_variable.ID3D10EffectVariable_iface;
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberByIndex(
ID3D10EffectVariable *iface, UINT index)
{
struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
struct d3d10_effect_variable *m;
TRACE("iface %p, index %u\n", iface, index);
@ -2789,20 +2796,20 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_Get
if (index >= This->type->member_count)
{
WARN("Invalid index specified\n");
return (ID3D10EffectVariable *)&null_variable;
return &null_variable.ID3D10EffectVariable_iface;
}
m = &This->members[index];
TRACE("Returning member %p, %s\n", m, debugstr_a(m->name));
return (ID3D10EffectVariable *)m;
return &m->ID3D10EffectVariable_iface;
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberByName(
ID3D10EffectVariable *iface, LPCSTR name)
{
struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
unsigned int i;
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
@ -2810,7 +2817,7 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_Get
if (!name)
{
WARN("Invalid name specified\n");
return (ID3D10EffectVariable *)&null_variable;
return &null_variable.ID3D10EffectVariable_iface;
}
for (i = 0; i < This->type->member_count; ++i)
@ -2822,20 +2829,20 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_Get
if (!strcmp(m->name, name))
{
TRACE("Returning member %p\n", m);
return (ID3D10EffectVariable *)m;
return &m->ID3D10EffectVariable_iface;
}
}
}
WARN("Invalid name specified\n");
return (ID3D10EffectVariable *)&null_variable;
return &null_variable.ID3D10EffectVariable_iface;
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberBySemantic(
ID3D10EffectVariable *iface, LPCSTR semantic)
{
struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
unsigned int i;
TRACE("iface %p, semantic %s.\n", iface, debugstr_a(semantic));
@ -2843,7 +2850,7 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_Get
if (!semantic)
{
WARN("Invalid semantic specified\n");
return (ID3D10EffectVariable *)&null_variable;
return &null_variable.ID3D10EffectVariable_iface;
}
for (i = 0; i < This->type->member_count; ++i)
@ -2855,20 +2862,20 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_Get
if (!strcmp(m->semantic, semantic))
{
TRACE("Returning member %p\n", m);
return (ID3D10EffectVariable *)m;
return &m->ID3D10EffectVariable_iface;
}
}
}
WARN("Invalid semantic specified\n");
return (ID3D10EffectVariable *)&null_variable;
return &null_variable.ID3D10EffectVariable_iface;
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetElement(
ID3D10EffectVariable *iface, UINT index)
{
struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
struct d3d10_effect_variable *v;
TRACE("iface %p, index %u\n", iface, index);
@ -2876,20 +2883,20 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_Get
if (index >= This->type->element_count)
{
WARN("Invalid index specified\n");
return (ID3D10EffectVariable *)&null_variable;
return &null_variable.ID3D10EffectVariable_iface;
}
v = &This->elements[index];
TRACE("Returning element %p, %s\n", v, debugstr_a(v->name));
return (ID3D10EffectVariable *)v;
return &v->ID3D10EffectVariable_iface;
}
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_GetParentConstantBuffer(
ID3D10EffectVariable *iface)
{
struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
TRACE("iface %p\n", iface);
@ -2899,169 +2906,169 @@ static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variab
static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsScalar(
ID3D10EffectVariable *iface)
{
struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
TRACE("iface %p\n", iface);
if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl)
return (ID3D10EffectScalarVariable *)This;
if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl)
return (ID3D10EffectScalarVariable *)&This->ID3D10EffectVariable_iface;
return (ID3D10EffectScalarVariable *)&null_scalar_variable;
return (ID3D10EffectScalarVariable *)&null_scalar_variable.ID3D10EffectVariable_iface;
}
static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsVector(
ID3D10EffectVariable *iface)
{
struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
TRACE("iface %p\n", iface);
if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl)
return (ID3D10EffectVectorVariable *)This;
if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl)
return (ID3D10EffectVectorVariable *)&This->ID3D10EffectVariable_iface;
return (ID3D10EffectVectorVariable *)&null_vector_variable;
return (ID3D10EffectVectorVariable *)&null_vector_variable.ID3D10EffectVariable_iface;
}
static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsMatrix(
ID3D10EffectVariable *iface)
{
struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
TRACE("iface %p\n", iface);
if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl)
return (ID3D10EffectMatrixVariable *)This;
if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl)
return (ID3D10EffectMatrixVariable *)&This->ID3D10EffectVariable_iface;
return (ID3D10EffectMatrixVariable *)&null_matrix_variable;
return (ID3D10EffectMatrixVariable *)&null_matrix_variable.ID3D10EffectVariable_iface;
}
static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsString(
ID3D10EffectVariable *iface)
{
struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
TRACE("iface %p\n", iface);
if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl)
return (ID3D10EffectStringVariable *)This;
if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl)
return (ID3D10EffectStringVariable *)&This->ID3D10EffectVariable_iface;
return (ID3D10EffectStringVariable *)&null_string_variable;
return (ID3D10EffectStringVariable *)&null_string_variable.ID3D10EffectVariable_iface;
