d3drm: Get rid of the "partial stub" FIXMEs in the light creation functions.

Signed-off-by: Jeff Smith <whydoubt@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
feature/deterministic
Jeff Smith 2020-06-16 22:29:39 +04:30 committed by Alexandre Julliard
parent 0132054999
commit f56e409c2f
1 changed files with 2 additions and 2 deletions

View File

@ -1549,7 +1549,7 @@ static HRESULT WINAPI d3drm3_CreateLight(IDirect3DRM3 *iface,
struct d3drm_light *object;
HRESULT hr;
FIXME("iface %p, type %#x, color 0x%08x, light %p partial stub!\n", iface, type, color, light);
TRACE("iface %p, type %#x, color 0x%08x, light %p.\n", iface, type, color, light);
if (SUCCEEDED(hr = d3drm_light_create(&object, &d3drm->IDirect3DRM_iface)))
{
@ -1569,7 +1569,7 @@ static HRESULT WINAPI d3drm3_CreateLightRGB(IDirect3DRM3 *iface, D3DRMLIGHTTYPE
struct d3drm_light *object;
HRESULT hr;
FIXME("iface %p, type %#x, red %.8e, green %.8e, blue %.8e, light %p partial stub!\n",
TRACE("iface %p, type %#x, red %.8e, green %.8e, blue %.8e, light %p.\n",
iface, type, red, green, blue, light);
if (SUCCEEDED(hr = d3drm_light_create(&object, &d3drm->IDirect3DRM_iface)))