wined3d: Fix a typo in shader_glsl_generate_ffp_fragment_shader().

oldstable
Henri Verbeet 2013-06-07 10:17:52 +02:00 committed by Alexandre Julliard
parent d97a8b3e83
commit f52d4044eb
1 changed files with 1 additions and 1 deletions

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@ -5405,7 +5405,7 @@ static GLuint shader_glsl_generate_ffp_fragment_shader(struct wined3d_shader_buf
shader_addline(buffer, "void main()\n{\n");
if (lowest_disabled_stage < 7 && settings->emul_clipplanes)
shader_addline(buffer, "if (any(lessThan(gl_texCoord[7], vec4(0.0)))) discard;\n");
shader_addline(buffer, "if (any(lessThan(gl_TexCoord[7], vec4(0.0)))) discard;\n");
/* Generate texture sampling instructions) */
for (stage = 0; stage < MAX_TEXTURES && settings->op[stage].cop != WINED3D_TOP_DISABLE; ++stage)