wined3d: Create wined3d sampler for NULL sampler.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable
Józef Kucia 2017-03-20 12:13:05 +01:00 committed by Alexandre Julliard
parent a7dadf2f95
commit f82a437a90
3 changed files with 14 additions and 25 deletions

View File

@ -3433,7 +3433,7 @@ static void context_bind_shader_resources(struct wined3d_context *context,
else if ((sampler = state->sampler[shader_type][entry->sampler_idx]))
sampler_name = sampler->name;
else
sampler_name = device->null_sampler;
sampler_name = device->null_sampler->name;
context_active_texture(context, gl_info, bind_idx);
GL_EXTCALL(glBindSampler(bind_idx, sampler_name));

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@ -775,7 +775,6 @@ static void destroy_dummy_textures(struct wined3d_device *device, struct wined3d
/* Context activation is done by the caller. */
static void create_default_samplers(struct wined3d_device *device, struct wined3d_context *context)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
struct wined3d_sampler_desc desc;
HRESULT hr;
@ -806,37 +805,27 @@ static void create_default_samplers(struct wined3d_device *device, struct wined3
device->default_sampler = NULL;
}
if (gl_info->supported[ARB_SAMPLER_OBJECTS])
/* In D3D10+, a NULL sampler maps to the default sampler state. */
desc.address_u = WINED3D_TADDRESS_CLAMP;
desc.address_v = WINED3D_TADDRESS_CLAMP;
desc.address_w = WINED3D_TADDRESS_CLAMP;
desc.mag_filter = WINED3D_TEXF_LINEAR;
desc.min_filter = WINED3D_TEXF_LINEAR;
desc.mip_filter = WINED3D_TEXF_LINEAR;
if (FAILED(hr = wined3d_sampler_create(device, &desc, NULL, &device->null_sampler)))
{
/* In D3D10+, a NULL sampler maps to the default sampler state. */
GL_EXTCALL(glGenSamplers(1, &device->null_sampler));
GL_EXTCALL(glSamplerParameteri(device->null_sampler, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR));
GL_EXTCALL(glSamplerParameteri(device->null_sampler, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
GL_EXTCALL(glSamplerParameteri(device->null_sampler, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
GL_EXTCALL(glSamplerParameteri(device->null_sampler, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE));
checkGLcall("Create null sampler");
}
else
{
device->null_sampler = 0;
ERR("Failed to create null sampler, hr %#x.n", hr);
device->null_sampler = NULL;
}
}
/* Context activation is done by the caller. */
static void destroy_default_samplers(struct wined3d_device *device, struct wined3d_context *context)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
wined3d_sampler_decref(device->default_sampler);
device->default_sampler = NULL;
if (gl_info->supported[ARB_SAMPLER_OBJECTS])
{
GL_EXTCALL(glDeleteSamplers(1, &device->null_sampler));
checkGLcall("glDeleteSamplers");
}
device->null_sampler = 0;
wined3d_sampler_decref(device->null_sampler);
device->null_sampler = NULL;
}
static LONG fullscreen_style(LONG style)

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@ -2689,7 +2689,7 @@ struct wined3d_device
/* Default sampler used to emulate the direct resource access without using wined3d_sampler */
struct wined3d_sampler *default_sampler;
GLuint null_sampler;
struct wined3d_sampler *null_sampler;
/* Command stream */
struct wined3d_cs *cs;