d3d8/tests: Read the result before swapping in volume_v16u16_test.

oldstable
Stefan Dösinger 2013-11-24 00:18:57 +01:00 committed by Alexandre Julliard
parent c96092f831
commit f65f951cba
1 changed files with 3 additions and 3 deletions

View File

@ -4283,9 +4283,6 @@ static void volume_v16u16_test(IDirect3DDevice8 *device)
hr = IDirect3DDevice8_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
color = getPixelColor(device, 120, 160);
ok (color_match(color, 0x000080ff, 2),
"Expected color 0x000080ff, got 0x%08x, V16U16 input -32768, 0.\n", color);
@ -4299,6 +4296,9 @@ static void volume_v16u16_test(IDirect3DDevice8 *device)
ok (color_match(color, 0x0040c0ff, 2),
"Expected color 0x0040c0ff, got 0x%08x, V16U16 input -16384, 16384.\n", color);
hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
IDirect3DVolumeTexture8_Release(texture);
}