}
static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShaderResource(
ID3D10EffectVariable *iface)
{
struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
TRACE("iface %p\n", iface);
if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl)
return (ID3D10EffectShaderResourceVariable *)This;
if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl)
return (ID3D10EffectShaderResourceVariable *)&This->ID3D10EffectVariable_iface;
return (ID3D10EffectShaderResourceVariable *)&null_shader_resource_variable;
return (ID3D10EffectShaderResourceVariable *)&null_shader_resource_variable.ID3D10EffectVariable_iface;
}
static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRenderTargetView(
ID3D10EffectVariable *iface)
{
struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
TRACE("iface %p\n", iface);
if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_render_target_view_variable_vtbl)
return (ID3D10EffectRenderTargetViewVariable *)This;
if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_render_target_view_variable_vtbl)
return (ID3D10EffectRenderTargetViewVariable *)&This->ID3D10EffectVariable_iface;
return (ID3D10EffectRenderTargetViewVariable *)&null_render_target_view_variable;
return (ID3D10EffectRenderTargetViewVariable *)&null_render_target_view_variable.ID3D10EffectVariable_iface;
}
static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencilView(
ID3D10EffectVariable *iface)
{
struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
TRACE("iface %p\n", iface);
if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_view_variable_vtbl)
return (ID3D10EffectDepthStencilViewVariable *)This;
if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_view_variable_vtbl)
return (ID3D10EffectDepthStencilViewVariable *)&This->ID3D10EffectVariable_iface;
return (ID3D10EffectDepthStencilViewVariable *)&null_depth_stencil_view_variable;
return (ID3D10EffectDepthStencilViewVariable *)&null_depth_stencil_view_variable.ID3D10EffectVariable_iface;
}
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_AsConstantBuffer(
ID3D10EffectVariable *iface)
{
struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
TRACE("iface %p\n", iface);
if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl)
return (ID3D10EffectConstantBuffer *)This;
if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl)
return (ID3D10EffectConstantBuffer *)&This->ID3D10EffectVariable_iface;
return (ID3D10EffectConstantBuffer *)&null_local_buffer;
return (ID3D10EffectConstantBuffer *)&null_local_buffer.ID3D10EffectVariable_iface;
}
static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShader(
ID3D10EffectVariable *iface)
{
struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
TRACE("iface %p\n", iface);
if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl)
return (ID3D10EffectShaderVariable *)This;
if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl)
return (ID3D10EffectShaderVariable *)&This->ID3D10EffectVariable_iface;
return (ID3D10EffectShaderVariable *)&null_shader_variable;
return (ID3D10EffectShaderVariable *)&null_shader_variable.ID3D10EffectVariable_iface;
}
static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsBlend(ID3D10EffectVariable *iface)
{
struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
TRACE("iface %p\n", iface);
if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl)
return (ID3D10EffectBlendVariable *)This;
if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl)
return (ID3D10EffectBlendVariable *)&This->ID3D10EffectVariable_iface;
return (ID3D10EffectBlendVariable *)&null_blend_variable;
return (ID3D10EffectBlendVariable *)&null_blend_variable.ID3D10EffectVariable_iface;
}
static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencil(
ID3D10EffectVariable *iface)
{
struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
TRACE("iface %p\n", iface);
if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_variable_vtbl)
return (ID3D10EffectDepthStencilVariable *)This;
if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_variable_vtbl)
return (ID3D10EffectDepthStencilVariable *)&This->ID3D10EffectVariable_iface;
return (ID3D10EffectDepthStencilVariable *)&null_depth_stencil_variable;
return (ID3D10EffectDepthStencilVariable *)&null_depth_stencil_variable.ID3D10EffectVariable_iface;
}
static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRasterizer(
ID3D10EffectVariable *iface)
{
struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
TRACE("iface %p\n", iface);
if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_rasterizer_variable_vtbl)
return (ID3D10EffectRasterizerVariable *)This;
if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_rasterizer_variable_vtbl)
return (ID3D10EffectRasterizerVariable *)&This->ID3D10EffectVariable_iface;
return (ID3D10EffectRasterizerVariable *)&null_rasterizer_variable;
return (ID3D10EffectRasterizerVariable *)&null_rasterizer_variable.ID3D10EffectVariable_iface;
}
static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsSampler(
ID3D10EffectVariable *iface)
{
struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
TRACE("iface %p\n", iface);
if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_sampler_variable_vtbl)
return (ID3D10EffectSamplerVariable *)This;
if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_sampler_variable_vtbl)
return (ID3D10EffectSamplerVariable *)&This->ID3D10EffectVariable_iface;
return (ID3D10EffectSamplerVariable *)&null_sampler_variable;
return (ID3D10EffectSamplerVariable *)&null_sampler_variable.ID3D10EffectVariable_iface;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_SetRawValue(ID3D10EffectVariable *iface,