wined3d: Place the cursor texture in the default pool.

oldstable
Henri Verbeet 2014-01-10 10:43:02 +01:00 committed by Alexandre Julliard
parent c072a4564e
commit f8e62bc596
1 changed files with 3 additions and 3 deletions

View File

@ -3809,8 +3809,8 @@ static struct wined3d_texture *wined3d_device_create_cursor_texture(struct wined
desc.format = WINED3DFMT_B8G8R8A8_UNORM;
desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
desc.multisample_quality = 0;
desc.usage = 0;
desc.pool = WINED3D_POOL_SYSTEM_MEM;
desc.usage = WINED3DUSAGE_DYNAMIC;
desc.pool = WINED3D_POOL_DEFAULT;
desc.width = cursor_image->resource.width;
desc.height = cursor_image->resource.height;
desc.depth = 1;
@ -3825,7 +3825,7 @@ static struct wined3d_texture *wined3d_device_create_cursor_texture(struct wined
}
surface = surface_from_resource(wined3d_texture_get_sub_resource(texture, 0));
if (FAILED(wined3d_surface_map(surface, &map_desc, NULL, 0)))
if (FAILED(wined3d_surface_map(surface, &map_desc, NULL, WINED3D_MAP_DISCARD)))
{
ERR("Failed to map destination surface.\n");
wined3d_texture_decref(texture);